LuxidaOxida Posted March 8, 2018 Posted March 8, 2018 Is this compatible with SSE (SKSE64)?, it is not explicited on info or documentation, if not, it is a dependency for FloppySOS, so is very important for some people I think. If someone can update the code, will be very appreciated
S14787 Posted May 23, 2018 Posted May 23, 2018 On 3/8/2018 at 5:53 AM, LuxidaOxida said: Is this compatible with SSE (SKSE64)?, it is not explicited on info or documentation, if not, it is a dependency for FloppySOS, so is very important for some people I think. If someone can update the code, will be very appreciated I agree but im not sure if the new skse64 is up to snuff quite yet for this sorta stuff, last i knew skse64 was still in its early stages so some code may not work, but i would be hyped if this got updated
PaulGreen Posted September 23, 2018 Posted September 23, 2018 Is there any idea of how to rediscover the memory locations required by this (and any other similar type of mod) ? Â These are the lines that need editing for new skse64. They point to a place within the executable memory of the EXE loaded into memory and modify them to load a hook from the DLL. The same thing needs to be done, but the corect location in the 64bit exe needs to be found. Â #define ADDR_IAnimationGraphManagerHolder_VPTR 0x010D166C #define ADDR_IPlayerAnimationGraphManagerHolder_VPTR 0x010D1FB4 Â After this, the dependency on libSKSE will need to be removed, then this might be re-createable. Â
RainyDagger Posted December 29, 2018 Posted December 29, 2018 Any idea about how to make it work with SSE?
Nepro Posted July 6, 2019 Posted July 6, 2019 On 9/23/2018 at 7:48 PM, PaulGreen said: Is there any idea of how to rediscover the memory locations required by this (and any other similar type of mod) ?  These are the lines that need editing for new skse64. They point to a place within the executable memory of the EXE loaded into memory and modify them to load a hook from the DLL. The same thing needs to be done, but the corect location in the 64bit exe needs to be found.  #define ADDR_IAnimationGraphManagerHolder_VPTR  0x010D166C #define ADDR_IPlayerAnimationGraphManagerHolder_VPTR 0x010D1FB4  After this, the dependency on libSKSE will need to be removed, then this might be re-createable.  Seems like you know what you're doing. Can youconvert this to SSE? https://www.nexusmods.com/skyrim/mods/83631? This great mod brings you some functionality of awesome Oblivion's Deadly Reflex but requires Register Custom Animation Events SKSE dll files.
Bad Dog Posted May 26, 2020 Posted May 26, 2020 I'd love to have it too, for Hoodies, but I have no idea how to recode something like this.
DracoMan671 Posted June 11, 2022 Posted June 11, 2022 this srsly needs to be updated to SE/AE and it should be easier than ever with the new address library for SKSE SE/AE out
ShenGo Posted October 4, 2022 Posted October 4, 2022 Even if we can't get a conversion, I wish there was some way to know what all mods require this so I can know what can't be converted...
DracoMan671 Posted November 26, 2022 Posted November 26, 2022 On 9/23/2018 at 7:48 PM, PaulGreen said: Is there any idea of how to rediscover the memory locations required by this (and any other similar type of mod) ? Â These are the lines that need editing for new skse64. They point to a place within the executable memory of the EXE loaded into memory and modify them to load a hook from the DLL. The same thing needs to be done, but the corect location in the 64bit exe needs to be found. Â #define ADDR_IAnimationGraphManagerHolder_VPTR 0x010D166C #define ADDR_IPlayerAnimationGraphManagerHolder_VPTR 0x010D1FB4 Â After this, the dependency on libSKSE will need to be removed, then this might be re-createable. Â could we replace libskse with commonlibsse-ng?
SCP-169 Posted September 14, 2023 Posted September 14, 2023 found this mod in one of the folders, tried to remember what it does but could not, found the page of this mod, fully read the description but it did not become clearer, can anyone answer me what does this mod and what it is for?
GenericAcc000 Posted April 15, 2024 Posted April 15, 2024 On 9/14/2023 at 11:59 PM, SCP-169 said: found this mod in one of the folders, tried to remember what it does but could not, found the page of this mod, fully read the description but it did not become clearer, can anyone answer me what does this mod and what it is for? i found it as a req for FloppySOS, maybe you downloaded it for that. Was wondering if it's SE compatible
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now