Earen Posted March 13, 2016 Share Posted March 13, 2016 Got a freeze. Since this is a freeze, not CTD, it's impossible to know which stack caused this TESV.exe!00af8f62() UnknownTESV.exe!00af69b8() UnknownTESV.exe!0069e9f6() UnknownTESV.exe!00436756() UnknownTESV.exe!00687c00() UnknownTESV.exe!00a48d01() UnknownTESV.exe!00a48eae() UnknownTESV.exe!00ac690f() UnknownTESV.exe!00ce7847() UnknownTESV.exe!00a51056() UnknownTESV.exe!00abc845() UnknownTESV.exe!00b00771() UnknownTESV.exe!00f5d656() UnknownTESV.exe!00f5d813() UnknownTESV.exe!00f5d820() UnknownTESV.exe!00a4faed() UnknownTESV.exe!00f5d656() UnknownTESV.exe!00f5d813() UnknownTESV.exe!00f5d820() UnknownTESV.exe!00f62970() UnknownTESV.exe!00a49b7b() UnknownTESV.exe!0060deff() UnknownTESV.exe!00c3476b() UnknownTESV.exe!00c483c0() UnknownTESV.exe!00c48497() UnknownTESV.exe!00c4fd51() UnknownTESV.exe!00c4ff86() UnknownTESV.exe!0060deff() UnknownTESV.exe!008b52e5() UnknownTESV.exe!008b5394() UnknownTESV.exe!00f5334b() UnknownTESV.exe!00f533e9() UnknownTESV.exe!00f5342e() UnknownTESV.exe!004202b9() UnknownTESV.exe!005a8e7f() UnknownTESV.exe!00f5d656() UnknownTESV.exe!00f62970() UnknownTESV.exe!00a48832() UnknownTESV.exe!00a50a5b() UnknownExternal CodeTESV.exe!00a51d47() UnknownExternal CodeTESV.exe!00a51d47() UnknownExternal CodeTESV.exe!00b01712() UnknownTESV.exe!00b01bbe() UnknownTESV.exe!00f5d656() UnknownTESV.exe!00f62970() UnknownTESV.exe!0060deff() UnknownTESV.exe!00f5d656() UnknownTESV.exe!00f62970() UnknownTESV.exe!004068ad() UnknownTESV.exe!00a3c01a() UnknownTESV.exe!00a3c184() UnknownTESV.exe!00a4b0f7() UnknownTESV.exe!004068ad() UnknownTESV.exe!004068dd() UnknownTESV.exe!00621c82() UnknownTESV.exe!00a50a5b() UnknownTESV.exe!00a50d67() UnknownTESV.exe!004068dd() UnknownTESV.exe!004068dd() UnknownTESV.exe!00a4b0f7() UnknownTESV.exe!00f5334b() UnknownTESV.exe!00f533e9() UnknownTESV.exe!00f5342e() UnknownTESV.exe!004202b9() UnknownTESV.exe!00af83a6() UnknownTESV.exe!00a48e1e() UnknownTESV.exe!00af77fe() UnknownTESV.exe!0042ba1a() UnknownTESV.exe!00af83a6() UnknownTESV.exe!00af8557() UnknownExternal CodeTESV.exe!00af893c() UnknownTESV.exe!004375e6() UnknownTESV.exe!0040d5d7() UnknownTESV.exe!0049e933() UnknownTESV.exe!004dbc3e() UnknownTESV.exe!004d0813() UnknownExternal CodeTESV.exe!00401739() UnknownTESV.exe!00a4edb2() UnknownTESV.exe!00a48832() UnknownTESV.exe!00a49da2() UnknownTESV.exe!004af3c7() UnknownTESV.exe!004af3db() UnknownTESV.exe!004af3db() Unknown[External Code]hook.dll!747c07ea() UnknownTESV.exe!00f66cd7() UnknownTESV.exe!00f5d656() UnknownTESV.exe!00f67ab8() UnknownExternal CodeTESV.exe!00f56836() UnknownExternal Code > TESV.exe!00401755() UnknownTESV.exe!00cd4dc1() UnknownTESV.exe!00abc490() UnknownTESV.exe!00abc845() UnknownTESV.exe!00b00771() UnknownTESV.exe!00a48e1e() UnknownTESV.exe!00ceb150() UnknownTESV.exe!00cee863() UnknownTESV.exe!00cd75f7() UnknownTESV.exe!00cd9da0() UnknownTESV.exe!00cd9dcd() UnknownTESV.exe!00c7345a() UnknownTESV.exe!00a50a5b() UnknownTESV.exe!00a51056() UnknownTESV.exe!00b01712() UnknownTESV.exe!00b01bbe() UnknownTESV.exe!00f5d656() UnknownTESV.exe!00f5d813() UnknownTESV.exe!0048a834() UnknownTESV.exe!00b02da7() UnknownTESV.exe!004202ea() UnknownTESV.exe!004222b5() UnknownTESV.exe!00c7363e() UnknownTESV.exe!00c7365a() UnknownTESV.exe!00a3be18() UnknownTESV.exe!00a3ee49() UnknownTESV.exe!00a3ee49() UnknownTESV.exe!00a3ee49() UnknownTESV.exe!00a3ee49() UnknownTESV.exe!00a3ee49() UnknownTESV.exe!00a3ee49() UnknownTESV.exe!00a3ee49() UnknownTESV.exe!00a4ec70() UnknownTESV.exe!00a4edb2() UnknownTESV.exe!0091bdf5() UnknownTESV.exe!004068dd() UnknownTESV.exe!00ac6a0e() UnknownTESV.exe!00af5488() UnknownExternal CodeTESV.exe!00dfa462() UnknownTESV.exe!00dfa462() UnknownTESV.exe!00dfa462() UnknownTESV.exe!00dfa462() UnknownTESV.exe!00dfa462() UnknownTESV.exe!00d6bb85() UnknownTESV.exe!00d18b3c() UnknownTESV.exe!00dcacb2() UnknownTESV.exe!00d20035() UnknownTESV.exe!00d5fd16() UnknownTESV.exe!00d5fe2d() UnknownExternal CodeTESV.exe!004068ad() UnknownTESV.exe!004068dd() UnknownTESV.exe!00a3a25c() UnknownTESV.exe!00af6c4c() UnknownTESV.exe!00af8a46() UnknownTESV.exe!00a4bb02() UnknownTESV.exe!00a4b4a9() UnknownExternal Code Link to comment
sidfu Posted March 13, 2016 Share Posted March 13, 2016 Got a freeze. Since this is a freeze, not CTD, it's impossible to know which stack caused this TESV.exe!00af8f62() Unknown TESV.exe!00af69b8() Unknown TESV.exe!0069e9f6() Unknown TESV.exe!00436756() Unknown TESV.exe!00687c00() Unknown TESV.exe!00a48d01() Unknown TESV.exe!00a48eae() Unknown TESV.exe!00ac690f() Unknown TESV.exe!00ce7847() Unknown TESV.exe!00a51056() Unknown TESV.exe!00abc845() Unknown TESV.exe!00b00771() Unknown TESV.exe!00f5d656() Unknown TESV.exe!00f5d813() Unknown TESV.exe!00f5d820() Unknown TESV.exe!00a4faed() Unknown TESV.exe!00f5d656() Unknown TESV.exe!00f5d813() Unknown TESV.exe!00f5d820() Unknown TESV.exe!00f62970() Unknown TESV.exe!00a49b7b() Unknown TESV.exe!0060deff() Unknown TESV.exe!00c3476b() Unknown TESV.exe!00c483c0() Unknown TESV.exe!00c48497() Unknown TESV.exe!00c4fd51() Unknown TESV.exe!00c4ff86() Unknown TESV.exe!0060deff() Unknown TESV.exe!008b52e5() Unknown TESV.exe!008b5394() Unknown TESV.exe!00f5334b() Unknown TESV.exe!00f533e9() Unknown TESV.exe!00f5342e() Unknown TESV.exe!004202b9() Unknown TESV.exe!005a8e7f() Unknown TESV.exe!00f5d656() Unknown TESV.exe!00f62970() Unknown TESV.exe!00a48832() Unknown TESV.exe!00a50a5b() Unknown External Code TESV.exe!00a51d47() Unknown External Code TESV.exe!00a51d47() Unknown External Code TESV.exe!00b01712() Unknown TESV.exe!00b01bbe() Unknown TESV.exe!00f5d656() Unknown TESV.exe!00f62970() Unknown TESV.exe!0060deff() Unknown TESV.exe!00f5d656() Unknown TESV.exe!00f62970() Unknown TESV.exe!004068ad() Unknown TESV.exe!00a3c01a() Unknown TESV.exe!00a3c184() Unknown TESV.exe!00a4b0f7() Unknown TESV.exe!004068ad() Unknown TESV.exe!004068dd() Unknown TESV.exe!00621c82() Unknown TESV.exe!00a50a5b() Unknown TESV.exe!00a50d67() Unknown TESV.exe!004068dd() Unknown TESV.exe!004068dd() Unknown TESV.exe!00a4b0f7() Unknown TESV.exe!00f5334b() Unknown TESV.exe!00f533e9() Unknown TESV.exe!00f5342e() Unknown TESV.exe!004202b9() Unknown TESV.exe!00af83a6() Unknown TESV.exe!00a48e1e() Unknown TESV.exe!00af77fe() Unknown TESV.exe!0042ba1a() Unknown TESV.exe!00af83a6() Unknown TESV.exe!00af8557() Unknown External Code TESV.exe!00af893c() Unknown TESV.exe!004375e6() Unknown TESV.exe!0040d5d7() Unknown TESV.exe!0049e933() Unknown TESV.exe!004dbc3e() Unknown TESV.exe!004d0813() Unknown External Code TESV.exe!00401739() Unknown TESV.exe!00a4edb2() Unknown TESV.exe!00a48832() Unknown TESV.exe!00a49da2() Unknown TESV.exe!004af3c7() Unknown TESV.exe!004af3db() Unknown TESV.exe!004af3db() Unknown [External Code] hook.dll!747c07ea() Unknown TESV.exe!00f66cd7() Unknown TESV.exe!00f5d656() Unknown TESV.exe!00f67ab8() Unknown External Code TESV.exe!00f56836() Unknown External Code > TESV.exe!00401755() Unknown TESV.exe!00cd4dc1() Unknown TESV.exe!00abc490() Unknown TESV.exe!00abc845() Unknown TESV.exe!00b00771() Unknown TESV.exe!00a48e1e() Unknown TESV.exe!00ceb150() Unknown TESV.exe!00cee863() Unknown TESV.exe!00cd75f7() Unknown TESV.exe!00cd9da0() Unknown TESV.exe!00cd9dcd() Unknown TESV.exe!00c7345a() Unknown TESV.exe!00a50a5b() Unknown TESV.exe!00a51056() Unknown TESV.exe!00b01712() Unknown TESV.exe!00b01bbe() Unknown TESV.exe!00f5d656() Unknown TESV.exe!00f5d813() Unknown TESV.exe!0048a834() Unknown TESV.exe!00b02da7() Unknown TESV.exe!004202ea() Unknown TESV.exe!004222b5() Unknown TESV.exe!00c7363e() Unknown TESV.exe!00c7365a() Unknown TESV.exe!00a3be18() Unknown TESV.exe!00a3ee49() Unknown TESV.exe!00a3ee49() Unknown TESV.exe!00a3ee49() Unknown TESV.exe!00a3ee49() Unknown TESV.exe!00a3ee49() Unknown TESV.exe!00a3ee49() Unknown TESV.exe!00a3ee49() Unknown TESV.exe!00a4ec70() Unknown TESV.exe!00a4edb2() Unknown TESV.exe!0091bdf5() Unknown TESV.exe!004068dd() Unknown TESV.exe!00ac6a0e() Unknown TESV.exe!00af5488() Unknown External Code TESV.exe!00dfa462() Unknown TESV.exe!00dfa462() Unknown TESV.exe!00dfa462() Unknown TESV.exe!00dfa462() Unknown TESV.exe!00dfa462() Unknown TESV.exe!00d6bb85() Unknown TESV.exe!00d18b3c() Unknown TESV.exe!00dcacb2() Unknown TESV.exe!00d20035() Unknown TESV.exe!00d5fd16() Unknown TESV.exe!00d5fe2d() Unknown External Code TESV.exe!004068ad() Unknown TESV.exe!004068dd() Unknown TESV.exe!00a3a25c() Unknown TESV.exe!00af6c4c() Unknown TESV.exe!00af8a46() Unknown TESV.exe!00a4bb02() Unknown TESV.exe!00a4b4a9() Unknown External Code normaly when game freezes its memory related. is your skse memory patch working right try takeing out some of the bajillion 4k textures u use and such to fixing it. Link to comment
LordZulten Posted March 13, 2016 Share Posted March 13, 2016 1. Upon game load, the player character is in T-pose (other NPCs are okay), if I press one of the WASD keys the game CTDs. EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00d573a8 (TESV+0x009573a8) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000000 Attempt to read from address 00000000 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 3805eee0 00bf2fb8 00000000 1892b300 3805fdbc TESV+0x9573a8 3805ef10 00000000 00000000 01b450c0 00a48e1e TESV+0x7f2fb8 start end module name 0c080000 0c25b000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll 68fe0000 69ba0000 hdtPhysicsExtensions hdtPhysicsExtensions.dll 6fed0000 6fef2000 showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll 6ff00000 6ff8d000 nioverride nioverride.dll 6ff90000 6ffd9000 hdtHighHeelNative hdtHighHeelNative.dll 6ffe0000 700a7000 StorageUtil StorageUtil.dll 700b0000 700db000 SexLabUtil SexLabUtil.dll 700e0000 7011c000 MfgConsole MfgConsole.dll 70120000 70142000 JaxonzConsolePlugIn JaxonzConsolePlugIn.dll 70150000 7037b000 JContainers JContainers.dll 70380000 703bd000 FirstPersonPlugin FirstPersonPlugin.dll 703c0000 70428000 CharacterMakingExtender_plugin CharacterMakingExtender_plugin.dll 70740000 70775000 Fuz_Ro_D_oh Fuz Ro D'oh.dll 70780000 7084a000 skse_1_9_32 skse_1_9_32.dll 709b0000 70a31000 hook hook.dll 70a90000 70ab3000 CFM_extensions CFM_extensions.dll Looks similar to this: Offset: 00d573a8 (TESV+0x009573a8) When: loading finished Cause: unknown Result: skeleton is used in one thread while it was just deleted in another Fix: unknown (may help to have less animations installed - guess only) Related: animation binding, skeleton, string cache 2. Here's another one. After updating to FNIS 5.5, the same save above CTDs on game load, but unlike the above it doesn't load successfully. EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00d822d8 (TESV+0x009822d8) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000048 Attempt to read from address 00000048 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 37f8f724 00d832df 00000024 00000003 275ff2c0 TESV+0x9822d8 37f8f780 00c21660 00000024 00000001 00000003 TESV+0x9832df 37f8f840 00c22697 273d8480 275ff2c0 37f8fb64 TESV+0x821660 37f8fb2c 00bfb0ad 273d8480 37f8fb64 275e78d0 TESV+0x822697 37f8fb30 273d8480 37f8fb64 275e78d0 37f8fee8 TESV+0x7fb0ad 37f8fb34 37f8fb64 275e78d0 37f8fee8 275e78d0 0x273d8480 37f8fb38 275e78d0 37f8fee8 275e78d0 1517bfb0 0x37f8fb64 37f8fb64 12919210 00000000 80000000 12919210 0x275e78d0 37f8fb68 00000000 80000000 12919210 00000000 0x12919210 Loaded modules are the same as above. It maybe important to note that this save loads just fine when loaded after another save, or after starting a new game. 3. This is a CTD while attempting to save the game. FAULTING_IP: TESV+272f94 00672f94 8b07 mov eax,dword ptr [edi] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00672f94 (TESV+0x00272f94) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000001 Attempt to read from address 00000001 FOLLOWUP_IP: TESV+272f94 00672f94 8b07 mov eax,dword ptr [edi] LAST_CONTROL_TRANSFER: from 00000000 to 00672f94 STACK_TEXT: 00000000 00000000 00000000 00000000 00000000 TESV+0x272f94 (Modules are same as above) 4. CTD while approaching Lakeview Manor. FAULTING_IP: TESV+4b437c 008b437c 8b90ac000000 mov edx,dword ptr [eax+0ACh] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 008b437c (TESV+0x004b437c) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 000000ac Attempt to read from address 000000ac LAST_CONTROL_TRANSFER: from 265f5500 to 008b437c STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 37e1fa54 265f5500 6f6d38c0 37e1fa80 1b0321f0 TESV+0x4b437c 37e1fa58 6f6d38c0 37e1fa80 1b0321f0 6f655aea 0x265f5500 37e1fa5c 37e1fa80 1b0321f0 6f655aea 0000003d nioverride+0x838c0 37e1fa60 1b0321f0 6f655aea 0000003d 265f5500 0x37e1fa80 37e1fa80 6f674853 265f5500 44e2adb3 2810ca80 0x1b0321f0 37e1fadc 6f67476b 2810ca80 27073180 44e2ac2f nioverride+0x24853 37e1fb0c 6f6747ae 265f5500 1b0321f0 27072700 nioverride+0x2476b 37e1fb10 265f5500 1b0321f0 27072700 00000001 nioverride+0x247ae 37e1fb14 1b0321f0 27072700 00000001 3eda7800 0x265f5500 37e1fb18 27072700 00000001 3eda7800 00000000 0x1b0321f0 37e1fb1c 00000000 3eda7800 00000000 27073180 0x27072700 ...which looks like this, possibly related to nioverride: Offset: 008b437c (TESV+0x004b437c) [nioverride+0x838c0 in stack] When: loading save Cause: unknown Result: unknown Fix: unknown Related: script, nioverride, RaceMenu I don't use RaceMenu but I have the NetImmerse Override SKSE plugin. Don't know what it means but I've also noticed this in SKSE.LOG: Unhandled chunk type in Core_LoadCallback: 4E494E55 (UNIN) 5. CTD while exiting Lakeview Manor, again, looks like it's related to nioverride. FAULTING_IP: +24884 00000000 ?? ??? EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00000000 ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000000 Attempt to read from address 00000000 FOLLOWUP_IP: nioverride+24884 694a4884 ?? ??? FAILED_INSTRUCTION_ADDRESS: +24884 00000000 ?? ??? LAST_CONTROL_TRANSFER: from 694a4884 to 00000000 STACK_TEXT: WARNING: Frame IP not in any known module. Following frames may be wrong. 