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Got a freeze. Since this is a freeze, not CTD, it's impossible to know which stack caused this


TESV.exe!00af8f62() Unknown
TESV.exe!00af69b8() Unknown
TESV.exe!0069e9f6() Unknown
TESV.exe!00436756() Unknown
TESV.exe!00687c00() Unknown
TESV.exe!00a48d01() Unknown
TESV.exe!00a48eae() Unknown
TESV.exe!00ac690f() Unknown
TESV.exe!00ce7847() Unknown
TESV.exe!00a51056() Unknown
TESV.exe!00abc845() Unknown
TESV.exe!00b00771() Unknown
TESV.exe!00f5d656() Unknown
TESV.exe!00f5d813() Unknown
TESV.exe!00f5d820() Unknown
TESV.exe!00a4faed() Unknown
TESV.exe!00f5d656() Unknown
TESV.exe!00f5d813() Unknown
TESV.exe!00f5d820() Unknown
TESV.exe!00f62970() Unknown
TESV.exe!00a49b7b() Unknown
TESV.exe!0060deff() Unknown
TESV.exe!00c3476b() Unknown
TESV.exe!00c483c0() Unknown
TESV.exe!00c48497() Unknown
TESV.exe!00c4fd51() Unknown
TESV.exe!00c4ff86() Unknown
TESV.exe!0060deff() Unknown
TESV.exe!008b52e5() Unknown
TESV.exe!008b5394() Unknown
TESV.exe!00f5334b() Unknown
TESV.exe!00f533e9() Unknown
TESV.exe!00f5342e() Unknown
TESV.exe!004202b9() Unknown
TESV.exe!005a8e7f() Unknown
TESV.exe!00f5d656() Unknown
TESV.exe!00f62970() Unknown
TESV.exe!00a48832() Unknown
TESV.exe!00a50a5b() Unknown
External Code
TESV.exe!00a51d47() Unknown
External Code
TESV.exe!00a51d47() Unknown
External Code
TESV.exe!00b01712() Unknown
TESV.exe!00b01bbe() Unknown
TESV.exe!00f5d656() Unknown
TESV.exe!00f62970() Unknown
TESV.exe!0060deff() Unknown
TESV.exe!00f5d656() Unknown
TESV.exe!00f62970() Unknown
TESV.exe!004068ad() Unknown
TESV.exe!00a3c01a() Unknown
TESV.exe!00a3c184() Unknown
TESV.exe!00a4b0f7() Unknown
TESV.exe!004068ad() Unknown
TESV.exe!004068dd() Unknown
TESV.exe!00621c82() Unknown
TESV.exe!00a50a5b() Unknown
TESV.exe!00a50d67() Unknown
TESV.exe!004068dd() Unknown
TESV.exe!004068dd() Unknown
TESV.exe!00a4b0f7() Unknown
TESV.exe!00f5334b() Unknown
TESV.exe!00f533e9() Unknown
TESV.exe!00f5342e() Unknown
TESV.exe!004202b9() Unknown
TESV.exe!00af83a6() Unknown
TESV.exe!00a48e1e() Unknown
TESV.exe!00af77fe() Unknown
TESV.exe!0042ba1a() Unknown
TESV.exe!00af83a6() Unknown
TESV.exe!00af8557() Unknown
External Code
TESV.exe!00af893c() Unknown
TESV.exe!004375e6() Unknown
TESV.exe!0040d5d7() Unknown
TESV.exe!0049e933() Unknown
TESV.exe!004dbc3e() Unknown
TESV.exe!004d0813() Unknown
External Code
TESV.exe!00401739() Unknown
TESV.exe!00a4edb2() Unknown
TESV.exe!00a48832() Unknown
TESV.exe!00a49da2() Unknown
TESV.exe!004af3c7() Unknown
TESV.exe!004af3db() Unknown
TESV.exe!004af3db() Unknown
[External Code]
hook.dll!747c07ea() Unknown
TESV.exe!00f66cd7() Unknown
TESV.exe!00f5d656() Unknown
TESV.exe!00f67ab8() Unknown
External Code
TESV.exe!00f56836() Unknown
External Code




> TESV.exe!00401755() Unknown
TESV.exe!00cd4dc1() Unknown
TESV.exe!00abc490() Unknown
TESV.exe!00abc845() Unknown
TESV.exe!00b00771() Unknown
TESV.exe!00a48e1e() Unknown
TESV.exe!00ceb150() Unknown
TESV.exe!00cee863() Unknown
TESV.exe!00cd75f7() Unknown
TESV.exe!00cd9da0() Unknown
TESV.exe!00cd9dcd() Unknown
TESV.exe!00c7345a() Unknown
TESV.exe!00a50a5b() Unknown
TESV.exe!00a51056() Unknown
TESV.exe!00b01712() Unknown
TESV.exe!00b01bbe() Unknown
TESV.exe!00f5d656() Unknown
TESV.exe!00f5d813() Unknown
TESV.exe!0048a834() Unknown
TESV.exe!00b02da7() Unknown
TESV.exe!004202ea() Unknown
TESV.exe!004222b5() Unknown
TESV.exe!00c7363e() Unknown
TESV.exe!00c7365a() Unknown
TESV.exe!00a3be18() Unknown
TESV.exe!00a3ee49() Unknown
TESV.exe!00a3ee49() Unknown
TESV.exe!00a3ee49() Unknown
TESV.exe!00a3ee49() Unknown
TESV.exe!00a3ee49() Unknown
TESV.exe!00a3ee49() Unknown
TESV.exe!00a3ee49() Unknown
TESV.exe!00a4ec70() Unknown
TESV.exe!00a4edb2() Unknown
TESV.exe!0091bdf5() Unknown
TESV.exe!004068dd() Unknown
TESV.exe!00ac6a0e() Unknown
TESV.exe!00af5488() Unknown
External Code
TESV.exe!00dfa462() Unknown
TESV.exe!00dfa462() Unknown
TESV.exe!00dfa462() Unknown
TESV.exe!00dfa462() Unknown
TESV.exe!00dfa462() Unknown
TESV.exe!00d6bb85() Unknown
TESV.exe!00d18b3c() Unknown
TESV.exe!00dcacb2() Unknown
TESV.exe!00d20035() Unknown
TESV.exe!00d5fd16() Unknown
TESV.exe!00d5fe2d() Unknown
External Code
TESV.exe!004068ad() Unknown
TESV.exe!004068dd() Unknown
TESV.exe!00a3a25c() Unknown
TESV.exe!00af6c4c() Unknown
TESV.exe!00af8a46() Unknown
TESV.exe!00a4bb02() Unknown
TESV.exe!00a4b4a9() Unknown
External Code

 

Link to comment

Got a freeze. Since this is a freeze, not CTD, it's impossible to know which stack caused this

 

 

 

TESV.exe!00af8f62() Unknown

TESV.exe!00af69b8() Unknown

TESV.exe!0069e9f6() Unknown

TESV.exe!00436756() Unknown

TESV.exe!00687c00() Unknown

TESV.exe!00a48d01() Unknown

TESV.exe!00a48eae() Unknown

TESV.exe!00ac690f() Unknown

TESV.exe!00ce7847() Unknown

TESV.exe!00a51056() Unknown

TESV.exe!00abc845() Unknown

TESV.exe!00b00771() Unknown

TESV.exe!00f5d656() Unknown

TESV.exe!00f5d813() Unknown

TESV.exe!00f5d820() Unknown

TESV.exe!00a4faed() Unknown

TESV.exe!00f5d656() Unknown

TESV.exe!00f5d813() Unknown

TESV.exe!00f5d820() Unknown

TESV.exe!00f62970() Unknown

TESV.exe!00a49b7b() Unknown

TESV.exe!0060deff() Unknown

TESV.exe!00c3476b() Unknown

TESV.exe!00c483c0() Unknown

TESV.exe!00c48497() Unknown

TESV.exe!00c4fd51() Unknown

TESV.exe!00c4ff86() Unknown

TESV.exe!0060deff() Unknown

TESV.exe!008b52e5() Unknown

TESV.exe!008b5394() Unknown

TESV.exe!00f5334b() Unknown

TESV.exe!00f533e9() Unknown

TESV.exe!00f5342e() Unknown

TESV.exe!004202b9() Unknown

TESV.exe!005a8e7f() Unknown

TESV.exe!00f5d656() Unknown

TESV.exe!00f62970() Unknown

TESV.exe!00a48832() Unknown

TESV.exe!00a50a5b() Unknown

External Code

TESV.exe!00a51d47() Unknown

External Code

TESV.exe!00a51d47() Unknown

External Code

TESV.exe!00b01712() Unknown

TESV.exe!00b01bbe() Unknown

TESV.exe!00f5d656() Unknown

TESV.exe!00f62970() Unknown

TESV.exe!0060deff() Unknown

TESV.exe!00f5d656() Unknown

TESV.exe!00f62970() Unknown

TESV.exe!004068ad() Unknown

TESV.exe!00a3c01a() Unknown

TESV.exe!00a3c184() Unknown

TESV.exe!00a4b0f7() Unknown

TESV.exe!004068ad() Unknown

TESV.exe!004068dd() Unknown

TESV.exe!00621c82() Unknown

TESV.exe!00a50a5b() Unknown

TESV.exe!00a50d67() Unknown

TESV.exe!004068dd() Unknown

TESV.exe!004068dd() Unknown

TESV.exe!00a4b0f7() Unknown

TESV.exe!00f5334b() Unknown

TESV.exe!00f533e9() Unknown

TESV.exe!00f5342e() Unknown

TESV.exe!004202b9() Unknown

TESV.exe!00af83a6() Unknown

TESV.exe!00a48e1e() Unknown

TESV.exe!00af77fe() Unknown

TESV.exe!0042ba1a() Unknown

TESV.exe!00af83a6() Unknown

TESV.exe!00af8557() Unknown

External Code

TESV.exe!00af893c() Unknown

TESV.exe!004375e6() Unknown

TESV.exe!0040d5d7() Unknown

TESV.exe!0049e933() Unknown

TESV.exe!004dbc3e() Unknown

TESV.exe!004d0813() Unknown

External Code

TESV.exe!00401739() Unknown

TESV.exe!00a4edb2() Unknown

TESV.exe!00a48832() Unknown

TESV.exe!00a49da2() Unknown

TESV.exe!004af3c7() Unknown

TESV.exe!004af3db() Unknown

TESV.exe!004af3db() Unknown

[External Code]

hook.dll!747c07ea() Unknown

TESV.exe!00f66cd7() Unknown

TESV.exe!00f5d656() Unknown

TESV.exe!00f67ab8() Unknown

External Code

TESV.exe!00f56836() Unknown

External Code

 

 

 

 

 

> TESV.exe!00401755() Unknown

TESV.exe!00cd4dc1() Unknown

TESV.exe!00abc490() Unknown

TESV.exe!00abc845() Unknown

TESV.exe!00b00771() Unknown

TESV.exe!00a48e1e() Unknown

TESV.exe!00ceb150() Unknown

TESV.exe!00cee863() Unknown

TESV.exe!00cd75f7() Unknown

TESV.exe!00cd9da0() Unknown

TESV.exe!00cd9dcd() Unknown

TESV.exe!00c7345a() Unknown

TESV.exe!00a50a5b() Unknown

TESV.exe!00a51056() Unknown

TESV.exe!00b01712() Unknown

TESV.exe!00b01bbe() Unknown

TESV.exe!00f5d656() Unknown

TESV.exe!00f5d813() Unknown

TESV.exe!0048a834() Unknown

TESV.exe!00b02da7() Unknown

TESV.exe!004202ea() Unknown

TESV.exe!004222b5() Unknown

TESV.exe!00c7363e() Unknown

TESV.exe!00c7365a() Unknown

TESV.exe!00a3be18() Unknown

TESV.exe!00a3ee49() Unknown

TESV.exe!00a3ee49() Unknown

TESV.exe!00a3ee49() Unknown

TESV.exe!00a3ee49() Unknown

TESV.exe!00a3ee49() Unknown

TESV.exe!00a3ee49() Unknown

TESV.exe!00a3ee49() Unknown

TESV.exe!00a4ec70() Unknown

TESV.exe!00a4edb2() Unknown

TESV.exe!0091bdf5() Unknown

TESV.exe!004068dd() Unknown

TESV.exe!00ac6a0e() Unknown

TESV.exe!00af5488() Unknown

External Code

TESV.exe!00dfa462() Unknown

TESV.exe!00dfa462() Unknown

TESV.exe!00dfa462() Unknown

TESV.exe!00dfa462() Unknown

TESV.exe!00dfa462() Unknown

TESV.exe!00d6bb85() Unknown

TESV.exe!00d18b3c() Unknown

TESV.exe!00dcacb2() Unknown

TESV.exe!00d20035() Unknown

TESV.exe!00d5fd16() Unknown

TESV.exe!00d5fe2d() Unknown

External Code

TESV.exe!004068ad() Unknown

TESV.exe!004068dd() Unknown

TESV.exe!00a3a25c() Unknown

TESV.exe!00af6c4c() Unknown

TESV.exe!00af8a46() Unknown

TESV.exe!00a4bb02() Unknown

TESV.exe!00a4b4a9() Unknown

External Code

 

 

 

normaly when game freezes its memory related. is your skse memory patch working right try takeing out some of the bajillion 4k textures u use and such to fixing it.

 

Link to comment

 

 

 

 

 

 

 

 

 

1. Upon game load, the player character is in T-pose (other NPCs are okay), if I press one of the WASD keys the game CTDs.

 

 

 

 

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00d573a8 (TESV+0x009573a8)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000000
Attempt to read from address 00000000 

STACK_TEXT: 
WARNING: Stack unwind information not available. Following frames may be wrong.
3805eee0 00bf2fb8 00000000 1892b300 3805fdbc TESV+0x9573a8
3805ef10 00000000 00000000 01b450c0 00a48e1e TESV+0x7f2fb8

 

 

 

 

start    end        module name
0c080000 0c25b000   SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll
68fe0000 69ba0000   hdtPhysicsExtensions hdtPhysicsExtensions.dll
6fed0000 6fef2000   showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll
6ff00000 6ff8d000   nioverride nioverride.dll
6ff90000 6ffd9000   hdtHighHeelNative hdtHighHeelNative.dll
6ffe0000 700a7000   StorageUtil StorageUtil.dll
700b0000 700db000   SexLabUtil SexLabUtil.dll
700e0000 7011c000   MfgConsole MfgConsole.dll
70120000 70142000   JaxonzConsolePlugIn JaxonzConsolePlugIn.dll
70150000 7037b000   JContainers JContainers.dll
70380000 703bd000   FirstPersonPlugin FirstPersonPlugin.dll
703c0000 70428000   CharacterMakingExtender_plugin CharacterMakingExtender_plugin.dll
70740000 70775000   Fuz_Ro_D_oh Fuz Ro D'oh.dll
70780000 7084a000   skse_1_9_32 skse_1_9_32.dll
709b0000 70a31000   hook     hook.dll   
70a90000 70ab3000   CFM_extensions CFM_extensions.dll

 

 

 

Looks similar to this:

Offset: 00d573a8 (TESV+0x009573a8)
When: loading finished
Cause: unknown
Result: skeleton is used in one thread while it was just deleted in another
Fix: unknown (may help to have less animations installed - guess only)
Related: animation binding, skeleton, string cache

2. Here's another one. After updating to FNIS 5.5, the same save above CTDs on game load, but unlike the above it doesn't load successfully.

 

 

 

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00d822d8 (TESV+0x009822d8)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000048
Attempt to read from address 00000048

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
37f8f724 00d832df 00000024 00000003 275ff2c0 TESV+0x9822d8
37f8f780 00c21660 00000024 00000001 00000003 TESV+0x9832df
37f8f840 00c22697 273d8480 275ff2c0 37f8fb64 TESV+0x821660
37f8fb2c 00bfb0ad 273d8480 37f8fb64 275e78d0 TESV+0x822697
37f8fb30 273d8480 37f8fb64 275e78d0 37f8fee8 TESV+0x7fb0ad
37f8fb34 37f8fb64 275e78d0 37f8fee8 275e78d0 0x273d8480
37f8fb38 275e78d0 37f8fee8 275e78d0 1517bfb0 0x37f8fb64
37f8fb64 12919210 00000000 80000000 12919210 0x275e78d0
37f8fb68 00000000 80000000 12919210 00000000 0x12919210 

 

 

 

Loaded modules are the same as above.

 

It maybe important to note that this save loads just fine when loaded after another save, or after starting a new game.

 

 

3. This is a CTD while attempting to save the game.

 

 

 

FAULTING_IP:
TESV+272f94
00672f94 8b07            mov     eax,dword ptr [edi]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00672f94 (TESV+0x00272f94)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000001
Attempt to read from address 00000001

FOLLOWUP_IP:
TESV+272f94
00672f94 8b07            mov     eax,dword ptr [edi]

LAST_CONTROL_TRANSFER:  from 00000000 to 00672f94

STACK_TEXT: 
00000000 00000000 00000000 00000000 00000000 TESV+0x272f94

(Modules are same as above)

 

 

4. CTD while approaching Lakeview Manor.

 

 

 

FAULTING_IP: 
TESV+4b437c
008b437c 8b90ac000000    mov     edx,dword ptr [eax+0ACh]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 008b437c (TESV+0x004b437c)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 000000ac
Attempt to read from address 000000ac

LAST_CONTROL_TRANSFER:  from 265f5500 to 008b437c

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
37e1fa54 265f5500 6f6d38c0 37e1fa80 1b0321f0 TESV+0x4b437c
37e1fa58 6f6d38c0 37e1fa80 1b0321f0 6f655aea 0x265f5500
37e1fa5c 37e1fa80 1b0321f0 6f655aea 0000003d nioverride+0x838c0
37e1fa60 1b0321f0 6f655aea 0000003d 265f5500 0x37e1fa80
37e1fa80 6f674853 265f5500 44e2adb3 2810ca80 0x1b0321f0
37e1fadc 6f67476b 2810ca80 27073180 44e2ac2f nioverride+0x24853
37e1fb0c 6f6747ae 265f5500 1b0321f0 27072700 nioverride+0x2476b
37e1fb10 265f5500 1b0321f0 27072700 00000001 nioverride+0x247ae
37e1fb14 1b0321f0 27072700 00000001 3eda7800 0x265f5500
37e1fb18 27072700 00000001 3eda7800 00000000 0x1b0321f0
37e1fb1c 00000000 3eda7800 00000000 27073180 0x27072700

 

 

...which looks like this, possibly related to nioverride:

 

Offset: 008b437c (TESV+0x004b437c) [nioverride+0x838c0 in stack]
When: loading save
Cause: unknown
Result: unknown
Fix: unknown
Related: script, nioverride, RaceMenu

I don't use RaceMenu but I have the NetImmerse Override SKSE plugin.

 

Don't know what it means but I've also noticed this in SKSE.LOG:

 

Unhandled chunk type in Core_LoadCallback: 4E494E55 (UNIN)

 

 

 

 

5. CTD while exiting Lakeview Manor, again, looks like it's related to nioverride.

 

 

 

FAULTING_IP:
+24884
00000000 ??              ???

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00000000
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000000
Attempt to read from address 00000000
 
FOLLOWUP_IP:
nioverride+24884
694a4884 ??              ???

FAILED_INSTRUCTION_ADDRESS:
+24884
00000000 ??              ???
 
LAST_CONTROL_TRANSFER:  from 694a4884 to 00000000

STACK_TEXT: 
WARNING: Frame IP not in any known module. Following frames may be wrong.
0018f6e0 694a4884 00000000 5802e41a 28583fc0 0x0
0018f738 694a476b 28583fc0 28726840 5802e582 nioverride+0x24884
0018f768 694a47ae 25f66c00 138a2c90 28726b40 nioverride+0x2476b
0018f76c 25f66c00 138a2c90 28726b40 00000001 nioverride+0x247ae
0018f770 138a2c90 28726b40 00000001 3f3e9800 0x25f66c00
0018f774 28726b40 00000001 3f3e9800 00000000 0x138a2c90
0018f778 00000000 3f3e9800 00000000 28726840 0x28726b40
 

 

 

 

I was having so many CTDs involving nioverride.dll so I finally decided to get rid of it. I think I can live without tattoos.  :dodgy:

 

 

I'm not sure if you solved this, but I seem to be getting a similar crash and mine's on a brand new game..

 

I've got a few things here that may help. First, my Dump logs:

 

 

FAULTING_IP: 
TESV+4b437c
008b437c 8b90ac000000    mov     edx,dword ptr [eax+0ACh]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 008b437c (TESV+0x004b437c)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 000000ac
Attempt to read from address 000000ac

 
(One thing that stood out)

FAULTING_THREAD: 00001760

 
FAULTING_IP: 
TESV+4b437c
008b437c 8b90ac000000    mov     edx,dword ptr [eax+0ACh]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 008b437c (TESV+0x004b437c)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 000000ac
Attempt to read from address 000000ac

In this one the faulting thread is:

 

FAULTING_THREAD: 00000e90

 

 

I don't really know code at all so that could be nothing.. Other than that, the dumps are exactly the same.

 

Module List:

 

DivLoaded Module List:


start    end        module name
00020000 00029000   d3dx9_42 d3dx9_42.dll
00270000 00286000   XINPUT1_3 XINPUT1_3.dll
00400000 01d88000   TESV     TESV.exe    
10000000 10047000   binkw32  binkw32.dll 
3b400000 3b41e000   steam_api steam_api.dll
63520000 63550000   dinput8  dinput8.dll 
63640000 636b2000   dsound   dsound.dll  
69d80000 69d99000   atiu9pag atiu9pag.dll
6a7c0000 6a7c6000   d3d8thk  d3d8thk.dll 
6a7d0000 6a993000   d3d9     d3d9.dll    
6b2b0000 6b2d5000   powrprof powrprof.dll
6b620000 6b623000   api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL
6c540000 6cab7000   atiumdag atiumdag.dll
6cc30000 6d036000   atiumdva atiumdva.dll
6d0d0000 6d15e000   XAudio2_6 XAudio2_6.dll
6d160000 6d182000   zzEstrusUtil zzEstrusUtil.dll
6d190000 6d233000   simplyknock simplyknock.dll
6d240000 6de00000   hdtPhysicsExtensions hdtPhysicsExtensions.dll
6de00000 6df1e000   fiss     fiss.dll    
6df30000 6df52000   showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll
6df60000 6e031000   nioverride nioverride.dll
6e080000 6e0a2000   mzinWaterUtil mzinWaterUtil.dll
6e0b0000 6e0f9000   hdtHighHeelNative hdtHighHeelNative.dll
6e100000 6e126000   ffutils  ffutils.dll 
6e130000 6e1c6000   chargen  chargen.dll 
6e1d0000 6e2be000   StorageUtil StorageUtil.dll
6e2c0000 6e2f5000   Smart_Souls Smart Souls.dll
6e300000 6e392000   SexLabUtil SexLabUtil.dll
6e3a0000 6e409000   SchlongsOfSkyrim SchlongsOfSkyrim.dll
6e410000 6e443000   SKSE_EnhancedCamera SKSE_EnhancedCamera.dll
6e450000 6e479000   PreventsAccidentPickUp PreventsAccidentPickUp.dll
6e480000 6e4bc000   MfgConsole MfgConsole.dll
6e4c0000 6e4e3000   MemoryBlocksLog MemoryBlocksLog.dll
6e4f0000 6e5d1000   MagExtender MagExtender.dll
6e5e0000 6e815000   JContainers JContainers.dll
6e820000 6e92d000   GrimyTools GrimyTools.dll
6e930000 6e965000   Fuz_Ro_D_oh Fuz Ro D'oh.dll
6e970000 6e9d7000   FirstPersonPlugin FirstPersonPlugin.dll
6e9e0000 6eae1000   DeviousDevices DeviousDevices.dll
6eaf0000 6eb20000   DP_Extender DP_Extender.dll
6eb20000 6eb81000   AHZmoreHUDPlugin AHZmoreHUDPlugin.dll
6eb90000 6ed8f000   D3DX9_43 D3DX9_43.dll
6edb0000 6ee95000   skse_1_9_32 skse_1_9_32.dll
6eea0000 6ef8e000   msvcr120 msvcr120.dll
6f9e0000 6fa3a000   BeeingFemale BeeingFemale.dll
6fd60000 6fd8f000   EnchantReloadFix EnchantReloadFix.dll
6fd90000 6fe01000   msvcp120 msvcp120.dll
6fe10000 6fe81000   hook     hook.dll    
6fea0000 6ff8f000   aticfx32 aticfx32.dll
70780000 70787000   avrt     avrt.dll    
70830000 70866000   AudioSes AudioSes.dll
70870000 708a9000   MMDevAPI MMDevAPI.dll
72210000 72294000   comctl32 comctl32.dll
72590000 725a3000   dwmapi   dwmapi.dll  
725b0000 72630000   uxtheme  uxtheme.dll 
729b0000 729e2000   winmm    winmm.dll   
729f0000 729f7000   wsock32  wsock32.dll 
73fa0000 73fa9000   hid      hid.dll     
73fc0000 73fc7000   X3DAudio1_7 X3DAudio1_7.dll
74500000 745f5000   propsys  propsys.dll 
746c0000 746fb000   rsaenh   rsaenh.dll  
74700000 74717000   cryptsp  cryptsp.dll 
74c50000 74c59000   version  version.dll 
74f60000 7504b000   dbghelp  dbghelp.dll 
75110000 7511c000   CRYPTBASE CRYPTBASE.dll
75120000 75180000   sspicli  sspicli.dll 
75180000 751d7000   shlwapi  shlwapi.dll 
751e0000 75215000   ws2_32   ws2_32.dll  
75220000 75e6b000   shell32  shell32.dll 
75f00000 76010000   kernel32 kernel32.dll
76010000 76015000   psapi    psapi.dll   
76240000 76246000   nsi      nsi.dll     
76250000 7627f000   wintrust wintrust.dll
762e0000 76307000   cfgmgr32 cfgmgr32.dll
76310000 763a0000   gdi32    gdi32.dll   
76500000 76583000   clbcatq  clbcatq.dll 
76590000 7662d000   usp10    usp10.dll   
76630000 766d1000   advapi32 advapi32.dll
766e0000 767d0000   rpcrt4   rpcrt4.dll  
767d0000 76817000   KERNELBASE KERNELBASE.dll
76820000 768cc000   msvcrt   msvcrt.dll  
768e0000 768ea000   lpk      lpk.dll     
768f0000 76950000   imm32    imm32.dll   
76960000 76979000   sechost  sechost.dll 
769d0000 769e2000   devobj   devobj.dll  
769f0000 76abc000   msctf    msctf.dll   
76ac0000 76bc0000   user32   user32.dll  
76bc0000 76d1c000   ole32    ole32.dll   
76d60000 76ddb000   comdlg32 comdlg32.dll
76de0000 76dec000   msasn1   msasn1.dll  
76df0000 76f8d000   setupapi setupapi.dll
76f90000 7701f000   oleaut32 oleaut32.dll
77050000 77171000   crypt32  crypt32.dll 
777d0000 77950000   ntdll    ntdll.dll   

 

 

 

 

First thing that comes to mind from "T-poses" is that you haven't run FNIS Generate For Users Tool, make sure you run it and use every patch that you need (skeleton arm fix, if you use a skeleton, PCEA if you use that etc). If that doesn't fix it, then it's a skeleton issue which I say get the latest version and reinstall, which also means you need to get the latest version of FNIS. I'll also add that if you're using a skeleton it most likely means you're using HDT, so make sure you have HDT Physics extensions too, again latest version.

 

 

I believe on my reinstall I used the most up-to-date skeleton, HDT physics, and FNIS. I don't have a t-pose issue, though. My issue is that the game will go through character creation and then crash after about 3 minutes of finishing the character. It's always at a certain time and I can't seem to figure out what it is.

 

 

mod conflict simple as that. that time at the begging is when mods are loading there mcm for first time so its either a conflict or u overloading your game and dont have skse memory set right

 

 

I second the SKSE memory check, personally I have mine set to max both values which has reduced the amount of crashes I have now to practically zero, unless something goes a bit weird but that's always something to do with other things and not SKSE itself.

If you're experiencing crashes while you're creating your character, If you don't already have Showracemenu precache killer, I suggest you get it. Solves a lot of problems if you have a decent amount of mods that add to racemenu such as hair mods, custom races etc.

 

EDIT: Sorry, misread what you said. Not gonna remove what I said earlier because that does help.

As for crashing after you start, it usually means one or two things, you've got too much running and it needs more memory (Setting both values to max in SKSE should fix it unless that's not enough either for what you're running, if so you'll just have to take some stuff out.) OR you've got some mods that don't play nicely with eachother. Give TesVEdit a run with all mods active, see if it complains about any mods, Usually things can be sorted out through running LOOT, if it doesn't pick up anything and giving LOOT another run doesn't fix it, then I really can't say without knowing the load order.

 

 

 

 

 

Thanks for the replies guys. I will check it but the weird thing is that I've been running pretty much the same setup on another character just fine, although I believe I added some more mods on this new playthrough. I've checked the mods on Tes5Edit and there's no "critical conflicts" except what's in Campfire and CCO, and I'm under the impression that's perfectly normal for those mods as they are designed to run together. I'm also familiar with LOOT and WyreBash and everything seems to be in order with those. I'd consider myself pretty experienced with modding and those were all the first things I checked.

 

Specifically what values are you referring to with SKSE? the SKSE.ini? The lines I have in that are:

 

 
[General]
ClearInvalidRegistrations=1

[Memory]
Enable=1
MemBlock1=512
MemBlock2=256

[Debug]
WriteMinidumps=1

I've even tried it with:

[General]
ClearInvalidRegistrations=1


[Display]
iTintTextureResolution=2048


[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256
;Enable=1
;MemBlock1=512
;MemBlock2=256


[Debug]
WriteMinidumps=1

 

 

I think I have Sheson's memory patch which adds the "Memoryblockslog.ini," but I don't think that affects the SKSE.ini because it's still creating crash dumps.

 

I thought it might be helpful to share my mod list.. Maybe there's something there that you guys know as buggy? 

Active Mod Files:

00  Skyrim.esm
01  Update.esm
02  Dawnguard.esm
03  HearthFires.esm
04  Dragonborn.esm
05  Skyrim Project Optimization.esm
06  Falskaar.esm
07  Wyrmstooth.esp  [Version 1.16]
08  ApachiiHair.esm
09  RSkyrimChildren.esm
0A  BeeingFemale.esm  [Version 2.7]
0B  Unofficial Skyrim Legendary Edition Patch.esp  [Version 3.0.0]
0C  Campfire.esm
0D  Inn Girls Resources.esm
0E  ClimatesOfTamriel.esm
0F  SexLab.esm  [Version 1.61]
10  Devious Devices - Assets.esm  [Version 2.8.3]
11  SexLabAroused.esm  [Version 2.6]
12  notice board.esp
13  Gray Fox Cowl.esm
14  ZaZAnimationPack.esm
15  Devious Devices - Integration.esm
16  Devious Devices - Expansion.esm
17  Heels Sound.esm
18  Malise - A Companion By Joseph Anthony.esm
19  Schlongs of Skyrim - Core.esm
1A  TERAArmors.esm
1B  WM Flora Fixes.esp
1C  hdtHighHeel.esm
1D  SkyrimBordersDisabled.esm
1E  CreatureFramework.esm  [Version 1.0.0]
1F  ApachiiHairFemales.esm
20  Cutting Room Floor.esp  [Version 2.0.0]
21  RSChildren_NonPlayableOverride.esp
22  Patch - Falskaar - RS kids.esp
23  ClimatesOfTamriel Falskaar.esp
24  Patch - Wyrm - RS kids.esp
25  BeeingFemaleBasicAddOn.esp
26  ClimatesOfTamriel-Dawnguard-Patch.esp
27  ClimatesOfTamriel-Dragonborn-Patch.esp
28  ClimatesOfTamriel-Nights-Level-2.esp
29  SexLabNudeCreatures.esp
2A  SexLabNudeCreaturesDB.esp
2B  SexLabNudeCreaturesDG.esp
2C  Devious Devices - Gags+.esp
2D  K2 HDT Boots.esp
2E  SOS - VectorPlexus Regular Addon.esp
2F  EnhancedLightsandFX.esp
30  3DNPC.esp  [Version 3.16]
31  Patch - Interesting NPCs - RS kids.esp
32  ELFXEnhancer.esp
33  ClimatesOfTamriel-Dungeons-Hazardous.esp
34  Skyrim Immersive Creatures.esp  [Version v6.5.2a]
35  Hothtrooper44_Armor_Ecksstra.esp
36  BetterQuestObjectives.esp  [Version 1.5.6]
37  Helgen Reborn.esp  [Version 105.3]
38  SkyFalls + SkyMills + DG + DB + FS + WT.esp
39  ESFCompanions.esp  [Version 0.3.8]
3A  BeeingFemale_RS_Patch.esp
3B  Devious Devices - For the Masses II.esp
3C  Hothtrooper44_ArmorCompilation.esp
3D  Guard Dialogue Overhaul.esp
3E  Weapons & Armor Fixes_Remade.esp
3F  WAF_CCF_SIC Patch.esp
40  Clothing & Clutter Fixes.esp
41  TERAArmors_CBBE.esp
42  Sovngarde Steel TBBP.esp
43  CollegeOfWinterholdImmersive.esp
44  Complete Crafting Overhaul_Remade.esp
++  Weapons & Armor_TrueWeaponsLvlLists.esp
45  Complete Alchemy & Cooking Overhaul.esp
++  CACO_CCOR_Patch.esp
46  EstrusChaurus.esp
47  CACO_Wyrmstooth_Patch.esp
48  CACO_GrayCowl_Patch.esp
49  CACO_AlternateNames.esp
4A  CACO_USLEEP_Patch.esp
4B  BetterQuestObjectives-DBForevertoMisc.esp
4C  AmazingFollowerTweaks.esp
4D  BetterQuestObjectives-AFTPatch.esp
4E  Book Covers Skyrim.esp
4F  RealisticRoomRental-Basic.esp
50  Point The Way.esp  [Version 1.0.8]
51  WATER Plants.esp
52  RealisticWaterTwo.esp
53  RealisticWaterTwo - Wyrmstooth.esp
54  Helsmyrr.esp
55  Immersive Wenches.esp
56  OBIS.esp
57  Skyrim Immersive Creatures - DLC2.esp  [Version v6.5.2a]
58  OBISDB.esp
59  SexLab_DibellaCult.esp
5A  RSChildren_CompleteUSKP.esp
5B  BarenziahQuestMarkers.esp
5C  CWIELnFXPatch.esp
5D  Captured Dreams.esp
5E  Skyrim Project Optimization.esp
5F  WATER DG + DB.esp
60  HentaiCreatures.esp
61  Immersive Weapons.esp
62  Schlongs of Skyrim.esp
63  WeaponsArmorFixes_ImmersiveWeapons_Patch.esp
64  SexLab-Stories.esp
65  smfArena1.8.esp
66  WayshrinesIFT.esp
67  RealisticWaterTwo - Legendary.esp
68  Cloaks.esp
69  Malise - A Companion By Joseph Anthony.esp
6A  Remodeled Armor - Vanilla Replacer.esp
6B  Tera Armor Level List.esp
6C  SkyUI.esp
6D  TradeBarter.esp
6E  CFTO.esp
6F  SexLabSkoomaWhore.esp
70  DD - FtM - OBIS patch.esp
71  DeadlyMutilation.esp
72  SMIM-Merged-All.esp
73  ZaFromTheDeepsV2.esp
74  RealisticWaterTwo - Waves.esp
75  Atlas Legendary.esp
76  NorthernCardinal.esp
77  DeviousRegulations.esp
78  BesEss.esp
79  Devious Cidhna.esp
7A  Frostfall.esp
7B  CollegeDaysWinterhold.esp
7C  Devious Deviants.esp
7D  BetterQuestObjectives-CRFPatch.esp
7E  SofiaFollower.esp
7F  Provincial Courier Service.esp  [Version 1.2.5]
80  ForgottenCity.esp
81  FtM Cloaks CCO.esp
82  SexLab-StoriesDevious.esp
83  WheelsOfLull.esp
84  NorthernCardinal_Falskaar.esp
85  RealisticWaterTwo - Falskaar.esp
86  1nivWICCloaks.esp  [Version 2.3]
87  1nivWICSkyCloaksPatch.esp  [Version 2.3]
88  WayshrinesIFTFalskaar.esp
89  Bathing in Skyrim - Main.esp
++  CACO_Bathing in Skyrim.esp
8A  TGLNordArmor.esp
8B  FISS.esp
8C  AMatterOfTime.esp  [Version 2.00]
8D  Remodeled Armor - Vanilla Replacer - Dawnguard.esp
8E  Remodeled Armor - Vanilla Replacer - Dragonborn.esp
8F  NorthernCardinal_Wyrmstooth.esp
90  WayshrinesIFTWyrmstooth.esp
91  Succubus Queen Attire.esp
92  83Willows_101BUGS_V4_LowerRes_HighSpawn.esp
93  ABT - Kevkas All-in-One.esp
94  AHZmoreHUD.esp  [Version 2.1.3]
95  AchieveThat.esp
96  Aradia Snake Rogue.esp
97  Auto Unequip Ammo.esp
98  BAMM.esp
99  Beards.esp
9A  Better Vampires.esp
9B  Cloaks - Dawnguard.esp
9C  VL No AoE Drain.esp
9D  BlitzConsoleCommandsMCM.esp
9E  Brevi_MoonlightTalesEssentials.esp
9F  zzEstrus.esp
A0  EstrusSpider.esp
A1  Convenient Horses.esp
A2  CraftableLinenWrap Reduced.esp
A3  CrimeDecay.esp
A4  CrimsonTwilightArmor.esp
A5  MoreNastyCritters.esp
A6  DandelionArmor.esp
A7  DeadlySpellImpacts.esp
A8  Devious Devices For Him.esp
A9  PetCollar.esp
AA  Dragonbone Marauder armor Addon.esp
AB  Dragonbone Marauder armor.esp
AC  MilkModNEW.esp
AD  The Paarthurnax Dilemma.esp  [Version 1.2.9]
AE  BetterQuestObjectives-PaarDilemmaPatch.esp
AF  MilkModNEW HF.esp
B0  HoldBorderBanners.esp
B1  PaladinArtifactsAndArmor.esp
B2  DragonboneBarbarianArmor.esp
B3  FNIS.esp
B4  Female Barbarian.esp
B5  Footprints.esp
B6  Footprints - Ash.esp
B7  AgehaArmor.esp
B8  Argent Iron Armor.esp
B9  Heights Corrected by Erundil.esp
BA  Iron Armor and Chainmail Replacer - Oblivion.esp
BB  Lady of Death.esp
BC  LearnAlchemyFromRecipes.esp
BD  LootandDegradation.esp
BE  LostGrimoire.esp
BF  MIDFollowMeCloser.esp
C0  Milker Movil Armor.esp
C1  NPC Bartering.esp
C2  Northgirl.esp
C3  DSerArcheryGameplayOverhaul.esp
C4  RaceMenu.esp
C5  RaceMenuPlugin.esp
C6  SexLab Aroused Creatures.esp
C7  SexLabDefeat.esp
C8  SimplyKnock.esp
C9  SkyTweak.esp
CA  SlaveTats.esp
CB  The Eyes Of Beauty - Elves Edition.esp
CC  Tembtra Thief Armor.esp
CD  TheEyesOfBeauty.esp  [Version 9]
CE  Thieves Guild Requirements.esp
CF  Traps Are Dangerous.esp
D0  XPMSE.esp
D1  GagSFX.esp
D2  GagSFXDragonborn.esp
D3  GagSFXDawnguard.esp
D4  GagSFXHearthfires.esp
D5  dD - Realistic Ragdoll Force - Reduced.esp
D6  iHUD.esp
D7  wizDynamicThings.esp
D8  Apocalypse - The Spell Package.esp
D9  FunctionalBags.esp
DA  Emfy Cleric Robes.esp
DB  PreventsAccidentPickUp.esp
DC  Moss Rocks - Legendary.esp
DD  WATER Falskaar.esp
DE  ApachiiHelmetWigs.esp
DF  RaceMenuMorphsCBBE.esp
E0  Alternate Start - Live Another Life.esp  [Version 3.1.2]
E1  Immersive Citizens - AI Overhaul.esp
E2  Immersive Citizens - CRF patch.esp
E3  BetterQuestObjectives-AlternateStartPatch.esp
E4  Immersive Citizens - ELFXEnhancer patch.esp
E5  Rigmor.esp
E6  Bashed Patch, 0.esp

 

 

Again, thanks for the responses guys.

