lkl Posted May 26, 2015 Posted May 26, 2015 Old Error Happens whenever I enter Forts, Ruins or ... Barrows(?) This only happens whenever my followers load up or enter in those areas though. New Error Welp...I just after a few days of removing mods with heavy scripts. Just some or a few. I seem to have resolved my issue going inside. NOW!...I keep crashing whenever I go OUTSIDE. New Load Order • 00 Skyrim.esm • 01 Update.esm • 02 Unofficial Skyrim Patch.esp [Version 2.1.1] • 03 Dawnguard.esm • 04 Unofficial Dawnguard Patch.esp [Version 2.1.1] • 05 HearthFires.esm • 06 Unofficial Hearthfire Patch.esp [Version 2.1.1] • 07 Dragonborn.esm • 08 Unofficial Dragonborn Patch.esp [Version 2.1.1] • 09 Skyrim Project Optimization - Full Version.esm • 0A Falskaar.esm • 0B ApachiiHairFemales.esm • 0C hdtHighHeel.esm • 0D ApachiiHair.esm • 0E SexLab.esm [Version 1.59b] • 0F Devious Devices - Assets.esm [Version 2.8.3] • 10 SexLabAroused.esm • 11 Schlongs of Skyrim - Core.esm • 12 SGHairPackBase.esm • 13 SkyTEST-RealisticAnimals&Predators.esm • 14 Lanterns Of Skyrim - All In One - Main.esm • 15 fox_shop.esm • 16 ZaZAnimationPack.esm • 17 Devious Devices - Integration.esm • 18 JackGaPub.esm • 19 daymoyl.esm • 1A Devious Devices - Expansion.esm • 1B RaceCompatibility.esm • 1C wyrmstooth.esp [Version 1.14] • 1D Headtracking.esp • 1E AZS03SexLabHdtHighHeels.esp • 1F zxCircleSword.esp • 20 rrhair.esp • 21 crimeenchanced.esp • 22 UIExtensions.esp • 23 AddItemMenu.esp • 24 exhaustion.esp • 25 Followers_StealthKills.esp • 26 MIDFollowMeCloser.esp • 27 15xSneakDamage.esp • 28 GreenWaterFix_v2withDawnguard.esp • 29 dD-No Spinning Death Animation.esp • 2A IcyV Crystalia.esp • 2B AncientTonguesGreatSword.esp • 2C nightshade_armor.esp • 2D AMatterOfTime.esp [Version 2.00] • 2E Elucidator.esp • 2F dwbp.esp • 30 Lanterns Of Skyrim - All In One - for Pure Weather.esp • 31 ArrowsNoGravity_Fast.esp • 32 dD - Enhanced Blood Main.esp • 33 00FacialExpressions.esp • 34 wyrmstoothtravelcrashhotfix.esp • 35 draugrEnglishOnly.esp • 36 lilithsthorn.esp • 37 Dual Wield Parrying_SKSE.esp • 38 No NPC Greetings.esp • 39 duskguardamulet.esp • 3A HitStop.esp • ++ EnchantPowerX15.esp • 3B Improved Combat Sounds v2.2.esp • 3C dD - Realistic Ragdoll Force - Realistic.esp • 3D Faraam Set.esp • 3E RaceMenuPlugin.esp • ++ Tiwa44_Minidresses.esp • 3F MovementandStaminaOverhaul.esp • 40 DeadlyCombat.esp • 41 MikanEyes All in one.esp • 42 EnhancedCharacterEdit.esp • 43 HDT Capes.esp • 44 FasterHorses_Sprint_x1_5.esp • 45 Athletic Jump.esp • 46 smarter combat ai.esp • 47 dD-Larger Splatter Size.esp • 48 SkyrimSpeeds.esp • 49 Immersive detection of NPC.esp • 4A ImmersiveFP.esp • 4B ImmersiveLoversComfort.esp • 4C performance tree.esp • 4D KS Hairdo's.esp • 4E LoversVictim.esp • 4F SOS - VectorPlexus Regular Addon.esp • 50 Wahuku.esp • 51 MPAB.esp • 52 glimmer.esp • 53 NpcHavokHit.esp • 54 Player Size Adjuster.esp • 55 ZaZHDTWorkshop.esp • 56 RaceMenu.esp • 57 Schlongs of Skyrim.esp • 58 SGHairPackAIO.esp • 59 Skill Config.esp • 5A Skyrim Radioactive.esp • 5B performance rocks.esp • 5C Bishop.esp • 5D SCO Summer Edition.esp [Version 1.2] • 5E skyrim performance animation.esp • 5F skyrim performance underwater grass.esp • 60 SkyRe_Main.esp • 61 3DNPC.esp [Version 3.09] • 62 RealisticWaterTwo.esp • 63 Extreme amount of enchantments.esp • 64 Invisibility Eyes Fix.esp • 65 third era - dwemer.esp [Version 1.1a] • 66 WiS IV - AI & Spells for NPC - No Knockdown.esp • 67 UltrapowerFusRoDah.esp • 68 Skyrim Immersive Creatures.esp [Version v6.5.2a] • 69 SkyTEST-RealisticAnimals&Predators.esp • 6A BrighterTorchesBiggerMagelight.esp • 6B Deadly Torches - Everlasting with High Damage.esp • 6C WezFollower.esp • 6D Pureweather.esp • 6E Rebirth Monster.esp • 6F OBIS.esp • 70 OBISDB.esp • 71 SkyRe_Main_Fix.esp • 72 Civil War Overhaul.esp • 73 BetterQuestObjectives.esp [Version 1.5.2] • 74 Better Stealth AI for Followers.esp • 75 AmazingFollowerTweaks.esp • 76 Mystical Illumination.esp • 77 Remove Interior Fog V2 - Full Version.esp • 78 selador.esp • 79 Facelight.esp • 7A Path of Shadows.esp • 7B OBIS DG Faction Patch.esp • 7C RealisticNeedsandDiseases.esp • 7D Purewaters.esp • 7E RND_Dawnguard-Patch.esp • ++ Skyrim Unlimited Rings And Amulets.esp • 7F Skyrim Immersive Creatures - DLC2.esp [Version v6.5.2a] • 80 dD-DG-DB-Immersive Creatures EBT Patch.esp • 81 SkyUI.esp • 82 Customizable Camera.esp • 83 Dual Sheath Redux.esp • 84 Speed booster.esp • 85 DeadlyCombat_GiantsAIFix.esp • 86 AncientBladeWeapons.esp • 87 lilithssickle.esp • ++ Tiwa44_Minidresses_Dragonborn.esp • 88 TKDodge.esp • 89 VioLens.esp [Version 2.0] • ++ WiS IV - Realistic Combat - No Cooldown.esp • 8A CombatDramaOverhaul.esp • 8B Wahuku03.esp • 8C Watercolor_for_ENB_RWT_RND.esp • 8D WetandCold.esp • 8E When Vampires Attack.esp [Version 2.0.5] • 8F zxPulleysButterfly.esp • 90 zbf2.esp • 91 zxDarkFallingGrave.esp • 92 zxMaximumDrive.esp • 93 zxRapidSlash.esp • 94 zxRhoAias.esp • 95 zxUBWRe.esp • 96 SoS - The Dungeons.esp [Version 1.23] • 97 ApotheusLightArmor_by_GuitunScarfin.esp • 98 JiGuardDiversity.esp • 99 High Level Enemies - SIC.esp [Version 1.6a] • 9A Rebirth Monster - SIC Patch.esp [Version v1] • 9B High Level Enemies - SIC Falskaar.esp [Version 1.6a] • 9C SkyRe_EncounterZones.esp • 9D Populated Dungeons Caves Ruins for USKP.esp • 9E Run For Your Lives.esp [Version 2.0.5] • 9F Immersive Patrols Merged All.esp • A0 TorchesForSkyrim.esp • A1 FS_UltimateAssortment.esp • A2 RND_USKP-Patch.esp • A3 Populated Forts Towers Places.esp • A4 SCO Summer Edition - Pure Weather Patch.esp • A5 RemoveExteriorFog.esp • A6 RevampedExteriorFog.esp • A7 Populated Lands Roads Paths.esp • A8 LeafRest OnePiece.esp • A9 Shout-tastic_no CD.esp • AA Cute Serana.esp • AB SniperBowPack.esp • AC two_handed_rebalance.esp • AD Shars Perks - UnarmoredV1-4.esp • AE Deviously Cursed Loot.esp • AF Woodcutter's Wife.esp • B0 SexLabSkoomaWhore.esp • B1 JackGaMonsterAddon.esp • ++ WiS IV.esp • B2 PCEA DG n DB DLC for SkyRe_Races.esp • B3 RND_HearthFires-Patch.esp • B4 SkyRe_Races.esp • B5 CMO - Complete Male Overhaul.esp • B6 SexLab_Dialogues.esp • B7 Drinking Fountains of Skyrim.esp • B8 ArachnaphobiaExpansion.esp • B9 SkyRe_EnemyAI.esp • BA kankaraya.esp • BB RealisticWaterTwo - Dragonborn.esp • BC betterwinterhold.esp • BD Immersive Dragonborn.esp • BE RND_Dragonborn-Patch.esp • BF RND_DrinkingFountains-Patch.esp • C0 Sneak Tools.esp • C1 Immersive Travelers.esp • C2 TearofAbyss.esp • C3 Immersive Patrols.esp • C4 Immersive Mercenaries.esp • C5 Dead Body Collision.esp • C6 BTRH_Tomoe.esp • C7 extended encounters.esp • C8 Immersive Dawnguard.esp • C9 FoxMerged.esp • CA SamuraiBlades.esp • CB garm_jr_companion.esp • CC Osare Culort Outfit.esp • CD Poet.esp • CE fox_shopBlood.esp • CF Heeled Collection.esp • D0 RealisticWaterTwo - Dawnguard.esp • D1 Solar's Portable Crafting.esp • D2 Devious Deviants.esp • D3 zxWhirlWind.esp • D4 zzEstrus.esp • D5 [MPX] NPC Gender Race Heights +Dawnguard.esp • D6 Natasha v1.esp • D7 SkyRe_Races_Fix.esp • D8 Immersive Brigands.esp • D9 Equipping Overhaul.esp • DA Hermit.esp • DB zxSlow Time.esp • DC Lovergirl Race.esp • DD CharacterMakingExtender.esp • DE SkyRe_Combat.esp • DF ribeable-broom.esp • E0 Nephilim.esp • E1 frostyfrost.esp • E2 raven witch armor.esp • E3 UnlimitedChargesBook.esp • E4 contractor armor.esp • E5 wyrmstoothmapmarkerhotfix.esp • E6 TheEyesOfBeauty.esp [Version 9] • E7 _YoungHuman.esp • E8 BetterQuestObjectives-AFTPatch.esp • E9 BetterQuestObjectives-SkyRePatch.esp • EA RaceCompatibilityUSKPOverride.esp • EB USKP Patcher for RaceCompatibility.esp • EC [KijikoHair_MalePack].esp • ED yurica_kimono.esp • EE Northgirl.esp • EF Alternate Start - Live Another Life.esp [Version 2.5.5] • F0 BetterQuestObjectives-AlternateStartPatch.esp • F1 Bashed Patch, 0.esp • F2 ReProccer.esp • F3 Dual Sheath Redux Patch.esp Papyrus.0.rar
jagged0 Posted May 26, 2015 Posted May 26, 2015 Happens whenever I enter Forts, Ruins or ... Barrows(?) This only happens whenever my followers load up or enter in those areas though. Load order?
