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Help needed for designing a Skyrim Quest Mod


HeadTraptMatt

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Posted

I'm in the process of creating a Quest mod, and one of the features I'd like to add relates to the feature Vanilla offers for the effects of ingredients. I'm trying to figure out how Skyrim tracks/monitors what effects were discovered for each ingredient. (ie. when you eat an ingredient an effect is learned for that specific ingredient.) Is it script based or perhaps a hidden magical effect added to the PC? If it is scripted which script is used? If effect based which effect?

 

I've exhausted all other atempts at solving this on my own, but short of going through and deciphering every Vanilla script I'm at a loss. Heck I'd settle for a method similar to how www.nexusmods.com/skyrim/mods/60445/? tracks quest completions.

 

Any assistance anyone could offer would be greatly appreciated.

Posted

Your question made me curious:

What do you need that functionality for?

 

creation kit \gameplay\papyrus script manager      

 

lists a script called Ingredient, which (to me) pretty much looks like what you are looking for.

 

But then I don't know jack about papyrus.

Posted

I think what your looking for is "ingredient script". You can flag the effects for an ingredient as known or you can use a function to get whether an effect is known or not which returns a boolean. Here

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