Kendo 2 Posted July 22, 2015 Posted July 22, 2015 Hey, Could you explain to me how to do the colours with tints in CK. I can't seem to figure it out. Also a tip for the next edition of your tutorial, which is great by the way, move the images to one side or something because it is kinda weird to read when they are in the middle of a paragraph. Cheers For general knowledge, colors are located under the Miscellaneous section of the Object Window under the listing ColorForm. All of the colors for tint masks, skin and hair are listed there. It is easy to add one; right click NEW and just do it. There are only three vaules (RGB) and there is the Select Color button to make life easy. When you're done give it an ID and a name you can recognize. Check the Playable box and OK. You now have your new color. To get a new color working for an NPC or the player it will need to be added to the Race under the Tinting tab. Each tint mask will have a set selection of colors; ColorAverage, RedTintLight, RedTintAverage, etc. To add a mask color not normally available to the race; (1) In the Race Object Window tick either ‘Editing’ male or female. Then look under Tint Layer and there will be a list of the available tint masks (SkinTone.dds, UpperEyeSocket.dds, etc) Select the one you want by clicking it once. (2) Look to the right and there will be a list named Presets that has the colors mentioned above. Scroll down to the bottom of the list and the last one will be either black or BrownTintDark. Right click it and ‘new’. (3) A pop up window will appear listing all colors. Select the one you want and it will appear in the Presets section. (4) Now you need to assign a value, located beneath the Preset section. The value will range from 0 to 1.00. (For reference on the value you should use, look at the other Presets already there. Most have a value in the range of 30-50.) Using the slider bar provided, set your value (do not type a value into the empty window, it will not apply). After setting the value on the bar click the Set button. That Gender now has the new tint color assigned. If you want both sexes to have it, you need to do the process again for that sex. (5) Back in the NPC’s Object Window under the tab Character Gen Parts your new color will be available under the Face Tint Layers and the Tint Layer you changed in the Race Window. (If you added a new purple to the UpperEyeSocket.dds that is where it will be.) (6) Follow CPU's tutorial from there on.
DareDemon666 Posted July 22, 2015 Author Posted July 22, 2015 cheers, i'll have a go at this in the morning
DareDemon666 Posted July 22, 2015 Author Posted July 22, 2015 Hey, Could you explain to me how to do the colours with tints in CK. I can't seem to figure it out. Also a tip for the next edition of your tutorial, which is great by the way, move the images to one side or something because it is kinda weird to read when they are in the middle of a paragraph. Cheers For general knowledge, colors are located under the Miscellaneous section of the Object Window under the listing ColorForm. All of the colors for tint masks, skin and hair are listed there. It is easy to add one; right click NEW and just do it. There are only three vaules (RGB) and there is the Select Color button to make life easy. When you're done give it an ID and a name you can recognize. Check the Playable box and OK. You now have your new color. To get a new color working for an NPC or the player it will need to be added to the Race under the Tinting tab. Each tint mask will have a set selection of colors; ColorAverage, RedTintLight, RedTintAverage, etc. To add a mask color not normally available to the race; (1) In the Race Object Window tick either ‘Editing’ male or female. Then look under Tint Layer and there will be a list of the available tint masks (SkinTone.dds, UpperEyeSocket.dds, etc) Select the one you want by clicking it once. (2) Look to the right and there will be a list named Presets that has the colors mentioned above. Scroll down to the bottom of the list and the last one will be either black or BrownTintDark. Right click it and ‘new’. (3) A pop up window will appear listing all colors. Select the one you want and it will appear in the Presets section. (4) Now you need to assign a value, located beneath the Preset section. The value will range from 0 to 1.00. (For reference on the value you should use, look at the other Presets already there. Most have a value in the range of 30-50.) Using the slider bar provided, set your value (do not type a value into the empty window, it will not apply). After setting the value on the bar click the Set button. That Gender now has the new tint color assigned. If you want both sexes to have it, you need to do the process again for that sex. (5) Back in the NPC’s Object Window under the tab Character Gen Parts your new color will be available under the Face Tint Layers and the Tint Layer you changed in the Race Window. (If you added a new purple to the UpperEyeSocket.dds that is where it will be.) (6) Follow CPU's tutorial from there on. I've given this a go but it hasn't changed anything, still cant get the lip colour to change at all no matter what I try. CPU's tutorial good though it is does not go into this matter (perhaps something to add in future?) so if you could help me out a bit more that'd be handy! I can provide some screen-captures if needs be.
