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Nibbles animations (WIP)


SirNibbles

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Since I finally got all the neccesary tools to create animations I decided to start making animations for skyrim.

 

Right now I'm just a beginner but i'm aiming to create nice smooth animations.

 

As I just said i'm just beginning so my work isn't that great yet so I hope people here can give me suggestions or other helpful stuff relating to animating.

 

(the gifs are made with 30 fps recording software, in game they use 60fps smoothness though)

gifs:

 

Standing Fuck 5 stages

 

 

stage1: giphy.gif

 

stage2: giphy.gif

 

stage3: giphy.gif

 

stage4: giphy.gif

 

stage5: giphy.gif

 

 

 

Second animation is also done, Reverse Lotus  (no idea if it's actualled called like that but since I lack knowledge of something better I'll just stick to this :3) 

 

Reverse Lotus 4 stages

 

 

stage1: giphy.gif

 

stage2: giphy.gif

 

stage3: giphy.gif

 

stage4: giphy.gif

 

 

 

 

Third animation is finished : (In the first stage I really didn't want to use breast rubbing since almost everybody is using different body's with different breast sizes but i couldn't figure out what to do with the female's hand otherwise).

 

Anyways

 

Doggy style 5 stages

 

 

stage1:

giphy.gif

 

stage2:

giphy.gif

 

stage3:

giphy.gif

 

stage4:

giphy.gif

 

stage5:

giphy.gif

 

 

 

4th animation is done, yes another standing fuck :3 (started moving the controllers around till I got the first noticable animation, in which this case was standing again  :P *P.S. Looking for> Inspiration)

 

Standing fuck 2, 4 stages: 

 

 

stage1:

giphy.gif

 

stage2: (male's hand look a bit weird from this angle, they look decent in game though)

giphy.gif

 

stage3:

giphy.gif

 

stage4:

giphy.gif

 

 

 

Cowgirl 4 stages:

 

 

stage1:

giphy.gif

 

stage2:

giphy.gif

 

stage3:

giphy.gif

 

stage4:

giphy.gif

 

 

 

To get the animations working in game you need to have Sexlab animation loader installed http://www.loverslab.com/files/file/2488-sexlab-animation-loader/ .

Afterwards just manually drag my files into your data folder, or install with NMM or MO.

 

Don't forget to run FNIS after you've installed it, and of course register the animations in game with the MCM.

 

 

Also a big thanks to the guide of CEO 0S, and rydins animation loader guide, otherwise would've had no idea how to actually get it to work for skyrim  :P

And pornphile's rig of course, or else animating would take a lot more time :3

 

*For future updates check my post in the download section, I won't update my animation list in this thread anymore : http://www.loverslab.com/files/file/2585-nibbles-animations/

 

SLAL NibblesAnims 0.5.rar

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Looks awesome nice job. I want to apologize as well I got your message but it slipt my mind over the holidays.

 

I think it looks really nice and the position is awesome, if you want some feedback I'd be grasping at straws to figure out what to say as it rocks! Here's some thoughts, not really right or wrong just throwing things out there:

 

---------------------

 

You can see a rhythm to the animation as the ladies hand and male hand are moving simultaneously and their start point are at the same time as well as the head motion.

 

I'm not sure the length but lets say it's 60 frames, you can offset one motion, ex male's hand by extending the animation to 90 frames and moving the start and end of that hand motion from the 0 - 60 to the 30 - 90 delete the old 60 then rekey the frame in at 60 which will be a blend from the offset. After this delete whatever is past 60 set the length back to 60. Copy the 60 you keyed in to the 0 and he animation should be offset. This breaks apart the animation's "Seams" so they aren't as visible. Depending on the situation it could go a little further so the motions aren't the exact same length, for example breaking one into 2 gestures so the eye can't see the context of the seam between the two motions as well..

 

Using 60 frames as an example I run into a situation where let's say a motion like the thigh rub is happening once per seconds but the actors are also breathing once per second. The eye detects it as tied together as if the breathing is a direct reaction to the motion (like a puppet on a string being pulled) it's hard with 1 motion per loop to break that apart usually but offsetting fixes it a little bit. In that note I'll put one actors breathing offset at 15 - 45 (out of 60 frames.for example)  and the other at 0 - 30 to lead to them not appearing to be breathing exactly in sync. (I put the male usually on the 15-45 as their bodies don't animate as good so they have a slight seam half way through their breath which is a little more noticable then having it at the pinnacle of the breathing, and I let the ladies have the more graceful 0 - 30 - 60 breathing)

 

A last thing for breathing I usually start with an exact formula and then tweak it as needed. I take the two lower rings that arch the back (Spn0 and Spn1) and the wiggly line thing for pelvis rotation (pelv) and select them all at once, and copy the keys to the actors breathing frames. Taking the frames 15 - 45 example above I'd copy the start frame orientation to the 15 and 45. 

