ButchDiavolo Posted January 7, 2016 Posted January 7, 2016 *picks up jaw from floor* I... salute you, ffabris. What an incredible mod this is. It looks amazing and the guys are humpable. The only "issue" I noticed was the animals in the cellar. I "thought" I could only interact with the werewolf and death hound, but I read in a previous post, that it will work with all the others as well. (haven't tried it yet). Anyway, awesome work. Really well done
Guest ffabris Posted January 7, 2016 Posted January 7, 2016 Welcome back to a real game, my friend. *picks up jaw from floor* I... salute you, ffabris. What an incredible mod this is. It looks amazing and the guys are humpable. The only "issue" I noticed was the animals in the cellar. I "thought" I could only interact with the werewolf and death hound, but I read in a previous post, that it will work with all the others as well. (haven't tried it yet). Anyway, awesome work. Really well done Yes, you can activate all of the, even if you don't get the hover text saying so. Very glad you like it, thank you!
White Banshee Posted January 7, 2016 Posted January 7, 2016 Eh, dear friend, ok that was easy but.... .....When I was in the place and after having a pair of greetings by the guys I had a happy CTD. After that I noticed my PC was a bit low on memory so my guess is, if I may, couldn't be that requirements are a bit too heavy for not so powerful machines? Sorry it's just a thought.
Guest ffabris Posted January 7, 2016 Posted January 7, 2016 Eh, dear friend, ok that was easy but.... .....When I was in the place and after having a pair of greetings by the guys I had a happy CTD. After that I noticed my PC was a bit low on memory so my guess is, if I may, couldn't be that requirements are a bit too heavy for not so powerful machines? Sorry it's just a thought. It is possible I guess, yes. Not much I can do about it really.
Bad Dog Posted January 7, 2016 Posted January 7, 2016 Not seen them shower either. There is a marker there, so not sure why it isn't used. As for swimming ... rarely, I guess. I had a choice when creating their package: either have them sandbox around a specific marker (which is how it was before I split the Solitude foyer/baths into two cells), or have them sandbox just in the cell. Using the first of these, the NPCs tended to cluster round the marker. I had it in the pool, more or less in the center of the baths, so you would usually find a whole bunch all together swimming. Using the second package type, they seem to completely avoid it. Overall, for other reasons, I prefer the second package, even if it does seem to mean they don't swim. I sorta liked having them cluster in the pool. Every time I came in there was a party going on. :-)
Guest ffabris Posted January 7, 2016 Posted January 7, 2016 I sorta liked having them cluster in the pool. Every time I came in there was a party going on. :-) Heh - this is true. But it got to look quite odd after I bit, I thought. On the other hand, with the current system, they seem to all head upstairs when you walk in, before then scattering in a "natural" way. So.... no-win situation, really.
Guest ffabris Posted January 8, 2016 Posted January 8, 2016 Small update: SMC 1.8, WMC 1.1: Minor change to bathers' AI; now half sandbox centered in the pool, half sandbox in the cell. So a mix of the two methods I had used before. (Should be a simple drop-in update, as no scripts were changed.)