0018f6e0 694a4884 00000000 5802e41a 28583fc0 0x0 0018f738 694a476b 28583fc0 28726840 5802e582 nioverride+0x24884 0018f768 694a47ae 25f66c00 138a2c90 28726b40 nioverride+0x2476b 0018f76c 25f66c00 138a2c90 28726b40 00000001 nioverride+0x247ae 0018f770 138a2c90 28726b40 00000001 3f3e9800 0x25f66c00 0018f774 28726b40 00000001 3f3e9800 00000000 0x138a2c90 0018f778 00000000 3f3e9800 00000000 28726840 0x28726b40 I was having so many CTDs involving nioverride.dll so I finally decided to get rid of it. I think I can live without tattoos. I'm not sure if you solved this, but I seem to be getting a similar crash and mine's on a brand new game.. I've got a few things here that may help. First, my Dump logs: FAULTING_IP: TESV+4b437c 008b437c 8b90ac000000 mov edx,dword ptr [eax+0ACh] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 008b437c (TESV+0x004b437c) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 000000ac Attempt to read from address 000000ac (One thing that stood out) FAULTING_THREAD: 00001760 FAULTING_IP: TESV+4b437c 008b437c 8b90ac000000 mov edx,dword ptr [eax+0ACh] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 008b437c (TESV+0x004b437c) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 000000ac Attempt to read from address 000000ac In this one the faulting thread is: FAULTING_THREAD: 00000e90 I don't really know code at all so that could be nothing.. Other than that, the dumps are exactly the same. Module List: DivLoaded Module List: start end module name 00020000 00029000 d3dx9_42 d3dx9_42.dll 00270000 00286000 XINPUT1_3 XINPUT1_3.dll 00400000 01d88000 TESV TESV.exe 10000000 10047000 binkw32 binkw32.dll 3b400000 3b41e000 steam_api steam_api.dll 63520000 63550000 dinput8 dinput8.dll 63640000 636b2000 dsound dsound.dll 69d80000 69d99000 atiu9pag atiu9pag.dll 6a7c0000 6a7c6000 d3d8thk d3d8thk.dll 6a7d0000 6a993000 d3d9 d3d9.dll 6b2b0000 6b2d5000 powrprof powrprof.dll 6b620000 6b623000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL 6c540000 6cab7000 atiumdag atiumdag.dll 6cc30000 6d036000 atiumdva atiumdva.dll 6d0d0000 6d15e000 XAudio2_6 XAudio2_6.dll 6d160000 6d182000 zzEstrusUtil zzEstrusUtil.dll 6d190000 6d233000 simplyknock simplyknock.dll 6d240000 6de00000 hdtPhysicsExtensions hdtPhysicsExtensions.dll 6de00000 6df1e000 fiss fiss.dll 6df30000 6df52000 showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll 6df60000 6e031000 nioverride nioverride.dll 6e080000 6e0a2000 mzinWaterUtil mzinWaterUtil.dll 6e0b0000 6e0f9000 hdtHighHeelNative hdtHighHeelNative.dll 6e100000 6e126000 ffutils ffutils.dll 6e130000 6e1c6000 chargen chargen.dll 6e1d0000 6e2be000 StorageUtil StorageUtil.dll 6e2c0000 6e2f5000 Smart_Souls Smart Souls.dll 6e300000 6e392000 SexLabUtil SexLabUtil.dll 6e3a0000 6e409000 SchlongsOfSkyrim SchlongsOfSkyrim.dll 6e410000 6e443000 SKSE_EnhancedCamera SKSE_EnhancedCamera.dll 6e450000 6e479000 PreventsAccidentPickUp PreventsAccidentPickUp.dll 6e480000 6e4bc000 MfgConsole MfgConsole.dll 6e4c0000 6e4e3000 MemoryBlocksLog MemoryBlocksLog.dll 6e4f0000 6e5d1000 MagExtender MagExtender.dll 6e5e0000 6e815000 JContainers JContainers.dll 6e820000 6e92d000 GrimyTools GrimyTools.dll 6e930000 6e965000 Fuz_Ro_D_oh Fuz Ro D'oh.dll 6e970000 6e9d7000 FirstPersonPlugin FirstPersonPlugin.dll 6e9e0000 6eae1000 DeviousDevices DeviousDevices.dll 6eaf0000 6eb20000 DP_Extender DP_Extender.dll 6eb20000 6eb81000 AHZmoreHUDPlugin AHZmoreHUDPlugin.dll 6eb90000 6ed8f000 D3DX9_43 D3DX9_43.dll 6edb0000 6ee95000 skse_1_9_32 skse_1_9_32.dll 6eea0000 6ef8e000 msvcr120 msvcr120.dll 6f9e0000 6fa3a000 BeeingFemale BeeingFemale.dll 6fd60000 6fd8f000 EnchantReloadFix EnchantReloadFix.dll 6fd90000 6fe01000 msvcp120 msvcp120.dll 6fe10000 6fe81000 hook hook.dll 6fea0000 6ff8f000 aticfx32 aticfx32.dll 70780000 70787000 avrt avrt.dll 70830000 70866000 AudioSes AudioSes.dll 70870000 708a9000 MMDevAPI MMDevAPI.dll 72210000 72294000 comctl32 comctl32.dll 72590000 725a3000 dwmapi dwmapi.dll 725b0000 72630000 uxtheme uxtheme.dll 729b0000 729e2000 winmm winmm.dll 729f0000 729f7000 wsock32 wsock32.dll 73fa0000 73fa9000 hid hid.dll 73fc0000 73fc7000 X3DAudio1_7 X3DAudio1_7.dll 74500000 745f5000 propsys propsys.dll 746c0000 746fb000 rsaenh rsaenh.dll 74700000 74717000 cryptsp cryptsp.dll 74c50000 74c59000 version version.dll 74f60000 7504b000 dbghelp dbghelp.dll 75110000 7511c000 CRYPTBASE CRYPTBASE.dll 75120000 75180000 sspicli sspicli.dll 75180000 751d7000 shlwapi shlwapi.dll 751e0000 75215000 ws2_32 ws2_32.dll 75220000 75e6b000 shell32 shell32.dll 75f00000 76010000 kernel32 kernel32.dll 76010000 76015000 psapi psapi.dll 76240000 76246000 nsi nsi.dll 76250000 7627f000 wintrust wintrust.dll 762e0000 76307000 cfgmgr32 cfgmgr32.dll 76310000 763a0000 gdi32 gdi32.dll 76500000 76583000 clbcatq clbcatq.dll 76590000 7662d000 usp10 usp10.dll 76630000 766d1000 advapi32 advapi32.dll 766e0000 767d0000 rpcrt4 rpcrt4.dll 767d0000 76817000 KERNELBASE KERNELBASE.dll 76820000 768cc000 msvcrt msvcrt.dll 768e0000 768ea000 lpk lpk.dll 768f0000 76950000 imm32 imm32.dll 76960000 76979000 sechost sechost.dll 769d0000 769e2000 devobj devobj.dll 769f0000 76abc000 msctf msctf.dll 76ac0000 76bc0000 user32 user32.dll 76bc0000 76d1c000 ole32 ole32.dll 76d60000 76ddb000 comdlg32 comdlg32.dll 76de0000 76dec000 msasn1 msasn1.dll 76df0000 76f8d000 setupapi setupapi.dll 76f90000 7701f000 oleaut32 oleaut32.dll 77050000 77171000 crypt32 crypt32.dll 777d0000 77950000 ntdll ntdll.dll First thing that comes to mind from "T-poses" is that you haven't run FNIS Generate For Users Tool, make sure you run it and use every patch that you need (skeleton arm fix, if you use a skeleton, PCEA if you use that etc). If that doesn't fix it, then it's a skeleton issue which I say get the latest version and reinstall, which also means you need to get the latest version of FNIS. I'll also add that if you're using a skeleton it most likely means you're using HDT, so make sure you have HDT Physics extensions too, again latest version. I believe on my reinstall I used the most up-to-date skeleton, HDT physics, and FNIS. I don't have a t-pose issue, though. My issue is that the game will go through character creation and then crash after about 3 minutes of finishing the character. It's always at a certain time and I can't seem to figure out what it is. mod conflict simple as that. that time at the begging is when mods are loading there mcm for first time so its either a conflict or u overloading your game and dont have skse memory set right I second the SKSE memory check, personally I have mine set to max both values which has reduced the amount of crashes I have now to practically zero, unless something goes a bit weird but that's always something to do with other things and not SKSE itself. If you're experiencing crashes while you're creating your character, If you don't already have Showracemenu precache killer, I suggest you get it. Solves a lot of problems if you have a decent amount of mods that add to racemenu such as hair mods, custom races etc. EDIT: Sorry, misread what you said. Not gonna remove what I said earlier because that does help. As for crashing after you start, it usually means one or two things, you've got too much running and it needs more memory (Setting both values to max in SKSE should fix it unless that's not enough either for what you're running, if so you'll just have to take some stuff out.) OR you've got some mods that don't play nicely with eachother. Give TesVEdit a run with all mods active, see if it complains about any mods, Usually things can be sorted out through running LOOT, if it doesn't pick up anything and giving LOOT another run doesn't fix it, then I really can't say without knowing the load order. Thanks for the replies guys. I will check it but the weird thing is that I've been running pretty much the same setup on another character just fine, although I believe I added some more mods on this new playthrough. I've checked the mods on Tes5Edit and there's no "critical conflicts" except what's in Campfire and CCO, and I'm under the impression that's perfectly normal for those mods as they are designed to run together. I'm also familiar with LOOT and WyreBash and everything seems to be in order with those. I'd consider myself pretty experienced with modding and those were all the first things I checked. Specifically what values are you referring to with SKSE? the SKSE.ini? The lines I have in that are: [General] ClearInvalidRegistrations=1 [Memory] Enable=1 MemBlock1=512 MemBlock2=256 [Debug] WriteMinidumps=1 I've even tried it with: [General] ClearInvalidRegistrations=1 [Display] iTintTextureResolution=2048 [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 ;Enable=1 ;MemBlock1=512 ;MemBlock2=256 [Debug] WriteMinidumps=1 I think I have Sheson's memory patch which adds the "Memoryblockslog.ini," but I don't think that affects the SKSE.ini because it's still creating crash dumps. I thought it might be helpful to share my mod list.. Maybe there's something there that you guys know as buggy? Active Mod Files: 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 Skyrim Project Optimization.esm 06 Falskaar.esm 07 Wyrmstooth.esp [Version 1.16] 08 ApachiiHair.esm 09 RSkyrimChildren.esm 0A BeeingFemale.esm [Version 2.7] 0B Unofficial Skyrim Legendary Edition Patch.esp [Version 3.0.0] 0C Campfire.esm 0D Inn Girls Resources.esm 0E ClimatesOfTamriel.esm 0F SexLab.esm [Version 1.61] 10 Devious Devices - Assets.esm [Version 2.8.3] 11 SexLabAroused.esm [Version 2.6] 12 notice board.esp 13 Gray Fox Cowl.esm 14 ZaZAnimationPack.esm 15 Devious Devices - Integration.esm 16 Devious Devices - Expansion.esm 17 Heels Sound.esm 18 Malise - A Companion By Joseph Anthony.esm 19 Schlongs of Skyrim - Core.esm 1A TERAArmors.esm 1B WM Flora Fixes.esp 1C hdtHighHeel.esm 1D SkyrimBordersDisabled.esm 1E CreatureFramework.esm [Version 1.0.0] 1F ApachiiHairFemales.esm 20 Cutting Room Floor.esp [Version 2.0.0] 21 RSChildren_NonPlayableOverride.esp 22 Patch - Falskaar - RS kids.esp 23 ClimatesOfTamriel Falskaar.esp 24 Patch - Wyrm - RS kids.esp 25 BeeingFemaleBasicAddOn.esp 26 ClimatesOfTamriel-Dawnguard-Patch.esp 27 ClimatesOfTamriel-Dragonborn-Patch.esp 28 ClimatesOfTamriel-Nights-Level-2.esp 29 SexLabNudeCreatures.esp 2A SexLabNudeCreaturesDB.esp 2B SexLabNudeCreaturesDG.esp 2C Devious Devices - Gags+.esp 2D K2 HDT Boots.esp 2E SOS - VectorPlexus Regular Addon.esp 2F EnhancedLightsandFX.esp 30 3DNPC.esp [Version 3.16] 31 Patch - Interesting NPCs - RS kids.esp 32 ELFXEnhancer.esp 33 ClimatesOfTamriel-Dungeons-Hazardous.esp 34 Skyrim Immersive Creatures.esp [Version v6.5.2a] 35 Hothtrooper44_Armor_Ecksstra.esp 36 BetterQuestObjectives.esp [Version 1.5.6] 37 Helgen Reborn.esp [Version 105.3] 38 SkyFalls + SkyMills + DG + DB + FS + WT.esp 39 ESFCompanions.esp [Version 0.3.8] 3A BeeingFemale_RS_Patch.esp 3B Devious Devices - For the Masses II.esp 3C Hothtrooper44_ArmorCompilation.esp 3D Guard Dialogue Overhaul.esp 3E Weapons & Armor Fixes_Remade.esp 3F WAF_CCF_SIC Patch.esp 40 Clothing & Clutter Fixes.esp 41 TERAArmors_CBBE.esp 42 Sovngarde Steel TBBP.esp 43 CollegeOfWinterholdImmersive.esp 44 Complete Crafting Overhaul_Remade.esp ++ Weapons & Armor_TrueWeaponsLvlLists.esp 45 Complete Alchemy & Cooking Overhaul.esp ++ CACO_CCOR_Patch.esp 46 EstrusChaurus.esp 47 CACO_Wyrmstooth_Patch.esp 48 CACO_GrayCowl_Patch.esp 49 CACO_AlternateNames.esp 4A CACO_USLEEP_Patch.esp 4B BetterQuestObjectives-DBForevertoMisc.esp 4C AmazingFollowerTweaks.esp 4D BetterQuestObjectives-AFTPatch.esp 4E Book Covers Skyrim.esp 4F RealisticRoomRental-Basic.esp 50 Point The Way.esp [Version 1.0.8] 51 WATER Plants.esp 52 RealisticWaterTwo.esp 53 RealisticWaterTwo - Wyrmstooth.esp 54 Helsmyrr.esp 55 Immersive Wenches.esp 56 OBIS.esp 57 Skyrim Immersive Creatures - DLC2.esp [Version v6.5.2a] 58 OBISDB.esp 59 SexLab_DibellaCult.esp 5A RSChildren_CompleteUSKP.esp 5B BarenziahQuestMarkers.esp 5C CWIELnFXPatch.esp 5D Captured Dreams.esp 5E Skyrim Project Optimization.esp 5F WATER DG + DB.esp 60 HentaiCreatures.esp 61 Immersive Weapons.esp 62 Schlongs of Skyrim.esp 63 WeaponsArmorFixes_ImmersiveWeapons_Patch.esp 64 SexLab-Stories.esp 65 smfArena1.8.esp 66 WayshrinesIFT.esp 67 RealisticWaterTwo - Legendary.esp 68 Cloaks.esp 69 Malise - A Companion By Joseph Anthony.esp 6A Remodeled Armor - Vanilla Replacer.esp 6B Tera Armor Level List.esp 6C SkyUI.esp 6D TradeBarter.esp 6E CFTO.esp 6F SexLabSkoomaWhore.esp 70 DD - FtM - OBIS patch.esp 71 DeadlyMutilation.esp 72 SMIM-Merged-All.esp 73 ZaFromTheDeepsV2.esp 74 RealisticWaterTwo - Waves.esp 75 Atlas Legendary.esp 76 NorthernCardinal.esp 77 DeviousRegulations.esp 78 BesEss.esp 79 Devious Cidhna.esp 7A Frostfall.esp 7B CollegeDaysWinterhold.esp 7C Devious Deviants.esp 7D BetterQuestObjectives-CRFPatch.esp 7E SofiaFollower.esp 7F Provincial Courier Service.esp [Version 1.2.5] 80 ForgottenCity.esp 81 FtM Cloaks CCO.esp 82 SexLab-StoriesDevious.esp 83 WheelsOfLull.esp 84 NorthernCardinal_Falskaar.esp 85 RealisticWaterTwo - Falskaar.esp 86 1nivWICCloaks.esp [Version 2.3] 87 1nivWICSkyCloaksPatch.esp [Version 2.3] 88 WayshrinesIFTFalskaar.esp 89 Bathing in Skyrim - Main.esp ++ CACO_Bathing in Skyrim.esp 8A TGLNordArmor.esp 8B FISS.esp 8C AMatterOfTime.esp [Version 2.00] 8D Remodeled Armor - Vanilla Replacer - Dawnguard.esp 8E Remodeled Armor - Vanilla Replacer - Dragonborn.esp 8F NorthernCardinal_Wyrmstooth.esp 90 WayshrinesIFTWyrmstooth.esp 91 Succubus Queen Attire.esp 92 83Willows_101BUGS_V4_LowerRes_HighSpawn.esp 93 ABT - Kevkas All-in-One.esp 94 AHZmoreHUD.esp [Version 2.1.3] 95 AchieveThat.esp 96 Aradia Snake Rogue.esp 97 Auto Unequip Ammo.esp 98 BAMM.esp 99 Beards.esp 9A Better Vampires.esp 9B Cloaks - Dawnguard.esp 9C VL No AoE Drain.esp 9D BlitzConsoleCommandsMCM.esp 9E Brevi_MoonlightTalesEssentials.esp 9F zzEstrus.esp A0 EstrusSpider.esp A1 Convenient Horses.esp A2 CraftableLinenWrap Reduced.esp A3 CrimeDecay.esp A4 CrimsonTwilightArmor.esp A5 MoreNastyCritters.esp A6 DandelionArmor.esp A7 DeadlySpellImpacts.esp A8 Devious Devices For Him.esp A9 PetCollar.esp AA Dragonbone Marauder armor Addon.esp AB Dragonbone Marauder armor.esp AC MilkModNEW.esp AD The Paarthurnax Dilemma.esp [Version 1.2.9] AE BetterQuestObjectives-PaarDilemmaPatch.esp AF MilkModNEW HF.esp B0 HoldBorderBanners.esp B1 PaladinArtifactsAndArmor.esp B2 DragonboneBarbarianArmor.esp B3 FNIS.esp B4 Female Barbarian.esp B5 Footprints.esp B6 Footprints - Ash.esp B7 AgehaArmor.esp B8 Argent Iron Armor.esp B9 Heights Corrected by Erundil.esp BA Iron Armor and Chainmail Replacer - Oblivion.esp BB Lady of Death.esp BC LearnAlchemyFromRecipes.esp BD LootandDegradation.esp BE LostGrimoire.esp BF MIDFollowMeCloser.esp C0 Milker Movil Armor.esp C1 NPC Bartering.esp C2 Northgirl.esp C3 DSerArcheryGameplayOverhaul.esp C4 RaceMenu.esp C5 RaceMenuPlugin.esp C6 SexLab Aroused Creatures.esp C7 SexLabDefeat.esp C8 SimplyKnock.esp C9 SkyTweak.esp CA SlaveTats.esp CB The Eyes Of Beauty - Elves Edition.esp CC Tembtra Thief Armor.esp CD TheEyesOfBeauty.esp [Version 9] CE Thieves Guild Requirements.esp CF Traps Are Dangerous.esp D0 XPMSE.esp D1 GagSFX.esp D2 GagSFXDragonborn.esp D3 GagSFXDawnguard.esp D4 GagSFXHearthfires.esp D5 dD - Realistic Ragdoll Force - Reduced.esp D6 iHUD.esp D7 wizDynamicThings.esp D8 Apocalypse - The Spell Package.esp D9 FunctionalBags.esp DA Emfy Cleric Robes.esp DB PreventsAccidentPickUp.esp DC Moss Rocks - Legendary.esp DD WATER Falskaar.esp DE ApachiiHelmetWigs.esp DF RaceMenuMorphsCBBE.esp E0 Alternate Start - Live Another Life.esp [Version 3.1.2] E1 Immersive Citizens - AI Overhaul.esp E2 Immersive Citizens - CRF patch.esp E3 BetterQuestObjectives-AlternateStartPatch.esp E4 Immersive Citizens - ELFXEnhancer patch.esp E5 Rigmor.esp E6 Bashed Patch, 0.esp Again, thanks for the responses guys. Two things I can see, firstly, DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 You can set these higher, like I said, both of mine are maxed out, 1024 for each. It runs just fine as long as your system has the memory to spare. Do you run an ENB? If so, how much total RAM do you have and how much is assigned to your ENB? MemBlock1=512 MemBlock2=256 I've never really bothered to use this method, the one I listed above seemed to work much better. Get rid of this and just use what I used above. Also, [Display] iTintTextureResolution=2048 Should always be in your skse.ini. Secondly, I see you're using captured dreams. I have NEVER been able to get a stable game running with that in my load order no matter what I do. Try taking that out and running a new game again, if my experience with it says anything, that should fix your problem. If that doesn't fix it, which I highly doubt it wont, OBIS and Helgen Reborn have caused me a few problems in the past also. But it's been a while since I've used them so hopefully they've been updated and whatever problem they had then has been fixed, but still keep it in mind. Give this a go, see how things run. I'll try to address these things in the order you've said them. I haven't maxed out those values because I'm under the impression it can do just as much bad with the values too high than too low. The value it is at is the 'recommended value' The MemBlock1=512 MemBlock2=256 are disabled, hence the " ; " you will notice before the code. It's simply there to enable if needed. The entire code I posted is actually my SKSE.ini. I take it I might have placed some items there that shouldn't be? Finally, I've removed all the mods in question and ran a new game. Still having a crash so I am considering removing my entire skyrim installation and just starting from scratch again, although I just did that this week. Thank you for the input but it seems my problem is deeper than I had originally imagined. 