TOMMYRAYHADLEY Posted February 18, 2016 Posted February 18, 2016 Oh boy, this is weird, 1.07c when I enter the simulation now every 3-4 seconds a window pops up saying "glohap", which I have to click to turn off, then another, and another, and another... until I exit the simulation.
CEO 0S Posted February 18, 2016 Author Posted February 18, 2016 CEO could you add support for Beeing Female in future updates? Milzschnitte the author of the Beeing Female provided some hint on how to do it. http://www.loverslab.com/topic/35269-beeingfemale/page-143?do=findComment&comment=1459749 Your mod would let NPCs get pregnant by using Beeing Female mechanics. Hi Nepro, I think this would be just minutes to implement, 0SA has free papyrus time where you can do whatever you want and it takes custom calls well. I don't use any mods any usually just my own for anything that runs a script but I heard really good things about it. If no one can help I will look into myself eventually but if not could someone interested in having this functionality just tell me the events my mod needs to send and I can have them in the next version. Oh boy, this is weird, 1.07c when I enter the simulation now every 3-4 seconds a window pops up saying "glohap", which I have to click to turn off, then another, and another, and another... until I exit the simulation. Sorry missed that one. It's GlobalVoice Happened I was testing the pacing of the voice event call. Fix is here (I'll remove it in a few once I patch the main DL, the script itself in case you don't want to download the whole thing again.
Kyrdonin Posted February 18, 2016 Posted February 18, 2016 Currently getting a popup window that says GloHap and I need to press OK before it will proceed in 1.07c. It's late so I'll test more tomorrow but right now, I get that pop-up on every key press. Edit: Saw the fix as soon as post appeared.
TOMMYRAYHADLEY Posted February 18, 2016 Posted February 18, 2016 CEO could you add support for Beeing Female in future updates? Milzschnitte the author of the Beeing Female provided some hint on how to do it. http://www.loverslab.com/topic/35269-beeingfemale/page-143?do=findComment&comment=1459749 Your mod would let NPCs get pregnant by using Beeing Female mechanics. Hi Nepro, I think this would be just minutes to implement, 0SA has free papyrus time where you can do whatever you want and it takes custom calls well. I don't use any mods any usually just my own for anything that runs a script but I heard really good things about it. If no one can help I will look into myself eventually but if not could someone interested in having this functionality just tell me the events my mod needs to send and I can have them in the next version. Oh boy, this is weird, 1.07c when I enter the simulation now every 3-4 seconds a window pops up saying "glohap", which I have to click to turn off, then another, and another, and another... until I exit the simulation. Sorry missed that one. It's GlobalVoice Happened I was testing the pacing of the voice event call. Fix is here (I'll remove it in a few once I patch the main DL, the script itself in case you don't want to download the whole thing again. Great, man you are on the ball with these hotfixes, also the Dom/sub undressing typo error I mentioned before is working fine now too.
CEO 0S Posted February 18, 2016 Author Posted February 18, 2016 Currently getting a popup window that says GloHap and I need to press OK before it will proceed in 1.07c. It's late so I'll test more tomorrow but right now, I get that pop-up on every key press. Edit: Saw the fix as soon as post appeared. Sorry about that! you can just download the patch or I put up a new 1.07c too that's fixed.
reckless234123 Posted February 18, 2016 Posted February 18, 2016 Not sure if this is anything but i just got this after running FNIS. Create Creature Behaviors ...Reading BreviMoonlightTalesEssentials V?.? ... 1459 animations for 10 mods successfully included (character) 7 animations for 1 mods and 1 creatures successfully included.Missing AnimFile ..\..\..\..\0SA\0Sex\MF\02P\DO6\LISaddle5HT\pDO6LISaddle5HT00__S5S.hkx for character, mod 0SA_0SexMF_MidMissing AnimFile ..\..\..\..\0SA\0Sex\MF\02P\DO6\LISaddle5HT\pDO6LISaddle5HT00__S5D.hkx for character, mod 0SA_0SexMF_MidMissing AnimFile ..\..\..\..\0SA\0Sex\MF\02P\DO6\LISaddleVice5HT\pDO6LISaddleVice5HT00__S5S.hkx for character, mod 0SA_0SexMF_MidMissing AnimFile ..\..\..\..\0SA\0Sex\MF\02P\DO6\LISaddleVice5HT\pDO6LISaddleVice5HT00__S5D.hkx for character, mod 0SA_0SexMF_Mid 4 possible consistence issues
CFU Posted February 18, 2016 Posted February 18, 2016 For some reason, the 0sex menu doesn't appear in the MCM. I'd had this problem earlier with 1.07b too, but the animations and all that still worked then. Reinstalling used to work for a while, but then the MCM menu would disappear too after some time in-game. Still worked fine though. SOS has the same problem too. If that helps.
