Spirit_Shard Posted October 2, 2015 Posted October 2, 2015 Hello everyone! While Hearts of Grimoire updates will always be running through my Patreon I'll try and update this thread as often as possible. I've set up a sort of 'post archive' on my google drive for when this post reaches it's maximum length. [ https://drive.google.com/open?id=1aOpKaTsdnnL939_35WfTv48HT33CoPQW6zXQc5EiRfI ] My Media Links michaelpstanich.com Tweet @Michael_Stanich DeviantArt - Michael Stanich YouTube - michaelpstanich Patreon Update Post ( Oct 10, 2015 ) Over on Patreon I made a summary of the feedback from the forum threads, which I'll spare here. Sketches : Moulias (plant trap) Sketch Shell (Unique Character / Android Design) Sketch Build News : TestMap001 I've created the 'base' build for Heart of Grimoire's UE4 build! Right now it consists of a lot of placeholders and a single test map. It's not currently playable and won't be for a while longer as I build a few essential assets. _____ Original Post ( Oct 2, 2015 ) Hello everyone! I'm here to announce a new Erotic (Hentai) game project, Hearts of Grimoire, to get some feedback and see what you guys/gals would like to see included in it! Since this is the first 'adult gaming' community I've actually interacted with on a decent level I've decided here would be the first posting/announcement. For reference on what I've done you can check out my Succubus Heart skyrim mod found here on LoversLab or you can check out the media links. View the entire Development Announcement Doc on my Google Drive. For ease of use I've divided the next bits of information into sections, feel free to skip around if you're more interested in certain aspects. Questions and suggestions are all greatly appreciated! Development Plans What is Hearts of Grimoire? Hearts of Grimoire is a tactical action RPG set in a high fantasy world where the player follows Katyra after she and another character named "Hunny" are banished from their home. Players will control Katyra and a large array of other characters as they build a new home and travel the world looking for answers to the mysterious mist that has covered most of existence. Hearts of Grimoire will introduce players to classic JRPG style free-roam areas with interactions to NPCs and loot finding while having random battles introduced inside fields which shift the gameplay into a Tactical RPG mixed with Action elements. Technical Aspects As both a developer and gamer I really want to make Hearts of Grimoire the best it can be, and that doesn't just cover mechanics and gameplay. Primarily I'll be focusing on a mid-ranged system build with a 1920x1080 60hz monitor as my baseline however I hope to have it running on much weaker machines by mid-Beta. Confirmed Built in Unreal Engine 4 in a full 3D environment Both DirectX11-12 and OpenGL version (Will run on Windows, Linux, and Mac) Built in support for Gamepad, Keyboard/Mouse, and just Mouse control (for those with only one hand =^.-=) Fully rebind-able control scheme, even for the controller. Also support for mixed inputs (ex. Controller + keyboard) Uncapped framerate and resolution Scaling UI options for different size screens Physics! Cloth and body physics will be included (This includes bouncing melons... and boobs.) Wide array of graphical options by mid-Beta Possible VR support, I have a long ways to go design wise for this but if demand rises I'll look into it Unlikely Console versions may be impossible given some of the game's content Mobile versions won't exist for technical reasons Development Cycle I can't give exact dates to when things will be done because, quite frankly, it depends on how much funding I can actually get. While the project will move along without donations regardless development will speed up drastically if I'm able to afford proper tools and work on the game full time. However, regardless of my funding state my development plans will always be openly available. Game will progress without funding but funding will drastically speed up the development cycle Monthly development goals will be posted and be publicly available to everyone The full development plan will be openly available however this document will change as features do Erotic Content Approach I have always believed that story and gameplay should strongly compliment each other, every aspect of a game should improve other aspects across the entire experience and erotic content will be seen no differently. We honestly see a lot of Erotic (Hentai) Games which tend to either make all erotic with little game or the other way around and create a decent game but lackluster erotic content, I hope to create a game which doesn't sacrifice one or the other. Erotic content will be fully disable-able if so desired (Saves will be separate) Erotic undertones and moments throughout the main story Fully Erotic side quests Erotic gameplay integration No 'slapped on' hentai for the reasons of, "Just Because" (Specifics available in the other sections under "Ero") What's Allowed/Disallowed I feel a quick disclaimer is required