 

 

 

 

Two things I can see, firstly,

DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256

You can set these higher, like I said, both of mine are maxed out, 1024 for each. It runs just fine as long as your system has the memory to spare. Do you run an ENB? If so, how much total RAM do you have and how much is assigned to your ENB?

MemBlock1=512
MemBlock2=256

I've never really bothered to use this method, the one I listed above seemed to work much better. Get rid of this and just use what I used above.

 

Also,

[Display]
iTintTextureResolution=2048

Should always be in your skse.ini.

 

Secondly, I see you're using captured dreams. I have NEVER been able to get a stable game running with that in my load order no matter what I do. Try taking that out and running a new game again, if my experience with it says anything, that should fix your problem.

 

If that doesn't fix it, which I highly doubt it wont, OBIS and Helgen Reborn have caused me a few problems in the past also. But it's been a while since I've used them so hopefully they've been updated and whatever problem they had then has been fixed, but still keep it in mind.

 

Give this a go, see how things run.

 

 

I'll try to address these things in the order you've said them.

 

I haven't maxed out those values because I'm under the impression it can do just as much bad with the values too high than too low. The value it is at is the 'recommended value'

 

The

MemBlock1=512

MemBlock2=256

are disabled, hence the " ; " you will notice before the code. It's simply there to enable if needed.

 

The entire code I posted is actually my SKSE.ini. I take it I might have placed some items there that shouldn't be?

 

 Finally, I've removed all the mods in question and ran a new game. Still having a crash so I am considering removing my entire skyrim installation and just starting from scratch again, although I just did that this week.

 

Thank you for the input but it seems my problem is deeper than I had originally imagined.

Link to comment

 

 

 

 

 

 

 

 

 

 

 

 

1. Upon game load, the player character is in T-pose (other NPCs are okay), if I press one of the WASD keys the game CTDs.


 

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00d573a8 (TESV+0x009573a8)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000000
Attempt to read from address 00000000 

STACK_TEXT: 
WARNING: Stack unwind information not available. Following frames may be wrong.
3805eee0 00bf2fb8 00000000 1892b300 3805fdbc TESV+0x9573a8
3805ef10 00000000 00000000 01b450c0 00a48e1e TESV+0x7f2fb8

 


 

start    end        module name
0c080000 0c25b000   SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll
68fe0000 69ba0000   hdtPhysicsExtensions hdtPhysicsExtensions.dll
6fed0000 6fef2000   showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll
6ff00000 6ff8d000   nioverride nioverride.dll
6ff90000 6ffd9000   hdtHighHeelNative hdtHighHeelNative.dll
6ffe0000 700a7000   StorageUtil StorageUtil.dll
700b0000 700db000   SexLabUtil SexLabUtil.dll
700e0000 7011c000   MfgConsole MfgConsole.dll
70120000 70142000   JaxonzConsolePlugIn JaxonzConsolePlugIn.dll
70150000 7037b000   JContainers JContainers.dll
70380000 703bd000   FirstPersonPlugin FirstPersonPlugin.dll
703c0000 70428000   CharacterMakingExtender_plugin CharacterMakingExtender_plugin.dll
70740000 70775000   Fuz_Ro_D_oh Fuz Ro D'oh.dll
70780000 7084a000   skse_1_9_32 skse_1_9_32.dll
709b0000 70a31000   hook     hook.dll   
70a90000 70ab3000   CFM_extensions CFM_extensions.dll

 


 
Looks similar to this:

Offset: 00d573a8 (TESV+0x009573a8)
When: loading finished
Cause: unknown
Result: skeleton is used in one thread while it was just deleted in another
Fix: unknown (may help to have less animations installed - guess only)
Related: animation binding, skeleton, string cache

2. Here's another one. After updating to FNIS 5.5, the same save above CTDs on game load, but unlike the above it doesn't load successfully.
 

 

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00d822d8 (TESV+0x009822d8)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000048
Attempt to read from address 00000048

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
37f8f724 00d832df 00000024 00000003 275ff2c0 TESV+0x9822d8
37f8f780 00c21660 00000024 00000001 00000003 TESV+0x9832df
37f8f840 00c22697 273d8480 275ff2c0 37f8fb64 TESV+0x821660
37f8fb2c 00bfb0ad 273d8480 37f8fb64 275e78d0 TESV+0x822697
37f8fb30 273d8480 37f8fb64 275e78d0 37f8fee8 TESV+0x7fb0ad
37f8fb34 37f8fb64 275e78d0 37f8fee8 275e78d0 0x273d8480
37f8fb38 275e78d0 37f8fee8 275e78d0 1517bfb0 0x37f8fb64
37f8fb64 12919210 00000000 80000000 12919210 0x275e78d0
37f8fb68 00000000 80000000 12919210 00000000 0x12919210 

 


 
Loaded modules are the same as above.
 
It maybe important to note that this save loads just fine when loaded after another save, or after starting a new game.


3. This is a CTD while attempting to save the game.
 

 

FAULTING_IP:
TESV+272f94
00672f94 8b07            mov     eax,dword ptr [edi]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00672f94 (TESV+0x00272f94)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000001
Attempt to read from address 00000001

FOLLOWUP_IP:
TESV+272f94
00672f94 8b07            mov     eax,dword ptr [edi]

LAST_CONTROL_TRANSFER:  from 00000000 to 00672f94

STACK_TEXT: 
00000000 00000000 00000000 00000000 00000000 TESV+0x272f94

(Modules are same as above)



4. CTD while approaching Lakeview Manor.

 

FAULTING_IP: 
TESV+4b437c
008b437c 8b90ac000000    mov     edx,dword ptr [eax+0ACh]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 008b437c (TESV+0x004b437c)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 000000ac
Attempt to read from address 000000ac

LAST_CONTROL_TRANSFER:  from 265f5500 to 008b437c

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
37e1fa54 265f5500 6f6d38c0 37e1fa80 1b0321f0 TESV+0x4b437c
37e1fa58 6f6d38c0 37e1fa80 1b0321f0 6f655aea 0x265f5500
37e1fa5c 37e1fa80 1b0321f0 6f655aea 0000003d nioverride+0x838c0
37e1fa60 1b0321f0 6f655aea 0000003d 265f5500 0x37e1fa80
37e1fa80 6f674853 265f5500 44e2adb3 2810ca80 0x1b0321f0
37e1fadc 6f67476b 2810ca80 27073180 44e2ac2f nioverride+0x24853
37e1fb0c 6f6747ae 265f5500 1b0321f0 27072700 nioverride+0x2476b
37e1fb10 265f5500 1b0321f0 27072700 00000001 nioverride+0x247ae
37e1fb14 1b0321f0 27072700 00000001 3eda7800 0x265f5500
37e1fb18 27072700 00000001 3eda7800 00000000 0x1b0321f0
37e1fb1c 00000000 3eda7800 00000000 27073180 0x27072700

 


...which looks like this, possibly related to nioverride:
 

Offset: 008b437c (TESV+0x004b437c) [nioverride+0x838c0 in stack]
When: loading save
Cause: unknown
Result: unknown
Fix: unknown
Related: script, nioverride, RaceMenu

I don't use RaceMenu but I have the NetImmerse Override SKSE plugin.

Don't know what it means but I've also noticed this in SKSE.LOG:
 

Unhandled chunk type in Core_LoadCallback: 4E494E55 (UNIN)

 

 

 

 

5. CTD while exiting Lakeview Manor, again, looks like it's related to nioverride.

 

 

 

FAULTING_IP:
+24884
00000000 ??              ???

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00000000
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000000
Attempt to read from address 00000000
 
FOLLOWUP_IP:
nioverride+24884
694a4884 ??              ???

FAILED_INSTRUCTION_ADDRESS:
+24884
00000000 ??              ???
 
LAST_CONTROL_TRANSFER:  from 694a4884 to 00000000

STACK_TEXT: 
WARNING: Frame IP not in any known module. Following frames may be wrong.
0018f6e0 694a4884 00000000 5802e41a 28583fc0 0x0
0018f738 694a476b 28583fc0 28726840 5802e582 nioverride+0x24884
0018f768 694a47ae 25f66c00 138a2c90 28726b40 nioverride+0x2476b
0018f76c 25f66c00 138a2c90 28726b40 00000001 nioverride+0x247ae
0018f770 138a2c90 28726b40 00000001 3f3e9800 0x25f66c00
0018f774 28726b40 00000001 3f3e9800 00000000 0x138a2c90
0018f778 00000000 3f3e9800 00000000 28726840 0x28726b40
 

 

 

 

I was having so many CTDs involving nioverride.dll so I finally decided to get rid of it. I think I can live without tattoos.  :dodgy:

 

 

I'm not sure if you solved this, but I seem to be getting a similar crash and mine's on a brand new game..

I've got a few things here that may help. First, my Dump logs:

 

FAULTING_IP: 
TESV+4b437c
008b437c 8b90ac000000    mov     edx,dword ptr [eax+0ACh]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 008b437c (TESV+0x004b437c)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 000000ac
Attempt to read from address 000000ac

 
(One thing that stood out)

FAULTING_THREAD: 00001760
 
FAULTING_IP: 
TESV+4b437c
008b437c 8b90ac000000    mov     edx,dword ptr [eax+0ACh]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 008b437c (TESV+0x004b437c)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 000000ac
Attempt to read from address 000000ac

In this one the faulting thread is:

 

FAULTING_THREAD: 00000e90

 

 

I don't really know code at all so that could be nothing.. Other than that, the dumps are exactly the same.

 

Module List:

 

DivLoaded Module List:


start    end        module name
00020000 00029000   d3dx9_42 d3dx9_42.dll
00270000 00286000   XINPUT1_3 XINPUT1_3.dll
00400000 01d88000   TESV     TESV.exe    
10000000 10047000   binkw32  binkw32.dll 
3b400000 3b41e000   steam_api steam_api.dll
63520000 63550000   dinput8  dinput8.dll 
63640000 636b2000   dsound   dsound.dll  
69d80000 69d99000   atiu9pag atiu9pag.dll
6a7c0000 6a7c6000   d3d8thk  d3d8thk.dll 
6a7d0000 6a993000   d3d9     d3d9.dll    
6b2b0000 6b2d5000   powrprof powrprof.dll
6b620000 6b623000   api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL
6c540000 6cab7000   atiumdag atiumdag.dll
6cc30000 6d036000   atiumdva atiumdva.dll
6d0d0000 6d15e000   XAudio2_6 XAudio2_6.dll
6d160000 6d182000   zzEstrusUtil zzEstrusUtil.dll
6d190000 6d233000   simplyknock simplyknock.dll
6d240000 6de00000   hdtPhysicsExtensions hdtPhysicsExtensions.dll
6de00000 6df1e000   fiss     fiss.dll    
6df30000 6df52000   showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll
6df60000 6e031000   nioverride nioverride.dll
6e080000 6e0a2000   mzinWaterUtil mzinWaterUtil.dll
6e0b0000 6e0f9000   hdtHighHeelNative hdtHighHeelNative.dll
6e100000 6e126000   ffutils  ffutils.dll 
6e130000 6e1c6000   chargen  chargen.dll 
6e1d0000 6e2be000   StorageUtil StorageUtil.dll
6e2c0000 6e2f5000   Smart_Souls Smart Souls.dll
6e300000 6e392000   SexLabUtil SexLabUtil.dll
6e3a0000 6e409000   SchlongsOfSkyrim SchlongsOfSkyrim.dll
6e410000 6e443000   SKSE_EnhancedCamera SKSE_EnhancedCamera.dll
6e450000 6e479000   PreventsAccidentPickUp PreventsAccidentPickUp.dll
6e480000 6e4bc000   MfgConsole MfgConsole.dll
6e4c0000 6e4e3000   MemoryBlocksLog MemoryBlocksLog.dll
6e4f0000 6e5d1000   MagExtender MagExtender.dll
6e5e0000 6e815000   JContainers JContainers.dll
6e820000 6e92d000   GrimyTools GrimyTools.dll
6e930000 6e965000   Fuz_Ro_D_oh Fuz Ro D'oh.dll
6e970000 6e9d7000   FirstPersonPlugin FirstPersonPlugin.dll
6e9e0000 6eae1000   DeviousDevices DeviousDevices.dll
6eaf0000 6eb20000   DP_Extender DP_Extender.dll
6eb20000 6eb81000   AHZmoreHUDPlugin AHZmoreHUDPlugin.dll
6eb90000 6ed8f000   D3DX9_43 D3DX9_43.dll
6edb0000 6ee95000   skse_1_9_32 skse_1_9_32.dll
6eea0000 6ef8e000   msvcr120 msvcr120.dll
6f9e0000 6fa3a000   BeeingFemale BeeingFemale.dll
6fd60000 6fd8f000   EnchantReloadFix EnchantReloadFix.dll
6fd90000 6fe01000   msvcp120 msvcp120.dll
6fe10000 6fe81000   hook     hook.dll    
6fea0000 6ff8f000   aticfx32 aticfx32.dll
70780000 70787000   avrt     avrt.dll    
70830000 70866000   AudioSes AudioSes.dll
70870000 708a9000   MMDevAPI MMDevAPI.dll
72210000 72294000   comctl32 comctl32.dll
72590000 725a3000   dwmapi   dwmapi.dll  
725b0000 72630000   uxtheme  uxtheme.dll 
729b0000 729e2000   winmm    winmm.dll   
729f0000 729f7000   wsock32  wsock32.dll 
73fa0000 73fa9000   hid      hid.dll     
73fc0000 73fc7000   X3DAudio1_7 X3DAudio1_7.dll
74500000 745f5000   propsys  propsys.dll 
746c0000 746fb000   rsaenh   rsaenh.dll  
74700000 74717000   cryptsp  cryptsp.dll 
74c50000 74c59000   version  version.dll 
74f60000 7504b000   dbghelp  dbghelp.dll 
75110000 7511c000   CRYPTBASE CRYPTBASE.dll
75120000 75180000   sspicli  sspicli.dll 
75180000 751d7000   shlwapi  shlwapi.dll 
751e0000 75215000   ws2_32   ws2_32.dll  
75220000 75e6b000   shell32  shell32.dll 
75f00000 76010000   kernel32 kernel32.dll
76010000 76015000   psapi    psapi.dll   
76240000 76246000   nsi      nsi.dll     
76250000 7627f000   wintrust wintrust.dll
762e0000 76307000   cfgmgr32 cfgmgr32.dll
76310000 763a0000   gdi32    gdi32.dll   
76500000 76583000   clbcatq  clbcatq.dll 
76590000 7662d000   usp10    usp10.dll   
76630000 766d1000   advapi32 advapi32.dll
766e0000 767d0000   rpcrt4   rpcrt4.dll  
767d0000 76817000   KERNELBASE KERNELBASE.dll
76820000 768cc000   msvcrt   msvcrt.dll  
768e0000 768ea000   lpk      lpk.dll     
768f0000 76950000   imm32    imm32.dll   
76960000 76979000   sechost  sechost.dll 
769d0000 769e2000   devobj   devobj.dll  
769f0000 76abc000   msctf    msctf.dll   
76ac0000 76bc0000   user32   user32.dll  
76bc0000 76d1c000   ole32    ole32.dll   
76d60000 76ddb000   comdlg32 comdlg32.dll
76de0000 76dec000   msasn1   msasn1.dll  
76df0000 76f8d000   setupapi setupapi.dll
76f90000 7701f000   oleaut32 oleaut32.dll
77050000 77171000   crypt32  crypt32.dll 
777d0000 77950000   ntdll    ntdll.dll   

 

 

 

 

First thing that comes to mind from "T-poses" is that you haven't run FNIS Generate For Users Tool, make sure you run it and use every patch that you need (skeleton arm fix, if you use a skeleton, PCEA if you use that etc). If that doesn't fix it, then it's a skeleton issue which I say get the latest version and reinstall, which also means you need to get the latest version of FNIS. I'll also add that if you're using a skeleton it most likely means you're using HDT, so make sure you have HDT Physics extensions too, again latest version.

 

 

I believe on my reinstall I used the most up-to-date skeleton, HDT physics, and FNIS. I don't have a t-pose issue, though. My issue is that the game will go through character creation and then crash after about 3 minutes of finishing the character. It's always at a certain time and I can't seem to figure out what it is.

 

 

mod conflict simple as that. that time at the begging is when mods are loading there mcm for first time so its either a conflict or u overloading your game and dont have skse memory set right
 

 

I second the SKSE memory check, personally I have mine set to max both values which has reduced the amount of crashes I have now to practically zero, unless something goes a bit weird but that's always something to do with other things and not SKSE itself.

If you're experiencing crashes while you're creating your character, If you don't already have Showracemenu precache killer, I suggest you get it. Solves a lot of problems if you have a decent amount of mods that add to racemenu such as hair mods, custom races etc.

 

EDIT: Sorry, misread what you said. Not gonna remove what I said earlier because that does help.

As for crashing after you start, it usually means one or two things, you've got too much running and it needs more memory (Setting both values to max in SKSE should fix it unless that's not enough either for what you're running, if so you'll just have to take some stuff out.) OR you've got some mods that don't play nicely with eachother. Give TesVEdit a run with all mods active, see if it complains about any mods, Usually things can be sorted out through running LOOT, if it doesn't pick up anything and giving LOOT another run doesn't fix it, then I really can't say without knowing the load order.

 

 

 

 

 

Thanks for the replies guys. I will check it but the weird thing is that I've been running pretty much the same setup on another character just fine, although I believe I added some more mods on this new playthrough. I've checked the mods on Tes5Edit and there's no "critical conflicts" except what's in Campfire and CCO, and I'm under the impression that's perfectly normal for those mods as they are designed to run together. I'm also familiar with LOOT and WyreBash and everything seems to be in order with those. I'd consider myself pretty experienced with modding and those were all the first things I checked.

 

Specifically what values are you referring to with SKSE? the SKSE.ini? The lines I have in that are:

 

 
[General]
ClearInvalidRegistrations=1

[Memory]
Enable=1
MemBlock1=512
MemBlock2=256

[Debug]
WriteMinidumps=1

I've even tried it with:

[General]
ClearInvalidRegistrations=1


[Display]
iTintTextureResolution=2048


[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256
;Enable=1
;MemBlock1=512
;MemBlock2=256


[Debug]
WriteMinidumps=1

 

 

I think I have Sheson's memory patch which adds the "Memoryblockslog.ini," but I don't think that affects the SKSE.ini because it's still creating crash dumps.

 

I thought it might be helpful to share my mod list.. Maybe there's something there that you guys know as buggy? 

Active Mod Files:

00  Skyrim.esm
01  Update.esm
02  Dawnguard.esm
03  HearthFires.esm
04  Dragonborn.esm
05  Skyrim Project Optimization.esm
06  Falskaar.esm
07  Wyrmstooth.esp  [Version 1.16]
08  ApachiiHair.esm
09  RSkyrimChildren.esm
0A  BeeingFemale.esm  [Version 2.7]
0B  Unofficial Skyrim Legendary Edition Patch.esp  [Version 3.0.0]
0C  Campfire.esm
0D  Inn Girls Resources.esm
0E  ClimatesOfTamriel.esm
0F  SexLab.esm  [Version 1.61]
10  Devious Devices - Assets.esm  [Version 2.8.3]
11  SexLabAroused.esm  [Version 2.6]
12  notice board.esp
13  Gray Fox Cowl.esm
14  ZaZAnimationPack.esm
15  Devious Devices - Integration.esm
16  Devious Devices - Expansion.esm
17  Heels Sound.esm
18  Malise - A Companion By Joseph Anthony.esm
19  Schlongs of Skyrim - Core.esm
1A  TERAArmors.esm
1B  WM Flora Fixes.esp
1C  hdtHighHeel.esm
1D  SkyrimBordersDisabled.esm
1E  CreatureFramework.esm  [Version 1.0.0]
1F  ApachiiHairFemales.esm
20  Cutting Room Floor.esp  [Version 2.0.0]
21  RSChildren_NonPlayableOverride.esp
22  Patch - Falskaar - RS kids.esp
23  ClimatesOfTamriel Falskaar.esp
24  Patch - Wyrm - RS kids.esp
25  BeeingFemaleBasicAddOn.esp
26  ClimatesOfTamriel-Dawnguard-Patch.esp
27  ClimatesOfTamriel-Dragonborn-Patch.esp
28  ClimatesOfTamriel-Nights-Level-2.esp
29  SexLabNudeCreatures.esp
2A  SexLabNudeCreaturesDB.esp
2B  SexLabNudeCreaturesDG.esp
2C  Devious Devices - Gags+.esp
2D  K2 HDT Boots.esp
2E  SOS - VectorPlexus Regular Addon.esp
2F  EnhancedLightsandFX.esp
30  3DNPC.esp  [Version 3.16]
31  Patch - Interesting NPCs - RS kids.esp
32  ELFXEnhancer.esp
33  ClimatesOfTamriel-Dungeons-Hazardous.esp
34  Skyrim Immersive Creatures.esp  [Version v6.5.2a]
35  Hothtrooper44_Armor_Ecksstra.esp
36  BetterQuestObjectives.esp  [Version 1.5.6]
37  Helgen Reborn.esp  [Version 105.3]
38  SkyFalls + SkyMills + DG + DB + FS + WT.esp
39  ESFCompanions.esp  [Version 0.3.8]
3A  BeeingFemale_RS_Patch.esp
3B  Devious Devices - For the Masses II.esp
3C  Hothtrooper44_ArmorCompilation.esp
3D  Guard Dialogue Overhaul.esp
3E  Weapons & Armor Fixes_Remade.esp
3F  WAF_CCF_SIC Patch.esp
40  Clothing & Clutter Fixes.esp
41  TERAArmors_CBBE.esp
42  Sovngarde Steel TBBP.esp
43  CollegeOfWinterholdImmersive.esp
44  Complete Crafting Overhaul_Remade.esp
++  Weapons & Armor_TrueWeaponsLvlLists.esp
45  Complete Alchemy & Cooking Overhaul.esp
++  CACO_CCOR_Patch.esp
46  EstrusChaurus.esp
47  CACO_Wyrmstooth_Patch.esp
48  CACO_GrayCowl_Patch.esp
49  CACO_AlternateNames.esp
4A  CACO_USLEEP_Patch.esp
4B  BetterQuestObjectives-DBForevertoMisc.esp
4C  AmazingFollowerTweaks.esp
4D  BetterQuestObjectives-AFTPatch.esp
4E  Book Covers Skyrim.esp
4F  RealisticRoomRental-Basic.esp
50  Point The Way.esp  [Version 1.0.8]
51  WATER Plants.esp
52  RealisticWaterTwo.esp
53  RealisticWaterTwo - Wyrmstooth.esp
54  Helsmyrr.esp
55  Immersive Wenches.esp
56  OBIS.esp
57  Skyrim Immersive Creatures - DLC2.esp  [Version v6.5.2a]
58  OBISDB.esp
59  SexLab_DibellaCult.esp
5A  RSChildren_CompleteUSKP.esp
5B  BarenziahQuestMarkers.esp
5C  CWIELnFXPatch.esp
5D  Captured Dreams.esp
5E  Skyrim Project Optimization.esp
5F  WATER DG + DB.esp
60  HentaiCreatures.esp
61  Immersive Weapons.esp
62  Schlongs of Skyrim.esp
63  WeaponsArmorFixes_ImmersiveWeapons_Patch.esp
64  SexLab-Stories.esp
65  smfArena1.8.esp
66  WayshrinesIFT.esp
67  RealisticWaterTwo - Legendary.esp
68  Cloaks.esp
69  Malise - A Companion By Joseph Anthony.esp
6A  Remodeled Armor - Vanilla Replacer.esp
6B  Tera Armor Level List.esp
6C  SkyUI.esp
6D  TradeBarter.esp
6E  CFTO.esp
6F  SexLabSkoomaWhore.esp
70  DD - FtM - OBIS patch.esp
71  DeadlyMutilation.esp
72  SMIM-Merged-All.esp
73  ZaFromTheDeepsV2.esp
74  RealisticWaterTwo - Waves.esp
75  Atlas Legendary.esp
76  NorthernCardinal.esp
77  DeviousRegulations.esp
78  BesEss.esp
79  Devious Cidhna.esp
7A  Frostfall.esp
7B  CollegeDaysWinterhold.esp
7C  Devious Deviants.esp
7D  BetterQuestObjectives-CRFPatch.esp
7E  SofiaFollower.esp
7F  Provincial Courier Service.esp  [Version 1.2.5]
80  ForgottenCity.esp
81  FtM Cloaks CCO.esp
82  SexLab-StoriesDevious.esp
83  WheelsOfLull.esp
84  NorthernCardinal_Falskaar.esp
85  RealisticWaterTwo - Falskaar.esp
86  1nivWICCloaks.esp  [Version 2.3]
87  1nivWICSkyCloaksPatch.esp  [Version 2.3]
88  WayshrinesIFTFalskaar.esp
89  Bathing in Skyrim - Main.esp
++  CACO_Bathing in Skyrim.esp
8A  TGLNordArmor.esp
8B  FISS.esp
8C  AMatterOfTime.esp  [Version 2.00]
8D  Remodeled Armor - Vanilla Replacer - Dawnguard.esp
8E  Remodeled Armor - Vanilla Replacer - Dragonborn.esp
8F  NorthernCardinal_Wyrmstooth.esp
90  WayshrinesIFTWyrmstooth.esp
91  Succubus Queen Attire.esp
92  83Willows_101BUGS_V4_LowerRes_HighSpawn.esp
93  ABT - Kevkas All-in-One.esp
94  AHZmoreHUD.esp  [Version 2.1.3]
95  AchieveThat.esp
96  Aradia Snake Rogue.esp
97  Auto Unequip Ammo.esp
98  BAMM.esp
99  Beards.esp
9A  Better Vampires.esp
9B  Cloaks - Dawnguard.esp
9C  VL No AoE Drain.esp
9D  BlitzConsoleCommandsMCM.esp
9E  Brevi_MoonlightTalesEssentials.esp
9F  zzEstrus.esp
A0  EstrusSpider.esp
A1  Convenient Horses.esp
A2  CraftableLinenWrap Reduced.esp
A3  CrimeDecay.esp
A4  CrimsonTwilightArmor.esp
A5  MoreNastyCritters.esp
A6  DandelionArmor.esp
A7  DeadlySpellImpacts.esp
A8  Devious Devices For Him.esp
A9  PetCollar.esp
AA  Dragonbone Marauder armor Addon.esp
AB  Dragonbone Marauder armor.esp
AC  MilkModNEW.esp
AD  The Paarthurnax Dilemma.esp  [Version 1.2.9]
AE  BetterQuestObjectives-PaarDilemmaPatch.esp
AF  MilkModNEW HF.esp
B0  HoldBorderBanners.esp
B1  PaladinArtifactsAndArmor.esp
B2  DragonboneBarbarianArmor.esp
B3  FNIS.esp
B4  Female Barbarian.esp
B5  Footprints.esp
B6  Footprints - Ash.esp
B7  AgehaArmor.esp
B8  Argent Iron Armor.esp
B9  Heights Corrected by Erundil.esp
BA  Iron Armor and Chainmail Replacer - Oblivion.esp
BB  Lady of Death.esp
BC  LearnAlchemyFromRecipes.esp
BD  LootandDegradation.esp
BE  LostGrimoire.esp
BF  MIDFollowMeCloser.esp
C0  Milker Movil Armor.esp
C1  NPC Bartering.esp
C2  Northgirl.esp
C3  DSerArcheryGameplayOverhaul.esp
C4  RaceMenu.esp
C5  RaceMenuPlugin.esp
C6  SexLab Aroused Creatures.esp
C7  SexLabDefeat.esp
C8  SimplyKnock.esp
C9  SkyTweak.esp
CA  SlaveTats.esp
CB  The Eyes Of Beauty - Elves Edition.esp
CC  Tembtra Thief Armor.esp
CD  TheEyesOfBeauty.esp  [Version 9]
CE  Thieves Guild Requirements.esp
CF  Traps Are Dangerous.esp
D0  XPMSE.esp
D1  GagSFX.esp
D2  GagSFXDragonborn.esp
D3  GagSFXDawnguard.esp
D4  GagSFXHearthfires.esp
D5  dD - Realistic Ragdoll Force - Reduced.esp
D6  iHUD.esp
D7  wizDynamicThings.esp
D8  Apocalypse - The Spell Package.esp
D9  FunctionalBags.esp
DA  Emfy Cleric Robes.esp
DB  PreventsAccidentPickUp.esp
DC  Moss Rocks - Legendary.esp
DD  WATER Falskaar.esp
DE  ApachiiHelmetWigs.esp
DF  RaceMenuMorphsCBBE.esp
E0  Alternate Start - Live Another Life.esp  [Version 3.1.2]
E1  Immersive Citizens - AI Overhaul.esp
E2  Immersive Citizens - CRF patch.esp
E3  BetterQuestObjectives-AlternateStartPatch.esp
E4  Immersive Citizens - ELFXEnhancer patch.esp
E5  Rigmor.esp
E6  Bashed Patch, 0.esp

 

 

Again, thanks for the responses guys.

 

 

 

 

Two things I can see, firstly,

DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256

You can set these higher, like I said, both of mine are maxed out, 1024 for each. It runs just fine as long as your system has the memory to spare. Do you run an ENB? If so, how much total RAM do you have and how much is assigned to your ENB?

MemBlock1=512
MemBlock2=256

I've never really bothered to use this method, the one I listed above seemed to work much better. Get rid of this and just use what I used above.

 

Also,

[Display]
iTintTextureResolution=2048

Should always be in your skse.ini.

 

Secondly, I see you're using captured dreams. I have NEVER been able to get a stable game running with that in my load order no matter what I do. Try taking that out and running a new game again, if my experience with it says anything, that should fix your problem.

 

If that doesn't fix it, which I highly doubt it wont, OBIS and Helgen Reborn have caused me a few problems in the past also. But it's been a while since I've used them so hopefully they've been updated and whatever problem they had then has been fixed, but still keep it in mind.

 

Give this a go, see how things run.

 

 

I'll try to address these things in the order you've said them.

 

I haven't maxed out those values because I'm under the impression it can do just as much bad with the values too high than too low. The value it is at is the 'recommended value'

 

The

MemBlock1=512

MemBlock2=256

are disabled, hence the " ; " you will notice before the code. It's simply there to enable if needed.

 

The entire code I posted is actually my SKSE.ini. I take it I might have placed some items there that shouldn't be?

 

 Finally, I've removed all the mods in question and ran a new game. Still having a crash so I am considering removing my entire skyrim installation and just starting from scratch again, although I just did that this week.

 

Thank you for the input but it seems my problem is deeper than I had originally imagined.

 

I did notice that they were disabled, I just suggested you remove them seeing as it keeps things clean, because enabled or not it's still being parsed.

And no, high values do not do just as much bad as low I have no idea where you're getting that from. The recommended value is a suggestion made to people are aren't running a tonne of scripted mods. If you are still getting crashes then it's even more so a reason to give it a go. Trust me, give the maxed values a try and if I'm wrong, I'm wrong, but I feel like it would help.

Link to comment

 

 

My latest crashdumplog and loadorder is attached to this message.

 

Occurence/Frequency: Sometimes after at least 10 minutes in the rift (It seems to never happen in interiors or towns, only in the Tamrielworldcell. I haven't compared the frequency in all of the holds except for the rift, whiterun's hold and Windhelm's hold but so far it's the worst in the rift) Most often when I exit Riften, open the map or use fast travel when I'm not in a town or interior area. It happens on new saves as well.

 

Things I've tried: Uninstall most of my texture mods to lighten up on memory usage.

Firstly, Why are you running both RLO and ELFX? That'll cause some nasty conflicts.

 

Secondly, If you're using frostfall 3.0, it comes with it's own textures for getting wet, cold etc. So you don't really need wet & cold, since it's pretty script heavy itself.

Also, if you are using 3.0, you do not need the Chesko_Frostfall patch.

 

Lastly and probably most importantly, you are running WAY too many plugins, it's no wonder your game is crashing. Anything over 250 and the weirdness starts, I suggest checking out http://www.nexusmods.com/skyrim/mods/69905/?.

 

Go into it's settings and disable anything to do with BSA's and content moving. You just need to merge the plugins then just disable the old ones. Don't merge anything with BSA's, heavy scripts or something that makes heavy changes to the landscape like SFO. Since you're running over the limit of plugins, you'll have to select them in groups, so select all your outfits and their dependencies for the first run (It'll show you what it needs in the list, just deselect all, then just go through and select the ones you want to try merge.) then all your Character mods, etc.

 

You'll want to make separate merges for your Outfits, Character Mods and Environmental stuff like Enhanced blood, Realistic Water two.

 

You have an ass-tonne of plugins so I can't really point out anything more specific than this because your load order is just a mess. It'd honestly be better to uninstall everything and go from the start, like I said on a previous post, following Anatriax's guide. 

 

 

I'm running RLO with (only) the Exterior plugin from ELFX because I like how it makes lights outside shine from longer distances. It's worked for about 80 hours at least.

I'll hold off from uninstalling Wet & Cold for now since it comes with Holidays and NPC's dressed for the weather. I don't use the snowy textures on my character as my ENB makes it glow in the dark, horribly immersion-breaking.

I thought the 250-limit was for active plugins only. I have 220 active ones.

I'll see about merging the plugins when I have the time. Thanks for the tip

 

 

If that combination is working for you, then do what you will. I'm just pointing out possible issues.

220 plugins is still a lot, I thought I saw more active ones than that, but yeah, give the Merge plugins a go. Maybe get rid of those ones you aren't using, might help too.

