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[3dsmax] I'm Weldin' this hair


Kaz Aanh

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Can someone explain me please what causes this bug? A weird shadowing over the mesh when I try to weld verticles,

I've experienced this bug before few times when porting some stuff but I managed to fix it by exporting to obj then importing back again.

 

But this time it doesn't want to leave me alone.

 

How I can fix it?

 

 

 

4f65msi.png

 

 

 

This is how the model looks without welding, yeah its too blocky and I want to get rid of that by welding these disconnected vertices.

 

 

 

Texture appears correctly

 

1Iqyb9y.png

 

 

 

Pretty please.

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There are 2 planes back to back when you welded it you welded 2 vertexes that where facing opposite ways, and max just picked one as the dominant one and had the normal face that way.

 

Has adding a smooth group had no affect? Have you tried unifying the normals?

Is there any reason to weld?

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There are 2 planes back to back when you welded it you welded 2 vertexes that where facing opposite ways, and max just picked one as the dominant one and had the normal face that way.

 

Has adding a smooth group had no affect? Have you tried unifying the normals?

Is there any reason to weld?

 

Alright.

 

I flipped polygons and smoothing groups is working now.

Since its a hair I don't really need to weld them but when I try shadows are still appearing on top of the mesh.

 

Afaik armours needs a welded verticles otherwise weight slider might not work.

 

 

 

gLS9cK8.png

 

 

 

Thanks very much for help.

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