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FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)


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On 9/14/2022 at 12:39 PM, Helblar said:

 

Sure, but I'm not sure it would look the same in yours. Will you send me a screenshot of what you got?

 

Her name is Foxy. She will be the main character of my next part of the comics. (If I ever start making one... hell.) I spent months creating her and so one preset will hardly be enough. The ideal would be to release her as a follower... But I don't know how to make followers. ?

 

Foxy.zip 1004.09 kB · 54 downloads

 

 

ScreenShot1020.png.72388b96fce9bf62fea88e143169fa84.png

 

Have a word with Bacetrica on Nexus. Or Futanemesislol on LL. They may be able to offer help?

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9 hours ago, donnerwetter said:

Neither, the original project files in Outfit Studio

 

Ok so I just exported 3BA reference from outfit studio and adjusted the base mesh. Looks a lot better now imo.

 

 

I pretty much just snapped all vertices with the body and removed all extra parts inside the body. I did some digging through TRX and other futa addons and saw that they extend a bit under the body. Should I do this as well or is this fine?

Edited by Crimson Tide
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1 hour ago, Crimson Tide said:

 

Ok so I just exported 3BA reference from outfit studio and adjusted the base mesh. Looks a lot better now imo.

 

 

I pretty much just snapped all vertices with the body and removed all extra parts inside the body. I did some digging through TRX and other futa addons and saw that they extend a bit under the body. Should I do this as well or is this fine?

 

The reason they clip into the body is because they were made to fit CBBE SE, not 3BA. 

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Ok after some adjusting etc, there's a gap and still some texture mismatch in-game (I take it I have to adjust the weights for it to clip to body properly). Model looks more or less fine in outfit studio with slight notable seam but not nearly as bad as it's in-game.

 

 

Spoiler

Ignore the scuffed textures for now

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Also I did some normal map changes. On the first version I had tangent ones and now I switched to object space ones since the body has those as well. Not sure if that had anything to with old issues. Also should I stay with tangent or object ones. Should be pretty fast to change around tho.

 

Edited by Crimson Tide
Bodyslide issue was due to missing specular map, looks fine now in outfit studio
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Ok so I finally managed to fix the texture issue. I now only just have to adjust weights so there's no gap between the schlong and the body. Wouldn't anyone happen to know any good bodyslide tutorial videos regarding how to make (schlong) bodyparts seamless, creating bodyslides, etc.? Also I will most likely adjust the base texture and shaft glossyness (it's really shiny atm) and maybe use higher poly shaft.

 

Well enough talk. Here's some pics of my char, Evelyn. Enjoy! (some seams and texture issues might be visible).

 

20220922035859_1.thumb.jpg.333599652f79cf961bca87fcac78d567.jpg20220922040045_1.thumb.jpg.3b86b13f2758faa87bcc8d72956e0fc3.jpg

 

 

Spoiler

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Edited by Crimson Tide
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14 hours ago, Miauzi said:

 

Yes, difficult to solve - especially since real nature and our virtual dream room (3D games like Skyrim) go completely different "construction" paths

in the real world, the male penis does not "sit" on the lower pelvis like "glued" - but its base reaches (under the skin) almost to the anal opening

This reminds me of gluing a penis condom cover (which also comes with separate "pockets" for the scrotum) to a latex catsuit or latex panty - which I already did when I was a "latex gluer". - even then it wasn't always easy to find the exact position for the hole through which the penis comes - because real human nature varies!

What it also does with the distance between the vaginal and anal opening - but by far not as extreme as some manufacturers of double dildos - attending an anatomy lecture or researching the net or reading a specialist book would have avoided such embarrassment .


if one were to try a "natural" replica in the 3D world - the "schlong" would have to start at least in the middle between the legs

otherwise there would be no counter bearing for him during real "fucking".

and the scrotums (gonads) are not at the end of the penis - but at the end of its VISIBLE part - so it should move towards the tip of the penis

then they no longer pinch between the thighs


I realize that going this route requires a complete redesign of the Schlong model - I can't even imagine how much work that would require

Incidentally, yes, the pool would have to be revised


Ultimately, the question is what you want to achieve...