here, I want to make it 100% clear that I do not judge people for that they like/dislike and my inclusions/exclusions are not in any way an attack on individuals or groups that like/dislike these types of content. Inclusions are simply things I personally want to include, things the game needs for balance (ref. Bestiality), and things communities expressed they wanted to see. Exclusions are simply things I don't want to work for either personal feelings or legal reasons. Confirmed / Included Erotic Content (Content included through-out the game) Vanilla Sex (Straight) Lesbian / Yuri Beastiality / Monster / Furry Seduction / Entise / Desire / Lust Masochism Minor BDSM / Tied / Minor Ryona (Found in traps and spells) Tears / Crying (Only accompanied by joy) Cum / Squirt / Facial / Bakkake / Creampie Clothed / Uniform / Cosplay + Cloth Destruction In-Question / May Appear (Waiting on community opinion / Creators) Pain / Blood (In reference to virginity loss) Pregnancy (Mechanic Undecided) Male Homosexuality (In regards to animations and interaction. Gay characters are in the game) Oppai? - Super Breasts! (Technical limitations make this difficult) Banned / Excluded Content (Content that will not show up in the game) WARNING : Some content below may cause unease or disgust in some people, if you read through the allowed/included content and saw all you wanted then please skip this section, however if you didn't see something you'd want to see proceed with caution before making a request! Lolicon (Visual Style) Underage / Child Pain Torture / Pain Rape Gore / Mutilation / Necrophilia / Vore Scat . Fart / Excressions / Waterworks / Bowel Trad or Works Bloating / Pain Inflation / Gorth Birth / Abortion - note : I support abortion, deal with it. *puts on shades* (Births/Abortions will always be off-screen) Diaper (Someone mentioned this as a joke, I added it to this list to shut-down their joke... Muh ha ha) All About the Game The World The world of Hearts of Grimoire is one of high fantasy introducing a large amount of fantasy type environments and cultures ranging from futuristic sci-fi and steampunk to gothic structures and old-style villages. Within Hearts of Grimoire's timeline this realm has been covered by a strange mysterious mist which slowly removes beings of their consciousness and begins altering lifeforms, forcing them to act on pure instinct alone, the only thing keeping people sane are these even stranger crystals called "Hearts" which seem to ward off the mist. Now villages and towns either rely on strong magical portals to travel between locations or they hire mercenaries to travel through the mist. While the mist has shortened supplies and taken many lives it has also completely broken up the war which plagued the land before the mist's appearance... Fantasy World with a large variety in style and culture Various locations with different aesthetics and game mechanics Portals system connecting far off pieces of land Small to large towns filled with NPCs and shops Ero Several Erotic locations and cultures The Story At the start of Hearts of Grimoire we find Katyra, our main protagonist, in a bit of trouble as her home town is under attack by strange, never before seen creatures. While attempting to escape she notices large black pillars surrounding her escape, after a quick observation she notices another person standing, giving these creatures a fight. Katyra decides running is a pointless agenda and joins in the fight. After warding off the invaders the civilians of the town quickly demand this character who was defending the town to be banished for suposidly starting the invasion in the first play. In a short defensive move by Katyra they also opt to ban her from the region, casting them off to the mist. Full Main Story questline following Katyra and her friends to discover the mystery of the mist Character development through-out the story and all quest lines (Will have impact on the characters) Special side questlines for each Unique Character Special character interaction missions Ever-expanding list of Missions to complete with small story implementations Ero Erotic undertone through-out the main story Erotic scenes and scenarios Special Erotic side quests Erotic character development Artstyle Hearts of Grimoire will be crafted in my own unique art style which I've described as "gothic anime". The game itself will be rendered in 3D using cell-shading with all hand made textures giving it a some-what painterly feeling to the whole game while still keeping that crisp cell-shaded look. (For more on the artstyle check out some of my past and future art and you may be able to get a general idea. I'll be posting both final and concept art as development goes on.) All custom made assets All art will be made in my custom "Gothic Anime" style Game will be fully rendered in 3D using cell shading with some artistic additions "Painterly" textures giving the world a slightly painted feel Clean and Scale-able UI Ero Suggestive art (Not really sure what else to write here) Gameplay The gameplay mechanics