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Yuuen Posted March 13, 2016 Share Posted March 13, 2016 1. Upon game load, the player character is in T-pose (other NPCs are okay), if I press one of the WASD keys the game CTDs. EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00d573a8 (TESV+0x009573a8) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000000 Attempt to read from address 00000000 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 3805eee0 00bf2fb8 00000000 1892b300 3805fdbc TESV+0x9573a8 3805ef10 00000000 00000000 01b450c0 00a48e1e TESV+0x7f2fb8 start end module name 0c080000 0c25b000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll 68fe0000 69ba0000 hdtPhysicsExtensions hdtPhysicsExtensions.dll 6fed0000 6fef2000 showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll 6ff00000 6ff8d000 nioverride nioverride.dll 6ff90000 6ffd9000 hdtHighHeelNative hdtHighHeelNative.dll 6ffe0000 700a7000 StorageUtil StorageUtil.dll 700b0000 700db000 SexLabUtil SexLabUtil.dll 700e0000 7011c000 MfgConsole MfgConsole.dll 70120000 70142000 JaxonzConsolePlugIn JaxonzConsolePlugIn.dll 70150000 7037b000 JContainers JContainers.dll 70380000 703bd000 FirstPersonPlugin FirstPersonPlugin.dll 703c0000 70428000 CharacterMakingExtender_plugin CharacterMakingExtender_plugin.dll 70740000 70775000 Fuz_Ro_D_oh Fuz Ro D'oh.dll 70780000 7084a000 skse_1_9_32 skse_1_9_32.dll 709b0000 70a31000 hook hook.dll 70a90000 70ab3000 CFM_extensions CFM_extensions.dll Looks similar to this: Offset: 00d573a8 (TESV+0x009573a8) When: loading finished Cause: unknown Result: skeleton is used in one thread while it was just deleted in another Fix: unknown (may help to have less animations installed - guess only) Related: animation binding, skeleton, string cache 2. Here's another one. After updating to FNIS 5.5, the same save above CTDs on game load, but unlike the above it doesn't load successfully. EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00d822d8 (TESV+0x009822d8) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000048 Attempt to read from address 00000048 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 37f8f724 00d832df 00000024 00000003 275ff2c0 TESV+0x9822d8 37f8f780 00c21660 00000024 00000001 00000003 TESV+0x9832df 37f8f840 00c22697 273d8480 275ff2c0 37f8fb64 TESV+0x821660 37f8fb2c 00bfb0ad 273d8480 37f8fb64 275e78d0 TESV+0x822697 37f8fb30 273d8480 37f8fb64 275e78d0 37f8fee8 TESV+0x7fb0ad 37f8fb34 37f8fb64 275e78d0 37f8fee8 275e78d0 0x273d8480 37f8fb38 275e78d0 37f8fee8 275e78d0 1517bfb0 0x37f8fb64 37f8fb64 12919210 00000000 80000000 12919210 0x275e78d0 37f8fb68 00000000 80000000 12919210 00000000 0x12919210 Loaded modules are the same as above. It maybe important to note that this save loads just fine when loaded after another save, or after starting a new game.3. This is a CTD while attempting to save the game. FAULTING_IP: TESV+272f94 00672f94 8b07 mov eax,dword ptr [edi] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00672f94 (TESV+0x00272f94) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000001 Attempt to read from address 00000001 FOLLOWUP_IP: TESV+272f94 00672f94 8b07 mov eax,dword ptr [edi] LAST_CONTROL_TRANSFER: from 00000000 to 00672f94 STACK_TEXT: 00000000 00000000 00000000 00000000 00000000 TESV+0x272f94 (Modules are same as above) 4. CTD while approaching Lakeview Manor. FAULTING_IP: TESV+4b437c 008b437c 8b90ac000000 mov edx,dword ptr [eax+0ACh] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 008b437c (TESV+0x004b437c) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 000000ac Attempt to read from address 000000ac LAST_CONTROL_TRANSFER: from 265f5500 to 008b437c STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 37e1fa54 265f5500 6f6d38c0 37e1fa80 1b0321f0 TESV+0x4b437c 37e1fa58 6f6d38c0 37e1fa80 1b0321f0 6f655aea 0x265f5500 37e1fa5c 37e1fa80 1b0321f0 6f655aea 0000003d nioverride+0x838c0 37e1fa60 1b0321f0 6f655aea 0000003d 265f5500 0x37e1fa80 37e1fa80 6f674853 265f5500 44e2adb3 2810ca80 0x1b0321f0 37e1fadc 6f67476b 2810ca80 27073180 44e2ac2f nioverride+0x24853 37e1fb0c 6f6747ae 265f5500 1b0321f0 27072700 nioverride+0x2476b 37e1fb10 265f5500 1b0321f0 27072700 00000001 nioverride+0x247ae 37e1fb14 1b0321f0 27072700 00000001 3eda7800 0x265f5500 37e1fb18 27072700 00000001 3eda7800 00000000 0x1b0321f0 37e1fb1c 00000000 3eda7800 00000000 27073180 0x27072700 ...which looks like this, possibly related to nioverride: Offset: 008b437c (TESV+0x004b437c) [nioverride+0x838c0 in stack] When: loading save Cause: unknown Result: unknown Fix: unknown Related: script, nioverride, RaceMenu I don't use RaceMenu but I have the NetImmerse Override SKSE plugin.Don't know what it means but I've also noticed this in SKSE.LOG: Unhandled chunk type in Core_LoadCallback: 4E494E55 (UNIN) 5. CTD while exiting Lakeview Manor, again, looks like it's related to nioverride. FAULTING_IP: +24884 00000000 ?? ??? EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00000000 ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000000 Attempt to read from address 00000000 FOLLOWUP_IP: nioverride+24884 694a4884 ?? ??? FAILED_INSTRUCTION_ADDRESS: +24884 00000000 ?? ??? LAST_CONTROL_TRANSFER: from 694a4884 to 00000000 STACK_TEXT: WARNING: Frame IP not in any known module. Following frames may be wrong. 0018f6e0 694a4884 00000000 5802e41a 28583fc0 0x0 0018f738 694a476b 28583fc0 28726840 5802e582 nioverride+0x24884 0018f768 694a47ae 25f66c00 138a2c90 28726b40 nioverride+0x2476b 0018f76c 25f66c00 138a2c90 28726b40 00000001 nioverride+0x247ae 0018f770 138a2c90 28726b40 00000001 3f3e9800 0x25f66c00 0018f774 28726b40 00000001 3f3e9800 00000000 0x138a2c90 0018f778 00000000 3f3e9800 00000000 28726840 0x28726b40 I was having so many CTDs involving nioverride.dll so I finally decided to get rid of it. I think I can live without tattoos. I'm not sure if you solved this, but I seem to be getting a similar crash and mine's on a brand new game..I've got a few things here that may help. First, my Dump logs: FAULTING_IP: TESV+4b437c 008b437c 8b90ac000000 mov edx,dword ptr [eax+0ACh] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 008b437c (TESV+0x004b437c) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 000000ac Attempt to read from address 000000ac (One thing that stood out) FAULTING_THREAD: 00001760 FAULTING_IP: TESV+4b437c 008b437c 8b90ac000000 mov edx,dword ptr [eax+0ACh] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 008b437c (TESV+0x004b437c) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 000000ac Attempt to read from address 000000ac In this one the faulting thread is: FAULTING_THREAD: 00000e90 I don't really know code at all so that could be nothing.. Other than that, the dumps are exactly the same. Module List: DivLoaded Module List: start end module name 00020000 00029000 d3dx9_42 d3dx9_42.dll 00270000 00286000 XINPUT1_3 XINPUT1_3.dll 00400000 01d88000 TESV TESV.exe 10000000 10047000 binkw32 binkw32.dll 3b400000 3b41e000 steam_api steam_api.dll 63520000 63550000 dinput8 dinput8.dll 63640000 636b2000 dsound dsound.dll 69d80000 69d99000 atiu9pag atiu9pag.dll 6a7c0000 6a7c6000 d3d8thk d3d8thk.dll 6a7d0000 6a993000 d3d9 d3d9.dll 6b2b0000 6b2d5000 powrprof powrprof.dll 6b620000 6b623000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL 6c540000 6cab7000 atiumdag atiumdag.dll 6cc30000 6d036000 atiumdva atiumdva.dll 6d0d0000 6d15e000 XAudio2_6 XAudio2_6.dll 6d160000 6d182000 zzEstrusUtil zzEstrusUtil.dll 6d190000 6d233000 simplyknock simplyknock.dll 6d240000 6de00000 hdtPhysicsExtensions hdtPhysicsExtensions.dll 6de00000 6df1e000 fiss fiss.dll 6df30000 6df52000 showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll 6df60000 6e031000 nioverride nioverride.dll 6e080000 6e0a2000 mzinWaterUtil mzinWaterUtil.dll 6e0b0000 6e0f9000 hdtHighHeelNative hdtHighHeelNative.dll 6e100000 6e126000 ffutils ffutils.dll 6e130000 6e1c6000 chargen chargen.dll 6e1d0000 6e2be000 StorageUtil StorageUtil.dll 6e2c0000 6e2f5000 Smart_Souls Smart Souls.dll 6e300000 6e392000 SexLabUtil SexLabUtil.dll 6e3a0000 6e409000 SchlongsOfSkyrim SchlongsOfSkyrim.dll 6e410000 6e443000 SKSE_EnhancedCamera SKSE_EnhancedCamera.dll 6e450000 6e479000 PreventsAccidentPickUp PreventsAccidentPickUp.dll 6e480000 6e4bc000 MfgConsole MfgConsole.dll 6e4c0000 6e4e3000 MemoryBlocksLog MemoryBlocksLog.dll 6e4f0000 6e5d1000 MagExtender MagExtender.dll 6e5e0000 6e815000 JContainers JContainers.dll 6e820000 6e92d000 GrimyTools GrimyTools.dll 6e930000 6e965000 Fuz_Ro_D_oh Fuz Ro D'oh.dll 6e970000 6e9d7000 FirstPersonPlugin FirstPersonPlugin.dll 6e9e0000 6eae1000 DeviousDevices DeviousDevices.dll 6eaf0000 6eb20000 DP_Extender DP_Extender.dll 6eb20000 6eb81000 AHZmoreHUDPlugin AHZmoreHUDPlugin.dll 6eb90000 6ed8f000 D3DX9_43 D3DX9_43.dll 6edb0000 6ee95000 skse_1_9_32 skse_1_9_32.dll 6eea0000 6ef8e000 msvcr120 msvcr120.dll 6f9e0000 6fa3a000 BeeingFemale BeeingFemale.dll 6fd60000 6fd8f000 EnchantReloadFix EnchantReloadFix.dll 6fd90000 6fe01000 msvcp120 msvcp120.dll 6fe10000 6fe81000 hook hook.dll 6fea0000 6ff8f000 aticfx32 aticfx32.dll 70780000 70787000 avrt avrt.dll 70830000 70866000 AudioSes AudioSes.dll 70870000 708a9000 MMDevAPI MMDevAPI.dll 72210000 72294000 comctl32 comctl32.dll 72590000 725a3000 dwmapi dwmapi.dll 725b0000 72630000 uxtheme uxtheme.dll 729b0000 729e2000 winmm winmm.dll 729f0000 729f7000 wsock32 wsock32.dll 73fa0000 73fa9000 hid hid.dll 73fc0000 73fc7000 X3DAudio1_7 X3DAudio1_7.dll 74500000 745f5000 propsys propsys.dll 746c0000 746fb000 rsaenh rsaenh.dll 74700000 74717000 cryptsp cryptsp.dll 74c50000 74c59000 version version.dll 74f60000 7504b000 dbghelp dbghelp.dll 75110000 7511c000 CRYPTBASE CRYPTBASE.dll 75120000 75180000 sspicli sspicli.dll 75180000 751d7000 shlwapi shlwapi.dll 751e0000 75215000 ws2_32 ws2_32.dll 75220000 75e6b000 shell32 shell32.dll 75f00000 76010000 kernel32 kernel32.dll 76010000 76015000 psapi psapi.dll 76240000 76246000 nsi nsi.dll 76250000 7627f000 wintrust wintrust.dll 762e0000 76307000 cfgmgr32 cfgmgr32.dll 76310000 763a0000 gdi32 gdi32.dll 76500000 76583000 clbcatq clbcatq.dll 76590000 7662d000 usp10 usp10.dll 76630000 766d1000 advapi32 advapi32.dll 766e0000 767d0000 rpcrt4 rpcrt4.dll 767d0000 76817000 KERNELBASE KERNELBASE.dll 76820000 768cc000 msvcrt msvcrt.dll 768e0000 768ea000 lpk lpk.dll 768f0000 76950000 imm32 imm32.dll 76960000 76979000 sechost sechost.dll 769d0000 769e2000 devobj devobj.dll 769f0000 76abc000 msctf msctf.dll 76ac0000 76bc0000 user32 user32.dll 76bc0000 76d1c000 ole32 ole32.dll 76d60000 76ddb000 comdlg32 comdlg32.dll 76de0000 76dec000 msasn1 msasn1.dll 76df0000 76f8d000 setupapi setupapi.dll 76f90000 7701f000 oleaut32 oleaut32.dll 77050000 77171000 crypt32 crypt32.dll 777d0000 77950000 ntdll ntdll.dll First thing that comes to mind from "T-poses" is that you haven't run FNIS Generate For Users Tool, make sure you run it and use every patch that you need (skeleton arm fix, if you use a skeleton, PCEA if you use that etc). If that doesn't fix it, then it's a skeleton issue which I say get the latest version and reinstall, which also means you need to get the latest version of FNIS. I'll also add that if you're using a skeleton it most likely means you're using HDT, so make sure you have HDT Physics extensions too, again latest version. I believe on my reinstall I used the most up-to-date skeleton, HDT physics, and FNIS. I don't have a t-pose issue, though. My issue is that the game will go through character creation and then crash after about 3 minutes of finishing the character. It's always at a certain time and I can't seem to figure out what it is. mod conflict simple as that. that time at the begging is when mods are loading there mcm for first time so its either a conflict or u overloading your game and dont have skse memory set right I second the SKSE memory check, personally I have mine set to max both values which has reduced the amount of crashes I have now to practically zero, unless something goes a bit weird but that's always something to do with other things and not SKSE itself. If you're experiencing crashes while you're creating your character, If you don't already have Showracemenu precache killer, I suggest you get it. Solves a lot of problems if you have a decent amount of mods that add to racemenu such as hair mods, custom races etc. EDIT: Sorry, misread what you said. Not gonna remove what I said earlier because that does help. As for crashing after you start, it usually means one or two things, you've got too much running and it needs more memory (Setting both values to max in SKSE should fix it unless that's not enough either for what you're running, if so you'll just have to take some stuff out.) OR you've got some mods that don't play nicely with eachother. Give TesVEdit a run with all mods active, see if it complains about any mods, Usually things can be sorted out through running LOOT, if it doesn't pick up anything and giving LOOT another run doesn't fix it, then I really can't say without knowing the load order. Thanks for the replies guys. I will check it but the weird thing is that I've been running pretty much the same setup on another character just fine, although I believe I added some more mods on this new playthrough. I've checked the mods on Tes5Edit and there's no "critical conflicts" except what's in Campfire and CCO, and I'm under the impression that's perfectly normal for those mods as they are designed to run together. I'm also familiar with LOOT and WyreBash and everything seems to be in order with those. I'd consider myself pretty experienced with modding and those were all the first things I checked. Specifically what values are you referring to with SKSE? the SKSE.ini? The lines I have in that are: [General] ClearInvalidRegistrations=1 [Memory] Enable=1 MemBlock1=512 MemBlock2=256 [Debug] WriteMinidumps=1 I've even tried it with: [General] ClearInvalidRegistrations=1 [Display] iTintTextureResolution=2048 [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 ;Enable=1 ;MemBlock1=512 ;MemBlock2=256 [Debug] WriteMinidumps=1 I think I have Sheson's memory patch which adds the "Memoryblockslog.ini," but I don't think that affects the SKSE.ini because it's still creating crash dumps. I thought it might be helpful to share my mod list.. Maybe there's something there that you guys know as buggy? Active Mod Files: 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 Skyrim Project Optimization.esm 06 Falskaar.esm 07 Wyrmstooth.esp [Version 1.16] 08 ApachiiHair.esm 09 RSkyrimChildren.esm 0A BeeingFemale.esm [Version 2.7] 0B Unofficial Skyrim Legendary Edition Patch.esp [Version 3.0.0] 0C Campfire.esm 0D Inn Girls Resources.esm 0E ClimatesOfTamriel.esm 0F SexLab.esm [Version 1.61] 10 Devious Devices - Assets.esm [Version 2.8.3] 11 SexLabAroused.esm [Version 2.6] 12 notice board.esp 13 Gray Fox Cowl.esm 14 ZaZAnimationPack.esm 15 Devious Devices - Integration.esm 16 Devious Devices - Expansion.esm 17 Heels Sound.esm 18 Malise - A Companion By Joseph Anthony.esm 19 Schlongs of Skyrim - Core.esm 1A TERAArmors.esm 1B WM Flora Fixes.esp 1C hdtHighHeel.esm 1D SkyrimBordersDisabled.esm 1E CreatureFramework.esm [Version 1.0.0] 1F ApachiiHairFemales.esm 20 Cutting Room Floor.esp [Version 2.0.0] 21 RSChildren_NonPlayableOverride.esp 22 Patch - Falskaar - RS kids.esp 23 ClimatesOfTamriel Falskaar.esp 24 Patch - Wyrm - RS kids.esp 25 BeeingFemaleBasicAddOn.esp 26 ClimatesOfTamriel-Dawnguard-Patch.esp 27 ClimatesOfTamriel-Dragonborn-Patch.esp 28 ClimatesOfTamriel-Nights-Level-2.esp 29 SexLabNudeCreatures.esp 2A SexLabNudeCreaturesDB.esp 2B SexLabNudeCreaturesDG.esp 2C Devious Devices - Gags+.esp 2D K2 HDT Boots.esp 2E SOS - VectorPlexus Regular Addon.esp 2F EnhancedLightsandFX.esp 30 3DNPC.esp [Version 3.16] 31 Patch - Interesting NPCs - RS kids.esp 32 ELFXEnhancer.esp 33 ClimatesOfTamriel-Dungeons-Hazardous.esp 34 Skyrim Immersive Creatures.esp [Version v6.5.2a] 35 Hothtrooper44_Armor_Ecksstra.esp 36 BetterQuestObjectives.esp [Version 1.5.6] 37 Helgen Reborn.esp [Version 105.3] 38 SkyFalls + SkyMills + DG + DB + FS + WT.esp 39 ESFCompanions.esp [Version 0.3.8] 3A BeeingFemale_RS_Patch.esp 3B Devious Devices - For the Masses II.esp 3C Hothtrooper44_ArmorCompilation.esp 3D Guard Dialogue Overhaul.esp 3E Weapons & Armor Fixes_Remade.esp 3F WAF_CCF_SIC Patch.esp 40 Clothing & Clutter Fixes.esp 41 TERAArmors_CBBE.esp 42 Sovngarde Steel TBBP.esp 43 CollegeOfWinterholdImmersive.esp 44 Complete Crafting Overhaul_Remade.esp ++ Weapons & Armor_TrueWeaponsLvlLists.esp 45 Complete Alchemy & Cooking Overhaul.esp ++ CACO_CCOR_Patch.esp 46 EstrusChaurus.esp 47 CACO_Wyrmstooth_Patch.esp 48 CACO_GrayCowl_Patch.esp 49 CACO_AlternateNames.esp 4A CACO_USLEEP_Patch.esp 4B BetterQuestObjectives-DBForevertoMisc.esp 4C AmazingFollowerTweaks.esp 4D BetterQuestObjectives-AFTPatch.esp 4E Book Covers Skyrim.esp 4F RealisticRoomRental-Basic.esp 50 Point The Way.esp [Version 1.0.8] 51 WATER Plants.esp 52 RealisticWaterTwo.esp 53 RealisticWaterTwo - Wyrmstooth.esp 54 Helsmyrr.esp 55 Immersive Wenches.esp 56 OBIS.esp 57 Skyrim Immersive Creatures - DLC2.esp [Version v6.5.2a] 58 OBISDB.esp 59 SexLab_DibellaCult.esp 5A RSChildren_CompleteUSKP.esp 5B BarenziahQuestMarkers.esp 5C CWIELnFXPatch.esp 5D Captured Dreams.esp 5E Skyrim Project Optimization.esp 5F WATER DG + DB.esp 60 HentaiCreatures.esp 61 Immersive Weapons.esp 62 Schlongs of Skyrim.esp 63 WeaponsArmorFixes_ImmersiveWeapons_Patch.esp 64 SexLab-Stories.esp 65 smfArena1.8.esp 66 WayshrinesIFT.esp 67 RealisticWaterTwo - Legendary.esp 68 Cloaks.esp 69 Malise - A Companion By Joseph Anthony.esp 6A Remodeled Armor - Vanilla Replacer.esp 6B Tera Armor Level List.esp 6C SkyUI.esp 6D TradeBarter.esp 6E CFTO.esp 6F SexLabSkoomaWhore.esp 70 DD - FtM - OBIS patch.esp 71 DeadlyMutilation.esp 72 SMIM-Merged-All.esp 73 ZaFromTheDeepsV2.esp 74 RealisticWaterTwo - Waves.esp 75 Atlas Legendary.esp 76 NorthernCardinal.esp 77 DeviousRegulations.esp 78 BesEss.esp 79 Devious Cidhna.esp 7A Frostfall.esp 7B CollegeDaysWinterhold.esp 7C Devious Deviants.esp 7D BetterQuestObjectives-CRFPatch.esp 7E SofiaFollower.esp 7F Provincial Courier Service.esp [Version 1.2.5] 80 ForgottenCity.esp 81 FtM Cloaks CCO.esp 82 SexLab-StoriesDevious.esp 83 WheelsOfLull.esp 84 NorthernCardinal_Falskaar.esp 85 RealisticWaterTwo - Falskaar.esp 86 1nivWICCloaks.esp [Version 2.3] 87 1nivWICSkyCloaksPatch.esp [Version 2.3] 88 WayshrinesIFTFalskaar.esp 89 Bathing in Skyrim - Main.esp ++ CACO_Bathing in Skyrim.esp 8A TGLNordArmor.esp 8B FISS.esp 8C AMatterOfTime.esp [Version 2.00] 8D Remodeled Armor - Vanilla Replacer - Dawnguard.esp 8E Remodeled Armor - Vanilla Replacer - Dragonborn.esp 8F NorthernCardinal_Wyrmstooth.esp 90 WayshrinesIFTWyrmstooth.esp 91 Succubus Queen Attire.esp 92 83Willows_101BUGS_V4_LowerRes_HighSpawn.esp 93 ABT - Kevkas All-in-One.esp 94 AHZmoreHUD.esp [Version 2.1.3] 95 AchieveThat.esp 96 Aradia Snake Rogue.esp 97 Auto Unequip Ammo.esp 98 BAMM.esp 99 Beards.esp 9A Better Vampires.esp 9B Cloaks - Dawnguard.esp 9C VL No AoE Drain.esp 9D BlitzConsoleCommandsMCM.esp 9E Brevi_MoonlightTalesEssentials.esp 9F zzEstrus.esp A0 EstrusSpider.esp A1 Convenient Horses.esp A2 CraftableLinenWrap Reduced.esp A3 CrimeDecay.esp A4 CrimsonTwilightArmor.esp A5 MoreNastyCritters.esp A6 DandelionArmor.esp A7 DeadlySpellImpacts.esp A8 Devious Devices For Him.esp A9 PetCollar.esp AA Dragonbone Marauder armor Addon.esp AB Dragonbone Marauder armor.esp AC MilkModNEW.esp AD The Paarthurnax Dilemma.esp [Version 1.2.9] AE BetterQuestObjectives-PaarDilemmaPatch.esp AF MilkModNEW HF.esp B0 HoldBorderBanners.esp B1 PaladinArtifactsAndArmor.esp B2 DragonboneBarbarianArmor.esp B3 FNIS.esp B4 Female Barbarian.esp B5 Footprints.esp B6 Footprints - Ash.esp B7 AgehaArmor.esp B8 Argent Iron Armor.esp B9 Heights Corrected by Erundil.esp BA Iron Armor and Chainmail Replacer - Oblivion.esp BB Lady of Death.esp BC LearnAlchemyFromRecipes.esp BD LootandDegradation.esp BE LostGrimoire.esp BF MIDFollowMeCloser.esp C0 Milker Movil Armor.esp C1 NPC Bartering.esp C2 Northgirl.esp C3 DSerArcheryGameplayOverhaul.esp C4 RaceMenu.esp C5 RaceMenuPlugin.esp C6 SexLab Aroused Creatures.esp C7 SexLabDefeat.esp C8 SimplyKnock.esp C9 SkyTweak.esp CA SlaveTats.esp CB The Eyes Of Beauty - Elves Edition.esp CC Tembtra Thief Armor.esp CD TheEyesOfBeauty.esp [Version 9] CE Thieves Guild Requirements.esp CF Traps Are Dangerous.esp D0 XPMSE.esp D1 GagSFX.esp D2 GagSFXDragonborn.esp D3 GagSFXDawnguard.esp D4 GagSFXHearthfires.esp D5 dD - Realistic Ragdoll Force - Reduced.esp D6 iHUD.esp D7 wizDynamicThings.esp D8 Apocalypse - The Spell Package.esp D9 FunctionalBags.esp DA Emfy Cleric Robes.esp DB PreventsAccidentPickUp.esp DC Moss Rocks - Legendary.esp DD WATER Falskaar.esp DE ApachiiHelmetWigs.esp DF RaceMenuMorphsCBBE.esp E0 Alternate Start - Live Another Life.esp [Version 3.1.2] E1 Immersive Citizens - AI Overhaul.esp E2 Immersive Citizens - CRF patch.esp E3 BetterQuestObjectives-AlternateStartPatch.esp E4 Immersive Citizens - ELFXEnhancer patch.esp E5 Rigmor.esp E6 Bashed Patch, 0.esp Again, thanks for the responses guys. Two things I can see, firstly, DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 You can set these higher, like I said, both of mine are maxed out, 1024 for each. It runs just fine as long as your system has the memory to spare. Do you run an ENB? If so, how much total RAM do you have and how much is assigned to your ENB? MemBlock1=512 MemBlock2=256 I've never really bothered to use this method, the one I listed above seemed to work much better. Get rid of this and just use what I used above. Also, [Display] iTintTextureResolution=2048 Should always be in your skse.ini. Secondly, I see you're using captured dreams. I have NEVER been able to get a stable game running with that in my load order no matter what I do. Try taking that out and running a new game again, if my experience with it says anything, that should fix your problem. If that doesn't fix it, which I highly doubt it wont, OBIS and Helgen Reborn have caused me a few problems in the past also. But it's been a while since I've used them so hopefully they've been updated and whatever problem they had then has been fixed, but still keep it in mind. Give this a go, see how things run. I'll try to address these things in the order you've said them. I haven't maxed out those values because I'm under the impression it can do just as much bad with the values too high than too low. The value it is at is the 'recommended value' The MemBlock1=512 MemBlock2=256 are disabled, hence the " ; " you will notice before the code. It's simply there to enable if needed. The entire code I posted is actually my SKSE.ini. I take it I might have placed some items there that shouldn't be? Finally, I've removed all the mods in question and ran a new game. Still having a crash so I am considering removing my entire skyrim installation and just starting from scratch again, although I just did that this week. Thank you for the input but it seems my problem is deeper than I had originally imagined. I did notice that they were disabled, I just suggested you remove them seeing as it keeps things clean, because enabled or not it's still being parsed. And no, high values do not do just as much bad as low I have no idea where you're getting that from. The recommended value is a suggestion made to people are aren't running a tonne of scripted mods. If you are still getting crashes then it's even more so a reason to give it a go. Trust me, give the maxed values a try and if I'm wrong, I'm wrong, but I feel like it would help. Link to comment
Yuuen Posted March 14, 2016 Share Posted March 14, 2016 My latest crashdumplog and loadorder is attached to this message. Occurence/Frequency: Sometimes after at least 10 minutes in the rift (It seems to never happen in interiors or towns, only in the Tamrielworldcell. I haven't compared the frequency in all of the holds except for the rift, whiterun's hold and Windhelm's hold but so far it's the worst in the rift) Most often when I exit Riften, open the map or use fast travel when I'm not in a town or interior area. It happens on new saves as well. Things I've tried: Uninstall most of my texture mods to lighten up on memory usage. Firstly, Why are you running both RLO and ELFX? That'll cause some nasty conflicts. Secondly, If you're using frostfall 3.0, it comes with it's own textures for getting wet, cold etc. So you don't really need wet & cold, since it's pretty script heavy itself. Also, if you are using 3.0, you do not need the Chesko_Frostfall patch. Lastly and probably most importantly, you are running WAY too many plugins, it's no wonder your game is crashing. Anything over 250 and the weirdness starts, I suggest checking out http://www.nexusmods.com/skyrim/mods/69905/?. Go into it's settings and disable anything to do with BSA's and content moving. You just need to merge the plugins then just disable the old ones. Don't merge anything with BSA's, heavy scripts or something that makes heavy changes to the landscape like SFO. Since you're running over the limit of plugins, you'll have to select them in groups, so select all your outfits and their dependencies for the first run (It'll show you what it needs in the list, just deselect all, then just go through and select the ones you want to try merge.) then all your Character mods, etc. You'll want to make separate merges for your Outfits, Character Mods and Environmental stuff like Enhanced blood, Realistic Water two. You have an ass-tonne of plugins so I can't really point out anything more specific than this because your load order is just a mess. It'd honestly be better to uninstall everything and go from the start, like I said on a previous post, following Anatriax's guide. I'm running RLO with (only) the Exterior plugin from ELFX because I like how it makes lights outside shine from longer distances. It's worked for about 80 hours at least. I'll hold off from uninstalling Wet & Cold for now since it comes with Holidays and NPC's dressed for the weather. I don't use the snowy textures on my character as my ENB makes it glow in the dark, horribly immersion-breaking. I thought the 250-limit was for active plugins only. I have 220 active ones. I'll see about merging the plugins when I have the time. Thanks for the tip If that combination is working for you, then do what you will. I'm just pointing out possible issues. 220 plugins is still a lot, I thought I saw more active ones than that, but yeah, give the Merge plugins a go. Maybe get rid of those ones you aren't using, might help too. Got a freeze. Since this is a freeze, not CTD, it's impossible to know which stack caused this TESV.exe!00af8f62() Unknown TESV.exe!00af69b8() Unknown TESV.exe!0069e9f6() Unknown TESV.exe!00436756() Unknown TESV.exe!00687c00() Unknown TESV.exe!00a48d01() Unknown TESV.exe!00a48eae() Unknown TESV.exe!00ac690f() Unknown TESV.exe!00ce7847() Unknown TESV.exe!00a51056() Unknown TESV.exe!00abc845() Unknown TESV.exe!00b00771() Unknown TESV.exe!00f5d656() Unknown TESV.exe!00f5d813() Unknown TESV.exe!00f5d820() Unknown TESV.exe!00a4faed() Unknown TESV.exe!00f5d656() Unknown TESV.exe!00f5d813() Unknown TESV.exe!00f5d820() Unknown TESV.exe!00f62970() Unknown TESV.exe!00a49b7b() Unknown TESV.exe!0060deff() Unknown TESV.exe!00c3476b() Unknown TESV.exe!00c483c0() Unknown TESV.exe!00c48497() Unknown TESV.exe!00c4fd51() Unknown TESV.exe!00c4ff86() Unknown TESV.exe!0060deff() Unknown TESV.exe!008b52e5() Unknown TESV.exe!008b5394() Unknown TESV.exe!00f5334b() Unknown TESV.exe!00f533e9() Unknown TESV.exe!00f5342e() Unknown TESV.exe!004202b9() Unknown TESV.exe!005a8e7f() Unknown TESV.exe!00f5d656() Unknown TESV.exe!00f62970() Unknown TESV.exe!00a48832() Unknown TESV.exe!00a50a5b() Unknown External Code TESV.exe!00a51d47() Unknown External Code TESV.exe!00a51d47() Unknown External Code TESV.exe!00b01712() Unknown TESV.exe!00b01bbe() Unknown TESV.exe!00f5d656() Unknown TESV.exe!00f62970() Unknown TESV.exe!0060deff() Unknown TESV.exe!00f5d656() Unknown TESV.exe!00f62970() Unknown TESV.exe!004068ad() Unknown TESV.exe!00a3c01a() Unknown TESV.exe!00a3c184() Unknown TESV.exe!00a4b0f7() Unknown TESV.exe!004068ad() Unknown TESV.exe!004068dd() Unknown TESV.exe!00621c82() Unknown TESV.exe!00a50a5b() Unknown TESV.exe!00a50d67() Unknown TESV.exe!004068dd() Unknown TESV.exe!004068dd() Unknown TESV.exe!00a4b0f7() Unknown TESV.exe!00f5334b() Unknown TESV.exe!00f533e9() Unknown TESV.exe!00f5342e() Unknown TESV.exe!004202b9() Unknown TESV.exe!00af83a6() Unknown TESV.exe!00a48e1e() Unknown TESV.exe!00af77fe() Unknown TESV.exe!0042ba1a() Unknown TESV.exe!00af83a6() Unknown TESV.exe!00af8557() Unknown External Code TESV.exe!00af893c() Unknown TESV.exe!004375e6() Unknown TESV.exe!0040d5d7() Unknown TESV.exe!0049e933() Unknown TESV.exe!004dbc3e() Unknown TESV.exe!004d0813() Unknown External Code TESV.exe!00401739() Unknown TESV.exe!00a4edb2() Unknown TESV.exe!00a48832() Unknown TESV.exe!00a49da2() Unknown TESV.exe!004af3c7() Unknown TESV.exe!004af3db() Unknown TESV.exe!004af3db() Unknown [External Code] hook.dll!747c07ea() Unknown TESV.exe!00f66cd7() Unknown TESV.exe!00f5d656() Unknown TESV.exe!00f67ab8() Unknown External Code TESV.exe!00f56836() Unknown External Code > TESV.exe!00401755() Unknown TESV.exe!00cd4dc1() Unknown TESV.exe!00abc490() Unknown TESV.exe!00abc845() Unknown TESV.exe!00b00771() Unknown TESV.exe!00a48e1e() Unknown TESV.exe!00ceb150() Unknown TESV.exe!00cee863() Unknown TESV.exe!00cd75f7() Unknown TESV.exe!00cd9da0() Unknown TESV.exe!00cd9dcd() Unknown TESV.exe!00c7345a() Unknown TESV.exe!00a50a5b() Unknown TESV.exe!00a51056() Unknown TESV.exe!00b01712() Unknown TESV.exe!00b01bbe() Unknown TESV.exe!00f5d656() Unknown TESV.exe!00f5d813() Unknown TESV.exe!0048a834() Unknown TESV.exe!00b02da7() Unknown TESV.exe!004202ea() Unknown TESV.exe!004222b5() Unknown TESV.exe!00c7363e() Unknown TESV.exe!00c7365a() Unknown TESV.exe!00a3be18() Unknown TESV.exe!00a3ee49() Unknown TESV.exe!00a3ee49() Unknown TESV.exe!00a3ee49() Unknown TESV.exe!00a3ee49() Unknown TESV.exe!00a3ee49() Unknown TESV.exe!00a3ee49() Unknown TESV.exe!00a3ee49() Unknown TESV.exe!00a4ec70() Unknown TESV.exe!00a4edb2() Unknown TESV.exe!0091bdf5() Unknown TESV.exe!004068dd() Unknown TESV.exe!00ac6a0e() Unknown TESV.exe!00af5488() Unknown External Code TESV.exe!00dfa462() Unknown TESV.exe!00dfa462() Unknown TESV.exe!00dfa462() Unknown TESV.exe!00dfa462() Unknown TESV.exe!00dfa462() Unknown TESV.exe!00d6bb85() Unknown TESV.exe!00d18b3c() Unknown TESV.exe!00dcacb2() Unknown TESV.exe!00d20035() Unknown TESV.exe!00d5fd16() Unknown TESV.exe!00d5fe2d() Unknown External Code TESV.exe!004068ad() Unknown TESV.exe!004068dd() Unknown TESV.exe!00a3a25c() Unknown TESV.exe!00af6c4c() Unknown TESV.exe!00af8a46() Unknown TESV.exe!00a4bb02() Unknown TESV.exe!00a4b4a9() Unknown External Code Sounds like a memory issue, what are your SKSE memory values and are you running SafetyLoad? Link to comment
