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How do i remove BBP from an armor?


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Posted

Just wondering how i could go about doing this, i have an armor i really love but it's BBP and even though i don't have any BBP related stuff added(except XPMSE)but that does not have any BBP modules installed. The boobs still bounce and physics go crazy when i do poses D:.

So any help with this would be cool, i currently have nifscope open and am looking around for anything related to it but can't find anything.

Posted

I'd be interested here also, just for increasing my own modding knowledge.  :)

 

I've always thought it was a little silly to apply BBP to *some* armor anyway.  Essentially any type of plate armor just looks funny jiggling and flowing like the woman has 32F cup boobs, no bra and wearing a loose robe, lol.  I love it for realism on lighter armors and clothes but for armor with a plate style chest guard...  O_O

 

And NO, I'm NOT telling people they can't play that way.  It just looks off to me. :P

Posted

You can use a body that doesn't have BBP/TBBP and use it as a template and run the armors/outfits through mesh rigger to add/remove nodes from a body/armor/outfit. It is best if the bodies have matching UV maps so if the body is UNP then use a UNP body. Make sure to look at the nifs in nifskope to see what nodes it has that you don't want to remove. If the outfit/armor has head/finger/hand/feet/toe nodes you will have to place a head foot and hand nif into the input folder along with the body nif and when you run it and need multiple template nifs just hold down CTRL and select the nifs you need or SHIFT and click to highlight them all if you need them all.

 

http://www.loverslab.com/topic/24797-mesh-rigger-skyrim-fallout-oblivion-beta89f-10-26-2014/

Posted

You can use a body that doesn't have BBP/TBBP and use it as a template and run the armors/outfits through mesh rigger to add/remove nodes from a body/armor/outfit. It is best if the bodies have matching UV maps so if the body is UNP then use a UNP body. Make sure to look at the nifs in nifskope to see what nodes it has that you don't want to remove. If the outfit/armor has head/finger/hand/feet/toe nodes you will have to place a head foot and hand nif into the input folder along with the body nif and when you run it and need multiple template nifs just hold down CTRL and select the nifs you need or SHIFT and click to highlight them all if you need them all.

 

http://www.loverslab.com/topic/24797-mesh-rigger-skyrim-fallout-oblivion-beta89f-10-26-2014/

Thank you very much for all that info myhinny, and thanks for linking me to that site since i had forgot about it a few months ago :D. Gonna give this a shot and see how i go.

Posted

Your welcome I use Gerra6's clothing converter and mesh rigger quite a bit they are very good tools and they work for skyrim oblivion and fallout games. I use the mesh rigger to add TBBP and belly node to many of the outfits I convert. There is lots of info in the first post of the mesh rigger thread on what it does and how to use it and what you need to use it.

Posted

Just install the default rig and disable HDT PE or add a xml to the mesh that has no bounce parameters set to zero works for both SMP and PE.

Posted

Just install the default rig and disable HDT PE or add a xml to the mesh that has no bounce parameters set to zero works for both SMP and PE.

I have no idea how to find that stuff in the XML XD, i downloaded a SMP patch for the armor but it has no "bounce parameter" thingy in the XML file D:. Sorry if i seem half retarded but i'm still extremely new to all this stuff. Modding that is.

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