 

Got a freeze. Since this is a freeze, not CTD, it's impossible to know which stack caused this

 

 

 

TESV.exe!00af8f62() Unknown

TESV.exe!00af69b8() Unknown

TESV.exe!0069e9f6() Unknown

TESV.exe!00436756() Unknown

TESV.exe!00687c00() Unknown

TESV.exe!00a48d01() Unknown

TESV.exe!00a48eae() Unknown

TESV.exe!00ac690f() Unknown

TESV.exe!00ce7847() Unknown

TESV.exe!00a51056() Unknown

TESV.exe!00abc845() Unknown

TESV.exe!00b00771() Unknown

TESV.exe!00f5d656() Unknown

TESV.exe!00f5d813() Unknown

TESV.exe!00f5d820() Unknown

TESV.exe!00a4faed() Unknown

TESV.exe!00f5d656() Unknown

TESV.exe!00f5d813() Unknown

TESV.exe!00f5d820() Unknown

TESV.exe!00f62970() Unknown

TESV.exe!00a49b7b() Unknown

TESV.exe!0060deff() Unknown

TESV.exe!00c3476b() Unknown

TESV.exe!00c483c0() Unknown

TESV.exe!00c48497() Unknown

TESV.exe!00c4fd51() Unknown

TESV.exe!00c4ff86() Unknown

TESV.exe!0060deff() Unknown

TESV.exe!008b52e5() Unknown

TESV.exe!008b5394() Unknown

TESV.exe!00f5334b() Unknown

TESV.exe!00f533e9() Unknown

TESV.exe!00f5342e() Unknown

TESV.exe!004202b9() Unknown

TESV.exe!005a8e7f() Unknown

TESV.exe!00f5d656() Unknown

TESV.exe!00f62970() Unknown

TESV.exe!00a48832() Unknown

TESV.exe!00a50a5b() Unknown

External Code

TESV.exe!00a51d47() Unknown

External Code

TESV.exe!00a51d47() Unknown

External Code

TESV.exe!00b01712() Unknown

TESV.exe!00b01bbe() Unknown

TESV.exe!00f5d656() Unknown

TESV.exe!00f62970() Unknown

TESV.exe!0060deff() Unknown

TESV.exe!00f5d656() Unknown

TESV.exe!00f62970() Unknown

TESV.exe!004068ad() Unknown

TESV.exe!00a3c01a() Unknown

TESV.exe!00a3c184() Unknown

TESV.exe!00a4b0f7() Unknown

TESV.exe!004068ad() Unknown

TESV.exe!004068dd() Unknown

TESV.exe!00621c82() Unknown

TESV.exe!00a50a5b() Unknown

TESV.exe!00a50d67() Unknown

TESV.exe!004068dd() Unknown

TESV.exe!004068dd() Unknown

TESV.exe!00a4b0f7() Unknown

TESV.exe!00f5334b() Unknown

TESV.exe!00f533e9() Unknown

TESV.exe!00f5342e() Unknown

TESV.exe!004202b9() Unknown

TESV.exe!00af83a6() Unknown

TESV.exe!00a48e1e() Unknown

TESV.exe!00af77fe() Unknown

TESV.exe!0042ba1a() Unknown

TESV.exe!00af83a6() Unknown

TESV.exe!00af8557() Unknown

External Code

TESV.exe!00af893c() Unknown

TESV.exe!004375e6() Unknown

TESV.exe!0040d5d7() Unknown

TESV.exe!0049e933() Unknown

TESV.exe!004dbc3e() Unknown

TESV.exe!004d0813() Unknown

External Code

TESV.exe!00401739() Unknown

TESV.exe!00a4edb2() Unknown

TESV.exe!00a48832() Unknown

TESV.exe!00a49da2() Unknown

TESV.exe!004af3c7() Unknown

TESV.exe!004af3db() Unknown

TESV.exe!004af3db() Unknown

[External Code]

hook.dll!747c07ea() Unknown

TESV.exe!00f66cd7() Unknown

TESV.exe!00f5d656() Unknown

TESV.exe!00f67ab8() Unknown

External Code

TESV.exe!00f56836() Unknown

External Code

 

 

 

 

 

> TESV.exe!00401755() Unknown

TESV.exe!00cd4dc1() Unknown

TESV.exe!00abc490() Unknown

TESV.exe!00abc845() Unknown

TESV.exe!00b00771() Unknown

TESV.exe!00a48e1e() Unknown

TESV.exe!00ceb150() Unknown

TESV.exe!00cee863() Unknown

TESV.exe!00cd75f7() Unknown

TESV.exe!00cd9da0() Unknown

TESV.exe!00cd9dcd() Unknown

TESV.exe!00c7345a() Unknown

TESV.exe!00a50a5b() Unknown

TESV.exe!00a51056() Unknown

TESV.exe!00b01712() Unknown

TESV.exe!00b01bbe() Unknown

TESV.exe!00f5d656() Unknown

TESV.exe!00f5d813() Unknown

TESV.exe!0048a834() Unknown

TESV.exe!00b02da7() Unknown

TESV.exe!004202ea() Unknown

TESV.exe!004222b5() Unknown

TESV.exe!00c7363e() Unknown

TESV.exe!00c7365a() Unknown

TESV.exe!00a3be18() Unknown

TESV.exe!00a3ee49() Unknown

TESV.exe!00a3ee49() Unknown

TESV.exe!00a3ee49() Unknown

TESV.exe!00a3ee49() Unknown

TESV.exe!00a3ee49() Unknown

TESV.exe!00a3ee49() Unknown

TESV.exe!00a3ee49() Unknown

TESV.exe!00a4ec70() Unknown

TESV.exe!00a4edb2() Unknown

TESV.exe!0091bdf5() Unknown

TESV.exe!004068dd() Unknown

TESV.exe!00ac6a0e() Unknown

TESV.exe!00af5488() Unknown

External Code

TESV.exe!00dfa462() Unknown

TESV.exe!00dfa462() Unknown

TESV.exe!00dfa462() Unknown

TESV.exe!00dfa462() Unknown

TESV.exe!00dfa462() Unknown

TESV.exe!00d6bb85() Unknown

TESV.exe!00d18b3c() Unknown

TESV.exe!00dcacb2() Unknown

TESV.exe!00d20035() Unknown

TESV.exe!00d5fd16() Unknown

TESV.exe!00d5fe2d() Unknown

External Code

TESV.exe!004068ad() Unknown

TESV.exe!004068dd() Unknown

TESV.exe!00a3a25c() Unknown

TESV.exe!00af6c4c() Unknown

TESV.exe!00af8a46() Unknown

TESV.exe!00a4bb02() Unknown

TESV.exe!00a4b4a9() Unknown

External Code

 

 

 

Sounds like a memory issue, what are your SKSE memory values and are you running SafetyLoad?

 

Link to comment

 

Got a freeze. Since this is a freeze, not CTD, it's impossible to know which stack caused this

 

<snip>

 

normaly when game freezes its memory related. is your skse memory patch working right try takeing out some of the bajillion 4k textures u use and such to fixing it.

 

 

 

 

 

Got a freeze. Since this is a freeze, not CTD, it's impossible to know which stack caused this

 

<snip>

 

Sounds like a memory issue, what are your SKSE memory values and are you running SafetyLoad?

 

 

You are helpful, but the memory isn't the only source of freezes. I posted this mostly for record, so that someone who has reversed Skyrim enough will see something useful, rather than meaningless bunch of addresses. First is 768, second is 256 MB. Haven't tried  SafetyLoad yet

Link to comment

 

 

Got a freeze. Since this is a freeze, not CTD, it's impossible to know which stack caused this

 

<snip>

 

normaly when game freezes its memory related. is your skse memory patch working right try takeing out some of the bajillion 4k textures u use and such to fixing it.

 

 

 

 

 

Got a freeze. Since this is a freeze, not CTD, it's impossible to know which stack caused this

 

<snip>

 

Sounds like a memory issue, what are your SKSE memory values and are you running SafetyLoad?

 

 

You are helpful, but the memory isn't the only source of freezes. I posted this mostly for record, so that someone who has reversed Skyrim enough will see something useful, rather than meaningless bunch of addresses. First is 768, second is 256 MB. Haven't tried  SafetyLoad yet

 

 

Sure, it's not the only cause, but it sure as hell is the most common. Give SafetyLoad a try, if it doesn't work add 256 to each value, if that does work, then you've got some other mod related problem.

Link to comment

I'm just going to make full fresh install. I think my mods have become cluttered and perhaps important data has accidentally been cleaned or removed, causing problems.

 

Thanks for all the help. I was trying to find the post I read that said it's not good to use more memory than you need but I can't find it. Maybe it was in reference to something else.

Link to comment

 

1. Upon game load, the player character is in T-pose (other NPCs are okay), if I press one of the WASD keys the game CTDs.

 

 

 

 

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00d573a8 (TESV+0x009573a8)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000000
Attempt to read from address 00000000 

STACK_TEXT: 
WARNING: Stack unwind information not available. Following frames may be wrong.
3805eee0 00bf2fb8 00000000 1892b300 3805fdbc TESV+0x9573a8
3805ef10 00000000 00000000 01b450c0 00a48e1e TESV+0x7f2fb8

 

 

 

 

start    end        module name
0c080000 0c25b000   SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll
68fe0000 69ba0000   hdtPhysicsExtensions hdtPhysicsExtensions.dll
6fed0000 6fef2000   showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll
6ff00000 6ff8d000   nioverride nioverride.dll
6ff90000 6ffd9000   hdtHighHeelNative hdtHighHeelNative.dll
6ffe0000 700a7000   StorageUtil StorageUtil.dll
700b0000 700db000   SexLabUtil SexLabUtil.dll
700e0000 7011c000   MfgConsole MfgConsole.dll
70120000 70142000   JaxonzConsolePlugIn JaxonzConsolePlugIn.dll
70150000 7037b000   JContainers JContainers.dll
70380000 703bd000   FirstPersonPlugin FirstPersonPlugin.dll
703c0000 70428000   CharacterMakingExtender_plugin CharacterMakingExtender_plugin.dll
70740000 70775000   Fuz_Ro_D_oh Fuz Ro D'oh.dll
70780000 7084a000   skse_1_9_32 skse_1_9_32.dll
709b0000 70a31000   hook     hook.dll   
70a90000 70ab3000   CFM_extensions CFM_extensions.dll

 

 

 

Looks similar to this:

Offset: 00d573a8 (TESV+0x009573a8)
When: loading finished
Cause: unknown
Result: skeleton is used in one thread while it was just deleted in another
Fix: unknown (may help to have less animations installed - guess only)
Related: animation binding, skeleton, string cache

2. Here's another one. After updating to FNIS 5.5, the same save above CTDs on game load, but unlike the above it doesn't load successfully.

 

 

 

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00d822d8 (TESV+0x009822d8)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000048
Attempt to read from address 00000048

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
37f8f724 00d832df 00000024 00000003 275ff2c0 TESV+0x9822d8
37f8f780 00c21660 00000024 00000001 00000003 TESV+0x9832df
37f8f840 00c22697 273d8480 275ff2c0 37f8fb64 TESV+0x821660
37f8fb2c 00bfb0ad 273d8480 37f8fb64 275e78d0 TESV+0x822697
37f8fb30 273d8480 37f8fb64 275e78d0 37f8fee8 TESV+0x7fb0ad
37f8fb34 37f8fb64 275e78d0 37f8fee8 275e78d0 0x273d8480
37f8fb38 275e78d0 37f8fee8 275e78d0 1517bfb0 0x37f8fb64
37f8fb64 12919210 00000000 80000000 12919210 0x275e78d0
37f8fb68 00000000 80000000 12919210 00000000 0x12919210 

 

 

 

Loaded modules are the same as above.

 

It maybe important to note that this save loads just fine when loaded after another save, or after starting a new game.

 

 

3. This is a CTD while attempting to save the game.

 

 

 

FAULTING_IP:
TESV+272f94
00672f94 8b07            mov     eax,dword ptr [edi]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00672f94 (TESV+0x00272f94)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000001
Attempt to read from address 00000001

FOLLOWUP_IP:
TESV+272f94
00672f94 8b07            mov     eax,dword ptr [edi]

LAST_CONTROL_TRANSFER:  from 00000000 to 00672f94

STACK_TEXT: 
00000000 00000000 00000000 00000000 00000000 TESV+0x272f94

(Modules are same as above)

 

 

4. CTD while approaching Lakeview Manor.

 

 

 

FAULTING_IP: 
TESV+4b437c
008b437c 8b90ac000000    mov     edx,dword ptr [eax+0ACh]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 008b437c (TESV+0x004b437c)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 000000ac
Attempt to read from address 000000ac

LAST_CONTROL_TRANSFER:  from 265f5500 to 008b437c

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
37e1fa54 265f5500 6f6d38c0 37e1fa80 1b0321f0 TESV+0x4b437c
37e1fa58 6f6d38c0 37e1fa80 1b0321f0 6f655aea 0x265f5500
37e1fa5c 37e1fa80 1b0321f0 6f655aea 0000003d nioverride+0x838c0
37e1fa60 1b0321f0 6f655aea 0000003d 265f5500 0x37e1fa80
37e1fa80 6f674853 265f5500 44e2adb3 2810ca80 0x1b0321f0
37e1fadc 6f67476b 2810ca80 27073180 44e2ac2f nioverride+0x24853
37e1fb0c 6f6747ae 265f5500 1b0321f0 27072700 nioverride+0x2476b
37e1fb10 265f5500 1b0321f0 27072700 00000001 nioverride+0x247ae
37e1fb14 1b0321f0 27072700 00000001 3eda7800 0x265f5500
37e1fb18 27072700 00000001 3eda7800 00000000 0x1b0321f0
37e1fb1c 00000000 3eda7800 00000000 27073180 0x27072700

 

 

...which looks like this, possibly related to nioverride:

 

Offset: 008b437c (TESV+0x004b437c) [nioverride+0x838c0 in stack]
When: loading save
Cause: unknown
Result: unknown
Fix: unknown
Related: script, nioverride, RaceMenu

I don't use RaceMenu but I have the NetImmerse Override SKSE plugin.

 

Don't know what it means but I've also noticed this in SKSE.LOG:

 

Unhandled chunk type in Core_LoadCallback: 4E494E55 (UNIN)

 

 

 

 

5. CTD while exiting Lakeview Manor, again, looks like it's related to nioverride.

 

 

 

FAULTING_IP:
+24884
00000000 ??              ???

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00000000
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000000
Attempt to read from address 00000000
 
FOLLOWUP_IP:
nioverride+24884
694a4884 ??              ???

FAILED_INSTRUCTION_ADDRESS:
+24884
00000000 ??              ???
 
LAST_CONTROL_TRANSFER:  from 694a4884 to 00000000

STACK_TEXT: 
WARNING: Frame IP not in any known module. Following frames may be wrong.
0018f6e0 694a4884 00000000 5802e41a 28583fc0 0x0
0018f738 694a476b 28583fc0 28726840 5802e582 nioverride+0x24884
0018f768 694a47ae 25f66c00 138a2c90 28726b40 nioverride+0x2476b
0018f76c 25f66c00 138a2c90 28726b40 00000001 nioverride+0x247ae
0018f770 138a2c90 28726b40 00000001 3f3e9800 0x25f66c00
0018f774 28726b40 00000001 3f3e9800 00000000 0x138a2c90
0018f778 00000000 3f3e9800 00000000 28726840 0x28726b40
 

 

 

 

I was having so many CTDs involving nioverride.dll so I finally decided to get rid of it. I think I can live without tattoos.  :dodgy: 

 

 

 

I'm not sure if you solved this, but I seem to be getting a similar crash and mine's on a brand new game..

 

I've got a few things here that may help. First, my Dump logs:

 

 

FAULTING_IP: 
TESV+4b437c
008b437c 8b90ac000000    mov     edx,dword ptr [eax+0ACh]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 008b437c (TESV+0x004b437c)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 000000ac
Attempt to read from address 000000ac

 
(One thing that stood out)

FAULTING_THREAD: 00001760

 
FAULTING_IP: 
TESV+4b437c
008b437c 8b90ac000000    mov     edx,dword ptr [eax+0ACh]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 008b437c (TESV+0x004b437c)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 000000ac
Attempt to read from address 000000ac

In this one the faulting thread is:

 

FAULTING_THREAD: 00000e90

 

 

I don't really know code at all so that could be nothing.. Other than that, the dumps are exactly the same.

 

Module List:

 

DivLoaded Module List:


start    end        module name
00020000 00029000   d3dx9_42 d3dx9_42.dll
00270000 00286000   XINPUT1_3 XINPUT1_3.dll
00400000 01d88000   TESV     TESV.exe    
10000000 10047000   binkw32  binkw32.dll 
3b400000 3b41e000   steam_api steam_api.dll
63520000 63550000   dinput8  dinput8.dll 
63640000 636b2000   dsound   dsound.dll  
69d80000 69d99000   atiu9pag atiu9pag.dll
6a7c0000 6a7c6000   d3d8thk  d3d8thk.dll 
6a7d0000 6a993000   d3d9     d3d9.dll    
6b2b0000 6b2d5000   powrprof powrprof.dll
6b620000 6b623000   api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL
6c540000 6cab7000   atiumdag atiumdag.dll
6cc30000 6d036000   atiumdva atiumdva.dll
6d0d0000 6d15e000   XAudio2_6 XAudio2_6.dll
6d160000 6d182000   zzEstrusUtil zzEstrusUtil.dll
6d190000 6d233000   simplyknock simplyknock.dll
6d240000 6de00000   hdtPhysicsExtensions hdtPhysicsExtensions.dll
6de00000 6df1e000   fiss     fiss.dll    
6df30000 6df52000   showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll
6df60000 6e031000   nioverride nioverride.dll
6e080000 6e0a2000   mzinWaterUtil mzinWaterUtil.dll
6e0b0000 6e0f9000   hdtHighHeelNative hdtHighHeelNative.dll
6e100000 6e126000   ffutils  ffutils.dll 
6e130000 6e1c6000   chargen  chargen.dll 
6e1d0000 6e2be000   StorageUtil StorageUtil.dll
6e2c0000 6e2f5000   Smart_Souls Smart Souls.dll
6e300000 6e392000   SexLabUtil SexLabUtil.dll
6e3a0000 6e409000   SchlongsOfSkyrim SchlongsOfSkyrim.dll
6e410000 6e443000   SKSE_EnhancedCamera SKSE_EnhancedCamera.dll
6e450000 6e479000   PreventsAccidentPickUp PreventsAccidentPickUp.dll
6e480000 6e4bc000   MfgConsole MfgConsole.dll
6e4c0000 6e4e3000   MemoryBlocksLog MemoryBlocksLog.dll
6e4f0000 6e5d1000   MagExtender MagExtender.dll
6e5e0000 6e815000   JContainers JContainers.dll
6e820000 6e92d000   GrimyTools GrimyTools.dll
6e930000 6e965000   Fuz_Ro_D_oh Fuz Ro D'oh.dll
6e970000 6e9d7000   FirstPersonPlugin FirstPersonPlugin.dll
6e9e0000 6eae1000   DeviousDevices DeviousDevices.dll
6eaf0000 6eb20000   DP_Extender DP_Extender.dll
6eb20000 6eb81000   AHZmoreHUDPlugin AHZmoreHUDPlugin.dll
6eb90000 6ed8f000   D3DX9_43 D3DX9_43.dll
6edb0000 6ee95000   skse_1_9_32 skse_1_9_32.dll
6eea0000 6ef8e000   msvcr120 msvcr120.dll
6f9e0000 6fa3a000   BeeingFemale BeeingFemale.dll
6fd60000 6fd8f000   EnchantReloadFix EnchantReloadFix.dll
6fd90000 6fe01000   msvcp120 msvcp120.dll
6fe10000 6fe81000   hook     hook.dll    
6fea0000 6ff8f000   aticfx32 aticfx32.dll
70780000 70787000   avrt     avrt.dll    
70830000 70866000   AudioSes AudioSes.dll
70870000 708a9000   MMDevAPI MMDevAPI.dll
72210000 72294000   comctl32 comctl32.dll
72590000 725a3000   dwmapi   dwmapi.dll  
725b0000 72630000   uxtheme  uxtheme.dll 
729b0000 729e2000   winmm    winmm.dll   
729f0000 729f7000   wsock32  wsock32.dll 
73fa0000 73fa9000   hid      hid.dll     
73fc0000 73fc7000   X3DAudio1_7 X3DAudio1_7.dll
74500000 745f5000   propsys  propsys.dll 
746c0000 746fb000   rsaenh   rsaenh.dll  
74700000 74717000   cryptsp  cryptsp.dll 
74c50000 74c59000   version  version.dll 
74f60000 7504b000   dbghelp  dbghelp.dll 
75110000 7511c000   CRYPTBASE CRYPTBASE.dll
75120000 75180000   sspicli  sspicli.dll 
75180000 751d7000   shlwapi  shlwapi.dll 
751e0000 75215000   ws2_32   ws2_32.dll  
75220000 75e6b000   shell32  shell32.dll 
75f00000 76010000   kernel32 kernel32.dll
76010000 76015000   psapi    psapi.dll   
76240000 76246000   nsi      nsi.dll     
76250000 7627f000   wintrust wintrust.dll
762e0000 76307000   cfgmgr32 cfgmgr32.dll
76310000 763a0000   gdi32    gdi32.dll   
76500000 76583000   clbcatq  clbcatq.dll 
76590000 7662d000   usp10    usp10.dll   
76630000 766d1000   advapi32 advapi32.dll
766e0000 767d0000   rpcrt4   rpcrt4.dll  
767d0000 76817000   KERNELBASE KERNELBASE.dll
76820000 768cc000   msvcrt   msvcrt.dll  
768e0000 768ea000   lpk      lpk.dll     
768f0000 76950000   imm32    imm32.dll   
76960000 76979000   sechost  sechost.dll 
769d0000 769e2000   devobj   devobj.dll  
769f0000 76abc000   msctf    msctf.dll   
76ac0000 76bc0000   user32   user32.dll  
76bc0000 76d1c000   ole32    ole32.dll   
76d60000 76ddb000   comdlg32 comdlg32.dll
76de0000 76dec000   msasn1   msasn1.dll  
76df0000 76f8d000   setupapi setupapi.dll
76f90000 7701f000   oleaut32 oleaut32.dll
77050000 77171000   crypt32  crypt32.dll 
777d0000 77950000   ntdll    ntdll.dll   

 

 

 

 

 

 

 

So I wanted to follow up here:

 

The bug I encountered was from Immersive Armors 8. I believe there's a conflict with some of his added functions and Alternate Start. I did a lot of trial and error to land at this conclusion, including 2 full reinstalls of Skyrim and a full purge of all my mods in MO (20+gb)

Link to comment

 

 

1. Upon game load, the player character is in T-pose (other NPCs are okay), if I press one of the WASD keys the game CTDs.

 

 

 

 

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00d573a8 (TESV+0x009573a8)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000000
Attempt to read from address 00000000 

STACK_TEXT: 
WARNING: Stack unwind information not available. Following frames may be wrong.
3805eee0 00bf2fb8 00000000 1892b300 3805fdbc TESV+0x9573a8
3805ef10 00000000 00000000 01b450c0 00a48e1e TESV+0x7f2fb8

 

 

 

 

start    end        module name
0c080000 0c25b000   SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll
68fe0000 69ba0000   hdtPhysicsExtensions hdtPhysicsExtensions.dll
6fed0000 6fef2000   showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll
6ff00000 6ff8d000   nioverride nioverride.dll
6ff90000 6ffd9000   hdtHighHeelNative hdtHighHeelNative.dll
6ffe0000 700a7000   StorageUtil StorageUtil.dll
700b0000 700db000   SexLabUtil SexLabUtil.dll
700e0000 7011c000   MfgConsole MfgConsole.dll
70120000 70142000   JaxonzConsolePlugIn JaxonzConsolePlugIn.dll
70150000 7037b000   JContainers JContainers.dll
70380000 703bd000   FirstPersonPlugin FirstPersonPlugin.dll
703c0000 70428000   CharacterMakingExtender_plugin CharacterMakingExtender_plugin.dll
70740000 70775000   Fuz_Ro_D_oh Fuz Ro D'oh.dll
70780000 7084a000   skse_1_9_32 skse_1_9_32.dll
709b0000 70a31000   hook     hook.dll   
70a90000 70ab3000   CFM_extensions CFM_extensions.dll

 

 

 

Looks similar to this:

Offset: 00d573a8 (TESV+0x009573a8)
When: loading finished
Cause: unknown
Result: skeleton is used in one thread while it was just deleted in another
Fix: unknown (may help to have less animations installed - guess only)
Related: animation binding, skeleton, string cache

2. Here's another one. After updating to FNIS 5.5, the same save above CTDs on game load, but unlike the above it doesn't load successfully.

 

 

 

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00d822d8 (TESV+0x009822d8)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000048
Attempt to read from address 00000048

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
37f8f724 00d832df 00000024 00000003 275ff2c0 TESV+0x9822d8
37f8f780 00c21660 00000024 00000001 00000003 TESV+0x9832df
37f8f840 00c22697 273d8480 275ff2c0 37f8fb64 TESV+0x821660
37f8fb2c 00bfb0ad 273d8480 37f8fb64 275e78d0 TESV+0x822697
37f8fb30 273d8480 37f8fb64 275e78d0 37f8fee8 TESV+0x7fb0ad
37f8fb34 37f8fb64 275e78d0 37f8fee8 275e78d0 0x273d8480
37f8fb38 275e78d0 37f8fee8 275e78d0 1517bfb0 0x37f8fb64
37f8fb64 12919210 00000000 80000000 12919210 0x275e78d0
37f8fb68 00000000 80000000 12919210 00000000 0x12919210 

 

 

 

Loaded modules are the same as above.

 

It maybe important to note that this save loads just fine when loaded after another save, or after starting a new game.

 

 

3. This is a CTD while attempting to save the game.

 

 

 

FAULTING_IP:
TESV+272f94
00672f94 8b07            mov     eax,dword ptr [edi]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00672f94 (TESV+0x00272f94)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000001
Attempt to read from address 00000001

FOLLOWUP_IP:
TESV+272f94
00672f94 8b07            mov     eax,dword ptr [edi]

LAST_CONTROL_TRANSFER:  from 00000000 to 00672f94

STACK_TEXT: 
00000000 00000000 00000000 00000000 00000000 TESV+0x272f94

(Modules are same as above)

 

 

4. CTD while approaching Lakeview Manor.

 

 

 

FAULTING_IP: 
TESV+4b437c
008b437c 8b90ac000000    mov     edx,dword ptr [eax+0ACh]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 008b437c (TESV+0x004b437c)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 000000ac
Attempt to read from address 000000ac

LAST_CONTROL_TRANSFER:  from 265f5500 to 008b437c

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
37e1fa54 265f5500 6f6d38c0 37e1fa80 1b0321f0 TESV+0x4b437c
37e1fa58 6f6d38c0 37e1fa80 1b0321f0 6f655aea 0x265f5500
37e1fa5c 37e1fa80 1b0321f0 6f655aea 0000003d nioverride+0x838c0
37e1fa60 1b0321f0 6f655aea 0000003d 265f5500 0x37e1fa80
37e1fa80 6f674853 265f5500 44e2adb3 2810ca80 0x1b0321f0
37e1fadc 6f67476b 2810ca80 27073180 44e2ac2f nioverride+0x24853
37e1fb0c 6f6747ae 265f5500 1b0321f0 27072700 nioverride+0x2476b
37e1fb10 265f5500 1b0321f0 27072700 00000001 nioverride+0x247ae
37e1fb14 1b0321f0 27072700 00000001 3eda7800 0x265f5500
37e1fb18 27072700 00000001 3eda7800 00000000 0x1b0321f0
37e1fb1c 00000000 3eda7800 00000000 27073180 0x27072700

 

 

...which looks like this, possibly related to nioverride:

 

Offset: 008b437c (TESV+0x004b437c) [nioverride+0x838c0 in stack]
When: loading save
Cause: unknown
Result: unknown
Fix: unknown
Related: script, nioverride, RaceMenu

I don't use RaceMenu but I have the NetImmerse Override SKSE plugin.

 

Don't know what it means but I've also noticed this in SKSE.LOG:

 

Unhandled chunk type in Core_LoadCallback: 4E494E55 (UNIN)

 

 

 

 

5. CTD while exiting Lakeview Manor, again, looks like it's related to nioverride.

 

 

 

FAULTING_IP:
+24884
00000000 ??              ???

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00000000
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000000
Attempt to read from address 00000000
 
FOLLOWUP_IP:
nioverride+24884
694a4884 ??              ???

FAILED_INSTRUCTION_ADDRESS:
+24884
00000000 ??              ???
 
LAST_CONTROL_TRANSFER:  from 694a4884 to 00000000

STACK_TEXT: 
WARNING: Frame IP not in any known module. Following frames may be wrong.
0018f6e0 694a4884 00000000 5802e41a 28583fc0 0x0
0018f738 694a476b 28583fc0 28726840 5802e582 nioverride+0x24884
0018f768 694a47ae 25f66c00 138a2c90 28726b40 nioverride+0x2476b
0018f76c 25f66c00 138a2c90 28726b40 00000001 nioverride+0x247ae
0018f770 138a2c90 28726b40 00000001 3f3e9800 0x25f66c00
0018f774 28726b40 00000001 3f3e9800 00000000 0x138a2c90
0018f778 00000000 3f3e9800 00000000 28726840 0x28726b40
 

 

 

 

I was having so many CTDs involving nioverride.dll so I finally decided to get rid of it. I think I can live without tattoos.  :dodgy: 

 

 

 

I'm not sure if you solved this, but I seem to be getting a similar crash and mine's on a brand new game..

 

I've got a few things here that may help. First, my Dump logs:

 

 

FAULTING_IP: 
TESV+4b437c
008b437c 8b90ac000000    mov     edx,dword ptr [eax+0ACh]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 008b437c (TESV+0x004b437c)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 000000ac
Attempt to read from address 000000ac

 
(One thing that stood out)

FAULTING_THREAD: 00001760

 
FAULTING_IP: 
TESV+4b437c
008b437c 8b90ac000000    mov     edx,dword ptr [eax+0ACh]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 008b437c (TESV+0x004b437c)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 000000ac
Attempt to read from address 000000ac

In this one the faulting thread is:

 

FAULTING_THREAD: 00000e90

 

 

I don't really know code at all so that could be nothing.. Other than that, the dumps are exactly the same.

 

Module List:

 

DivLoaded Module List:


start    end        module name
00020000 00029000   d3dx9_42 d3dx9_42.dll
00270000 00286000   XINPUT1_3 XINPUT1_3.dll
00400000 01d88000   TESV     TESV.exe    
10000000 10047000   binkw32  binkw32.dll 
3b400000 3b41e000   steam_api steam_api.dll
63520000 63550000   dinput8  dinput8.dll 
63640000 636b2000   dsound   dsound.dll  
69d80000 69d99000   atiu9pag atiu9pag.dll
6a7c0000 6a7c6000   d3d8thk  d3d8thk.dll 
6a7d0000 6a993000   d3d9     d3d9.dll    
6b2b0000 6b2d5000   powrprof powrprof.dll
6b620000 6b623000   api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL
6c540000 6cab7000   atiumdag atiumdag.dll
6cc30000 6d036000   atiumdva atiumdva.dll
6d0d0000 6d15e000   XAudio2_6 XAudio2_6.dll
6d160000 6d182000   zzEstrusUtil zzEstrusUtil.dll
6d190000 6d233000   simplyknock simplyknock.dll
6d240000 6de00000   hdtPhysicsExtensions hdtPhysicsExtensions.dll
6de00000 6df1e000   fiss     fiss.dll    
6df30000 6df52000   showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll
6df60000 6e031000   nioverride nioverride.dll
6e080000 6e0a2000   mzinWaterUtil mzinWaterUtil.dll
6e0b0000 6e0f9000   hdtHighHeelNative hdtHighHeelNative.dll
6e100000 6e126000   ffutils  ffutils.dll 
6e130000 6e1c6000   chargen  chargen.dll 
6e1d0000 6e2be000   StorageUtil StorageUtil.dll
6e2c0000 6e2f5000   Smart_Souls Smart Souls.dll
6e300000 6e392000   SexLabUtil SexLabUtil.dll
6e3a0000 6e409000   SchlongsOfSkyrim SchlongsOfSkyrim.dll
6e410000 6e443000   SKSE_EnhancedCamera SKSE_EnhancedCamera.dll
6e450000 6e479000   PreventsAccidentPickUp PreventsAccidentPickUp.dll
6e480000 6e4bc000   MfgConsole MfgConsole.dll
6e4c0000 6e4e3000   MemoryBlocksLog MemoryBlocksLog.dll
6e4f0000 6e5d1000   MagExtender MagExtender.dll
6e5e0000 6e815000   JContainers JContainers.dll
6e820000 6e92d000   GrimyTools GrimyTools.dll
6e930000 6e965000   Fuz_Ro_D_oh Fuz Ro D'oh.dll
6e970000 6e9d7000   FirstPersonPlugin FirstPersonPlugin.dll
6e9e0000 6eae1000   DeviousDevices DeviousDevices.dll
6eaf0000 6eb20000   DP_Extender DP_Extender.dll
6eb20000 6eb81000   AHZmoreHUDPlugin AHZmoreHUDPlugin.dll
6eb90000 6ed8f000   D3DX9_43 D3DX9_43.dll
6edb0000 6ee95000   skse_1_9_32 skse_1_9_32.dll
6eea0000 6ef8e000   msvcr120 msvcr120.dll
6f9e0000 6fa3a000   BeeingFemale BeeingFemale.dll
6fd60000 6fd8f000   EnchantReloadFix EnchantReloadFix.dll
6fd90000 6fe01000   msvcp120 msvcp120.dll
6fe10000 6fe81000   hook     hook.dll    
6fea0000 6ff8f000   aticfx32 aticfx32.dll
70780000 70787000   avrt     avrt.dll    
70830000 70866000   AudioSes AudioSes.dll
70870000 708a9000   MMDevAPI MMDevAPI.dll
72210000 72294000   comctl32 comctl32.dll
72590000 725a3000   dwmapi   dwmapi.dll  
725b0000 72630000   uxtheme  uxtheme.dll 
729b0000 729e2000   winmm    winmm.dll   
729f0000 729f7000   wsock32  wsock32.dll 
73fa0000 73fa9000   hid      hid.dll     
73fc0000 73fc7000   X3DAudio1_7 X3DAudio1_7.dll
74500000 745f5000   propsys  propsys.dll 
746c0000 746fb000   rsaenh   rsaenh.dll  
74700000 74717000   cryptsp  cryptsp.dll 
74c50000 74c59000   version  version.dll 
74f60000 7504b000   dbghelp  dbghelp.dll 
75110000 7511c000   CRYPTBASE CRYPTBASE.dll
75120000 75180000   sspicli  sspicli.dll 
75180000 751d7000   shlwapi  shlwapi.dll 
751e0000 75215000   ws2_32   ws2_32.dll  
75220000 75e6b000   shell32  shell32.dll 
75f00000 76010000   kernel32 kernel32.dll
76010000 76015000   psapi    psapi.dll   
76240000 76246000   nsi      nsi.dll     
76250000 7627f000   wintrust wintrust.dll
762e0000 76307000   cfgmgr32 cfgmgr32.dll
76310000 763a0000   gdi32    gdi32.dll   
76500000 76583000   clbcatq  clbcatq.dll 
76590000 7662d000   usp10    usp10.dll   
76630000 766d1000   advapi32 advapi32.dll
766e0000 767d0000   rpcrt4   rpcrt4.dll  
767d0000 76817000   KERNELBASE KERNELBASE.dll
76820000 768cc000   msvcrt   msvcrt.dll  
768e0000 768ea000   lpk      lpk.dll     
768f0000 76950000   imm32    imm32.dll   
76960000 76979000   sechost  sechost.dll 
769d0000 769e2000   devobj   devobj.dll  
769f0000 76abc000   msctf    msctf.dll   
76ac0000 76bc0000   user32   user32.dll  
76bc0000 76d1c000   ole32    ole32.dll   
76d60000 76ddb000   comdlg32 comdlg32.dll
76de0000 76dec000   msasn1   msasn1.dll  
76df0000 76f8d000   setupapi setupapi.dll
76f90000 7701f000   oleaut32 oleaut32.dll
77050000 77171000   crypt32  crypt32.dll 
777d0000 77950000   ntdll    ntdll.dll   

 

 

 

 

 

 

 

So I wanted to follow up here:

 

The bug I encountered was from Immersive Armors 8. I believe there's a conflict with some of his added functions and Alternate Start. I did a lot of trial and error to land at this conclusion, including 2 full reinstalls of Skyrim and a full purge of all my mods in MO (20+gb)

 

 

just chuck out IA its knowsn to be crash prone and buggy.