ButchDiavolo Posted January 9, 2016 Posted January 9, 2016 Heya ffabris, I have a question. I was looking through my papyrus log, hunting for an (unrelated) error when I found the spoilered error messages from SMC. [01/09/2016 - 06:01:33AM] Error: Property SMCBather11 on script SMC_Config attached to SMCConfig (4407FEC9) cannot be bound because <NULL form> (44075CA5) is not the right type[01/09/2016 - 06:01:33AM] Error: Property SMCBather12 on script SMC_Config attached to SMCConfig (4407FEC9) cannot be bound because <NULL form> (44075CA6) is not the right type[01/09/2016 - 06:01:33AM] Error: Property SMCBather05 on script SMC_Config attached to SMCConfig (4407FEC9) cannot be bound because <NULL form> (44075C9F) is not the right type[01/09/2016 - 06:01:33AM] warning: Property SMCJackOffKey on script SMC_Config attached to SMCConfig (4407FEC9) cannot be initialized because the script no longer contains that property[01/09/2016 - 06:01:33AM] Error: Property SMCBather09 on script SMC_Config attached to SMCConfig (4407FEC9) cannot be bound because <NULL form> (44075CA3) is not the right type[01/09/2016 - 06:01:33AM] Error: Property SMCBather06 on script SMC_Config attached to SMCConfig (4407FEC9) cannot be bound because <NULL form> (44075CA0) is not the right type[01/09/2016 - 06:01:33AM] Error: Property SMCBather08 on script SMC_Config attached to SMCConfig (4407FEC9) cannot be bound because <NULL form> (44075CA2) is not the right type[01/09/2016 - 06:01:33AM] Error: Property SMCBather07 on script SMC_Config attached to SMCConfig (4407FEC9) cannot be bound because <NULL form> (44075CA1) is not the right type[01/09/2016 - 06:01:33AM] Error: Property SMCBather10 on script SMC_Config attached to SMCConfig (4407FEC9) cannot be bound because <NULL form> (44075CA4) is not the right type I "think" that these messages merely pop up because I have the number of bathers set to 4 (seeing as the errors mention bathers starting from 5), but I just wanted to be sure, given my "luck" with some Skyrim mods
Guest ffabris Posted January 9, 2016 Posted January 9, 2016 Heya ffabris, I have a question. I was looking through my papyrus log, hunting for an (unrelated) error when I found the spoilered error messages from SMC. I "think" that these messages merely pop up because I have the number of bathers set to 4 (seeing as the errors mention bathers starting from 5), but I just wanted to be sure, given my "luck" with some Skyrim mods Hum, never saw that before. So frankly I'm not sure. I'll check the code, ty. Added: OK, t'is a bug. Somehow, those properties were cleared in the script. No idea how. Will upload an update after I've double checked the other mods as well.
ButchDiavolo Posted January 11, 2016 Posted January 11, 2016 Strange, I didn't get a notice that you updated the file... Anyway, I downloaded the new version and the errors/ warnings are gone Thanks!
Guest ffabris Posted January 11, 2016 Posted January 11, 2016 Strange, I didn't get a notice that you updated the file... Anyway, I downloaded the new version and the errors/ warnings are gone Thanks! Good, glad that worked. No clue why the properties got wiped, but hey.
johnjet Posted January 12, 2016 Posted January 12, 2016 WOW. This is one of the best mods I have ever played. The club is beautiful from the paintings, to the decor and the men... Oh, if only every guy in Skyrim looked like them. - Who am I kidding, real life also. There are two hilarious oddities that I have noticed while in the club. Some of the guys give the "You should put some clothes on" speech, obviously ignoring the fact that they are naked as well. But my guy putting his c**k in their mouth, soon has them silent. And the second is that some of the guys are dancing to non-existent music. Maybe a naked bard could be added at a later date. Now I'm just waiting the courier to arrive, to get started on the next part of the club... And if my followers be good, I might take them next time, to enjoy the fun.
Guest ffabris Posted January 12, 2016 Posted January 12, 2016 WOW. This is one of the best mods I have ever played. The club is beautiful from the paintings, to the decor and the men... Oh, if only every guy in Skyrim looked like them. - Who am I kidding, real life also. Thank you, so much! There are two hilarious oddities that I have noticed while in the club. Some of the guys give the "You should put some clothes on" speech, obviously ignoring the fact that they are naked as well. But my guy putting his c**k in their mouth, soon has them silent. That's vanilla skyrim. Install No Naked Comments. And the second is that some of the guys are dancing to non-existent music. Maybe a naked bard could be added at a later date. I hate bards! LOL The songs got on my nerves really quickly, so I have a mod to silence them. Think of the dance as drunken revelry, not dancing to music.
-alpha- Posted January 12, 2016 Posted January 12, 2016 And the second is that some of the guys are dancing to non-existent music. Maybe a naked bard could be added at a later date. I hate bards! LOL The songs got on my nerves really quickly, so I have a mod to silence them. Think of the dance as drunken revelry, not dancing to music. I don't like mimes, minstrels, thespians, acrobats, jugglers, troubadours or tumblers. Flutists give me a headache. I particularly hate jesters... But yeah I hate them... I have Skyradio and have it play my own music on cell enter.
