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Question about SexLab mods


Loller99

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Posted

Hello, i was wondering....is there a way to export all settings of the mods i am using in a savegame, and import them in a new savegame so that i don't have to re-set all manually?

Would be nice

Posted

Set all the settings in the MCM menu right after starting a new game then use that save when you want to start a new game. If you do any major updates to mods you will have to start a new game though.

Posted

Set all the settings in the MCM menu right after starting a new game then use that save when you want to start a new game. If you do any major updates to mods you will have to start a new game though.

 

Yeah, i already do this, but it takes a lot of time

Posted

 

Set all the settings in the MCM menu right after starting a new game then use that save when you want to start a new game. If you do any major updates to mods you will have to start a new game though.

 

Yeah, i already do this, but it takes a lot of time

 

 

I know, I have 45 MCM menu's to go through when I do it.

Posted

 

 

Set all the settings in the MCM menu right after starting a new game then use that save when you want to start a new game. If you do any major updates to mods you will have to start a new game though.

 

Yeah, i already do this, but it takes a lot of time

 

 

I know, I have 45 MCM menu's to go through when I do it.

 

 

Eh, i do, too, more or less.....

 

A mod to import/export all the settings from sexlab mods would be epic, imho

Posted

SexLab is just another mod. Implementing a feature to import/export MCM settings is the responsibility of the SkyUI team and perhaps of the SKSE team as well.

Posted

Not true, each mod saves their configuration differently in their papyrus script, what is SkyUI or SKSE going to do about that. It's each mod author's responsibility if they want to implement import / export. They could perhaps add way to unify some sort of storage like PapyrusUtil does but there's nothing forcing mod authors to use it.

Posted

They could perhaps add way to unify some sort of storage like PapyrusUtil 

That's what I was referring to. SkyUI can provide the necessary UI and the SKSE team can add the functionality.

Posted

You can also already do it yourself you know :P SexLab adds PapyrusUtil which is the same thing, a unified storage, but you see mod authors still don't use it for import export so it's ultimately down to the mod author's own choice of implementation and whether or not to support this.

Posted

bjornk is right.

 

Putting the store/restore functionality into the MCM API would make the functionality available to all the mods using MCM, not just the ones that go to the extra work of doing it for themselves in various fashions. In the MCM API is the best place for it.

 

Within the MCM API, each setting could have a flag indicating whether or not it ought to be saved/restored by MCM when the value is changed via the MCM Menu OR by a call to MCM from the MOD.

 

MCM would have to be able to ignore (but not remove!) settings for mods that are not active in a particular play through and would therefore also need a menu within itself to allow mods to be removed from the settings storage since only the player will know if an absent mod is just not wanted in a play through or has been definitely discarded.

 

The API would also need to be expanded to allow mods to remove individual settings from the storage during version update checks.

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