lukaslunt Posted March 22, 2012 Author Posted March 22, 2012 Did you download the latest version of SexoutNGplugins? This version does not work and the previous one no longer necessarily I do not see any animation or how the rest. Once the game works and I might even offer something for the forum if someone helps me. Do you have a Hotmail address. Contact me by MP
Chase Roxand Posted March 22, 2012 Posted March 22, 2012 what if we just put a file up with all the ESPs? you wouldn't have to surf the lab for mods and if you didn't want one you could just not put the ESP in. it would be simple too because if a mod was updated you would just need to update the files in the archive. one big mod is not the answer' date=' one big collection of the smaller ones is. [/quote'] That was the purpose of this topic. However, since only Tregarin could edit it, the topic had a tendency to get outdated. Updates around here can rapid at times, and not knowing that there's a new version can mean you're running a buggy plugin. Even though there are several people working on Sexout plugins, that doesn't make it organized, stable, or easy. Any simple download hub or AIO package is going to be very problematic. The first priority is compatibility. No conflicts or bugs between mods. Next is playing styles or recommended mod combinations' date=' then its putting it all on a zip file or exe. I remember lovers on oblivion originally very buggy and incompatible. This would be Quality Assurance and very important if the project is to gain popularity [/quote'] No, the last priority is compatibility. Developing "compatibility" in TES/Fallout is building a foundation out of twigs. You can try all you want to build safeguards, but one moderately large error will bring an entire mod down. Not only that, but with so many mods available, it's impossible to list exactly what does and doesn't work. And even if you do come up with a compatibility list, that all goes out the window once you update something or add a new mod. Every modded install is unique and will have its own set of problems. And Lovers is still very buggy and incompatible. The only reason why an AIO is okay for it now is because development of the core plugins in dead. You guys need to listen. We are the ones makes the mods. We are the ones who know how this stuff works. When we say "this won't work", it's because we know that it won't work. I have no problem with you having opinions and suggestions, but unless you have worked with the GECK or have developed free content before, you don't have the perspective to understand why this is a horrible, ineffective idea.
PIPBoy Posted March 22, 2012 Posted March 22, 2012 No, the last priority is compatibility. Developing "compatibility" in TES/Fallout is building a foundation out of twigs. You can try all you want to build safeguards, but one moderately large error will bring an entire mod down. Not only that, but with so many mods available, it's impossible to list exactly what does and doesn't work. And even if you do come up with a compatibility list, that all goes out the window once you update something or add a new mod. Every modded install is unique and will have its own set of problems. That is why it should be a stable release, you don't add anything until the next stable release is tested. This is not for people here, but for people of say Nexus or Tes forums, that don't have time to do research. I have no problem with you having opinions and suggestions, but unless you have worked with the GECK or have developed free content before, you don't have the perspective to understand why this is a horrible, ineffective idea. Don't worry its just a suggestion, I am returning to New Vegas and wanted a big mod to start with but will have to dive in, I am familiar with the GECK and understand its scripting fickleness but that is what we have.
lukaslunt Posted March 22, 2012 Author Posted March 22, 2012 I just suggest an idea for a game that works with most plugin possible. The purpose of this Sexout is to propose several extensions, if after all the mods done none is compatible with other forum that no longer serve to nothing because no one will download the content. For me the latest version of SexoutNG fact that I no longer animated. No way to have the previous version. I evoler after me in creating a big mod by creating a single file but not a zip file with all the plugins enabled site and all information that we pourrion instalation to several language (not bad idea ) after I ask to be just listen and find someone ready for this project.
