Kaz Aanh Posted June 12, 2015 Posted June 12, 2015 Can someone explain me please what causes this bug? A weird shadowing over the mesh when I try to weld verticles, I've experienced this bug before few times when porting some stuff but I managed to fix it by exporting to obj then importing back again. But this time it doesn't want to leave me alone. How I can fix it? This is how the model looks without welding, yeah its too blocky and I want to get rid of that by welding these disconnected vertices. Texture appears correctly Pretty please.
Vioxsis Posted June 12, 2015 Posted June 12, 2015 There are 2 planes back to back when you welded it you welded 2 vertexes that where facing opposite ways, and max just picked one as the dominant one and had the normal face that way. Has adding a smooth group had no affect? Have you tried unifying the normals? Is there any reason to weld?
Kaz Aanh Posted June 12, 2015 Author Posted June 12, 2015 There are 2 planes back to back when you welded it you welded 2 vertexes that where facing opposite ways, and max just picked one as the dominant one and had the normal face that way. Has adding a smooth group had no affect? Have you tried unifying the normals? Is there any reason to weld? Alright. I flipped polygons and smoothing groups is working now. Since its a hair I don't really need to weld them but when I try shadows are still appearing on top of the mesh. Afaik armours needs a welded verticles otherwise weight slider might not work. Thanks very much for help.
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