of Hearts of Grimoire are rather expansive so for easier explaining I've divided it into 3 general sections, Free-Roam, Combat, and Home Base. A lot of elements will cross over between them (such as movement from free-roam being in all sections). Free-Roam Wait, Free-Roam? Is this an open world game? Well, sort-of. The game world will be divided into sections which can then be traveled to, once inside a section you can travel freely with full 3D movement. Free-Roam is going to be where most of the non-combat gameplay will take place where the player will control their selected character through various environments, talking to NPCs and interacting with objects. Use portals and other transportation to enter fully explore-able environments in various settings Full 3D movement similar to action games (8-direction movement, jumping, climbing) Take control of any Unique Character in your team, changing interactions and dialogue Interactive environments and puzzle implementations Town and Field exploration with NPCs, shops, and a nice dose of exploration Get missions from NPCs and receive special Side Quests to recruit Unique NPCs Customize your team and switch leaders at any time Ero Enter 'special' shops and trades Seduce NPCs for items, money, or new information and missions Follow Unique NPCs on special occasions Combat While all other parts of Hearts of Grimoire play like a non-combat action game, just slightly more complex than free-roaming found in JRPGs, when combat initiates the game switches to a tactical turn based system while keeping a lot of those action elements found in free-roam. Between turns and whenever an action is taking place everything runs in real-time and this clock only freezes when a turn is initiated but no actions are being taken (In other words when the active character is idle). The game runs off an Action Point system where Act generates over real-time, triggering a turn when their Act is maxed. During a turn, instead of having a set amount of actions which can be taken instead every action takes up Act and a turn either ends when the character runs out or the player chooses to end the turn. Enter combat in various fields and environments Randomized encounters in all fields and missions (With rare hunting) Real-Time counter based Turns and Effects Take full control of characters in their turn with 3D movement Sudo-Aimed attacks and abilities (Assisted Aiming) Set traps and environmental hazards Accuracy based range limitations with Sight and Cover playing a huge role Summon characters and resources from the Home Base Gather loot from victories and fallen enemies Mix various strategies from super passive to hyper aggressive Ero Seduce enemies and drain their energies use desire and lust to your advantage, or watch it be your downfall Special traps and spells which capitalize on desires Use attraction to turn off/on characters, effecting overall aggro Home Base The home base in Hearts of Grimoire is going to act as a sort of centralized hub which at first will be pretty bare but as the game progresses will grow as the player recruits more unique characters and completes more quests. Some people may be sad to read this isn't necessarily a base building aspect in the traditional sense, instead structures in the home base are tied to unique characters recruited and what quests have been completed. Different characters will have different additions to the town and more than often non-combat characters will bring a profession with them allowing them to request/build a new structure, adding functionality to the base. In the end the base will act as a sort of village as visitors will come by for trade and services as the village grows in attraction. Manage resources to keep your home running at full speed Unlock new structure and functionality by recruiting Unique NPCs or completing special quests Use the base as a central hub and portal center to reach any visited location Partake in special missions for resources and to increase the base's reputation Receive visitors of several types who wish to trade or use services Free-Roam around the base to interact with characters and use structure functions (Such as a blacksmith) Set characters to train in specific roles, granting them experience Set character to jobs to gain them experience and improve function efficiency Ward off close-by invasions to keep the base safe Ero Run 'special' services Train characters in Ero activities Follow Unique NPCs on special occasions Characters Hearts of Grimoire is going to have a huge focus on characters for both gameplay and story which makes characters extremely important. This means there will be a large variety of Unique Characters along with a large list of preset normal characters to fill the enemy lines and towns. Normal characters will be what you expect, simple designs with generic dialogue, however Unique Characters will be those with special traits, unique dialogue, and very different personalities from one another. I'll be talking with the community often on what types of characters they