Chase Roxand Posted March 22, 2012 Posted March 22, 2012 Meh, being the crotchety young man is no fun... That is why it should be a stable release' date=' you don't add anything until the next stable release is tested. [/quote'] Unfortunately, most of the plugins are unstable. And I don't mean "unstable" in the "shit's going to crash on its own" sense. Rather, that the slightest incompatibility or unexpected player action can ruin entire scripts. This is not for people here' date=' but for people of say Nexus or Tes forums, that don't have time to do research. [/quote'] You do realize that LoversLab exists because these mods are not welcome on the mainstream forums, right? By visiting here, you're forfeiting the advantages of large communities. We don't have the resources to stabilize mods, making them compatible, and manage releases. Prideslayer is pretty good at it, but he's the exception. In general, it's just a few people doing what they can in their free time. A few, helpful members do QA and the developers do their best to fix things while still working on the fun parts. Getting things stable and compatible enough for an AIO package means a lot of time and coordination that frankly isn't going to happen. And if users go ahead and make a package on their own, that means people asking about problems that will likely be fixed in an update. And like I said, once you update, your carefully-crafted house of cards collapses. For me the latest version of SexoutNG fact that I no longer animated. No way to have the previous version. Then you didn't follow the instructions correctly. Either you don't have NVSE, NVSE Extender v5, and/or the animation files, or you have another mod that's breaking it.
lukaslunt Posted March 22, 2012 Author Posted March 22, 2012 Or you install the extension? because still nothing. I only install and Sexout.esm commonressourses and SexoutSex
Chase Roxand Posted March 22, 2012 Posted March 22, 2012 Extract this to \fallout new vegas\Data\nvse\plugins. If you don't have the "nvse" and "plugins" folders, make them.
lukaslunt Posted March 22, 2012 Author Posted March 22, 2012 Ok it works. What plugins are prohibited by the last update SexoutNG
Chase Roxand Posted March 22, 2012 Posted March 22, 2012 I don't understand. You can use every Sexout plugin with SexoutNG. SexoutRapers/BrutalRapers is probably the worst one to use, but that's because of how it works.
Klamath Posted March 22, 2012 Posted March 22, 2012 Meh' date=' being the crotchety young man is no fun... [/quote'] Just think to yourself "Those damn kids are on my lawn" and you'll soon get into it
lukaslunt Posted March 22, 2012 Author Posted March 22, 2012 I don't understand. You can use every Sexout plugin with SexoutNG. SexoutRapers/BrutalRapers is probably the worst one to use' date=' but that's because of how it works. [/quote'] You agree to give me the list of plugins you use?
nightmare08 Posted March 22, 2012 Posted March 22, 2012 to all you people that create these awesome mods, im sorry for the stupidity of some people... to all you people that dont take the hint: this isnt going to happen unless you do it yourself. I would much rather have new content than everyone worried about putting them in to an AIO zip file. I have never had ANY incompatabilities with any of these sexout mods, so you guys must have some disontinued mod thats a year old. and really, theres only two pages on the downloads thread, and the active mods are always on the first half a page, so is it really that hard to download the ones you want? Also, if you do create an AIO package, based on the list you made, your gonna fill it with discontinued, unwanted mods that will clutter everyones data file. In addition, somebody's going to have to update it, and that could get hectic It might not seem like it, but im sure that these people are grateful for the mods you provided for us, even if all they do is complain when they cant seem to read instructions, or find the technical support threads... @lukaslunt, tu n'as pas des problemes quand tu utilise tout les mods. Les mods actifs sont sur le premiere page, et ils n'ont pas les problemes compatibilité, mais Sexout rapers peut avoir les problemes
ChancellorKremlin Posted March 22, 2012 Posted March 22, 2012 to all you people that create these awesome mods' date=' im sorry for the stupidity of some people... to all you people that dont take the hint: this isnt going to happen unless you do it yourself. I would much rather have new content than everyone worried about putting them in to an AIO zip file. I have never had ANY incompatabilities with any of these sexout mods, so you guys must have some disontinued mod thats a year old. and really, theres only two pages on the downloads thread, and the active mods are always on the first half a page, so is it really that hard to download the ones you want? Also, if you do create an AIO package, based on the list you made, your gonna fill it with discontinued, unwanted mods that will clutter everyones data file. In addition, somebody's going to have to update it, and that could get hectic It might not seem like it, but im sure that these people are grateful for the mods you provided for us, even if all they do is complain when they cant seem to read instructions, or find the technical support threads... @lukaslunt, tu n'as pas des problemes quand tu utilise tout les mods. Les mods actifs sont sur le premiere page, et ils n'ont pas les problemes compatibilité, mais Sexout rapers peut avoir les problemes [/quote'] Thank you!
