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Posted

Yes I am talking about Highlander. Was just thinking today, what would be an awesome Skyrim Mod that nobody has done yet? Highlander. Integrate it into the Alternate start mod, you start in some shack out in the middle of nowhere and you must hunt down the other "Immortals" and take their power. Make like 50 some named NPCs each with a unique weapon with enchants and armor, plop them down in various places in the world, inside Taverns, towns, ruins, world locations, etc and your job is to find them and kill them. Each kill does the whole dragon soul absorb effect and it gives you a boost to various stats. Find and kill them all and your character has a pretty good chunk of power. I think it could be done, would be funny if you could some how force the kills to always end in decapitations as well.

Posted

Not entirely, sure there's scripted named dragons that appear in certain spots. This would be a difficult hunt for named people scattered out in the world. Tho I am curious, do you know what Highlander is?

Posted

oh Highlander...good old days..

 

Instead of doing it with alternative start mod, adding a new land or dungeons in skyrim with an immortal at the end would be better , because i can barely kill some wolfs when i am lvl 1 xD.

Posted

Was just thinking the alternate start would make it easier to get the story going. You start in a small shack with an NPC telling you what you are, what you must do. To me it would be a more difficult mod as the NPCs would range from easy, like a named beggar armed with a knife, to someone clad entirely in Dragonplate armor and weapons and around level 50 something deep in a dungeon. Either you could just wander around the world looking for them and hope you can find them at random, or the NPC would tell you that there is rumors of a known target in a dungeon near Morthal, or even be specific that they challenged you and you are to meet them at a specific location.

 

I just thought it would be fun and be like a hunt to track them all down and such.

Posted

I thought so too, to me its like a deadly scavenger hunt. Would liven up some towns as well as you walk into the local tavern and suddenly a guy in the corner stands up and attacks you. What I would do is make a list of 50 NPCs, then put 10 or so in towns, a bunch in ruins, then maybe the rest standing or roaming the roads. Not sure how scripting works with created characters, but I'd have a few roam back and forth between towns like the caravans do.

Posted

Isn't this basically what you do with the dragons already? Just a thought.

 

The sucking their power up after killing them is classic highlander (the quickening)

 

A mod that adds in more dragonborn who on death spit out a soul like a dragon and have it sucked up by the PC might be quite neat and would sort of fit in with the established lore (kynes pissed that the dragonborn to save the world etc is more interested in debauchery than world saving so spawns lots of dragonborn to teach a lesson sort of thing)

 

Posted

Well, the swords have already been done anyway, lol:

 

http://www.nexusmods.com/skyrim/mods/12684/?

 

A bit OP vs the existing katanas but the textures are decent.   There's step one if you're going to do this.  :D

 

 

 

EDIT:  Ghosu posted on the mod page that they have moved on to other things :(  and as a parting gift all his(?) mods are free to use.  That takes care of permissions too.

Posted

Personnally never understood the katana love, in the film they go on about how he's scottish so why no claymore

Posted

Personnally never understood the katana love, in the film they go on about how he's scottish so why no claymore

 

Realistically; it's the time era the first film or two were released.  Japan, Samurai and Ninjas were a serious craze back in 1986,  It made Ramirez seem more awesome and mysterious that he'd traveled to Japan, married the daughter of a Japanese swordsmith (IIRC the name dropped in the movie was the one who actually invented the katana), and had a sword specially commissioned for him.   It's a rite of passage also in many older swordplay books and movies that the student inherits the master's sword.

 

Aside from that, there's the fact that the katana is arguably one of the finest pieces of archaic weapons craftsmanship out there.

 

As far as actual sword techniques though...  Yeah it's a myth that Japanese swordsmanship was / is infinitely superior to Western techniques.  All you have to do is start digging through old texts on swordsmanship to see it was FAR more evolved than the clunky broadsword fights we see in movies.

 

 

So yeah, that's my long winded way of saying I agree with you.  A claymore might be a bit awkward for real swordfighting, but Scotland has produced some beautiful basket hilted broadswords also:

 

 

 

Tell me you can't take a head with THAT.  >_<      mwahahahaa 

 

Posted

Personnally never understood the katana love, in the film they go on about how he's scottish so why no claymore

 

Well national identities weren't very high on their priority list. They have a Frenchman playing a Scotsman and a Scotsman playing an Egyptian with a Spanish name, after all! ;)

 

Seriously. Spoilers for the film:

 

 

MacLeod did use a claymore but took up his mentor's Masamune katana after his death and left his own sword as a form of headstone for his wife.