Earen Posted March 14, 2016 Share Posted March 14, 2016 Got a freeze. Since this is a freeze, not CTD, it's impossible to know which stack caused this <snip> normaly when game freezes its memory related. is your skse memory patch working right try takeing out some of the bajillion 4k textures u use and such to fixing it. Got a freeze. Since this is a freeze, not CTD, it's impossible to know which stack caused this <snip> Sounds like a memory issue, what are your SKSE memory values and are you running SafetyLoad? You are helpful, but the memory isn't the only source of freezes. I posted this mostly for record, so that someone who has reversed Skyrim enough will see something useful, rather than meaningless bunch of addresses. First is 768, second is 256 MB. Haven't tried SafetyLoad yet Link to comment
Yuuen Posted March 14, 2016 Share Posted March 14, 2016 Got a freeze. Since this is a freeze, not CTD, it's impossible to know which stack caused this <snip> normaly when game freezes its memory related. is your skse memory patch working right try takeing out some of the bajillion 4k textures u use and such to fixing it. Got a freeze. Since this is a freeze, not CTD, it's impossible to know which stack caused this <snip> Sounds like a memory issue, what are your SKSE memory values and are you running SafetyLoad? You are helpful, but the memory isn't the only source of freezes. I posted this mostly for record, so that someone who has reversed Skyrim enough will see something useful, rather than meaningless bunch of addresses. First is 768, second is 256 MB. Haven't tried SafetyLoad yet Sure, it's not the only cause, but it sure as hell is the most common. Give SafetyLoad a try, if it doesn't work add 256 to each value, if that does work, then you've got some other mod related problem. Link to comment
LordZulten Posted March 14, 2016 Share Posted March 14, 2016 I'm just going to make full fresh install. I think my mods have become cluttered and perhaps important data has accidentally been cleaned or removed, causing problems. Thanks for all the help. I was trying to find the post I read that said it's not good to use more memory than you need but I can't find it. Maybe it was in reference to something else. Link to comment
LordZulten Posted March 15, 2016 Share Posted March 15, 2016 1. Upon game load, the player character is in T-pose (other NPCs are okay), if I press one of the WASD keys the game CTDs. EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00d573a8 (TESV+0x009573a8) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000000 Attempt to read from address 00000000 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 3805eee0 00bf2fb8 00000000 1892b300 3805fdbc TESV+0x9573a8 3805ef10 00000000 00000000 01b450c0 00a48e1e TESV+0x7f2fb8 start end module name 0c080000 0c25b000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll 68fe0000 69ba0000 hdtPhysicsExtensions hdtPhysicsExtensions.dll 6fed0000 6fef2000 showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll 6ff00000 6ff8d000 nioverride nioverride.dll 6ff90000 6ffd9000 hdtHighHeelNative hdtHighHeelNative.dll 6ffe0000 700a7000 StorageUtil StorageUtil.dll 700b0000 700db000 SexLabUtil SexLabUtil.dll 700e0000 7011c000 MfgConsole MfgConsole.dll 70120000 70142000 JaxonzConsolePlugIn JaxonzConsolePlugIn.dll 70150000 7037b000 JContainers JContainers.dll 70380000 703bd000 FirstPersonPlugin FirstPersonPlugin.dll 703c0000 70428000 CharacterMakingExtender_plugin CharacterMakingExtender_plugin.dll 70740000 70775000 Fuz_Ro_D_oh Fuz Ro D'oh.dll 70780000 7084a000 skse_1_9_32 skse_1_9_32.dll 709b0000 70a31000 hook hook.dll 70a90000 70ab3000 CFM_extensions CFM_extensions.dll Looks similar to this: Offset: 00d573a8 (TESV+0x009573a8) When: loading finished Cause: unknown Result: skeleton is used in one thread while it was just deleted in another Fix: unknown (may help to have less animations installed - guess only) Related: animation binding, skeleton, string cache 2. Here's another one. After updating to FNIS 5.5, the same save above CTDs on game load, but unlike the above it doesn't load successfully. EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00d822d8 (TESV+0x009822d8) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000048 Attempt to read from address 00000048 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 37f8f724 00d832df 00000024 00000003 275ff2c0 TESV+0x9822d8 37f8f780 00c21660 00000024 00000001 00000003 TESV+0x9832df 37f8f840 00c22697 273d8480 275ff2c0 37f8fb64 TESV+0x821660 37f8fb2c 00bfb0ad 273d8480 37f8fb64 275e78d0 TESV+0x822697 37f8fb30 273d8480 37f8fb64 275e78d0 37f8fee8 TESV+0x7fb0ad 37f8fb34 37f8fb64 275e78d0 37f8fee8 275e78d0 0x273d8480 37f8fb38 275e78d0 37f8fee8 275e78d0 1517bfb0 0x37f8fb64 37f8fb64 12919210 00000000 80000000 12919210 0x275e78d0 37f8fb68 00000000 80000000 12919210 00000000 0x12919210 Loaded modules are the same as above. It maybe important to note that this save loads just fine when loaded after another save, or after starting a new game. 3. This is a CTD while attempting to save the game. FAULTING_IP: TESV+272f94 00672f94 8b07 mov eax,dword ptr [edi] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00672f94 (TESV+0x00272f94) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000001 Attempt to read from address 00000001 FOLLOWUP_IP: TESV+272f94 00672f94 8b07 mov eax,dword ptr [edi] LAST_CONTROL_TRANSFER: from 00000000 to 00672f94 STACK_TEXT: 00000000 00000000 00000000 00000000 00000000 TESV+0x272f94 (Modules are same as above) 4. CTD while approaching Lakeview Manor. FAULTING_IP: TESV+4b437c 008b437c 8b90ac000000 mov edx,dword ptr [eax+0ACh] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 008b437c (TESV+0x004b437c) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 000000ac Attempt to read from address 000000ac LAST_CONTROL_TRANSFER: from 265f5500 to 008b437c STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 37e1fa54 265f5500 6f6d38c0 37e1fa80 1b0321f0 TESV+0x4b437c 37e1fa58 6f6d38c0 37e1fa80 1b0321f0 6f655aea 0x265f5500 37e1fa5c 37e1fa80 1b0321f0 6f655aea 0000003d nioverride+0x838c0 37e1fa60 1b0321f0 6f655aea 0000003d 265f5500 0x37e1fa80 37e1fa80 6f674853 265f5500 44e2adb3 2810ca80 0x1b0321f0 37e1fadc 6f67476b 2810ca80 27073180 44e2ac2f nioverride+0x24853 37e1fb0c 6f6747ae 265f5500 1b0321f0 27072700 nioverride+0x2476b 37e1fb10 265f5500 1b0321f0 27072700 00000001 nioverride+0x247ae 37e1fb14 1b0321f0 27072700 00000001 3eda7800 0x265f5500 37e1fb18 27072700 00000001 3eda7800 00000000 0x1b0321f0 37e1fb1c 00000000 3eda7800 00000000 27073180 0x27072700 ...which looks like this, possibly related to nioverride: Offset: 008b437c (TESV+0x004b437c) [nioverride+0x838c0 in stack] When: loading save Cause: unknown Result: unknown Fix: unknown Related: script, nioverride, RaceMenu I don't use RaceMenu but I have the NetImmerse Override SKSE plugin. Don't know what it means but I've also noticed this in SKSE.LOG: Unhandled chunk type in Core_LoadCallback: 4E494E55 (UNIN) 5. CTD while exiting Lakeview Manor, again, looks like it's related to nioverride. FAULTING_IP: +24884 00000000 ?? ??? EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00000000 ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000000 Attempt to read from address 00000000 FOLLOWUP_IP: nioverride+24884 694a4884 ?? ??? FAILED_INSTRUCTION_ADDRESS: +24884 00000000 ?? ??? LAST_CONTROL_TRANSFER: from 694a4884 to 00000000 STACK_TEXT: WARNING: Frame IP not in any known module. Following frames may be wrong. 0018f6e0 694a4884 00000000 5802e41a 28583fc0 0x0 0018f738 694a476b 28583fc0 28726840 5802e582 nioverride+0x24884 0018f768 694a47ae 25f66c00 138a2c90 28726b40 nioverride+0x2476b 0018f76c 25f66c00 138a2c90 28726b40 00000001 nioverride+0x247ae 0018f770 138a2c90 28726b40 00000001 3f3e9800 0x25f66c00 0018f774 28726b40 00000001 3f3e9800 00000000 0x138a2c90 0018f778 00000000 3f3e9800 00000000 28726840 0x28726b40 I was having so many CTDs involving nioverride.dll so I finally decided to get rid of it. I think I can live without tattoos. I'm not sure if you solved this, but I seem to be getting a similar crash and mine's on a brand new game.. I've got a few things here that may help. First, my Dump logs: FAULTING_IP: TESV+4b437c 008b437c 8b90ac000000 mov edx,dword ptr [eax+0ACh] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 008b437c (TESV+0x004b437c) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 000000ac Attempt to read from address 000000ac (One thing that stood out) FAULTING_THREAD: 00001760 FAULTING_IP: TESV+4b437c 008b437c 8b90ac000000 mov edx,dword ptr [eax+0ACh] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 008b437c (TESV+0x004b437c) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 000000ac Attempt to read from address 000000ac In this one the faulting thread is: FAULTING_THREAD: 00000e90 I don't really know code at all so that could be nothing.. Other than that, the dumps are exactly the same. Module List: DivLoaded Module List: start end module name 00020000 00029000 d3dx9_42 d3dx9_42.dll 00270000 00286000 XINPUT1_3 XINPUT1_3.dll 00400000 01d88000 TESV TESV.exe 10000000 10047000 binkw32 binkw32.dll 3b400000 3b41e000 steam_api steam_api.dll 63520000 63550000 dinput8 dinput8.dll 63640000 636b2000 dsound dsound.dll 69d80000 69d99000 atiu9pag atiu9pag.dll 6a7c0000 6a7c6000 d3d8thk d3d8thk.dll 6a7d0000 6a993000 d3d9 d3d9.dll 6b2b0000 6b2d5000 powrprof powrprof.dll 6b620000 6b623000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL 6c540000 6cab7000 atiumdag atiumdag.dll 6cc30000 6d036000 atiumdva atiumdva.dll 6d0d0000 6d15e000 XAudio2_6 XAudio2_6.dll 6d160000 6d182000 zzEstrusUtil zzEstrusUtil.dll 6d190000 6d233000 simplyknock simplyknock.dll 6d240000 6de00000 hdtPhysicsExtensions hdtPhysicsExtensions.dll 6de00000 6df1e000 fiss fiss.dll 6df30000 6df52000 showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll 6df60000 6e031000 nioverride nioverride.dll 6e080000 6e0a2000 mzinWaterUtil mzinWaterUtil.dll 6e0b0000 6e0f9000 hdtHighHeelNative hdtHighHeelNative.dll 6e100000 6e126000 ffutils ffutils.dll 6e130000 6e1c6000 chargen chargen.dll 6e1d0000 6e2be000 StorageUtil StorageUtil.dll 6e2c0000 6e2f5000 Smart_Souls Smart Souls.dll 6e300000 6e392000 SexLabUtil SexLabUtil.dll 6e3a0000 6e409000 SchlongsOfSkyrim SchlongsOfSkyrim.dll 6e410000 6e443000 SKSE_EnhancedCamera SKSE_EnhancedCamera.dll 6e450000 6e479000 PreventsAccidentPickUp PreventsAccidentPickUp.dll 6e480000 6e4bc000 MfgConsole MfgConsole.dll 6e4c0000 6e4e3000 MemoryBlocksLog MemoryBlocksLog.dll 6e4f0000 6e5d1000 MagExtender MagExtender.dll 6e5e0000 6e815000 JContainers JContainers.dll 6e820000 6e92d000 GrimyTools GrimyTools.dll 6e930000 6e965000 Fuz_Ro_D_oh Fuz Ro D'oh.dll 6e970000 6e9d7000 FirstPersonPlugin FirstPersonPlugin.dll 6e9e0000 6eae1000 DeviousDevices DeviousDevices.dll 6eaf0000 6eb20000 DP_Extender DP_Extender.dll 6eb20000 6eb81000 AHZmoreHUDPlugin AHZmoreHUDPlugin.dll 6eb90000 6ed8f000 D3DX9_43 D3DX9_43.dll 6edb0000 6ee95000 skse_1_9_32 skse_1_9_32.dll 6eea0000 6ef8e000 msvcr120 msvcr120.dll 6f9e0000 6fa3a000 BeeingFemale BeeingFemale.dll 6fd60000 6fd8f000 EnchantReloadFix EnchantReloadFix.dll 6fd90000 6fe01000 msvcp120 msvcp120.dll 6fe10000 6fe81000 hook hook.dll 6fea0000 6ff8f000 aticfx32 aticfx32.dll 70780000 70787000 avrt avrt.dll 70830000 70866000 AudioSes AudioSes.dll 70870000 708a9000 MMDevAPI MMDevAPI.dll 72210000 72294000 comctl32 comctl32.dll 72590000 725a3000 dwmapi dwmapi.dll 725b0000 72630000 uxtheme uxtheme.dll 729b0000 729e2000 winmm winmm.dll 729f0000 729f7000 wsock32 wsock32.dll 73fa0000 73fa9000 hid hid.dll 73fc0000 73fc7000 X3DAudio1_7 X3DAudio1_7.dll 74500000 745f5000 propsys propsys.dll 746c0000 746fb000 rsaenh rsaenh.dll 74700000 74717000 cryptsp cryptsp.dll 74c50000 74c59000 version version.dll 74f60000 7504b000 dbghelp dbghelp.dll 75110000 7511c000 CRYPTBASE CRYPTBASE.dll 75120000 75180000 sspicli sspicli.dll 75180000 751d7000 shlwapi shlwapi.dll 751e0000 75215000 ws2_32 ws2_32.dll 75220000 75e6b000 shell32 shell32.dll 75f00000 76010000 kernel32 kernel32.dll 76010000 76015000 psapi psapi.dll 76240000 76246000 nsi nsi.dll 76250000 7627f000 wintrust wintrust.dll 762e0000 76307000 cfgmgr32 cfgmgr32.dll 76310000 763a0000 gdi32 gdi32.dll 76500000 76583000 clbcatq clbcatq.dll 76590000 7662d000 usp10 usp10.dll 76630000 766d1000 advapi32 advapi32.dll 766e0000 767d0000 rpcrt4 rpcrt4.dll 767d0000 76817000 KERNELBASE KERNELBASE.dll 76820000 768cc000 msvcrt msvcrt.dll 768e0000 768ea000 lpk lpk.dll 768f0000 76950000 imm32 imm32.dll 76960000 76979000 sechost sechost.dll 769d0000 769e2000 devobj devobj.dll 769f0000 76abc000 msctf msctf.dll 76ac0000 76bc0000 user32 user32.dll 76bc0000 76d1c000 ole32 ole32.dll 76d60000 76ddb000 comdlg32 comdlg32.dll 76de0000 76dec000 msasn1 msasn1.dll 76df0000 76f8d000 setupapi setupapi.dll 76f90000 7701f000 oleaut32 oleaut32.dll 77050000 77171000 crypt32 crypt32.dll 777d0000 77950000 ntdll ntdll.dll So I wanted to follow up here: The bug I encountered was from Immersive Armors 8. I believe there's a conflict with some of his added functions and Alternate Start. I did a lot of trial and error to land at this conclusion, including 2 full reinstalls of Skyrim and a full purge of all my mods in MO (20+gb) Link to comment