 

On the 15 I'd rotate them away from each (5 units) for the lower (3 units) for the middle. Then on the second breathing frame rotating them towards each other (5) and (3) and the pelvis 2 units up and down (I do a little more for a female as their pelvis + rear animate better). For me it makes a good start point for breathing. The second actor would be at the 0 and 30 frame so with just one point I'd do those values more like (10) (6).  Using rotation snap (Button at the top bar with a magnet and angle) to make sure it's clicking exactly 1 unit at a time let's you make an offset without having to actually offset it as you know it's movement is going to be an equal amount/speed/smoothness on either side of the start frame as long as they are equal distance from each other. From the side it kind of looks like "greater then" and "less then" like this for the low and mid torso rings:

< Breath Out

> Breath In 

 

Adding at the halfway point .2 to the knee swivel, gives the legs a little passive motion and also just a little adjust to the com ring will make the legs move subtly. After all that the upper torso ring can correct the breathing if it looks like they are doing penguin bow thing from the breathing etc. Sometimes the result has a poping / clicking into place effect that doesn't look good, idk why really this happens, I just start over and try different directions when it does. I find if you use the upper torso ring to try to keep the torso in exactly the same upper spot despite the lower rings rotating that the click occurs.

 

A note on the Knee Swivel: If you have a chain of animations in one file make sure you key in  all their "Toe Twist" stuff on  the start and end frame of each segment or it will expand out to all scenes that haven't been keyed in yet. "Lock Them In Place" kind of.

-------------------------------

 

 

Hope that helps but as I said I'm just writing stuff to try to discuss. I think it looks great, awesome work and looking forward to seeing more!

Link to comment

 

 

Looks awesome nice job. I want to apologize as well I got your message but it slipt my mind over the holidays.

 

I think it looks really nice and the position is awesome, if you want some feedback I'd be grasping at straws to figure out what to say as it rocks! Here's some thoughts, not really right or wrong just throwing things out there:

 

---------------------

 

You can see a rhythm to the animation as the ladies hand and male hand are moving simultaneously and their start point are at the same time as well as the head motion.

 

I'm not sure the length but lets say it's 60 frames, you can offset one motion, ex male's hand by extending the animation to 90 frames and moving the start and end of that hand motion from the 0 - 60 to the 30 - 90 delete the old 60 then rekey the frame in at 60 which will be a blend from the offset. After this delete whatever is past 60 set the length back to 60. Copy the 60 you keyed in to the 0 and he animation should be offset. This breaks apart the animation's "Seams" so they aren't as visible. Depending on the situation it could go a little further so the motions aren't the exact same length, for example breaking one into 2 gestures so the eye can't see the context of the seam between the two motions as well..

 

Using 60 frames as an example I run into a situation where let's say a motion like the thigh rub is happening once per seconds but the actors are also breathing once per second. The eye detects it as tied together as if the breathing is a direct reaction to the motion (like a puppet on a string being pulled) it's hard with 1 motion per loop to break that apart usually but offsetting fixes it a little bit. In that note I'll put one actors breathing offset at 15 - 45 (out of 60 frames.for example)  and the other at 0 - 30 to lead to them not appearing to be breathing exactly in sync. (I put the male usually on the 15-45 as their bodies don't animate as good so they have a slight seam half way through their breath which is a little more noticable then having it at the pinnacle of the breathing, and I let the ladies have the more graceful 0 - 30 - 60 breathing)

 

A last thing for breathing I usually start with an exact formula and then tweak it as needed. I take the two lower rings that arch the back (Spn0 and Spn1) and the wiggly line thing for pelvis rotation (pelv) and select them all at once, and copy the keys to the actors breathing frames. Taking the frames 15 - 45 example above I'd copy the start frame orientation to the 15 and 45. 

 

On the 15 I'd rotate them away from each (5 units) for the lower (3 units) for the middle. Then on the second breathing frame rotating them towards each other (5) and (3) and the pelvis 2 units up and down (I do a little more for a female as their pelvis + rear animate better). For me it makes a good start point for breathing. The second actor would be at the 0 and 30 frame so with just one point I'd do those values more like (10) (6).  Using rotation snap (Button at the top bar with a magnet and angle) to make sure it's clicking exactly 1 unit at a time let's you make an offset without having to actually offset it as you know it's movement is going to be an equal amount/speed/smoothness on either side of the start frame as long as they are equal distance from each other. From the side it kind of looks like "greater then" and "less then" like this for the low and mid torso rings:

< Breath Out

> Breath In 

 

Adding at the halfway point .2 to the knee swivel, gives the legs a little passive motion and also just a little adjust to the com ring will make the legs move subtly. After all that the upper torso ring can correct the breathing if it looks like they are doing penguin bow thing from the breathing etc. Sometimes the result has a poping / clicking into place effect that doesn't look good, idk why really this happens, I just start over and try different directions when it does. I find if you use the upper torso ring to try to keep the torso in exactly the same upper spot despite the lower rings rotating that the click occurs.

