belegost Posted October 3, 2023 Posted October 3, 2023 (edited) On 3/14/2022 at 6:10 PM, Bane Master said: Added: Globalvariable swa_UseDrinkPotionAnim - Set to 0 to disable SWA's potion drinking animation Is that something that needs to be done in console or is there a config file? I've been using SLSW and your updates for a long time, but only now saw that you added this functionality. Typing that in console only returns "unknown script" error. I don't know where do I set this variable. Edited October 3, 2023 by belegost
Bane Master Posted October 3, 2023 Author Posted October 3, 2023 9 hours ago, belegost said: where do I set this variable. It's a Globalvariable - open the console and type: Â set swa_UseDrinkPotionAnim to 0Â Â Â Â Â Â (to disable) Â set swa_UseDrinkPotionAnim to 1Â Â Â Â Â Â (to enable again if you change your mind) Â Â
belegost Posted October 4, 2023 Posted October 4, 2023 3 hours ago, Bane Master said: It's a Globalvariable - open the console and type: Â set swa_UseDrinkPotionAnim to 0Â Â Â Â Â Â (to disable) Â set swa_UseDrinkPotionAnim to 1Â Â Â Â Â Â (to enable again if you change your mind) Â Â Â Thank you. I would've never guessed the correct syntax for this.
kitannadk Posted November 3, 2023 Posted November 3, 2023 Hello,  Having a bit of a problem, I typed set swa_UseDrinkPotionAnim to 0 and it said unknown variable 'swa_UseDrinkPotionAnim'. I started a brand new game, and I have all required mods installed. Any ideas? Any help would be greatly appreciated.
Bane Master Posted November 3, 2023 Author Posted November 3, 2023 (edited) 20 hours ago, kitannadk said: I typed set swa_UseDrinkPotionAnim to 0 and it said unknown variable 'swa_UseDrinkPotionAnim' The unknown variable means that either there was a typo in the command or SWA is not correctly installed  If you type  help swa_ 3  What do you see listed underneath ----GLOBAL VARIABLES------------------ ? Edited November 3, 2023 by Bane Master
kitannadk Posted November 4, 2023 Posted November 4, 2023 I'm going to assume it isn't installed correctly, because all it says is SWA_CurrentlyMilking = 0.00Â Â Not sure what's going on there, but going to reinstall it and recheck it. Thank you for your help Â
Bane Master Posted November 5, 2023 Author Posted November 5, 2023 13 hours ago, kitannadk said: SWA_CurrentlyMilking Is not from SWA - do you have some kind of SWA - Milk mod patch installed?
kitannadk Posted November 5, 2023 Posted November 5, 2023  Reinstalling it worked, thank you  I don't know, using MME but no patch that I'm aware of. That didn't show up after I reinstalled it so weird bug maybe? 1
Stikyroice Posted January 5, 2025 Posted January 5, 2025 On 11/21/2022 at 3:59 AM, lendiforma said: Gotta say, den NPC's not having names is pretty annoying if you pair SLSW with mods like Radiant Prostitution, or SL Survival, because you can't interact with them In case anyone else having the same problem here, I added some names to them (1.04 LE) SexLabSkoomaWhore.esp 639.47 kB · 26 downloads  Also, there seems to be a bug present ever since the 1.0 version. If you start a whoring job at a den, save in the middle of it and load it breaks the quest, can't finish it or take it again. Not a big problem I guess if you have a stable game, but still ctd's can steal all progress. That seems like a serious issue to me, wonder why it never got fixed by anyone What did you do exactly? Could you elaborate / create an SE version? Would like to have the same happen for SE
Lucci213 Posted July 17, 2025 Posted July 17, 2025 Is there any way to prevent, or at least mitigate, the Desperate Hit? (Where you automatically use a drug if you have one in your inventory or find one in a shop/container) Â My character's pretty addicted at 1000+ points in all 3 categories and I wanna try to see if I can recover naturally without abusing the Herbal Tea and other addiction reducing potions. Â I tried equipping a panel gag from Devious Devices but the Desperate Hit bypasses the gag. So what other options do I have to detox? Other than not looting bandit corpses and avoiding drug dealers?