sidfu Posted March 15, 2016 Share Posted March 15, 2016 1. Upon game load, the player character is in T-pose (other NPCs are okay), if I press one of the WASD keys the game CTDs. EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00d573a8 (TESV+0x009573a8) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000000 Attempt to read from address 00000000 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 3805eee0 00bf2fb8 00000000 1892b300 3805fdbc TESV+0x9573a8 3805ef10 00000000 00000000 01b450c0 00a48e1e TESV+0x7f2fb8 start end module name 0c080000 0c25b000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll 68fe0000 69ba0000 hdtPhysicsExtensions hdtPhysicsExtensions.dll 6fed0000 6fef2000 showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll 6ff00000 6ff8d000 nioverride nioverride.dll 6ff90000 6ffd9000 hdtHighHeelNative hdtHighHeelNative.dll 6ffe0000 700a7000 StorageUtil StorageUtil.dll 700b0000 700db000 SexLabUtil SexLabUtil.dll 700e0000 7011c000 MfgConsole MfgConsole.dll 70120000 70142000 JaxonzConsolePlugIn JaxonzConsolePlugIn.dll 70150000 7037b000 JContainers JContainers.dll 70380000 703bd000 FirstPersonPlugin FirstPersonPlugin.dll 703c0000 70428000 CharacterMakingExtender_plugin CharacterMakingExtender_plugin.dll 70740000 70775000 Fuz_Ro_D_oh Fuz Ro D'oh.dll 70780000 7084a000 skse_1_9_32 skse_1_9_32.dll 709b0000 70a31000 hook hook.dll 70a90000 70ab3000 CFM_extensions CFM_extensions.dll Looks similar to this: Offset: 00d573a8 (TESV+0x009573a8) When: loading finished Cause: unknown Result: skeleton is used in one thread while it was just deleted in another Fix: unknown (may help to have less animations installed - guess only) Related: animation binding, skeleton, string cache 2. Here's another one. After updating to FNIS 5.5, the same save above CTDs on game load, but unlike the above it doesn't load successfully. EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00d822d8 (TESV+0x009822d8) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000048 Attempt to read from address 00000048 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 37f8f724 00d832df 00000024 00000003 275ff2c0 TESV+0x9822d8 37f8f780 00c21660 00000024 00000001 00000003 TESV+0x9832df 37f8f840 00c22697 273d8480 275ff2c0 37f8fb64 TESV+0x821660 37f8fb2c 00bfb0ad 273d8480 37f8fb64 275e78d0 TESV+0x822697 37f8fb30 273d8480 37f8fb64 275e78d0 37f8fee8 TESV+0x7fb0ad 37f8fb34 37f8fb64 275e78d0 37f8fee8 275e78d0 0x273d8480 37f8fb38 275e78d0 37f8fee8 275e78d0 1517bfb0 0x37f8fb64 37f8fb64 12919210 00000000 80000000 12919210 0x275e78d0 37f8fb68 00000000 80000000 12919210 00000000 0x12919210 Loaded modules are the same as above. It maybe important to note that this save loads just fine when loaded after another save, or after starting a new game. 3. This is a CTD while attempting to save the game. FAULTING_IP: TESV+272f94 00672f94 8b07 mov eax,dword ptr [edi] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00672f94 (TESV+0x00272f94) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000001 Attempt to read from address 00000001 FOLLOWUP_IP: TESV+272f94 00672f94 8b07 mov eax,dword ptr [edi] LAST_CONTROL_TRANSFER: from 00000000 to 00672f94 STACK_TEXT: 00000000 00000000 00000000 00000000 00000000 TESV+0x272f94 (Modules are same as above) 4. CTD while approaching Lakeview Manor. FAULTING_IP: TESV+4b437c 008b437c 8b90ac000000 mov edx,dword ptr [eax+0ACh] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 008b437c (TESV+0x004b437c) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 000000ac Attempt to read from address 000000ac LAST_CONTROL_TRANSFER: from 265f5500 to 008b437c STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 37e1fa54 265f5500 6f6d38c0 37e1fa80 1b0321f0 TESV+0x4b437c 37e1fa58 6f6d38c0 37e1fa80 1b0321f0 6f655aea 0x265f5500 37e1fa5c 37e1fa80 1b0321f0 6f655aea 0000003d nioverride+0x838c0 37e1fa60 1b0321f0 6f655aea 0000003d 265f5500 0x37e1fa80 37e1fa80 6f674853 265f5500 44e2adb3 2810ca80 0x1b0321f0 37e1fadc 6f67476b 2810ca80 27073180 44e2ac2f nioverride+0x24853 37e1fb0c 6f6747ae 265f5500 1b0321f0 27072700 nioverride+0x2476b 37e1fb10 265f5500 1b0321f0 27072700 00000001 nioverride+0x247ae 37e1fb14 1b0321f0 27072700 00000001 3eda7800 0x265f5500 37e1fb18 27072700 00000001 3eda7800 00000000 0x1b0321f0 37e1fb1c 00000000 3eda7800 00000000 27073180 0x27072700 ...which looks like this, possibly related to nioverride: Offset: 008b437c (TESV+0x004b437c) [nioverride+0x838c0 in stack] When: loading save Cause: unknown Result: unknown Fix: unknown Related: script, nioverride, RaceMenu I don't use RaceMenu but I have the NetImmerse Override SKSE plugin. Don't know what it means but I've also noticed this in SKSE.LOG: Unhandled chunk type in Core_LoadCallback: 4E494E55 (UNIN) 5. CTD while exiting Lakeview Manor, again, looks like it's related to nioverride. FAULTING_IP: +24884 00000000 ?? ??? EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00000000 ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000000 Attempt to read from address 00000000 FOLLOWUP_IP: nioverride+24884 694a4884 ?? ??? FAILED_INSTRUCTION_ADDRESS: +24884 00000000 ?? ??? LAST_CONTROL_TRANSFER: from 694a4884 to 00000000 STACK_TEXT: WARNING: Frame IP not in any known module. Following frames may be wrong. 0018f6e0 694a4884 00000000 5802e41a 28583fc0 0x0 0018f738 694a476b 28583fc0 28726840 5802e582 nioverride+0x24884 0018f768 694a47ae 25f66c00 138a2c90 28726b40 nioverride+0x2476b 0018f76c 25f66c00 138a2c90 28726b40 00000001 nioverride+0x247ae 0018f770 138a2c90 28726b40 00000001 3f3e9800 0x25f66c00 0018f774 28726b40 00000001 3f3e9800 00000000 0x138a2c90 0018f778 00000000 3f3e9800 00000000 28726840 0x28726b40 I was having so many CTDs involving nioverride.dll so I finally decided to get rid of it. I think I can live without tattoos. I'm not sure if you solved this, but I seem to be getting a similar crash and mine's on a brand new game.. I've got a few things here that may help. First, my Dump logs: FAULTING_IP: TESV+4b437c 008b437c 8b90ac000000 mov edx,dword ptr [eax+0ACh] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 008b437c (TESV+0x004b437c) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 000000ac Attempt to read from address 000000ac (One thing that stood out) FAULTING_THREAD: 00001760 FAULTING_IP: TESV+4b437c 008b437c 8b90ac000000 mov edx,dword ptr [eax+0ACh] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 008b437c (TESV+0x004b437c) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 000000ac Attempt to read from address 000000ac In this one the faulting thread is: FAULTING_THREAD: 00000e90 I don't really know code at all so that could be nothing.. Other than that, the dumps are exactly the same. Module List: DivLoaded Module List: start end module name 00020000 00029000 d3dx9_42 d3dx9_42.dll 00270000 00286000 XINPUT1_3 XINPUT1_3.dll 00400000 01d88000 TESV TESV.exe 10000000 10047000 binkw32 binkw32.dll 3b400000 3b41e000 steam_api steam_api.dll 63520000 63550000 dinput8 dinput8.dll 63640000 636b2000 dsound dsound.dll 69d80000 69d99000 atiu9pag atiu9pag.dll 6a7c0000 6a7c6000 d3d8thk d3d8thk.dll 6a7d0000 6a993000 d3d9 d3d9.dll 6b2b0000 6b2d5000 powrprof powrprof.dll 6b620000 6b623000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL 6c540000 6cab7000 atiumdag atiumdag.dll 6cc30000 6d036000 atiumdva atiumdva.dll 6d0d0000 6d15e000 XAudio2_6 XAudio2_6.dll 6d160000 6d182000 zzEstrusUtil zzEstrusUtil.dll 6d190000 6d233000 simplyknock simplyknock.dll 6d240000 6de00000 hdtPhysicsExtensions hdtPhysicsExtensions.dll 6de00000 6df1e000 fiss fiss.dll 6df30000 6df52000 showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll 6df60000 6e031000 nioverride nioverride.dll 6e080000 6e0a2000 mzinWaterUtil mzinWaterUtil.dll 6e0b0000 6e0f9000 hdtHighHeelNative hdtHighHeelNative.dll 6e100000 6e126000 ffutils ffutils.dll 6e130000 6e1c6000 chargen chargen.dll 6e1d0000 6e2be000 StorageUtil StorageUtil.dll 6e2c0000 6e2f5000 Smart_Souls Smart Souls.dll 6e300000 6e392000 SexLabUtil SexLabUtil.dll 6e3a0000 6e409000 SchlongsOfSkyrim SchlongsOfSkyrim.dll 6e410000 6e443000 SKSE_EnhancedCamera SKSE_EnhancedCamera.dll 6e450000 6e479000 PreventsAccidentPickUp PreventsAccidentPickUp.dll 6e480000 6e4bc000 MfgConsole MfgConsole.dll 6e4c0000 6e4e3000 MemoryBlocksLog MemoryBlocksLog.dll 6e4f0000 6e5d1000 MagExtender MagExtender.dll 6e5e0000 6e815000 JContainers JContainers.dll 6e820000 6e92d000 GrimyTools GrimyTools.dll 6e930000 6e965000 Fuz_Ro_D_oh Fuz Ro D'oh.dll 6e970000 6e9d7000 FirstPersonPlugin FirstPersonPlugin.dll 6e9e0000 6eae1000 DeviousDevices DeviousDevices.dll 6eaf0000 6eb20000 DP_Extender DP_Extender.dll 6eb20000 6eb81000 AHZmoreHUDPlugin AHZmoreHUDPlugin.dll 6eb90000 6ed8f000 D3DX9_43 D3DX9_43.dll 6edb0000 6ee95000 skse_1_9_32 skse_1_9_32.dll 6eea0000 6ef8e000 msvcr120 msvcr120.dll 6f9e0000 6fa3a000 BeeingFemale BeeingFemale.dll 6fd60000 6fd8f000 EnchantReloadFix EnchantReloadFix.dll 6fd90000 6fe01000 msvcp120 msvcp120.dll 6fe10000 6fe81000 hook hook.dll 6fea0000 6ff8f000 aticfx32 aticfx32.dll 70780000 70787000 avrt avrt.dll 70830000 70866000 AudioSes AudioSes.dll 70870000 708a9000 MMDevAPI MMDevAPI.dll 72210000 72294000 comctl32 comctl32.dll 72590000 725a3000 dwmapi dwmapi.dll 725b0000 72630000 uxtheme uxtheme.dll 729b0000 729e2000 winmm winmm.dll 729f0000 729f7000 wsock32 wsock32.dll 73fa0000 73fa9000 hid hid.dll 73fc0000 73fc7000 X3DAudio1_7 X3DAudio1_7.dll 74500000 745f5000 propsys propsys.dll 746c0000 746fb000 rsaenh rsaenh.dll 74700000 74717000 cryptsp cryptsp.dll 74c50000 74c59000 version version.dll 74f60000 7504b000 dbghelp dbghelp.dll 75110000 7511c000 CRYPTBASE CRYPTBASE.dll 75120000 75180000 sspicli sspicli.dll 75180000 751d7000 shlwapi shlwapi.dll 751e0000 75215000 ws2_32 ws2_32.dll 75220000 75e6b000 shell32 shell32.dll 75f00000 76010000 kernel32 kernel32.dll 76010000 76015000 psapi psapi.dll 76240000 76246000 nsi nsi.dll 76250000 7627f000 wintrust wintrust.dll 762e0000 76307000 cfgmgr32 cfgmgr32.dll 76310000 763a0000 gdi32 gdi32.dll 76500000 76583000 clbcatq clbcatq.dll 76590000 7662d000 usp10 usp10.dll 76630000 766d1000 advapi32 advapi32.dll 766e0000 767d0000 rpcrt4 rpcrt4.dll 767d0000 76817000 KERNELBASE KERNELBASE.dll 76820000 768cc000 msvcrt msvcrt.dll 768e0000 768ea000 lpk lpk.dll 768f0000 76950000 imm32 imm32.dll 76960000 76979000 sechost sechost.dll 769d0000 769e2000 devobj devobj.dll 769f0000 76abc000 msctf msctf.dll 76ac0000 76bc0000 user32 user32.dll 76bc0000 76d1c000 ole32 ole32.dll 76d60000 76ddb000 comdlg32 comdlg32.dll 76de0000 76dec000 msasn1 msasn1.dll 76df0000 76f8d000 setupapi setupapi.dll 76f90000 7701f000 oleaut32 oleaut32.dll 77050000 77171000 crypt32 crypt32.dll 777d0000 77950000 ntdll ntdll.dll So I wanted to follow up here: The bug I encountered was from Immersive Armors 8. I believe there's a conflict with some of his added functions and Alternate Start. I did a lot of trial and error to land at this conclusion, including 2 full reinstalls of Skyrim and a full purge of all my mods in MO (20+gb) just chuck out IA its knowsn to be crash prone and buggy. Link to comment
SylvLy Posted March 24, 2016 Share Posted March 24, 2016 when loading a save (fresh out of LAL char creation) Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com) Online Crash Dump Analysis ServiceSee http://www.osronline.com for more information Windows 7 Version 7601 (Service Pack 1) MP (4 procs) Free x86 compatibleProduct: WinNt, suite: SingleUserTSkernel32.dll version: 6.1.7601.22653 (win7sp1_ldr.140411-1533)Machine Name:Debug session time: Thu Mar 24 00:16:28.000 2016 (UTC - 4:00)System Uptime: not availableProcess Uptime: 0 days 0:01:43.000Kernel time: 0 days 0:00:21.000User time: 0 days 0:01:20.000TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2******************************************************************************** ** Exception Analysis ** ********************************************************************************TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2*** WARNING: Unable to verify timestamp for TESV.exe*** ERROR: Module load completed but symbols could not be loaded for TESV.exe*** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll*** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll*** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll*** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll*** WARNING: Unable to verify timestamp for hdtSkinnedMeshPhysics.dll*** ERROR: Module load completed but symbols could not be loaded for hdtSkinnedMeshPhysics.dll*** WARNING: Unable to verify timestamp for XAudio2_6.dll*** WARNING: Unable to verify timestamp for nvd3dum.dll*** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll*** WARNING: Unable to verify timestamp for JContainers.dll*** ERROR: Module load completed but symbols could not be loaded for JContainers.dllTRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2FAULTING_IP:d3d9+20d6e01fd0d6e 8b08 mov ecx,dword ptr [eax]EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)ExceptionAddress: 01fd0d6e (d3d9+0x00020d6e)ExceptionCode: c0000005 (Access violation)ExceptionFlags: 00000000NumberParameters: 2Parameter[0]: 00000000Parameter[1]: 00000000Attempt to read from address 00000000DEFAULT_BUCKET_ID: NULL_POINTER_READPROCESS_NAME: TESV.exeERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s".EXCEPTION_PARAMETER1: 00000000EXCEPTION_PARAMETER2: 00000000READ_ADDRESS: 00000000FOLLOWUP_IP:d3d9+20d6e01fd0d6e 8b08 mov ecx,dword ptr [eax]FAULTING_THREAD: 0000168cPRIMARY_PROBLEM_CLASS: NULL_POINTER_READBUGCHECK_STR: APPLICATION_FAULT_NULL_POINTER_READLAST_CONTROL_TRANSFER: from 7432cfc9 to 01fd0d6eSTACK_TEXT:WARNING: Stack unwind information not available. Following frames may be wrong.3d58fb20 7432cfc9 00000000 3d58fb3c 3d58fc2c d3d9+0x20d6e3d58fb44 7436692e 000000dc 3d58fc2c 00000002 d3d9_74320000!CD3DDDIDX10::SetPixelShaderConstantToDDI+0x323d58fb60 743668d4 000000dc 3d58fc2c 00000002 d3d9_74320000!CD3DDDIDX10::SetPixelShaderConstantF+0x3f3d58fb98 345f2764 00000000 3d58fbdc 743a6d80 d3d9_74320000!CD3DBase::SetPixelShaderConstantF_FP+0x15d3d58fbac 920d7bd6 042af938 00000002 3d58fc2c 0x345f27643d58fbb0 042af938 00000002 3d58fc2c 345f2764 0x920d7bd63d58fbb4 00000000 3d58fc2c 345f2764 00000000 0x42af938SYMBOL_STACK_INDEX: 0SYMBOL_NAME: d3d9+20d6eFOLLOWUP_NAME: MachineOwnerMODULE_NAME: d3d9IMAGE_NAME: d3d9.dllDEBUG_FLR_IMAGE_TIMESTAMP: 56d25529STACK_COMMAND: ~28s; .ecxr ; kbFAILURE_BUCKET_ID: NULL_POINTER_READ_c0000005_d3d9.dll!UnknownBUCKET_ID: APPLICATION_FAULT_NULL_POINTER_READ_d3d9+20d6eWATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/d3d9_dll/1_0_0_1/56d25529/c0000005/00020d6e.htm?Retriage=1Followup: MachineOwner---------This free analysis is provided by OSR Open Systems Resources, Inc.Want a deeper understanding of crash dump analysis? Check out our Windows Kernel Debugging and Crash Dump Analysis Seminar (opens in new tab/window) Loaded Module Liststart end module name00260000 00276000 XINPUT1_3 XINPUT1_3.dll00400000 01d88000 TESV TESV.exe01fb0000 02a4f000 d3d9 d3d9.dll0fcb0000 0fd97000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll10000000 10047000 binkw32 binkw32.dll38000000 38a18000 steamclient steamclient.dll3b400000 3b41e000 steam_api steam_api.dll51e00000 52148000 nvapi nvapi.dll52150000 5259a000 D3DX9_40 D3DX9_40.dll525a0000 5262e000 XAudio2_6 XAudio2_6.dll52920000 52946000 skse_steam_loader skse_steam_loader.dll52950000 52a69000 gameoverlayrenderer gameoverlayrenderer.dll52a70000 52d31000 Steam2 Steam2.dll52d40000 52e77000 Steam Steam.dll52e80000 52ea2000 showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll52eb0000 52f81000 nioverride nioverride.dll52f90000 53066000 msvcr110 msvcr110.dll53070000 530f5000 msvcp110 msvcp110.dll53100000 53116000 OpenCL OpenCL.dll53120000 5325e000 hdtSkinnedMeshPhysics hdtSkinnedMeshPhysics.dll53260000 53e20000 hdtPhysicsExtensions hdtPhysicsExtensions.dll53e20000 53e69000 hdtHighHeelNative hdtHighHeelNative.dll53e70000 53f8e000 fiss fiss.dll53f90000 54026000 chargen chargen.dll54030000 5411e000 StorageUtil StorageUtil.dll54120000 541b2000 SexLabUtil SexLabUtil.dll541c0000 54229000 SchlongsOfSkyrim SchlongsOfSkyrim.dll54230000 54252000 SafetyLoad SafetyLoad.dll54260000 5429c000 OneTweak OneTweak.dll542a0000 542dc000 MfgConsole MfgConsole.dll542e0000 54303000 MemoryBlocksLog MemoryBlocksLog.dll54310000 54333000 JaxonzConsolePlugIn JaxonzConsolePlugIn.dll54340000 5456b000 JContainers JContainers.dll54570000 545a5000 Fuz_Ro_D_oh Fuz Ro D'oh.dll545b0000 545d6000 FloppySOS FloppySOS.dll545e0000 5464e000 FirstPersonPlugin FirstPersonPlugin.dll54650000 546b9000 msvcp100 msvcp100.dll546c0000 547a5000 skse_1_9_32 skse_1_9_32.dll547b0000 549af000 D3DX9_43 D3DX9_43.dll54a20000 54a61000 AddItemMenu AddItemMenu.dll54aa0000 54b11000 hook hook.dll54b20000 54d05000 D3DX9_42 D3DX9_42.dll54d20000 54d81000 AHZmoreHUDPlugin AHZmoreHUDPlugin.dll5b6c0000 5b6cf000 hdtSkyrimMemPatch hdtSkyrimMemPatch.dll5b6d0000 5b6de000 CellStabilizer CellStabilizer.dll60000000 60021000 CSERHelper CSERHelper.dll60840000 60847000 X3DAudio1_7 X3DAudio1_7.dll60870000 6092f000 msvcr100 msvcr100.dll60ac0000 60ac3000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL61e60000 61f4b000 dbghelp dbghelp.dll61f50000 61fc1000 msvcp120 msvcp120.dll61fd0000 620be000 msvcr120 msvcr120.dll64940000 64995000 vstdlib_s vstdlib_s.dll666d0000 667e1000 tier0_s tier0_s.dll66b10000 66b19000 hid hid.dll6ac60000 6ac90000 dinput8 dinput8.dll71550000 722c3000 nvd3dum nvd3dum.dll72800000 7284c000 apphelp apphelp.dll72b90000 72c10000 uxtheme uxtheme.dll73070000 73077000 winnsi winnsi.dll73080000 7309c000 IPHLPAPI IPHLPAPI.DLL730a0000 73195000 propsys propsys.dll73450000 7348b000 rsaenh rsaenh.dll73490000 734a6000 cryptsp cryptsp.dll735b0000 735e6000 AudioSes AudioSes.dll73620000 73633000 dwmapi dwmapi.dll73660000 73669000 version version.dll73c60000 73cd2000 dsound dsound.dll73ce0000 73d19000 MMDevAPI MMDevAPI.dll74070000 74077000 avrt avrt.dll740d0000 74111000 tv_w32 tv_w32.dll74320000 744e3000 d3d9_74320000 d3d9.dll746d0000 746d6000 d3d8thk d3d8thk.dll74b00000 74b08000 secur32 secur32.dll74b10000 74b35000 powrprof powrprof.dll74e80000 74eb2000 winmm winmm.dll74ec0000 74f44000 comctl32 comctl32.dll74f90000 74f97000 wsock32 wsock32.dll75770000 7577c000 CRYPTBASE CRYPTBASE.dll75780000 757e0000 sspicli sspicli.dll757f0000 757f5000 psapi psapi.dll75890000 758b7000 cfgmgr32 cfgmgr32.dll758d0000 75960000 gdi32 gdi32.dll75970000 75a1c000 msvcrt msvcrt.dll75a20000 75b20000 user32 user32.dll75b20000 75c30000 kernel32 kernel32.dll75c30000 75c36000 nsi nsi.dll75c40000 75c87000 KERNELBASE KERNELBASE.dll75cf0000 75d25000 ws2_32 ws2_32.dll75d30000 75d87000 shlwapi shlwapi.dll75d90000 75dbb000 imagehlp imagehlp.dll75fe0000 760d0000 rpcrt4 rpcrt4.dll760d0000 760e2000 devobj devobj.dll760f0000 76190000 advapi32 advapi32.dll76190000 7632d000 setupapi setupapi.dll76330000 7633c000 msasn1 msasn1.dll76350000 7635a000 lpk lpk.dll76490000 765b0000 crypt32 crypt32.dll765b0000 7663f000 oleaut32 oleaut32.dll76640000 7666e000 wintrust wintrust.dll76670000 7670d000 usp10 usp10.dll76710000 7735b000 shell32 shell32.dll77360000 773db000 comdlg32 comdlg32.dll773e0000 77463000 clbcatq clbcatq.dll77470000 774d0000 imm32 imm32.dll774d0000 7762c000 ole32 ole32.dll77630000 77649000 sechost sechost.dll77890000 7795c000 msctf msctf.dll77d60000 77ee0000 ntdll ntdll.dll Link to comment