 

 

Link to comment
  • 2 weeks later...

when loading a save (fresh out of LAL char creation)

 

 

 

Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com)
Online Crash Dump Analysis Service
See http://www.osronline.com for more information
Windows 7 Version 7601 (Service Pack 1) MP (4 procs) Free x86 compatible
Product: WinNt, suite: SingleUserTS
kernel32.dll version: 6.1.7601.22653 (win7sp1_ldr.140411-1533)
Machine Name:
Debug session time: Thu Mar 24 00:16:28.000 2016 (UTC - 4:00)
System Uptime: not available
Process Uptime: 0 days 0:01:43.000
Kernel time: 0 days 0:00:21.000
User time: 0 days 0:01:20.000
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2
*******************************************************************************
* *
* Exception Analysis *
* *
*******************************************************************************

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
*** WARNING: Unable to verify timestamp for TESV.exe
*** ERROR: Module load completed but symbols could not be loaded for TESV.exe
*** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll
*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll
*** WARNING: Unable to verify timestamp for hdtSkinnedMeshPhysics.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtSkinnedMeshPhysics.dll
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
*** WARNING: Unable to verify timestamp for nvd3dum.dll
*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll
*** WARNING: Unable to verify timestamp for JContainers.dll
*** ERROR: Module load completed but symbols could not be loaded for JContainers.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2

FAULTING_IP:
d3d9+20d6e
01fd0d6e 8b08 mov ecx,dword ptr [eax]

EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 01fd0d6e (d3d9+0x00020d6e)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000000
Attempt to read from address 00000000

DEFAULT_BUCKET_ID: NULL_POINTER_READ

PROCESS_NAME: TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1: 00000000

EXCEPTION_PARAMETER2: 00000000

READ_ADDRESS: 00000000

FOLLOWUP_IP:
d3d9+20d6e
01fd0d6e 8b08 mov ecx,dword ptr [eax]

FAULTING_THREAD: 0000168c

PRIMARY_PROBLEM_CLASS: NULL_POINTER_READ

BUGCHECK_STR: APPLICATION_FAULT_NULL_POINTER_READ

LAST_CONTROL_TRANSFER: from 7432cfc9 to 01fd0d6e

STACK_TEXT:
WARNING: Stack unwind information not available. Following frames may be wrong.
3d58fb20 7432cfc9 00000000 3d58fb3c 3d58fc2c d3d9+0x20d6e
3d58fb44 7436692e 000000dc 3d58fc2c 00000002 d3d9_74320000!CD3DDDIDX10::SetPixelShaderConstantToDDI+0x32
3d58fb60 743668d4 000000dc 3d58fc2c 00000002 d3d9_74320000!CD3DDDIDX10::SetPixelShaderConstantF+0x3f
3d58fb98 345f2764 00000000 3d58fbdc 743a6d80 d3d9_74320000!CD3DBase::SetPixelShaderConstantF_FP+0x15d
3d58fbac 920d7bd6 042af938 00000002 3d58fc2c 0x345f2764
3d58fbb0 042af938 00000002 3d58fc2c 345f2764 0x920d7bd6
3d58fbb4 00000000 3d58fc2c 345f2764 00000000 0x42af938


SYMBOL_STACK_INDEX: 0

SYMBOL_NAME: d3d9+20d6e

FOLLOWUP_NAME: MachineOwner

MODULE_NAME: d3d9

IMAGE_NAME: d3d9.dll

DEBUG_FLR_IMAGE_TIMESTAMP: 56d25529

STACK_COMMAND: ~28s; .ecxr ; kb

FAILURE_BUCKET_ID: NULL_POINTER_READ_c0000005_d3d9.dll!Unknown

BUCKET_ID: APPLICATION_FAULT_NULL_POINTER_READ_d3d9+20d6e

WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/d3d9_dll/1_0_0_1/56d25529/c0000005/00020d6e.htm?Retriage=1

Followup: MachineOwner
---------


This free analysis is provided by OSR Open Systems Resources, Inc.
Want a deeper understanding of crash dump analysis? Check out our Windows Kernel Debugging and Crash Dump Analysis Seminar (opens in new tab/window)
collapse.gifLoaded Module List
start end module name
00260000 00276000 XINPUT1_3 XINPUT1_3.dll
00400000 01d88000 TESV TESV.exe
01fb0000 02a4f000 d3d9 d3d9.dll
0fcb0000 0fd97000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll
10000000 10047000 binkw32 binkw32.dll
38000000 38a18000 steamclient steamclient.dll
3b400000 3b41e000 steam_api steam_api.dll
51e00000 52148000 nvapi nvapi.dll
52150000 5259a000 D3DX9_40 D3DX9_40.dll
525a0000 5262e000 XAudio2_6 XAudio2_6.dll
52920000 52946000 skse_steam_loader skse_steam_loader.dll
52950000 52a69000 gameoverlayrenderer gameoverlayrenderer.dll
52a70000 52d31000 Steam2 Steam2.dll
52d40000 52e77000 Steam Steam.dll
52e80000 52ea2000 showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll
52eb0000 52f81000 nioverride nioverride.dll
52f90000 53066000 msvcr110 msvcr110.dll
53070000 530f5000 msvcp110 msvcp110.dll
53100000 53116000 OpenCL OpenCL.dll
53120000 5325e000 hdtSkinnedMeshPhysics hdtSkinnedMeshPhysics.dll
53260000 53e20000 hdtPhysicsExtensions hdtPhysicsExtensions.dll
53e20000 53e69000 hdtHighHeelNative hdtHighHeelNative.dll
53e70000 53f8e000 fiss fiss.dll
53f90000 54026000 chargen chargen.dll
54030000 5411e000 StorageUtil StorageUtil.dll
54120000 541b2000 SexLabUtil SexLabUtil.dll
541c0000 54229000 SchlongsOfSkyrim SchlongsOfSkyrim.dll
54230000 54252000 SafetyLoad SafetyLoad.dll
54260000 5429c000 OneTweak OneTweak.dll
542a0000 542dc000 MfgConsole MfgConsole.dll
542e0000 54303000 MemoryBlocksLog MemoryBlocksLog.dll
54310000 54333000 JaxonzConsolePlugIn JaxonzConsolePlugIn.dll
54340000 5456b000 JContainers JContainers.dll
54570000 545a5000 Fuz_Ro_D_oh Fuz Ro D'oh.dll
545b0000 545d6000 FloppySOS FloppySOS.dll
545e0000 5464e000 FirstPersonPlugin FirstPersonPlugin.dll
54650000 546b9000 msvcp100 msvcp100.dll
546c0000 547a5000 skse_1_9_32 skse_1_9_32.dll
547b0000 549af000 D3DX9_43 D3DX9_43.dll
54a20000 54a61000 AddItemMenu AddItemMenu.dll
54aa0000 54b11000 hook hook.dll
54b20000 54d05000 D3DX9_42 D3DX9_42.dll
54d20000 54d81000 AHZmoreHUDPlugin AHZmoreHUDPlugin.dll
5b6c0000 5b6cf000 hdtSkyrimMemPatch hdtSkyrimMemPatch.dll
5b6d0000 5b6de000 CellStabilizer CellStabilizer.dll
60000000 60021000 CSERHelper CSERHelper.dll
60840000 60847000 X3DAudio1_7 X3DAudio1_7.dll
60870000 6092f000 msvcr100 msvcr100.dll
60ac0000 60ac3000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL
61e60000 61f4b000 dbghelp dbghelp.dll
61f50000 61fc1000 msvcp120 msvcp120.dll
61fd0000 620be000 msvcr120 msvcr120.dll
64940000 64995000 vstdlib_s vstdlib_s.dll
666d0000 667e1000 tier0_s tier0_s.dll
66b10000 66b19000 hid hid.dll
6ac60000 6ac90000 dinput8 dinput8.dll
71550000 722c3000 nvd3dum nvd3dum.dll
72800000 7284c000 apphelp apphelp.dll
72b90000 72c10000 uxtheme uxtheme.dll
73070000 73077000 winnsi winnsi.dll
73080000 7309c000 IPHLPAPI IPHLPAPI.DLL
730a0000 73195000 propsys propsys.dll
73450000 7348b000 rsaenh rsaenh.dll
73490000 734a6000 cryptsp cryptsp.dll
735b0000 735e6000 AudioSes AudioSes.dll
73620000 73633000 dwmapi dwmapi.dll
73660000 73669000 version version.dll
73c60000 73cd2000 dsound dsound.dll
73ce0000 73d19000 MMDevAPI MMDevAPI.dll
74070000 74077000 avrt avrt.dll
740d0000 74111000 tv_w32 tv_w32.dll
74320000 744e3000 d3d9_74320000 d3d9.dll
746d0000 746d6000 d3d8thk d3d8thk.dll
74b00000 74b08000 secur32 secur32.dll
74b10000 74b35000 powrprof powrprof.dll
74e80000 74eb2000 winmm winmm.dll
74ec0000 74f44000 comctl32 comctl32.dll
74f90000 74f97000 wsock32 wsock32.dll
75770000 7577c000 CRYPTBASE CRYPTBASE.dll
75780000 757e0000 sspicli sspicli.dll
757f0000 757f5000 psapi psapi.dll
75890000 758b7000 cfgmgr32 cfgmgr32.dll
758d0000 75960000 gdi32 gdi32.dll
75970000 75a1c000 msvcrt msvcrt.dll
75a20000 75b20000 user32 user32.dll
75b20000 75c30000 kernel32 kernel32.dll
75c30000 75c36000 nsi nsi.dll
75c40000 75c87000 KERNELBASE KERNELBASE.dll
75cf0000 75d25000 ws2_32 ws2_32.dll
75d30000 75d87000 shlwapi shlwapi.dll
75d90000 75dbb000 imagehlp imagehlp.dll
75fe0000 760d0000 rpcrt4 rpcrt4.dll
760d0000 760e2000 devobj devobj.dll
760f0000 76190000 advapi32 advapi32.dll
76190000 7632d000 setupapi setupapi.dll
76330000 7633c000 msasn1 msasn1.dll
76350000 7635a000 lpk lpk.dll
76490000 765b0000 crypt32 crypt32.dll
765b0000 7663f000 oleaut32 oleaut32.dll
76640000 7666e000 wintrust wintrust.dll
76670000 7670d000 usp10 usp10.dll
76710000 7735b000 shell32 shell32.dll
77360000 773db000 comdlg32 comdlg32.dll
773e0000 77463000 clbcatq clbcatq.dll
77470000 774d0000 imm32 imm32.dll
774d0000 7762c000 ole32 ole32.dll
77630000 77649000 sechost sechost.dll
77890000 7795c000 msctf msctf.dll
77d60000 77ee0000 ntdll ntdll.dll

Link to comment

 

when loading a save (fresh out of LAL char creation)

 

 

 

Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com)

Online Crash Dump Analysis Service

See http://www.osronline.com for more information

Windows 7 Version 7601 (Service Pack 1) MP (4 procs) Free x86 compatible

Product: WinNt, suite: SingleUserTS

kernel32.dll version: 6.1.7601.22653 (win7sp1_ldr.140411-1533)

Machine Name:

Debug session time: Thu Mar 24 00:16:28.000 2016 (UTC - 4:00)

System Uptime: not available

Process Uptime: 0 days 0:01:43.000

Kernel time: 0 days 0:00:21.000

User time: 0 days 0:01:20.000

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2

TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2

*******************************************************************************

* *

* Exception Analysis *

* *

*******************************************************************************

 

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2

*** WARNING: Unable to verify timestamp for TESV.exe

*** ERROR: Module load completed but symbols could not be loaded for TESV.exe

*** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll

*** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll

*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll

*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll

*** WARNING: Unable to verify timestamp for hdtSkinnedMeshPhysics.dll

*** ERROR: Module load completed but symbols could not be loaded for hdtSkinnedMeshPhysics.dll

*** WARNING: Unable to verify timestamp for XAudio2_6.dll

*** WARNING: Unable to verify timestamp for nvd3dum.dll

*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll

*** WARNING: Unable to verify timestamp for JContainers.dll

*** ERROR: Module load completed but symbols could not be loaded for JContainers.dll

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2

 

FAULTING_IP:

d3d9+20d6e

01fd0d6e 8b08 mov ecx,dword ptr [eax]

 

EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)

ExceptionAddress: 01fd0d6e (d3d9+0x00020d6e)

ExceptionCode: c0000005 (Access violation)

ExceptionFlags: 00000000

NumberParameters: 2

Parameter[0]: 00000000

Parameter[1]: 00000000

Attempt to read from address 00000000

 

DEFAULT_BUCKET_ID: NULL_POINTER_READ

 

PROCESS_NAME: TESV.exe

 

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

 

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

 

EXCEPTION_PARAMETER1: 00000000

 

EXCEPTION_PARAMETER2: 00000000

 

READ_ADDRESS: 00000000

 

FOLLOWUP_IP:

d3d9+20d6e

01fd0d6e 8b08 mov ecx,dword ptr [eax]

 

FAULTING_THREAD: 0000168c

 

PRIMARY_PROBLEM_CLASS: NULL_POINTER_READ

 

BUGCHECK_STR: APPLICATION_FAULT_NULL_POINTER_READ

 

LAST_CONTROL_TRANSFER: from 7432cfc9 to 01fd0d6e

 

STACK_TEXT:

WARNING: Stack unwind information not available. Following frames may be wrong.

3d58fb20 7432cfc9 00000000 3d58fb3c 3d58fc2c d3d9+0x20d6e

3d58fb44 7436692e 000000dc 3d58fc2c 00000002 d3d9_74320000!CD3DDDIDX10::SetPixelShaderConstantToDDI+0x32

3d58fb60 743668d4 000000dc 3d58fc2c 00000002 d3d9_74320000!CD3DDDIDX10::SetPixelShaderConstantF+0x3f

3d58fb98 345f2764 00000000 3d58fbdc 743a6d80 d3d9_74320000!CD3DBase::SetPixelShaderConstantF_FP+0x15d

3d58fbac 920d7bd6 042af938 00000002 3d58fc2c 0x345f2764

3d58fbb0 042af938 00000002 3d58fc2c 345f2764 0x920d7bd6

3d58fbb4 00000000 3d58fc2c 345f2764 00000000 0x42af938

 

 

SYMBOL_STACK_INDEX: 0

 

SYMBOL_NAME: d3d9+20d6e

 

FOLLOWUP_NAME: MachineOwner

 

MODULE_NAME: d3d9

 

IMAGE_NAME: d3d9.dll

 

DEBUG_FLR_IMAGE_TIMESTAMP: 56d25529

 

STACK_COMMAND: ~28s; .ecxr ; kb

 

FAILURE_BUCKET_ID: NULL_POINTER_READ_c0000005_d3d9.dll!Unknown

 

BUCKET_ID: APPLICATION_FAULT_NULL_POINTER_READ_d3d9+20d6e

 

WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/d3d9_dll/1_0_0_1/56d25529/c0000005/00020d6e.htm?Retriage=1

 

Followup: MachineOwner

---------

 

 

This free analysis is provided by OSR Open Systems Resources, Inc.

Want a deeper understanding of crash dump analysis? Check out our Windows Kernel Debugging and Crash Dump Analysis Seminar (opens in new tab/window)

collapse.gifLoaded Module List
start end module name

00260000 00276000 XINPUT1_3 XINPUT1_3.dll

00400000 01d88000 TESV TESV.exe

01fb0000 02a4f000 d3d9 d3d9.dll

0fcb0000 0fd97000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll

10000000 10047000 binkw32 binkw32.dll

38000000 38a18000 steamclient steamclient.dll

3b400000 3b41e000 steam_api steam_api.dll

51e00000 52148000 nvapi nvapi.dll

52150000 5259a000 D3DX9_40 D3DX9_40.dll

525a0000 5262e000 XAudio2_6 XAudio2_6.dll

52920000 52946000 skse_steam_loader skse_steam_loader.dll

52950000 52a69000 gameoverlayrenderer gameoverlayrenderer.dll

52a70000 52d31000 Steam2 Steam2.dll

52d40000 52e77000 Steam Steam.dll

52e80000 52ea2000 showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll

52eb0000 52f81000 nioverride nioverride.dll

52f90000 53066000 msvcr110 msvcr110.dll

53070000 530f5000 msvcp110 msvcp110.dll

53100000 53116000 OpenCL OpenCL.dll

53120000 5325e000 hdtSkinnedMeshPhysics hdtSkinnedMeshPhysics.dll

53260000 53e20000 hdtPhysicsExtensions hdtPhysicsExtensions.dll

53e20000 53e69000 hdtHighHeelNative hdtHighHeelNative.dll

53e70000 53f8e000 fiss fiss.dll

53f90000 54026000 chargen chargen.dll

54030000 5411e000 StorageUtil StorageUtil.dll

54120000 541b2000 SexLabUtil SexLabUtil.dll

541c0000 54229000 SchlongsOfSkyrim SchlongsOfSkyrim.dll

54230000 54252000 SafetyLoad SafetyLoad.dll

54260000 5429c000 OneTweak OneTweak.dll

542a0000 542dc000 MfgConsole MfgConsole.dll

542e0000 54303000 MemoryBlocksLog MemoryBlocksLog.dll

54310000 54333000 JaxonzConsolePlugIn JaxonzConsolePlugIn.dll

54340000 5456b000 JContainers JContainers.dll

54570000 545a5000 Fuz_Ro_D_oh Fuz Ro D'oh.dll

545b0000 545d6000 FloppySOS FloppySOS.dll

545e0000 5464e000 FirstPersonPlugin FirstPersonPlugin.dll

54650000 546b9000 msvcp100 msvcp100.dll

546c0000 547a5000 skse_1_9_32 skse_1_9_32.dll

547b0000 549af000 D3DX9_43 D3DX9_43.dll

54a20000 54a61000 AddItemMenu AddItemMenu.dll

54aa0000 54b11000 hook hook.dll

54b20000 54d05000 D3DX9_42 D3DX9_42.dll

54d20000 54d81000 AHZmoreHUDPlugin AHZmoreHUDPlugin.dll

5b6c0000 5b6cf000 hdtSkyrimMemPatch hdtSkyrimMemPatch.dll

5b6d0000 5b6de000 CellStabilizer CellStabilizer.dll

60000000 60021000 CSERHelper CSERHelper.dll

60840000 60847000 X3DAudio1_7 X3DAudio1_7.dll

60870000 6092f000 msvcr100 msvcr100.dll

60ac0000 60ac3000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL

61e60000 61f4b000 dbghelp dbghelp.dll

61f50000 61fc1000 msvcp120 msvcp120.dll

61fd0000 620be000 msvcr120 msvcr120.dll

64940000 64995000 vstdlib_s vstdlib_s.dll

666d0000 667e1000 tier0_s tier0_s.dll

66b10000 66b19000 hid hid.dll

6ac60000 6ac90000 dinput8 dinput8.dll

71550000 722c3000 nvd3dum nvd3dum.dll

72800000 7284c000 apphelp apphelp.dll

72b90000 72c10000 uxtheme uxtheme.dll

73070000 73077000 winnsi winnsi.dll

73080000 7309c000 IPHLPAPI IPHLPAPI.DLL

730a0000 73195000 propsys propsys.dll

73450000 7348b000 rsaenh rsaenh.dll

73490000 734a6000 cryptsp cryptsp.dll

735b0000 735e6000 AudioSes AudioSes.dll

73620000 73633000 dwmapi dwmapi.dll

73660000 73669000 version version.dll

73c60000 73cd2000 dsound dsound.dll

73ce0000 73d19000 MMDevAPI MMDevAPI.dll

74070000 74077000 avrt avrt.dll

740d0000 74111000 tv_w32 tv_w32.dll

74320000 744e3000 d3d9_74320000 d3d9.dll

746d0000 746d6000 d3d8thk d3d8thk.dll

74b00000 74b08000 secur32 secur32.dll

74b10000 74b35000 powrprof powrprof.dll

74e80000 74eb2000 winmm winmm.dll

74ec0000 74f44000 comctl32 comctl32.dll

74f90000 74f97000 wsock32 wsock32.dll

75770000 7577c000 CRYPTBASE CRYPTBASE.dll

75780000 757e0000 sspicli sspicli.dll

757f0000 757f5000 psapi psapi.dll

75890000 758b7000 cfgmgr32 cfgmgr32.dll

758d0000 75960000 gdi32 gdi32.dll

75970000 75a1c000 msvcrt msvcrt.dll

75a20000 75b20000 user32 user32.dll

75b20000 75c30000 kernel32 kernel32.dll

75c30000 75c36000 nsi nsi.dll

75c40000 75c87000 KERNELBASE KERNELBASE.dll

75cf0000 75d25000 ws2_32 ws2_32.dll

75d30000 75d87000 shlwapi shlwapi.dll

75d90000 75dbb000 imagehlp imagehlp.dll

75fe0000 760d0000 rpcrt4 rpcrt4.dll

760d0000 760e2000 devobj devobj.dll

760f0000 76190000 advapi32 advapi32.dll

76190000 7632d000 setupapi setupapi.dll

76330000 7633c000 msasn1 msasn1.dll

76350000 7635a000 lpk lpk.dll

76490000 765b0000 crypt32 crypt32.dll

765b0000 7663f000 oleaut32 oleaut32.dll

76640000 7666e000 wintrust wintrust.dll

76670000 7670d000 usp10 usp10.dll

76710000 7735b000 shell32 shell32.dll

77360000 773db000 comdlg32 comdlg32.dll

773e0000 77463000 clbcatq clbcatq.dll

77470000 774d0000 imm32 imm32.dll

774d0000 7762c000 ole32 ole32.dll

77630000 77649000 sechost sechost.dll

77890000 7795c000 msctf msctf.dll

77d60000 77ee0000 ntdll ntdll.dll

 

 

 

Don't know if it's the cause for you, but you shouldn't use Cell Stabilizer, known to cause memory issues.

 

Link to comment

I'm getting frequent CTDs.  It seems to be related to weapon unequip/equip in sexlab animations, since the crashes seem to occur mostly at start or end of animations, or soon after, and unequiping all weapons seems to stop the CTDs.  I cant's say this for certain though, since while I can reproduce the crashes eventually, they don't occur nearly all the time.

 

-- edit 2 --

On further testing, removing weapons and/or armor doesn't seem to stop the CTDs.  On the other hand it seems connected to creature framework - disabling equip/unequip functions on CreatureFrameworkUtil script (which have nothing to do with player equip/unequip) seems to have stopped the CTDs, also I don't remember them ever occuring with 'regular' sexlab animations, only on those that involve creature framework.

-- end edit 2 --

 

Some crash dumps:

 

 

 

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
Unable to load image C:\Games\SteamLibrary\steamapps\common\Skyrim\d3d9.dll, Win32 error 0n2
*** WARNING: Unable to verify timestamp for d3d9.dll
*** ERROR: Module load completed but symbols could not be loaded for d3d9.dll
*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
*** WARNING: Unable to verify timestamp for nvd3dum.dll
*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll
*** WARNING: Unable to verify timestamp for JContainers.dll
*** ERROR: Module load completed but symbols could not be loaded for JContainers.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2

FAULTING_IP:
TESV+255568
00655568 8b01            mov     eax,dword ptr [ecx]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00655568 (TESV+0x00255568)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 00000001
Attempt to read from address 00000001

DEFAULT_BUCKET_ID:  NULL_CLASS_PTR_READ

PROCESS_NAME:  TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1:  00000000

EXCEPTION_PARAMETER2:  00000001

READ_ADDRESS:  00000001

FOLLOWUP_IP:
TESV+255568
00655568 8b01            mov     eax,dword ptr [ecx]

FAULTING_THREAD:  00000408

PRIMARY_PROBLEM_CLASS:  NULL_CLASS_PTR_READ

BUGCHECK_STR:  APPLICATION_FAULT_NULL_CLASS_PTR_READ

LAST_CONTROL_TRANSFER:  from 7761338a to 00655568

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
631cff88 7761338a 820a9c00 631cffd4 77d09a02 TESV+0x255568
631cff94 77d09a02 820a9c00 11ee5d0f 00000000 kernel32!BaseThreadInitThunk+0xe
631cffd4 77d099d5 00a4b4a0 820a9c00 00000000 ntdll!__RtlUserThreadStart+0x70
631cffec 00000000 00a4b4a0 820a9c00 00000000 ntdll!_RtlUserThreadStart+0x1b


SYMBOL_STACK_INDEX:  0

SYMBOL_NAME:  TESV+255568

FOLLOWUP_NAME:  MachineOwner

MODULE_NAME: TESV

IMAGE_NAME:  TESV.exe

DEBUG_FLR_IMAGE_TIMESTAMP:  51437ce5

STACK_COMMAND:  ~23s; .ecxr ; kb

FAILURE_BUCKET_ID:  NULL_CLASS_PTR_READ_c0000005_TESV.exe!Unknown

BUCKET_ID:  APPLICATION_FAULT_NULL_CLASS_PTR_READ_TESV+255568

WATSON_STAGEONE_URL:  http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/00255568.htm?Retriage=1

Followup: MachineOwner
---------


start    end        module name
003b0000 003c6000   XINPUT1_3 XINPUT1_3.dll
00400000 01e12000   TESV     TESV.exe    
02320000 02dbf000   d3d9     d3d9.dll    
0da00000 0da6d000   SKSE_Elys_AltF4 SKSE_Elys_AltF4.dll
0dfd0000 0e0b7000   SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll
0f310000 0f322000   enbhelper enbhelper.dll
10000000 10047000   binkw32  binkw32.dll
54050000 54a68000   steamclient steamclient.dll
56bb0000 56bdf000   d3d9_smaa d3d9_smaa.dll
59540000 595b2000   dsound   dsound.dll  
595f0000 59709000   gameoverlayrenderer gameoverlayrenderer.dll
59710000 599d1000   Steam2   Steam2.dll  
599e0000 59b17000   Steam    Steam.dll   
59b20000 5a6e0000   hdtPhysicsExtensions hdtPhysicsExtensions.dll
5b790000 5b81e000   XAudio2_6 XAudio2_6.dll
5b890000 5b961000   nioverride nioverride.dll
5b970000 5b994000   hmkHotKeys hmkHotKeys.dll
5b9a0000 5ba36000   chargen  chargen.dll
5ba40000 5bb2e000   StorageUtil StorageUtil.dll
5bb30000 5bb9e000   ShapeAtlasForMen ShapeAtlasForMen.dll
5bba0000 5bc32000   SexLabUtil SexLabUtil.dll
5bc40000 5bc73000   SKSE_EnhancedCamera SKSE_EnhancedCamera.dll
5bc80000 5bcbc000   MfgConsole MfgConsole.dll
5bcc0000 5bce3000   MemoryBlocksLog MemoryBlocksLog.dll
5bcf0000 5bf17000   JContainers JContainers.dll
5bf20000 5bf81000   AHZmoreHUDPlugin AHZmoreHUDPlugin.dll
5bf90000 5c075000   skse_1_9_32 skse_1_9_32.dll
5c080000 5c27f000   D3DX9_43 D3DX9_43.dll
5c280000 5c465000   D3DX9_42 D3DX9_42.dll
5c820000 5c826000   d3d8thk  d3d8thk.dll
5c830000 5c9f3000   d3d9_5c830000 d3d9.dll    
5ca80000 5cab5000   Fuz_Ro_D_oh Fuz Ro D'oh.dll
5cac0000 5caf0000   dinput8  dinput8.dll
60000000 60021000   CSERHelper CSERHelper.dll
60570000 605c5000   vstdlib_s vstdlib_s.dll
61dd0000 6221a000   D3DX9_40 D3DX9_40.dll
62270000 62381000   tier0_s  tier0_s.dll
62e90000 62ebf000   EnchantReloadFix EnchantReloadFix.dll
62ec0000 62ed8000   CrashFixPlugin CrashFixPlugin.dll
62ee0000 62fce000   msvcr120 msvcr120.dll
62fd0000 63041000   msvcp120 msvcp120.dll
63050000 630c1000   hook     hook.dll    
632b0000 632d6000   skse_steam_loader skse_steam_loader.dll
632f0000 63318000   steam_api steam_api.dll
63320000 64093000   nvd3dum  nvd3dum.dll
64640000 646cd000   AcLayers AcLayers.dll
670f0000 671b1000   nvSCPAPI nvSCPAPI.dll
6c680000 6c687000   X3DAudio1_7 X3DAudio1_7.dll
6d6e0000 6d764000   comctl32 comctl32.dll
6e5f0000 6e770000   nvspcap  nvspcap.dll
6ecb0000 6eff8000   nvapi    nvapi.dll   
70680000 70700000   uxtheme  uxtheme.dll
71860000 71892000   winmm    winmm.dll   
718a0000 718a8000   secur32  secur32.dll
71a70000 71aab000   rsaenh   rsaenh.dll  
71c60000 71c73000   dwmapi   dwmapi.dll  
71d20000 71d23000   api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL
720f0000 72107000   cryptsp  cryptsp.dll
724d0000 7251c000   apphelp  apphelp.dll
727a0000 7288b000   dbghelp  dbghelp.dll
729f0000 72a3f000   webio    webio.dll   
72a40000 72a98000   winhttp  winhttp.dll
72bc0000 72bdc000   IPHLPAPI IPHLPAPI.DLL
72c70000 72c82000   mpr      mpr.dll     
72e00000 72e25000   powrprof powrprof.dll
72e60000 72e67000   avrt     avrt.dll    
72ec0000 72ec7000   winnsi   winnsi.dll  
73ac0000 73ac7000   wsock32  wsock32.dll
740e0000 74116000   AudioSes AudioSes.dll
74120000 74215000   propsys  propsys.dll
74220000 74259000   MMDevAPI MMDevAPI.dll
75090000 75099000   hid      hid.dll     
75490000 754e1000   winspool winspool.drv
754f0000 754f9000   version  version.dll
75610000 7561c000   CRYPTBASE CRYPTBASE.dll
75620000 75680000   sspicli  sspicli.dll
75680000 7568b000   profapi  profapi.dll
75690000 75731000   advapi32 advapi32.dll
75750000 75769000   sechost  sechost.dll
75770000 7580d000   usp10    usp10.dll   
75810000 758dc000   msctf    msctf.dll   
758e0000 75a3c000   ole32    ole32.dll   
75a50000 75b71000   crypt32  crypt32.dll
75b80000 75be0000   imm32    imm32.dll   
75be0000 75c8c000   msvcrt   msvcrt.dll  
75ca0000 75ca6000   nsi      nsi.dll     
75cd0000 75dd0000   user32   user32.dll  
75de0000 75e6f000   oleaut32 oleaut32.dll
75e70000 75ec7000   shlwapi  shlwapi.dll
75f80000 75faf000   wintrust wintrust.dll
76100000 7610c000   msasn1   msasn1.dll  
76110000 76157000   KERNELBASE KERNELBASE.dll
76160000 761db000   comdlg32 comdlg32.dll
76490000 764a7000   userenv  userenv.dll
764b0000 76540000   gdi32    gdi32.dll   
76780000 773cb000   shell32  shell32.dll
773d0000 7756d000   setupapi setupapi.dll
77570000 775f3000   clbcatq  clbcatq.dll
77600000 77710000   kernel32 kernel32.dll
77710000 77737000   cfgmgr32 cfgmgr32.dll
77740000 77830000   rpcrt4   rpcrt4.dll  
77830000 77865000   ws2_32   ws2_32.dll  
77870000 7789b000   imagehlp imagehlp.dll
778a0000 778aa000   lpk      lpk.dll     
778b0000 778c2000   devobj   devobj.dll  
77ca0000 77ca5000   psapi    psapi.dll   
77cd0000 77e50000   ntdll    ntdll.dll   

 

 

 

 

 

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
*** WARNING: Unable to verify timestamp for nvd3dum.dll
*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll
*** WARNING: Unable to verify timestamp for JContainers.dll
*** ERROR: Module load completed but symbols could not be loaded for JContainers.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2

FAULTING_IP:
TESV+263095
00663095 8b4654          mov     eax,dword ptr [esi+54h]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00663095 (TESV+0x00263095)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 00000054
Attempt to read from address 00000054

DEFAULT_BUCKET_ID:  NULL_CLASS_PTR_READ

PROCESS_NAME:  TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1:  00000000

EXCEPTION_PARAMETER2:  00000054

READ_ADDRESS:  00000054

FOLLOWUP_IP:
TESV+263095
00663095 8b4654          mov     eax,dword ptr [esi+54h]

FAULTING_THREAD:  00001bfc

PRIMARY_PROBLEM_CLASS:  NULL_CLASS_PTR_READ

BUGCHECK_STR:  APPLICATION_FAULT_NULL_CLASS_PTR_READ

LAST_CONTROL_TRANSFER:  from 00000000 to 00663095

STACK_TEXT:  
00000000 00000000 00000000 00000000 00000000 TESV+0x263095


STACK_COMMAND:  ~0s; .ecxr ; kb

SYMBOL_STACK_INDEX:  0

SYMBOL_NAME:  TESV+263095

FOLLOWUP_NAME:  MachineOwner

MODULE_NAME: TESV

IMAGE_NAME:  TESV.exe

DEBUG_FLR_IMAGE_TIMESTAMP:  51437ce5

FAILURE_BUCKET_ID:  NULL_CLASS_PTR_READ_c0000005_TESV.exe!Unknown

BUCKET_ID:  APPLICATION_FAULT_NULL_CLASS_PTR_READ_TESV+263095

WATSON_STAGEONE_URL:  http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/00263095.htm?Retriage=1

Followup: MachineOwner
---------

start    end        module name
00340000 00356000   XINPUT1_3 XINPUT1_3.dll
00400000 01e12000   TESV     TESV.exe    
01fd0000 02a6f000   d3d9     d3d9.dll    
0dcc0000 0dd2d000   SKSE_Elys_AltF4 SKSE_Elys_AltF4.dll
0dea0000 0df87000   SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll
0f2f0000 0f2f6000   d3d8thk  d3d8thk.dll
0fef0000 0ff1f000   d3d9_smaa d3d9_smaa.dll
10000000 10047000   binkw32  binkw32.dll
54050000 54a68000   steamclient steamclient.dll
593c0000 5944e000   XAudio2_6 XAudio2_6.dll
59450000 59569000   gameoverlayrenderer gameoverlayrenderer.dll
59570000 59831000   Steam2   Steam2.dll  
59840000 59977000   Steam    Steam.dll   
59980000 59a51000   nioverride nioverride.dll
59a60000 59a84000   hmkHotKeys hmkHotKeys.dll
59a90000 5a650000   hdtPhysicsExtensions hdtPhysicsExtensions.dll
5a650000 5a6e6000   chargen  chargen.dll
5a6f0000 5a7de000   StorageUtil StorageUtil.dll
5a7e0000 5aa07000   JContainers JContainers.dll
5c470000 5c482000   enbhelper enbhelper.dll
5c490000 5c4fe000   ShapeAtlasForMen ShapeAtlasForMen.dll
5c500000 5c592000   SexLabUtil SexLabUtil.dll
5c9b0000 5ca22000   dsound   dsound.dll  
5ca80000 5cab3000   SKSE_EnhancedCamera SKSE_EnhancedCamera.dll
5cac0000 5caf0000   dinput8  dinput8.dll
5dc50000 5de13000   d3d9_5dc50000 d3d9.dll    
5de20000 5eb93000   nvd3dum  nvd3dum.dll
60000000 60021000   CSERHelper CSERHelper.dll
60030000 6047a000   D3DX9_40 D3DX9_40.dll
60570000 605c5000   vstdlib_s vstdlib_s.dll
62270000 62381000   tier0_s  tier0_s.dll
62e90000 62ecc000   MfgConsole MfgConsole.dll
62ed0000 630cf000   D3DX9_43 D3DX9_43.dll
632b0000 632d3000   MemoryBlocksLog MemoryBlocksLog.dll
63300000 634e5000   D3DX9_42 D3DX9_42.dll
64100000 64135000   Fuz_Ro_D_oh Fuz Ro D'oh.dll
64140000 641a1000   AHZmoreHUDPlugin AHZmoreHUDPlugin.dll
641b0000 64295000   skse_1_9_32 skse_1_9_32.dll
642a0000 6438e000   msvcr120 msvcr120.dll
643f0000 6441f000   EnchantReloadFix EnchantReloadFix.dll
64420000 64438000   CrashFixPlugin CrashFixPlugin.dll
64440000 644b1000   msvcp120 msvcp120.dll
644c0000 64531000   hook     hook.dll    
645c0000 645e6000   skse_steam_loader skse_steam_loader.dll
645f0000 64618000   steam_api steam_api.dll
64c70000 64c77000   X3DAudio1_7 X3DAudio1_7.dll
65290000 6531d000   AcLayers AcLayers.dll
670f0000 671b1000   nvSCPAPI nvSCPAPI.dll
6d6e0000 6d764000   comctl32 comctl32.dll
6e5f0000 6e770000   nvspcap  nvspcap.dll
6ecb0000 6eff8000   nvapi    nvapi.dll   
70680000 70700000   uxtheme  uxtheme.dll
71860000 71892000   winmm    winmm.dll   
718a0000 718a8000   secur32  secur32.dll
71a70000 71aab000   rsaenh   rsaenh.dll  
71c60000 71c73000   dwmapi   dwmapi.dll  
71d20000 71d23000   api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL
720f0000 72107000   cryptsp  cryptsp.dll
724d0000 7251c000   apphelp  apphelp.dll
727a0000 7288b000   dbghelp  dbghelp.dll
729f0000 72a3f000   webio    webio.dll   
72a40000 72a98000   winhttp  winhttp.dll
72bc0000 72bdc000   IPHLPAPI IPHLPAPI.DLL
72c70000 72c82000   mpr      mpr.dll     
72e00000 72e25000   powrprof powrprof.dll
72e60000 72e67000   avrt     avrt.dll    
72ec0000 72ec7000   winnsi   winnsi.dll  
73ac0000 73ac7000   wsock32  wsock32.dll
740e0000 74116000   AudioSes AudioSes.dll
74120000 74215000   propsys  propsys.dll
74220000 74259000   MMDevAPI MMDevAPI.dll
75090000 75099000   hid      hid.dll     
75490000 754e1000   winspool winspool.drv
754f0000 754f9000   version  version.dll
75610000 7561c000   CRYPTBASE CRYPTBASE.dll
75620000 75680000   sspicli  sspicli.dll
75680000 7568b000   profapi  profapi.dll
75690000 75731000   advapi32 advapi32.dll
75750000 75769000   sechost  sechost.dll
75770000 7580d000   usp10    usp10.dll   
75810000 758dc000   msctf    msctf.dll   
758e0000 75a3c000   ole32    ole32.dll   
75a50000 75b71000   crypt32  crypt32.dll
75b80000 75be0000   imm32    imm32.dll   
75be0000 75c8c000   msvcrt   msvcrt.dll  
75ca0000 75ca6000   nsi      nsi.dll     
75cd0000 75dd0000   user32   user32.dll  
75de0000 75e6f000   oleaut32 oleaut32.dll
75e70000 75ec7000   shlwapi  shlwapi.dll
75f80000 75faf000   wintrust wintrust.dll
76100000 7610c000   msasn1   msasn1.dll  
76110000 76157000   KERNELBASE KERNELBASE.dll
76160000 761db000   comdlg32 comdlg32.dll
76490000 764a7000   userenv  userenv.dll
764b0000 76540000   gdi32    gdi32.dll   
76780000 773cb000   shell32  shell32.dll
773d0000 7756d000   setupapi setupapi.dll
77570000 775f3000   clbcatq  clbcatq.dll
77600000 77710000   kernel32 kernel32.dll
77710000 77737000   cfgmgr32 cfgmgr32.dll
77740000 77830000   rpcrt4   rpcrt4.dll  
77830000 77865000   ws2_32   ws2_32.dll  
77870000 7789b000   imagehlp imagehlp.dll
778a0000 778aa000   lpk      lpk.dll     
778b0000 778c2000   devobj   devobj.dll  
77ca0000 77ca5000   psapi    psapi.dll   
77cd0000 77e50000   ntdll    ntdll.dll   

 

 

 

 

 

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
*** WARNING: Unable to verify timestamp for d3d9.dll
*** ERROR: Module load completed but symbols could not be loaded for d3d9.dll
*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
*** WARNING: Unable to verify timestamp for nvd3dum.dll
*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll
*** WARNING: Unable to verify timestamp for JContainers.dll
*** ERROR: Module load completed but symbols could not be loaded for JContainers.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2

FAULTING_IP:
TESV+2e07c6
006e07c6 d904af          fld     dword ptr [edi+ebp*4]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 006e07c6 (TESV+0x002e07c6)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: b1fc385c
Attempt to read from address b1fc385c

DEFAULT_BUCKET_ID:  INVALID_POINTER_READ

PROCESS_NAME:  TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1:  00000000

EXCEPTION_PARAMETER2:  b1fc385c

READ_ADDRESS:  b1fc385c

FOLLOWUP_IP:
TESV+2e07c6
006e07c6 d904af          fld     dword ptr [edi+ebp*4]

FAULTING_THREAD:  00000f30

PRIMARY_PROBLEM_CLASS:  INVALID_POINTER_READ

BUGCHECK_STR:  APPLICATION_FAULT_INVALID_POINTER_READ

IP_ON_HEAP:  87146660
The fault address in not in any loaded module, please check your build's rebase
log at \bin\build_logs\timebuild\ntrebase.log for module which may
contain the address if it were loaded.