CEO 0S Posted February 18, 2016 Author Posted February 18, 2016 Not sure if this is anything but i just got this after running FNIS. Create Creature Behaviors ... Reading BreviMoonlightTalesEssentials V?.? ... 1459 animations for 10 mods successfully included (character) 7 animations for 1 mods and 1 creatures successfully included. Missing AnimFile ..\..\..\..\0SA\0Sex\MF\02P\DO6\LISaddle5HT\pDO6LISaddle5HT00__S5S.hkx for character, mod 0SA_0SexMF_Mid Missing AnimFile ..\..\..\..\0SA\0Sex\MF\02P\DO6\LISaddle5HT\pDO6LISaddle5HT00__S5D.hkx for character, mod 0SA_0SexMF_Mid Missing AnimFile ..\..\..\..\0SA\0Sex\MF\02P\DO6\LISaddleVice5HT\pDO6LISaddleVice5HT00__S5S.hkx for character, mod 0SA_0SexMF_Mid Missing AnimFile ..\..\..\..\0SA\0Sex\MF\02P\DO6\LISaddleVice5HT\pDO6LISaddleVice5HT00__S5D.hkx for character, mod 0SA_0SexMF_Mid 4 possible consistence issues Thanks, Sorry that's just a few new animations in doggy that aren't really in yet, to give them speeds they to be registered for speeds so I give them blank duplicates when working on the original loop, I forgot to clean that up. I'll get it next patch or in 1.07D but it will be harmless in the meantime. For some reason, the 0sex menu doesn't appear in the MCM. I'd had this problem earlier with 1.07b too, but the animations and all that still worked then. Reinstalling used to work for a while, but then the MCM menu would disappear too after some time in-game. Still worked fine though. SOS has the same problem too. If that helps. Thanks CFU! In a lot of cases the animations will still play although you're going to hit a wall with binding it to a key which potentially means you have 1.06's MCM lingering and auto bound to cast 0S still. I'm not entirely sure the cause but I've heard that report a few times from a number of different mods, maybe a conflict with some kind of legacy mod TESSNIpped or something or some save game damage? I think the mcm is registered right it's a thick MCM though so it might cause problems under certain situations. I'll look into when I have some time, I haven't searched the error specifically and maybe I can fix it.
