dreifast Posted June 3, 2015 Share Posted June 3, 2015 Is there any way to make this two work together ? Link to comment
movomo Posted June 3, 2015 Share Posted June 3, 2015 You don't need to make them work together. They just work together. One annoyance of U3P though, is that its crosshair is fucked up and might fuck up some animations too. You have somewhat (but not entirely) better choice than using U3P. You can instead use Enhanced First Person Camera and set it up to work similarly to U3P. It doesn't replace skeleton so it should be compatible with other mods. That is, if you prefer close combat you can live with U3P, but if you want to do ranged then Enhanced Camera will be better. Link to comment
dreifast Posted June 4, 2015 Author Share Posted June 4, 2015 So i can view my character in a gears of war type of view with Enhanced First Person Camera ? that would be cool. Also the moment i replaced the U3P skeleton with the Universal one i had two extra hands on my body and first person mode (or U3P mode) didn't work, the camera was all wierd. Or do you by chance mean that U3P uses the universal skeleton ? Link to comment
movomo Posted June 4, 2015 Share Posted June 4, 2015 Hmm,.. I don't know, I never used U3P for too long, so I might be wrong about that. I did not experience such weird extra hands issue or U3P mode not working issue. My current setup is with Enhanced Camera (sorry, I can't access my desktop right now, my .ini file is there). By the way, if you do have Enhanced Camera installed now, U3P will not work. It's a bit difficult to describe... but you will see the problem of using Enchanced Camera mod for your purpose when you try it. It's quite simple to set up, but there is a problem, your character might look like as if floating in the air, not walking on the ground. On the other hand, crosshair is accurate, that was a huge plus for me. I also have modified my hud reticle .xml file to my liking so it uses U3P's crosshair icon and conforms to Darn UI well. Link to comment
DeadSomething Posted June 4, 2015 Share Posted June 4, 2015 erm... i tried U3P once - i even made it BBB compatible, but it was way too glitchy and when i wanted to deinstall it, everything was fucked up. so i reinstalled the whole game and went with enhanced camera, which is pretty much bug free. Link to comment
dreifast Posted June 4, 2015 Author Share Posted June 4, 2015 I see thank you for your help i'll try that . Link to comment
Jack of All Trades Posted June 5, 2015 Share Posted June 5, 2015 I remember uninstalling U3P once, all I had to do was reinstall my previous skeleton and everything worked fine afterwards. Honestly though when I first installed U3P mode I thought it was going to replace 3rd person mode, not 1st. Which is what led me to uninstall it. Link to comment
movomo Posted June 5, 2015 Share Posted June 5, 2015 Here, my enhanced camera ini. [Main] ; Enables a visible body when in first person bEnableFirstPersonBody=1 ; Enables the head bob when in first person ; Note: This overrides the camera position and may not be as compatible with some animations bEnableHeadBob=1 ; Enables arms on the first person body when your weapons are sheathed bVisibleArmsWeaponSheathed=1 ; Allows you to hide the shield on visible arms to prevent some camera clipping bHideShieldWeaponSheathed=1 ; Enables first person during events where the game normally switches to third person bFirstPersonSitting=1 bFirstPersonKnockout=1 bFirstPersonDeath=1 ; Enables first person for mods that switch to third person to play animations bFirstPersonModAnim=1 ; Allows the camera to rotate during sitting/knockout animations bFirstPersonAnimCameraRotation=1 ; Prevents the chase cam distance from being reset during forced third person animations bPreventChaseCamDistanceReset=1 ; Sets the minimum distance of the chase cam during forced third person animations fVanityModeForceDefaultOverride=100.0 ; Sets the maximum angle you can look down while sitting/horseback ; Valid values between 0 to 90, Game Default: 40 fSittingMaxLookingDownOverride=70.0 fMountedMaxLookingDownOverride=40.0 ; Sets camera position relative to the head node ; fCameraPosX=0.0 ; fCameraPosY=14.0 ; fCameraPosZ=6.0 fCameraPosX=40.0 fCameraPosY=-60.0 fCameraPosZ=0.0 ; Positions the camera during horse mount/dismount and vampire feed animations fHorseMountCameraPosY=6.0 fVampireFeedCameraPosY=6.0 ; Moves the player up to prevent seeing underground when dead or knocked out fCameraZOffset=12.0 ; Repositions the player during the vampire feed animation to prevent clipping fVampireFeedXYOffset=-16.0 fVampireFeedZOffset=10.0 ; Enables the head node to make hair visible when in first person bEnableHeadFirstPerson=1 ; Enables a visible body while riding a horse in first person bHorseFirstPersonBody=1 ; Enables experimental third person arms when in first person bUseThirdPersonArms=1 bRotateThirdPersonArms=1 And my modified menu file that uses U3P icon. Basically this is a mix of Darn UI, ObXP, U3P reticle file. hud_reticle.xml Link to comment
dreifast Posted June 6, 2015 Author Share Posted June 6, 2015 ^Thanks i'll try it out XD. Link to comment
Filemina Posted June 7, 2015 Share Posted June 7, 2015 If you like Morrowind's Camera style, you can always get Chase Camera. I use it, with no interference with other mods and animations. Link to comment
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