Swissenergy Posted May 26, 2015 Posted May 26, 2015 Could you post your load order too? Also what tools have you used, if any: LOOT, TES5Edit, etc.
lkl Posted May 26, 2015 Author Posted May 26, 2015 Could you post your load order too? Also what tools have you used, if any: LOOT, TES5Edit, etc. I use LOOT. Problem about load order, kinda hard to paste one without my inactive mod.
jagged0 Posted May 26, 2015 Posted May 26, 2015 Could you post your load order too? Also what tools have you used, if any: LOOT, TES5Edit, etc. I use LOOT. Problem about load order, kinda hard to paste one without my inactive mod. Do you use Wrye Bash? If so go into file and click list mods.
lkl Posted May 26, 2015 Author Posted May 26, 2015 Could you post your load order too? Also what tools have you used, if any: LOOT, TES5Edit, etc. I use LOOT. Problem about load order, kinda hard to paste one without my inactive mod. Do you use Wrye Bash? If so go into file and click list mods. Here ya go. • 00 Skyrim.esm • 01 Update.esm • 02 Unofficial Skyrim Patch.esp [Version 2.1.1] • 03 Dawnguard.esm • 04 Unofficial Dawnguard Patch.esp [Version 2.1.1] • 05 HearthFires.esm • 06 Unofficial Hearthfire Patch.esp [Version 2.1.1] • 07 Dragonborn.esm • 08 Unofficial Dragonborn Patch.esp [Version 2.1.1] • 09 Skyrim Project Optimization - Full Version.esm • 0A Falskaar.esm • 0B RaceCompatibility.esm • 0C ApachiiHairFemales.esm • 0D hdtHighHeel.esm • 0E ApachiiHair.esm • 0F SexLab.esm [Version 1.59b] • 10 Devious Devices - Assets.esm [Version 2.8.3] • 11 SexLabAroused.esm • 12 Schlongs of Skyrim - Core.esm • 13 SGHairPackBase.esm • 14 SkyTEST-RealisticAnimals&Predators.esm • 15 Lanterns Of Skyrim - All In One - Main.esm • 16 fox_shop.esm • 17 ZaZAnimationPack.esm • 18 Devious Devices - Integration.esm • 19 JackGaPub.esm • 1A daymoyl.esm • 1B Devious Devices - Expansion.esm • 1C wyrmstooth.esp [Version 1.14] • 1D Headtracking.esp • 1E AZS03SexLabHdtHighHeels.esp • 1F zxCircleSword.esp • 20 rrhair.esp • 21 crimeenchanced.esp • 22 UIExtensions.esp • 23 AddItemMenu.esp • 24 exhaustion.esp • 25 Followers_StealthKills.esp • 26 MIDFollowMeCloser.esp • 27 15xSneakDamage.esp • 28 GreenWaterFix_v2withDawnguard.esp • 29 dD-No Spinning Death Animation.esp • 2A IcyV Crystalia.esp • 2B AncientTonguesGreatSword.esp • 2C nightshade_armor.esp • 2D AMatterOfTime.esp [Version 2.00] • 2E Elucidator.esp • 2F dwbp.esp • 30 Lanterns Of Skyrim - All In One - for Pure Weather.esp • 31 ArrowsNoGravity_Fast.esp • 32 dD - Enhanced Blood Main.esp • 33 00FacialExpressions.esp • 34 wyrmstoothtravelcrashhotfix.esp • 35 draugrEnglishOnly.esp • 36 lilithsthorn.esp • 37 Brawl Bugs CE.esp • 38 Dual Wield Parrying_SKSE.esp • 39 No NPC Greetings.esp • 3A duskguardamulet.esp • 3B HitStop.esp • ++ EnchantPowerX15.esp • 3C Improved Combat Sounds v2.2.esp • 3D dD - Realistic Ragdoll Force - Realistic.esp • 3E Faraam Set.esp • 3F RaceMenuPlugin.esp • ++ Tiwa44_Minidresses.esp • 40 MovementandStaminaOverhaul.esp • 41 DeadlyCombat.esp • 42 MikanEyes All in one.esp • 43 EnhancedCharacterEdit.esp • 44 HDT Capes.esp • 45 FasterHorses_Sprint_x1_5.esp • 46 Athletic Jump.esp • 47 smarter combat ai.esp • 48 dD-Larger Splatter Size.esp • 49 SkyrimSpeeds.esp • 4A Immersive detection of NPC.esp • 4B ImmersiveFP.esp • 4C ImmersiveLoversComfort.esp • 4D mm_BeluaSanguinareRevisitedDGCompatibility.esp • 4E performance tree.esp • 4F KS Hairdo's.esp • 50 LoversVictim.esp • 51 SOS - VectorPlexus Regular Addon.esp • 52 Wahuku.esp • 53 MPAB.esp • 54 glimmer.esp • 55 NpcHavokHit.esp • 56 Player Size Adjuster.esp • 57 ZaZHDTWorkshop.esp • 58 RaceMenu.esp • 59 Schlongs of Skyrim.esp • 5A SGHairPackAIO.esp • 5B Skill Config.esp • 5C Skyrim Radioactive.esp • 5D performance rocks.esp • 5E Bishop.esp • 5F SCO Summer Edition.esp [Version 1.2] • 60 skyrim performance animation.esp • 61 skyrim performance underwater grass.esp • 62 SkyRe_Main.esp • 63 3DNPC.esp [Version 3.09] • 64 RealisticWaterTwo.esp • 65 Extreme amount of enchantments.esp • 66 Invisibility Eyes Fix.esp • 67 third era - dwemer.esp [Version 1.1a] • 68 WiS IV - AI & Spells for NPC - No Knockdown.esp • 69 UltrapowerFusRoDah.esp • 6A Skyrim Immersive Creatures.esp [Version v6.5.2a] • 6B Ank_Castle_Main.esp • 6C betterinns.esp • 6D SkyTEST-RealisticAnimals&Predators.esp • 6E BrighterTorchesBiggerMagelight.esp • 6F Deadly Torches - Everlasting with High Damage.esp • 70 WezFollower.esp • 71 Pureweather.esp • 72 Rebirth Monster.esp • 73 OBIS.esp • 74 OBISDB.esp • 75 SkyRe_Main_Fix.esp • 76 Civil War Overhaul.esp • 77 BetterQuestObjectives.esp • 78 RaceCompatibilityUSKPOverride.esp • 79 USKP Patcher for RaceCompatibility.esp • 7A Better Stealth AI for Followers.esp • 7B AmazingFollowerTweaks.esp • 7C Mystical Illumination.esp • 7D boss.esp • 7E Remove Interior Fog V2 - Full Version.esp • 7F selador.esp • 80 Facelight.esp • 81 Path of Shadows.esp • 82 OBIS DG Faction Patch.esp • 83 RealisticNeedsandDiseases.esp • 84 Purewaters.esp • 85 RND_Dawnguard-Patch.esp • ++ Skyrim Unlimited Rings And Amulets.esp • 86 Skyrim Immersive Creatures - DLC2.esp [Version v6.5.2a] • 87 dD-DG-DB-Immersive Creatures EBT Patch.esp • 88 SkyUI.esp • 89 Customizable Camera.esp • 8A Dual Sheath Redux.esp • 8B Speed booster.esp • 8C DeadlyCombat_GiantsAIFix.esp • 8D AncientBladeWeapons.esp • 8E lilithssickle.esp • ++ Tiwa44_Minidresses_Dragonborn.esp • 8F TKDodge.esp • 90 VioLens.esp [Version 2.0] • ++ WiS IV - Realistic Combat - No Cooldown.esp • 91 CombatDramaOverhaul.esp • 92 Wahuku03.esp • 93 Watercolor_for_ENB_RWT_RND.esp • 94 WetandCold.esp • 95 When Vampires Attack.esp [Version 2.0.5] • 96 zxPulleysButterfly.esp • 97 zbf2.esp • 98 zxDarkFallingGrave.esp • 99 zxMaximumDrive.esp • 9A zxRapidSlash.esp • 9B zxRhoAias.esp • 9C zxUBWRe.esp • 9D SoS - The Dungeons.esp [Version 1.23] • 9E ApotheusLightArmor_by_GuitunScarfin.esp • 9F JiGuardDiversity.esp • A0 High Level Enemies - SIC.esp [Version 1.6a] • A1 Rebirth Monster - SIC Patch.esp [Version v1] • A2 High Level Enemies - SIC Falskaar.esp [Version 1.6a] • A3 SkyRe_EncounterZones.esp • A4 Populated Dungeons Caves Ruins.esp • A5 Run For Your Lives.esp [Version 2.0.5] • A6 Immersive Patrols Merged All.esp • A7 TorchesForSkyrim.esp • A8 FS_UltimateAssortment.esp • A9 RND_USKP-Patch.esp • AA Populated Forts Towers Places.esp • AB SCO Summer Edition - Pure Weather Patch.esp • AC RemoveExteriorFog.esp • AD RevampedExteriorFog.esp • AE Populated Lands Roads Paths.esp • AF LeafRest OnePiece.esp • B0 Shout-tastic_no CD.esp • B1 Cute Serana.esp • B2 SniperBowPack.esp • B3 two_handed_rebalance.esp • B4 Shars Perks - UnarmoredV1-4.esp • B5 Woodcutter's Wife.esp • B6 Deviously Cursed Loot.esp • B7 Populated Skyrim Prisons Cells.esp • B8 SexLabSkoomaWhore.esp • B9 JackGaMonsterAddon.esp • ++ WiS IV.esp • BA PCEA DG n DB DLC for SkyRe_Races.esp • BB Chesko_Frostfall.esp • BC Populated Skyrim Civil War.esp • BD RND_HearthFires-Patch.esp • BE SkyRe_Races.esp • BF CMO - Complete Male Overhaul.esp • C0 SexLab_Dialogues.esp • C1 Drinking Fountains of Skyrim.esp • C2 ArachnaphobiaExpansion.esp • C3 SkyRe_EnemyAI.esp • C4 kankaraya.esp • C5 RealisticWaterTwo - Dragonborn.esp • C6 betterwinterhold.esp • C7 Immersive Dragonborn.esp • C8 RND_Dragonborn-Patch.esp • C9 RND_DrinkingFountains-Patch.esp • CA Immersive Travelers.esp • CB Sneak Tools.esp • CC TearofAbyss.esp • CD Immersive Patrols.esp • CE Immersive Mercenaries.esp • CF Dead Body Collision.esp • D0 BTRH_Tomoe.esp • D1 extended encounters.esp • D2 Immersive Dawnguard.esp • D3 FoxMerged.esp • D4 SamuraiBlades.esp • D5 garm_jr_companion.esp • D6 Osare Culort Outfit.esp • D7 Poet.esp • D8 fox_shopBlood.esp • D9 Heeled Collection.esp • DA RealisticWaterTwo - Dawnguard.esp • DB Solar's Portable Crafting.esp • DC Devious Deviants.esp • DD zxWhirlWind.esp • DE zzEstrus.esp • DF [MPX] NPC Gender Race Heights +Dawnguard.esp • E0 Natasha v1.esp • E1 SkyRe_Races_Fix.esp • E2 Immersive Brigands.esp • E3 Equipping Overhaul.esp • E4 Hermit.esp • E5 zxSlow Time.esp • E6 Lovergirl Race.esp • E7 CharacterMakingExtender.esp • E8 Nephilim.esp • E9 SkyRe_Combat.esp • EA ribeable-broom.esp • EB frostyfrost.esp • EC raven witch armor.esp • ED UnlimitedChargesBook.esp • EE contractor armor.esp • EF wyrmstoothmapmarkerhotfix.esp • F0 TheEyesOfBeauty.esp [Version 9] • F1 _YoungHuman.esp • F2 Alternate Start - Live Another Life.esp [Version 2.5.5] • F3 Bashed Patch, 0.esp • F4 Dual Sheath Redux Patch.esp • F5 ReProccer.esp
Swissenergy Posted May 26, 2015 Posted May 26, 2015 You said you use LOOT, does LOOT give you any error or warnings after you use it?
lkl Posted May 26, 2015 Author Posted May 26, 2015 You said you use LOOT, does LOOT give you any error or warnings after you use it? Minor ones. Like ECE is compatible with SkyRe_Races and..."betterinns" has 1 deleted NavMesh that could screw up the game. Funny about that is that it hasn't screwed up much, in the 8months I've used it. Otherwise the rest are just about warnings on inactive mods. Except Dawnguard, requires cleaning. (Kinda cleaned it like an hour ago. Not sure why its requesting another)
Swissenergy Posted May 26, 2015 Posted May 26, 2015 Well if LOOT is giving you any errors about mods that have dirty edits I would clean those, UNLESS the mod author has said to NOT clean them. With Dawnguard, clean it again if you're still getting dirty records, keep cleaning it until LOOT says otherwise. I wouldn't ignore all those dirty records that LOOT is reporting, try and get those cleaned because, unless the mod author says don't, those dirty records are just hindering your game. Say cleaning doesn't work, I noticed a lot of mods that run a constant script update via cloak spell: Wet and Cold, Dual Sheath Redux, Frostfall are some examples. Having too many of these mods will cause problems, they're all jostling for position with each other trying to have their script run through for the update. Unless you would rather die than get rid of those mods, I recommend possibly looking into removing some of them. You don't have to, but doing so can help stabilize your game. Also, have you by chance used a save game cleaner? Last question, do have the SKSE.ini file with the memory increase for the blocks?
lkl Posted May 26, 2015 Author Posted May 26, 2015 Well if LOOT is giving you any errors about mods that have dirty edits I would clean those, UNLESS the mod author has said to NOT clean them. With Dawnguard, clean it again if you're still getting dirty records, keep cleaning it until LOOT says otherwise. I wouldn't ignore all those dirty records that LOOT is reporting, try and get those cleaned because, unless the mod author says don't, those dirty records are just hindering your game. Say cleaning doesn't work, I noticed a lot of mods that run a constant script update via cloak spell: Wet and Cold, Dual Sheath Redux, Frostfall are some examples. Having too many of these mods will cause problems, they're all jostling for position with each other trying to have their script run through for the update. Unless you would rather die than get rid of those mods, I recommend possibly looking into removing some of them. You don't have to, but doing so can help stabilize your game. Also, have you by chance used a save game cleaner? Last question, do have the SKSE.ini file with the memory increase for the blocks? Cleaning Dawnguard won't help. Since it has 6 undeletable files. Don't see the point of cleaning something that can't be cleaned. I've been using Wet'n Cold, Dual Sheath R. and Frostfall for well...8 months + and the problem has never occurred until now. Also, I was aware of script heavy mods. Most of the inactive ones are script heavy that I hardly used. I use Skyrim Save Game Script Editor, to remove junks off my save. My SKSE.ini is quite up to date. So I do run the SSME block thingy.