reckless234123 Posted February 18, 2016 Posted February 18, 2016 Not sure if this is anything but i just got this after running FNIS. Create Creature Behaviors ... Reading BreviMoonlightTalesEssentials V?.? ... 1459 animations for 10 mods successfully included (character) 7 animations for 1 mods and 1 creatures successfully included. Missing AnimFile ..\..\..\..\0SA\0Sex\MF\02P\DO6\LISaddle5HT\pDO6LISaddle5HT00__S5S.hkx for character, mod 0SA_0SexMF_Mid Missing AnimFile ..\..\..\..\0SA\0Sex\MF\02P\DO6\LISaddle5HT\pDO6LISaddle5HT00__S5D.hkx for character, mod 0SA_0SexMF_Mid Missing AnimFile ..\..\..\..\0SA\0Sex\MF\02P\DO6\LISaddleVice5HT\pDO6LISaddleVice5HT00__S5S.hkx for character, mod 0SA_0SexMF_Mid Missing AnimFile ..\..\..\..\0SA\0Sex\MF\02P\DO6\LISaddleVice5HT\pDO6LISaddleVice5HT00__S5D.hkx for character, mod 0SA_0SexMF_Mid 4 possible consistence issues Thanks, Sorry that's just a few new animations in doggy that aren't really in yet, to give them speeds they to be registered for speeds so I give them blank duplicates when working on the original loop, I forgot to clean that up. I'll get it next patch or in 1.07D but it will be harmless in the meantime. For some reason, the 0sex menu doesn't appear in the MCM. I'd had this problem earlier with 1.07b too, but the animations and all that still worked then. Reinstalling used to work for a while, but then the MCM menu would disappear too after some time in-game. Still worked fine though. SOS has the same problem too. If that helps. Thanks CFU! In a lot of cases the animations will still play although you're going to hit a wall with binding it to a key which potentially means you have 1.06's MCM lingering and auto bound to cast 0S still. I'm not entirely sure the cause but I've heard that report a few times from a number of different mods, maybe a conflict with some kind of legacy mod TESSNIpped or something or some save game damage? I think the mcm is registered right it's a thick MCM though so it might cause problems under certain situations. I'll look into when I have some time, I haven't searched the error specifically and maybe I can fix it. Figured it was something like that but just thought i would let you know anyway.
Bounty228 Posted February 18, 2016 Posted February 18, 2016 For the Cowgirl animation, when transitioning from Grinding to Riding both characters shift about 3 feet. GRINDING RIDING
CEO 0S Posted February 18, 2016 Author Posted February 18, 2016 Can I remove 1.07b to use 1.07c? Yea it's not supposed to be a patch, it needs a whole new install.
Hadez1991 Posted February 18, 2016 Posted February 18, 2016 Can I remove 1.07b to use 1.07c? Yea it's not supposed to be a patch, it needs a whole new install. Thanks now its working great
CFU Posted February 18, 2016 Posted February 18, 2016 Thanks CFU! In a lot of cases the animations will still play although you're going to hit a wall with binding it to a key which potentially means you have 1.06's MCM lingering and auto bound to cast 0S still. I'm not entirely sure the cause but I've heard that report a few times from a number of different mods, maybe a conflict with some kind of legacy mod TESSNIpped or something or some save game damage? I think the mcm is registered right it's a thick MCM though so it might cause problems under certain situations. I'll look into when I have some time, I haven't searched the error specifically and maybe I can fix it. Well I can safely say its no problem due to 1,06. I've used both 1.07a and b just fine before now. I'm not too sure about any lingering mod conflicts or save game damage, since I use MO and the menus appear when I start a new game. Checking my save file with SaveTool doesn't show any errors or anything, though. I haven't really added anything new in quite a while, except one mod that puts in a replacement gildergreen when you choose to bring back the sapling. I only have around 140 mods. Most of them without MCM.
Dudaday Posted February 18, 2016 Posted February 18, 2016 Hey CEO 0S, whenever I hit Num 0 the NPC gets stuck in me, and then I can't cancel the action unless I go to settings and cancel it from there. How can I fix this? Did I do something wrong maybe?
horniej Posted February 18, 2016 Posted February 18, 2016 Animations randomly freeze sometimes but less frequent than 1.07b
Nepro Posted February 18, 2016 Posted February 18, 2016 CEO could you add support for Beeing Female in future updates? Milzschnitte the author of the Beeing Female provided some hint on how to do it. http://www.loverslab.com/topic/35269-beeingfemale/page-143?do=findComment&comment=1459749 Your mod would let NPCs get pregnant by using Beeing Female mechanics. Hi Nepro, I think this would be just minutes to implement, 0SA has free papyrus time where you can do whatever you want and it takes custom calls well.ng of the voice event call. Fix is here (I'll remove it in a few once I patch the main DL, the script itself in case you don't want to download the whole thing again. How can I add beeing female custom call "free papyrus time" style? FemaleActor.SendModEvent("BeeingFemale", "AddSperm", MaleActor.GetFormID()) MaleActor.SendModEvent("AddSperm","", FemaleActor.GetFormID()) I need to add one of those. Do I need ALPHA 1.07C version?
