oaja Posted June 30, 2015 Posted June 30, 2015 So I recently got FO3 to work, even with mods, and New Vegas has always been good. Now my question is would I need to have clean FO3 and FONV to get TTW working? Would my FO3 mods work with TTW? Would my NV? Or would I have to use TTW specific mods? Is it worth it for me, someone who isn't as tech savvy as I think to try and figure this out?
Anatriax Posted June 30, 2015 Posted June 30, 2015 All of these questions are answered on the TTW FAQ page. Just Google "TTW FAQ"
Guest endgameaddiction Posted June 30, 2015 Posted June 30, 2015 You can have a heavily modded Fallout 3 and Fallout New Vegas and you can still install TTW with no problem. Your Fallout 3 mods will not work with TTW. All TTW does is copy all the original content from Fallout 3 (plugins, BSA and loose files) and makes adjustments and compresses the files again and puts them in your Fallout New Vegas game directory. This still leaves you to play Fallout 3 as usual. The only difference is, once you install TTW when ever you start a new game you will start on Fallout 3. You just need to have Fallout 3 GOTY to be able to install TTW.
Anatriax Posted June 30, 2015 Posted June 30, 2015 You can have a heavily modded Fallout 3 and Fallout New Vegas and you can still install TTW with no problem. Your Fallout 3 mods will not work with TTW. All TTW does is copy all the original content from Fallout 3 (plugins, BSA and loose files) and makes adjustments and compresses the files again and puts them in your Fallout New Vegas game directory. This still leaves you to play Fallout 3 as usual. The only difference is, once you install TTW when ever you start a new game you will start on Fallout 3. You just need to have Fallout 3 GOTY to be able to install TTW. There's an optional start plugin that is included with TTW (they fixed it recently) that lets you start either place. When I first got TTW a few months back it was bugged, but I rechecked, grabbed it again, and the alternate start is fixed now.
Arcturus7777 Posted July 1, 2015 Posted July 1, 2015 You need a unmodded fallout 3 with all the DLC's, and an unmodded fnv with all of its DLC's to do TTW. Then you follow the ttw install instructions, and get that working. Then what I did was check to see if there was a ttw version of the mods I wanted to install. If not most fnv will work as is. And the there are YouTube videos on how to convert fallout 3 mods to TTW yourself. I converted a few small ones. All this info is Google ttw and on the ttw website.
Anatriax Posted July 1, 2015 Posted July 1, 2015 You need a unmodded fallout 3 with all the DLC's, and an unmodded fnv with all of its DLC's to do TTW. Then you follow the ttw install instructions, and get that working. Then what I did was check to see if there was a ttw version of the mods I wanted to install. If not most fnv will work as is. And the there are YouTube videos on how to convert fallout 3 mods to TTW yourself. I converted a few small ones. All this info is Google ttw and on the ttw website. They don't have to be un-modded. The masterfiles just can't be cleaned. That's the only major thing that needs to be done. If you're using Mod Organizer (like you should be), and you don't clean your Master Files (like you SHOULDN'T be) you're fine. So: Use Mod Organizer. Have UNCLEANED ESM files for both F3 and FNV TTW install will go smooth as butter.
oaja Posted July 2, 2015 Author Posted July 2, 2015 Great thanks, was mainly thinking I'd try it soon and wanted to know if I need to do anything with those games. Thanks.
myuhinny Posted July 2, 2015 Posted July 2, 2015 So: Use FOMM. Have Ucleaned ESM files for both F3 and FNV TTW install will go smooth as butter.
Anatriax Posted July 2, 2015 Posted July 2, 2015 Not sure why everyone keeps saying to use FOMM. As far as I'm aware it doesn't have any additional features over MO (if you know how to use MO properly). I actually tried FOMM (Prideslayer's fork) and it was definitely better than NMM... but then again, I'm an MO freak. Where most people can't get Oblivion to work with it (and use either Wrye Bash or OBMM) I've been using MO for it for quite some time, with out really any issues.
myuhinny Posted July 2, 2015 Posted July 2, 2015 I will continue to use FOMM for fallout 3/NV OBMM for oblivion along with BOSS for both of them as well I have never had a problem with either one and NMM is only used for skyrim though it is a older version that never gets updated.
Anatriax Posted July 2, 2015 Posted July 2, 2015 I mean, to each their own of course. I just find it easier to learn and master one tool, instead of learning 3 different ones.
myuhinny Posted July 2, 2015 Posted July 2, 2015 Been using them way before MO ever came around see no point in switching to it since I already know how to use them.
LadyM Posted July 2, 2015 Posted July 2, 2015 Not sure why everyone keeps saying to use FOMM. As far as I'm aware it doesn't have any additional features over MO (if you know how to use MO properly). I actually tried FOMM (Prideslayer's fork) and it was definitely better than NMM... but then again, I'm an MO freak. Where most people can't get Oblivion to work with it (and use either Wrye Bash or OBMM) I've been using MO for it for quite some time, with out really any issues. I am a MO user myself. I run prideslayer's FOMM through my MO and installed TTW though that. Then I used my overwrite folder to make 2 new mods and archived the TTW files. I still leave it activated in FOMM but I could probably deactivate it now and it would work fine with the archive folders in place. I do think if I have to uninstall/reinstall for some unknown reason (my profiles are surprisingly stable) I will put TTW in without FOMM; instead I'll use my archives I created for this playthrough. Been using them way before MO ever came around see no point in switching to it since I already know how to use them. MO is incredible. I wouldn't have been able to run the mods I have without it. Remember, the actual game Data folder is virtually untouched. I truly mean virtual because MO creates virtual folders. Without it I'd still be on a learning curve with the sexout mods what works and what doesn't. But with MO I can put a mod in, run the game and if it fucks up, remove the mod and the game continues as before unless it's really huge like TTW then I have to troubleshot but troubleshooting is just so easy! And if it's really fucked up, I just delete the profile and make a new one. My game remains practically untouched. Only mods like the 4Gig, NVSE and ENB's mess with the game folder but that's about it.
Guest endgameaddiction Posted July 2, 2015 Posted July 2, 2015 Yep. There's that beauty of MO when you have a really bad mod installed or corrupt install and you don't have to go through the hassle of manually deleting all the files in each of the main folders. it's truly a life saver. I believe NMM is trying to do the same thing. I think they have a profile now? MO is truly the best thing that's ever happened thus far. FOMM is wonderful. No doubt about it. I've used it for a very very long time from the beginning of my days with Fallout 3 and it has done a fantastic job even though I still had the habit of manually installing most of my mods (which turns out to be the same because it goes directly to your data folder), but knowing that I can install and uninstall mods without leaving any files in the data folder is truly just amazing. Especially for Skyrim and all the scripts. And the great thing about that is that it doesn't actually overwrite any scripts. Like physically. If that makes sense. It just overwrites as in takes priority in the mod list of Mod Organizer and that is a +. Once you go MO, you'll never let go.
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