Swissenergy Posted May 26, 2015 Posted May 26, 2015 Hmm, I'm just confused about Dawnguard since for me LOOT isn't showing any dirty edits and I'm just puzzled as to why yours would be any different after cleaning it. Alright, well if you've got the most recent version of TES5Edit and after cleaning it there are still dirty records then I'm not sure what else you could do there. One CTD problem that I was having for a while recently was XPMSE 2.70+ skeleton. Some people have problems with 2.70+ casuing CTD, while others do not, and after I reverted back to 2.63 my game was much more stable when loading saves, changing cells, or even letting the game load after death. One other thing, have you recently installed or uninstalled mods? As well as change up your load order?
yatol Posted May 26, 2015 Posted May 26, 2015 I've been using Wet'n Cold, Dual Sheath R. and Frostfall for well...8 months + and the problem has never occurred until now. that don't mean much, it's all about luck just had a ctd, a real one, i can reproduce it each time i load the save that's the first one on that profile, and i did most of skyrim without problem oh, in case someone see something usefull, the papyrus log of that ctd [05/26/2015 - 09:43:16PM] Papyrus log opened (PC) [05/26/2015 - 09:43:16PM] Update budget: 1.400000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 2000.000000ms) [05/26/2015 - 09:43:16PM] Memory page: 128 (min) 512 (max) 76800 (max total) [05/26/2015 - 09:43:51PM] warning: Property DLC2AshSpawnRace on script slncaddondbscript attached to slncAddonDB (28005911) cannot be initialized because the script no longer contains that property [05/26/2015 - 09:44:27PM] VM is freezing... [05/26/2015 - 09:44:27PM] VM is frozen [05/26/2015 - 09:44:27PM] Reverting game... [05/26/2015 - 09:44:27PM] warning: Property DLC2AshSpawnRace on script slncaddondbscript attached to slncAddonDB (28005911) cannot be initialized because the script no longer contains that property [05/26/2015 - 09:45:02PM] Loading game... [05/26/2015 - 09:45:03PM] VM is thawing... well... i use mo, so i tried my luck only skyrim esp load that didn't change anything (no head because the save can no longer load bodychange head) no textures (kept the ground to see where i am) no animation (only human can move, or i can't get to the ctd zone, that fox isn't able to flee) all draw distance at minimal, and not looking at the ctd zone too complicated to fix that one had the same problem somewhere else on perkus profile, so... same solution touristic road and after saving, another try at the ctd zone and that was another ctd the log of that ctd with trace on, as useless as the other one [05/26/2015 - 10:08:49PM] Papyrus log opened (PC) [05/26/2015 - 10:08:49PM] Update budget: 1.400000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 2000.000000ms) [05/26/2015 - 10:08:49PM] Memory page: 128 (min) 512 (max) 76800 (max total) [05/26/2015 - 10:09:26PM] warning: Property DLC2AshSpawnRace on script slncaddondbscript attached to slncAddonDB (28005911) cannot be initialized because the script no longer contains that property [05/26/2015 - 10:09:59PM] [req_mcm <REQ_ModConfig (136E5FE6)>] INITIALIZED [05/26/2015 - 10:09:59PM] [DLC1VQ03ManageFactions <DLC1VQ03Vampire (03004C3D)>]manage factions [05/26/2015 - 10:09:59PM] [req_mcm_skills <REQ_ModConfig_Skills (13789603)>] INITIALIZED [05/26/2015 - 10:09:59PM] [DLC1VQ03ManageFactions <DLC1VQ03Hunter (030098CB)>]manage factions [05/26/2015 - 10:09:59PM] Defeat: MCM OnConfigInit [05/26/2015 - 10:09:59PM] NSAP v2.0b BETA Installed... [05/26/2015 - 10:09:59PM] [NSAPSSLMCM <NSAPMCMQuest (26000D62)>] INITIALIZED [05/26/2015 - 10:09:59PM] NSAP: updating MCM script to v2.0b BETA. [05/26/2015 - 10:09:59PM] [ssv3config <SSv3MCM (29015EFE)>] INITIALIZED [05/26/2015 - 10:09:59PM] [ssv3config <SSv3MCM (29015EFE)>]: Updating script to version 3 [05/26/2015 - 10:09:59PM] [ski_favoritesmanager <SKI_FavoritesManagerInstance (0E00082A)>]: Updating to script version 2 [05/26/2015 - 10:09:59PM] [sslConfigMenu <SexLabConfigurationMenu (0D079840)>] INITIALIZED [05/26/2015 - 10:09:59PM] [slwconfigmenu <SLWQuestConfiguration (280068F0)>] INITIALIZED [05/26/2015 - 10:10:00PM] [defeatmcmscr <DefeatMCMQst (2B06D3D4)>] INITIALIZED [05/26/2015 - 10:10:00PM] [defeatqtewidget <DefeatPlayerQTE (2B0B5F7C)>] INITIALIZED [05/26/2015 - 10:10:00PM] [sic_configmenuscript <SIC_ConfigMenuQuest (152728C0)>] INITIALIZED [05/26/2015 - 10:10:00PM] [sic_configmenuscript <SIC_ConfigMenuQuest (152728C0)>]: Updating script to version 16 [05/26/2015 - 10:10:00PM] PATCH 1.5 QUEST HAS STARTED [05/26/2015 - 10:10:00PM] PATCH 1.6 QUEST HAS STARTED [05/26/2015 - 10:10:00PM] PATCH 1.9 QUEST HAS STARTED [05/26/2015 - 10:10:00PM] [ssv3config <SSv3MCM (29015EFE)>]: Registered SexLab Solutions at MCM. [05/26/2015 - 10:10:00PM] DLC1: Starting DLC1 Initialization quest. [05/26/2015 - 10:10:00PM] [slwconfigmenu <SLWQuestConfiguration (280068F0)>]: Registered SexLab Werewolves at MCM. [05/26/2015 - 10:10:00PM] [req_mcm_skills <REQ_ModConfig_Skills (13789603)>]: Registered Requiem - Skills Menu at MCM. [05/26/2015 - 10:10:00PM] [NSAPSSLMCM <NSAPMCMQuest (26000D62)>]: Registered Non SL Animations at MCM. [05/26/2015 - 10:10:00PM] [req_mcm <REQ_ModConfig (136E5FE6)>]: Registered Requiem at MCM. [05/26/2015 - 10:10:00PM] [ski_activeeffectswidget <SKI_ActiveEffectsWidgetInstance (0E000822)>] INITIALIZED [05/26/2015 - 10:10:00PM] [ski_activeeffectswidget <SKI_ActiveEffectsWidgetInstance (0E000822)>]: Updating to script version 2 [05/26/2015 - 10:10:00PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (0E000820)>] INITIALIZED [05/26/2015 - 10:10:00PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (0E000820)>]: Updating to script version 2 [05/26/2015 - 10:10:00PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (0E000820)>]: Updating to script version 3 [05/26/2015 - 10:10:00PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (0E000820)>]: Updating to script version 4 [05/26/2015 - 10:10:00PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (0E000820)>]: Updating to script version 5 [05/26/2015 - 10:10:00PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (0E000820)>]: Updating to script version 6 [05/26/2015 - 10:10:00PM] [sKI_ConfigMenu <SKI_ConfigMenuInstance (0E000820)>]: Updating to script version 7 [05/26/2015 - 10:10:00PM] [VL_ConfigMenu <VL_ConfigMenu (22005901)>] INITIALIZED [05/26/2015 - 10:10:00PM] [TV_MCMScript <KRY_TradingMCMStartupQuest (13DA43D6)>] INITIALIZED [05/26/2015 - 10:10:00PM] [zbloodEBTmenu <zGoreEffectsPlayerQuest (210389EC)>] INITIALIZED [05/26/2015 - 10:10:00PM] [bodychangeconfigmenu <BodyChangeConfigMenuInstance (113E1086)>] INITIALIZED [05/26/2015 - 10:10:00PM] [cfconfigmenu <CFQuestConfiguration (0C000D63)>] INITIALIZED [05/26/2015 - 10:10:00PM] [CF][Framework] Creature Framework RC9 (10007) is initialising [05/26/2015 - 10:10:00PM] [CF][Framework] Main data map is missing; initialising [05/26/2015 - 10:10:00PM] [slncconfigmenu <slncControllerQuest (280110DF)>] INITIALIZED [05/26/2015 - 10:10:00PM] [slnc] [slncconfigmenu <slncControllerQuest (280110DF)>]: Updating mcm script to version 4 [05/26/2015 - 10:10:00PM] [CF][Framework] Data map is missing "mods"; initialising [05/26/2015 - 10:10:00PM] [CF][Framework] Data map is missing "races"; initialising [05/26/2015 - 10:10:00PM] [CF][Framework] Data map is missing "skins"; initialising [05/26/2015 - 10:10:00PM] [CF][Framework] Data map is missing "creatures"; initialising [05/26/2015 - 10:10:00PM] [CF][Framework] Data map is missing "events"; initialising [05/26/2015 - 10:10:00PM] [CF][Framework] Data map is missing "jActiveActorsArr"; initialising [05/26/2015 - 10:10:00PM] [CF][Framework] SexLab 1.59c is installed [05/26/2015 - 10:10:00PM] [CF][Framework] JContainers 3.2 is installed [05/26/2015 - 10:10:00PM] [CF][Framework] Installed [05/26/2015 - 10:10:00PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: OnLoadGame() Begin [05/26/2015 - 10:10:00PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Updated from version 0.000000 to version 3.200000 [05/26/2015 - 10:10:00PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: DawnGuard esp installed and activated. [05/26/2015 - 10:10:00PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: DragonBorn esp installed and activated. [05/26/2015 - 10:10:00PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: OnLoadGame() End [05/26/2015 - 10:10:00PM] [LoS_MCM <mannyLOS_MCM (0A00E6C7)>] INITIALIZED [05/26/2015 - 10:10:00PM] [OBIS_MCM <ObisMCMMenu (12018DA9)>] INITIALIZED [05/26/2015 - 10:10:00PM] InitWidgetLoader() [05/26/2015 - 10:10:01PM] [sic_configmenuscript <SIC_ConfigMenuQuest (152728C0)>]: Loaded user settings. [05/26/2015 - 10:10:01PM] [[Actor < (0001A66B)>], [Actor < (0001A6AC)>], [Actor < (00019A2D)>], [Actor < (00013484)>], [Actor < (0001C18F)>], [Actor < (000199B4)>], [Actor < (0001348B)>], [Actor < (00019E10)>], [Actor < (0001B08F)>], [Actor < (000198DB)>], [Actor < (000198A4)>], [Actor < (0001A6AE)>], [Actor < (000199D0)>], [Actor < (0001A636)>], None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None, None] 100 [05/26/2015 - 10:10:01PM] Now checking: [Actor < (0001A66B)>] [05/26/2015 - 10:10:01PM] Now checking: [Actor < (0001A6AC)>] [05/26/2015 - 10:10:01PM] Now checking: [Actor < (00019A2D)>] [05/26/2015 - 10:10:01PM] Now checking: [Actor < (00013484)>] [05/26/2015 - 10:10:01PM] Now checking: [Actor < (0001C18F)>] [05/26/2015 - 10:10:01PM] Now checking: [Actor < (000199B4)>] [05/26/2015 - 10:10:01PM] Now checking: [Actor < (0001348B)>] [05/26/2015 - 10:10:01PM] Now checking: [Actor < (00019E10)>] [05/26/2015 - 10:10:01PM] Now checking: [Actor < (0001B08F)>] [05/26/2015 - 10:10:01PM] Now checking: [Actor < (000198DB)>] [05/26/2015 - 10:10:01PM] Now checking: [Actor < (000198A4)>] [05/26/2015 - 10:10:01PM] Now checking: [Actor < (0001A6AE)>] [05/26/2015 - 10:10:01PM] Now checking: [Actor < (000199D0)>] [05/26/2015 - 10:10:01PM] Now checking: [Actor < (0001A636)>] [05/26/2015 - 10:10:01PM] Now checking: None [05/26/2015 - 10:10:01PM] VM is freezing... [05/26/2015 - 10:10:01PM] VM is frozen [05/26/2015 - 10:10:01PM] Reverting game... [05/26/2015 - 10:10:02PM] warning: Property DLC2AshSpawnRace on script slncaddondbscript attached to slncAddonDB (28005911) cannot be initialized because the script no longer contains that property [05/26/2015 - 10:10:41PM] Loading game... [05/26/2015 - 10:10:41PM] VM is thawing... [05/26/2015 - 10:10:41PM] [CF][Framework] Creature Framework RC9 (10007) is initialising [05/26/2015 - 10:10:41PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0300588C)>]OnPlayerLoadGame() calling MakeAliasesEyesRed() [05/26/2015 - 10:10:41PM] [dlc1vampireturnscript <DLC1VampireTurn (0300588C)>]MakeAliasesEyesRed() [05/26/2015 - 10:10:41PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: OnLoadGame() Begin [05/26/2015 - 10:10:41PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: DawnGuard esp installed and activated. [05/26/2015 - 10:10:41PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: DragonBorn esp installed and activated. [05/26/2015 - 10:10:41PM] [CF][Framework] SexLab 1.59c is installed [05/26/2015 - 10:10:41PM] [CF][Framework] JContainers 3.2 is installed [05/26/2015 - 10:10:43PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: OnLoadGame() End [05/26/2015 - 10:10:43PM] =======================================[ VioLens - A Killmove Mod: Start ]======================================== [05/26/2015 - 10:10:43PM] [05/26/2015 - 10:10:43PM] VioLens is now performing a compatibility check. Papyrus warnings about missing or [05/26/2015 - 10:10:43PM] unloaded files may follow. This is normal and should be ignored. [05/26/2015 - 10:10:43PM] [05/26/2015 - 10:10:43PM] =======================================[ VioLens - A Killmove Mod: Start ]======================================== [05/26/2015 - 10:10:43PM] ========================================[ VioLens - A Killmove Mod: End ]========================================= [05/26/2015 - 10:10:43PM] [05/26/2015 - 10:10:43PM] VioLens compatibility check complete. Combat Drama Overhaul Not Installed. [05/26/2015 - 10:10:43PM] [05/26/2015 - 10:10:43PM] ========================================[ VioLens - A Killmove Mod: End ]========================================= [05/26/2015 - 10:10:45PM] InitWidgetLoader() [05/26/2015 - 10:10:45PM] SexLab Loaded CurrentVerison: 15903 [05/26/2015 - 10:10:45PM] [CF][Framework] Adding active actor ["Snow Fox" [Actor < (001059EA)>]] [05/26/2015 - 10:10:46PM] [CF][Creature] Started on ["Snow Fox" [Actor < (001059EA)>]] [05/26/2015 - 10:10:47PM] [sic_configmenuscript <SIC_ConfigMenuQuest (152728C0)>]: Loaded user settings. [05/26/2015 - 10:10:47PM] [CF][Framework] Sending register event [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: OnCreatureFrameworkRegister() Begin [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: OnCreatureFrameworkRegister() Registering [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Starting to read config files from Data/SLNC.d [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Found 4 config files in Data/SLNC.d [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Reading config file 30_slnc-mnc.json [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 4: [Race <DLC1HuskyBareCompanionRace (030122B7)>], Husky (Companion), None, Judah (MNC), None, None, [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 3: [Race <DLC1HuskyBareRace (03018B36)>], Husky, None, Judah (MNC), None, None, [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 2: [Race <DLC1DeathHoundCompanionRace (03003D02)>], Death Hound (Companion), None, Deathhound Brute (MNC), None, None, [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 1: [Race <DLC1DeathHoundRace (0300C5F0)>], Death Hound, None, Deathhound Brute (MNC), None, None, [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 0: [Race <DLC2WerebearBeastRace (0701E17B)>], Werebear, None, Arch Demon (MNC), None, None, [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Reading config file 20_slnc-dg.json [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 8: [Form <DLC1TrollFrostRaceArmored (030117F4)>], Armored Frost Troll, [Form < (03016688)>], Armored Frost Troll, None, None, [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 7: [Form <DLC1TrollRaceArmored (030117F5)>], Armored Troll, [Form < (03016689)>], Armored Troll, None, None, [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 6: [Form <DLC1SabreCatGlowRace (0300D0B6)>], Sabrecat (Glow), None, , None, None, [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 5: [Race <DLC1HuskyBareCompanionRace (030122B7)>], Husky (Companion), None, , None, None, [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 4: [Race <DLC1HuskyBareRace (03018B36)>], Husky, None, , None, None, [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 3: [Race <DLC1HuskyArmoredCompanionRace (03003D01)>], Armored Husky (Companion), None, , None, None, [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 2: [Race <DLC1HuskyArmoredRace (03018B33)>], Armored Husky, None, , None, None, [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 1: [Race <DLC1DeathHoundCompanionRace (03003D02)>], Death Hound (Companion), None, , None, None, [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 0: [Race <DLC1DeathHoundRace (0300C5F0)>], Death Hound, None, , None, None, [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Reading config file 20_slnc-db.json [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 11: [Form <DLC2LurkerRace (07014495)>], Lurker, [Form < (07014497)>], Lurker, None, None, [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 10: [Race <DLC2AshSpawnRace (0701B637)>], Ashman, [Form < (0702B04B)>], Ashman, None, None, [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 9: [Race <DLC2WerebearBeastRace (0701E17B)>], Werebear, None, Werebear, None, None, [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 8: [Form <DLC2RieklingRace (07017F44)>], riekling, None, , None, None, [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 7: [Form <DLC2RieklingRace (07017F44)>], riekling, [Form < (070354ED)>], Thirsk Riekling 3, None, None, [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 6: [Form <DLC2RieklingRace (07017F44)>], riekling, [Form < (070354EA)>], Thirsk Riekling 2, None, None, [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 5: [Form <DLC2RieklingRace (07017F44)>], riekling, [Form < (070354E8)>], Thirsk Riekling 1, None, None, [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 4: [Form <DLC2RieklingRace (07017F44)>], riekling, [Form < (070354E2)>], Riekling Chief, None, None, [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 3: [Form <DLC2RieklingRace (07017F44)>], riekling, [Form < (070354E6)>], Riekling Melee 3, None, None, [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 2: [Form <DLC2RieklingRace (07017F44)>], riekling, [Form < (070354E5)>], Riekling Melee 2, None, None, [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 1: [Form <DLC2RieklingRace (07017F44)>], riekling, [Form < (070354E3)>], Riekling Melee 1, None, None, [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 0: [Form <DLC2RieklingRace (07017F44)>], riekling, [Form < (07017F46)>], riekling, None, None, [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Reading config file 10_slnc.json [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 64: [Race <FoxRace (00109C7C)>], Fox, [Form < (000829B7)>], Arctic Fox, None, [Form < (280266D6)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 63: [Race <FoxRace (00109C7C)>], Fox, [Armor < (000829B4)>], Fox, None, [Form < (280266D5)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 62: [Race <AlduinRace (000E7713)>], Dragon (Alduin), None, , None, [Form < (28024684)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 61: [Race <DragonRace (00012E82)>], Dragon, None, , None, [Form < (28024684)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 60: [Race <KhajiitRaceVampire (00088845)>], Khajiit Vampire, None, , None, [Form < (28023BBE)>], [4, 4194304] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 59: [Race <KhajiitRace (00013745)>], Khajiit, None, , None, [Form < (28023BBE)>], [4, 4194304] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 58: [Race <ArgonianRaceVampire (0008883A)>], Argonian Vampire, None, , None, [Form < (28023BBE)>], [4, 4194304] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 57: [Race <ArgonianRace (00013740)>], Argonian, None, , None, [Form < (28023BBE)>], [4, 4194304] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 56: [Race <WerewolfBeastRace (000CDD84)>], Werewolf, None, , None, [Form < (28023656)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 55: [Race <CartHorseRace (000DE505)>], Horse (Cart), [Form < (00086503)>], Shadowmere, None, [Form < (280230F1)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 54: [Race <CartHorseRace (000DE505)>], Horse (Cart), [Form < (0008650E)>], Palomino, None, [Form < (280230F0)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 53: [Race <CartHorseRace (000DE505)>], Horse (Cart), [Form < (0008650F)>], Grey, None, [Form < (280230EF)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 52: [Race <CartHorseRace (000DE505)>], Horse (Cart), [Form < (00086510)>], Black & White, None, [Form < (280230EE)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 51: [Race <CartHorseRace (000DE505)>], Horse (Cart), [Form < (0008650D)>], black, None, [Form < (280230ED)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 50: [Race <CartHorseRace (000DE505)>], Horse (Cart), [Armor < (00060715)>], Horse, None, [Form < (280230EC)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 49: [Race <HorseRace (000131FD)>], Horse, [Form < (00086503)>], Shadowmere, None, [Form < (280230F1)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 48: [Race <HorseRace (000131FD)>], Horse, [Form < (0008650E)>], Palomino, None, [Form < (280230F0)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 47: [Race <HorseRace (000131FD)>], Horse, [Form < (0008650F)>], Grey, None, [Form < (280230EF)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 46: [Race <HorseRace (000131FD)>], Horse, [Form < (00086510)>], Black & White, None, [Form < (280230EE)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 45: [Race <HorseRace (000131FD)>], Horse, [Form < (0008650D)>], black, None, [Form < (280230ED)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 44: [Race <HorseRace (000131FD)>], Horse, [Armor < (00060715)>], Horse, None, [Form < (280230EC)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 43: [Form <ChaurusReaperRace (000A5601)>], Chaurus Reaper, None, , None, [Form < (280230E5)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 42: [Form <ChaurusRace (000131EB)>], Chaurus, None, , None, [Form < (280230E5)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 41: [Form <FrostbiteSpiderRaceGiant (0004E507)>], Giant Spider, [Form < (0002C181)>], Giant Snow Spider, None, [Form < (280230E2)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 40: [Form <FrostbiteSpiderRaceGiant (0004E507)>], Giant Spider, [Form < (0002C180)>], Giant Spider, None, [Form < (280230E1)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 39: [Form <FrostbiteSpiderRaceGiant (0004E507)>], Giant Spider Default, None, Giant Spider, None, [Form < (280230E1)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 38: [Form <FrostbiteSpiderRaceLarge (00053477)>], Large Spider, [Form < (00048C0E)>], Large Snow Spider, None, [Form < (280230E0)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 37: [Form <FrostbiteSpiderRaceLarge (00053477)>], Large Spider, [Armor < (0003636F)>], Large Spider, None, [Form < (280230DF)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 36: [Form <FrostbiteSpiderRaceLarge (00053477)>], Large Spider Default, None, Large Spider, None, [Form < (280230DF)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 35: [Race <FrostbiteSpiderRace (000131F8)>], Spider, [Form < (00048C0E)>], Snow Spider, None, [Form < (280230E0)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 34: [Race <FrostbiteSpiderRace (000131F8)>], Spider, [Armor < (0003636F)>], Spider, None, [Form < (280230DF)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 33: [Race <FrostbiteSpiderRace (000131F8)>], Spider Default, None, Spider, None, [Form < (280230DF)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 32: [Race <MG07DogRace (000F905F)>], Dog (MG07), None, , None, [Armor < (28023BB9)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 31: [Race <DA03BarbasDogRace (000CD657)>], Dog (Barbas), None, , None, [Armor < (2800C196)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 30: [Race <DogCompanionRace (000F1AC4)>], Dog (Companion), None, , None, [Armor < (2800C196)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 29: [Race <DogRace (000131EE)>], Dog, None, , None, [Armor < (2800C196)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 28: [Form <WolfRace (0001320A)>], wolf, [Form < (000C02F8)>], Summoned Wolf, None, [Form < (2800C19F)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 27: [Form <WolfRace (0001320A)>], wolf, [Form < (000C02FB)>], Black Wolf, None, [Form < (2800C19E)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 26: [Form <WolfRace (0001320A)>], wolf, [Form < (0004E886)>], wolf, None, [Form < (2800C19D)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 25: [Form <SabreCatSnowyRace (00013202)>], Snow Sabrecat, None, , None, [Form < (28004AB6)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 24: [Form <SabreCatRace (00013200)>], SabreCat, None, , None, [Form < (28004AB7)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 23: [Form <BearSnowRace (000131E9)>], Snow Bear, None, Snow Bear, None, [Form < (28004AB2)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 22: [Form <BearBrownRace (000131E7)>], Brown Bear, None, Brown Bear, None, [Form < (28004AB0)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 21: [Form <BearBlackRace (000131E8)>], Black Bear, None, Black Bear, None, [Form < (28004AB1)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 20: [Form <TrollRace (00013205)>], Troll, None, , None, [Form < (280012CF)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 19: [Form <TrollRace (00013205)>], Troll, [Form < (000F0779)>], Uderfrykte, None, [Form < (280012D0)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 18: [Form <TrollRace (00013205)>], Troll, [Form < (00016EE4)>], Troll, None, [Form < (280012CC)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 17: [Form <TrollFrostRace (00013206)>], Frost Troll, None, Frost Troll, None, [Form < (280012CF)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 16: [Form <GiantRace (000131F9)>], Giant, None, Giant, None, [Form < (280012CE)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 15: [Race <FalmerRace (000131F4)>], falmer, [Form < (00050F3A)>], Falmer 6, None, [Form < (28002312)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 14: [Race <FalmerRace (000131F4)>], falmer, [Form < (00050F38)>], Falmer 5, None, [Form < (28002311)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 