 

 

I'd also love to see a mod that does this. And extra bonus points if whoever makes it manages to secure rights to a Queen soundtrack!

Posted

 

Personnally never understood the katana love, in the film they go on about how he's scottish so why no claymore

 

Well national identities weren't very high on their priority list. They have a Frenchman playing a Scotsman and a Scotsman playing an Egyptian with a Spanish name, after all! ;)

 

Seriously. Spoilers for the film:

 

 

MacLeod did use a claymore but took up his mentor's Masamune katana after his death and left his own sword as a form of headstone for his wife.

 

 

I'd also love to see a mod that does this. And extra bonus points if whoever makes it manages to secure rights to a Queen soundtrack!

 

 

It could be because i'm including the highlander series in my complaint but they both use katana's as i recall (connor and duncan) and a lot of other immortals do as well, is true it could be the time period since ninja's were big at the time as was pointed out.

 

Would be interesting to see a fight between someone with a katana and someone with a heavier sword since while it would be slower and you'd get worn down quicker i'd expect the harder blows you'd be able to land would allow you to batter your way through the other persons guard

Posted

Sorry for de-railing this further, but I wondered, how would a katana fare against a broadsword in a sword fight if they clashed together. Would the katana be sturdy enough to survive the blow, or would it snap? 

 

And I always thought that in Highlander the chosen would craft their own katanas like jedi build their lightsabers and that is why so many use them :D

Posted

Sorry for de-railing this further, but I wondered, how would a katana fare against a broadsword in a sword fight if they clashed together. Would the katana be sturdy enough to survive the blow, or would it snap? 

 

And I always thought that in Highlander the chosen would craft their own katanas like jedi build their lightsabers and that is why so many use them :D

 

I'm not an expert but a katana and a claymore have fundamentally different fighting styles. A claymore is designed for bashing and crushing, the blade is also relatively small compared to other two handed swords. It's a misconception that claymore are the "longest" swords, they were actually one of the smallest two handed swords at the time they were used (max 1 meter long blade). 

On the other hand, a katana was traditionally used for a more refined style of fighting ; piercing and slashing. The steel on a traditional japanese katana is sturdier than a traditional 12th century Scottish claymore thanks to the forging method, but the claymore is broader and overall less brittle (it is still a heavy weapon and has a larger blade). 

 

So yeah the katana would snap if parrying flatly a blow from a claymore, if the two fighters have a similar build. But, the fighting style used for a katana does not center around flat parries anyway, the blade is curved and you usually parry with the intention to make your adversary's blade slide to the side, allowing you to slash in a single motion. So I'd say a scenario where a claymore clashes a katana directly is unlikely, if both fighters are experienced the katana should have the advantage as the claymore is considerably slower and allows the katana user to parry a blow effectively, without exposing the blade to a heavy cleave that'd definitely break it. 

 

Still, in an open battle, the outcome between a bunch of small Japanese people with traditional katanas and sturdy Scottish Highlanders with claymore should be obvious, life isn't a movie and the Highlander guys would just use their longer reach to hack them in pieces from horseback  :lol: 

 

 

Yeah I have those kinds of nerd discussions often in college with the history majors, and we agreed on this ; 1 highlander vs 1 katana user, the katana user is advantaged if the two have the same builds and they're on the ground. But in a war, the Highlanders' fighting method would prevail as the Japanese would get crushed by the traditional mounted charge of the claymore armed Scottish. 

 

 

Posted

Well, the swords have already been done anyway, lol:

 

http://www.nexusmods.com/skyrim/mods/12684/?

 

A bit OP vs the existing katanas but the textures are decent.   There's step one if you're going to do this.  :D

 

 

 

EDIT:  Ghosu posted on the mod page that they have moved on to other things :(  and as a parting gift all his(?) mods are free to use.  That takes care of permissions too.

 

Honestly I wouldn't use Katana's, any of the vanilla or even custom weapons are ok in my book. Hell I'd probably make a character wielding Frostmourne :Phttp://www.nexusmods.com/skyrim/mods/6348/?

Posted

Katana was and is still the best crafted sword , light fast razor sharp they can punch through car doors and still cut the biggest telephone book in half with no effort . but the Viking in me still would rather hack and smash away with a huge two handed sword.

Posted

 

Well, the swords have already been done anyway, lol:

 

http://www.nexusmods.com/skyrim/mods/12684/?