Yuuen Posted March 24, 2016 Share Posted March 24, 2016 when loading a save (fresh out of LAL char creation) Crash Dump Analysis provided by OSR Open Systems Resources, Inc. (http://www.osr.com)Online Crash Dump Analysis Service See http://www.osronline.com for more information Windows 7 Version 7601 (Service Pack 1) MP (4 procs) Free x86 compatible Product: WinNt, suite: SingleUserTS kernel32.dll version: 6.1.7601.22653 (win7sp1_ldr.140411-1533) Machine Name: Debug session time: Thu Mar 24 00:16:28.000 2016 (UTC - 4:00) System Uptime: not available Process Uptime: 0 days 0:01:43.000 Kernel time: 0 days 0:00:21.000 User time: 0 days 0:01:20.000 TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\oca.ini, error 2 TRIAGER: Could not open triage file : e:\dump_analysis\program\winxp\triage.ini, error 2 TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\user.ini, error 2 ******************************************************************************* * * * Exception Analysis * * * ******************************************************************************* TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2 *** WARNING: Unable to verify timestamp for TESV.exe *** ERROR: Module load completed but symbols could not be loaded for TESV.exe *** WARNING: Unable to verify timestamp for hdtHighHeelNative.dll *** ERROR: Module load completed but symbols could not be loaded for hdtHighHeelNative.dll *** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll *** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll *** WARNING: Unable to verify timestamp for hdtSkinnedMeshPhysics.dll *** ERROR: Module load completed but symbols could not be loaded for hdtSkinnedMeshPhysics.dll *** WARNING: Unable to verify timestamp for XAudio2_6.dll *** WARNING: Unable to verify timestamp for nvd3dum.dll *** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll *** WARNING: Unable to verify timestamp for JContainers.dll *** ERROR: Module load completed but symbols could not be loaded for JContainers.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2 FAULTING_IP: d3d9+20d6e 01fd0d6e 8b08 mov ecx,dword ptr [eax] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 01fd0d6e (d3d9+0x00020d6e) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000000 Attempt to read from address 00000000 DEFAULT_BUCKET_ID: NULL_POINTER_READ PROCESS_NAME: TESV.exe ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_PARAMETER1: 00000000 EXCEPTION_PARAMETER2: 00000000 READ_ADDRESS: 00000000 FOLLOWUP_IP: d3d9+20d6e 01fd0d6e 8b08 mov ecx,dword ptr [eax] FAULTING_THREAD: 0000168c PRIMARY_PROBLEM_CLASS: NULL_POINTER_READ BUGCHECK_STR: APPLICATION_FAULT_NULL_POINTER_READ LAST_CONTROL_TRANSFER: from 7432cfc9 to 01fd0d6e STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 3d58fb20 7432cfc9 00000000 3d58fb3c 3d58fc2c d3d9+0x20d6e 3d58fb44 7436692e 000000dc 3d58fc2c 00000002 d3d9_74320000!CD3DDDIDX10::SetPixelShaderConstantToDDI+0x32 3d58fb60 743668d4 000000dc 3d58fc2c 00000002 d3d9_74320000!CD3DDDIDX10::SetPixelShaderConstantF+0x3f 3d58fb98 345f2764 00000000 3d58fbdc 743a6d80 d3d9_74320000!CD3DBase::SetPixelShaderConstantF_FP+0x15d 3d58fbac 920d7bd6 042af938 00000002 3d58fc2c 0x345f2764 3d58fbb0 042af938 00000002 3d58fc2c 345f2764 0x920d7bd6 3d58fbb4 00000000 3d58fc2c 345f2764 00000000 0x42af938 SYMBOL_STACK_INDEX: 0 SYMBOL_NAME: d3d9+20d6e FOLLOWUP_NAME: MachineOwner MODULE_NAME: d3d9 IMAGE_NAME: d3d9.dll DEBUG_FLR_IMAGE_TIMESTAMP: 56d25529 STACK_COMMAND: ~28s; .ecxr ; kb FAILURE_BUCKET_ID: NULL_POINTER_READ_c0000005_d3d9.dll!Unknown BUCKET_ID: APPLICATION_FAULT_NULL_POINTER_READ_d3d9+20d6e WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/d3d9_dll/1_0_0_1/56d25529/c0000005/00020d6e.htm?Retriage=1 Followup: MachineOwner --------- This free analysis is provided by OSR Open Systems Resources, Inc. Want a deeper understanding of crash dump analysis? Check out our Windows Kernel Debugging and Crash Dump Analysis Seminar (opens in new tab/window) Loaded Module Liststart end module name00260000 00276000 XINPUT1_3 XINPUT1_3.dll 00400000 01d88000 TESV TESV.exe 01fb0000 02a4f000 d3d9 d3d9.dll 0fcb0000 0fd97000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll 10000000 10047000 binkw32 binkw32.dll 38000000 38a18000 steamclient steamclient.dll 3b400000 3b41e000 steam_api steam_api.dll 51e00000 52148000 nvapi nvapi.dll 52150000 5259a000 D3DX9_40 D3DX9_40.dll 525a0000 5262e000 XAudio2_6 XAudio2_6.dll 52920000 52946000 skse_steam_loader skse_steam_loader.dll 52950000 52a69000 gameoverlayrenderer gameoverlayrenderer.dll 52a70000 52d31000 Steam2 Steam2.dll 52d40000 52e77000 Steam Steam.dll 52e80000 52ea2000 showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll 52eb0000 52f81000 nioverride nioverride.dll 52f90000 53066000 msvcr110 msvcr110.dll 53070000 530f5000 msvcp110 msvcp110.dll 53100000 53116000 OpenCL OpenCL.dll 53120000 5325e000 hdtSkinnedMeshPhysics hdtSkinnedMeshPhysics.dll 53260000 53e20000 hdtPhysicsExtensions hdtPhysicsExtensions.dll 53e20000 53e69000 hdtHighHeelNative hdtHighHeelNative.dll 53e70000 53f8e000 fiss fiss.dll 53f90000 54026000 chargen chargen.dll 54030000 5411e000 StorageUtil StorageUtil.dll 54120000 541b2000 SexLabUtil SexLabUtil.dll 541c0000 54229000 SchlongsOfSkyrim SchlongsOfSkyrim.dll 54230000 54252000 SafetyLoad SafetyLoad.dll 54260000 5429c000 OneTweak OneTweak.dll 542a0000 542dc000 MfgConsole MfgConsole.dll 542e0000 54303000 MemoryBlocksLog MemoryBlocksLog.dll 54310000 54333000 JaxonzConsolePlugIn JaxonzConsolePlugIn.dll 54340000 5456b000 JContainers JContainers.dll 54570000 545a5000 Fuz_Ro_D_oh Fuz Ro D'oh.dll 545b0000 545d6000 FloppySOS FloppySOS.dll 545e0000 5464e000 FirstPersonPlugin FirstPersonPlugin.dll 54650000 546b9000 msvcp100 msvcp100.dll 546c0000 547a5000 skse_1_9_32 skse_1_9_32.dll 547b0000 549af000 D3DX9_43 D3DX9_43.dll 54a20000 54a61000 AddItemMenu AddItemMenu.dll 54aa0000 54b11000 hook hook.dll 54b20000 54d05000 D3DX9_42 D3DX9_42.dll 54d20000 54d81000 AHZmoreHUDPlugin AHZmoreHUDPlugin.dll 5b6c0000 5b6cf000 hdtSkyrimMemPatch hdtSkyrimMemPatch.dll 5b6d0000 5b6de000 CellStabilizer CellStabilizer.dll 60000000 60021000 CSERHelper CSERHelper.dll 60840000 60847000 X3DAudio1_7 X3DAudio1_7.dll 60870000 6092f000 msvcr100 msvcr100.dll 60ac0000 60ac3000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL 61e60000 61f4b000 dbghelp dbghelp.dll 61f50000 61fc1000 msvcp120 msvcp120.dll 61fd0000 620be000 msvcr120 msvcr120.dll 64940000 64995000 vstdlib_s vstdlib_s.dll 666d0000 667e1000 tier0_s tier0_s.dll 66b10000 66b19000 hid hid.dll 6ac60000 6ac90000 dinput8 dinput8.dll 71550000 722c3000 nvd3dum nvd3dum.dll 72800000 7284c000 apphelp apphelp.dll 72b90000 72c10000 uxtheme uxtheme.dll 73070000 73077000 winnsi winnsi.dll 73080000 7309c000 IPHLPAPI IPHLPAPI.DLL 730a0000 73195000 propsys propsys.dll 73450000 7348b000 rsaenh rsaenh.dll 73490000 734a6000 cryptsp cryptsp.dll 735b0000 735e6000 AudioSes AudioSes.dll 73620000 73633000 dwmapi dwmapi.dll 73660000 73669000 version version.dll 73c60000 73cd2000 dsound dsound.dll 73ce0000 73d19000 MMDevAPI MMDevAPI.dll 74070000 74077000 avrt avrt.dll 740d0000 74111000 tv_w32 tv_w32.dll 74320000 744e3000 d3d9_74320000 d3d9.dll 746d0000 746d6000 d3d8thk d3d8thk.dll 74b00000 74b08000 secur32 secur32.dll 74b10000 74b35000 powrprof powrprof.dll 74e80000 74eb2000 winmm winmm.dll 74ec0000 74f44000 comctl32 comctl32.dll 74f90000 74f97000 wsock32 wsock32.dll 75770000 7577c000 CRYPTBASE CRYPTBASE.dll 75780000 757e0000 sspicli sspicli.dll 757f0000 757f5000 psapi psapi.dll 75890000 758b7000 cfgmgr32 cfgmgr32.dll 758d0000 75960000 gdi32 gdi32.dll 75970000 75a1c000 msvcrt msvcrt.dll 75a20000 75b20000 user32 user32.dll 75b20000 75c30000 kernel32 kernel32.dll 75c30000 75c36000 nsi nsi.dll 75c40000 75c87000 KERNELBASE KERNELBASE.dll 75cf0000 75d25000 ws2_32 ws2_32.dll 75d30000 75d87000 shlwapi shlwapi.dll 75d90000 75dbb000 imagehlp imagehlp.dll 75fe0000 760d0000 rpcrt4 rpcrt4.dll 760d0000 760e2000 devobj devobj.dll 760f0000 76190000 advapi32 advapi32.dll 76190000 7632d000 setupapi setupapi.dll 76330000 7633c000 msasn1 msasn1.dll 76350000 7635a000 lpk lpk.dll 76490000 765b0000 crypt32 crypt32.dll 765b0000 7663f000 oleaut32 oleaut32.dll 76640000 7666e000 wintrust wintrust.dll 76670000 7670d000 usp10 usp10.dll 76710000 7735b000 shell32 shell32.dll 77360000 773db000 comdlg32 comdlg32.dll 773e0000 77463000 clbcatq clbcatq.dll 77470000 774d0000 imm32 imm32.dll 774d0000 7762c000 ole32 ole32.dll 77630000 77649000 sechost sechost.dll 77890000 7795c000 msctf msctf.dll 77d60000 77ee0000 ntdll ntdll.dll Don't know if it's the cause for you, but you shouldn't use Cell Stabilizer, known to cause memory issues. 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reikiri Posted March 27, 2016 Share Posted March 27, 2016 I'm getting frequent CTDs. It seems to be related to weapon unequip/equip in sexlab animations, since the crashes seem to occur mostly at start or end of animations, or soon after, and unequiping all weapons seems to stop the CTDs. I cant's say this for certain though, since while I can reproduce the crashes eventually, they don't occur nearly all the time. -- edit 2 -- On further testing, removing weapons and/or armor doesn't seem to stop the CTDs. On the other hand it seems connected to creature framework - disabling equip/unequip functions on CreatureFrameworkUtil script (which have nothing to do with player equip/unequip) seems to have stopped the CTDs, also I don't remember them ever occuring with 'regular' sexlab animations, only on those that involve creature framework. -- end edit 2 -- Some crash dumps: TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2 Unable to load image C:\Games\SteamLibrary\steamapps\common\Skyrim\d3d9.dll, Win32 error 0n2 *** WARNING: Unable to verify timestamp for d3d9.dll *** ERROR: Module load completed but symbols could not be loaded for d3d9.dll *** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll *** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll *** WARNING: Unable to verify timestamp for XAudio2_6.dll *** WARNING: Unable to verify timestamp for nvd3dum.dll *** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll *** WARNING: Unable to verify timestamp for JContainers.dll *** ERROR: Module load completed but symbols could not be loaded for JContainers.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2 FAULTING_IP: TESV+255568 00655568 8b01 mov eax,dword ptr [ecx] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00655568 (TESV+0x00255568) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000001 Attempt to read from address 00000001 DEFAULT_BUCKET_ID: NULL_CLASS_PTR_READ PROCESS_NAME: TESV.exe ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_PARAMETER1: 00000000 EXCEPTION_PARAMETER2: 00000001 READ_ADDRESS: 00000001 FOLLOWUP_IP: TESV+255568 00655568 8b01 mov eax,dword ptr [ecx] FAULTING_THREAD: 00000408 PRIMARY_PROBLEM_CLASS: NULL_CLASS_PTR_READ BUGCHECK_STR: APPLICATION_FAULT_NULL_CLASS_PTR_READ LAST_CONTROL_TRANSFER: from 7761338a to 00655568 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 631cff88 7761338a 820a9c00 631cffd4 77d09a02 TESV+0x255568 631cff94 77d09a02 820a9c00 11ee5d0f 00000000 kernel32!BaseThreadInitThunk+0xe 631cffd4 77d099d5 00a4b4a0 820a9c00 00000000 ntdll!__RtlUserThreadStart+0x70 631cffec 00000000 00a4b4a0 820a9c00 00000000 ntdll!