want to see and what traits they think would be useful/fun. Large variety of Normal Characters with different colors and cosmetics with some stat variation Expansive list of Unique Characters with unique specialties and personalities Unique story and past for every Unique Character, some stories crossing over Special relations between different characters (family-friends-enemies) Overall character development an relation changes as stories progress Ero Special relations may lead to 'special' interaction and relations Characters which focus heavily on Ero concepts Character List Small sample list Katyra - The Magic Machinist -- -- Despite her reactions always being quick and on-point Katyra has never really been one to know what she wants, instead she just focuses on getting as much as she can whenever she can. This trait may sound a bit cold, and in reality that may describe Katyra to the average eye as few have managed to break her social shell and even less have managed to see her smile. Katyra's focus has always been on personal intellect and she tries her best to make other things seem useless to her, although she fails on that front quite often, especially when someone is found in danger. "We're wasting time with introductions, say your names and lets be on our way." Hunny - The Seductress -- -- A rather mysterious woman Hunny has always been. Hunny is the type to always know exactly what she wants but would never tell you what that is. She is the type of sweet talker to get whatever she wants, whenever she wants, and the munipulated may never even realize her deceptions. Mystery has always been her game, and she doesn't intend to stop playing anytime soon. "You still don't know the color of my eyes, do you? That's fine, I don't know yours either.. <3" Rivio - The Mercenary -- -- Pure strength meets pure intellect, or at least that's what the legends say! Rivio, known around the world as the most famous mercenary to ever exist. Given his fame it seems almost typical that his over-the-top confidence shrouds his actual personality but in reality no one really minds. Rivio is best known for his work with the Queen when he was the last man standing before her after a 300 to 1 invasion, after which is popularity only grew. "You see, I've got a job, and that job is to make sure fools don't get themselves killed." Mango - The Purrfect One -- -- Phia's number one friend! This furry Lynx is instantly recognizable by his strong yellow and orange strips over his white fur. Not only are pure white lynx' rare but this particular fellow is even potty trained! (and demesticated.. sort'of). Mango is a super curious feline with strong magical abilities and he has a unique connection with those he follows, one that has facinated all those he meets. His loyalty is unmatched to Phia and her friends. Mango-"Mrowrowraraw row nyar mrow" Phia-"He forgets he's not people sometimes." + Many more! Outfits and Gear Characters in Hearts of Grimoire will be able to equip 1 Outfit Set (which has their personal touches) and a Weapon Set (either a 2 handed weapon or two 1 handed weapons) however they will also equip gems in 3 slot types, Soul, Mind, and Heart. Gems will not have specific slot types, instead their context will change dependent on the slot they are put in, Soul will add offensive bonuses, Mind will add special effects, and Heart will add defensive bonuses. Different characters will have different slot amounts of each type but always add up to 5 total slots. Change-able outfits which customize the look of a character Change-able weapons for different playstyles and visuals Unique Characters may add personal touches to outfits (Such as Katyra who doesn't like sleeves, so she often removes them) Gem Slots system to add various effects and customize status Unique Characters will have different stlot counts for different types Gems will be visually represented by color on most outfits Outfits can be re-colored in presets for added variety Characters may refuse to wear outfits based on personality (You're not going to see Hunny walking around in a suit of armor!) Outfits can be damaged and must be repaired, they can also be fully destroyed requiring all new clothing! Weapon durability system which allows weapons to fully break, requiring new gear! Ero Some (read-most) outfits will have suggestive features Clothing can be damaged in combat, getting to be quite revealing Ero actions won't remove clothing (Unless it's part of an Ero skill used, such as "strip-tease") Progression and Skills Being an RPG Hearts of Grimoire is naturally going to have lots of progression. Hearts of Grimoire has 3 stages of levels, Core, Class, and Proficiency. Core is experience gained from all actions, Class is experience gained from using specific types of skills, and Proficiency is experience gained for a specific action. Progression is going to be very focused on specific characters and their specialties, therefore different characters will gain more status for specific types of levels. Characters will also have access to all skills