FRAME_ONE_INVALID: 1

LAST_CONTROL_TRANSFER:  from 87146660 to 006e07c6

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
62f4fe5c 87146660 00000000 8eccb6e0 0000001e TESV+0x2e07c6
62f4fe60 00000000 8eccb6e0 0000001e 0049522a 0x87146660


SYMBOL_STACK_INDEX:  0

SYMBOL_NAME:  TESV+2e07c6

FOLLOWUP_NAME:  MachineOwner

MODULE_NAME: TESV

IMAGE_NAME:  TESV.exe

DEBUG_FLR_IMAGE_TIMESTAMP:  51437ce5

STACK_COMMAND:  ~22s; .ecxr ; kb

FAILURE_BUCKET_ID:  INVALID_POINTER_READ_c0000005_TESV.exe!Unknown

BUCKET_ID:  APPLICATION_FAULT_INVALID_POINTER_READ_TESV+2e07c6

WATSON_STAGEONE_URL:  http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/002e07c6.htm?Retriage=1

Followup: MachineOwner
---------

start    end        module name
003b0000 003c6000   XINPUT1_3 XINPUT1_3.dll
00400000 01e12000   TESV     TESV.exe    
02140000 02bdf000   d3d9     d3d9.dll    
0bb30000 0bb9d000   SKSE_Elys_AltF4 SKSE_Elys_AltF4.dll
0bed0000 0bfb7000   SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll
0f530000 0f536000   d3d8thk  d3d8thk.dll
10000000 10047000   binkw32  binkw32.dll
54050000 54a68000   steamclient steamclient.dll
59370000 59489000   gameoverlayrenderer gameoverlayrenderer.dll
59490000 59751000   Steam2   Steam2.dll  
59760000 59897000   Steam    Steam.dll   
598a0000 5a460000   hdtPhysicsExtensions hdtPhysicsExtensions.dll
5b430000 5b4be000   XAudio2_6 XAudio2_6.dll
5b840000 5b911000   nioverride nioverride.dll
5b920000 5b9b6000   chargen  chargen.dll
5b9c0000 5baae000   StorageUtil StorageUtil.dll
5cac0000 5caf0000   dinput8  dinput8.dll
5d120000 5d2e3000   d3d9_5d120000 d3d9.dll    
5d300000 5d372000   dsound   dsound.dll  
5d4e0000 5e253000   nvd3dum  nvd3dum.dll
60000000 60021000   CSERHelper CSERHelper.dll
60570000 605c5000   vstdlib_s vstdlib_s.dll
61dd0000 6221a000   D3DX9_40 D3DX9_40.dll
62270000 62381000   tier0_s  tier0_s.dll
632b0000 632df000   d3d9_smaa d3d9_smaa.dll
63300000 63324000   hmkHotKeys hmkHotKeys.dll
65210000 6527e000   ShapeAtlasForMen ShapeAtlasForMen.dll
65280000 65312000   SexLabUtil SexLabUtil.dll
65320000 65353000   SKSE_EnhancedCamera SKSE_EnhancedCamera.dll
65360000 65587000   JContainers JContainers.dll
65590000 65675000   skse_1_9_32 skse_1_9_32.dll
65680000 6587f000   D3DX9_43 D3DX9_43.dll
65c30000 65cbd000   AcLayers AcLayers.dll
66c00000 66c3c000   MfgConsole MfgConsole.dll
66c40000 66c63000   MemoryBlocksLog MemoryBlocksLog.dll
66c70000 66e55000   D3DX9_42 D3DX9_42.dll
670f0000 671b1000   nvSCPAPI nvSCPAPI.dll
6d6e0000 6d764000   comctl32 comctl32.dll
6e5f0000 6e770000   nvspcap  nvspcap.dll
6ecb0000 6eff8000   nvapi    nvapi.dll   
70680000 70700000   uxtheme  uxtheme.dll
70be0000 70bf2000   enbhelper enbhelper.dll
70c00000 70c35000   Fuz_Ro_D_oh Fuz Ro D'oh.dll
70c40000 70c6f000   EnchantReloadFix EnchantReloadFix.dll
70cf0000 70cf3000   api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL
70d00000 70d61000   AHZmoreHUDPlugin AHZmoreHUDPlugin.dll
70d70000 70e5e000   msvcr120 msvcr120.dll
70e60000 70ed1000   msvcp120 msvcp120.dll
70fb0000 70fc8000   CrashFixPlugin CrashFixPlugin.dll
70fd0000 70ff6000   skse_steam_loader skse_steam_loader.dll
71000000 71071000   hook     hook.dll    
71290000 71297000   X3DAudio1_7 X3DAudio1_7.dll
71860000 71892000   winmm    winmm.dll   
718a0000 718a8000   secur32  secur32.dll
71a70000 71aab000   rsaenh   rsaenh.dll  
71c60000 71c73000   dwmapi   dwmapi.dll  
71d00000 71d28000   steam_api steam_api.dll
720f0000 72107000   cryptsp  cryptsp.dll
724d0000 7251c000   apphelp  apphelp.dll
727a0000 7288b000   dbghelp  dbghelp.dll
729f0000 72a3f000   webio    webio.dll   
72a40000 72a98000   winhttp  winhttp.dll
72bc0000 72bdc000   IPHLPAPI IPHLPAPI.DLL
72c70000 72c82000   mpr      mpr.dll     
72e00000 72e25000   powrprof powrprof.dll
72e60000 72e67000   avrt     avrt.dll    
72ec0000 72ec7000   winnsi   winnsi.dll  
73ac0000 73ac7000   wsock32  wsock32.dll
740e0000 74116000   AudioSes AudioSes.dll
74120000 74215000   propsys  propsys.dll
74220000 74259000   MMDevAPI MMDevAPI.dll
75090000 75099000   hid      hid.dll     
75490000 754e1000   winspool winspool.drv
754f0000 754f9000   version  version.dll
75610000 7561c000   CRYPTBASE CRYPTBASE.dll
75620000 75680000   sspicli  sspicli.dll
75680000 7568b000   profapi  profapi.dll
75690000 75731000   advapi32 advapi32.dll
75750000 75769000   sechost  sechost.dll
75770000 7580d000   usp10    usp10.dll   
75810000 758dc000   msctf    msctf.dll   
758e0000 75a3c000   ole32    ole32.dll   
75a50000 75b71000   crypt32  crypt32.dll
75b80000 75be0000   imm32    imm32.dll   
75be0000 75c8c000   msvcrt   msvcrt.dll  
75ca0000 75ca6000   nsi      nsi.dll     
75cd0000 75dd0000   user32   user32.dll  
75de0000 75e6f000   oleaut32 oleaut32.dll
75e70000 75ec7000   shlwapi  shlwapi.dll
75f80000 75faf000   wintrust wintrust.dll
76100000 7610c000   msasn1   msasn1.dll  
76110000 76157000   KERNELBASE KERNELBASE.dll
76160000 761db000   comdlg32 comdlg32.dll
76490000 764a7000   userenv  userenv.dll
764b0000 76540000   gdi32    gdi32.dll   
76780000 773cb000   shell32  shell32.dll
773d0000 7756d000   setupapi setupapi.dll
77570000 775f3000   clbcatq  clbcatq.dll
77600000 77710000   kernel32 kernel32.dll
77710000 77737000   cfgmgr32 cfgmgr32.dll
77740000 77830000   rpcrt4   rpcrt4.dll  
77830000 77865000   ws2_32   ws2_32.dll  
77870000 7789b000   imagehlp imagehlp.dll
778a0000 778aa000   lpk      lpk.dll     
778b0000 778c2000   devobj   devobj.dll  
77ca0000 77ca5000   psapi    psapi.dll   
77cd0000 77e50000   ntdll    ntdll.dll   

 

 

 

 

 

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
*** WARNING: Unable to verify timestamp for nvd3dum.dll
*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll
*** WARNING: Unable to verify timestamp for JContainers.dll
*** ERROR: Module load completed but symbols could not be loaded for JContainers.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2

FAULTING_IP:
TESV+a8ba
0040a8ba 8a0406          mov     al,byte ptr [esi+eax]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 0040a8ba (TESV+0x0000a8ba)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: c1a7134d
Attempt to read from address c1a7134d

DEFAULT_BUCKET_ID:  INVALID_POINTER_READ

PROCESS_NAME:  TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1:  00000000

EXCEPTION_PARAMETER2:  c1a7134d

READ_ADDRESS:  c1a7134d

FOLLOWUP_IP:
TESV+a8ba
0040a8ba 8a0406          mov     al,byte ptr [esi+eax]

FAULTING_THREAD:  00000f08

PRIMARY_PROBLEM_CLASS:  INVALID_POINTER_READ

BUGCHECK_STR:  APPLICATION_FAULT_INVALID_POINTER_READ

LAST_CONTROL_TRANSFER:  from 010d1068 to 0040a8ba

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
0018e200 010d1068 161382d0 161382d0 0040d927 TESV+0xa8ba
0018e204 161382d0 161382d0 0040d927 0000002d TESV+0xcd1068
0018e208 161382d0 0040d927 0000002d 004d9516 0x161382d0
0018e20c 0040d927 0000002d 004d9516 15bb56b8 0x161382d0
0018e210 00000000 004d9516 15bb56b8 8a1d9378 TESV+0xd927


STACK_COMMAND:  ~0s; .ecxr ; kb

SYMBOL_STACK_INDEX:  0

SYMBOL_NAME:  TESV+a8ba

FOLLOWUP_NAME:  MachineOwner

MODULE_NAME: TESV

IMAGE_NAME:  TESV.exe

DEBUG_FLR_IMAGE_TIMESTAMP:  51437ce5

FAILURE_BUCKET_ID:  INVALID_POINTER_READ_c0000005_TESV.exe!Unknown

BUCKET_ID:  APPLICATION_FAULT_INVALID_POINTER_READ_TESV+a8ba

WATSON_STAGEONE_URL:  http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/0000a8ba.htm?Retriage=1

Followup: MachineOwner
---------

start    end        module name
003b0000 003c6000   XINPUT1_3 XINPUT1_3.dll
00400000 01e12000   TESV     TESV.exe    
02120000 02bbf000   d3d9     d3d9.dll    
0b800000 0b86d000   SKSE_Elys_AltF4 SKSE_Elys_AltF4.dll
0bdf0000 0bed7000   SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll
10000000 10047000   binkw32  binkw32.dll
54050000 54a68000   steamclient steamclient.dll
57760000 57766000   d3d8thk  d3d8thk.dll
58f60000 59b20000   hdtPhysicsExtensions hdtPhysicsExtensions.dll
59df0000 59e62000   dsound   dsound.dll  
59ea0000 59f2e000   XAudio2_6 XAudio2_6.dll
59f30000 5a049000   gameoverlayrenderer gameoverlayrenderer.dll
5a050000 5a311000   Steam2   Steam2.dll  
5a320000 5a4e3000   d3d9_5a320000 d3d9.dll    
5a5a0000 5a6d7000   Steam    Steam.dll   
5b7b0000 5b7df000   d3d9_smaa d3d9_smaa.dll
5b850000 5b921000   nioverride nioverride.dll
5b930000 5b954000   hmkHotKeys hmkHotKeys.dll
5b960000 5b9f6000   chargen  chargen.dll
5ba00000 5baee000   StorageUtil StorageUtil.dll
5baf0000 5bb5e000   ShapeAtlasForMen ShapeAtlasForMen.dll
5bb60000 5bbf2000   SexLabUtil SexLabUtil.dll
5bc00000 5bc33000   SKSE_EnhancedCamera SKSE_EnhancedCamera.dll
5bc40000 5bc7c000   MfgConsole MfgConsole.dll
5bc80000 5bea7000   JContainers JContainers.dll
5beb0000 5bf11000   AHZmoreHUDPlugin AHZmoreHUDPlugin.dll
5bf20000 5bf43000   MemoryBlocksLog MemoryBlocksLog.dll
5bf50000 5bf85000   Fuz_Ro_D_oh Fuz Ro D'oh.dll
5bf90000 5c18f000   D3DX9_43 D3DX9_43.dll
5c190000 5c375000   D3DX9_42 D3DX9_42.dll
5c380000 5c46e000   msvcr120 msvcr120.dll
5ca90000 5cabf000   EnchantReloadFix EnchantReloadFix.dll
5cac0000 5caf0000   dinput8  dinput8.dll
60000000 60021000   CSERHelper CSERHelper.dll
60570000 605c5000   vstdlib_s vstdlib_s.dll
61dd0000 6221a000   D3DX9_40 D3DX9_40.dll
62270000 62381000   tier0_s  tier0_s.dll
62ea0000 62eb8000   CrashFixPlugin CrashFixPlugin.dll
62ec0000 62ed2000   enbhelper enbhelper.dll
62ee0000 62fc5000   skse_1_9_32 skse_1_9_32.dll
62fd0000 63041000   hook     hook.dll    
63050000 630c1000   msvcp120 msvcp120.dll
632b0000 632d8000   steam_api steam_api.dll
632f0000 63316000   skse_steam_loader skse_steam_loader.dll
63320000 64093000   nvd3dum  nvd3dum.dll
643f0000 643f7000   X3DAudio1_7 X3DAudio1_7.dll
64640000 646cd000   AcLayers AcLayers.dll
670f0000 671b1000   nvSCPAPI nvSCPAPI.dll
6d6e0000 6d764000   comctl32 comctl32.dll
6e5f0000 6e770000   nvspcap  nvspcap.dll
6ecb0000 6eff8000   nvapi    nvapi.dll   
70680000 70700000   uxtheme  uxtheme.dll
71860000 71892000   winmm    winmm.dll   
718a0000 718a8000   secur32  secur32.dll
71a70000 71aab000   rsaenh   rsaenh.dll  
71c60000 71c73000   dwmapi   dwmapi.dll  
71d20000 71d23000   api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL
720f0000 72107000   cryptsp  cryptsp.dll
724d0000 7251c000   apphelp  apphelp.dll
727a0000 7288b000   dbghelp  dbghelp.dll
729f0000 72a3f000   webio    webio.dll   
72a40000 72a98000   winhttp  winhttp.dll
72bc0000 72bdc000   IPHLPAPI IPHLPAPI.DLL
72c70000 72c82000   mpr      mpr.dll     
72e00000 72e25000   powrprof powrprof.dll
72e60000 72e67000   avrt     avrt.dll    
72ec0000 72ec7000   winnsi   winnsi.dll  
73ac0000 73ac7000   wsock32  wsock32.dll
740e0000 74116000   AudioSes AudioSes.dll
74120000 74215000   propsys  propsys.dll
74220000 74259000   MMDevAPI MMDevAPI.dll
75090000 75099000   hid      hid.dll     
75490000 754e1000   winspool winspool.drv
754f0000 754f9000   version  version.dll
75610000 7561c000   CRYPTBASE CRYPTBASE.dll
75620000 75680000   sspicli  sspicli.dll
75680000 7568b000   profapi  profapi.dll
75690000 75731000   advapi32 advapi32.dll
75750000 75769000   sechost  sechost.dll
75770000 7580d000   usp10    usp10.dll   
75810000 758dc000   msctf    msctf.dll   
758e0000 75a3c000   ole32    ole32.dll   
75a50000 75b71000   crypt32  crypt32.dll
75b80000 75be0000   imm32    imm32.dll   
75be0000 75c8c000   msvcrt   msvcrt.dll  
75ca0000 75ca6000   nsi      nsi.dll     
75cd0000 75dd0000   user32   user32.dll  
75de0000 75e6f000   oleaut32 oleaut32.dll
75e70000 75ec7000   shlwapi  shlwapi.dll
75f80000 75faf000   wintrust wintrust.dll
76100000 7610c000   msasn1   msasn1.dll  
76110000 76157000   KERNELBASE KERNELBASE.dll
76160000 761db000   comdlg32 comdlg32.dll
76490000 764a7000   userenv  userenv.dll
764b0000 76540000   gdi32    gdi32.dll   
76780000 773cb000   shell32  shell32.dll
773d0000 7756d000   setupapi setupapi.dll
77570000 775f3000   clbcatq  clbcatq.dll
77600000 77710000   kernel32 kernel32.dll
77710000 77737000   cfgmgr32 cfgmgr32.dll
77740000 77830000   rpcrt4   rpcrt4.dll  
77830000 77865000   ws2_32   ws2_32.dll  
77870000 7789b000   imagehlp imagehlp.dll
778a0000 778aa000   lpk      lpk.dll     
778b0000 778c2000   devobj   devobj.dll  
77ca0000 77ca5000   psapi    psapi.dll   
77cd0000 77e50000   ntdll    ntdll.dll   

 

 

 

 

 

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
*** WARNING: Unable to verify timestamp for d3d9.dll
*** ERROR: Module load completed but symbols could not be loaded for d3d9.dll
*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
*** WARNING: Unable to verify timestamp for nvd3dum.dll
*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll
*** WARNING: Unable to verify timestamp for JContainers.dll
*** ERROR: Module load completed but symbols could not be loaded for JContainers.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2

FAULTING_IP:
TESV+2e07c6
006e07c6 d904af          fld     dword ptr [edi+ebp*4]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 006e07c6 (TESV+0x002e07c6)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 73f5240c
Attempt to read from address 73f5240c

DEFAULT_BUCKET_ID:  INVALID_POINTER_READ

PROCESS_NAME:  TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1:  00000000

EXCEPTION_PARAMETER2:  73f5240c

READ_ADDRESS:  73f5240c

FOLLOWUP_IP:
TESV+2e07c6
006e07c6 d904af          fld     dword ptr [edi+ebp*4]

FAULTING_THREAD:  00001ef4

PRIMARY_PROBLEM_CLASS:  INVALID_POINTER_READ

BUGCHECK_STR:  APPLICATION_FAULT_INVALID_POINTER_READ

IP_ON_HEAP:  87146660
The fault address in not in any loaded module, please check your build's rebase
log at \bin\build_logs\timebuild\ntrebase.log for module which may
contain the address if it were loaded.

FRAME_ONE_INVALID: 1

LAST_CONTROL_TRANSFER:  from 87146660 to 006e07c6

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
6053fe5c 87146660 00000000 8e4aa2c0 0000001e TESV+0x2e07c6
6053fe60 00000000 8e4aa2c0 0000001e 0049522a 0x87146660


SYMBOL_STACK_INDEX:  0

SYMBOL_NAME:  TESV+2e07c6

FOLLOWUP_NAME:  MachineOwner

MODULE_NAME: TESV

IMAGE_NAME:  TESV.exe

DEBUG_FLR_IMAGE_TIMESTAMP:  51437ce5

STACK_COMMAND:  ~22s; .ecxr ; kb

FAILURE_BUCKET_ID:  INVALID_POINTER_READ_c0000005_TESV.exe!Unknown

BUCKET_ID:  APPLICATION_FAULT_INVALID_POINTER_READ_TESV+2e07c6

WATSON_STAGEONE_URL:  http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/002e07c6.htm?Retriage=1

Followup: MachineOwner
---------


start    end        module name
003b0000 003c6000   XINPUT1_3 XINPUT1_3.dll
00400000 01e12000   TESV     TESV.exe    
02040000 02adf000   d3d9     d3d9.dll    
0d9c0000 0da2d000   SKSE_Elys_AltF4 SKSE_Elys_AltF4.dll
0e110000 0e1f7000   SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll
10000000 10047000   binkw32  binkw32.dll
54050000 54a68000   steamclient steamclient.dll
58a40000 58ab2000   dsound   dsound.dll  
58c80000 58caf000   d3d9_smaa d3d9_smaa.dll
59340000 59352000   enbhelper enbhelper.dll
59360000 593ee000   XAudio2_6 XAudio2_6.dll
593f0000 59509000   gameoverlayrenderer gameoverlayrenderer.dll
59510000 597d1000   Steam2   Steam2.dll  
597e0000 59917000   Steam    Steam.dll   
59920000 599f1000   nioverride nioverride.dll
59a00000 59a24000   hmkHotKeys hmkHotKeys.dll
59a30000 5a5f0000   hdtPhysicsExtensions hdtPhysicsExtensions.dll
5a5f0000 5a6de000   StorageUtil StorageUtil.dll
5b790000 5b826000   chargen  chargen.dll
5b830000 5b89e000   ShapeAtlasForMen ShapeAtlasForMen.dll
5b8a0000 5b932000   SexLabUtil SexLabUtil.dll
5b940000 5b973000   SKSE_EnhancedCamera SKSE_EnhancedCamera.dll
5b980000 5b9bc000   MfgConsole MfgConsole.dll
5b9c0000 5b9e3000   MemoryBlocksLog MemoryBlocksLog.dll
5b9f0000 5bc17000   JContainers JContainers.dll
5bc20000 5bd05000   skse_1_9_32 skse_1_9_32.dll
5bd10000 5bf0f000   D3DX9_43 D3DX9_43.dll
5bf10000 5c0f5000   D3DX9_42 D3DX9_42.dll
5c100000 5c1ee000   msvcr120 msvcr120.dll
5c820000 5c826000   d3d8thk  d3d8thk.dll
5c830000 5c9f3000   d3d9_5c830000 d3d9.dll    
5ca80000 5cab5000   Fuz_Ro_D_oh Fuz Ro D'oh.dll
5cac0000 5caf0000   dinput8  dinput8.dll
60000000 60021000   CSERHelper CSERHelper.dll
60570000 605c5000   vstdlib_s vstdlib_s.dll
61dd0000 6221a000   D3DX9_40 D3DX9_40.dll
62270000 62381000   tier0_s  tier0_s.dll
62ea0000 62ecf000   EnchantReloadFix EnchantReloadFix.dll
62ed0000 62ee8000   CrashFixPlugin CrashFixPlugin.dll
62ef0000 62f51000   AHZmoreHUDPlugin AHZmoreHUDPlugin.dll
62f60000 62fd1000   msvcp120 msvcp120.dll
62fe0000 63051000   hook     hook.dll    
632b0000 632d6000   skse_steam_loader skse_steam_loader.dll
632f0000 63318000   steam_api steam_api.dll
63320000 64093000   nvd3dum  nvd3dum.dll
64640000 646cd000   AcLayers AcLayers.dll
670f0000 671b1000   nvSCPAPI nvSCPAPI.dll
6c680000 6c687000   X3DAudio1_7 X3DAudio1_7.dll
6d6e0000 6d764000   comctl32 comctl32.dll
6e5f0000 6e770000   nvspcap  nvspcap.dll
6ecb0000 6eff8000   nvapi    nvapi.dll   
70680000 70700000   uxtheme  uxtheme.dll
71860000 71892000   winmm    winmm.dll   
718a0000 718a8000   secur32  secur32.dll
71a70000 71aab000   rsaenh   rsaenh.dll  
71c60000 71c73000   dwmapi   dwmapi.dll  
71d20000 71d23000   api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL
720f0000 72107000   cryptsp  cryptsp.dll
724d0000 7251c000   apphelp  apphelp.dll
727a0000 7288b000   dbghelp  dbghelp.dll
729f0000 72a3f000   webio    webio.dll   
72a40000 72a98000   winhttp  winhttp.dll
72bc0000 72bdc000   IPHLPAPI IPHLPAPI.DLL
72c70000 72c82000   mpr      mpr.dll     
72e00000 72e25000   powrprof powrprof.dll
72e60000 72e67000   avrt     avrt.dll    
72ec0000 72ec7000   winnsi   winnsi.dll  
73ac0000 73ac7000   wsock32  wsock32.dll
740e0000 74116000   AudioSes AudioSes.dll
74120000 74215000   propsys  propsys.dll
74220000 74259000   MMDevAPI MMDevAPI.dll
75090000 75099000   hid      hid.dll     
75490000 754e1000   winspool winspool.drv
754f0000 754f9000   version  version.dll
75610000 7561c000   CRYPTBASE CRYPTBASE.dll
75620000 75680000   sspicli  sspicli.dll
75680000 7568b000   profapi  profapi.dll
75690000 75731000   advapi32 advapi32.dll
75750000 75769000   sechost  sechost.dll
75770000 7580d000   usp10    usp10.dll   
75810000 758dc000   msctf    msctf.dll   
758e0000 75a3c000   ole32    ole32.dll   
75a50000 75b71000   crypt32  crypt32.dll
75b80000 75be0000   imm32    imm32.dll   
75be0000 75c8c000   msvcrt   msvcrt.dll  
75ca0000 75ca6000   nsi      nsi.dll     
75cd0000 75dd0000   user32   user32.dll  
75de0000 75e6f000   oleaut32 oleaut32.dll
75e70000 75ec7000   shlwapi  shlwapi.dll
75f80000 75faf000   wintrust wintrust.dll
76100000 7610c000   msasn1   msasn1.dll  
76110000 76157000   KERNELBASE KERNELBASE.dll
76160000 761db000   comdlg32 comdlg32.dll
76490000 764a7000   userenv  userenv.dll
764b0000 76540000   gdi32    gdi32.dll   
76780000 773cb000   shell32  shell32.dll
773d0000 7756d000   setupapi setupapi.dll
77570000 775f3000   clbcatq  clbcatq.dll
77600000 77710000   kernel32 kernel32.dll
77710000 77737000   cfgmgr32 cfgmgr32.dll
77740000 77830000   rpcrt4   rpcrt4.dll  
77830000 77865000   ws2_32   ws2_32.dll  
77870000 7789b000   imagehlp imagehlp.dll
778a0000 778aa000   lpk      lpk.dll     
778b0000 778c2000   devobj   devobj.dll  
77ca0000 77ca5000   psapi    psapi.dll   
77cd0000 77e50000   ntdll    ntdll.dll   

 

 

 

 

 

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
*** WARNING: Unable to verify timestamp for nvd3dum.dll
*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll
*** WARNING: Unable to verify timestamp for JContainers.dll
*** ERROR: Module load completed but symbols could not be loaded for JContainers.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2

FAULTING_IP:
TESV+959a35
00d59a35 8a4726          mov     al,byte ptr [edi+26h]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00d59a35 (TESV+0x00959a35)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 00000026
Attempt to read from address 00000026

DEFAULT_BUCKET_ID:  NULL_CLASS_PTR_READ

PROCESS_NAME:  TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1:  00000000

EXCEPTION_PARAMETER2:  00000026

READ_ADDRESS:  00000026

FOLLOWUP_IP:
TESV+959a35
00d59a35 8a4726          mov     al,byte ptr [edi+26h]

FAULTING_THREAD:  00000498

PRIMARY_PROBLEM_CLASS:  NULL_CLASS_PTR_READ

BUGCHECK_STR:  APPLICATION_FAULT_NULL_CLASS_PTR_READ

IP_ON_HEAP:  5cc02970
The fault address in not in any loaded module, please check your build's rebase
log at \bin\build_logs\timebuild\ntrebase.log for module which may
contain the address if it were loaded.

FRAME_ONE_INVALID: 1

LAST_CONTROL_TRANSFER:  from 5cc02970 to 00d59a35

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
631cfaf8 5cc02970 00d17a53 12d95ee0 00000000 TESV+0x959a35
631cfafc 00d17a53 12d95ee0 00000000 00000000 0x5cc02970
631cfb00 12d95ee0 00000000 00000000 18092070 TESV+0x917a53
631cfb04 00000000 00000000 18092070 00d36184 0x12d95ee0


SYMBOL_STACK_INDEX:  0

SYMBOL_NAME:  TESV+959a35

FOLLOWUP_NAME:  MachineOwner

MODULE_NAME: TESV

IMAGE_NAME:  TESV.exe

DEBUG_FLR_IMAGE_TIMESTAMP:  51437ce5

STACK_COMMAND:  ~23s; .ecxr ; kb

FAILURE_BUCKET_ID:  NULL_CLASS_PTR_READ_c0000005_TESV.exe!Unknown

BUCKET_ID:  APPLICATION_FAULT_NULL_CLASS_PTR_READ_TESV+959a35

WATSON_STAGEONE_URL:  http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/00959a35.htm?Retriage=1

Followup: MachineOwner
---------


start    end        module name
003b0000 003c6000   XINPUT1_3 XINPUT1_3.dll
00400000 01e12000   TESV     TESV.exe    
021e0000 02c7f000   d3d9     d3d9.dll    
0d1d0000 0d23d000   SKSE_Elys_AltF4 SKSE_Elys_AltF4.dll
0e1e0000 0e2c7000   SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll
0fd10000 0fd3f000   d3d9_smaa d3d9_smaa.dll
10000000 10047000   binkw32  binkw32.dll
54050000 54a68000   steamclient steamclient.dll
592a0000 5932e000   XAudio2_6 XAudio2_6.dll
59330000 59449000   gameoverlayrenderer gameoverlayrenderer.dll
59450000 59711000   Steam2   Steam2.dll  
59720000 59857000   Steam    Steam.dll   
59860000 59931000   nioverride nioverride.dll
59940000 5a500000   hdtPhysicsExtensions hdtPhysicsExtensions.dll
5a500000 5a5ee000   StorageUtil StorageUtil.dll
5a640000 5a6d6000   chargen  chargen.dll
5b7c0000 5b82e000   ShapeAtlasForMen ShapeAtlasForMen.dll
5b830000 5b8c2000   SexLabUtil SexLabUtil.dll
5b8d0000 5b903000   SKSE_EnhancedCamera SKSE_EnhancedCamera.dll
5b910000 5b94c000   MfgConsole MfgConsole.dll
5b950000 5bb77000   JContainers JContainers.dll
5bb80000 5bd7f000   D3DX9_43 D3DX9_43.dll
5bd80000 5bf65000   D3DX9_42 D3DX9_42.dll
5c170000 5c1e2000   dsound   dsound.dll  
5c1f0000 5c214000   hmkHotKeys hmkHotKeys.dll
5c220000 5c243000   MemoryBlocksLog MemoryBlocksLog.dll
5c250000 5c285000   Fuz_Ro_D_oh Fuz Ro D'oh.dll
5c290000 5c375000   skse_1_9_32 skse_1_9_32.dll
5c380000 5c46e000   msvcr120 msvcr120.dll
5c820000 5c826000   d3d8thk  d3d8thk.dll
5c830000 5c9f3000   d3d9_5c830000 d3d9.dll    
5ca90000 5cabf000   EnchantReloadFix EnchantReloadFix.dll
5cac0000 5caf0000   dinput8  dinput8.dll
60000000 60021000   CSERHelper CSERHelper.dll
60570000 605c5000   vstdlib_s vstdlib_s.dll
61dd0000 6221a000   D3DX9_40 D3DX9_40.dll
62270000 62381000   tier0_s  tier0_s.dll
62eb0000 62ec8000   CrashFixPlugin CrashFixPlugin.dll
62ed0000 62ee2000   enbhelper enbhelper.dll
62ef0000 62f61000   msvcp120 msvcp120.dll
62f70000 62fe1000   hook     hook.dll    
63060000 630c1000   AHZmoreHUDPlugin AHZmoreHUDPlugin.dll
632b0000 632d8000   steam_api steam_api.dll
632f0000 63316000   skse_steam_loader skse_steam_loader.dll
63320000 64093000   nvd3dum  nvd3dum.dll
643f0000 643f7000   X3DAudio1_7 X3DAudio1_7.dll
64640000 646cd000   AcLayers AcLayers.dll
670f0000 671b1000   nvSCPAPI nvSCPAPI.dll
6d6e0000 6d764000   comctl32 comctl32.dll
6e5f0000 6e770000   nvspcap  nvspcap.dll
6ecb0000 6eff8000   nvapi    nvapi.dll   
70680000 70700000   uxtheme  uxtheme.dll
71860000 71892000   winmm    winmm.dll   
718a0000 718a8000   secur32  secur32.dll
71a70000 71aab000   rsaenh   rsaenh.dll  
71c60000 71c73000   dwmapi   dwmapi.dll  
71d20000 71d23000   api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL
720f0000 72107000   cryptsp  cryptsp.dll
724d0000 7251c000   apphelp  apphelp.dll
727a0000 7288b000   dbghelp  dbghelp.dll
729f0000 72a3f000   webio    webio.dll   
72a40000 72a98000   winhttp  winhttp.dll
72bc0000 72bdc000   IPHLPAPI IPHLPAPI.DLL
72c70000 72c82000   mpr      mpr.dll     
72e00000 72e25000   powrprof powrprof.dll
72e60000 72e67000   avrt     avrt.dll    
72ec0000 72ec7000   winnsi   winnsi.dll  
73ac0000 73ac7000   wsock32  wsock32.dll
740e0000 74116000   AudioSes AudioSes.dll
74120000 74215000   propsys  propsys.dll
74220000 74259000   MMDevAPI MMDevAPI.dll
75090000 75099000   hid      hid.dll     
75490000 754e1000   winspool winspool.drv
754f0000 754f9000   version  version.dll
75610000 7561c000   CRYPTBASE CRYPTBASE.dll
75620000 75680000   sspicli  sspicli.dll
75680000 7568b000   profapi  profapi.dll
75690000 75731000   advapi32 advapi32.dll
75750000 75769000   sechost  sechost.dll
75770000 7580d000   usp10    usp10.dll   
75810000 758dc000   msctf    msctf.dll   
758e0000 75a3c000   ole32    ole32.dll   
75a50000 75b71000   crypt32  crypt32.dll
75b80000 75be0000   imm32    imm32.dll   
75be0000 75c8c000   msvcrt   msvcrt.dll  
75ca0000 75ca6000   nsi      nsi.dll     
75cd0000 75dd0000   user32   user32.dll  
75de0000 75e6f000   oleaut32 oleaut32.dll
75e70000 75ec7000   shlwapi  shlwapi.dll
75f80000 75faf000   wintrust wintrust.dll
76100000 7610c000   msasn1   msasn1.dll  
76110000 76157000   KERNELBASE KERNELBASE.dll
76160000 761db000   comdlg32 comdlg32.dll
76490000 764a7000   userenv  userenv.dll
764b0000 76540000   gdi32    gdi32.dll   
76780000 773cb000   shell32  shell32.dll
773d0000 7756d000   setupapi setupapi.dll
77570000 775f3000   clbcatq  clbcatq.dll
77600000 77710000   kernel32 kernel32.dll
77710000 77737000   cfgmgr32 cfgmgr32.dll
77740000 77830000   rpcrt4   rpcrt4.dll  
77830000 77865000   ws2_32   ws2_32.dll  
77870000 7789b000   imagehlp imagehlp.dll
778a0000 778aa000   lpk      lpk.dll     
778b0000 778c2000   devobj   devobj.dll  
77ca0000 77ca5000   psapi    psapi.dll   
77cd0000 77e50000   ntdll    ntdll.dll   

 

 

 

 

 

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
*** WARNING: Unable to verify timestamp for nvd3dum.dll
*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll
*** WARNING: Unable to verify timestamp for JContainers.dll
*** ERROR: Module load completed but symbols could not be loaded for JContainers.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2

FAULTING_IP:
TESV+64ebfe
00a4ebfe 8b5500          mov     edx,dword ptr [ebp]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00a4ebfe (TESV+0x0064ebfe)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 4800046d
Attempt to read from address 4800046d

DEFAULT_BUCKET_ID:  INVALID_POINTER_READ

PROCESS_NAME:  TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1:  00000000

EXCEPTION_PARAMETER2:  4800046d

READ_ADDRESS:  4800046d

FOLLOWUP_IP:
TESV+64ebfe
00a4ebfe 8b5500          mov     edx,dword ptr [ebp]

FAULTING_THREAD:  00001a50

PRIMARY_PROBLEM_CLASS:  INVALID_POINTER_READ

BUGCHECK_STR:  APPLICATION_FAULT_INVALID_POINTER_READ

IP_ON_HEAP:  0afd2e68
The fault address in not in any loaded module, please check your build's rebase
log at \bin\build_logs\timebuild\ntrebase.log for module which may
contain the address if it were loaded.

