Jump to content

FUTA CONTENT THREAD - Futa News and More (1/26/17 Update)


Recommended Posts

Messing with Halo's stuff to make a new normal map, figured out how to change the boobs on my preset to cause far less destruction to everything that touches cleavage.

 

 

 

post-16827-0-79620100-1508042369_thumb.jpgpost-16827-0-82928400-1508042368_thumb.jpgpost-16827-0-80498500-1508042370_thumb.jpgpost-16827-0-83003100-1508042371_thumb.jpg

post-16827-0-79868500-1508042372_thumb.jpgpost-16827-0-83332700-1508042373_thumb.jpgpost-16827-0-77396300-1508042375_thumb.jpg

 

 

 

Feel like getting back to conversions if work stays like this.  I totally didn't completely forget that I was in the middle of something.

Link to comment

@LucasDttd

 

The reason why they clip through armor is because they are not attached to the body and are instead considered a armor attachment. When you wear a armor the body you are using gets removed and is replaced by the body that is being used in the armor. Only way to stop it from clipping is to remove it when getting ready to wear a armor or clothing.

Link to comment

I've added my first pass at a total conversion of Nisetanaka's The Amazing World of Bikini Armor to my Futa-SMP kit. 

 

Bodyslide couldn't do half of what I needed to make this set work, so I hand edited and badly weight painted hundreds of nifs to get me what I wanted: 

 

Every piece attached to/in contact with the breasts, belly, front/back thighs and butt moving with the body with a wide range of bounces and jiggles.  Preventing clipping with the thousands of various little straps attached to proportions never intended by the artist (and impossible for any of the current Bodyslide packs to do effectively) would be a chore even if I was just dealing with a static mesh, or normal and predictable HDT-PE bounces - making it work with most of my the body's mass boinging around at exciting new angles was a fucking nightmare. 

 

I'll get some gifs of all this in action up in a little bit.

 

The cock socks in the screenies aren't in - yet.  That's my next project.  There's also no schlong armor collision.  It's coming, though.  I need this in my Skyrim, so you'll see it here, too.

 

 

post-15981-0-10065600-1508145846_thumb.jpg

post-15981-0-18077800-1508145867_thumb.jpg

post-15981-0-81876200-1508145878_thumb.jpg

post-15981-0-94997000-1508145919_thumb.jpg

post-15981-0-52990200-1508146010_thumb.jpg

Link to comment

I've added my first pass at a total conversion of Nisetanaka's The Amazing World of Bikini Armor to my Futa-SMP kit.

 

Bodyslide couldn't do half of what I needed to make this set work, so I hand edited and badly weight painted hundreds of nifs to get me what I wanted: 

 

Every piece attached to/in contact with the breasts, belly, front/back thighs and butt moving with the body with a wide range of bounces and jiggles.  Preventing clipping with the thousands of various little straps attached to proportions never intended by the artist (and impossible for any of the current Bodyslide packs to do effectively) would be a chore even if I was just dealing with a static mesh, or normal and predictable HDT-PE bounces - making it work with most of my the body's mass boinging around at exciting new angles was a fucking nightmare. 

 

I'll get some gifs of all this in action up in a little bit.

 

The cock socks in the screenies aren't in - yet.  That's my next project.  There's also no schlong armor collision.  It's coming, though.  I need this in my Skyrim, so you'll see it here, too.

How would that work with Bikini maiden?

Link to comment

 

How would that work with Bikini maiden?

 

 

Depends on whether or not Bikini maiden changes the file names/directory structure of the .nifs from TAWoBA.  Assuming it leaves them exactly as they were, you could simply replace them.

 

Since we're on the subject, I'm not really satisfied with how the whole thing turned out.  Some pieces look great, but others not so, and while it does indeed perform as advertised with unprecedented jiggle effects, and look better on hugely busty/thicc models than what bodyslide can crank out, I'm going to make it my next big project to do a vastly more involved conversion in 3dsmax to produce bodyslide shape data that not only produces SMP ready reference bodies weight painted to jiggle on a per material basis, but incorporates a new set of sliders specific to moving the armor and strapping/strings into position on the tits and butt without fucking up the size and proportion.

 

This can't be done strictly in outfit studio because in many pieces the armor is one solid mesh with the straps, and they need to be moved and sized independently, and the result needs to confirm to some very finicky standards to get the strings and straps moving without clipping into the body, while much of the armor pieces themselves shouldn't flex at all.

 

It's a bit of a megaproject, adding detailed physics to individual parts on the armor, but I'm in love the with mod, and SMP is the only way to really do it.  It needs to be done, almost as badly as somebody needs to produce a decent fucking cumshot mod like ten years into the game.  I worry that'll have to be me, too.  One thing at a time.

 

Beg your pardon, I used your question as an excuse to rant.  Back to your question - My conversion pack has everything arranged in copies of the exact directory structure TAWoBA uses by default.  So you can easily open the conversion in 7zip, look at how things are, and compare them to what's in your data folder.  If you see no changes, you should be good to go.  Just keep in mind the whole thing is sized for the athletic looking hard body in my pack for the time being.

