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How to find IDs using the console?


gvman3670

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Posted

So I've noticed that the "help ......." command doesn't work in Oblivion the way it does in Skyrim. If I am looking for the ID for a modded item, how do I find it?

 

I have no other means of getting some items as far as I know. So this would be extreeeeemely helpful.

Posted

You can't for oblivion like you can for skyrim you will have to use the CS (creation set) to find out the id for something that you need write it down and then go into game and find it that way. Or if it is a item there might be a item list on the web for the normal stuff like ingredients/gold and so forth. Armor and clothing I just add the persons meshes to my chest that I made in a custom .esp and then can find items like that easy and I don't have to install the person's mod which keeps the load order down.

Posted

Use this to find items added by mods

it should be able to help you with MOST items at least

http://www.nexusmods.com/skyrim/mods/64905/?

 

That would be great for Skyrim, but I'm trying to get help with Oblivion. :lol:

You can't for oblivion like you can for skyrim you will have to use the CS (creation set) to find out the id for something that you need write it down and then go into game and find it that way. Or if it is a item there might be a item list on the web for the normal stuff like ingredients/gold and so forth. Armor and clothing I just add the persons meshes to my chest that I made in a custom .esp and then can find items like that easy and I don't have to install the person's mod which keeps the load order down.

 

I was afraid of that.

 

The chest idea sounds great, though. Perhaps I should try that myself. Or beg someone to share the .esp (hint hint :lol:).

 

I gotta' say, Oblivion is archaic, isn't it?

Posted

Using the CS all I can found in the ground nif for the object and see no IDs. I haven't touched the CS or GECK in years now so I'm practically a newb all over again. :lol:

 

EDIT: I just realized hovering over the item shows the ID#. :D

 

Posted

lilaznblaze94 that's a Skyrim Mod!

 

In Oblivon you need the base ID (Form ID) of an item, colthes,armor, weapon  or spell.

Use CS or TES4Edit.

An if it is a Mod item you must replace the first two numbers with the Mod load order ID

Items from the Oblivion esm starts with 00 ( a Apple is 0003365D )

 

"Juice (Strong)" potion from LoversLoveJuice is xx006797. The xx must be your LoversLoveJuice.esp Load order ID

 

Player.additem 0003365D 10

And you get 10 Apples

 

post-3205-0-86843200-1439158851_thumb.jpg TES4Edit and LoversLoveJuice.esp  "Juice (Strong)" potion FormID is 02006797  and the 02 you must replace with the load order ID ( you can check it in the Mod Manager )

 

 

Posted

Haha! yeah there's a lot of help found here :) We try to be pretty nice to people. 

STEP also has a lot of help available, too. The Oblivion forums aren't monitored as much as the Skyrim ones are... but the knowledge base there is still pretty deep, and 95% of the community is super nice, too. 

Posted

I did find an issue, though. I loaded up the CS with the armor/clothing mod checked as active file. I found it in the list and found all the ID numbers, but it appears it's only a ground nif and I can't spawn them with placeatme or additem. I can find any other IDs related to those items. I'll look again, but it sucks that it's not as easy as it seemed.

Posted

I can not be just a ground nif.

The worn armor, the ground nif and the menu Icon are all ONE. ( male and female)

 example  UmbraCuirass:

post-3205-0-66896800-1439161031_thumb.jpg  Tes4Edit

 

post-3205-0-29251400-1439161366_thumb.jpg CS

UmbraCuirass ID is 0000A308

it is a Oblivion esm armor so the console commant is

Player.additem 0000A308 1

And you get one UmbraCuirass in your inventory

 

 

Or use RefScope   Anatriax posted above.

But then you first must find the armor in game or an NPC with that armor.

Posted

So I did figure it out. I added 0c (the prefix from my load order) and the placeatme command worked fine. I am a dunce sometimes, but I usually only have to do something once to remember it. :D

Posted

The placeatme command is a "bad" command.

No Problems with items , but you should not use it with  Persistent references ( like NPCs ) it result in savegame bloating, which can lead to savegame corruption.

Only a warning !

Posted

@gvman3670

 

My oblivion folder has 71.4 GB (76,762,665,318 bytes) in it and half of that is probably in my .esp clothing armors a few weapons many creature bodies so it might not do you much good unless you download and add all of those mesh and textures for the items that were added to .esp. I have something like 3 chests filled to the nuts with stuff.

 

Easiest way is to load up the CS with nothing turned on so you don't end up accidently adding a master you don't want. Next look through the cell list of a place to use I used the abandoned house so double click it to get it to load into the render screen zoom in but not too close but you also don't want to be too far away. Otherwise too close and the chest could end up in the floor or under it too high and you will either not be able to reach it or you will have to jump to reach it.

 

Next find containers and look through the list there should be a set of containers with *player* in them these are the ones you use to add stuff you a .esp do not use existing containers as you could break quests and mods that might be set up to use that container. Once you found the one you want drag and drop it into the render screen then rename it also make sure to set ownership to you or it will be considered stealing if you take anything from it. Now save and name your .esp now whenever you want to add something just load the CS up and select your .esp then find your chest under containers and open it then go the armor and get the armor list screen and right click the line and select add new folder the mesh path to the item and select it plus select the correct body slots add health to it if you don't do this the armor will be broken and will not be able to be fixed name the item and click ok. Click save to overwrite the .esp then go into game and grab your new stuff from the chest.

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