Kaz Aanh Posted June 12, 2015 Share Posted June 12, 2015 Can someone explain me please what causes this bug? A weird shadowing over the mesh when I try to weld verticles, I've experienced this bug before few times when porting some stuff but I managed to fix it by exporting to obj then importing back again. But this time it doesn't want to leave me alone. How I can fix it? This is how the model looks without welding, yeah its too blocky and I want to get rid of that by welding these disconnected vertices. Texture appears correctly Pretty please. Link to comment
Vioxsis Posted June 12, 2015 Share Posted June 12, 2015 There are 2 planes back to back when you welded it you welded 2 vertexes that where facing opposite ways, and max just picked one as the dominant one and had the normal face that way. Has adding a smooth group had no affect? Have you tried unifying the normals? Is there any reason to weld? Link to comment
Kaz Aanh Posted June 12, 2015 Author Share Posted June 12, 2015 There are 2 planes back to back when you welded it you welded 2 vertexes that where facing opposite ways, and max just picked one as the dominant one and had the normal face that way. Has adding a smooth group had no affect? Have you tried unifying the normals? Is there any reason to weld? Alright. I flipped polygons and smoothing groups is working now. Since its a hair I don't really need to weld them but when I try shadows are still appearing on top of the mesh. Afaik armours needs a welded verticles otherwise weight slider might not work. Thanks very much for help. Link to comment
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