granted they learn them first which can be done through either leveling up related lower level skills or through special training. Multi-level types system which progress different stats based on character actions Individual class levels which further customize stats based on actions Proficiency levels for skills which improve their effectiveness and allow the learning of other, higher level skills Open class system where all characters have access to all skills Characters can 'train' outside of combat to improve levels and learn skills Unique Characters will gain more status for leveling their specialties and will naturally be more effective with them Ero Ero has it's own level improving the character's effectiveness in Ero actions A variety of Ero exclusive skills My Funding and Community Model (Patreon) Patreon I'll be funding Hearts of Grimoire's development along with a few other of my works using Patreon. While Patreon funding won't be the be-all or end-all of the game's development it will vastly speed up the process if I'm able to afford better tools and devote more time to the project. One of my core pillars as a creator is transparency and I'll be treating my patreon with as much transparency as possible, this means patrons will know exactly where their donations are going to and how it helps the project. Multiple Projects (Patreon) I mentioned Patreon is used to fund multiple projects, so how does that work? As a creator I like to work on various projects and just because I'm working on one doesn't mean I won't work on another at some point, so ultimately it's for transparency. I have a system where there is a primary project which recieves very frequent updates (Hearts of Grimoire in this case) and then a few secondary projects which will get updates here and there depending on what I want to work on and community demand. Donations Model (Patreon) Because of my overall work-flow and multi-project funding I've decided to go with a monthly patron model meaning what you decide to donate will be contributed once a month (I believe funds are taken on the first of every month). This will make it easier on both me, since I'd hate to make "paid posts," and easier on all of you who decide to donate since you won't be charged for updates you wouldn't necessarily want, such as illustration updates and such. Rewards (Patreon) I can't say specifics on rewards here since they will change in the future as projects advance and change, but here's my general plan. For illustrations I'll always have updates available, patrons will receive full-sized exports of digital art and large scans of physical art when available, if I move to doing comics/manga in the future (as some have suggested) these will also be on the same model. Specifically for per-sheet posts, like a manga or illustration series, I'll release packaged releases at the end of the series for patrons (for easier collection and what-not). For Software (non-mods) such as games Patrons will receive early access versions and will get a code/download for the final release if they're a patron within a certain time of the release. Since I supply game mods for free they won't have much rewards (Maybe I'll have more WIP versions available or something) however for all works I do I'll consider patron requests much more strongly than others. Community Input / Suggestions I don't create just because I can, I create to either share passion and emotion, give others something they were wanting, or to simply share my work while bettering myself both in terms of technical skill and as a person. All of these strongly rely on community input and reaction, without people to critic my work how do I know what others see? Without outside ideas how do I break out of my creative shell? While it's all very possible, and I've worked solo for the majority of my work, I hope with the launch of my patreon and a more open approach to all of my works I can get more feedback and interaction with various communities. I hope to hear from supporters (even those who don't donate!) and people who like my work/ideas that way I can improve the work I can output, making it the best it possibly can for everyone to enjoy. tl;dr I'm making a game and stuffs, please give feedback! =^.^=
Spirit_Shard Posted October 3, 2015 Author Posted October 3, 2015 is this skyrim or a new game of its own? New game of its own X.x
Old Book Posted October 3, 2015 Posted October 3, 2015 Following with great interest. My dream Hentai game would be one part Corruption of Champions, one part Monster Girl Adventures, and three parts Baldur's Gate II. Corruption of Champions for the progressive changes to your character, emotional and physical, and the idea of a world where the Hentai features have had a noticeable effect on what was once a functioning society. Monster Girl Adventures for the romantic sub plot and the illusion of danger. Baldur's Gate Two for the memorable characters, the strong story, and the rich backstory and mythology.A fully modded out Skyrim can sometimes come close, but never quite makes it.
