mem4ob4 Posted July 14, 2015 Posted July 14, 2015 View File AutoPilot v1A basic auto-travel system for TESIV by Memrosh Description:Player will call up an interface menu to select a place near their desired destination.Default hotkey is '/' (forwardslash). An invisible Pilot will lead the player to theselected place. Player may walk, run, or sneak at any time. If the player becomes'InCombat' the AutoPilot will disengage. The menu can be called up at any time(except while in combat) to select new destination or turn it off. There are 59selectable destinations, including a 'Home' and a 'Base'. Installation:Place the esp in the Data folder. Enable it with OBMM or the loader of your choice.Load order should not matter. Details: The hotkey can be changed at any time via console with: Set APtravel.sAPhotkey to >dxScanCode<See http://cs.elderscrolls.com/index.php?title=IsKeyPressed3for listing. It should save in savegame. The players forward movement is controlled by the scripts, but no controls are disabled.When Pilot is starting, Player will appear to stand/stutter step/turn for a few momentsuntil the Pilot has its self straitened out. The pilot acts as any npc and will followthe vanilla path grid. This means that you 'can' end up in a corner or off the road at times.Just cancel and reset the destination. During travel, the player may occasionaly stutterstep, this is the scripts trying to keep proper distance from the pilot.There are two non-vanilla destination markers: Home and Base. You can place these whereever you wish for what ever purpose you wish (including mod-added areas as long as theyhave been properly path-gridded).The Pilot is a really nice guy and should not be bothered by 'enemies'. If he is, let meknow the exact situation and I will see if it can be corrected. When you are targeted byan enemy, he will go away (He is a pilot, not a Tank). Added by this Mod:All vanilla resources.1 holding cell1 Breton NPC Pilot (invisible) with robe (restore health enchantment)4 markers: holdingcell marker, mobile marker, home marker, base marker.1 AI escort package1 faction for the Pilot4 scripts/functionsThis mod should not interfer with other mods. Other mods may interfer with this oneif they radically change vanilla markers, pathgrids, package escort distance, add/subtractpackages to NPCs, etc. Why this mod?Hands free movement so you can: Go make a sandwich, take notes, rest your fingers,train athletics/sneak, enjoy the view, Photography, etc. Requirements:OBSE version 18 or greater Credits:ThomThom- First scripts that I saw 'Leashing the Player'.WappyOne, Movomo, Goranga, Galgat, and several others for scripting education.Ashal and 'The Family' for support.Bethesda Legal:Use as you wish for non-monitary gain, and give credit where credit is due. Submitter mem4ob4 Submitted 07/14/2015 Category Other Requires OBSE
Guest Posted July 14, 2015 Posted July 14, 2015 So pretty much your character just automatically walks to the desired location?
mem4ob4 Posted July 15, 2015 Author Posted July 15, 2015 Yes. Walk, run, or sneak. Nothing earth shattering in this one Basically a travel package for the player.
Yvell Posted July 15, 2015 Posted July 15, 2015 Sounds nice! A cool mod for lazy travelers! ^^ I suppose this will not allow vanity cam to kick in while travelling? (the game'll consider PC in movement?)
dult Posted July 15, 2015 Posted July 15, 2015 So this makes an invisible NPC, right? I wonder if there's gonna be any amazing joburg/stalkers situations...
fejeena Posted July 15, 2015 Posted July 15, 2015 Funny. With a life detect spell or object you can "see" the Pilot. And can cast spells on him. here the masturbates ( Joburgs NPC spell) you can hit him and kill him, his blood is not invisible. you can have sex, blowjob ( Joburgs NPC spell ) and he can fuck you ( Joburgs NPC spell ) -------------------- Too bad that you can not ride and follow the Pilot ( would be nice for the Lovers horse rider delivery quests )
mem4ob4 Posted July 15, 2015 Author Posted July 15, 2015 *cough* this is the non-adult mod thread ----------------- Yvell: "I suppose this will not allow vanity cam to kick in while travelling? (the game'll consider PC in movement?)" You will still be able to hold 'R' and look around in vanity mode. The 'timeout' vanity rotation will not kick in though as you assume. ------------- Certain mods do have methods to exclude mod npcs if it ever becomes an issue. I have been looking into 'if the player is riding a horse' situation. The methods could actually be included in your mod fejeena. Mem
fejeena Posted July 15, 2015 Posted July 15, 2015 Again adult, so this time a Spoiler It is full Lovers "safe" The Pilot does not stalk. I set Joburg Settings to Lewdness 100 and Male stalk female to 5 ; and the Pilot continues on his way without stalk the Player. And a short Lovers Hooker test if Player walks the Pilot does not react and ask the Player for sex. And if other NPCs fuck (stalk) the Player the Pilot waits until everyone is finished before he moves further on.
mem4ob4 Posted July 16, 2015 Author Posted July 16, 2015 Good info fejeena, thanks. He uses an 'escort' package so any direct interruption of the player being able to move, he will wait for them. Combat being the only exception. Oh, just to note- He is marked essential and quest object. So he will continue with his duties afterwards if you are mean to him.
mem4ob4 Posted July 21, 2015 Author Posted July 21, 2015 You are welcome movomo. Hopefully this next week-end I will have some 'coding' time and see if we can have a horse taxi.
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