FRAME_ONE_INVALID: 1

LAST_CONTROL_TRANSFER:  from 0afd2e68 to 00a4ebfe

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
0018f830 0afd2e68 01b41af8 00000008 00000000 TESV+0x64ebfe
0018f834 01b41af8 00000008 00000000 00000008 0xafd2e68
0018f838 00000000 00000000 00000008 00000000 TESV+0x1741af8


STACK_COMMAND:  ~0s; .ecxr ; kb

SYMBOL_STACK_INDEX:  0

SYMBOL_NAME:  TESV+64ebfe

FOLLOWUP_NAME:  MachineOwner

MODULE_NAME: TESV

IMAGE_NAME:  TESV.exe

DEBUG_FLR_IMAGE_TIMESTAMP:  51437ce5

FAILURE_BUCKET_ID:  INVALID_POINTER_READ_c0000005_TESV.exe!Unknown

BUCKET_ID:  APPLICATION_FAULT_INVALID_POINTER_READ_TESV+64ebfe

WATSON_STAGEONE_URL:  http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/0064ebfe.htm?Retriage=1

Followup: MachineOwner
---------


start    end        module name
003b0000 003c6000   XINPUT1_3 XINPUT1_3.dll
00400000 01e12000   TESV     TESV.exe    
02180000 02c1f000   d3d9     d3d9.dll    
0d9d0000 0da3d000   SKSE_Elys_AltF4 SKSE_Elys_AltF4.dll
0dcd0000 0ddb7000   SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll
0fb50000 0fb56000   d3d8thk  d3d8thk.dll
10000000 10047000   binkw32  binkw32.dll
54050000 54a68000   steamclient steamclient.dll
58d10000 58d82000   dsound   dsound.dll  
58f60000 59b20000   hdtPhysicsExtensions hdtPhysicsExtensions.dll
5b8d0000 5b95e000   XAudio2_6 XAudio2_6.dll
5b960000 5ba79000   gameoverlayrenderer gameoverlayrenderer.dll
5ba80000 5bd41000   Steam2   Steam2.dll  
5bd50000 5be87000   Steam    Steam.dll   
5be90000 5bf61000   nioverride nioverride.dll
5bf70000 5c006000   chargen  chargen.dll
5c010000 5c237000   JContainers JContainers.dll
5c240000 5c26f000   d3d9_smaa d3d9_smaa.dll
5c270000 5c35e000   StorageUtil StorageUtil.dll
5c360000 5c3ce000   ShapeAtlasForMen ShapeAtlasForMen.dll
5c3d0000 5c462000   SexLabUtil SexLabUtil.dll
5ca90000 5cab4000   hmkHotKeys hmkHotKeys.dll
5cac0000 5caf0000   dinput8  dinput8.dll
60000000 60021000   CSERHelper CSERHelper.dll
60030000 601f3000   d3d9_60030000 d3d9.dll    
60570000 605c5000   vstdlib_s vstdlib_s.dll
605d0000 61343000   nvd3dum  nvd3dum.dll
62270000 62381000   tier0_s  tier0_s.dll
62eb0000 62ee3000   SKSE_EnhancedCamera SKSE_EnhancedCamera.dll
62ef0000 62f2c000   MfgConsole MfgConsole.dll
62f30000 62f65000   Fuz_Ro_D_oh Fuz Ro D'oh.dll
62f70000 62fd1000   AHZmoreHUDPlugin AHZmoreHUDPlugin.dll
62fe0000 630c5000   skse_1_9_32 skse_1_9_32.dll
632b0000 632d3000   MemoryBlocksLog MemoryBlocksLog.dll
632f0000 6331f000   EnchantReloadFix EnchantReloadFix.dll
63ba0000 63fea000   D3DX9_40 D3DX9_40.dll
64640000 646cd000   AcLayers AcLayers.dll
66330000 6652f000   D3DX9_43 D3DX9_43.dll
66530000 66715000   D3DX9_42 D3DX9_42.dll
66720000 6680e000   msvcr120 msvcr120.dll
66810000 66881000   msvcp120 msvcp120.dll
670f0000 671b1000   nvSCPAPI nvSCPAPI.dll
6d6e0000 6d764000   comctl32 comctl32.dll
6e5f0000 6e770000   nvspcap  nvspcap.dll
6ecb0000 6eff8000   nvapi    nvapi.dll   
702b0000 702c2000   enbhelper enbhelper.dll
702d0000 702f8000   steam_api steam_api.dll
70300000 70371000   hook     hook.dll    
70680000 70700000   uxtheme  uxtheme.dll
70b70000 70b88000   CrashFixPlugin CrashFixPlugin.dll
712c0000 712e6000   skse_steam_loader skse_steam_loader.dll
712f0000 712f7000   X3DAudio1_7 X3DAudio1_7.dll
71860000 71892000   winmm    winmm.dll   
718a0000 718a8000   secur32  secur32.dll
71a70000 71aab000   rsaenh   rsaenh.dll  
71c60000 71c73000   dwmapi   dwmapi.dll  
71d20000 71d23000   api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL
720f0000 72107000   cryptsp  cryptsp.dll
724d0000 7251c000   apphelp  apphelp.dll
727a0000 7288b000   dbghelp  dbghelp.dll
729f0000 72a3f000   webio    webio.dll   
72a40000 72a98000   winhttp  winhttp.dll
72bc0000 72bdc000   IPHLPAPI IPHLPAPI.DLL
72c70000 72c82000   mpr      mpr.dll     
72e00000 72e25000   powrprof powrprof.dll
72e60000 72e67000   avrt     avrt.dll    
72ec0000 72ec7000   winnsi   winnsi.dll  
73ac0000 73ac7000   wsock32  wsock32.dll
740e0000 74116000   AudioSes AudioSes.dll
74120000 74215000   propsys  propsys.dll
74220000 74259000   MMDevAPI MMDevAPI.dll
75090000 75099000   hid      hid.dll     
75490000 754e1000   winspool winspool.drv
754f0000 754f9000   version  version.dll
75610000 7561c000   CRYPTBASE CRYPTBASE.dll
75620000 75680000   sspicli  sspicli.dll
75680000 7568b000   profapi  profapi.dll
75690000 75731000   advapi32 advapi32.dll
75750000 75769000   sechost  sechost.dll
75770000 7580d000   usp10    usp10.dll   
75810000 758dc000   msctf    msctf.dll   
758e0000 75a3c000   ole32    ole32.dll   
75a50000 75b71000   crypt32  crypt32.dll
75b80000 75be0000   imm32    imm32.dll   
75be0000 75c8c000   msvcrt   msvcrt.dll  
75ca0000 75ca6000   nsi      nsi.dll     
75cd0000 75dd0000   user32   user32.dll  
75de0000 75e6f000   oleaut32 oleaut32.dll
75e70000 75ec7000   shlwapi  shlwapi.dll
75f80000 75faf000   wintrust wintrust.dll
76100000 7610c000   msasn1   msasn1.dll  
76110000 76157000   KERNELBASE KERNELBASE.dll
76160000 761db000   comdlg32 comdlg32.dll
76490000 764a7000   userenv  userenv.dll
764b0000 76540000   gdi32    gdi32.dll   
76780000 773cb000   shell32  shell32.dll
773d0000 7756d000   setupapi setupapi.dll
77570000 775f3000   clbcatq  clbcatq.dll
77600000 77710000   kernel32 kernel32.dll
77710000 77737000   cfgmgr32 cfgmgr32.dll
77740000 77830000   rpcrt4   rpcrt4.dll  
77830000 77865000   ws2_32   ws2_32.dll  
77870000 7789b000   imagehlp imagehlp.dll
778a0000 778aa000   lpk      lpk.dll     
778b0000 778c2000   devobj   devobj.dll  
77ca0000 77ca5000   psapi    psapi.dll   
77cd0000 77e50000   ntdll    ntdll.dll   

 

 

 

-- edit --

 

Another one, without the 'crash fix' module.  This one happened right after animation end, I had just enough time to see weapons (sheathes) returned on character's back, before the CTD.  Address is within TESV this time, and attempt to read from address is 00000000, would that suggest a possible attempt to read from null pointer?

 

 

 

TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2
*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll
*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll
*** WARNING: Unable to verify timestamp for XAudio2_6.dll
*** WARNING: Unable to verify timestamp for nvd3dum.dll
*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll
*** WARNING: Unable to verify timestamp for JContainers.dll
*** ERROR: Module load completed but symbols could not be loaded for JContainers.dll
TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2

FAULTING_IP:
TESV+b8e9
0040b8e9 8b02            mov     eax,dword ptr [edx]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 0040b8e9 (TESV+0x0000b8e9)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 00000000
Attempt to read from address 00000000

PROCESS_NAME:  TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".

EXCEPTION_PARAMETER1:  00000000

EXCEPTION_PARAMETER2:  00000000

READ_ADDRESS:  00000000

FOLLOWUP_IP:
TESV+b8e9
0040b8e9 8b02            mov     eax,dword ptr [edx]

FAULTING_THREAD:  00001ee4

BUGCHECK_STR:  APPLICATION_FAULT_NULL_POINTER_READ_BEFORE_CALL

PRIMARY_PROBLEM_CLASS:  NULL_POINTER_READ_BEFORE_CALL

DEFAULT_BUCKET_ID:  NULL_POINTER_READ_BEFORE_CALL

IP_ON_HEAP:  8cb91630
The fault address in not in any loaded module, please check your build's rebase
log at \bin\build_logs\timebuild\ntrebase.log for module which may
contain the address if it were loaded.

FRAME_ONE_INVALID: 1

LAST_CONTROL_TRANSFER:  from 8cb91630 to 0040b8e9

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
5f0cfda4 8cb91630 8e6d1540 8ecd1310 00001e00 TESV+0xb8e9
5f0cfda8 8e6d1540 8ecd1310 00001e00 0040f4a7 0x8cb91630
5f0cfdac 8ecd1310 00001e00 0040f4a7 00000001 0x8e6d1540
5f0cfdb0 00000000 0040f4a7 00000001 004789cc 0x8ecd1310


SYMBOL_STACK_INDEX:  0

SYMBOL_NAME:  TESV+b8e9

FOLLOWUP_NAME:  MachineOwner

MODULE_NAME: TESV

IMAGE_NAME:  TESV.exe

DEBUG_FLR_IMAGE_TIMESTAMP:  51437ce5

STACK_COMMAND:  ~23s; .ecxr ; kb

FAILURE_BUCKET_ID:  NULL_POINTER_READ_BEFORE_CALL_c0000005_TESV.exe!Unknown

BUCKET_ID:  APPLICATION_FAULT_NULL_POINTER_READ_BEFORE_CALL_TESV+b8e9

WATSON_STAGEONE_URL:  http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/0000b8e9.htm?Retriage=1

Followup: MachineOwner
---------

start    end        module name
003b0000 003c6000   XINPUT1_3 XINPUT1_3.dll
00400000 01e12000   TESV     TESV.exe    
020e0000 02b7f000   d3d9     d3d9.dll    
0d850000 0d8bd000   SKSE_Elys_AltF4 SKSE_Elys_AltF4.dll
0e170000 0e257000   SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll
0f3c0000 0f3c6000   d3d8thk  d3d8thk.dll
10000000 10047000   binkw32  binkw32.dll
54050000 54a68000   steamclient steamclient.dll
59730000 59849000   gameoverlayrenderer gameoverlayrenderer.dll
59850000 59b11000   Steam2   Steam2.dll  
59b20000 5a6e0000   hdtPhysicsExtensions hdtPhysicsExtensions.dll
5b7a0000 5b8d7000   Steam    Steam.dll   
5b8e0000 5b9b1000   nioverride nioverride.dll
5b9c0000 5baae000   StorageUtil StorageUtil.dll
5cac0000 5caf0000   dinput8  dinput8.dll
5faa0000 5fb12000   dsound   dsound.dll  
5fb80000 5fd43000   d3d9_5fb80000 d3d9.dll    
60000000 60021000   CSERHelper CSERHelper.dll
60570000 605c5000   vstdlib_s vstdlib_s.dll
605d0000 61343000   nvd3dum  nvd3dum.dll
61d50000 6219a000   D3DX9_40 D3DX9_40.dll
62270000 62381000   tier0_s  tier0_s.dll
62eb0000 62f3e000   XAudio2_6 XAudio2_6.dll
63630000 63857000   JContainers JContainers.dll
64640000 646cd000   AcLayers AcLayers.dll
66310000 6633f000   d3d9_smaa d3d9_smaa.dll
66340000 663d6000   chargen  chargen.dll
663e0000 6644e000   ShapeAtlasForMen ShapeAtlasForMen.dll
66450000 664e2000   SexLabUtil SexLabUtil.dll
664f0000 666ef000   D3DX9_43 D3DX9_43.dll
666f0000 668d5000   D3DX9_42 D3DX9_42.dll
669b0000 669e3000   SKSE_EnhancedCamera SKSE_EnhancedCamera.dll
669f0000 66a2c000   MfgConsole MfgConsole.dll
66a30000 66b1e000   msvcr120 msvcr120.dll
66b20000 66c05000   skse_1_9_32 skse_1_9_32.dll
670f0000 671b1000   nvSCPAPI nvSCPAPI.dll
6d6e0000 6d764000   comctl32 comctl32.dll
6e5f0000 6e770000   nvspcap  nvspcap.dll
6ecb0000 6eff8000   nvapi    nvapi.dll   
702b0000 702d4000   hmkHotKeys hmkHotKeys.dll
702e0000 70303000   MemoryBlocksLog MemoryBlocksLog.dll
70310000 70371000   AHZmoreHUDPlugin AHZmoreHUDPlugin.dll
70680000 70700000   uxtheme  uxtheme.dll
70b80000 70bf1000   hook     hook.dll    
710b0000 710c2000   enbhelper enbhelper.dll
710d0000 71141000   msvcp120 msvcp120.dll
712d0000 71305000   Fuz_Ro_D_oh Fuz Ro D'oh.dll
71860000 71892000   winmm    winmm.dll   
718a0000 718a8000   secur32  secur32.dll
71a70000 71aab000   rsaenh   rsaenh.dll  
71c60000 71c73000   dwmapi   dwmapi.dll  
71d20000 71d23000   api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL
71d40000 71d6f000   EnchantReloadFix EnchantReloadFix.dll
71d70000 71d96000   skse_steam_loader skse_steam_loader.dll
71e20000 71e27000   X3DAudio1_7 X3DAudio1_7.dll
71e80000 71ea8000   steam_api steam_api.dll
720f0000 72107000   cryptsp  cryptsp.dll
724d0000 7251c000   apphelp  apphelp.dll
727a0000 7288b000   dbghelp  dbghelp.dll
729f0000 72a3f000   webio    webio.dll   
72a40000 72a98000   winhttp  winhttp.dll
72bc0000 72bdc000   IPHLPAPI IPHLPAPI.DLL
72c70000 72c82000   mpr      mpr.dll     
72e00000 72e25000   powrprof powrprof.dll
72e60000 72e67000   avrt     avrt.dll    
72ec0000 72ec7000   winnsi   winnsi.dll  
73ac0000 73ac7000   wsock32  wsock32.dll
740e0000 74116000   AudioSes AudioSes.dll
74120000 74215000   propsys  propsys.dll
74220000 74259000   MMDevAPI MMDevAPI.dll
75090000 75099000   hid      hid.dll     
75490000 754e1000   winspool winspool.drv
754f0000 754f9000   version  version.dll
75610000 7561c000   CRYPTBASE CRYPTBASE.dll
75620000 75680000   sspicli  sspicli.dll
75680000 7568b000   profapi  profapi.dll
75690000 75731000   advapi32 advapi32.dll
75750000 75769000   sechost  sechost.dll
75770000 7580d000   usp10    usp10.dll   
75810000 758dc000   msctf    msctf.dll   
758e0000 75a3c000   ole32    ole32.dll   
75a50000 75b71000   crypt32  crypt32.dll
75b80000 75be0000   imm32    imm32.dll   
75be0000 75c8c000   msvcrt   msvcrt.dll  
75ca0000 75ca6000   nsi      nsi.dll     
75cd0000 75dd0000   user32   user32.dll  
75de0000 75e6f000   oleaut32 oleaut32.dll
75e70000 75ec7000   shlwapi  shlwapi.dll
75f80000 75faf000   wintrust wintrust.dll
76100000 7610c000   msasn1   msasn1.dll  
76110000 76157000   KERNELBASE KERNELBASE.dll
76160000 761db000   comdlg32 comdlg32.dll
76490000 764a7000   userenv  userenv.dll
764b0000 76540000   gdi32    gdi32.dll   
76780000 773cb000   shell32  shell32.dll
773d0000 7756d000   setupapi setupapi.dll
77570000 775f3000   clbcatq  clbcatq.dll
77600000 77710000   kernel32 kernel32.dll
77710000 77737000   cfgmgr32 cfgmgr32.dll
77740000 77830000   rpcrt4   rpcrt4.dll  
77830000 77865000   ws2_32   ws2_32.dll  
77870000 7789b000   imagehlp imagehlp.dll
778a0000 778aa000   lpk      lpk.dll     
778b0000 778c2000   devobj   devobj.dll  
77ca0000 77ca5000   psapi    psapi.dll   
77cd0000 77e50000   ntdll    ntdll.dll   

 

 

 

Link to comment

 

If that combination is working for you, then do what you will. I'm just pointing out possible issues.

220 plugins is still a lot, I thought I saw more active ones than that, but yeah, give the Merge plugins a go. Maybe get rid of those ones you aren't using, might help too.

 

 

I've gotten the active plugins down to 192 and it hasn't made any difference so I'll try uninstalling mods instead.

Link to comment

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1. Upon game load, the player character is in T-pose (other NPCs are okay), if I press one of the WASD keys the game CTDs.


 

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00d573a8 (TESV+0x009573a8)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000000
Attempt to read from address 00000000 

STACK_TEXT: 
WARNING: Stack unwind information not available. Following frames may be wrong.
3805eee0 00bf2fb8 00000000 1892b300 3805fdbc TESV+0x9573a8
3805ef10 00000000 00000000 01b450c0 00a48e1e TESV+0x7f2fb8

 


 

start    end        module name
0c080000 0c25b000   SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll
68fe0000 69ba0000   hdtPhysicsExtensions hdtPhysicsExtensions.dll
6fed0000 6fef2000   showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll
6ff00000 6ff8d000   nioverride nioverride.dll
6ff90000 6ffd9000   hdtHighHeelNative hdtHighHeelNative.dll
6ffe0000 700a7000   StorageUtil StorageUtil.dll
700b0000 700db000   SexLabUtil SexLabUtil.dll
700e0000 7011c000   MfgConsole MfgConsole.dll
70120000 70142000   JaxonzConsolePlugIn JaxonzConsolePlugIn.dll
70150000 7037b000   JContainers JContainers.dll
70380000 703bd000   FirstPersonPlugin FirstPersonPlugin.dll
703c0000 70428000   CharacterMakingExtender_plugin CharacterMakingExtender_plugin.dll
70740000 70775000   Fuz_Ro_D_oh Fuz Ro D'oh.dll
70780000 7084a000   skse_1_9_32 skse_1_9_32.dll
709b0000 70a31000   hook     hook.dll   
70a90000 70ab3000   CFM_extensions CFM_extensions.dll

 


 
Looks similar to this:

Offset: 00d573a8 (TESV+0x009573a8)
When: loading finished
Cause: unknown
Result: skeleton is used in one thread while it was just deleted in another
Fix: unknown (may help to have less animations installed - guess only)
Related: animation binding, skeleton, string cache

2. Here's another one. After updating to FNIS 5.5, the same save above CTDs on game load, but unlike the above it doesn't load successfully.
 

 

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00d822d8 (TESV+0x009822d8)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000048
Attempt to read from address 00000048

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
37f8f724 00d832df 00000024 00000003 275ff2c0 TESV+0x9822d8
37f8f780 00c21660 00000024 00000001 00000003 TESV+0x9832df
37f8f840 00c22697 273d8480 275ff2c0 37f8fb64 TESV+0x821660
37f8fb2c 00bfb0ad 273d8480 37f8fb64 275e78d0 TESV+0x822697
37f8fb30 273d8480 37f8fb64 275e78d0 37f8fee8 TESV+0x7fb0ad
37f8fb34 37f8fb64 275e78d0 37f8fee8 275e78d0 0x273d8480
37f8fb38 275e78d0 37f8fee8 275e78d0 1517bfb0 0x37f8fb64
37f8fb64 12919210 00000000 80000000 12919210 0x275e78d0
37f8fb68 00000000 80000000 12919210 00000000 0x12919210 

 


 
Loaded modules are the same as above.
 
It maybe important to note that this save loads just fine when loaded after another save, or after starting a new game.


3. This is a CTD while attempting to save the game.
 

 

FAULTING_IP:
TESV+272f94
00672f94 8b07            mov     eax,dword ptr [edi]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00672f94 (TESV+0x00272f94)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000001
Attempt to read from address 00000001

FOLLOWUP_IP:
TESV+272f94
00672f94 8b07            mov     eax,dword ptr [edi]

LAST_CONTROL_TRANSFER:  from 00000000 to 00672f94

STACK_TEXT: 
00000000 00000000 00000000 00000000 00000000 TESV+0x272f94

(Modules are same as above)



4. CTD while approaching Lakeview Manor.

 

FAULTING_IP: 
TESV+4b437c
008b437c 8b90ac000000    mov     edx,dword ptr [eax+0ACh]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 008b437c (TESV+0x004b437c)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 000000ac
Attempt to read from address 000000ac

LAST_CONTROL_TRANSFER:  from 265f5500 to 008b437c

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
37e1fa54 265f5500 6f6d38c0 37e1fa80 1b0321f0 TESV+0x4b437c
37e1fa58 6f6d38c0 37e1fa80 1b0321f0 6f655aea 0x265f5500
37e1fa5c 37e1fa80 1b0321f0 6f655aea 0000003d nioverride+0x838c0
37e1fa60 1b0321f0 6f655aea 0000003d 265f5500 0x37e1fa80
37e1fa80 6f674853 265f5500 44e2adb3 2810ca80 0x1b0321f0
37e1fadc 6f67476b 2810ca80 27073180 44e2ac2f nioverride+0x24853
37e1fb0c 6f6747ae 265f5500 1b0321f0 27072700 nioverride+0x2476b
37e1fb10 265f5500 1b0321f0 27072700 00000001 nioverride+0x247ae
37e1fb14 1b0321f0 27072700 00000001 3eda7800 0x265f5500
37e1fb18 27072700 00000001 3eda7800 00000000 0x1b0321f0
37e1fb1c 00000000 3eda7800 00000000 27073180 0x27072700

 


...which looks like this, possibly related to nioverride:
 

Offset: 008b437c (TESV+0x004b437c) [nioverride+0x838c0 in stack]
When: loading save
Cause: unknown
Result: unknown
Fix: unknown
Related: script, nioverride, RaceMenu

I don't use RaceMenu but I have the NetImmerse Override SKSE plugin.

Don't know what it means but I've also noticed this in SKSE.LOG:
 

Unhandled chunk type in Core_LoadCallback: 4E494E55 (UNIN)

 

 

 

 

5. CTD while exiting Lakeview Manor, again, looks like it's related to nioverride.

 

 

 

FAULTING_IP:
+24884
00000000 ??              ???

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00000000
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000000
Attempt to read from address 00000000
 
FOLLOWUP_IP:
nioverride+24884
694a4884 ??              ???

FAILED_INSTRUCTION_ADDRESS:
+24884
00000000 ??              ???
 
LAST_CONTROL_TRANSFER:  from 694a4884 to 00000000

STACK_TEXT: 
WARNING: Frame IP not in any known module. Following frames may be wrong.
0018f6e0 694a4884 00000000 5802e41a 28583fc0 0x0
0018f738 694a476b 28583fc0 28726840 5802e582 nioverride+0x24884
0018f768 694a47ae 25f66c00 138a2c90 28726b40 nioverride+0x2476b
0018f76c 25f66c00 138a2c90 28726b40 00000001 nioverride+0x247ae
0018f770 138a2c90 28726b40 00000001 3f3e9800 0x25f66c00
0018f774 28726b40 00000001 3f3e9800 00000000 0x138a2c90
0018f778 00000000 3f3e9800 00000000 28726840 0x28726b40
 

 

 

 

I was having so many CTDs involving nioverride.dll so I finally decided to get rid of it. I think I can live without tattoos.  :dodgy:

 

 

I'm not sure if you solved this, but I seem to be getting a similar crash and mine's on a brand new game..

I've got a few things here that may help. First, my Dump logs:

 

FAULTING_IP: 
TESV+4b437c
008b437c 8b90ac000000    mov     edx,dword ptr [eax+0ACh]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 008b437c (TESV+0x004b437c)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 000000ac
Attempt to read from address 000000ac

 
(One thing that stood out)

FAULTING_THREAD: 00001760
 
FAULTING_IP: 
TESV+4b437c
008b437c 8b90ac000000    mov     edx,dword ptr [eax+0ACh]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 008b437c (TESV+0x004b437c)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 000000ac
Attempt to read from address 000000ac

In this one the faulting thread is:

 

FAULTING_THREAD: 00000e90

 

 

I don't really know code at all so that could be nothing.. Other than that, the dumps are exactly the same.

 

Module List:

 

DivLoaded Module List:


start    end        module name
00020000 00029000   d3dx9_42 d3dx9_42.dll
00270000 00286000   XINPUT1_3 XINPUT1_3.dll
00400000 01d88000   TESV     TESV.exe    
10000000 10047000   binkw32  binkw32.dll 
3b400000 3b41e000   steam_api steam_api.dll
63520000 63550000   dinput8  dinput8.dll 
63640000 636b2000   dsound   dsound.dll  
69d80000 69d99000   atiu9pag atiu9pag.dll
6a7c0000 6a7c6000   d3d8thk  d3d8thk.dll 
6a7d0000 6a993000   d3d9     d3d9.dll    
6b2b0000 6b2d5000   powrprof powrprof.dll
6b620000 6b623000   api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL
6c540000 6cab7000   atiumdag atiumdag.dll
6cc30000 6d036000   atiumdva atiumdva.dll
6d0d0000 6d15e000   XAudio2_6 XAudio2_6.dll
6d160000 6d182000   zzEstrusUtil zzEstrusUtil.dll
6d190000 6d233000   simplyknock simplyknock.dll
6d240000 6de00000   hdtPhysicsExtensions hdtPhysicsExtensions.dll
6de00000 6df1e000   fiss     fiss.dll    
6df30000 6df52000   showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll
6df60000 6e031000   nioverride nioverride.dll
6e080000 6e0a2000   mzinWaterUtil mzinWaterUtil.dll
6e0b0000 6e0f9000   hdtHighHeelNative hdtHighHeelNative.dll
6e100000 6e126000   ffutils  ffutils.dll 
6e130000 6e1c6000   chargen  chargen.dll 
6e1d0000 6e2be000   StorageUtil StorageUtil.dll
6e2c0000 6e2f5000   Smart_Souls Smart Souls.dll
6e300000 6e392000   SexLabUtil SexLabUtil.dll
6e3a0000 6e409000   SchlongsOfSkyrim SchlongsOfSkyrim.dll
6e410000 6e443000   SKSE_EnhancedCamera SKSE_EnhancedCamera.dll
6e450000 6e479000   PreventsAccidentPickUp PreventsAccidentPickUp.dll
6e480000 6e4bc000   MfgConsole MfgConsole.dll
6e4c0000 6e4e3000   MemoryBlocksLog MemoryBlocksLog.dll
6e4f0000 6e5d1000   MagExtender MagExtender.dll
6e5e0000 6e815000   JContainers JContainers.dll
6e820000 6e92d000   GrimyTools GrimyTools.dll
6e930000 6e965000   Fuz_Ro_D_oh Fuz Ro D'oh.dll
6e970000 6e9d7000   FirstPersonPlugin FirstPersonPlugin.dll
6e9e0000 6eae1000   DeviousDevices DeviousDevices.dll
6eaf0000 6eb20000   DP_Extender DP_Extender.dll
6eb20000 6eb81000   AHZmoreHUDPlugin AHZmoreHUDPlugin.dll
6eb90000 6ed8f000   D3DX9_43 D3DX9_43.dll
6edb0000 6ee95000   skse_1_9_32 skse_1_9_32.dll
6eea0000 6ef8e000   msvcr120 msvcr120.dll
6f9e0000 6fa3a000   BeeingFemale BeeingFemale.dll
6fd60000 6fd8f000   EnchantReloadFix EnchantReloadFix.dll
6fd90000 6fe01000   msvcp120 msvcp120.dll
6fe10000 6fe81000   hook     hook.dll    
6fea0000 6ff8f000   aticfx32 aticfx32.dll
70780000 70787000   avrt     avrt.dll    
70830000 70866000   AudioSes AudioSes.dll
70870000 708a9000   MMDevAPI MMDevAPI.dll
72210000 72294000   comctl32 comctl32.dll
72590000 725a3000   dwmapi   dwmapi.dll  
725b0000 72630000   uxtheme  uxtheme.dll 
729b0000 729e2000   winmm    winmm.dll   
729f0000 729f7000   wsock32  wsock32.dll 
73fa0000 73fa9000   hid      hid.dll     
73fc0000 73fc7000   X3DAudio1_7 X3DAudio1_7.dll
74500000 745f5000   propsys  propsys.dll 
746c0000 746fb000   rsaenh   rsaenh.dll  
74700000 74717000   cryptsp  cryptsp.dll 
74c50000 74c59000   version  version.dll 
74f60000 7504b000   dbghelp  dbghelp.dll 
75110000 7511c000   CRYPTBASE CRYPTBASE.dll
75120000 75180000   sspicli  sspicli.dll 
75180000 751d7000   shlwapi  shlwapi.dll 
751e0000 75215000   ws2_32   ws2_32.dll  
75220000 75e6b000   shell32  shell32.dll 
75f00000 76010000   kernel32 kernel32.dll
76010000 76015000   psapi    psapi.dll   
76240000 76246000   nsi      nsi.dll     
76250000 7627f000   wintrust wintrust.dll
762e0000 76307000   cfgmgr32 cfgmgr32.dll
76310000 763a0000   gdi32    gdi32.dll   
76500000 76583000   clbcatq  clbcatq.dll 
76590000 7662d000   usp10    usp10.dll   
76630000 766d1000   advapi32 advapi32.dll
766e0000 767d0000   rpcrt4   rpcrt4.dll  
767d0000 76817000   KERNELBASE KERNELBASE.dll
76820000 768cc000   msvcrt   msvcrt.dll  
768e0000 768ea000   lpk      lpk.dll     
768f0000 76950000   imm32    imm32.dll   
76960000 76979000   sechost  sechost.dll 
769d0000 769e2000   devobj   devobj.dll  
769f0000 76abc000   msctf    msctf.dll   
76ac0000 76bc0000   user32   user32.dll  
76bc0000 76d1c000   ole32    ole32.dll   
76d60000 76ddb000   comdlg32 comdlg32.dll
76de0000 76dec000   msasn1   msasn1.dll  
76df0000 76f8d000   setupapi setupapi.dll
76f90000 7701f000   oleaut32 oleaut32.dll
77050000 77171000   crypt32  crypt32.dll 
777d0000 77950000   ntdll    ntdll.dll   

 

 

 

 

First thing that comes to mind from "T-poses" is that you haven't run FNIS Generate For Users Tool, make sure you run it and use every patch that you need (skeleton arm fix, if you use a skeleton, PCEA if you use that etc). If that doesn't fix it, then it's a skeleton issue which I say get the latest version and reinstall, which also means you need to get the latest version of FNIS. I'll also add that if you're using a skeleton it most likely means you're using HDT, so make sure you have HDT Physics extensions too, again latest version.

 

 

I believe on my reinstall I used the most up-to-date skeleton, HDT physics, and FNIS. I don't have a t-pose issue, though. My issue is that the game will go through character creation and then crash after about 3 minutes of finishing the character. It's always at a certain time and I can't seem to figure out what it is.

 

 

mod conflict simple as that. that time at the begging is when mods are loading there mcm for first time so its either a conflict or u overloading your game and dont have skse memory set right
 

 

I second the SKSE memory check, personally I have mine set to max both values which has reduced the amount of crashes I have now to practically zero, unless something goes a bit weird but that's always something to do with other things and not SKSE itself.

If you're experiencing crashes while you're creating your character, If you don't already have Showracemenu precache killer, I suggest you get it. Solves a lot of problems if you have a decent amount of mods that add to racemenu such as hair mods, custom races etc.

 

EDIT: Sorry, misread what you said. Not gonna remove what I said earlier because that does help.

As for crashing after you start, it usually means one or two things, you've got too much running and it needs more memory (Setting both values to max in SKSE should fix it unless that's not enough either for what you're running, if so you'll just have to take some stuff out.) OR you've got some mods that don't play nicely with eachother. Give TesVEdit a run with all mods active, see if it complains about any mods, Usually things can be sorted out through running LOOT, if it doesn't pick up anything and giving LOOT another run doesn't fix it, then I really can't say without knowing the load order.

 

 

 

 

 

Thanks for the replies guys. I will check it but the weird thing is that I've been running pretty much the same setup on another character just fine, although I believe I added some more mods on this new playthrough. I've checked the mods on Tes5Edit and there's no "critical conflicts" except what's in Campfire and CCO, and I'm under the impression that's perfectly normal for those mods as they are designed to run together. I'm also familiar with LOOT and WyreBash and everything seems to be in order with those. I'd consider myself pretty experienced with modding and those were all the first things I checked.

 

Specifically what values are you referring to with SKSE? the SKSE.ini? The lines I have in that are:

 

 
[General]
ClearInvalidRegistrations=1

[Memory]
Enable=1
MemBlock1=512
MemBlock2=256

[Debug]
WriteMinidumps=1

I've even tried it with:

[General]
ClearInvalidRegistrations=1


[Display]
iTintTextureResolution=2048


[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256
;Enable=1
;MemBlock1=512
;MemBlock2=256


[Debug]
WriteMinidumps=1

 

 

I think I have Sheson's memory patch which adds the "Memoryblockslog.ini," but I don't think that affects the SKSE.ini because it's still creating crash dumps.

 

I thought it might be helpful to share my mod list.. Maybe there's something there that you guys know as buggy? 