shashou Posted October 4, 2015 Posted October 4, 2015 Sounds very much like the "tales of" series or the more recent final fantasy games in terms of gameplay and combat heck i'd play this without the "ero" content too! sounds like a pretty good game i'm curious as to how exactly the combat would work. that's probably the most interesting portion from what i can tell Honestly I'd love to see this come to fruition... but I am a bit concerned you might be taking a lot onto your plate You're a single person correct? and while you have a LOT of ideas for the game, the issue comes when actually going through development for a full sized company creating a game can take years... especially one with a complete story and side quests Using my favorite of the "tales of" series, Tales of Symphonia was announced in May 8, 2002. It wasn't until August 29, 2003. This is a full team of artists, developers, programmers, etc. Of course, it will be a work in progress as you go on But it could be years until we see a complete release for a single person developing this game Is why I'm a bit concerned before I donate... because I don't know if it will even be released in the future things might come up with you too... you might realize you don't have time for this, and need to focus on other aspects of your life Or you may become stuck on a problem, unable to solve it for whatever possible reason I don't know what it would take to convince me to donate to you. I don't want to put out the fire on your passion for a game like this. Because I'd love to see this idea actually become a reality! Maybe all I can suggest is these few things: 1. make a development and project plan. set out goals for yourself. 2. check out these guy's videos here: https://www.youtube.com/channel/UCCODtTcd5M1JavPCOr_Uydg It's a channel called "extra credits". They talk a LOT about game design and I think it'd be extremely useful for someone like yourself 3. consider making a team of people to build this. It's a lot of work for one person and can be discouraging sometimes... find others with the same passion and a variety of skill sets that can assist you in areas that you might be weaker in 4. as much as I personally hate it... consider some forms of monitization? or some other way to give yourself a future incentive to work towards. the cost of living a life is expensive... I'd hate to see an amazing game die out during development due to lack of funding I'll keep an eye on this topic. Hope things work out for you.
Spirit_Shard Posted October 4, 2015 Author Posted October 4, 2015 ... Still haven't played Corruption of Champions, I should really check it out with how much I hear about it. =X.x= Society based corruption is in the story for sure. Right now Hearts of Grimoire's writing is very focused on individual characters and how they develop along their own unique story lines, I also have a relationship tree so romantic sub-plots could totally be a thing. Right now these story-lines (aside from the main story) are not planned to be very long since I wanted to integrate a lot of characters without extending scope too far but I may want to go back and re-think that approach, focusing on fewer characters but longer plots may be better overall even if it means people will have to wait longer for their "perfect character". The lore is actually based on lore I wrote for another game called Crystal Grimoire, which is currently on hold. I spent just over 2 years writing for it which has lead to it being fairly deep, how much will make it into the game however, is unknown. I'll keep that aspect in mind when writing. Thank you for the input! =^.^= ... Having the game interesting without the 'ero' content is very much a main goal, so I'm glad to hear that! If you've every played or seen Valkyria Chronicles, combat would be somewhat similar to how that works where when a character's turn is up you play it like a 3rd person action game. Hearts of Grimoire's systems will be quite different with melee and spells put in the mix but it will most likely have a very similar feel to it. I'm currently a single developer however I'm not afraid to bring others onto the team. When creating the concept for Hearts of Grimoire I had moved from other projects and knew I needed something with control-able scope and more importantly something that could survive on the early releases model. With that in mind my initial writing of the game may seem extremely complex but in reality it's a 'plan' of sorts