13: [Race <FalmerRace (000131F4)>], falmer, [Form < (00050F36)>], Falmer 4, None, [Form < (28002310)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 12: [Race <FalmerRace (000131F4)>], falmer, [Form < (00050F34)>], Falmer 3, None, [Form < (2800230F)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 11: [Race <FalmerRace (000131F4)>], falmer, [Form < (00050F32)>], Falmer 2, None, [Form < (2800230E)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 10: [Race <FalmerRace (000131F4)>], falmer, [Form < (00050F30)>], Falmer 1, None, [Form < (2800230D)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 9: [Race <FalmerRace (000131F4)>], falmer, [Form < (00016EE7)>], falmer, None, [Form < (28000D63)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 8: [Form <DraugrRace (00000D53)>], draugr, None, Default, None, [Form < (280012CD)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 7: [Form <DraugrRace (00000D53)>], draugr, [Form < (0001FE84)>], Draugr Male 7, None, [Form < (28002306)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 6: [Form <DraugrRace (00000D53)>], draugr, [Form < (0001FE83)>], Draugr Male 6, None, [Form < (28002305)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 5: [Form <DraugrRace (00000D53)>], draugr, [Form < (0001FE82)>], Draugr Male 5, None, [Form < (28002304)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 4: [Form <DraugrRace (00000D53)>], draugr, [Form < (0001FE81)>], Draugr Male 4, None, [Form < (28002303)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 3: [Form <DraugrRace (00000D53)>], draugr, [Form < (0001FE80)>], Draugr Male 3, None, [Form < (28002302)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 2: [Form <DraugrRace (00000D53)>], draugr, [Form < (0001FE7F)>], Draugr Male 2, None, [Form < (28002301)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 1: [Form <DraugrRace (00000D53)>], draugr, [Form < (0001FE7E)>], Draugr Male 1, None, [Form < (28002300)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: Entry 0: [Form <DraugrRace (00000D53)>], draugr, [Form < (00016EE3)>], draugr, None, [Form < (280012CD)>], [] [05/26/2015 - 10:10:47PM] [slnc] [slncAddonDGScript <slncAddonDG (28002F9A)>]: AddonDG.registerStuff() [05/26/2015 - 10:10:47PM] [slnc] [slncmainquestscript <slncControllerQuest (280110DF)>]: OnCreatureFrameworkRegister() End [05/26/2015 - 10:10:48PM] [CF][Framework] Forcing active actor restart [05/26/2015 - 10:10:56PM] [CF][Creature] Finished on ["Death Hound" [Actor < (0301A002)>]] [05/26/2015 - 10:10:56PM] [CF][Creature] Finished on ["Death Hound" [Actor < (0301A009)>]] [05/26/2015 - 10:10:56PM] [CF][Creature] Finished on ["Death Hound" [Actor < (0301A008)>]] [05/26/2015 - 10:10:56PM] [CF][Framework] Didn't remove active actor ["Death Hound" [Actor < (0301A002)>]]; restarting [05/26/2015 - 10:10:56PM] [CF][Framework] Didn't remove active actor ["Death Hound" [Actor < (0301A009)>]]; restarting [05/26/2015 - 10:10:56PM] [CF][Creature] Finished on ["Snow Fox" [Actor < (001059EA)>]] [05/26/2015 - 10:10:56PM] [CF][Framework] Didn't remove active actor ["Death Hound" [Actor < (0301A008)>]]; restarting [05/26/2015 - 10:10:56PM] [CF][Framework] Didn't remove active actor ["Snow Fox" [Actor < (001059EA)>]]; restarting [05/26/2015 - 10:10:59PM] RNPC: Periodic update check. [05/26/2015 - 10:11:01PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0300588C)>]OnLocationChange() [05/26/2015 - 10:11:03PM] [CF][Framework] Cleared Form DB [05/26/2015 - 10:11:03PM] [CF][Framework] Creature Framework is done initialising [05/26/2015 - 10:11:03PM] [CF][Creature] Started on ["Husky" [Actor < (001059F3)>]] [05/26/2015 - 10:11:03PM] [CF][Creature] Started on ["Death Hound" [Actor < (0301A002)>]] [05/26/2015 - 10:11:03PM] [CF][Creature] Started on ["Death Hound" [Actor < (0301A008)>]] [05/26/2015 - 10:11:03PM] [CF][Creature] Started on ["Death Hound" [Actor < (0301A009)>]] [05/26/2015 - 10:11:03PM] [CF][Creature] Started on ["Snow Fox" [Actor < (001059EA)>]] [05/26/2015 - 10:11:03PM] [CF][Main Quest] The cloak is being applied for the first time since game load [05/26/2015 - 10:11:03PM] [CF][Creature Apply] Failure on ["REQ_Stalker" [Actor < (132F38A1)>]]; creature isn't registered; race=["Goat" [Race <REQ_GoatRace (1331DA56)>]] skin=["" [Armor < (0C0058CB)>]] [05/26/2015 - 10:11:03PM] [CF][Creature Apply] Failure on ["bandit" [Actor < (000E6037)>]]; creature isn't registered; race=["Redguard" [Race <RedguardRace (00013748)>]] skin=["" [Armor < (00000D64)>]] [05/26/2015 - 10:11:03PM] [CF][Creature Apply] Failure on ["Alchimiste" [Actor < (000C63E4)>]]; creature isn't registered; race=["Dark Elf" [Race <DarkElfRace (00013742)>]] skin=["" [Armor < (00000D64)>]] [05/26/2015 - 10:11:03PM] [CF][Creature Apply] Failure on ["Elk" [Actor < (000848CA)>]]; creature isn't registered; race=["Deer" [Race <ElkRace (000131ED)>]] skin=["Elkmale" [Armor < (0005E979)>]] [05/26/2015 - 10:11:07PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0300588C)>]OnLocationChange() [05/26/2015 - 10:11:10PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0300588C)>]OnLocationChange() [05/26/2015 - 10:11:29PM] RNPC: Periodic update check. [05/26/2015 - 10:11:34PM] [CF][Creature Apply] Failure on ["Ice Wizard" [Actor < (FF001614)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]] [05/26/2015 - 10:11:34PM] [CF][Creature Apply] Failure on ["Vigilant of Stendarr" [Actor < (0301A000)>]]; creature isn't registered; race=["Redguard" [Race <RedguardRace (00013748)>]] skin=["" [Armor < (00000D64)>]] [05/26/2015 - 10:11:35PM] [CF][Creature Apply] Failure on ["Vigilant of Stendarr" [Actor < (03019FFD)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]] [05/26/2015 - 10:11:35PM] [CF][Framework] Didn't add active actor ["Death Hound" [Actor < (0301A008)>]]; already active [05/26/2015 - 10:11:35PM] [CF][Creature Apply] Failure on ["Vampire" [Actor < (0301A007)>]]; creature isn't registered; race=["Imperial" [Race <ImperialRaceVampire (00088844)>]] skin=["" [Armor < (00000D64)>]] [05/26/2015 - 10:11:35PM] [CF][Framework] Didn't add active actor ["Death Hound" [Actor < (0301A002)>]]; already active [05/26/2015 - 10:11:35PM] [CF][Framework] Didn't add active actor ["Death Hound" [Actor < (0301A009)>]]; already active [05/26/2015 - 10:11:35PM] [CF][Creature Apply] Failure on ["Vigilant of Stendarr" [Actor < (03019FFB)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]] [05/26/2015 - 10:11:35PM] [CF][Creature Apply] Failure on ["Vigilant of Stendarr" [Actor < (0301A003)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]] [05/26/2015 - 10:11:35PM] [CF][Creature Apply] Failure on ["Vampire" [Actor < (0301A005)>]]; creature isn't registered; race=["Dark Elf" [Race <DarkElfRaceVampire (0008883D)>]] skin=["" [Armor < (00000D64)>]] [05/26/2015 - 10:11:59PM] RNPC: Periodic update check. [05/26/2015 - 10:12:06PM] [CF][Creature Apply] Failure on ["Sofia" [Actor < (1D001827)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (1D00A4F5)>]] [05/26/2015 - 10:12:22PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0300588C)>]OnLocationChange() [05/26/2015 - 10:12:23PM] [CF][Creature] Finished on ["Husky" [Actor < (001059F3)>]] [05/26/2015 - 10:12:23PM] [CF][Framework] Removed active actor ["Husky" [Actor < (001059F3)>]] [05/26/2015 - 10:12:30PM] RNPC: Periodic update check. [05/26/2015 - 10:12:33PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0300588C)>]OnLocationChange() [05/26/2015 - 10:12:37PM] [CF][Creature Apply] Failure on ["bandit" [Actor < (000E6036)>]]; creature isn't registered; race=["Orc" [Race <OrcRace (00013747)>]] skin=["" [Armor < (00000D64)>]] [05/26/2015 - 10:12:37PM] [CF][Creature Apply] Failure on ["Elk" [Actor < (0009838A)>]]; creature isn't registered; race=["Deer" [Race <ElkRace (000131ED)>]] skin=["Elkmale" [Armor < (0005E979)>]] [05/26/2015 - 10:12:37PM] [CF][Creature Apply] Failure on ["bandit" [Actor < (000E6039)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]] [05/26/2015 - 10:12:37PM] [CF][Creature Apply] Failure on ["Lapin" [Actor < (001059F2)>]]; creature isn't registered; race=["rabbit" [Race <HareRace (0006DC99)>]] skin=["Lapin" [Armor < (0006DC9B)>]] [05/26/2015 - 10:12:37PM] [CF][Creature Apply] Failure on ["bandit" [Actor < (000E603A)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]] [05/26/2015 - 10:12:45PM] [CF][Creature] Finished on ["Snow Fox" [Actor < (001059EA)>]] [05/26/2015 - 10:12:45PM] [CF][Framework] Removed active actor ["Snow Fox" [Actor < (001059EA)>]] [05/26/2015 - 10:12:59PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0300588C)>]OnLocationChange() [05/26/2015 - 10:12:59PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0300588C)>]OnLocationChange() [05/26/2015 - 10:12:59PM] [CF][Creature] Finished on ["Death Hound" [Actor < (0301A009)>]] [05/26/2015 - 10:12:59PM] [CF][Creature] Finished on ["Death Hound" [Actor < (0301A002)>]] [05/26/2015 - 10:12:59PM] [CF][Creature] Finished on ["Death Hound" [Actor < (0301A008)>]] [05/26/2015 - 10:13:00PM] [CF][Framework] Removed active actor ["Death Hound" [Actor < (0301A009)>]] [05/26/2015 - 10:13:00PM] [CF][Framework] Removed active actor ["Death Hound" [Actor < (0301A002)>]] [05/26/2015 - 10:13:00PM] [CF][Framework] Removed active actor ["Death Hound" [Actor < (0301A008)>]] [05/26/2015 - 10:13:00PM] RNPC: Periodic update check. [05/26/2015 - 10:13:07PM] Error: (000848E6): cannot enable an object with an enable state parent. stack: [ (000848E6)].lvlpredatorscript.Enable() - "<native>" Line ? [ (000848E6)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ? [05/26/2015 - 10:13:08PM] Error: (000848E5): cannot disable an object with an enable state parent. stack: [ (000848E5)].lvlpredatorscript.Disable() - "<native>" Line ? [ (000848E5)].lvlpredatorscript.OnCellLoad() - "LvlPredatorScript.psc" Line ? [05/26/2015 - 10:13:08PM] [CF][Creature Apply] Failure on ["Mammoth" [Actor < (0009834C)>]]; creature isn't registered; race=["Mammoth" [Race <MammothRace (000131FF)>]] skin=["Mammouth sauvage" [Armor < (00059253)>]] [05/26/2015 - 10:13:08PM] [CF][Creature Apply] Failure on ["Lapin" [Actor < (001059F1)>]]; creature isn't registered; race=["rabbit" [Race <HareRace (0006DC99)>]] skin=["Lapin" [Armor < (0006DC9B)>]] [05/26/2015 - 10:13:08PM] [CF][Framework] Adding active actor ["wolf" [Actor < (00034D04)>]] [05/26/2015 - 10:13:08PM] [CF][Creature Apply] Failure on ["bandit" [Actor < (FF000FD3)>]]; creature isn't registered; race=["Imperial" [Race <ImperialRace (00013744)>]] skin=["" [Armor < (00000D64)>]] [05/26/2015 - 10:13:08PM] [CF][Creature Apply] Failure on ["ORQUE" [Actor < (FF000E6A)>]]; creature isn't registered; race=["Orc" [Race <OrcRace (00013747)>]] skin=["" [Armor < (00000D64)>]] [05/26/2015 - 10:13:08PM] [CF][Framework] Adding active actor ["wolf" [Actor < (00034D14)>]] [05/26/2015 - 10:13:09PM] [CF][Creature] Started on ["wolf" [Actor < (00034D04)>]] [05/26/2015 - 10:13:09PM] [CF][Framework] Adding active actor ["wolf" [Actor < (00034D12)>]] [05/26/2015 - 10:13:09PM] [CF][Framework] Adding active actor ["bandit" [Actor < (FF000FD7)>]] [05/26/2015 - 10:13:09PM] [CF][Creature] Started on ["wolf" [Actor < (00034D14)>]] [05/26/2015 - 10:13:09PM] [CF][Framework] Adding active actor ["wolf" [Actor < (00034D13)>]] [05/26/2015 - 10:13:09PM] [CF][Creature] Started on ["wolf" [Actor < (00034D12)>]] [05/26/2015 - 10:13:09PM] [CF][Creature] Started on ["bandit" [Actor < (FF000FD7)>]] [05/26/2015 - 10:13:09PM] [CF][Creature] Started on ["wolf" [Actor < (00034D13)>]] [05/26/2015 - 10:13:19PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ? [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ? [05/26/2015 - 10:13:24PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ? [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ? [05/26/2015 - 10:13:32PM] [DLC1VampireSleepScript <DLC1VampireSleep (03008E3B)>]PlayerActivateBed() IsCoffin =False [05/26/2015 - 10:13:40PM] RNPC: Periodic update check. [05/26/2015 - 10:13:50PM] [CF][Framework] Adding active actor ["Husky" [Actor < (001059F0)>]] [05/26/2015 - 10:13:50PM] [CF][Creature] Started on ["Husky" [Actor < (001059F0)>]] [05/26/2015 - 10:14:05PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0300588C)>]OnLocationChange() [05/26/2015 - 10:14:10PM] RNPC: Periodic update check. [05/26/2015 - 10:14:12PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0300588C)>]OnLocationChange() [05/26/2015 - 10:14:21PM] [CF][Creature Apply] Failure on ["Wolf Pup" [sIC_ActorRemove < (FF000F98)>]]; creature isn't registered; race=["wolf" [Race <WolfRace (0001320A)>]] skin=["" [Armor < (15273E87)>]] [05/26/2015 - 10:14:36PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ? [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ? [05/26/2015 - 10:14:39PM] [CF][Creature] Finished on ["wolf" [Actor < (00034D12)>]] [05/26/2015 - 10:14:39PM] [CF][Creature] Finished on ["wolf" [Actor < (00034D14)>]] [05/26/2015 - 10:14:39PM] [CF][Framework] Removed active actor ["wolf" [Actor < (00034D12)>]] [05/26/2015 - 10:14:39PM] [CF][Framework] Removed active actor ["wolf" [Actor < (00034D14)>]] [05/26/2015 - 10:14:41PM] RNPC: Periodic update check. [05/26/2015 - 10:14:41PM] [CF][Creature] Finished on ["wolf" [Actor < (00034D04)>]] [05/26/2015 - 10:14:41PM] [CF][Framework] Removed active actor ["wolf" [Actor < (00034D04)>]] [05/26/2015 - 10:14:52PM] [CF][Framework] Adding active actor ["Elder Giant Berserker" [giantActorSCRIPT < (00088FF2)>]] [05/26/2015 - 10:14:52PM] [CF][Framework] Adding active actor ["Husky" [Actor < (001059E5)>]] [05/26/2015 - 10:14:52PM] [CF][Creature] Started on ["Elder Giant Berserker" [giantActorSCRIPT < (00088FF2)>]] [05/26/2015 - 10:14:52PM] [CF][Creature] Started on ["Husky" [Actor < (001059E5)>]] [05/26/2015 - 10:14:53PM] [CF][Creature] Finished on ["wolf" [Actor < (00034D13)>]] [05/26/2015 - 10:14:53PM] [CF][Framework] Removed active actor ["wolf" [Actor < (00034D13)>]] [05/26/2015 - 10:15:04PM] warning: (00084792): Ref is in an unloaded cell, so it cannot cast spells.. stack: [ (2101F222)].SPELL.Cast() - "<native>" Line ? [Active effect 3 on (00084792)].zbloodnpcbleed.OnHit() - "zbloodnpcbleed.psc" Line ? [05/26/2015 - 10:15:05PM] [CF][Creature] Finished on ["Husky" [Actor < (001059F0)>]] [05/26/2015 - 10:15:05PM] [CF][Creature] Finished on ["bandit" [Actor < (FF000FD7)>]] [05/26/2015 - 10:15:05PM] Error: (00084792): has no parent cell or world space. stack: [ (00084792)].Actor.PlayImpactEffect() - "<native>" Line ? [None].zbloodnpc.randomHitTextureSmall() - "zbloodnpc.psc" Line ? [None].zbloodnpc.OnHit() - "zbloodnpc.psc" Line ? [05/26/2015 - 10:15:05PM] [CF][Framework] Removed active actor ["Husky" [Actor < (001059F0)>]] [05/26/2015 - 10:15:05PM] [CF][Framework] Removed active actor ["bandit" [Actor < (FF000FD7)>]] [05/26/2015 - 10:15:05PM] Error: (00084792): has no parent cell or world space. stack: [ (00084792)].Actor.PlayImpactEffect() - "<native>" Line ? [None].zbloodnpc.randomHitTextureRandomLocationHIT() - "zbloodnpc.psc" Line ? [None].zbloodnpc.OnHit() - "zbloodnpc.psc" Line ? [05/26/2015 - 10:15:11PM] RNPC: Periodic update check. [05/26/2015 - 10:15:16PM] VM is freezing... [05/26/2015 - 10:15:16PM] VM is frozen [05/26/2015 - 10:15:19PM] Saving game... [05/26/2015 - 10:15:20PM] VM is thawing... [05/26/2015 - 10:15:27PM] [CF][Creature Apply] Failure on ["Savage Snow Wolf" [lvlpredatorscript < (00078E3D)>]]; creature isn't registered; race=["wolf" [Race <WolfRace (0001320A)>]] skin=["" [Armor < (15272923)>]] [05/26/2015 - 10:15:27PM] [CF][Framework] Adding active actor ["Sabre Cat" [lvlpredatorscript < (00078E3B)>]] [05/26/2015 - 10:15:27PM] [CF][Framework] Adding active actor ["Snow Fox" [Actor < (001059E6)>]] [05/26/2015 - 10:15:27PM] [CF][Creature] Started on ["Sabre Cat" [lvlpredatorscript < (00078E3B)>]] [05/26/2015 - 10:15:27PM] [CF][Creature] Started on ["Snow Fox" [Actor < (001059E6)>]] [05/26/2015 - 10:15:28PM] [CF][Framework] Adding active actor ["Frost Troll" [lvlpredatorscript < (00078E31)>]] [05/26/2015 - 10:15:28PM] [CF][Creature Apply] Failure on ["Elfe des bois" [Actor < (000EC449)>]]; creature isn't registered; race=["Wood Elf" [Race <WoodElfRace (00013749)>]] skin=["" [Armor < (00000D64)>]] [05/26/2015 - 10:15:28PM] [CF][Creature Apply] Failure on ["Ice Wolf Pup" [sIC_ActorRemove < (FF0014C8)>]]; creature isn't registered; race=["wolf" [Race <WolfRace (0001320A)>]] skin=["" [Armor < (15273E85)>]] [05/26/2015 - 10:15:28PM] [CF][Creature] Started on ["Frost Troll" [lvlpredatorscript < (00078E31)>]] [05/26/2015 - 10:15:39PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ? [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ? [05/26/2015 - 10:15:45PM] RNPC: Periodic update check. [05/26/2015 - 10:15:58PM] [CF][Creature] Finished on ["Husky" [Actor < (001059E5)>]] [05/26/2015 - 10:15:58PM] [CF][Creature Apply] Failure on ["bandit" [Actor < (000E0F43)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]] [05/26/2015 - 10:15:58PM] [CF][Creature] Finished on ["Snow Fox" [Actor < (001059E6)>]] [05/26/2015 - 10:15:58PM] [CF][Framework] Adding active actor ["Ice Troll" [lvlpredatorscript < (00078E39)>]] [05/26/2015 - 10:15:58PM] [CF][Framework] Removed active actor ["Husky" [Actor < (001059E5)>]] [05/26/2015 - 10:15:58PM] [CF][Framework] Removed active actor ["Snow Fox" [Actor < (001059E6)>]] [05/26/2015 - 10:15:59PM] [CF][Creature Apply] Failure on ["bandit" [Actor < (000E0F44)>]]; creature isn't registered; race=["Redguard" [Race <RedguardRace (00013748)>]] skin=["" [Armor < (00000D64)>]] [05/26/2015 - 10:15:59PM] [CF][Creature] Started on ["Ice Troll" [lvlpredatorscript < (00078E39)>]] [05/26/2015 - 10:15:59PM] [CF][Framework] Adding active actor ["bandit" [Actor < (000E0F45)>]] [05/26/2015 - 10:15:59PM] [CF][Creature] Started on ["bandit" [Actor < (000E0F45)>]] [05/26/2015 - 10:16:17PM] RNPC: Periodic update check. [05/26/2015 - 10:16:18PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ? [None].REQ_AttackStaminaDrain.OnEffectStart() - "REQ_AttackStaminaDrain.psc" Line ? [05/26/2015 - 10:16:22PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0300588C)>]OnLocationChange() [05/26/2015 - 10:16:22PM] [CF][Creature] Finished on ["Elder Giant Berserker" [giantActorSCRIPT < (00088FF2)>]] [05/26/2015 - 10:16:22PM] [CF][Framework] Removed active actor ["Elder Giant Berserker" [giantActorSCRIPT < (00088FF2)>]] [05/26/2015 - 10:16:32PM] [CF][Creature Apply] Failure on ["Lapin" [Actor < (001059E7)>]]; creature isn't registered; race=["rabbit" [Race <HareRace (0006DC99)>]] skin=["Lapin" [Armor < (0006DC9B)>]] [05/26/2015 - 10:16:32PM] [CF][Creature Apply] Failure on ["Lapin" [Actor < (001059E8)>]]; creature isn't registered; race=["rabbit" [Race <HareRace (0006DC99)>]] skin=["Lapin" [Armor < (0006DC9B)>]] [05/26/2015 - 10:16:34PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ? [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ? [05/26/2015 - 10:16:35PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ? [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ? [05/26/2015 - 10:16:36PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ? [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ? [05/26/2015 - 10:16:37PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ? [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ? [05/26/2015 - 10:16:38PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ? [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ? [05/26/2015 - 10:16:39PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ? [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ? [05/26/2015 - 10:16:41PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ? [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ? [05/26/2015 - 10:16:44PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ? [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ? [05/26/2015 - 10:16:47PM] RNPC: Periodic update check. [05/26/2015 - 10:16:53PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ? [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ? [05/26/2015 - 10:16:54PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ? [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ? [05/26/2015 - 10:16:57PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ? [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ? [05/26/2015 - 10:16:57PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ? [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ? [05/26/2015 - 10:16:59PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ? [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ? [05/26/2015 - 10:16:59PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ? [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ? [05/26/2015 - 10:17:03PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].REQ_AttackStaminaDrain.RegisterForSingleUpdate() - "<native>" Line ? [None].REQ_AttackStaminaDrain.OnUpdate() - "REQ_AttackStaminaDrain.psc" Line ? [05/26/2015 - 10:17:03PM] [CF][Creature Apply] Failure on ["Bound Skeever" [Actor < (FF000C18)>]]; creature isn't registered; race=["skeever" [Race <SkeeverWhiteRace (000C3EDF)>]] skin=["" [Armor < (000C3EE0)>]] [05/26/2015 - 10:17:03PM] [CF][Creature Apply] Failure on ["Bound Skeever" [Actor < (FF000A78)>]]; creature isn't registered; race=["skeever" [Race <SkeeverWhiteRace (000C3EDF)>]] skin=["" [Armor < (000C3EE0)>]] [05/26/2015 - 10:17:06PM] Defeat: NVN, Cleaned slots -> 0 [05/26/2015 - 10:17:10PM] Info: *Achievement 39 awarded - a winnar is you!* [05/26/2015 - 10:17:16PM] VM is freezing... [05/26/2015 - 10:17:16PM] VM is frozen [05/26/2015 - 10:17:18PM] Saving game... [05/26/2015 - 10:17:19PM] VM is thawing... [05/26/2015 - 10:17:20PM] RNPC: Periodic update check. [05/26/2015 - 10:17:38PM] [CF][Framework] Didn't add active actor ["bandit" [Actor < (000E0F45)>]]; already active [05/26/2015 - 10:17:38PM] [CF][Framework] Adding active actor ["Husky" [Actor < (001059DD)>]] [05/26/2015 - 10:17:38PM] [CF][Framework] Didn't add active actor ["Ice Troll" [lvlpredatorscript < (00078E39)>]]; already active [05/26/2015 - 10:17:38PM] [CF][Creature] Started on ["Husky" [Actor < (001059DD)>]] [05/26/2015 - 10:17:42PM] VM is freezing... [05/26/2015 - 10:17:42PM] VM is frozen [05/26/2015 - 10:17:43PM] Saving game... [05/26/2015 - 10:17:43PM] VM is thawing... [05/26/2015 - 10:17:48PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0300588C)>]OnLocationChange() [05/26/2015 - 10:17:49PM] [CF][Creature] Finished on ["Frost Troll" [lvlpredatorscript < (00078E31)>]] [05/26/2015 - 10:17:49PM] [CF][Framework] Removed active actor ["Frost Troll" [lvlpredatorscript < (00078E31)>]] [05/26/2015 - 10:17:55PM] RNPC: Periodic update check. [05/26/2015 - 10:17:56PM] [CF][Creature] Finished on ["Sabre Cat" [lvlpredatorscript < (00078E3B)>]] [05/26/2015 - 10:17:56PM] [CF][Framework] Removed active actor ["Sabre Cat" [lvlpredatorscript < (00078E3B)>]] [05/26/2015 - 10:18:23PM] [CF][Creature Apply] Failure on ["Lapin" [Actor < (001059DE)>]]; creature isn't registered; race=["rabbit" [Race <HareRace (0006DC99)>]] skin=["Lapin" [Armor < (0006DC9B)>]] [05/26/2015 - 10:18:28PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0300588C)>]OnLocationChange() [05/26/2015 - 10:18:32PM] Info: *Achievement 39 awarded - a winnar is you!* [05/26/2015 - 10:18:35PM] RNPC: Periodic update check. [05/26/2015 - 10:18:36PM] [DCL1VampireTurnPlayerScript <alias Player on quest DLC1VampireTurn (0300588C)>]OnLocationChange() will let the world reset take care of that ctd zone, can't do anything about it, there's nothing to find out the cause
Gameplayer Posted May 26, 2015 Posted May 26, 2015 OP Im not surprised at all that your game is crashing. You have the full laundry list of Hard Hitters on board anyway. You will not be able to use BSR alongside that list its very unreal. Your Script Active Happy mods.txt
lkl Posted May 27, 2015 Author Posted May 27, 2015 OP Im not surprised at all that your game is crashing. You have the full laundry list of Hard Hitters on board anyway. You will not be able to use BSR alongside that list its very unreal. Welp...I'm using both, ImmersiveFP and Enhanced Cam. One for FP and the other for Third. Used Enhanced for FP and well...it sucked. So I'm keeping it. Are you suggesting I should remove BSR in general to save the other mods that I have installed since they're all hard hitters and is somewhat...incompatiable with my LO? Hmm, I'm just confused about Dawnguard since for me LOOT isn't showing any dirty edits and I'm just puzzled as to why yours would be any different after cleaning it. Alright, well if you've got the most recent version of TES5Edit and after cleaning it there are still dirty records then I'm not sure what else you could do there. One CTD problem that I was having for a while recently was XPMSE 2.70+ skeleton. Some people have problems with 2.70+ casuing CTD, while others do not, and after I reverted back to 2.63 my game was much more stable when loading saves, changing cells, or even letting the game load after death. One other thing, have you recently installed or uninstalled mods? As well as change up your load order? I did, I recently installed Skooma Whores. As uninstalled, well...I forgot what I uninstalled recently.