Active Mod Files:

00  Skyrim.esm
01  Update.esm
02  Dawnguard.esm
03  HearthFires.esm
04  Dragonborn.esm
05  Skyrim Project Optimization.esm
06  Falskaar.esm
07  Wyrmstooth.esp  [Version 1.16]
08  ApachiiHair.esm
09  RSkyrimChildren.esm
0A  BeeingFemale.esm  [Version 2.7]
0B  Unofficial Skyrim Legendary Edition Patch.esp  [Version 3.0.0]
0C  Campfire.esm
0D  Inn Girls Resources.esm
0E  ClimatesOfTamriel.esm
0F  SexLab.esm  [Version 1.61]
10  Devious Devices - Assets.esm  [Version 2.8.3]
11  SexLabAroused.esm  [Version 2.6]
12  notice board.esp
13  Gray Fox Cowl.esm
14  ZaZAnimationPack.esm
15  Devious Devices - Integration.esm
16  Devious Devices - Expansion.esm
17  Heels Sound.esm
18  Malise - A Companion By Joseph Anthony.esm
19  Schlongs of Skyrim - Core.esm
1A  TERAArmors.esm
1B  WM Flora Fixes.esp
1C  hdtHighHeel.esm
1D  SkyrimBordersDisabled.esm
1E  CreatureFramework.esm  [Version 1.0.0]
1F  ApachiiHairFemales.esm
20  Cutting Room Floor.esp  [Version 2.0.0]
21  RSChildren_NonPlayableOverride.esp
22  Patch - Falskaar - RS kids.esp
23  ClimatesOfTamriel Falskaar.esp
24  Patch - Wyrm - RS kids.esp
25  BeeingFemaleBasicAddOn.esp
26  ClimatesOfTamriel-Dawnguard-Patch.esp
27  ClimatesOfTamriel-Dragonborn-Patch.esp
28  ClimatesOfTamriel-Nights-Level-2.esp
29  SexLabNudeCreatures.esp
2A  SexLabNudeCreaturesDB.esp
2B  SexLabNudeCreaturesDG.esp
2C  Devious Devices - Gags+.esp
2D  K2 HDT Boots.esp
2E  SOS - VectorPlexus Regular Addon.esp
2F  EnhancedLightsandFX.esp
30  3DNPC.esp  [Version 3.16]
31  Patch - Interesting NPCs - RS kids.esp
32  ELFXEnhancer.esp
33  ClimatesOfTamriel-Dungeons-Hazardous.esp
34  Skyrim Immersive Creatures.esp  [Version v6.5.2a]
35  Hothtrooper44_Armor_Ecksstra.esp
36  BetterQuestObjectives.esp  [Version 1.5.6]
37  Helgen Reborn.esp  [Version 105.3]
38  SkyFalls + SkyMills + DG + DB + FS + WT.esp
39  ESFCompanions.esp  [Version 0.3.8]
3A  BeeingFemale_RS_Patch.esp
3B  Devious Devices - For the Masses II.esp
3C  Hothtrooper44_ArmorCompilation.esp
3D  Guard Dialogue Overhaul.esp
3E  Weapons & Armor Fixes_Remade.esp
3F  WAF_CCF_SIC Patch.esp
40  Clothing & Clutter Fixes.esp
41  TERAArmors_CBBE.esp
42  Sovngarde Steel TBBP.esp
43  CollegeOfWinterholdImmersive.esp
44  Complete Crafting Overhaul_Remade.esp
++  Weapons & Armor_TrueWeaponsLvlLists.esp
45  Complete Alchemy & Cooking Overhaul.esp
++  CACO_CCOR_Patch.esp
46  EstrusChaurus.esp
47  CACO_Wyrmstooth_Patch.esp
48  CACO_GrayCowl_Patch.esp
49  CACO_AlternateNames.esp
4A  CACO_USLEEP_Patch.esp
4B  BetterQuestObjectives-DBForevertoMisc.esp
4C  AmazingFollowerTweaks.esp
4D  BetterQuestObjectives-AFTPatch.esp
4E  Book Covers Skyrim.esp
4F  RealisticRoomRental-Basic.esp
50  Point The Way.esp  [Version 1.0.8]
51  WATER Plants.esp
52  RealisticWaterTwo.esp
53  RealisticWaterTwo - Wyrmstooth.esp
54  Helsmyrr.esp
55  Immersive Wenches.esp
56  OBIS.esp
57  Skyrim Immersive Creatures - DLC2.esp  [Version v6.5.2a]
58  OBISDB.esp
59  SexLab_DibellaCult.esp
5A  RSChildren_CompleteUSKP.esp
5B  BarenziahQuestMarkers.esp
5C  CWIELnFXPatch.esp
5D  Captured Dreams.esp
5E  Skyrim Project Optimization.esp
5F  WATER DG + DB.esp
60  HentaiCreatures.esp
61  Immersive Weapons.esp
62  Schlongs of Skyrim.esp
63  WeaponsArmorFixes_ImmersiveWeapons_Patch.esp
64  SexLab-Stories.esp
65  smfArena1.8.esp
66  WayshrinesIFT.esp
67  RealisticWaterTwo - Legendary.esp
68  Cloaks.esp
69  Malise - A Companion By Joseph Anthony.esp
6A  Remodeled Armor - Vanilla Replacer.esp
6B  Tera Armor Level List.esp
6C  SkyUI.esp
6D  TradeBarter.esp
6E  CFTO.esp
6F  SexLabSkoomaWhore.esp
70  DD - FtM - OBIS patch.esp
71  DeadlyMutilation.esp
72  SMIM-Merged-All.esp
73  ZaFromTheDeepsV2.esp
74  RealisticWaterTwo - Waves.esp
75  Atlas Legendary.esp
76  NorthernCardinal.esp
77  DeviousRegulations.esp
78  BesEss.esp
79  Devious Cidhna.esp
7A  Frostfall.esp
7B  CollegeDaysWinterhold.esp
7C  Devious Deviants.esp
7D  BetterQuestObjectives-CRFPatch.esp
7E  SofiaFollower.esp
7F  Provincial Courier Service.esp  [Version 1.2.5]
80  ForgottenCity.esp
81  FtM Cloaks CCO.esp
82  SexLab-StoriesDevious.esp
83  WheelsOfLull.esp
84  NorthernCardinal_Falskaar.esp
85  RealisticWaterTwo - Falskaar.esp
86  1nivWICCloaks.esp  [Version 2.3]
87  1nivWICSkyCloaksPatch.esp  [Version 2.3]
88  WayshrinesIFTFalskaar.esp
89  Bathing in Skyrim - Main.esp
++  CACO_Bathing in Skyrim.esp
8A  TGLNordArmor.esp
8B  FISS.esp
8C  AMatterOfTime.esp  [Version 2.00]
8D  Remodeled Armor - Vanilla Replacer - Dawnguard.esp
8E  Remodeled Armor - Vanilla Replacer - Dragonborn.esp
8F  NorthernCardinal_Wyrmstooth.esp
90  WayshrinesIFTWyrmstooth.esp
91  Succubus Queen Attire.esp
92  83Willows_101BUGS_V4_LowerRes_HighSpawn.esp
93  ABT - Kevkas All-in-One.esp
94  AHZmoreHUD.esp  [Version 2.1.3]
95  AchieveThat.esp
96  Aradia Snake Rogue.esp
97  Auto Unequip Ammo.esp
98  BAMM.esp
99  Beards.esp
9A  Better Vampires.esp
9B  Cloaks - Dawnguard.esp
9C  VL No AoE Drain.esp
9D  BlitzConsoleCommandsMCM.esp
9E  Brevi_MoonlightTalesEssentials.esp
9F  zzEstrus.esp
A0  EstrusSpider.esp
A1  Convenient Horses.esp
A2  CraftableLinenWrap Reduced.esp
A3  CrimeDecay.esp
A4  CrimsonTwilightArmor.esp
A5  MoreNastyCritters.esp
A6  DandelionArmor.esp
A7  DeadlySpellImpacts.esp
A8  Devious Devices For Him.esp
A9  PetCollar.esp
AA  Dragonbone Marauder armor Addon.esp
AB  Dragonbone Marauder armor.esp
AC  MilkModNEW.esp
AD  The Paarthurnax Dilemma.esp  [Version 1.2.9]
AE  BetterQuestObjectives-PaarDilemmaPatch.esp
AF  MilkModNEW HF.esp
B0  HoldBorderBanners.esp
B1  PaladinArtifactsAndArmor.esp
B2  DragonboneBarbarianArmor.esp
B3  FNIS.esp
B4  Female Barbarian.esp
B5  Footprints.esp
B6  Footprints - Ash.esp
B7  AgehaArmor.esp
B8  Argent Iron Armor.esp
B9  Heights Corrected by Erundil.esp
BA  Iron Armor and Chainmail Replacer - Oblivion.esp
BB  Lady of Death.esp
BC  LearnAlchemyFromRecipes.esp
BD  LootandDegradation.esp
BE  LostGrimoire.esp
BF  MIDFollowMeCloser.esp
C0  Milker Movil Armor.esp
C1  NPC Bartering.esp
C2  Northgirl.esp
C3  DSerArcheryGameplayOverhaul.esp
C4  RaceMenu.esp
C5  RaceMenuPlugin.esp
C6  SexLab Aroused Creatures.esp
C7  SexLabDefeat.esp
C8  SimplyKnock.esp
C9  SkyTweak.esp
CA  SlaveTats.esp
CB  The Eyes Of Beauty - Elves Edition.esp
CC  Tembtra Thief Armor.esp
CD  TheEyesOfBeauty.esp  [Version 9]
CE  Thieves Guild Requirements.esp
CF  Traps Are Dangerous.esp
D0  XPMSE.esp
D1  GagSFX.esp
D2  GagSFXDragonborn.esp
D3  GagSFXDawnguard.esp
D4  GagSFXHearthfires.esp
D5  dD - Realistic Ragdoll Force - Reduced.esp
D6  iHUD.esp
D7  wizDynamicThings.esp
D8  Apocalypse - The Spell Package.esp
D9  FunctionalBags.esp
DA  Emfy Cleric Robes.esp
DB  PreventsAccidentPickUp.esp
DC  Moss Rocks - Legendary.esp
DD  WATER Falskaar.esp
DE  ApachiiHelmetWigs.esp
DF  RaceMenuMorphsCBBE.esp
E0  Alternate Start - Live Another Life.esp  [Version 3.1.2]
E1  Immersive Citizens - AI Overhaul.esp
E2  Immersive Citizens - CRF patch.esp
E3  BetterQuestObjectives-AlternateStartPatch.esp
E4  Immersive Citizens - ELFXEnhancer patch.esp
E5  Rigmor.esp
E6  Bashed Patch, 0.esp

 

 

Again, thanks for the responses guys.

 

 

 

 

Two things I can see, firstly,

DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256

You can set these higher, like I said, both of mine are maxed out, 1024 for each. It runs just fine as long as your system has the memory to spare. Do you run an ENB? If so, how much total RAM do you have and how much is assigned to your ENB?

MemBlock1=512
MemBlock2=256

I've never really bothered to use this method, the one I listed above seemed to work much better. Get rid of this and just use what I used above.

 

Also,

[Display]
iTintTextureResolution=2048

Should always be in your skse.ini.

 

Secondly, I see you're using captured dreams. I have NEVER been able to get a stable game running with that in my load order no matter what I do. Try taking that out and running a new game again, if my experience with it says anything, that should fix your problem.

 

If that doesn't fix it, which I highly doubt it wont, OBIS and Helgen Reborn have caused me a few problems in the past also. But it's been a while since I've used them so hopefully they've been updated and whatever problem they had then has been fixed, but still keep it in mind.

 

Give this a go, see how things run.

 

 

 

 

I'll try to address these things in the order you've said them.

 

I haven't maxed out those values because I'm under the impression it can do just as much bad with the values too high than too low. The value it is at is the 'recommended value'

 

The

MemBlock1=512

MemBlock2=256

are disabled, hence the " ; " you will notice before the code. It's simply there to enable if needed.

 

The entire code I posted is actually my SKSE.ini. I take it I might have placed some items there that shouldn't be?

 

 Finally, I've removed all the mods in question and ran a new game. Still having a crash so I am considering removing my entire skyrim installation and just starting from scratch again, although I just did that this week.

 

Thank you for the input but it seems my problem is deeper than I had originally imagined.

 

 

 

 

 

 

I did notice that they were disabled, I just suggested you remove them seeing as it keeps things clean, because enabled or not it's still being parsed.

And no, high values do not do just as much bad as low I have no idea where you're getting that from. The recommended value is a suggestion made to people are aren't running a tonne of scripted mods. If you are still getting crashes then it's even more so a reason to give it a go. Trust me, give the maxed values a try and if I'm wrong, I'm wrong, but I feel like it would help.

 

 

 

 

 

 

 

 

 

 

 

 

(I can't seem to be able to manage the quote/spoilers on the previous posts, the quote tree has probably grown too complex)

 

The thing that adds memory blocks log is the MemoryBlockLog.dll

What comes to sheson's memory patch, it's integrated into SKSE since some time ago, so hopefully you aren't running it separately in addition to what's in SKSE.

 

As for the Default Heap and Scrap Heap, they work a bit differently in SKSE integrate memory patch, from how things were set up in original sheson's patch.

 

To the best of my knowledge, there's never a reason to set ScrapHeapSizeMB higher than 256 (and setting it any higher will give me instant CTD on load).  DefaultHeapInitialAllocMB can go up to 1280 with ScrapHeapSizeMB set to 256 but to push it any higher than 768 (if I remember right), you MUST set

 

ExpandSystemMemoryX64=false

in your enblocal.ini under [MEMORY] section - otherwise you'll get a CTD as well.  Also doublecheck that you have:

 

ReduceSystemMemoryUsage=true

 

in [MEMORY] section of enblocal.ini.

 

If DefaultHeap 1280 gives you issues, drop it down to 1024 - or even 768.  Use MemoryBlockLog to keep track of how much you actually use - the important value is the Block1 column.  The first number will tell you how much is reserved (1024 if you use 1280/256 values, 768 if you use 1024/256 values).  The rows after that keep track of maximum spent.  If it ever breaks past the first number, you'll get a freeze.

 

More on this here: http://forums.nexusmods.com/index.php?/topic/2442319-maximum-skse-heap-memory-size/

 

So for SKSE.ini:

[General]
ClearInvalidRegistrations=1

[Memory]
DefaultHeapInitialAllocMB=1280
ScrapHeapSizeMB=256

[Display]
iTintTextureResolution=2048

[Debug]
WriteMinidumps=1

The idea that too high values will cause you problems, comes from the fact that Skyrim (TESV.exe) can't really handle more memory spent than around 3G - and allocating memory to heap will obviously prevent that memory from being used for other things.  Break past the 3G total, and you'll get a CTD.  In practice though, as long as you use  ReduceSystemMemoryUsage=true in enblocal.ini, you'll offload textures to separate process (enbhost.exe), which should free enough resources for TESV.exe that it won't break the 3G limit.

 

As for texture / graphics memory, if you are running on win8 or win10, that's a whole different can of worms.. win10 (and I think win8 too.. win7 doesn't have this issue) is broken, and won't be able to use more than.. I think 4G as graphics memory for directX9 games, no matter what - but that's likely not related to issues here, just something that's good to know.  For more on this, look up http://enbdev.com/download_vramsizetest.htm

you can use that tool to check your real available graphics memoroy.

 

For more info on setting up enblocal.ini look up http://wiki.step-project.com/Guide:ENBlocal_INI - and check the MEMORY guide in particular.

Link to comment

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

1. Upon game load, the player character is in T-pose (other NPCs are okay), if I press one of the WASD keys the game CTDs.


 

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00d573a8 (TESV+0x009573a8)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000000
Attempt to read from address 00000000 

STACK_TEXT: 
WARNING: Stack unwind information not available. Following frames may be wrong.
3805eee0 00bf2fb8 00000000 1892b300 3805fdbc TESV+0x9573a8
3805ef10 00000000 00000000 01b450c0 00a48e1e TESV+0x7f2fb8

 


 

start    end        module name
0c080000 0c25b000   SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll
68fe0000 69ba0000   hdtPhysicsExtensions hdtPhysicsExtensions.dll
6fed0000 6fef2000   showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll
6ff00000 6ff8d000   nioverride nioverride.dll
6ff90000 6ffd9000   hdtHighHeelNative hdtHighHeelNative.dll
6ffe0000 700a7000   StorageUtil StorageUtil.dll
700b0000 700db000   SexLabUtil SexLabUtil.dll
700e0000 7011c000   MfgConsole MfgConsole.dll
70120000 70142000   JaxonzConsolePlugIn JaxonzConsolePlugIn.dll
70150000 7037b000   JContainers JContainers.dll
70380000 703bd000   FirstPersonPlugin FirstPersonPlugin.dll
703c0000 70428000   CharacterMakingExtender_plugin CharacterMakingExtender_plugin.dll
70740000 70775000   Fuz_Ro_D_oh Fuz Ro D'oh.dll
70780000 7084a000   skse_1_9_32 skse_1_9_32.dll
709b0000 70a31000   hook     hook.dll   
70a90000 70ab3000   CFM_extensions CFM_extensions.dll

 


 
Looks similar to this:

Offset: 00d573a8 (TESV+0x009573a8)
When: loading finished
Cause: unknown
Result: skeleton is used in one thread while it was just deleted in another
Fix: unknown (may help to have less animations installed - guess only)
Related: animation binding, skeleton, string cache

2. Here's another one. After updating to FNIS 5.5, the same save above CTDs on game load, but unlike the above it doesn't load successfully.
 

 

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00d822d8 (TESV+0x009822d8)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000048
Attempt to read from address 00000048

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
37f8f724 00d832df 00000024 00000003 275ff2c0 TESV+0x9822d8
37f8f780 00c21660 00000024 00000001 00000003 TESV+0x9832df
37f8f840 00c22697 273d8480 275ff2c0 37f8fb64 TESV+0x821660
37f8fb2c 00bfb0ad 273d8480 37f8fb64 275e78d0 TESV+0x822697
37f8fb30 273d8480 37f8fb64 275e78d0 37f8fee8 TESV+0x7fb0ad
37f8fb34 37f8fb64 275e78d0 37f8fee8 275e78d0 0x273d8480
37f8fb38 275e78d0 37f8fee8 275e78d0 1517bfb0 0x37f8fb64
37f8fb64 12919210 00000000 80000000 12919210 0x275e78d0
37f8fb68 00000000 80000000 12919210 00000000 0x12919210 

 


 
Loaded modules are the same as above.
 
It maybe important to note that this save loads just fine when loaded after another save, or after starting a new game.


3. This is a CTD while attempting to save the game.
 

 

FAULTING_IP:
TESV+272f94
00672f94 8b07            mov     eax,dword ptr [edi]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00672f94 (TESV+0x00272f94)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000001
Attempt to read from address 00000001

FOLLOWUP_IP:
TESV+272f94
00672f94 8b07            mov     eax,dword ptr [edi]

LAST_CONTROL_TRANSFER:  from 00000000 to 00672f94

STACK_TEXT: 
00000000 00000000 00000000 00000000 00000000 TESV+0x272f94

(Modules are same as above)



4. CTD while approaching Lakeview Manor.

 

FAULTING_IP: 
TESV+4b437c
008b437c 8b90ac000000    mov     edx,dword ptr [eax+0ACh]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 008b437c (TESV+0x004b437c)
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 000000ac
Attempt to read from address 000000ac

LAST_CONTROL_TRANSFER:  from 265f5500 to 008b437c

STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
37e1fa54 265f5500 6f6d38c0 37e1fa80 1b0321f0 TESV+0x4b437c
37e1fa58 6f6d38c0 37e1fa80 1b0321f0 6f655aea 0x265f5500
37e1fa5c 37e1fa80 1b0321f0 6f655aea 0000003d nioverride+0x838c0
37e1fa60 1b0321f0 6f655aea 0000003d 265f5500 0x37e1fa80
37e1fa80 6f674853 265f5500 44e2adb3 2810ca80 0x1b0321f0
37e1fadc 6f67476b 2810ca80 27073180 44e2ac2f nioverride+0x24853
37e1fb0c 6f6747ae 265f5500 1b0321f0 27072700 nioverride+0x2476b
37e1fb10 265f5500 1b0321f0 27072700 00000001 nioverride+0x247ae
37e1fb14 1b0321f0 27072700 00000001 3eda7800 0x265f5500
37e1fb18 27072700 00000001 3eda7800 00000000 0x1b0321f0
37e1fb1c 00000000 3eda7800 00000000 27073180 0x27072700

 


...which looks like this, possibly related to nioverride:
 

Offset: 008b437c (TESV+0x004b437c) [nioverride+0x838c0 in stack]
When: loading save
Cause: unknown
Result: unknown
Fix: unknown
Related: script, nioverride, RaceMenu

I don't use RaceMenu but I have the NetImmerse Override SKSE plugin.

Don't know what it means but I've also noticed this in SKSE.LOG:
 

Unhandled chunk type in Core_LoadCallback: 4E494E55 (UNIN)

 

 

 

 

5. CTD while exiting Lakeview Manor, again, looks like it's related to nioverride.

 

 

 

FAULTING_IP:
+24884
00000000 ??              ???

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00000000
ExceptionCode: c0000005 (Access violation)
ExceptionFlags: 00000000
NumberParameters: 2
Parameter[0]: 00000000
Parameter[1]: 00000000
Attempt to read from address 00000000
 
FOLLOWUP_IP:
nioverride+24884
694a4884 ??              ???

FAILED_INSTRUCTION_ADDRESS:
+24884
00000000 ??              ???
 
LAST_CONTROL_TRANSFER:  from 694a4884 to 00000000

STACK_TEXT: 
WARNING: Frame IP not in any known module. Following frames may be wrong.
0018f6e0 694a4884 00000000 5802e41a 28583fc0 0x0
0018f738 694a476b 28583fc0 28726840 5802e582 nioverride+0x24884
0018f768 694a47ae 25f66c00 138a2c90 28726b40 nioverride+0x2476b
0018f76c 25f66c00 138a2c90 28726b40 00000001 nioverride+0x247ae
0018f770 138a2c90 28726b40 00000001 3f3e9800 0x25f66c00
0018f774 28726b40 00000001 3f3e9800 00000000 0x138a2c90
0018f778 00000000 3f3e9800 00000000 28726840 0x28726b40
 

 

 

 

I was having so many CTDs involving nioverride.dll so I finally decided to get rid of it. I think I can live without tattoos.  :dodgy:

 

 

I'm not sure if you solved this, but I seem to be getting a similar crash and mine's on a brand new game..

I've got a few things here that may help. First, my Dump logs:

 

FAULTING_IP: 
TESV+4b437c
008b437c 8b90ac000000    mov     edx,dword ptr [eax+0ACh]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 008b437c (TESV+0x004b437c)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 000000ac
Attempt to read from address 000000ac

 
(One thing that stood out)

FAULTING_THREAD: 00001760
 
FAULTING_IP: 
TESV+4b437c
008b437c 8b90ac000000    mov     edx,dword ptr [eax+0ACh]

EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 008b437c (TESV+0x004b437c)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000000
   Parameter[1]: 000000ac
Attempt to read from address 000000ac

In this one the faulting thread is:

 

FAULTING_THREAD: 00000e90

 

 

I don't really know code at all so that could be nothing.. Other than that, the dumps are exactly the same.

 

Module List:

 

DivLoaded Module List:


start    end        module name
00020000 00029000   d3dx9_42 d3dx9_42.dll
00270000 00286000   XINPUT1_3 XINPUT1_3.dll
00400000 01d88000   TESV     TESV.exe    
10000000 10047000   binkw32  binkw32.dll 
3b400000 3b41e000   steam_api steam_api.dll
63520000 63550000   dinput8  dinput8.dll 
63640000 636b2000   dsound   dsound.dll  
69d80000 69d99000   atiu9pag atiu9pag.dll
6a7c0000 6a7c6000   d3d8thk  d3d8thk.dll 
6a7d0000 6a993000   d3d9     d3d9.dll    
6b2b0000 6b2d5000   powrprof powrprof.dll
6b620000 6b623000   api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL
6c540000 6cab7000   atiumdag atiumdag.dll
6cc30000 6d036000   atiumdva atiumdva.dll
6d0d0000 6d15e000   XAudio2_6 XAudio2_6.dll
6d160000 6d182000   zzEstrusUtil zzEstrusUtil.dll
6d190000 6d233000   simplyknock simplyknock.dll
6d240000 6de00000   hdtPhysicsExtensions hdtPhysicsExtensions.dll
6de00000 6df1e000   fiss     fiss.dll    
6df30000 6df52000   showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll
6df60000 6e031000   nioverride nioverride.dll
6e080000 6e0a2000   mzinWaterUtil mzinWaterUtil.dll
6e0b0000 6e0f9000   hdtHighHeelNative hdtHighHeelNative.dll
6e100000 6e126000   ffutils  ffutils.dll 
6e130000 6e1c6000   chargen  chargen.dll 
6e1d0000 6e2be000   StorageUtil StorageUtil.dll
6e2c0000 6e2f5000   Smart_Souls Smart Souls.dll
6e300000 6e392000   SexLabUtil SexLabUtil.dll
6e3a0000 6e409000   SchlongsOfSkyrim SchlongsOfSkyrim.dll
6e410000 6e443000   SKSE_EnhancedCamera SKSE_EnhancedCamera.dll
6e450000 6e479000   PreventsAccidentPickUp PreventsAccidentPickUp.dll
6e480000 6e4bc000   MfgConsole MfgConsole.dll
6e4c0000 6e4e3000   MemoryBlocksLog MemoryBlocksLog.dll
6e4f0000 6e5d1000   MagExtender MagExtender.dll
6e5e0000 6e815000   JContainers JContainers.dll
6e820000 6e92d000   GrimyTools GrimyTools.dll
6e930000 6e965000   Fuz_Ro_D_oh Fuz Ro D'oh.dll
6e970000 6e9d7000   FirstPersonPlugin FirstPersonPlugin.dll
6e9e0000 6eae1000   DeviousDevices DeviousDevices.dll
6eaf0000 6eb20000   DP_Extender DP_Extender.dll
6eb20000 6eb81000   AHZmoreHUDPlugin AHZmoreHUDPlugin.dll
6eb90000 6ed8f000   D3DX9_43 D3DX9_43.dll
6edb0000 6ee95000   skse_1_9_32 skse_1_9_32.dll
6eea0000 6ef8e000   msvcr120 msvcr120.dll
6f9e0000 6fa3a000   BeeingFemale BeeingFemale.dll
6fd60000 6fd8f000   EnchantReloadFix EnchantReloadFix.dll
6fd90000 6fe01000   msvcp120 msvcp120.dll
6fe10000 6fe81000   hook     hook.dll    
6fea0000 6ff8f000   aticfx32 aticfx32.dll
70780000 70787000   avrt     avrt.dll    
70830000 70866000   AudioSes AudioSes.dll
70870000 708a9000   MMDevAPI MMDevAPI.dll
72210000 72294000   comctl32 comctl32.dll
72590000 725a3000   dwmapi   dwmapi.dll  
725b0000 72630000   uxtheme  uxtheme.dll 
729b0000 729e2000   winmm    winmm.dll   
729f0000 729f7000   wsock32  wsock32.dll 
73fa0000 73fa9000   hid      hid.dll     
73fc0000 73fc7000   X3DAudio1_7 X3DAudio1_7.dll
74500000 745f5000   propsys  propsys.dll 
746c0000 746fb000   rsaenh   rsaenh.dll  
74700000 74717000   cryptsp  cryptsp.dll 
74c50000 74c59000   version  version.dll 
74f60000 7504b000   dbghelp  dbghelp.dll 
75110000 7511c000   CRYPTBASE CRYPTBASE.dll
75120000 75180000   sspicli  sspicli.dll 
75180000 751d7000   shlwapi  shlwapi.dll 
751e0000 75215000   ws2_32   ws2_32.dll  
75220000 75e6b000   shell32  shell32.dll 
75f00000 76010000   kernel32 kernel32.dll
76010000 76015000   psapi    psapi.dll   
76240000 76246000   nsi      nsi.dll     
76250000 7627f000   wintrust wintrust.dll
762e0000 76307000   cfgmgr32 cfgmgr32.dll
76310000 763a0000   gdi32    gdi32.dll   
76500000 76583000   clbcatq  clbcatq.dll 
76590000 7662d000   usp10    usp10.dll   
76630000 766d1000   advapi32 advapi32.dll
766e0000 767d0000   rpcrt4   rpcrt4.dll  
767d0000 76817000   KERNELBASE KERNELBASE.dll
76820000 768cc000   msvcrt   msvcrt.dll  
768e0000 768ea000   lpk      lpk.dll     
768f0000 76950000   imm32    imm32.dll   
76960000 76979000   sechost  sechost.dll 
769d0000 769e2000   devobj   devobj.dll  
769f0000 76abc000   msctf    msctf.dll   
76ac0000 76bc0000   user32   user32.dll  
76bc0000 76d1c000   ole32    ole32.dll   
76d60000 76ddb000   comdlg32 comdlg32.dll
76de0000 76dec000   msasn1   msasn1.dll  
76df0000 76f8d000   setupapi setupapi.dll
76f90000 7701f000   oleaut32 oleaut32.dll
77050000 77171000   crypt32  crypt32.dll 
777d0000 77950000   ntdll    ntdll.dll   

 

 

 

 

First thing that comes to mind from "T-poses" is that you haven't run FNIS Generate For Users Tool, make sure you run it and use every patch that you need (skeleton arm fix, if you use a skeleton, PCEA if you use that etc). If that doesn't fix it, then it's a skeleton issue which I say get the latest version and reinstall, which also means you need to get the latest version of FNIS. I'll also add that if you're using a skeleton it most likely means you're using HDT, so make sure you have HDT Physics extensions too, again latest version.

 

 

I believe on my reinstall I used the most up-to-date skeleton, HDT physics, and FNIS. I don't have a t-pose issue, though. My issue is that the game will go through character creation and then crash after about 3 minutes of finishing the character. It's always at a certain time and I can't seem to figure out what it is.

 

 

mod conflict simple as that. that time at the begging is when mods are loading there mcm for first time so its either a conflict or u overloading your game and dont have skse memory set right
 

 

I second the SKSE memory check, personally I have mine set to max both values which has reduced the amount of crashes I have now to practically zero, unless something goes a bit weird but that's always something to do with other things and not SKSE itself.

If you're experiencing crashes while you're creating your character, If you don't already have Showracemenu precache killer, I suggest you get it. Solves a lot of problems if you have a decent amount of mods that add to racemenu such as hair mods, custom races etc.

 

EDIT: Sorry, misread what you said. Not gonna remove what I said earlier because that does help.

As for crashing after you start, it usually means one or two things, you've got too much running and it needs more memory (Setting both values to max in SKSE should fix it unless that's not enough either for what you're running, if so you'll just have to take some stuff out.) OR you've got some mods that don't play nicely with eachother. Give TesVEdit a run with all mods active, see if it complains about any mods, Usually things can be sorted out through running LOOT, if it doesn't pick up anything and giving LOOT another run doesn't fix it, then I really can't say without knowing the load order.

 

 

 

 

 

Thanks for the replies guys. I will check it but the weird thing is that I've been running pretty much the same setup on another character just fine, although I believe I added some more mods on this new playthrough. I've checked the mods on Tes5Edit and there's no "critical conflicts" except what's in Campfire and CCO, and I'm under the impression that's perfectly normal for those mods as they are designed to run together. I'm also familiar with LOOT and WyreBash and everything seems to be in order with those. I'd consider myself pretty experienced with modding and those were all the first things I checked.

 

Specifically what values are you referring to with SKSE? the SKSE.ini? The lines I have in that are:

 

 
[General]
ClearInvalidRegistrations=1

[Memory]
Enable=1
MemBlock1=512
MemBlock2=256

[Debug]
WriteMinidumps=1

I've even tried it with:

[General]
ClearInvalidRegistrations=1


[Display]
iTintTextureResolution=2048


[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256
;Enable=1
;MemBlock1=512
;MemBlock2=256


[Debug]
WriteMinidumps=1

 

 

I think I have Sheson's memory patch which adds the "Memoryblockslog.ini," but I don't think that affects the SKSE.ini because it's still creating crash dumps.

 

I thought it might be helpful to share my mod list.. Maybe there's something there that you guys know as buggy? 

Active Mod Files:

00  Skyrim.esm
01  Update.esm
02  Dawnguard.esm
03  HearthFires.esm
04  Dragonborn.esm
05  Skyrim Project Optimization.esm
06  Falskaar.esm
07  Wyrmstooth.esp  [Version 1.16]
08  ApachiiHair.esm
09  RSkyrimChildren.esm
0A  BeeingFemale.esm  [Version 2.7]
0B  Unofficial Skyrim Legendary Edition Patch.esp  [Version 3.0.0]
0C  Campfire.esm
0D  Inn Girls Resources.esm
0E  ClimatesOfTamriel.esm
0F  SexLab.esm  [Version 1.61]
10  Devious Devices - Assets.esm  [Version 2.8.3]
11  SexLabAroused.esm  [Version 2.6]
12  notice board.esp
13  Gray Fox Cowl.esm
14  ZaZAnimationPack.esm
15  Devious Devices - Integration.esm
16  Devious Devices - Expansion.esm
17  Heels Sound.esm
18  Malise - A Companion By Joseph Anthony.esm
19  Schlongs of Skyrim - Core.esm
1A  TERAArmors.esm
1B  WM Flora Fixes.esp
1C  hdtHighHeel.esm
1D  SkyrimBordersDisabled.esm
1E  CreatureFramework.esm  [Version 1.0.0]
1F  ApachiiHairFemales.esm
20  Cutting Room Floor.esp  [Version 2.0.0]
21  RSChildren_NonPlayableOverride.esp
22  Patch - Falskaar - RS kids.esp
23  ClimatesOfTamriel Falskaar.esp
24  Patch - Wyrm - RS kids.esp
25  BeeingFemaleBasicAddOn.esp
26  ClimatesOfTamriel-Dawnguard-Patch.esp
27  ClimatesOfTamriel-Dragonborn-Patch.esp
28  ClimatesOfTamriel-Nights-Level-2.esp
29  SexLabNudeCreatures.esp
2A  SexLabNudeCreaturesDB.esp
2B  SexLabNudeCreaturesDG.esp
2C  Devious Devices - Gags+.esp
2D  K2 HDT Boots.esp
2E  SOS - VectorPlexus Regular Addon.esp
2F  EnhancedLightsandFX.esp
30  3DNPC.esp  [Version 3.16]
31  Patch - Interesting NPCs - RS kids.esp
32  ELFXEnhancer.esp
33  ClimatesOfTamriel-Dungeons-Hazardous.esp
34  Skyrim Immersive Creatures.esp  [Version v6.5.2a]
35  Hothtrooper44_Armor_Ecksstra.esp
36  BetterQuestObjectives.esp  [Version 1.5.6]
37  Helgen Reborn.esp  [Version 105.3]
38  SkyFalls + SkyMills + DG + DB + FS + WT.esp
39  ESFCompanions.esp  [Version 0.3.8]
3A  BeeingFemale_RS_Patch.esp
3B  Devious Devices - For the Masses II.esp
3C  Hothtrooper44_ArmorCompilation.esp
3D  Guard Dialogue Overhaul.esp
3E  Weapons & Armor Fixes_Remade.esp
3F  WAF_CCF_SIC Patch.esp
40  Clothing & Clutter Fixes.esp
41  TERAArmors_CBBE.esp
42  Sovngarde Steel TBBP.esp
43  CollegeOfWinterholdImmersive.esp
44  Complete Crafting Overhaul_Remade.esp
++  Weapons & Armor_TrueWeaponsLvlLists.esp
45  Complete Alchemy & Cooking Overhaul.esp
++  CACO_CCOR_Patch.esp
46  EstrusChaurus.esp
47  CACO_Wyrmstooth_Patch.esp
48  CACO_GrayCowl_Patch.esp
49  CACO_AlternateNames.esp
4A  CACO_USLEEP_Patch.esp
4B  BetterQuestObjectives-DBForevertoMisc.esp
4C  AmazingFollowerTweaks.esp
4D  BetterQuestObjectives-AFTPatch.esp
4E  Book Covers Skyrim.esp
4F  RealisticRoomRental-Basic.esp
50  Point The Way.esp  [Version 1.0.8]
51  WATER Plants.esp
52  RealisticWaterTwo.esp
53  RealisticWaterTwo - Wyrmstooth.esp
54  Helsmyrr.esp
55  Immersive Wenches.esp
56  OBIS.esp
57  Skyrim Immersive Creatures - DLC2.esp  [Version v6.5.2a]
58  OBISDB.esp
59  SexLab_DibellaCult.esp
5A  RSChildren_CompleteUSKP.esp
5B  BarenziahQuestMarkers.esp
5C  CWIELnFXPatch.esp
5D  Captured Dreams.esp
5E  Skyrim Project Optimization.esp
5F  WATER DG + DB.esp
60  HentaiCreatures.esp
61  Immersive Weapons.esp
62  Schlongs of Skyrim.esp
63  WeaponsArmorFixes_ImmersiveWeapons_Patch.esp
64  SexLab-Stories.esp
65  smfArena1.8.esp
66  WayshrinesIFT.esp
67  RealisticWaterTwo - Legendary.esp
68  Cloaks.esp
69  Malise - A Companion By Joseph Anthony.esp
6A  Remodeled Armor - Vanilla Replacer.esp
6B  Tera Armor Level List.esp
6C  SkyUI.esp
6D  TradeBarter.esp
6E  CFTO.esp
6F  SexLabSkoomaWhore.esp
70  DD - FtM - OBIS patch.esp
71  DeadlyMutilation.esp
72  SMIM-Merged-All.esp
73  ZaFromTheDeepsV2.esp
74  RealisticWaterTwo - Waves.esp
75  Atlas Legendary.esp
76  NorthernCardinal.esp
77  DeviousRegulations.esp
78  BesEss.esp
79  Devious Cidhna.esp
7A  Frostfall.esp
7B  CollegeDaysWinterhold.esp
7C  Devious Deviants.esp
7D  BetterQuestObjectives-CRFPatch.esp
7E  SofiaFollower.esp
7F  Provincial Courier Service.esp  [Version 1.2.5]
80  ForgottenCity.esp
81  FtM Cloaks CCO.esp
82  SexLab-StoriesDevious.esp
83  WheelsOfLull.esp
84  NorthernCardinal_Falskaar.esp
85  RealisticWaterTwo - Falskaar.esp
86  1nivWICCloaks.esp  [Version 2.3]
87  1nivWICSkyCloaksPatch.esp  [Version 2.3]
88  WayshrinesIFTFalskaar.esp
89  Bathing in Skyrim - Main.esp
++  CACO_Bathing in Skyrim.esp
8A  TGLNordArmor.esp
8B  FISS.esp
8C  AMatterOfTime.esp  [Version 2.00]
8D  Remodeled Armor - Vanilla Replacer - Dawnguard.esp
8E  Remodeled Armor - Vanilla Replacer - Dragonborn.esp
8F  NorthernCardinal_Wyrmstooth.esp
90  WayshrinesIFTWyrmstooth.esp
91  Succubus Queen Attire.esp
92  83Willows_101BUGS_V4_LowerRes_HighSpawn.esp
93  ABT - Kevkas All-in-One.esp
94  AHZmoreHUD.esp  [Version 2.1.3]
95  AchieveThat.esp
96  Aradia Snake Rogue.esp
97  Auto Unequip Ammo.esp
98  BAMM.esp
99  Beards.esp
9A  Better Vampires.esp
9B  Cloaks - Dawnguard.esp
9C  VL No AoE Drain.esp
9D  BlitzConsoleCommandsMCM.esp
9E  Brevi_MoonlightTalesEssentials.esp
9F  zzEstrus.esp
A0  EstrusSpider.esp
A1  Convenient Horses.esp
A2  CraftableLinenWrap Reduced.esp
A3  CrimeDecay.esp
A4  CrimsonTwilightArmor.esp
A5  MoreNastyCritters.esp
A6  DandelionArmor.esp
A7  DeadlySpellImpacts.esp
A8  Devious Devices For Him.esp
A9  PetCollar.esp
AA  Dragonbone Marauder armor Addon.esp
AB  Dragonbone Marauder armor.esp
AC  MilkModNEW.esp
AD  The Paarthurnax Dilemma.esp  [Version 1.2.9]
AE  BetterQuestObjectives-PaarDilemmaPatch.esp
AF  MilkModNEW HF.esp
B0  HoldBorderBanners.esp
B1  PaladinArtifactsAndArmor.esp
B2  DragonboneBarbarianArmor.esp
B3  FNIS.esp
B4  Female Barbarian.esp
B5  Footprints.esp
B6  Footprints - Ash.esp
B7  AgehaArmor.esp
B8  Argent Iron Armor.esp
B9  Heights Corrected by Erundil.esp
BA  Iron Armor and Chainmail Replacer - Oblivion.esp
BB  Lady of Death.esp
BC  LearnAlchemyFromRecipes.esp
BD  LootandDegradation.esp
BE  LostGrimoire.esp
BF  MIDFollowMeCloser.esp
C0  Milker Movil Armor.esp
C1  NPC Bartering.esp
C2  Northgirl.esp
C3  DSerArcheryGameplayOverhaul.esp
C4  RaceMenu.esp
C5  RaceMenuPlugin.esp
C6  SexLab Aroused Creatures.esp
C7  SexLabDefeat.esp
C8  SimplyKnock.esp
C9  SkyTweak.esp
CA  SlaveTats.esp
CB  The Eyes Of Beauty - Elves Edition.esp
CC  Tembtra Thief Armor.esp
CD  TheEyesOfBeauty.esp  [Version 9]
CE  Thieves Guild Requirements.esp
CF  Traps Are Dangerous.esp
D0  XPMSE.esp
D1  GagSFX.esp
D2  GagSFXDragonborn.esp
D3  GagSFXDawnguard.esp
D4  GagSFXHearthfires.esp
D5  dD - Realistic Ragdoll Force - Reduced.esp
D6  iHUD.esp
D7  wizDynamicThings.esp
D8  Apocalypse - The Spell Package.esp
D9  FunctionalBags.esp
DA  Emfy Cleric Robes.esp
DB  PreventsAccidentPickUp.esp
DC  Moss Rocks - Legendary.esp
DD  WATER Falskaar.esp
DE  ApachiiHelmetWigs.esp
DF  RaceMenuMorphsCBBE.esp
E0  Alternate Start - Live Another Life.esp  [Version 3.1.2]
E1  Immersive Citizens - AI Overhaul.esp
E2  Immersive Citizens - CRF patch.esp
E3  BetterQuestObjectives-AlternateStartPatch.esp
E4  Immersive Citizens - ELFXEnhancer patch.esp
E5  Rigmor.esp
E6  Bashed Patch, 0.esp

 

 

Again, thanks for the responses guys.