Guest ffabris Posted January 12, 2016 Posted January 12, 2016 And the second is that some of the guys are dancing to non-existent music. Maybe a naked bard could be added at a later date. I hate bards! LOL The songs got on my nerves really quickly, so I have a mod to silence them. Think of the dance as drunken revelry, not dancing to music. I don't like mimes, minstrels, thespians, acrobats, jugglers, troubadours or tumblers. Flutists give me a headache. I particularly hate jesters... But yeah I hate them... I have Skyradio and have it play my own music on cell enter. Heh - that works. I forget what music I selected for the baths, but one of the vanilla ones I think. Kinda quiet.
spacron Posted February 11, 2016 Posted February 11, 2016 Realy great work ! Thank You . But I have one problem : no one is in the Windhelm Club and I can t enter the cellar because key required. But I have the Solitude key and I am manager, allready. Solitude and Riften works perfect. Any help ?
Guest ffabris Posted February 11, 2016 Posted February 11, 2016 Realy great work ! Thank You . But I have one problem : no one is in the Windhelm Club and I can t enter the cellar because key required. But I have the Solitude key and I am manager, allready. Solitude and Riften works perfect. Any help ? Strange! If the club is empty, there's an install problem or something like that. There should be at least one NPC upstairs at all times. No other ideas, I'm afraid.
Mylor41 Posted February 12, 2016 Posted February 12, 2016 I actually turned on the toggle to allow vanilla NPCs to enter in Windhelm and one did before I left. I also up the number of bathers by 2 to 8. I'll see how that works.
Guest ffabris Posted February 12, 2016 Posted February 12, 2016 Vanilla NPCs have set schedules, based on who they are. I tried to fit them in based on what they do in the vanilla game. Also, some won't show up if they're involved in a quest that is currently running. Guards can also show up, but since those are "generic", they get picked at random from the city, and fitted into preset schedules. Guards won't show up during CW sieges. But then, the player is busy fighting so that's not an issue.
spacron Posted February 12, 2016 Posted February 12, 2016 tonight I will take a look at the loadorder Loot created. I will put the Windhelm Club at last, also experimenting with enable and disable the esp´s of the three clubs. Maybe there is another reason why the club is empty : the guys of Windhelm take a few time to recognize that there is a new club for them.
Guest Posted February 12, 2016 Posted February 12, 2016 Can you make the gay content optional in the mcm menu?Thanks
Mylor41 Posted February 12, 2016 Posted February 12, 2016 tonight I will take a look at the loadorder Loot created. I will put the Windhelm Club at last, also experimenting with enable and disable the esp´s of the three clubs. Maybe there is another reason why the club is empty : the guys of Windhelm take a few time to recognize that there is a new club for them. There should be men in clubs that are just there without them being part of the NPCs of the locales. They are basically unique NPCs in the clubs and they don't go anywhere else outside of them. Did you check your MCM setting for 'number of bathers'? I believe the default is 6. Make sure that is not set to zero, I guess. I moved my setting up to eight and there are two more unique bathers in the clubs with that setting. Anymore, I only use Loot as a guideline, not a law. I have begun to rely more on TESVEdit and just MO for making sure that my mod order is workable. Either of them will let you know if there is an error in your mod order but you have to check to make sure that you don't have nasty conflicts. I found this advice to be helpful: Finally: After you run sort in BOSS/LOOT, here's a general guide for getting your plugins in the right order: #01: Your ESM Files; #02: Bug-Fix type Mods; #03: Game Structure and/or UI Mods: #04: Character Appearance Mods (For NPCs and Self); #05: Mods that Add and/or Change Locations; * #06: Mods that Add and/or Change Items; #07: Mods that Add NPCs; #08: Texture Mods; #09: Environmental Mods (things like Climates of Tamriel, Sounds of Skyrim, etc.); #10: Mods with Gameplay Changes; Then, #11: Reproccers, AV, and Bashed Patches. I've used this advice on my current mod list which has over 150 mods and it is my largest and most stable list to date. I found this advice here: http://forums.nexusmods.com/index.php?/topic/753253-only-you-can-prevent-forest-fires/ The Men's Clubs fall under category #05. I hope this helps.
Guest ffabris Posted February 12, 2016 Posted February 12, 2016 Can you make the gay content optional in the mcm menu?Thanks Sorry, no. This mod is aimed at gay men. If others enjoy using it too, that's a bonus. I need to be more awake before replying. [facepalm] The MCM already has an option to disable sex in the clubs. However, you cannot disable the sex that happens as part of the quests. I don't plan to remove that.
Mylor41 Posted February 12, 2016 Posted February 12, 2016 Gee! Maybe we should request all the hetero content in mods to be made optional in their MCMs as well. [2nd the facepalm]
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