Bounty228 Posted February 18, 2016 Posted February 18, 2016 If you end up doing a 69 then I hope this will inspire some moves. She does some magic here. ;D VIDEO https://www.dropbox.com/s/nns7m0ezmjinwkp/Handling_Business_Deepthroat-240p.mp4?dl=0
dhaedra Posted February 18, 2016 Posted February 18, 2016 For me, animations tend to freeze a lot more often than the previous version. I have found that 107b was a lot more stable overall than the new 107c. The new animations are excellent as always. EDIT: I can't access the help menus with 107c. Help menus worked great with 107b though. This newer version broke help menus for me. Not sure why. I did a proper clean install so that is not the issue. I just re-read CEO's instructions for key changes with 107c on page 65. See my post below.
xxl33tzomgxx Posted February 18, 2016 Posted February 18, 2016 Anyone else unable to access the help menus? alt+numpad- does nothing, easy mode controls still work, however. Using a brand new character, and the previous patch worked a treat. Any help would be appreciated
dhaedra Posted February 18, 2016 Posted February 18, 2016 @xxlcctzomgxx I just re-read CEO's instructions for changes to how keys work with the new 107c. My bad, CEO clearly states that he changed how the help window is accessed now. In order to bring up the Help window you must press whatever key you bound "Help" to and then press the "Alt" key. So to get Help to work now the key presses are reversed from what we are used to in version 107b. I just tried it out and it does work just fine. Hope this helps anyone else out who is having problems with the new Help key bindings.
Kinky Posted February 18, 2016 Posted February 18, 2016 1.07c seems better but still not there. I got some new bugs to report. Maybe even possible source of infinite loops. - Some blowjob animations and highest speeds are still missaligned. Lower speeds seems fixed. Seems like there are new ones as well or maybe i didnt notice them before. - Undressing is slow (not really a bug) Can you make it autoplay like redressing? - AI Package (or however its called in Skyrim) could be reason why 0sex gets messed up. I started 0sex and when both actors were undressing each other Male actor started to clap to bards song and that was goodbye sexy times for him. Both actors were just standing there and no key input for changing scenes worked anymore. Next try he returned to sex after clapping but now girl (PC) got frozen and key controls locked. And most of other attempts got frozen after bard started to sing. - Missing new spanking animations (Bend over knee). These new animations seem unfinished still so maybe this is not a bug. Or is there a way to start spanking beside spacebar? - Num 2 AI opens Randomizer Not really serious bugs this time, but infinite loop is still there, performance still bit slow. Notice: I did not try swap actors but was still getting frozen/loop. I suspect on AI conflict that is making one actor disregard 0sex, and actors seems to depend on each other so they both freeze/run out of 0sex commands. Beside that i suggest to add keyboard input lock for 3 seconds (average animation duration) after each successfull combo to prevent command clogging or smaller delay in case of spanking.
