Loller99 Posted January 2, 2016 Posted January 2, 2016 Hello, i was wondering....is there a way to export all settings of the mods i am using in a savegame, and import them in a new savegame so that i don't have to re-set all manually?Would be nice
Veladarius Posted January 3, 2016 Posted January 3, 2016 Set all the settings in the MCM menu right after starting a new game then use that save when you want to start a new game. If you do any major updates to mods you will have to start a new game though.
h38fh2mf Posted January 5, 2016 Posted January 5, 2016 I just edited the scripts and ESPs so I don't have to do it again every time, maybe you can do the same.
NamelessRogue Posted January 5, 2016 Posted January 5, 2016 Some mods have support for this mod tho not enough for me to bother downloading it yet ? www.nexusmods.com/skyrim/mods/48265/?
Loller99 Posted January 8, 2016 Author Posted January 8, 2016 Set all the settings in the MCM menu right after starting a new game then use that save when you want to start a new game. If you do any major updates to mods you will have to start a new game though. Yeah, i already do this, but it takes a lot of time
Veladarius Posted January 8, 2016 Posted January 8, 2016 Set all the settings in the MCM menu right after starting a new game then use that save when you want to start a new game. If you do any major updates to mods you will have to start a new game though. Yeah, i already do this, but it takes a lot of time I know, I have 45 MCM menu's to go through when I do it.
Loller99 Posted January 9, 2016 Author Posted January 9, 2016 Set all the settings in the MCM menu right after starting a new game then use that save when you want to start a new game. If you do any major updates to mods you will have to start a new game though. Yeah, i already do this, but it takes a lot of time I know, I have 45 MCM menu's to go through when I do it. Eh, i do, too, more or less..... A mod to import/export all the settings from sexlab mods would be epic, imho
bjornk Posted January 9, 2016 Posted January 9, 2016 SexLab is just another mod. Implementing a feature to import/export MCM settings is the responsibility of the SkyUI team and perhaps of the SKSE team as well.
h38fh2mf Posted January 9, 2016 Posted January 9, 2016 Not true, each mod saves their configuration differently in their papyrus script, what is SkyUI or SKSE going to do about that. It's each mod author's responsibility if they want to implement import / export. They could perhaps add way to unify some sort of storage like PapyrusUtil does but there's nothing forcing mod authors to use it.
bjornk Posted January 9, 2016 Posted January 9, 2016 They could perhaps add way to unify some sort of storage like PapyrusUtil That's what I was referring to. SkyUI can provide the necessary UI and the SKSE team can add the functionality.
h38fh2mf Posted January 9, 2016 Posted January 9, 2016 You can also already do it yourself you know SexLab adds PapyrusUtil which is the same thing, a unified storage, but you see mod authors still don't use it for import export so it's ultimately down to the mod author's own choice of implementation and whether or not to support this.
bjornk Posted January 9, 2016 Posted January 9, 2016 But people who don't frequent LL have probably never heard of PapyrusUtil. There is also FISS, in case you didn't know. http://www.nexusmods.com/skyrim/mods/48265/?
h38fh2mf Posted January 9, 2016 Posted January 9, 2016 Yeah and 10 mods out of like a billion decided to support it
WaxenFigure Posted January 10, 2016 Posted January 10, 2016 bjornk is right. Putting the store/restore functionality into the MCM API would make the functionality available to all the mods using MCM, not just the ones that go to the extra work of doing it for themselves in various fashions. In the MCM API is the best place for it. Within the MCM API, each setting could have a flag indicating whether or not it ought to be saved/restored by MCM when the value is changed via the MCM Menu OR by a call to MCM from the MOD. MCM would have to be able to ignore (but not remove!) settings for mods that are not active in a particular play through and would therefore also need a menu within itself to allow mods to be removed from the settings storage since only the player will know if an absent mod is just not wanted in a play through or has been definitely discarded. The API would also need to be expanded to allow mods to remove individual settings from the storage during version update checks.
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