 

 

 

 

Two things I can see, firstly,

DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256

You can set these higher, like I said, both of mine are maxed out, 1024 for each. It runs just fine as long as your system has the memory to spare. Do you run an ENB? If so, how much total RAM do you have and how much is assigned to your ENB?

MemBlock1=512
MemBlock2=256

I've never really bothered to use this method, the one I listed above seemed to work much better. Get rid of this and just use what I used above.

 

Also,

[Display]
iTintTextureResolution=2048

Should always be in your skse.ini.

 

Secondly, I see you're using captured dreams. I have NEVER been able to get a stable game running with that in my load order no matter what I do. Try taking that out and running a new game again, if my experience with it says anything, that should fix your problem.

 

If that doesn't fix it, which I highly doubt it wont, OBIS and Helgen Reborn have caused me a few problems in the past also. But it's been a while since I've used them so hopefully they've been updated and whatever problem they had then has been fixed, but still keep it in mind.

 

Give this a go, see how things run.

 

 

 

 

I'll try to address these things in the order you've said them.

 

I haven't maxed out those values because I'm under the impression it can do just as much bad with the values too high than too low. The value it is at is the 'recommended value'

 

The

MemBlock1=512

MemBlock2=256

are disabled, hence the " ; " you will notice before the code. It's simply there to enable if needed.

 

The entire code I posted is actually my SKSE.ini. I take it I might have placed some items there that shouldn't be?

 

 Finally, I've removed all the mods in question and ran a new game. Still having a crash so I am considering removing my entire skyrim installation and just starting from scratch again, although I just did that this week.

 

Thank you for the input but it seems my problem is deeper than I had originally imagined.

 

 

 

 

 

 

I did notice that they were disabled, I just suggested you remove them seeing as it keeps things clean, because enabled or not it's still being parsed.

And no, high values do not do just as much bad as low I have no idea where you're getting that from. The recommended value is a suggestion made to people are aren't running a tonne of scripted mods. If you are still getting crashes then it's even more so a reason to give it a go. Trust me, give the maxed values a try and if I'm wrong, I'm wrong, but I feel like it would help.

 

 

 

 

 

 

 

 

(I can't seem to be able to manage the quote/spoilers on the previous posts, the quote tree has probably grown too complex)

 

The thing that adds memory blocks log is the MemoryBlockLog.dll

What comes to sheson's memory patch, it's integrated into SKSE since some time ago, so hopefully you aren't running it separately in addition to what's in SKSE.

 

As for the Default Heap and Scrap Heap, they work a bit differently in SKSE integrate memory patch, from how things were set up in original sheson's patch.

 

To the best of my knowledge, there's never a reason to set ScrapHeapSizeMB higher than 256 (and setting it any higher will give me instant CTD on load).  DefaultHeapInitialAllocMB can go up to 1280 with ScrapHeapSizeMB set to 256 but to push it any higher than 768 (if I remember right), you MUST set

 

ExpandSystemMemoryX64=false

in your enblocal.ini under [MEMORY] section - otherwise you'll get a CTD as well.  Also doublecheck that you have:

 

ReduceSystemMemoryUsage=true

 

in [MEMORY] section of enblocal.ini.

 

If DefaultHeap 1280 gives you issues, drop it down to 1024 - or even 768.  Use MemoryBlockLog to keep track of how much you actually use - the important value is the Block1 column.  The first number will tell you how much is reserved (1024 if you use 1280/256 values, 768 if you use 1024/256 values).  The rows after that keep track of maximum spent.  If it ever breaks past the first number, you'll get a freeze.

 

More on this here: http://forums.nexusmods.com/index.php?/topic/2442319-maximum-skse-heap-memory-size/

 

So for SKSE.ini:

[General]
ClearInvalidRegistrations=1

[Memory]
DefaultHeapInitialAllocMB=1280
ScrapHeapSizeMB=256

[Display]
iTintTextureResolution=2048

[Debug]
WriteMinidumps=1

The idea that too high values will cause you problems, comes from the fact that Skyrim (TESV.exe) can't really handle more memory spent than around 3G - and allocating memory to heap will obviously prevent that memory from being used for other things.  Break past the 3G total, and you'll get a CTD.  In practice though, as long as you use  ReduceSystemMemoryUsage=true in enblocal.ini, you'll offload textures to separate process (enbhost.exe), which should free enough resources for TESV.exe that it won't break the 3G limit.

 

As for texture / graphics memory, if you are running on win8 or win10, that's a whole different can of worms.. win10 (and I think win8 too.. win7 doesn't have this issue) is broken, and won't be able to use more than.. I think 4G as graphics memory for directX9 games, no matter what - but that's likely not related to issues here, just something that's good to know.  For more on this, look up http://enbdev.com/download_vramsizetest.htm

you can use that tool to check your real available graphics memoroy.

 

For more info on setting up enblocal.ini look up http://wiki.step-project.com/Guide:ENBlocal_INI - and check the MEMORY guide in particular.

 

 

 

The information you've posted here doesn't work out, I've got ExpandSystemMemoryX64=true, both SKSE values set to 1024. The guide you are referencing is over a year old, which means the information in it is outdated. SKSE has been updated a few times since posting that. Your advice not the make the 2nd value any higher is specific to your system, which to me looks like your specs can't handle it, instead of an accepted "no no".

 

Please look into the advice you're giving, seeing as how me and a lot of others are using exactly what you're saying not to.

 

 

Trying to format this giant reply post is getting painful...Can we stop quoting the text wall now.

Link to comment

The information you've posted here doesn't work out, I've got ExpandSystemMemoryX64=true, both SKSE values set to 1024. The guide you are referencing is over a year old, which means the information in it is outdated. SKSE has been updated a few times since posting that. Your advice not the make the 2nd value any higher is specific to your system, which to me looks like your specs can't handle it, instead of an accepted "no no".

 

 

Please look into the advice you're giving, seeing as how me and a lot of others are using exactly what you're saying not to.

 

 

Trying to format this giant reply post is getting painful...Can we stop quoting the text wall now.

 

 

Really?  Some posts of the thread may be a year old, but the latest SKSE (which I'm running) is 1.7.3. which was out 12 August 2015 already ( http://forums.bethsoft.com/topic/1530780-wipz-skyrim-script-extender-skse/ ).  1.7.3. changelog doesn't mention any changes to the mem patch, so I have to assume it was unchanged since 1.7.2 - and probably earlier.

 

What does your memory blocks log say about your Block1 and Block2 sizes when you run it with 1024/1024 settings?  Does it actually set your Block2 to 1024?  Or perhaps to 512?  Then try setting the values to 1024 and 512 and see if you actually get any difference in the effective values? CTD in this case may be specific to system, yes, but it's still related to SKSE settings.

 

I'm honestly not sure what exactly happens if you set both values to 1024.  From mem blocks log it seems that second value is hard capped to 512.  First value.. seems like it gets 256 substracted, and then gets hard capped to 1024.  I've never heard of any true benefits of increasing scrapheapsize past 256, but have both read and experienced negative results from increasing it.

 

-- edit --

My best guess would be that you'll get performance similar to if you had used values 1024/256 or 756/256 (giving you effective block1 of 756 or 512 and effective block2 of 256), but I can't say this for sure.  Since 1024 DefaultHeapInitialAllocMB would count as 756 for block1 on SKSE, and based on the post I linked the 256 from the block 2 would be wasted.. the effective values would be similar to 1024/256.  I'm not sure if block 2 is allocated within space of block 1, if it is this would further cut it to similar to 756/256 since an extra 256 of block 1 would be wasted - but I have no idea if that's how it works.

-- end edit --

 

As for the ExpandSystemMemoryX64 setting - apparently it doesn't cause CTD for everyone in every situation.  STEP enblocal guide has this to say:

 

(I'm assuming the 'EnableUnsafeMemoryHacks=true' is typo and should read 'ExpandSystemMemoryX64=true' seeing the header it's under, and the content of the article linked)

 

 


ExpandSystemMemoryX64

20px-Warning-Logo.png      Warning:It has been reported that this feature can conflict with "Sheson's Memory Patch 3.0" (now included with SKSE) by causing Skyrim to crash if the memory patch fix is used to increase Skyrim's initial heap allocation (Block 1 or DefaultHeapInitialAllocMB in skse.ini) higher than 512 in Sheson's Memory Patch or 768MB in SKSE. Therefore, if using the Sheson Memory Patch fix (either standalone or with SKSE), it is recommended to set ExpandSystemMemoryX64 to false. While this warning does not apply to everyone under all circumstances (me for example, running DefaultHeapInitialAllocMB=768), credible testing here on STEP supports the notion that setting EnableUnsafeMemoryHacks=true can contribute to Skyrim CTD at startup when using sheson's memory patch. ~z929669 20px-Ixian_Insignia.png Talk 23:19, January 17, 2015 (EST)
 

 

The link from that page further points to here:

 

http://forum.step-project.com/topic/710-enb-guide/?p=109854

 

 


Hey Tech - alt3rn1ty was actually referring to a recent post by me on the thread about Sheson's Memory Blocks Log and despite what I've said before regarding ExpandSystemMemoryX64, I now believe that the STEP ENB Guide's recommendation should be to set it to false.
 
The reason for this is that STEP also recommends increasing the "Block 1" heap allocation in the SKSE.ini, and with help from hishtup, I have confirmed there is direct relationship between the ExpandSystemMemoryX64 setting and using Sheson's Memory Patch fix (with either implementation - SSME or SKSE) to increase the "Block 1" allocation.
 
If ExpandSystemMemoryX64 is set to true, after the "Block 1" allocation is set above a certain number, Skyrim will crash just before the main menu. For me, this happens when "Block 1" is over 512MB, though I've read user reports of it happening closer to or just past 768MB.
 
Before hishtup told me about his findings, the only way that I knew of to allow Skyrim to run after the "Block 1" allocation causes it to crash is to increase the "Block 2" allocation to 512MB. However, using Sheson's Memory Blocks Log and other tools, I and other people have observed Skyrim still never actually uses over 256MB for "Block 2". So that additional 256MB allocated to Block 2 is essentially wasted.
 
Then, after I posted an explanation of how the Memory Blocks Log tool works with a bit of history regarding Sheson's Memory Patch Fix, hishtup told me that if ExpandSystemMemoryX64 is set to false then Skyrim won't crash based on the "Block 1" allocation. From this, I realized that increasing the "Block 2" allocation should not be necessary.
 
So, I did some tests and can confirm that this is correct. With ExpandSystemMemoryX64, set to false, I can set my Block 1 allocation even over 1GB, and Skyrim doesn't crash when started, and I do not need to increase the "Block 2" allocation.
 
In retrospect, this make complete sense, because based on the source code of the ExpandSystemMemoryX64 feature that Boris posted on the ENB forums, it uses a system memory allocation function call (MEM_TOP_DOWN) to change the allocation of memory from the "bottom" of the memory space of a program to the "top" of its memory space. The MEM_TOP_DOWN call is intended to be used for testing when converting a 32-bit application to 64-bit.
 
I did quite a bit of research about MEM_TOP_DOWN, and although my findings were inconclusive, I never found any evidence to fully support the idea that it would allow memory to be used more efficiently. For an enlightening and interesting article on MEM_TOP_DOWN, you can check out this blog post by Bruce Dawnson, a programmer at Google (who used to work for Valve). Scroll down to the bottom of the page, and you will see my questions to him that I asked back in March last year.
 
So I highly recommend changing the ENB Guide to suggest setting ExpandSystemMemoryX64=false in enblocal.ini as the default, and adding an explanation about its effects on the Sheson Memory Patch fix.

 

As for the system specs, I'm running win7 (64bit ultimate) with 32G of RAM, and GeForce GTX 980 4G factory OC.

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The STEP guide is too bloated with patches of out of date information, never used it and never had to.

I don't CTD at all with both values at 1024, I've been using that setting as soon as I started to CTD more often as I added more mods, with both of them maxed out in the patch, I get zero random crashes, crashes under heavy load or basically any crashes at all.

Hard capped or not, if I set the values in SKSE any lower, the game becomes noticeably more unstable, certain things don't function as well and I start getting large delays on almost any scripted action.

Link to comment

The STEP guide is too bloated with patches of out of date information, never used it and never had to.

I don't CTD at all with both values at 1024, I've been using that setting as soon as I started to CTD more often as I added more mods, with both of them maxed out in the patch, I get zero random crashes, crashes under heavy load or basically any crashes at all.

Hard capped or not, if I set the values in SKSE any lower, the game becomes noticeably more unstable, certain things don't function as well and I start getting large delays on almost any scripted action.

 

Well, if that works for you, then good.  It wouldn't work for me - and I've given an alternative that does work for me, along with a few links to some more info on topic.. including reasons why expand x64 = true should basically never be used (I did use it as a band aid to an issue with SMP and ENB running together, but ultimately that lead to more problems down the road).

 

Since running Skyrim with 1024/1024 will cause a CTD for me, but 1280/256 runs fine, I'm certain there's others who'll have similar results, and for them at least this should be useful.

 

As long as I don't trigger too many creature framework animations, I can keep the game running stable for 6+ hours.. so I'd say it's pretty stable for 230+ plugins (originally closer to 300 but I merged lots of stuff).

 

Actually as I recall Sheson wrote at some point that there's several places in Skyrim's code that prevent it from ever using more than 256M on Stack2, regardless of what's set on the mem patch.  From there on it's pure speculation on my part, but I imagine since this leaves a sizable unused reserved area, it's possible the unused extra memory that's reserved on Stack 2 might pad the memory space so that when the expand X64 pushes allocations to upper end of memory (which according to article at https://randomascii.wordpress.com/2011/08/05/making-virtualalloc-arbitrarily-slower/ can become ridiculously inefficient over time), it won't get mixed with heap usage.  However that's dependent on too many variables I don't know anything about - so I repeat it's pure speculation.  Would be interesting to actually know though.

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Had about enough of this same crash happening randomly on some occasions in a lot of dungeons, especially the ones with Falmer in them.

 

Subroutine F818D0 isn't showing me anything I understand in the decompiler and it doesn't seem to point to any other places to find some meaningful information.

 

Here's other places that seem to crash in a similar fashion.

TESV+b80fd7-f80fd7
TESV+b816a1-f816a1
TESV+b816e9-f816e9
TESV+b81903-f81903
 
I haven't tried disabling any mods yet. But most recently I only got a tip from the OP that my issues could be related to mods that edit the camera and/or crosshair. Sometimes I can get past an area that induces a CTD, other times, no. Most recent crash happened at the Raven Rock mine in Dragonborn DLC, where there are some boards that have to be smashed in order to go any further.
 
When looking at some other subroutines using a decompiler, the only place that I could read clearly was "EnterCriticalSection" whatever that means, and whatever Skyrim uses this trigger for. I have absolutely no idea what other pieces of code do if they don't have any naming that makes sense.

Exception:

 

FAULTING_IP: 
TESV+b8190e
00f8190e 894a04          mov     dword ptr [edx+4],ecx
 
EXCEPTION_RECORD:  ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00f8190e (TESV+0x00b8190e)
   ExceptionCode: c0000005 (Access violation)
  ExceptionFlags: 00000000
NumberParameters: 2
   Parameter[0]: 00000001
   Parameter[1]: 6f6f7254
Attempt to write to address 6f6f7254
 
DEFAULT_BUCKET_ID:  INVALID_POINTER_WRITE
 
PROCESS_NAME:  TESV.exe
 
ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".
 
EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".
 
EXCEPTION_PARAMETER1:  00000001
 
EXCEPTION_PARAMETER2:  6f6f7254
 
WRITE_ADDRESS:  6f6f7254 
 
FOLLOWUP_IP: 
TESV+b8190e
00f8190e 894a04          mov     dword ptr [edx+4],ecx
 
FAULTING_THREAD:  00000670
 
PRIMARY_PROBLEM_CLASS:  INVALID_POINTER_WRITE
 
BUGCHECK_STR:  APPLICATION_FAULT_INVALID_POINTER_WRITE
 
LAST_CONTROL_TRANSFER:  from 00f81a46 to 00f8190e
 
STACK_TEXT:  
WARNING: Stack unwind information not available. Following frames may be wrong.
0019e344 00f81a46 18f122b0 0019e3ac 18f11fb0 TESV+0xb8190e
0019e348 18f122b0 0019e3ac 18f11fb0 000000b8 TESV+0xb81a46
0019e34c 0019e3ac 18f11fb0 000000b8 18f12140 0x18f122b0
0019e350 18f11fb0 000000b8 18f12140 441d88bc 0x19e3ac
0019e3ac 18f12000 18f11fb0 18f11730 18f12730 0x18f11fb0
0019e3b0 18f11fb0 18f11730 18f12730 18f12000 0x18f12000
0019e3b4 18f11730 18f12730 18f12000 2133ea00 0x18f11fb0
0019e3b8 18f12730 18f12000 2133ea00 00f7ba5f 0x18f11730
0019e3bc 18f12000 2133ea00 00f7ba5f 2133ea00 0x18f12730
0019e3c0 2133ea00 00f7ba5f 2133ea00 00000170 0x18f12000
0019e3c4 00f7ba5f 2133ea00 00000170 18f12140 0x2133ea00
0019e3c8 2133ea00 00000170 18f12140 00000058 TESV+0xb7ba5f
0019e3cc 00000000 18f12140 00000058 00000001 0x2133ea00
 
 
STACK_COMMAND:  ~0s; .ecxr ; kb
 
SYMBOL_STACK_INDEX:  0
 
SYMBOL_NAME:  TESV+b8190e
 
FOLLOWUP_NAME:  MachineOwner
 
MODULE_NAME: TESV
 
IMAGE_NAME:  TESV.exe
 
DEBUG_FLR_IMAGE_TIMESTAMP:  51437ce5
 
FAILURE_BUCKET_ID:  INVALID_POINTER_WRITE_c0000005_TESV.exe!Unknown
 
BUCKET_ID:  APPLICATION_FAULT_INVALID_POINTER_WRITE_TESV+b8190e
 
 
Followup: MachineOwner
---------

Loaded Module List:

start    end        module name
00400000 01d88000   TESV     TESV.exe    
02470000 02486000   XINPUT1_3 XINPUT1_3.dll
02490000 02f2f000   d3d9     d3d9.dll    
0d810000 0d8f7000   SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll
10000000 10047000   binkw32  binkw32.dll 
33240000 33aa5000   atiumdva atiumdva.dll
3b400000 3b41e000   steam_api steam_api.dll
6de10000 6de3d000   fwbase   fwbase.dll  
6e590000 6e67e000   msvcr120 msvcr120.dll
6e680000 6e6f1000   msvcp120 msvcp120.dll
6e700000 6e771000   hook     hook.dll    
6f560000 6f9aa000   D3DX9_40 D3DX9_40.dll
70220000 7093a000   atiumdag atiumdag.dll
70c00000 70d32000   aticfx32 aticfx32.dll
70d40000 70e8b000   propsys  propsys.dll 
70ea0000 70f26000   dsound   dsound.dll  
70f30000 70f46000   usp10    usp10.dll   
70f50000 70f6c000   atiu9pag atiu9pag.dll
70f70000 7113b000   d3d9_70f70000 d3d9.dll    
71140000 71152000   enbhelper enbhelper.dll
71160000 711c8000   AudioSes AudioSes.dll
711d0000 7125e000   XAudio2_6 XAudio2_6.dll
71260000 71277000   towConversation towConversation.dll
71280000 712a1000   norestrictions norestrictions.dll
712b0000 71381000   nioverride nioverride.dll
71390000 71466000   msvcr110 msvcr110.dll
71470000 714f5000   msvcp110 msvcp110.dll
71500000 720c0000   hdtPhysicsExtensions hdtPhysicsExtensions.dll
720c0000 72156000   chargen  chargen.dll 
72160000 7224e000   StorageUtil StorageUtil.dll
72250000 72285000   Smart_Souls Smart Souls.dll
72290000 722cc000   MfgConsole MfgConsole.dll
722d0000 72505000   JContainers JContainers.dll
72510000 72545000   Fuz_Ro_D_oh Fuz Ro D'oh.dll
72550000 7268f000   dbghelp  dbghelp.dll 
72690000 72775000   skse_1_9_32 skse_1_9_32.dll
72780000 7297f000   D3DX9_43 D3DX9_43.dll
72980000 72b65000   D3DX9_42 D3DX9_42.dll
737c0000 73815000   MMDevAPI MMDevAPI.dll
73820000 738e8000   WinTypes WinTypes.dll
73900000 73909000   avrt     avrt.dll    
73910000 7391f000   hdtSkyrimMemPatch hdtSkyrimMemPatch.dll
73920000 73987000   FirstPersonPlugin FirstPersonPlugin.dll
739b0000 739d9000   PreventsAccidentPickUp PreventsAccidentPickUp.dll
739e0000 73a41000   AHZmoreHUDPlugin AHZmoreHUDPlugin.dll
73c10000 73c1b000   davhlpr  davhlpr.dll 
73c20000 73c38000   CrashFixPlugin CrashFixPlugin.dll
73c40000 73c56000   AutoLockpickPlugin AutoLockpickPlugin.dll
73d00000 73d21000   dbgcore  dbgcore.dll 
73d30000 73d56000   skse_steam_loader skse_steam_loader.dll
73d60000 73d67000   X3DAudio1_7 X3DAudio1_7.dll
73d70000 73d7a000   hid      hid.dll     
73d80000 73db6000   dinput8  dinput8.dll 
74720000 74742000   devobj   devobj.dll  
74750000 7476d000   dwmapi   dwmapi.dll  
74770000 747e5000   uxtheme  uxtheme.dll 
747f0000 74813000   WINMMBASE WINMMBASE.dll
74820000 74844000   winmm    winmm.dll   
74850000 74858000   wsock32  wsock32.dll 
748d0000 74962000   comctl32 comctl32.dll
74970000 74978000   version  version.dll 
74a40000 74a4a000   CRYPTBASE CRYPTBASE.dll
74a50000 74a6e000   sspicli  sspicli.dll 
74a80000 74b04000   clbcatq  clbcatq.dll 
74b10000 74b9d000   SHCore   SHCore.dll  
74c10000 74c16000   psapi    psapi.dll   
74c40000 74ced000   rpcrt4   rpcrt4.dll  
74cf0000 74ddb000   ole32    ole32.dll   
74de0000 74e3f000   ws2_32   ws2_32.dll  
74e40000 74e53000   netapi32 netapi32.dll
74e60000 74e8b000   imm32    imm32.dll   
74e90000 74f4e000   msvcrt   msvcrt.dll  
74f50000 74f5f000   profapi  profapi.dll 
74f60000 750a7000   user32   user32.dll  
75110000 7650e000   shell32  shell32.dll 
76510000 76602000   comdlg32 comdlg32.dll
76610000 76647000   cfgmgr32 cfgmgr32.dll
76650000 767ce000   KERNELBASE KERNELBASE.dll
767d0000 76814000   sechost  sechost.dll 
76820000 76862000   wintrust wintrust.dll
76870000 7687e000   msasn1   msasn1.dll  
76880000 7688c000   kernel_appcore kernel.appcore.dll
76890000 768ee000   FirewallAPI FirewallAPI.dll
768f0000 76a68000   crypt32  crypt32.dll 
76a70000 76b02000   oleaut32 oleaut32.dll
76b70000 7706a000   windows_storage windows.storage.dll
77070000 770b4000   powrprof powrprof.dll
77160000 771b8000   bcryptPrimitives bcryptPrimitives.dll
771c0000 7730f000   gdi32    gdi32.dll   
77310000 774cd000   combase  combase.dll 
77640000 7775f000   msctf    msctf.dll   
77760000 77840000   kernel32 kernel32.dll
77840000 77885000   shlwapi  shlwapi.dll 
77890000 7790b000   advapi32 advapi32.dll
77910000 77d1b000   setupapi setupapi.dll
77d20000 77e9b000   ntdll    ntdll.dll

Link to comment

Is it just me that thinks when i load a game if i mess around with the 3d model enough (loading screen) moving it around/BUT only for a little bit it stops me from crashing. lmao XD

Because i would crash lots of times when i don't touch the 3d model loading screen thing. Yet when i mess around with it for like 5 seconds my game seems to load.... <Insert Doctor Who theme tune>

Link to comment

Is it just me that thinks when i load a game if i mess around with the 3d model enough (loading screen) moving it around/BUT only for a little bit it stops me from crashing. lmao XD

Because i would crash lots of times when i don't touch the 3d model loading screen thing. Yet when i mess around with it for like 5 seconds my game seems to load.... <Insert Doctor Who theme tune>

 

 

 

its just placebo effect. most people ctd loading save is due to the footik crash haveing a safe save to load first helps bypass that.

 

 

if u useing alternate start. start a new game and save it after all the mod load messages stop(dont open mcm or anything just wait till messages stop then save).   now everytime u wantn to play load that save first then load your play save and u shoouldnt ctd so much.

 

if u dont use alernate start from main menu do coc whiterun and save there then do same wait for mod loads and save and use that for base for loading before u load your play game.

Link to comment

Just had Skyrim CTD on me just outside of the Sleeping Giant Inn with an exception code I've never seen before.  Dump analysis:

 

 

FAULTING_IP:

TESV+b522e3
00f522e3 83c414 add esp,14h

EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)
ExceptionAddress: 00f522e3 (TESV+0x00b522e3)
ExceptionCode: c0000417
ExceptionFlags: 00000001
NumberParameters: 0

PROCESS_NAME: TESV.exe

ERROR_CODE: (NTSTATUS) 0xc0000417 -

EXCEPTION_CODE: (NTSTATUS) 0xc0000417 -

FAULTING_THREAD: 000029f4

BUGCHECK_STR: APPLICATION_FAULT_STATUS_INVALID_CRUNTIME_PARAMETER_AFTER_CALL

PRIMARY_PROBLEM_CLASS: STATUS_INVALID_CRUNTIME_PARAMETER_AFTER_CALL

DEFAULT_BUCKET_ID: STATUS_INVALID_CRUNTIME_PARAMETER_AFTER_CALL

LAST_CONTROL_TRANSFER: from 00a49d34 to 00f522e3

STACK_TEXT:
WARNING: Stack unwind information not available. Following frames may be wrong.
0018ed30 00a49d34 0f46fe60 00000100 00000000 TESV+0xb522e3
0018ed34 0f46fe60 00000100 00000000 00000100 TESV+0x649d34
0018ed38 00000000 00000000 00000100 00000004 0xf46fe60


STACK_COMMAND: ~0s; .ecxr ; kb

FOLLOWUP_IP:
TESV+b522e3
00f522e3 83c414 add esp,14h

SYMBOL_STACK_INDEX: 0

SYMBOL_NAME: TESV+b522e3

FOLLOWUP_NAME: MachineOwner

MODULE_NAME: TESV

IMAGE_NAME: TESV.exe

DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5

FAILURE_BUCKET_ID: STATUS_INVALID_CRUNTIME_PARAMETER_AFTER_CALL_c0000417_TESV.exe!Unknown

BUCKET_ID: APPLICATION_FAULT_STATUS_INVALID_CRUNTIME_PARAMETER_AFTER_CALL_TESV+b522e3

WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000417/00b522e3.htm?Retriage=1

Followup: MachineOwner

 

 

Loaded Modules:

 

 

start end module name

00310000 00326000 XINPUT1_3 XINPUT1_3.dll
00400000 01e12000 TESV TESV.exe
01ff0000 02a8f000 d3d9 d3d9.dll
0c3d0000 0cdf2000 steamclient steamclient.dll
10000000 10047000 binkw32 binkw32.dll
60000000 60021000 CSERHelper CSERHelper.dll
693d0000 6a144000 nvd3dum nvd3dum.dll
6c7c0000 6c7fb000 rsaenh rsaenh.dll
6c800000 6c817000 cryptsp cryptsp.dll
6d8f0000 6dc39000 nvapi nvapi.dll
6dc40000 6e08a000 D3DX9_40 D3DX9_40.dll
6e090000 6e151000 nvSCPAPI nvSCPAPI.dll
6e160000 6e1ee000 XAudio2_6 XAudio2_6.dll
6e1f0000 6e309000 gameoverlayrenderer gameoverlayrenderer.dll
6e310000 6e5d1000 Steam2 Steam2.dll
6e5e0000 6e717000 Steam Steam.dll
6e720000 6e753000 SKSE_EnhancedCamera SKSE_EnhancedCamera.dll
6e760000 6e7a1000 RandomIdleAnimationPlugin RandomIdleAnimationPlugin.dll
6e7b0000 6e7d1000 norestrictions norestrictions.dll
6e7e0000 6e8b1000 nioverride nioverride.dll
6e8c0000 6e8fc000 MfgConsole MfgConsole.dll
6e900000 6e949000 hdtHighHeelNative hdtHighHeelNative.dll
6e950000 6e9e6000 chargen chargen.dll
6ec80000 6ee7f000 D3DX9_43 D3DX9_43.dll
6ee80000 6f065000 D3DX9_42 D3DX9_42.dll
6f9a0000 6f9d5000 Fuz_Ro_D_oh Fuz Ro D'oh.dll
701e0000 70252000 dsound dsound.dll
70300000 703eb000 dbghelp dbghelp.dll
70980000 709ae000 EnchantReloadFix EnchantReloadFix.dll
709b0000 70a95000 skse_1_9_32 skse_1_9_32.dll
70f80000 70f93000 dwmapi dwmapi.dll
71690000 716c2000 winmm winmm.dll
717e0000 71806000 skse_steam_loader skse_steam_loader.dll
72650000 72659000 hid hid.dll
72670000 726a0000 dinput8 dinput8.dll
726a0000 726f5000 vstdlib_s vstdlib_s.dll
72780000 7279c000 IPHLPAPI IPHLPAPI.DLL
727a0000 727c5000 powrprof powrprof.dll
72850000 72857000 avrt avrt.dll
72d20000 72d32000 enbhelper enbhelper.dll
72d40000 72d68000 steam_api steam_api.dll
73060000 73078000 CrashFixPlugin CrashFixPlugin.dll
73180000 73343000 d3d9_73180000 d3d9.dll
73ca0000 73db1000 tier0_s tier0_s.dll
749e0000 749e3000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL
74ad0000 74ad7000 X3DAudio1_7 X3DAudio1_7.dll
74ae0000 74ae6000 d3d8thk d3d8thk.dll
74b30000 74b37000 winnsi winnsi.dll
74b70000 74b78000 secur32 secur32.dll
74b90000 74bc6000 AudioSes AudioSes.dll
74bd0000 74cc5000 propsys propsys.dll
74cd0000 74d09000 MMDevAPI MMDevAPI.dll
74da0000 74e24000 comctl32 comctl32.dll
74e30000 74e7c000 apphelp apphelp.dll
75090000 75097000 wsock32 wsock32.dll
750a0000 750a9000 version version.dll
75180000 7518c000 CRYPTBASE CRYPTBASE.dll
75190000 751f0000 sspicli sspicli.dll
75410000 7543b000 imagehlp imagehlp.dll
75440000 754c3000 clbcatq clbcatq.dll
754d0000 754f7000 cfgmgr32 cfgmgr32.dll
755a0000 75641000 advapi32 advapi32.dll
75650000 756ed000 usp10 usp10.dll
75730000 75851000 crypt32 crypt32.dll
75860000 7586a000 lpk lpk.dll
75870000 75882000 devobj devobj.dll
75890000 7589c000 msasn1 msasn1.dll
758c0000 758c5000 psapi psapi.dll
75930000 75987000 shlwapi shlwapi.dll
75990000 75a0b000 comdlg32 comdlg32.dll
75a10000 75a29000 sechost sechost.dll
75a30000 75b40000 kernel32 kernel32.dll
75c90000 75cbf000 wintrust wintrust.dll
75cc0000 75d8c000 msctf msctf.dll
75d90000 75e3c000 msvcrt msvcrt.dll
75e40000 75f30000 rpcrt4 rpcrt4.dll
75f30000 7608c000 ole32 ole32.dll
76090000 76190000 user32 user32.dll
76190000 761f0000 imm32 imm32.dll
761f0000 76237000 KERNELBASE KERNELBASE.dll
76290000 76edb000 shell32 shell32.dll
76ee0000 76ee6000 nsi nsi.dll
77130000 771c0000 gdi32 gdi32.dll
771c0000 7735d000 setupapi setupapi.dll
77370000 773ff000 oleaut32 oleaut32.dll
77400000 77435000 ws2_32 ws2_32.dll
77840000 779c0000 ntdll ntdll.dll

 

 

Any input as to what may have caused this particular CTD would be most appreciated since it's one I've never seen reported here before.  Thanks.

 

P.S: This is a fresh playthrough on a fresh install of Skyrim, for the record.

 
Link to comment

 

Is it just me that thinks when i load a game if i mess around with the 3d model enough (loading screen) moving it around/BUT only for a little bit it stops me from crashing. lmao XD

Because i would crash lots of times when i don't touch the 3d model loading screen thing. Yet when i mess around with it for like 5 seconds my game seems to load.... <Insert Doctor Who theme tune>

 

 

 

its just placebo effect. most people ctd loading save is due to the footik crash haveing a safe save to load first helps bypass that.

 

 

if u useing alternate start. start a new game and save it after all the mod load messages stop(dont open mcm or anything just wait till messages stop then save).   now everytime u wantn to play load that save first then load your play save and u shoouldnt ctd so much.

 

if u dont use alernate start from main menu do coc whiterun and save there then do same wait for mod loads and save and use that for base for loading before u load your play game.

 

 

Whiterun is a bit too big and busy for that for my taste, especially so if you have mods that add NPCs.  Instead of 'coc whiterun' you could do:

 

coc qasmoke

 

and do the 'safety save' there.  It's small and quiet place which should load pretty fast - with no NPCs around.

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