..the closest possible approximation of the 3D model to reality

or

but rather an acceptable looking fantasy


Ultimately, we all know that the "schlongs" seen here in the pictures only have a very limited connection with reality (with a few exceptions).

The sheer size of the penis alone would make some of the delicate elves fall forward to the ground

or

their long and heavy scrotums make it extremely difficult for them to run or walk


and of course, for example, such huge balls between the legs of a real person would cause massive problems

why do you sit with wide legs and not with crossed ones??


next "construction site" (when it comes to "closeness to reality") - you actually only have "flesh" penises - you only see "blood" penises in connection with the clothes

It is clear to me that swelling and (length) growth cannot (or only to a very limited extent) reproduce a "blood" penis with the available means


all the listing of problems is not intended to discourage you - but should help to "sharpen" the view

 

  Reveal hidden contents

ja schwer zu lösen - zumal halt die reale Natur und unser virtueller Wunschraum (3D-Spiele wie Skyrim) komplett andere "Konstrunktions"-Wege gehen

in der realen Welt "sitzt" ja der männliche Penis nicht an der unteren Becken nicht wie "angeklebt" - sondern seine Basis reicht (unter der Haut) fast bis an die anale Öffnung

Das erinnert mich an das Ankleben einer Penis-Kondom-Hülle (die gibt es auch mit separaten "Taschen" für die Hodensäcke) an einen Latex-Catsuit oder Latex-Panty - was ich ja schon in meiner Zeit als "Latex-Kleberin" gemacht hatte - auch da war es nicht immer einfach die exakte Position für das Loch durch das der Penis kommt zu finden - denn die menschliche reale Natur variiert!

Was es übrigens auch beim Abstand zw. vaginaler und analer Öffnung macht - aber bei weiten nicht so extrem wie manche Hersteller von Doppel-Dildos - da hätte ein Besuch einer Anatomie-Vorlesung oder eine Recherche im Netz bzw. das Lesen eines Fachbuches solche Peinlichkeiten vermieden.

 

würde man in der 3D-Welt einen "natürlichen" Nachbau versuchen - müsste der "Schlong"  mindenste in der Mitte zwischen den Beinen beginnen

ansonsten gäbe es ja beim realen "Ficken" kein Gegenlager für ihn

und die Hodensäcke (Gonaden) sitzen nicht am Ende des Penis - sondern am Ende dessen SICHTBAREN Anteils - also müsste die in Richtung Penis-Spitze rücken

dann klemmen sie auch nicht mehr zw. den Oberschenkeln ein

 

mir ist klar das diese Weg eine komplett Neu-Konstruktion des Schlong-Modells erfordert - ich kann mir nicht mal ausmahlen wie viel Arbeit dies erfordern würde

nebenbei müsste ja auch das Becken überarbeitet werden

 

Die Frage ist letztlich was man erreichen möchte...

..die möglichst grosse Annäherung des 3D-Modells an die Realität

oder

doch ehr eine akzeptabel aussehende Fantasie

 

Letztlich wissen wir alle das die hier auf Bildern zu sehenden "Schlongs" nur sehr bedingt mit der Realität (bis auf Ausnahmen) zu tun haben.

Alleine bei der schieren Grösse des Penis wurde einige der zarten Elfen vorwärts zu Boden stürzen

oder

ihnen die langen und schweren Hodensäcke ein Laufen oder Gehen extrem erschweren

 

und natürlich wurden z.B. solche riesigen Bälle zwischen den Beinen einer realen Person massivste Probleme bereiten

warum wohl sitzt man damit mit breiten Beinen und nicht mit überschlagenen??