Link to comment

First release of my Schlongs of Skyrim + Floppy SOS enabled cocksock set is here.  Each one roughly matches a set from The Amazing World of Bikini armor. 

 

While I've placed it on my Futa-SMP Preconfigured package for now, in theory any female character with B3lisario's UNP schlong for females installed could use them, along with the schlong they match from my package, with or without actually installing SMP.  I have no plans to support other schlong types at this time, although I do plan to do a version for males at some point.

 

For the moment they are simple texture reskins.  In the future I will be adding neat little accessories to complete their look, like straps and plates from TAWoBA itself.

 

 

post-15981-0-88530700-1508705382_thumb.jpg

post-15981-0-99380100-1508705385_thumb.jpg

Link to comment

Jessi_BJ_1_BIG.gif

 

More

 

Prisoner buys Jessi a Navel Spike.  I think she likes it  ;)

 

post-7984-0-15607900-1508709438_thumb.jpgpost-7984-0-99179700-1508709447_thumb.jpgpost-7984-0-72824400-1508709455_thumb.jpgpost-7984-0-79116700-1508709462_thumb.jpg

 

Jessi_BJ_2_BIG.gif

 

Preview (Pornhub):  https://www.pornhub.com/view_video.php?viewkey=ph59ed08d3b9ff3

 

Video Download (126mb):  https://mega.nz/#!Jj4hlCBL!a_9aOwqv2mL6wEGFVe_Dvfh_wZ-kJ5HU0rfGA3IsznE

 

Full Pics and Gifs .RAR (41mb):  https://mega.nz/#!B6wzVAwB!XULcTBbkBU_RtngmKQ8Z7sYL0q_4HNEtmpd1lihTHzM

 

I swear, one of these days I'm gonna start a fire with how many torches I drop lol. 

 

 

 

Link to comment

 

seems like skeleton problem

 

could you specify? when I was following the tutorial it told me to let SOS overwrite the skeleton so I did then I put in the sosB3lsario addon in bodyslide but that didnt seem to help.

 

 

SOS by itself only replaces the Male skeleton, not the female one. This mod, XPMSE, supports both male and female Skeletons(alongside some for creatures), and works with SOS. 

Link to comment

 

 

seems like skeleton problem

 

could you specify? when I was following the tutorial it told me to let SOS overwrite the skeleton so I did then I put in the sosB3lsario addon in bodyslide but that didnt seem to help.

 

 

SOS by itself only replaces the Male skeleton, not the female one. This mod, XPMSE, supports both male and female Skeletons(alongside some for creatures), and works with SOS. 

 

I have Xp32 installed and ran the animations but it doesnt work in game :/

post-576594-0-86055500-1508803456_thumb.jpg

Link to comment

 

I have Xp32 installed and ran the animations but it doesnt work in game :/

 

You'll want XPMSE after mods like SOS - not sure where you have SOS from that screenshot. Basically, if any of XPMSE's Skeletons are being overwritten, then you'll want to move the conflicting mods above XPMSE. This can include things like the Vampire Lord or Werewolf Skeletons, since those have similar changes to work with SOS(though the VL doesn't have any add-ons that work with the race yet), and changes to the VL Skeleton to avoid a height problem(collision with some door frames, for example). 

 

Also, you'll want to have the three DLCs, before all other mods - the same as LOOT should be sorting their associated .esm files in your plugin list. Such as:

*Unmanaged: Dawnguard

*Unmanaged: Hearthfires

*Unmanaged: Dragonborn

 

After this, you'll want the USLEEP, and then other mods as needed. The order of some mods can depend on how LOOT sorts them, which MO will help you a bit in getting this right - mentioning a Potential Mod Load Order Problem

Link to comment

 

 

I have Xp32 installed and ran the animations but it doesnt work in game :/

 

You'll want XPMSE after mods like SOS - not sure where you have SOS from that screenshot. Basically, if any of XPMSE's Skeletons are being overwritten, then you'll want to move the conflicting mods above XPMSE. This can include things like the Vampire Lord or Werewolf Skeletons, since those have similar changes to work with SOS(though the VL doesn't have any add-ons that work with the race yet), and changes to the VL Skeleton to avoid a height problem(collision with some door frames, for example). 

 

Also, you'll want to have the three DLCs, before all other mods - the same as LOOT should be sorting their associated .esm files in your plugin list. Such as:

*Unmanaged: Dawnguard

*Unmanaged: Hearthfires

*Unmanaged: Dragonborn

 

After this, you'll want the USLEEP, and then other mods as needed. The order of some mods can depend on how LOOT sorts them, which MO will help you a bit in getting this right - mentioning a Potential Mod Load Order Problem

 

Do I have to download LOOT I thought it came built in? Its in the files.  I will try this and come back thanks. 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   1 member

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use