Gameplayer Posted May 27, 2015 Posted May 27, 2015 Since you have SkyUI installed. Just open the consul bring up your character in the info screen Click TAB Use the SHIFT key to scroll through Hidden Active effects. Understand that those are being processed through the Pap System constantly. The game was not designed to handle the load. I cant say how many crashes you can stand, or that for certain this number of scripted mods would be safe. Differrent computers, different setups, different experience, and different tolerance. I would not put up with random CtD's, so I tend to remove stuff that isn't central to my playthrough. There are really no methods or programmed means to asses the heath of the game and how well it will do. Your just kinda on your own.
Sorinade Posted May 27, 2015 Posted May 27, 2015 Thank you gameplayer. I've been trying to fine tune my setup and have cut down on my CTD a lot once each 1-2hours now, I'm still running 10 of the hungry mods from the list you posted. Maybe I can live without a few more Nice to know some are hungry which I was not aware of.
srayesmanll Posted May 27, 2015 Posted May 27, 2015 Cleaning Dawnguard won't help. Since it has 6 undeletable files. Don't see the point of cleaning something that can't be cleaned. Just to note, you need to clean Dawnguard TWICE. After the first set of cleaning, the 6 ITM wll appear. Just clean it again and they are gone for good. There was a link I had somehwere that explained why this happened, but can't find it. Again, give it a second cleaning and they are gone.
Gameplayer Posted May 27, 2015 Posted May 27, 2015 Cleaning Dawnguard won't help. Since it has 6 undeletable files. Don't see the point of cleaning something that can't be cleaned. Just to note, you need to clean Dawnguard TWICE. After the first set of cleaning, the 6 ITM wll appear. Just clean it again and they are gone for good. There was a link I had somehwere that explained why this happened, but can't find it. Again, give it a second cleaning and they are gone. I am curious about that, I have cleaned my ESM's at least once, but I didn't realize that the LOOT would know if they needed cleaning a second time. I thought it was a blanket reminder. I'll back mine up sometime and give it another go and see if this is the case on those warnings.
Gameplayer Posted May 27, 2015 Posted May 27, 2015 At the OP, I just don't know how to get it across, there is only so much the script system can actually handle. I really like all the immersion mods but I happen to know that being selective about how many I use in one play through is the best approach. I find that I cant stand occasional CTD's and if I say limit these "must have mods" to like 3 or 4 I might never CTD through an entire play, or maybe just a very few CtD's. So anyway, with BSR which I did a whole big play through just last summer, I found that I could use BSR and Aroused but that was about it. Otherwise it was just a crash fest. Was it worth it? Sure it was, BSR with some Vampire Romance with a spouse is a heck of a lot of fun for a play through. For say a survival play through I just keep it too Wet and Cold plus Frostfall, and Ineed. But I wouldn't throw in DSR or Equipment Overhaul on that, cause I cant stand crashing. I also would not put a supernatural Overhaul on top of that sort of play, just don't need potential issues cropping up with overflowing what the system can handle. Anyways you might try tweaking your Papyrous Settings but be careful about it, the trouble is that for the most part all of the really popular mods that keep track of stuff in real time are all in hot competition with each other and can just CTD you when they are all trying to update at the same time.
NiaticLabs Posted May 27, 2015 Posted May 27, 2015 Anyways you might try tweaking your Papyrous Settings but be careful about it, the trouble is that for the most part all of the really popular mods that keep track of stuff in real time are all in hot competition with each other and can just CTD you when they are all trying to update at the same time. ^ if the area is crashing when the follower enters the cell it is a paplog overload. Think about it like this, the Ugrid loads in with evreything that needs to be in there. Drops down the AI's for the area and assisgns them personalityes. Loads over any mods you have that change those personalites. Loads in ways to react to you endering the area. Then after all that is said and done your follower walks in and causes the entrie system to do it over again. Only this time it accounts for UFO, Follow me closer, and whatever other follow mods you are running and is just toooooo heavy on the paplog. Which causes the CTD. Or.. Its a lighting / texture issue... i had one that was nonstop CTDs when id enter dungeons. Turned out to be associated with torches and ambient lighting.
srayesmanll Posted May 27, 2015 Posted May 27, 2015 I am curious about that, I have cleaned my ESM's at least once, but I didn't realize that the LOOT would know if they needed cleaning a second time. I thought it was a blanket reminder. I'll back mine up sometime and give it another go and see if this is the case on those warnings. LOOT and BOSS both would list mods that needed cleaning and could tell when the mod was cleaned. I believe there is some value (checksum) that LOOT/BOSS checks to verify some of that info (probably with established mods/DLC). I remember seeing that value on early versions of LOOT (may have been hidden by default). Anyway, DG is the only mod I know of for sure that requires a double cleaning. I first noticed the 6 ITM records that "reappeared" after the first cleaning with later versions of BOSS. It annoyed me because I thought I did something wrong so I did a little research and found that article I mentioned earlier (still can't find that damn link, but a little Google-fu should find it if you're interested). Quick Google-fu nabbed a couple of articles: Checksum info: http://forum.step-project.com/topic/4995-loot-by-wrinklyninja-team/page-4 DG 6 ITM: http://forums.bethsoft.com/topic/1476559-cleaning-mods-issue/ [CELL:0000713B] contains a deleted reference which belongs to another cell in Skyrim.esm, when it is undeleted TES5Edit moves it to original cell and this cell becomes ITM. [REFR:000CCE09] and [REFR:000CCE05] are persistent references in Skyrim.esm, Dawnguard.esm removes persistence flag from them but they are referenced in ONAM list of overridden refs in plugin header. When saving the dawnguard after the first cleaning TES5Edit restores persistence flag on references in ONAM list (ok I admit I don't know why, it is programmed to do so since fallouts) and they become ITM with their parent cell [CELL:000CCDAA].
Gameplayer Posted May 28, 2015 Posted May 28, 2015 I am curious about that, I have cleaned my ESM's at least once, but I didn't realize that the LOOT would know if they needed cleaning a second time. I thought it was a blanket reminder. I'll back mine up sometime and give it another go and see if this is the case on those warnings. LOOT and BOSS both would list mods that needed cleaning and could tell when the mod was cleaned. I believe there is some value (checksum) that LOOT/BOSS checks to verify some of that info (probably with established mods/DLC). I remember seeing that value on early versions of LOOT (may have been hidden by default). Anyway, DG is the only mod I know of for sure that requires a double cleaning. I first noticed the 6 ITM records that "reappeared" after the first cleaning with later versions of BOSS. It annoyed me because I thought I did something wrong so I did a little research and found that article I mentioned earlier (still can't find that damn link, but a little Google-fu should find it if you're interested). Quick Google-fu nabbed a couple of articles: Checksum info: http://forum.step-project.com/topic/4995-loot-by-wrinklyninja-team/page-4 DG 6 ITM: http://forums.bethsoft.com/topic/1476559-cleaning-mods-issue/ [CELL:0000713B] contains a deleted reference which belongs to another cell in Skyrim.esm, when it is undeleted TES5Edit moves it to original cell and this cell becomes ITM. [REFR:000CCE09] and [REFR:000CCE05] are persistent references in Skyrim.esm, Dawnguard.esm removes persistence flag from them but they are referenced in ONAM list of overridden refs in plugin header. When saving the dawnguard after the first cleaning TES5Edit restores persistence flag on references in ONAM list (ok I admit I don't know why, it is programmed to do so since fallouts) and they become ITM with their parent cell [CELL:000CCDAA]. Oh, heck I forgot to come back and say if it worked. Well I thought I had my files cleaned, according to Loot they needed cleaning, and BTW once I cleaned my files up LOOT stopped saying they needed cleaning! So wow, that's really nice to know and its supper cool LOOT know's if the file has been cleaned.
lkl Posted May 28, 2015 Author Posted May 28, 2015 At the OP, I just don't know how to get it across, there is only so much the script system can actually handle. I really like all the immersion mods but I happen to know that being selective about how many I use in one play through is the best approach. I find that I cant stand occasional CTD's and if I say limit these "must have mods" to like 3 or 4 I might never CTD through an entire play, or maybe just a very few CtD's. So anyway, with BSR which I did a whole big play through just last summer, I found that I could use BSR and Aroused but that was about it. Otherwise it was just a crash fest. Was it worth it? Sure it was, BSR with some Vampire Romance with a spouse is a heck of a lot of fun for a play through. For say a survival play through I just keep it too Wet and Cold plus Frostfall, and Ineed. But I wouldn't throw in DSR or Equipment Overhaul on that, cause I cant stand crashing. I also would not put a supernatural Overhaul on top of that sort of play, just don't need potential issues cropping up with overflowing what the system can handle. Anyways you might try tweaking your Papyrous Settings but be careful about it, the trouble is that for the most part all of the really popular mods that keep track of stuff in real time are all in hot competition with each other and can just CTD you when they are all trying to update at the same time. I guess you're suggesting that I should cutdown my mods for a proper playthrough. I guess I could live with that. Also, is BV a better replacement for BSR or are they both heavy on scripts?
Gameplayer Posted May 28, 2015 Posted May 28, 2015 At the OP, I just don't know how to get it across, there is only so much the script system can actually handle. I really like all the immersion mods but I happen to know that being selective about how many I use in one play through is the best approach. I find that I cant stand occasional CTD's and if I say limit these "must have mods" to like 3 or 4 I might never CTD through an entire play, or maybe just a very few CtD's. So anyway, with BSR which I did a whole big play through just last summer, I found that I could use BSR and Aroused but that was about it. Otherwise it was just a crash fest. Was it worth it? Sure it was, BSR with some Vampire Romance with a spouse is a heck of a lot of fun for a play through. For say a survival play through I just keep it too Wet and Cold plus Frostfall, and Ineed. But I wouldn't throw in DSR or Equipment Overhaul on that, cause I cant stand crashing. I also would not put a supernatural Overhaul on top of that sort of play, just don't need potential issues cropping up with overflowing what the system can handle. Anyways you might try tweaking your Papyrous Settings but be careful about it, the trouble is that for the most part all of the really popular mods that keep track of stuff in real time are all in hot competition with each other and can just CTD you when they are all trying to update at the same time. I guess you're suggesting that I should cutdown my mods for a proper playthrough. I guess I could live with that. Also, is BV a better replacement for BSR or are they both heavy on scripts? I just started Better Vampires its actually just as hungry as BSR. Its a nice mod though, not nearly as intense on the need to feed as BSR or Vampiric Thrist. I think Vampiric Thrist is a bit lighter on the scripts actually of course it was Ms Leeches that made it so you gotta figure she had Devious Devices in mind. As far as Script Heavy mods Im faring well with coupled with Better Vamp, Sexlab Aroused Deviously Cursed Loot Immersive Creatures Creature Framework <---Just turn off arousal scripts, it'll be lighter that way. ASIS <-- Yup more monster spawns, but I think its worth it. I'm trying to get by with these but I will pull them out now and again with a script cleaner Better Fire and Lighting effects <--cloak script >< don't need it but its so cool Auto Recharge Weapons <-- Don't really need this either So I'll pull that out first sign of trouble. Sex Life <-- I just make sure not to run around with the add people to sexlife thing on, see with more spawns If I run in exterior those get added to the sex table >< so I can just up and crash if I forget. I tried running with Enhanced Blood <--More script calls than most realize. I also tweaked my fupdatemsbudget to 1.6 from default 1.2 <---Not sure how much that is helping to be honest. --------------------------------------------------------------------------------------------------------------------------- Better Vampires You don't have to concentrate real hard on feeding, Vampire is not as vulnerable to the sun, and actually it feels a lot like BSR. I had to turn off Vampire Hunters, they are way overpowered, and they spawn right on top of you which isn't fun, they also follow you until they die, which is stupid. I had to kill them getting them into fights with giants. ------------------ BSR Is really the big brother of Vampire Mods, well worth going without script mods for a real playthrough. Shrines deal damage. Garlic and silver actually protect people from you. Most animals wont even attack you, and you can call their aid as well. Sunlight will cause your skin to peel away and blacked. If your really advanced you'll burn to a pile of ash in direct sunlight. You cannot enter homes uninvited thing is you can seduce a person and then follow them into their home. A lot of abilities are actually really nifty passives. At 3rd level you can sprint as fast as a horse and even run across water no need to cast a spell first. You get supernatural reflexes as a passive though with too many scripted mods this can fail to work properly, its possible to delete it with TESVedit to deal with that if you run into that issue and want to keep your other mods. Another couple of issues you cannot feed on essential npc's and there are a lot of them in Dragon born actually. Couple ways to deal with that is simply get a mod that removes the essential flag or get yourself a thrall (follower). You cannot use Blood Potions, you can harvest hearts to use but they don't last more than a day. The more advanced you are the less healing items or spells heal you for....Not an issue though because your Vampiric Drain actually means something. The thing with BSR is that of all the Vampire Mods it really just takes over your whole game. It really makes you play being a Vampire and radically changes how you use every moment in the game. Honestly your playing BSR more than anything else and its a good thing, you wont miss script mods that don't make the cut or have to be cut from the game to play it. It offers Vampire Hunters, these are better balanced than Better Vamps.