with very little missing detail so I can organize what I need now to make content easier to add later. I understand not wanting to donate, and honestly, I don't expect people to donate this early on. I can't thank those who do donate enough but without a guarantee of a product I understand completely. Hopefully it's not too long before a release where it's 'worth what it is' and momentum can begin there. While donations help a lot I'm not basing my entire development and passion on it, even without any donations I'd still continue development. in response to... 1 ) I've actually been working on the full development plan / time-line and should have it publicly available within the next few days. 2 ) Extra Credits! The amount of times I get linked to them is astounding, not a fan of a lot of their newer stuff but I still link to their older stuff. (James - the guy who writes 90% of the stuff - has really pissed me off these last 2 years tho >.>) 3 ) There's a chance I could have a team eventually, it's all a matter of how things play out and who takes interest. 4 ) I actually have a few monitization plans but I'm undecided at this point which would be best. I know of a platform called "Kimochi" which hosts Erotic (Hentai) Games which is still in Beta, I'll be talking with them once the game reaches a playable state. My monitizations ideas fall into 3 core concepts... a ) Purely donations and community based - Unlikely to really work in the long haul but who knows. b ) Single Purchase + Donations (Would sell on platforms like Kimochi, my own site, and possibly Steam with Ero stripped) c ) Single Purches or Donations with DLC type packs (DLC would have characters and outfits added to the game) Realistically it's too early to know what's going to work. I'll make sure to update this thread when I release new public information, I'll also be making posts on Patreon all about it. Thank you very much for the input! =^.^=
ThatSeasonsGal Posted October 6, 2015 Posted October 6, 2015 Well, I'm not sure if I'd be able to run it properly, but I'd sure try Good luck, looking forward to attempting to play it
DeadSomething Posted October 8, 2015 Posted October 8, 2015 read about 10% of the OP and i think this wil lbecome a great game - maybe one i am willing to pay for. when reading dx11, my question is "will it be XP compatible?". that's because i have a plentitude of reasons not to move on to win7. i really appreciate that you want it to be playable on older computers, as there are many who cannot afford buying new hardware every second year. my hardware was last stocked up to 4GB ddr3RAM last christmas as a present from my brothers. before that, i had to buy the cheapest compatible CPU to keep my system running. for unknown reasons, that CPU is incompatible with "the witcher". the strongest component in my PC is the nVidia GeForce 9800 GTX. i like your general appoach on that kind of game, where you don't put some sex scene, just because there wasnt one for 5 minutes. a gameworld can be sexist and sexualized and even crowded with horny characters, yet not everything has to lead to a sexual act. also a mature world shouldn't be all black and white. even games like NeverwinterNights had enough characters that were neither good nor evil. to make your game complete, add decisions for the player, that are lose-lose-situations like in good old D&D games or other RPGs of the old era. situations where you cannot leave satisfied with your choice, but at least being confident to having chosen the lesser evil. something like having broken or heavily bent your holy oath to save an innocent life. like having to chose whom's life to save while the rest will die. (btw Oblivion almost completely lacks any of those...) go on on that way, you got a nice direction and the right attitude
Spirit_Shard Posted October 10, 2015 Author Posted October 10, 2015 Added an Update to the original post! ... I'm building Hearts of Grimoire in Unreal Engine 4, so I honestly don't know if it will be XP compatible. If there's a DirectX 9 export available I'll take advantage of it, may have a few glitches in early development since I will be focusing on DirectX 11 but that's better than being unplayable. I believe the OpenGL versions should be playable on XP granted your GPU driver supports it, since OpenGL isn't OS dependent.
DeadSomething Posted October 10, 2015 Posted October 10, 2015 thanks, i'll give you some beta- feedback
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