 

A note on the Knee Swivel: If you have a chain of animations in one file make sure you key in  all their "Toe Twist" stuff on  the start and end frame of each segment or it will expand out to all scenes that haven't been keyed in yet. "Lock Them In Place" kind of.

-------------------------------

 

 

Hope that helps but as I said I'm just writing stuff to try to discuss. I think it looks great, awesome work and looking forward to seeing more!

 

 

 

Thanks for the tips, I'll try them out tomorrow (2 am here, figuring out how to export everything correctly took more of my time though then actually working on animations).

Basically what I did was grabbing the paired animation rig from pornphile and started moving the rigs until it started to look like something  :P

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First set of animations is done, they're not done perfect but for a first attempt I guess they're decent enough :3

 

For some reason I kept getting errors with uploading the rar here so I put a link to mega.co.

 

It's already prepacked to use with the Sexlab Animations Loader, you only have to got SLAL installed to get the animations working (just install with NMM or MO, or just manually copying I guess).

 

Let me know what u guys think of it  :P

 

*I'll make a proper download page when I finished a few animations

 

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Second animation is also finished, check the spoiler in my first post to see the gifs.

 

Also some pictures of it in game (unfortunately no gifs because for some reason fraps screws up my enb setup while recording, so I can't make a proper gif with it afterwards)  :

 

 

 

sy732n.jpg

 

j99wRa.jpg

 

NwEj4I.jpg

 

IZA7jg.jpg

 

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Thanks all for the kind words, always good to know your work is appreciated  :P.

 

 

Good to see new animators around  :) I just discovered you can set multiple layers of movement for single bone in 3dsmax and feel like and idiot for not noticing earlier. So if you are new aswell and didn't knew then it will make your life alot easier  :)

 

Yeah I also figured this out after a couple hours of animating., I also use it but try not to rotate the limbs too much otherwise it looks pretty inhuman.

 

 

Just tried out your animations, they are very good. Your animations are motivating me to finish my own animations. 

 

Took a look at them and I must say they're pretty good :3

 

 

Beautiful Animations!  :heart:

Many Thanks Sir, I hope you continue to make them..!  :blush:

 

For now i'm not planning on stopping soon, although I'll take breaks on ocasions of course to actually play skyrim/other games instead of creating animations. (actually when blade and soul gets released on the 19th of jan I'll take a temporary break  :P)

 

 

I'm also busy with the next animation : (The male's hand look kinda off from this angle but it looks better when u actually rotate it around).

 

 

giphy.gif

 

 

*Also as a headsup, I'm trying to fit the animations to stevierage's 7B HDT Vagina. So genital collision might look a tad bit out of place when you're using another body (in most cases it won't have major effects though).

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How do you make your render settings like that? My render always looks awful: https://streamable.com/ohkv

I use this program : http://blog.bahraniapps.com/gifcam/

 

I just zoom it in to the scene and click on the play animation whilst recording (unfortunately gifcam only records with 10fps/16fps/33fps though, so although my animations are made with 60 frames the gifs are 33 fps)

 

To be honest, if anyone knows a good way to record smooth 60 fps animations and output it to a gif, I'll switch over to that.

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How do you make your render settings like that? My render always looks awful: https://streamable.com/ohkv

I use this program : http://blog.bahraniapps.com/gifcam/

 

I just zoom it in to the scene and click on the play animation whilst recording (unfortunately gifcam only records with 10fps/16fps/33fps though, so although my animations are made with 60 frames the gifs are 33 fps)

 

To be honest, if anyone knows a good way to record smooth 60 fps animations and output it to a gif, I'll switch over to that.

 

 

Oh.. So you don't use the built in rendering. Fair enough. I too use something similar now, it's a screen recorder, atube catcher. 

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Preview of next animation:

 

 

giphy.gif

 

 

 

Also wanted to say production on this might be a little slower, since I can play Blade and Soul :3 (got the few day headstart invite, yay \o/ )

 

Production won't be completely put on halt, but will just slow down quite a bit.

When I finish this animation though I'll make a proper download page.

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*Well Blade and soul was screwing up my installation, so I finished the cowgirl animation in the meantime.

 

Also I decided to upload it as a file now for better tracking etc.

 

I updated my download in my first post here to the most recent version, but won't update it any further; if u wanna keep track of my updates, future content will be posted here http://www.loverslab.com/files/file/2585-nibbles-animations/

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