 

nächste "Baustelle" (wenn es um "Realitätsnähe" geht) - man hat faktisch nur "Fleisch"-Penise - "Blut"-Penise sieht man nur in Verbindung mit der Kleidung

mir ist klar das ein Anschwellen und (Längen-)Wachsen einen "Blut"-Penis nicht (oder nur sehr begrenzt) mit den vorhandenen Mitteln nicht nachbilden lässt

 

all das viele Aufzählen von Problemen hat nicht die Absicht Dich zu entmutigen - sondern soll helfen den Blick zu "schärfen"

 

 

The problem is that I can't really move the shaft up or down since it would break all currently existing sex animations, and the enhanced realism wouldn't be worth that tradeoff to most users.

 

To be clear, I'm not going for strict realism, which is why my example pictures are hentai artwork- that's the aesthetic I'm going after. I do however believe that an element of realism is still required to anchor even idealised, exaggerated and fetishised pornographic and erotic art. Without a careful balance of realism and fantasy, the sexiness is greatly diminished (in my opinion)

 

Anyway, in this specific case, strictly realistic or not, the empty space between the anus and the scrotum just looks bad.

 

5 hours ago, Crimson Tide said:

Ok after some adjusting etc, there's a gap and still some texture mismatch in-game (I take it I have to adjust the weights for it to clip to body properly). Model looks more or less fine in outfit studio with slight notable seam but not nearly as bad as it's in-game.

 

 

  Reveal hidden contents

Ignore the scuffed textures for now

20220921210300_1.thumb.jpg.c3aec3d01008710dcd71e1c74b446caf.jpg20220921210919_1.thumb.jpg.c1048a48ce6038ab68e09488408819e1.jpg456158407_outfitstudio.thumb.PNG.f1c5c500daf1342134935307d0ef9f43.PNG

 

Also I did some normal map changes. On the first version I had tangent ones and now I switched to object space ones since the body has those as well. Not sure if that had anything to with old issues. Also should I stay with tangent or object ones. Should be pretty fast to change around tho.

 

 

Skyrim uses object space normals for characters. Some modders have tried to mod in tangents but if I understand correctly it does not seem feasible. So yeah, you should stick to object normals for your schlong.

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Got into the swing of modding screenshottery again as of recent and made a character I've become fond of. Been doing these sets for a few days now and it's addicting. Putting these in spoilers so that I won't clog the entire page immediately.

 

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Spoiler

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And here's a second set I just finished, featuring megaboobs.

Spoiler

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3 hours ago, CoolName 69 said:

 

Hi!
What kind of skin / musclemaps are you using?
Would you share? :)

Sure, it's Bits and Pieces Female Skin, and she's a nord. Just the standard package (4K) incl. the optional tintmasks and the teeth-addon and that's the musclemap which comes with the skin too. Schlong is the TRX here from LL, thankfully there is a Patch for BnP which works perfectly.

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Let's check on donnerwetter and see how work on the taints is going:

 

stillatit.jpg.78ed13201ec5bae94201e85eb0efe11f.jpg

 

Uh oh

 

Haven't made any major breakthroughs, but I decided to do something I hadn't done before and loaded 3BA and BHUNP at the same time to compare them, and I noticed something interesting:

 

3BA

BHUNP

 

compare.png.0af8fc7093de057c73948a728a767186.png

 

Enhance!

 

compare2.png.2ede05e984613d12af799e492e381b7d.png

 

As you can see, the position of the anus varies considerably between 3BA and BHUNP. (BHUNP also has a bunch of whole body morphs that can alter geometry quite drastically.) What this tells me that I should focus on bringing the rear closer to the front rather than vice versa. After more attempts of trying to move just the balls closer to the anus I have to conclude there's no way to make it look good, you're just going to end up with weird elongated schlongs and balls clipping into thighs. I'll probably just have to try to shrink or compress the entire pelvis though I'm worried of how that will look.

 

I should probably also take a look at a male body for comparison purposes. Any recommendations?

Edited by donnerwetter
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2 minutes ago, mabowabo said:

 

Hey love the char, what skin texture are you using?

 

Thank you. It's my own personal mashup. It started from a skin found in a pre 1.0 release of the Elin Remastered race, but I don't unfortunately remember which version, that I've then tweaked myself.

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