lkl Posted May 30, 2015 Author Posted May 30, 2015 Welp...I just after a few days of removing mods with heavy scripts. Just some or a few. I seem to have resolved my issue going inside. NOW!...I keep crashing whenever I go OUTSIDE. Load Order • 00 Skyrim.esm • 01 Update.esm • 02 Unofficial Skyrim Patch.esp [Version 2.1.1] • 03 Dawnguard.esm • 04 Unofficial Dawnguard Patch.esp [Version 2.1.1] • 05 HearthFires.esm • 06 Unofficial Hearthfire Patch.esp [Version 2.1.1] • 07 Dragonborn.esm • 08 Unofficial Dragonborn Patch.esp [Version 2.1.1] • 09 Skyrim Project Optimization - Full Version.esm • 0A Falskaar.esm • 0B ApachiiHairFemales.esm • 0C hdtHighHeel.esm • 0D ApachiiHair.esm • 0E SexLab.esm [Version 1.59b] • 0F Devious Devices - Assets.esm [Version 2.8.3] • 10 SexLabAroused.esm • 11 Schlongs of Skyrim - Core.esm • 12 SGHairPackBase.esm • 13 SkyTEST-RealisticAnimals&Predators.esm • 14 Lanterns Of Skyrim - All In One - Main.esm • 15 fox_shop.esm • 16 ZaZAnimationPack.esm • 17 Devious Devices - Integration.esm • 18 JackGaPub.esm • 19 daymoyl.esm • 1A Devious Devices - Expansion.esm • 1B RaceCompatibility.esm • 1C wyrmstooth.esp [Version 1.14] • 1D Headtracking.esp • 1E AZS03SexLabHdtHighHeels.esp • 1F zxCircleSword.esp • 20 rrhair.esp • 21 crimeenchanced.esp • 22 UIExtensions.esp • 23 AddItemMenu.esp • 24 exhaustion.esp • 25 Followers_StealthKills.esp • 26 MIDFollowMeCloser.esp • 27 15xSneakDamage.esp • 28 GreenWaterFix_v2withDawnguard.esp • 29 dD-No Spinning Death Animation.esp • 2A IcyV Crystalia.esp • 2B AncientTonguesGreatSword.esp • 2C nightshade_armor.esp • 2D AMatterOfTime.esp [Version 2.00] • 2E Elucidator.esp • 2F dwbp.esp • 30 Lanterns Of Skyrim - All In One - for Pure Weather.esp • 31 ArrowsNoGravity_Fast.esp • 32 dD - Enhanced Blood Main.esp • 33 00FacialExpressions.esp • 34 wyrmstoothtravelcrashhotfix.esp • 35 draugrEnglishOnly.esp • 36 lilithsthorn.esp • 37 Dual Wield Parrying_SKSE.esp • 38 No NPC Greetings.esp • 39 duskguardamulet.esp • 3A HitStop.esp • ++ EnchantPowerX15.esp • 3B Improved Combat Sounds v2.2.esp • 3C dD - Realistic Ragdoll Force - Realistic.esp • 3D Faraam Set.esp • 3E RaceMenuPlugin.esp • ++ Tiwa44_Minidresses.esp • 3F MovementandStaminaOverhaul.esp • 40 DeadlyCombat.esp • 41 MikanEyes All in one.esp • 42 EnhancedCharacterEdit.esp • 43 HDT Capes.esp • 44 FasterHorses_Sprint_x1_5.esp • 45 Athletic Jump.esp • 46 smarter combat ai.esp • 47 dD-Larger Splatter Size.esp • 48 SkyrimSpeeds.esp • 49 Immersive detection of NPC.esp • 4A ImmersiveFP.esp • 4B ImmersiveLoversComfort.esp • 4C performance tree.esp • 4D KS Hairdo's.esp • 4E LoversVictim.esp • 4F SOS - VectorPlexus Regular Addon.esp • 50 Wahuku.esp • 51 MPAB.esp • 52 glimmer.esp • 53 NpcHavokHit.esp • 54 Player Size Adjuster.esp • 55 ZaZHDTWorkshop.esp • 56 RaceMenu.esp • 57 Schlongs of Skyrim.esp • 58 SGHairPackAIO.esp • 59 Skill Config.esp • 5A Skyrim Radioactive.esp • 5B performance rocks.esp • 5C Bishop.esp • 5D SCO Summer Edition.esp [Version 1.2] • 5E skyrim performance animation.esp • 5F skyrim performance underwater grass.esp • 60 SkyRe_Main.esp • 61 3DNPC.esp [Version 3.09] • 62 RealisticWaterTwo.esp • 63 Extreme amount of enchantments.esp • 64 Invisibility Eyes Fix.esp • 65 third era - dwemer.esp [Version 1.1a] • 66 WiS IV - AI & Spells for NPC - No Knockdown.esp • 67 UltrapowerFusRoDah.esp • 68 Skyrim Immersive Creatures.esp [Version v6.5.2a] • 69 SkyTEST-RealisticAnimals&Predators.esp • 6A BrighterTorchesBiggerMagelight.esp • 6B Deadly Torches - Everlasting with High Damage.esp • 6C WezFollower.esp • 6D Pureweather.esp • 6E Rebirth Monster.esp • 6F OBIS.esp • 70 OBISDB.esp • 71 SkyRe_Main_Fix.esp • 72 Civil War Overhaul.esp • 73 BetterQuestObjectives.esp [Version 1.5.2] • 74 Better Stealth AI for Followers.esp • 75 AmazingFollowerTweaks.esp • 76 Mystical Illumination.esp • 77 Remove Interior Fog V2 - Full Version.esp • 78 selador.esp • 79 Facelight.esp • 7A Path of Shadows.esp • 7B OBIS DG Faction Patch.esp • 7C RealisticNeedsandDiseases.esp • 7D Purewaters.esp • 7E RND_Dawnguard-Patch.esp • ++ Skyrim Unlimited Rings And Amulets.esp • 7F Skyrim Immersive Creatures - DLC2.esp [Version v6.5.2a] • 80 dD-DG-DB-Immersive Creatures EBT Patch.esp • 81 SkyUI.esp • 82 Customizable Camera.esp • 83 Dual Sheath Redux.esp • 84 Speed booster.esp • 85 DeadlyCombat_GiantsAIFix.esp • 86 AncientBladeWeapons.esp • 87 lilithssickle.esp • ++ Tiwa44_Minidresses_Dragonborn.esp • 88 TKDodge.esp • 89 VioLens.esp [Version 2.0] • ++ WiS IV - Realistic Combat - No Cooldown.esp • 8A CombatDramaOverhaul.esp • 8B Wahuku03.esp • 8C Watercolor_for_ENB_RWT_RND.esp • 8D WetandCold.esp • 8E When Vampires Attack.esp [Version 2.0.5] • 8F zxPulleysButterfly.esp • 90 zbf2.esp • 91 zxDarkFallingGrave.esp • 92 zxMaximumDrive.esp • 93 zxRapidSlash.esp • 94 zxRhoAias.esp • 95 zxUBWRe.esp • 96 SoS - The Dungeons.esp [Version 1.23] • 97 ApotheusLightArmor_by_GuitunScarfin.esp • 98 JiGuardDiversity.esp • 99 High Level Enemies - SIC.esp [Version 1.6a] • 9A Rebirth Monster - SIC Patch.esp [Version v1] • 9B High Level Enemies - SIC Falskaar.esp [Version 1.6a] • 9C SkyRe_EncounterZones.esp • 9D Populated Dungeons Caves Ruins for USKP.esp • 9E Run For Your Lives.esp [Version 2.0.5] • 9F Immersive Patrols Merged All.esp • A0 TorchesForSkyrim.esp • A1 FS_UltimateAssortment.esp • A2 RND_USKP-Patch.esp • A3 Populated Forts Towers Places.esp • A4 SCO Summer Edition - Pure Weather Patch.esp • A5 RemoveExteriorFog.esp • A6 RevampedExteriorFog.esp • A7 Populated Lands Roads Paths.esp • A8 LeafRest OnePiece.esp • A9 Shout-tastic_no CD.esp • AA Cute Serana.esp • AB SniperBowPack.esp • AC two_handed_rebalance.esp • AD Shars Perks - UnarmoredV1-4.esp • AE Deviously Cursed Loot.esp • AF Woodcutter's Wife.esp • B0 SexLabSkoomaWhore.esp • B1 JackGaMonsterAddon.esp • ++ WiS IV.esp • B2 PCEA DG n DB DLC for SkyRe_Races.esp • B3 RND_HearthFires-Patch.esp • B4 SkyRe_Races.esp • B5 CMO - Complete Male Overhaul.esp • B6 SexLab_Dialogues.esp • B7 Drinking Fountains of Skyrim.esp • B8 ArachnaphobiaExpansion.esp • B9 SkyRe_EnemyAI.esp • BA kankaraya.esp • BB RealisticWaterTwo - Dragonborn.esp • BC betterwinterhold.esp • BD Immersive Dragonborn.esp • BE RND_Dragonborn-Patch.esp • BF RND_DrinkingFountains-Patch.esp • C0 Sneak Tools.esp • C1 Immersive Travelers.esp • C2 TearofAbyss.esp • C3 Immersive Patrols.esp • C4 Immersive Mercenaries.esp • C5 Dead Body Collision.esp • C6 BTRH_Tomoe.esp • C7 extended encounters.esp • C8 Immersive Dawnguard.esp • C9 FoxMerged.esp • CA SamuraiBlades.esp • CB garm_jr_companion.esp • CC Osare Culort Outfit.esp • CD Poet.esp • CE fox_shopBlood.esp • CF Heeled Collection.esp • D0 RealisticWaterTwo - Dawnguard.esp • D1 Solar's Portable Crafting.esp • D2 Devious Deviants.esp • D3 zxWhirlWind.esp • D4 zzEstrus.esp • D5 [MPX] NPC Gender Race Heights +Dawnguard.esp • D6 Natasha v1.esp • D7 SkyRe_Races_Fix.esp • D8 Immersive Brigands.esp • D9 Equipping Overhaul.esp • DA Hermit.esp • DB zxSlow Time.esp • DC Lovergirl Race.esp • DD CharacterMakingExtender.esp • DE SkyRe_Combat.esp • DF ribeable-broom.esp • E0 Nephilim.esp • E1 frostyfrost.esp • E2 raven witch armor.esp • E3 UnlimitedChargesBook.esp • E4 contractor armor.esp • E5 wyrmstoothmapmarkerhotfix.esp • E6 TheEyesOfBeauty.esp [Version 9] • E7 _YoungHuman.esp • E8 BetterQuestObjectives-AFTPatch.esp • E9 BetterQuestObjectives-SkyRePatch.esp • EA RaceCompatibilityUSKPOverride.esp • EB USKP Patcher for RaceCompatibility.esp • EC [KijikoHair_MalePack].esp • ED yurica_kimono.esp • EE Northgirl.esp • EF Alternate Start - Live Another Life.esp [Version 2.5.5] • F0 BetterQuestObjectives-AlternateStartPatch.esp • F1 Bashed Patch, 0.esp • F2 ReProccer.esp • F3 Dual Sheath Redux Patch.esp Papyrus.0.rar
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