sen4mi Posted March 22, 2012 Posted March 22, 2012 I understand that sharing in a single mod creates a single piece is hard' date=' but we pourrion creates a ZIP file with all the plugin after having tested their compatibility to provide a detailed version of a way that everyone can have the game without looking for hours on the forum. [/quote'] Actually, there are some mods with some very good work in them that I do not use because that good work is combined with other work that causes problems for me. Meanwhile, I think that the work you are describing would be better approached like this: First, you make a list of all of those items that are needed. Not just their names. You need the urls. And when you have places where you download multiple files from the same url you need to specifically identify which files are needed. Second, you also need to keep track of which parts of archives which are being downloaded need to be discarded or not used. Third, you should turn it into a checklist. And then you should post that checklist with every link and every specific step documented. You are doing to need this information anyways, before you could even think about a zip file if you want that zip file to work. Anyways, once you have this, then you can go back over the various references that you used to build your list, and you start studying the options. And, with that you can write clear descriptions about how to achieve those options. If you can get all of this information into one place, and keep it up to date, it would be totally useful to everyone and everyone would thank you. So... then... after you have this information all in one place and the documentation is clear, then it might be interesting to discuss the issues having to do with putting together big zip files.
Halstrom Posted March 23, 2012 Posted March 23, 2012 Putting all the stable downloads in one thread has to be done carefully so that people can add new updates easily or someone has to take responsibility for maintaining the list. One issue with all the uploads in a list is some people tend to just click every download link they see before reading what they are downloading or what installiation requirements there are. I've been there done it, install 20 new mods, hit the FalloutNV button and CTD, then you have customer support issues as to which mod isn't installed right or is incompatible with what, what's crashing my game? Personally I don't leave too old versions of my mods up because when I get people reporting issues that I had fixed 2 updates later than the version they are running, I don't know what version they are having problems with. It is a lot of work at times to keep backwards compatibility, sometimes to advance to new better stuff we just have to break older things and forget about them.
lukaslunt Posted March 23, 2012 Author Posted March 23, 2012 Thank you to everyone who has answered this forum. I understand that the creation of a Big Mod can not be currently relevant because most mods are still under construction. (Maybe one day will it be possible). My second proposal is the translation of mods what do you think? Although many members of the forum must be English or American, I think some French, German, Spanish and Japanese would be interested in the translation of mods in their language. Modders what do you think? The translation of mods is easy?
Halstrom Posted March 23, 2012 Posted March 23, 2012 Thank you to everyone who has answered this forum. I understand that the creation of a Big Mod can not be currently relevant because most mods are still under construction. (Maybe one day will it be possible). My second proposal is the translation of mods what do you think? Although many members of the forum must be English or American' date=' I think some French, German, Spanish and Japanese would be interested in the translation of mods in their language. Modders what do you think? The translation of mods is easy?[/quote'] Generally it's probably one of the easiest things to do, as long as the person doing it is fluent in multiple languages of course It's just a matter of opening up GECK in many mods and jus going through all the messages list translating them, just watch that you don't change any variable calls (%3.2f etc). I have no problem with anyone translating my mods into any language they like, except Elven, here's just too may elves about for my liking
lukaslunt Posted March 23, 2012 Author Posted March 23, 2012 For the translation if it's possible to mod in several languages in a single update that will be very good. After we have to find someone who will accept to translate phrases in various languages for the modder can put them in their mods. I propose to translate your sentence into French (My English is not exelent but I speak perfect French so I could easily translate consistently.
Trinar Posted March 23, 2012 Posted March 23, 2012 Well, even if somebody would translate all mods into german for me, I would still stick with the english version (playing NV in english language anyway). Just because many jokes intended by the author are simply lost in translation.
lukaslunt Posted March 23, 2012 Author Posted March 23, 2012 Yes it is safe but your games seem less alive than when you play in your language.
Guest Loogie Posted March 23, 2012 Posted March 23, 2012 Anybody is free to translate any mod I created into any language they like. You don't need to ask permission, but I'd appreciate knowing that you're doing it to feed my enormous ego.
lukaslunt Posted March 23, 2012 Author Posted March 23, 2012 In fact I do not know how to translate a mod so the imedia I can not offer a translation of sentence writing and not on the mod. If someone learns to use a program I would be delighted to offer the French but I'm not very good at software.
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