Bane Master Posted July 17, 2025 Author Posted July 17, 2025 12 hours ago, Lucci213 said: Other than not looting bandit corpses and avoiding drug dealers? As it stands I'm afraid they are the only real options - the panel gag should I think, not work as the panel can be removed to take a desperate hit. It would make sense if a fully blocking gag (ball gag for example) worked though (as long as the Player wasn't carrying a key)
Lucci213 Posted July 19, 2025 Posted July 19, 2025 On 7/17/2025 at 9:19 PM, Bane Master said: As it stands I'm afraid they are the only real options - the panel gag should I think, not work as the panel can be removed to take a desperate hit. It would make sense if a fully blocking gag (ball gag for example) worked though (as long as the Player wasn't carrying a key) If you are looking to integrate some Devious Device functionality, would you consider armbinders/mittens to also prevent you from taking a desperate hit? Â I include mittens because imagine trying to open a bottle of skooma without the use of your fingers.
Bane Master Posted July 19, 2025 Author Posted July 19, 2025 7 hours ago, Lucci213 said: If you are looking to integrate some Devious Device functionality, would you consider armbinders/mittens to also prevent you from taking a desperate hit? Â I include mittens because imagine trying to open a bottle of skooma without the use of your fingers. If I get around to implementing it I'll add heavy bondage/mittens exclusions
Bane Master Posted July 26, 2025 Author Posted July 26, 2025 (edited) What's New in Version V3.72 / Patch V1.05 Released 1 minute ago Devious Heavy Restraints (Armbinders, Yokes etc.) will now prevent desperate drug use Devious Gags that prevent Oral access will now prevent desperate drug use  Skooma Whore Patch V1.05 (26/07/2025) Devious Heavy Restraints & Gags will now block highly addicted players from automatically using drugs from their inventory Edited July 26, 2025 by Bane Master 2
El_Duderino Posted August 4, 2025 Posted August 4, 2025 Thank you for the update! That's a great and very useful tweak you've added. 1
angrykiwi Posted August 24, 2025 Posted August 24, 2025 Wonder if mages friend works as intended, i do get an increased magic capacity but not the regen
Bane Master Posted August 24, 2025 Author Posted August 24, 2025 5 hours ago, angrykiwi said: Wonder if mages friend works as intended, i do get an increased magic capacity but not the regen SWA doesn't change the SLSW potions in any way so if there is an issue its with SLSW 1
angrykiwi Posted August 25, 2025 Posted August 25, 2025 On 8/24/2025 at 9:42 AM, Bane Master said: SWA doesn't change the SLSW potions in any way so if there is an issue its with SLSW Got it. I also have another issue where after updating "addicted" module on my current save, at first all my drugs were unmarked as stolen, so i've repicked them so that they get remarked. But now all consumables: potions and food, get marked as stolen as soon as it gets into my inventory.
Bane Master Posted August 26, 2025 Author Posted August 26, 2025 16 hours ago, angrykiwi said: But now all consumables: potions and food, get marked as stolen as soon as it gets into my inventory. Not had any reports of that before - might be worth picking up some standard and SLSW potion items and then posting a log of doing that to see if there's an error resulting in a false positive when checking for SLSW potions
vlad44512 Posted September 25, 2025 Posted September 25, 2025 (edited) Does anyone have this version Skooma Whore Patch V1.04 SE. and SLSW Addicted 3.70 SE-LE.7z I need it for a mod pack.   Edited September 25, 2025 by vlad44512
Bane Master Posted September 26, 2025 Author Posted September 26, 2025 13 hours ago, vlad44512 said: Does anyone have this version Skooma Whore Patch V1.04 SE. and SLSW Addicted 3.70 SE-LE.7z I need it for a mod pack.   Enjoy! Skooma Whore Patch V1.04 SE.7z SLSW Addicted 3.70 SE-LE.7z 1
belegost Posted October 14, 2025 Posted October 14, 2025 Returning to this thread not with a problem, but to show my appreciation. This mod has been a staple in my load order for years and my de-facto standard for any drug-related mods. It is invaluable and I can't imagine playing Skyrim without it. The addiction mechanic was a game changer and I had a number of amazing emergent adventures and stories happen during my playthroughs that stemmed from that one aspect. Â Thank you. 3
Bane Master Posted October 16, 2025 Author Posted October 16, 2025 On 10/14/2025 at 11:54 AM, belegost said: Thank you. And thank you for taking the time to provide such positive feedback - I'm glad you have enjoyed SWA! 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now