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Thoroughly confused how to get HDT collision during animations


lipplog

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Posted

All the guides say to only install the first option in XP32 Skeleton rig-map, the one without bbp. But of all the profiles I've created in Mod Organizer (Trebleen, Clams, Unified UNP), none result in the slightest of breast jiggles. How do I get collision without installing a BBP rig-map? 

Posted

Here, did you try installing the XPMS Extended Skeleton with all of its requirements? 

 

http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/

I have. Although when it comes to the Havok option of the install I'm selecting "Skeleton Rig Map" the top option. Should I be choosing the BBP or CBE or one of the others? 

 

EDIT: Never mind. I've gotten it to work with the trepleen body mod. Now it just a matter of selecting the best animations for breast collision.

Posted

 

Here, did you try installing the XPMS Extended Skeleton with all of its requirements? 

 

http://www.loverslab.com/files/file/676-xp32-maximum-skeleton-extended/

I have. Although when it comes to the Havok option of the install I'm selecting "Skeleton Rig Map" the top option. Should I be choosing the BBP or CBE or one of the others? 

 

EDIT: Never mind. I've gotten it to work with the trepleen body mod. Now it just a matter of selecting the best animations for breast collision.

 

 

The installer lists a whole bunch of extra options (BBE), (CBE) in a few combinations, but its only the first one that matters for HDT. Funny that the folder name in the archive is more clear than the installer's description. Anyway, I'm glad you fixed it :)

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