Rokabur Posted September 28, 2015 Posted September 28, 2015 Which mods and how many at a time can be merged using TES5Edit? I'm now up to 319 .esm/.esp according to Wrye bash. Just compatibility patches, patches to extend the mod to affect official DLC and patches to allow one mod to affect another like Climates of Tamriel affecting Falskar is up to around 20 alone. About 40 mods are just for followers lol. Only have 160 of the 310 .esm/.esp active.
LaEspada Posted September 28, 2015 Posted September 28, 2015 Mods that don't have scripts or heavy navmesh editing can be merged. Which is most armor mods, small patch esps that some larger mods use, stuff like that. But large DLC sized mods, have scripts, edit navmesh are big no no's for merging. You can use this tes5edit plugin to easily merge countless mods. http://www.nexusmods.com/skyrim/mods/37981/?
yatol Posted September 28, 2015 Posted September 28, 2015 there's no limit but it's easy to fail, no errors allowed in the esp you merge have some errors in a falskaar, copy paste will stop at the error, incomplete record-> ctd when the game will load it -> it can't be merge like that adding jk skyrim to tamriel reload btt crash tesedit (that was with 3.0.32, don't know if 3.1 can do it) but everything else was put in tamriel reload btt without problem, sometime, it just won't work with some esp have kept quest_seaofghosts for the same reason, other esp were put in it since i can't merge it towconversation don't have much, but putting it in another esp break it, so it's still here sexlabnudecreature have some checks for its dlc esp in the scripts, if you no longer have those esp, scripts have to be edited if you use ineed and no longer have some food esp it have patchs for, those patchs will be disable esp that can get an update later should not be merge (remaking the patch later with the new esp that's asking for trouble, you can get conflicts with your save) etc etc
Rokabur Posted September 28, 2015 Author Posted September 28, 2015 Guess all I can do is try to prune some of the mods already active and merge the follower and just dungeon mods. Guessing it probably wouldn't be good to merge quest mods lol.
Rokabur Posted September 29, 2015 Author Posted September 29, 2015 Ugh, not liking it but thinking I'm gonna have to drop Climates of Tamriel, Wet and Cold, Supreme Storms and all the applicable patches. Without an ENB my FPS actually drops under 60 and stutters alot T^T.
vram1974 Posted September 30, 2015 Posted September 30, 2015 You can merge tons together if they're the right type. Sometimes something will go wrong and you'll find that out fairly quickly. Mods with MCM menus don't always like being merged. I merge all my Skyproc patches into one file. I think there's 25 patches for Requiem I use so that's a big save of space and they all work like a charm.
Saviorsrd Posted September 30, 2015 Posted September 30, 2015 I've had some of the craziest merges work, too - I managed one that was over 200 plugins, almost completely random, in a "no way in HELL is this actually going to result in anything but hilarity" attempt. I'd be playing it right now, except I missed a single plugin that, when I tried to add it in, caused the whole Jenga puzzle to collapse. (It was a compatibility patch - without it the merged plugin worked exactly as you'd expect the load order to.) Only thing for it, really, is to try it and see.
Rokabur Posted September 30, 2015 Author Posted September 30, 2015 I need to merge a serious amount of mods. Up to 193 active and takes probably more then a minute for each loading screen. You can merge patches? Also, thinking it might be Skyrim Flora Overhaul causing the FPS drop and stutter since I have full Skyrim HD running along with SMIM and other high textures.
Saviorsrd Posted September 30, 2015 Posted September 30, 2015 Patches are one of the best things to merge, in my experience. The big thing to keep in mind is that the patch will then make anything being made compatible a hard dependency for the patched mod, like so: 1) Foo.esp 2) Bar.esp 3) Bar patch for Foo.esp If you merge 2 and 3, the resulting patch will still require 1.
vram1974 Posted September 30, 2015 Posted September 30, 2015 I need to merge a serious amount of mods. Up to 193 active and takes probably more then a minute for each loading screen. You can merge patches? Also, thinking it might be Skyrim Flora Overhaul causing the FPS drop and stutter since I have full Skyrim HD running along with SMIM and other high textures. I started playing Skyrim with a ASUS HD 6870 1GB and I remember how Skyrim Flora Overhaul would give me like 6 fps. So when I bought my R9 270x back in March i was like, Team America fuck yeah I'm going to run all the Flora mods now! A big nope followed by a nope and a nope. I can't run Skyrim Flora Overhaul on 2GB. I'll report back on my efforts when I get a 4GB.