 

A bit OP vs the existing katanas but the textures are decent.   There's step one if you're going to do this.  :D

 

 

 

EDIT:  Ghosu posted on the mod page that they have moved on to other things :(  and as a parting gift all his(?) mods are free to use.  That takes care of permissions too.

 

Honestly I wouldn't use Katana's, any of the vanilla or even custom weapons are ok in my book. Hell I'd probably make a character wielding Frostmourne :Phttp://www.nexusmods.com/skyrim/mods/6348/?

 

 

Nice  :D

 

Posted

Katana was and is still the best crafted sword , light fast razor sharp they can punch through car doors and still cut the biggest telephone book in half with no effort . but the Viking in me still would rather hack and smash away with a huge two handed sword.

 

If the stroke is perfect it can cut through metal but i think as soon as you introduce armor then a fight would go pretty much like this in game of thrones as the plates would cause it to deflect rather than cut

 

https://www.youtube.com/watch?v=IwUALmpmPOw

 

As i recall fighting with the japanese style swords is more that they stare at each other for a while until one suddenly moves and then one falls over dead so its hard to compare the two fighting styles

Posted

Interesting idea but I think it would be a pretty big and detailed mod to be worth it. A serious of quests/missions, a few random encounters and all the extra's. It would be neat but to do it right I think would take a lot of work. The easier part I think would be the soul sucking, just using the dragonborn one on dragons and when you absorb a soul you get a free perk(or x number of souls per perk), would be the simple way to do it.

Posted

Interesting idea but I think it would be a pretty big and detailed mod to be worth it. A serious of quests/missions, a few random encounters and all the extra's. It would be neat but to do it right I think would take a lot of work. The easier part I think would be the soul sucking, just using the dragonborn one on dragons and when you absorb a soul you get a free perk(or x number of souls per perk), would be the simple way to do it.

 

Not sure if it can be done, but was thinking maybe it would increase stats by 5 points, but perks would be interesting too.

Posted

Interesting idea but I think it would be a pretty big and detailed mod to be worth it. A serious of quests/missions, a few random encounters and all the extra's. It would be neat but to do it right I think would take a lot of work. The easier part I think would be the soul sucking, just using the dragonborn one on dragons and when you absorb a soul you get a free perk(or x number of souls per perk), would be the simple way to do it.

 

Doesn't need to be that big really. Just spawning a few NPCs, creating some lines of dialogue, and a script to make them bring you to some sort of arena or secluded place so you can fight, then introduce the soul stealing effect once you kill the guy... 

 

It could be a side main mission, with a long quest that could accompany the vanilla story line, and killing another Immortal would give you a nice power up to carry on your Dragonborn business. I'm thinking about a stamina/health/weapon perks boost, with a nice power once you get a certain threshold, say like 25 of 50 Immortals killed. Power could be "Summon Lightning" like in the series or "Deadly Dance" where you decapitate all enemies for a short moment. Once you kill all Immortals and you are the last one alive, there could be a passive ability too like "The Last One" which restores all your health back once your HP falls under 5%, making you virtually invincible unless you are killed by a finishing move or a critical hit. 

 

The more I'm thinking about it and the more I wanna do it  :D

Posted

I think the ones in the town would be fine for taking you to a secluded place, but maybe have one or two nutjobs who would openly attack you in a crowded tavern. Makes it difficult because if you hit a noncombatant, they turn on you as will the guards, Which is why say, with 50 immortals, I'd stick 30 of them in various ruins, caves, or world locations. Make them part of a faction, so say Pinemoon cave near solitude which is all vampires, one of them is a named vampire who is an immortal you need to kill.

 

I'd say go for it Redflyingmonkey, I started the topic because I thought it would be an awesome quest/mod, something to do beyond the main story or along WITH the main story. :D

Posted

Immortal are all people, even retired ones. So there would need be unarmed ones in farms. And it will be up to the player to decide to kill a defenseless immortal or wait for a scripted event where another immortal kills them. Immortal fights are also one on one, so you would need a script like in fist fights/magic challenger where everyone else becomes spectators and won't join in. Winning the duel should reduce your hp to like 10% along with the lightning animation while giving you your rewards. The winner should be drained and vulnerable to other immortal. Armed immortals should at least be as strong as the ebony warrior, who is just a normal mortal.

 

Killing an immortal would grant enhanced regeneration like modav to regenrate/amount, and level up illusion. There's no need to add op powers until there is only one. Maybe a conjuration spell that summons 10 headless specters to fight by your side.

 

The player would need to die once as well before starting. So they would need 1 free continue.

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