CEO 0S Posted February 18, 2016 Author Posted February 18, 2016 @xxlcctzomgxx I just re-read CEO's instructions for changes to how keys work with the new 107c. My bad, CEO clearly states that he changed how the help window is accessed now. In order to bring up the Help window you must press whatever key you bound "Help" to and then press the "Alt" key. So to get Help to work now the key presses are reversed from what we are used to in version 107b. I just tried it out and it does work just fine. Hope this helps anyone else out who is having problems with the new Help key bindings. Yea that's exactly it thanks! I can switch them back if people would prefer. I'm going to add one more shield around it by starting with a check for how many keys are pressed, for example if you go in and press alt + 1 in some cases it will do the calculations for just "Alt" then do the calculations for "ALT+1" wasting some time, would be minor optimization but still something. I found the change to help keys tripping me up also, I was hoping to be able to isolate the IF menu for help behind one IF check "If help key is pressed) and having it set on one of the modifiers wouldn't allow me to do that. If people are getting tripped up on it a lot I'll set it back. 1.07c seems better but still not there. I got some new bugs to report. Maybe even possible source of infinite loops. - Some blowjob animations and highest speeds are still missaligned. Lower speeds seems fixed. Seems like there are new ones as well or maybe i didnt notice them before. - Undressing is slow (not really a bug) Can you make it autoplay like redressing? - AI Package (or however its called in Skyrim) could be reason why 0sex gets messed up. I started 0sex and when both actors were undressing each other Male actor started to clap to bards song and that was goodbye sexy times for him. Both actors were just standing there and no key input for changing scenes worked anymore. Next try he returned to sex after clapping but now girl (PC) got frozen and key controls locked. And most of other attempts got frozen after bard started to sing. - Missing new spanking animations (Bend over knee). These new animations seem unfinished still so maybe this is not a bug. Or is there a way to start spanking beside spacebar? - Num 2 AI opens Randomizer Not really serious bugs this time, but infinite loop is still there, performance still bit slow. Notice: I did not try swap actors but was still getting frozen/loop. I suspect on AI conflict that is making one actor disregard 0sex, and actors seems to depend on each other so they both freeze/run out of 0sex commands. Beside that i suggest to add keyboard input lock for 3 seconds (average animation duration) after each successfull combo to prevent command clogging or smaller delay in case of spanking. Thanks KInky! 1. Do you mean sequential stripping just doing one animation after the other, you'd like a way to have them chain all the animations at once sequentially? 2. Package I need to look into, I did make an adjustment just in how the forms were stored so package might have got messed up. They've always had their package cleared and replaced with a donothing package during 0Sex but maybe I did something wrong I'll look into this. They "should" be stop them from trying to clap so obviously I got a bug here somewhere. Are NPCs talking sometimes during sex? "Hello", "What do you need? etc.. KneeBend: Only the first 2.5 are close, last few just a rough loop. Got sidetracked on 1.07c. They wont get an actual spank animation yet but soon. If you go in MCM and toggle off ProMode it will lock animations for one transition. ProMode is what lets you input a new command during transitions before promode you had to wait for the transition to end and one loop of the next animation to play before you could make another change, maybe if you have time try that for me Kinky? Promode is kind of complicated because it's loading in scene data before it's actual on that scene so it's possible something is catching the script there. Thank you as always for this info. I'm going to make 3 small changes to the script and if anyone that is experiencing performance will try them for me. One is going to disable just the voice system, one will disable just the expression system. The 3rd will take the SexDentity loader offline which will be a false test in comparison to the previous 2 since it will take voice and expression down but if the first 2 don't show significant improvement and the 3rd one does at least it will give me some insight into the general problem. Basically I want to test if the strain of loading in the data is causing the crash however I can't do that without also taking voice and effects off, so it will be hard to say if holds the problem or is just improving because so much of the script went offline.
Kinky Posted February 18, 2016 Posted February 18, 2016 1. Yeah something like what randomizer does he takes something from her off then she takes something from him off 2. Yeah bartender girl was there and kept saying "can i get you anything?" and stuff like that. Ill test pro mode and the rest next. Edit: By the way is equipping magic now played same as equipping glowes?
CEO 0S Posted February 18, 2016 Author Posted February 18, 2016 1. Yeah something like what randomizer does he takes something from her off then she takes something from him off 2. Yeah bartender girl was there and kept saying "can i get you anything?" and stuff like that. Ill test pro mode and the rest next. Edit: By the way is equipping magic now played same as equipping glowes? Nice Idea, I get what you mean. AI will do that a bit but I like your idea and will add that. Was Bartender Dom or Sub though in that case. If they are one of the scene actors and talking then for sure there's a mess up in Package but also if not it could be I'm cleaning their package but not applying the DoNothing package hence they wont talk but could get involved in other activities if the activity pulls them to join etc. For animations involving weapons I think for Dom it's using undress cape, and redress gloves. For Sub undress Misc Arms, Redress Misc. Arms. Eventually they will get their own animations. It's processing all weapon types as just "weapon" My script can detect what kind of weapon it is so "Ideally" I'd have a few animations for different types but that will take time to animate and I'm not there yet.
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