Rokabur Posted September 30, 2015 Author Posted September 30, 2015 I need to merge a serious amount of mods. Up to 193 active and takes probably more then a minute for each loading screen. You can merge patches? Also, thinking it might be Skyrim Flora Overhaul causing the FPS drop and stutter since I have full Skyrim HD running along with SMIM and other high textures. I started playing Skyrim with a ASUS HD 6870 1GB and I remember how Skyrim Flora Overhaul would give me like 6 fps. So when I bought my R9 270x back in March i was like, Team America fuck yeah I'm going to run all the Flora mods now! A big nope followed by a nope and a nope. I can't run Skyrim Flora Overhaul on 2GB. I'll report back on my efforts when I get a 4GB. Yeah before I added SFO, I had Climates of Tamriel, Supreme Storms, Wet and Cold plus all applicable patches, Skyrim HD, SMIM, all the highest textures I can find and Skyrim always stayed at 60FPS or higher. SFO full and lots of stutter. GTX 750 2GB graphics card, SSD and 3.7Ghz quad-core CPU lol.
Rokabur Posted September 30, 2015 Author Posted September 30, 2015 Deciding to just try and see what making 1 single patch would do, how do you even read the messages when checking for errors in TES5Edit? Was gonna try merging 131 files but many gave messages I have no idea how to read but only 15 give messages about errors that couldn't be resolved.
Rokabur Posted October 2, 2015 Author Posted October 2, 2015 And i've now managed to almost completely fuck over Skyrim. Skyrim will no longer load any saves, trying to open TES5Edit says I need to to reuse Skyrim's launcher to restore registry settings but doing so just ends up giving me an error about failing to extract plugin file from ckm!
Saviorsrd Posted October 2, 2015 Posted October 2, 2015 And i've now managed to almost completely fuck over Skyrim. Skyrim will no longer load any saves, trying to open TES5Edit says I need to to reuse Skyrim's launcher to restore registry settings but doing so just ends up giving me an error about failing to extract plugin file from ckm! ...that's weird. Seriously, can't think what would cause that with merging plugins, especially if you're using MO. It may be faster to reinstall. In the future, don't try to merge ANYTHING with ANY errors, even if xEdit tells you "Yep, I can fix this." If you know how to fix it, do that first, test the fixed plugin thoroughly, THEN think about merging.
Rokabur Posted October 2, 2015 Author Posted October 2, 2015 And i've now managed to almost completely fuck over Skyrim. Skyrim will no longer load any saves, trying to open TES5Edit says I need to to reuse Skyrim's launcher to restore registry settings but doing so just ends up giving me an error about failing to extract plugin file from ckm! ...that's weird. Seriously, can't think what would cause that with merging plugins, especially if you're using MO. It may be faster to reinstall. In the future, don't try to merge ANYTHING with ANY errors, even if xEdit tells you "Yep, I can fix this." If you know how to fix it, do that first, test the fixed plugin thoroughly, THEN think about merging. I didn't merge anything with errors. Also, the crash when loading any save was with the merged file not loaded. With my luck I'm gonna end up having to reinstall all 30GB worth of mods through MO as well.
Rokabur Posted October 2, 2015 Author Posted October 2, 2015 And after poking around some more it possibly looks like SKSE's source folder decided to delete itself and I just ended up wasting several hours re downloading Skyrim T^T
bjornk Posted October 2, 2015 Posted October 2, 2015 You can merge armor, clothing and weapon mods, that don't contain anything else. It's somewhat easy. If the mod has quests, scripts etc. don't even bother. How? To give you a general idea about the process, let's assume that you have three ESPs and you wish to merge them into one. This is what you have: 1A ArmorMod1.esp (Form IDs: 1A00XXXX) 1B ArmorMod2.esp (Form IDs: 1B00XXXX) 1C ArmorMod3.esp (Form IDs: 1C00XXXX) Step 1: Renumber form IDs in three individual ESPs, in such a way that they don't overlap with each other (i.e. we want to eliminate the form IDs such as 1A00ABCD and 1B00ABCD, because you cannot combine two different entries with identical form IDs into one ESP). TES5Edit will ask your confirmation to renumber the stuff inside the ESPs, make sure you've selected everything. (Added green digits should prevent overlapping records). Result: 1A ArmorMod1.esp (Form IDs: 1A01XXXX)1B ArmorMod2.esp (Form IDs: 1B02XXXX)1C ArmorMod3.esp (Form IDs: 1C03XXXX) Step 2: Copy everything from these three ESPs into a new ESP (or the first two into the 3rd) as a new record and save the new ESP. 1A ArmorMod1.esp (Form IDs: 1A01XXXX)1B ArmorMod2.esp (Form IDs: 1B02XXXX)1C ArmorMod3.esp (Form IDs: 1C03XXXX) 1D ArmorModMerged.esp (Form IDs: 1D01XXXX,1D02XXXX,1D03XXXX) Keep in mind that this method only works for records that don't overwrite any vanilla ones. You cannot renumber the form IDs of such records.
Rokabur Posted October 2, 2015 Author Posted October 2, 2015 And 5 fucking hours down the toilet completely reinstalling Skyrim. I'm about ready to give up, uninstall everything and forget Skyrim even exists.
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