Guest Posted July 22, 2015 Posted July 22, 2015 This part is not yet covered. Screenshots are not required. i know what are you asking for. I will do something this week-end.
Kendo 2 Posted July 22, 2015 Posted July 22, 2015 Lips huh? Are you using player-made lip masks or the vanilla ones?
Kendo 2 Posted July 22, 2015 Posted July 22, 2015 Try this one: femaleheadnord_lips.rar The file path is Data\textures\actors\character\character assets\tintmasks I made that one so I know it works.
DareDemon666 Posted July 22, 2015 Author Posted July 22, 2015 That's fixed it, cheers! I think perhaps I missed out a step
Kendo 2 Posted July 22, 2015 Posted July 22, 2015 The one you had installed previously was probably the wrong size (larger than 256x256) or it had more layers than just the draw surface. Glad things worked out for you.
DareDemon666 Posted July 23, 2015 Author Posted July 23, 2015 Ok new day new problem, I seem to do something wrong every step... I have added a new body to use and followed your tutorial however when I preview the body does not show unless an armour is equipped. I have tried using custom textures as well as the default ones and all the parts are set up exactly as in the tutorial. Any ideas as to what has gone wrong?
Kendo 2 Posted July 23, 2015 Posted July 23, 2015 Look at the armor addons you made for the body skin. Be sure the playable races and their vampire variants are checked.
DareDemon666 Posted July 23, 2015 Author Posted July 23, 2015 they all seem to be checked. i have NordRace selected in the Race drop down and all the other playable races are highlighted in blue in the 'additional races' list.
Kendo 2 Posted July 23, 2015 Posted July 23, 2015 Okay, then it might be a Biped Oject slot issue. In nifscope the appropriate BSDismemberSkinInstances are: Body 32 Hands 33 Feet 37 In the CK Body 32, 34, 35, 36, 38 Hands 33 Feet 37 You'll need to compare them in both the CK and Nifscope to ensure they match what I have here.
DareDemon666 Posted July 23, 2015 Author Posted July 23, 2015 I have loaded up the custom body in nifskope and i cannot see an instance listing for body hands or feet let alone the correct numbers for them. I may have opened the wrong file(s) or i might not be looking at the right thing? Everything is fine in CK though
Kendo 2 Posted July 23, 2015 Posted July 23, 2015 Look for BSDismemberSkinInstance What's underlined in red is the Biped Object slot used in te CK.
DareDemon666 Posted July 23, 2015 Author Posted July 23, 2015 The values are listed as: SBP_32_Body, SBP_33_Hands and SBP_37_Feet. So everything seems to be fine there
Kendo 2 Posted July 23, 2015 Posted July 23, 2015 Okay. You've successfully stumped me. You've followed the turtorial and Khris Kringle'd checked the list twice. I'm perturbed with you for asking for shit I can't fix and with myself for not knowing how to fix it. *limps off to Tarzan's modder-elephant grave yard to die* Someone knows the goddamned answer..it just ain't me.
DareDemon666 Posted July 23, 2015 Author Posted July 23, 2015 Aye, Skyrim be a finicky beast. Well thanks for trying anyway, perhaps CPU can help. Not a major issue but frustrating all the same! I will download a new skin texture and see if that changes anything, worth a shot right.
DareDemon666 Posted July 24, 2015 Author Posted July 24, 2015 Ok so I downloaded and installed a new texture (called "Fair Skin" if I remember correctly) and tested in game to make sure all was working and the textures show up fine on my player character and NPCs as far as I can tell, however it has not fixed the issue. My custom NPC's body is not visible when its not wearing any clothes.
Guest Posted July 24, 2015 Posted July 24, 2015 Do a couple of tests in CK. Remove all outfit and armors from your NPC. Do a preview (usually you should see the body no matter what) Then edit the NPC, and check the "preview" flag to the bottom. If the first is working but the second is not then you have a NIF problem or a bad body slot selected.
DareDemon666 Posted July 24, 2015 Author Posted July 24, 2015 I'm not quite sure I understand that. I edited the NPC, removed everything from the inventory and default/sleep outfits are set to 'NONE'. then I clicked the preview full box and all i can see is the head and hair, everything below the neck is not there. I'm not sure that I've done the first step though. You say do a preview but what exactly do you mean?
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