_RtlUserThreadStart+0x1b SYMBOL_STACK_INDEX: 0 SYMBOL_NAME: TESV+255568 FOLLOWUP_NAME: MachineOwner MODULE_NAME: TESV IMAGE_NAME: TESV.exe DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5 STACK_COMMAND: ~23s; .ecxr ; kb FAILURE_BUCKET_ID: NULL_CLASS_PTR_READ_c0000005_TESV.exe!Unknown BUCKET_ID: APPLICATION_FAULT_NULL_CLASS_PTR_READ_TESV+255568 WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/00255568.htm?Retriage=1 Followup: MachineOwner --------- start end module name 003b0000 003c6000 XINPUT1_3 XINPUT1_3.dll 00400000 01e12000 TESV TESV.exe 02320000 02dbf000 d3d9 d3d9.dll 0da00000 0da6d000 SKSE_Elys_AltF4 SKSE_Elys_AltF4.dll 0dfd0000 0e0b7000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll 0f310000 0f322000 enbhelper enbhelper.dll 10000000 10047000 binkw32 binkw32.dll 54050000 54a68000 steamclient steamclient.dll 56bb0000 56bdf000 d3d9_smaa d3d9_smaa.dll 59540000 595b2000 dsound dsound.dll 595f0000 59709000 gameoverlayrenderer gameoverlayrenderer.dll 59710000 599d1000 Steam2 Steam2.dll 599e0000 59b17000 Steam Steam.dll 59b20000 5a6e0000 hdtPhysicsExtensions hdtPhysicsExtensions.dll 5b790000 5b81e000 XAudio2_6 XAudio2_6.dll 5b890000 5b961000 nioverride nioverride.dll 5b970000 5b994000 hmkHotKeys hmkHotKeys.dll 5b9a0000 5ba36000 chargen chargen.dll 5ba40000 5bb2e000 StorageUtil StorageUtil.dll 5bb30000 5bb9e000 ShapeAtlasForMen ShapeAtlasForMen.dll 5bba0000 5bc32000 SexLabUtil SexLabUtil.dll 5bc40000 5bc73000 SKSE_EnhancedCamera SKSE_EnhancedCamera.dll 5bc80000 5bcbc000 MfgConsole MfgConsole.dll 5bcc0000 5bce3000 MemoryBlocksLog MemoryBlocksLog.dll 5bcf0000 5bf17000 JContainers JContainers.dll 5bf20000 5bf81000 AHZmoreHUDPlugin AHZmoreHUDPlugin.dll 5bf90000 5c075000 skse_1_9_32 skse_1_9_32.dll 5c080000 5c27f000 D3DX9_43 D3DX9_43.dll 5c280000 5c465000 D3DX9_42 D3DX9_42.dll 5c820000 5c826000 d3d8thk d3d8thk.dll 5c830000 5c9f3000 d3d9_5c830000 d3d9.dll 5ca80000 5cab5000 Fuz_Ro_D_oh Fuz Ro D'oh.dll 5cac0000 5caf0000 dinput8 dinput8.dll 60000000 60021000 CSERHelper CSERHelper.dll 60570000 605c5000 vstdlib_s vstdlib_s.dll 61dd0000 6221a000 D3DX9_40 D3DX9_40.dll 62270000 62381000 tier0_s tier0_s.dll 62e90000 62ebf000 EnchantReloadFix EnchantReloadFix.dll 62ec0000 62ed8000 CrashFixPlugin CrashFixPlugin.dll 62ee0000 62fce000 msvcr120 msvcr120.dll 62fd0000 63041000 msvcp120 msvcp120.dll 63050000 630c1000 hook hook.dll 632b0000 632d6000 skse_steam_loader skse_steam_loader.dll 632f0000 63318000 steam_api steam_api.dll 63320000 64093000 nvd3dum nvd3dum.dll 64640000 646cd000 AcLayers AcLayers.dll 670f0000 671b1000 nvSCPAPI nvSCPAPI.dll 6c680000 6c687000 X3DAudio1_7 X3DAudio1_7.dll 6d6e0000 6d764000 comctl32 comctl32.dll 6e5f0000 6e770000 nvspcap nvspcap.dll 6ecb0000 6eff8000 nvapi nvapi.dll 70680000 70700000 uxtheme uxtheme.dll 71860000 71892000 winmm winmm.dll 718a0000 718a8000 secur32 secur32.dll 71a70000 71aab000 rsaenh rsaenh.dll 71c60000 71c73000 dwmapi dwmapi.dll 71d20000 71d23000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL 720f0000 72107000 cryptsp cryptsp.dll 724d0000 7251c000 apphelp apphelp.dll 727a0000 7288b000 dbghelp dbghelp.dll 729f0000 72a3f000 webio webio.dll 72a40000 72a98000 winhttp winhttp.dll 72bc0000 72bdc000 IPHLPAPI IPHLPAPI.DLL 72c70000 72c82000 mpr mpr.dll 72e00000 72e25000 powrprof powrprof.dll 72e60000 72e67000 avrt avrt.dll 72ec0000 72ec7000 winnsi winnsi.dll 73ac0000 73ac7000 wsock32 wsock32.dll 740e0000 74116000 AudioSes AudioSes.dll 74120000 74215000 propsys propsys.dll 74220000 74259000 MMDevAPI MMDevAPI.dll 75090000 75099000 hid hid.dll 75490000 754e1000 winspool winspool.drv 754f0000 754f9000 version version.dll 75610000 7561c000 CRYPTBASE CRYPTBASE.dll 75620000 75680000 sspicli sspicli.dll 75680000 7568b000 profapi profapi.dll 75690000 75731000 advapi32 advapi32.dll 75750000 75769000 sechost sechost.dll 75770000 7580d000 usp10 usp10.dll 75810000 758dc000 msctf msctf.dll 758e0000 75a3c000 ole32 ole32.dll 75a50000 75b71000 crypt32 crypt32.dll 75b80000 75be0000 imm32 imm32.dll 75be0000 75c8c000 msvcrt msvcrt.dll 75ca0000 75ca6000 nsi nsi.dll 75cd0000 75dd0000 user32 user32.dll 75de0000 75e6f000 oleaut32 oleaut32.dll 75e70000 75ec7000 shlwapi shlwapi.dll 75f80000 75faf000 wintrust wintrust.dll 76100000 7610c000 msasn1 msasn1.dll 76110000 76157000 KERNELBASE KERNELBASE.dll 76160000 761db000 comdlg32 comdlg32.dll 76490000 764a7000 userenv userenv.dll 764b0000 76540000 gdi32 gdi32.dll 76780000 773cb000 shell32 shell32.dll 773d0000 7756d000 setupapi setupapi.dll 77570000 775f3000 clbcatq clbcatq.dll 77600000 77710000 kernel32 kernel32.dll 77710000 77737000 cfgmgr32 cfgmgr32.dll 77740000 77830000 rpcrt4 rpcrt4.dll 77830000 77865000 ws2_32 ws2_32.dll 77870000 7789b000 imagehlp imagehlp.dll 778a0000 778aa000 lpk lpk.dll 778b0000 778c2000 devobj devobj.dll 77ca0000 77ca5000 psapi psapi.dll 77cd0000 77e50000 ntdll ntdll.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2 *** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll *** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll *** WARNING: Unable to verify timestamp for XAudio2_6.dll *** WARNING: Unable to verify timestamp for nvd3dum.dll *** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll *** WARNING: Unable to verify timestamp for JContainers.dll *** ERROR: Module load completed but symbols could not be loaded for JContainers.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2 FAULTING_IP: TESV+263095 00663095 8b4654 mov eax,dword ptr [esi+54h] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00663095 (TESV+0x00263095) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000054 Attempt to read from address 00000054 DEFAULT_BUCKET_ID: NULL_CLASS_PTR_READ PROCESS_NAME: TESV.exe ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_PARAMETER1: 00000000 EXCEPTION_PARAMETER2: 00000054 READ_ADDRESS: 00000054 FOLLOWUP_IP: TESV+263095 00663095 8b4654 mov eax,dword ptr [esi+54h] FAULTING_THREAD: 00001bfc PRIMARY_PROBLEM_CLASS: NULL_CLASS_PTR_READ BUGCHECK_STR: APPLICATION_FAULT_NULL_CLASS_PTR_READ LAST_CONTROL_TRANSFER: from 00000000 to 00663095 STACK_TEXT: 00000000 00000000 00000000 00000000 00000000 TESV+0x263095 STACK_COMMAND: ~0s; .ecxr ; kb SYMBOL_STACK_INDEX: 0 SYMBOL_NAME: TESV+263095 FOLLOWUP_NAME: MachineOwner MODULE_NAME: TESV IMAGE_NAME: TESV.exe DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5 FAILURE_BUCKET_ID: NULL_CLASS_PTR_READ_c0000005_TESV.exe!Unknown BUCKET_ID: APPLICATION_FAULT_NULL_CLASS_PTR_READ_TESV+263095 WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/00263095.htm?Retriage=1 Followup: MachineOwner --------- start end module name 00340000 00356000 XINPUT1_3 XINPUT1_3.dll 00400000 01e12000 TESV TESV.exe 01fd0000 02a6f000 d3d9 d3d9.dll 0dcc0000 0dd2d000 SKSE_Elys_AltF4 SKSE_Elys_AltF4.dll 0dea0000 0df87000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll 0f2f0000 0f2f6000 d3d8thk d3d8thk.dll 0fef0000 0ff1f000 d3d9_smaa d3d9_smaa.dll 10000000 10047000 binkw32 binkw32.dll 54050000 54a68000 steamclient steamclient.dll 593c0000 5944e000 XAudio2_6 XAudio2_6.dll 59450000 59569000 gameoverlayrenderer gameoverlayrenderer.dll 59570000 59831000 Steam2 Steam2.dll 59840000 59977000 Steam Steam.dll 59980000 59a51000 nioverride nioverride.dll 59a60000 59a84000 hmkHotKeys hmkHotKeys.dll 59a90000 5a650000 hdtPhysicsExtensions hdtPhysicsExtensions.dll 5a650000 5a6e6000 chargen chargen.dll 5a6f0000 5a7de000 StorageUtil StorageUtil.dll 5a7e0000 5aa07000 JContainers JContainers.dll 5c470000 5c482000 enbhelper enbhelper.dll 5c490000 5c4fe000 ShapeAtlasForMen ShapeAtlasForMen.dll 5c500000 5c592000 SexLabUtil SexLabUtil.dll 5c9b0000 5ca22000 dsound dsound.dll 5ca80000 5cab3000 SKSE_EnhancedCamera SKSE_EnhancedCamera.dll 5cac0000 5caf0000 dinput8 dinput8.dll 5dc50000 5de13000 d3d9_5dc50000 d3d9.dll 5de20000 5eb93000 nvd3dum nvd3dum.dll 60000000 60021000 CSERHelper CSERHelper.dll 60030000 6047a000 D3DX9_40 D3DX9_40.dll 60570000 605c5000 vstdlib_s vstdlib_s.dll 62270000 62381000 tier0_s tier0_s.dll 62e90000 62ecc000 MfgConsole MfgConsole.dll 62ed0000 630cf000 D3DX9_43 D3DX9_43.dll 632b0000 632d3000 MemoryBlocksLog MemoryBlocksLog.dll 63300000 634e5000 D3DX9_42 D3DX9_42.dll 64100000 64135000 Fuz_Ro_D_oh Fuz Ro D'oh.dll 64140000 641a1000 AHZmoreHUDPlugin AHZmoreHUDPlugin.dll 641b0000 64295000 skse_1_9_32 skse_1_9_32.dll 642a0000 6438e000 msvcr120 msvcr120.dll 643f0000 6441f000 EnchantReloadFix EnchantReloadFix.dll 64420000 64438000 CrashFixPlugin CrashFixPlugin.dll 64440000 644b1000 msvcp120 msvcp120.dll 644c0000 64531000 hook hook.dll 645c0000 645e6000 skse_steam_loader skse_steam_loader.dll 645f0000 64618000 steam_api steam_api.dll 64c70000 64c77000 X3DAudio1_7 X3DAudio1_7.dll 65290000 6531d000 AcLayers AcLayers.dll 670f0000 671b1000 nvSCPAPI nvSCPAPI.dll 6d6e0000 6d764000 comctl32 comctl32.dll 6e5f0000 6e770000 nvspcap nvspcap.dll 6ecb0000 6eff8000 nvapi nvapi.dll 70680000 70700000 uxtheme uxtheme.dll 71860000 71892000 winmm winmm.dll 718a0000 718a8000 secur32 secur32.dll 71a70000 71aab000 rsaenh rsaenh.dll 71c60000 71c73000 dwmapi dwmapi.dll 71d20000 71d23000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL 720f0000 72107000 cryptsp cryptsp.dll 724d0000 7251c000 apphelp apphelp.dll 727a0000 7288b000 dbghelp dbghelp.dll 729f0000 72a3f000 webio webio.dll 72a40000 72a98000 winhttp winhttp.dll 72bc0000 72bdc000 IPHLPAPI IPHLPAPI.DLL 72c70000 72c82000 mpr mpr.dll 72e00000 72e25000 powrprof powrprof.dll 72e60000 72e67000 avrt avrt.dll 72ec0000 72ec7000 winnsi winnsi.dll 73ac0000 73ac7000 wsock32 wsock32.dll 740e0000 74116000 AudioSes AudioSes.dll 74120000 74215000 propsys propsys.dll 74220000 74259000 MMDevAPI MMDevAPI.dll 75090000 75099000 hid hid.dll 75490000 754e1000 winspool winspool.drv 754f0000 754f9000 version version.dll 75610000 7561c000 CRYPTBASE CRYPTBASE.dll 75620000 75680000 sspicli sspicli.dll 75680000 7568b000 profapi profapi.dll 75690000 75731000 advapi32 advapi32.dll 75750000 75769000 sechost sechost.dll 75770000 7580d000 usp10 usp10.dll 75810000 758dc000 msctf msctf.dll 758e0000 75a3c000 ole32 ole32.dll 75a50000 75b71000 crypt32 crypt32.dll 75b80000 75be0000 imm32 imm32.dll 75be0000 75c8c000 msvcrt msvcrt.dll 75ca0000 75ca6000 nsi nsi.dll 75cd0000 75dd0000 user32 user32.dll 75de0000 75e6f000 oleaut32 oleaut32.dll 75e70000 75ec7000 shlwapi shlwapi.dll 75f80000 75faf000 wintrust wintrust.dll 76100000 7610c000 msasn1 msasn1.dll 76110000 76157000 KERNELBASE KERNELBASE.dll 76160000 761db000 comdlg32 comdlg32.dll 76490000 764a7000 userenv userenv.dll 764b0000 76540000 gdi32 gdi32.dll 76780000 773cb000 shell32 shell32.dll 773d0000 7756d000 setupapi setupapi.dll 77570000 775f3000 clbcatq clbcatq.dll 77600000 77710000 kernel32 kernel32.dll 77710000 77737000 cfgmgr32 cfgmgr32.dll 77740000 77830000 rpcrt4 rpcrt4.dll 77830000 77865000 ws2_32 ws2_32.dll 77870000 7789b000 imagehlp imagehlp.dll 778a0000 778aa000 lpk lpk.dll 778b0000 778c2000 devobj devobj.dll 77ca0000 77ca5000 psapi psapi.dll 77cd0000 77e50000 ntdll ntdll.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2 *** WARNING: Unable to verify timestamp for d3d9.dll *** ERROR: Module load completed but symbols could not be loaded for d3d9.dll *** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll *** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll *** WARNING: Unable to verify timestamp for XAudio2_6.dll *** WARNING: Unable to verify timestamp for nvd3dum.dll *** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll *** WARNING: Unable to verify timestamp for JContainers.dll *** ERROR: Module load completed but symbols could not be loaded for JContainers.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2 FAULTING_IP: TESV+2e07c6 006e07c6 d904af fld dword ptr [edi+ebp*4] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 006e07c6 (TESV+0x002e07c6) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: b1fc385c Attempt to read from address b1fc385c DEFAULT_BUCKET_ID: INVALID_POINTER_READ PROCESS_NAME: TESV.exe ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_PARAMETER1: 00000000 EXCEPTION_PARAMETER2: b1fc385c READ_ADDRESS: b1fc385c FOLLOWUP_IP: TESV+2e07c6 006e07c6 d904af fld dword ptr [edi+ebp*4] FAULTING_THREAD: 00000f30 PRIMARY_PROBLEM_CLASS: INVALID_POINTER_READ BUGCHECK_STR: APPLICATION_FAULT_INVALID_POINTER_READ IP_ON_HEAP: 87146660 The fault address in not in any loaded module, please check your build's rebase log at \bin\build_logs\timebuild\ntrebase.log for module which may contain the address if it were loaded. FRAME_ONE_INVALID: 1 LAST_CONTROL_TRANSFER: from 87146660 to 006e07c6 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 62f4fe5c 87146660 00000000 8eccb6e0 0000001e TESV+0x2e07c6 62f4fe60 00000000 8eccb6e0 0000001e 0049522a 0x87146660 SYMBOL_STACK_INDEX: 0 SYMBOL_NAME: TESV+2e07c6 FOLLOWUP_NAME: MachineOwner MODULE_NAME: TESV IMAGE_NAME: TESV.exe DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5 STACK_COMMAND: ~22s; .ecxr ; kb FAILURE_BUCKET_ID: INVALID_POINTER_READ_c0000005_TESV.exe!Unknown BUCKET_ID: APPLICATION_FAULT_INVALID_POINTER_READ_TESV+2e07c6 WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/002e07c6.htm?Retriage=1 Followup: MachineOwner --------- start end module name 003b0000 003c6000 XINPUT1_3 XINPUT1_3.dll 00400000 01e12000 TESV TESV.exe 02140000 02bdf000 d3d9 d3d9.dll 0bb30000 0bb9d000 SKSE_Elys_AltF4 SKSE_Elys_AltF4.dll 0bed0000 0bfb7000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll 0f530000 0f536000 d3d8thk d3d8thk.dll 10000000 10047000 binkw32 binkw32.dll 54050000 54a68000 steamclient steamclient.dll 59370000 59489000 gameoverlayrenderer gameoverlayrenderer.dll 59490000 59751000 Steam2 Steam2.dll 59760000 59897000 Steam Steam.dll 598a0000 5a460000 hdtPhysicsExtensions hdtPhysicsExtensions.dll 5b430000 5b4be000 XAudio2_6 XAudio2_6.dll 5b840000 5b911000 nioverride nioverride.dll 5b920000 5b9b6000 chargen chargen.dll 5b9c0000 5baae000 StorageUtil StorageUtil.dll 5cac0000 5caf0000 dinput8 dinput8.dll 5d120000 5d2e3000 d3d9_5d120000 d3d9.dll 5d300000 5d372000 dsound dsound.dll 5d4e0000 5e253000 nvd3dum nvd3dum.dll 60000000 60021000 CSERHelper CSERHelper.dll 60570000 605c5000 vstdlib_s vstdlib_s.dll 61dd0000 6221a000 D3DX9_40 D3DX9_40.dll 62270000 62381000 tier0_s tier0_s.dll 632b0000 632df000 d3d9_smaa d3d9_smaa.dll 63300000 63324000 hmkHotKeys hmkHotKeys.dll 65210000 6527e000 ShapeAtlasForMen ShapeAtlasForMen.dll 65280000 65312000 SexLabUtil SexLabUtil.dll 65320000 65353000 SKSE_EnhancedCamera SKSE_EnhancedCamera.dll 65360000 65587000 JContainers JContainers.dll 65590000 65675000 skse_1_9_32 skse_1_9_32.dll 65680000 6587f000 D3DX9_43 D3DX9_43.dll 65c30000 65cbd000 AcLayers AcLayers.dll 66c00000 66c3c000 MfgConsole MfgConsole.dll 66c40000 66c63000 MemoryBlocksLog MemoryBlocksLog.dll 66c70000 66e55000 D3DX9_42 D3DX9_42.dll 670f0000 671b1000 nvSCPAPI nvSCPAPI.dll 6d6e0000 6d764000 comctl32 comctl32.dll 6e5f0000 6e770000 nvspcap nvspcap.dll 6ecb0000 6eff8000 nvapi nvapi.dll 70680000 70700000 uxtheme uxtheme.dll 70be0000 70bf2000 enbhelper enbhelper.dll 70c00000 70c35000 Fuz_Ro_D_oh Fuz Ro D'oh.dll 70c40000 70c6f000 EnchantReloadFix EnchantReloadFix.dll 70cf0000 70cf3000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL 70d00000 70d61000 AHZmoreHUDPlugin AHZmoreHUDPlugin.dll 70d70000 70e5e000 msvcr120 msvcr120.dll 70e60000 70ed1000 msvcp120 msvcp120.dll 70fb0000 70fc8000 CrashFixPlugin CrashFixPlugin.dll 70fd0000 70ff6000 skse_steam_loader skse_steam_loader.dll 71000000 71071000 hook hook.dll 71290000 71297000 X3DAudio1_7 X3DAudio1_7.dll 71860000 71892000 winmm winmm.dll 718a0000 718a8000 secur32 secur32.dll 71a70000 71aab000 rsaenh rsaenh.dll 71c60000 71c73000 dwmapi dwmapi.dll 71d00000 71d28000 steam_api steam_api.dll 720f0000 72107000 cryptsp cryptsp.dll 724d0000 7251c000 apphelp apphelp.dll 727a0000 7288b000 dbghelp dbghelp.dll 729f0000 72a3f000 webio webio.dll 72a40000 72a98000 winhttp winhttp.dll 72bc0000 72bdc000 IPHLPAPI IPHLPAPI.DLL 72c70000 72c82000 mpr mpr.dll 72e00000 72e25000 powrprof powrprof.dll 72e60000 72e67000 avrt avrt.dll 72ec0000 72ec7000 winnsi winnsi.dll 73ac0000 73ac7000 wsock32 wsock32.dll 740e0000 74116000 AudioSes AudioSes.dll 74120000 74215000 propsys propsys.dll 74220000 74259000 MMDevAPI MMDevAPI.dll 75090000 75099000 hid hid.dll 75490000 754e1000 winspool winspool.drv 754f0000 754f9000 version version.dll 75610000 7561c000 CRYPTBASE CRYPTBASE.dll 75620000 75680000 sspicli sspicli.dll 75680000 7568b000 profapi profapi.dll 75690000 75731000 advapi32 advapi32.dll 75750000 75769000 sechost sechost.dll 75770000 7580d000 usp10 usp10.dll 75810000 758dc000 msctf msctf.dll 758e0000 75a3c000 ole32 ole32.dll 75a50000 75b71000 crypt32 crypt32.dll 75b80000 75be0000 imm32 imm32.dll 75be0000 75c8c000 msvcrt msvcrt.dll 75ca0000 75ca6000 nsi nsi.dll 75cd0000 75dd0000 user32 user32.dll 75de0000 75e6f000 oleaut32 oleaut32.dll 75e70000 75ec7000 shlwapi shlwapi.dll 75f80000 75faf000 wintrust wintrust.dll 76100000 7610c000 msasn1 msasn1.dll 76110000 76157000 KERNELBASE KERNELBASE.dll 76160000 761db000 comdlg32 comdlg32.dll 76490000 764a7000 userenv userenv.dll 764b0000 76540000 gdi32 gdi32.dll 76780000 773cb000 shell32 shell32.dll 773d0000 7756d000 setupapi setupapi.dll 77570000 775f3000 clbcatq clbcatq.dll 77600000 77710000 kernel32 kernel32.dll 77710000 77737000 cfgmgr32 cfgmgr32.dll 77740000 77830000 rpcrt4 rpcrt4.dll 77830000 77865000 ws2_32 ws2_32.dll 77870000 7789b000 imagehlp imagehlp.dll 778a0000 778aa000 lpk lpk.dll 778b0000 778c2000 devobj devobj.dll 77ca0000 77ca5000 psapi psapi.dll 77cd0000 77e50000 ntdll ntdll.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2 *** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll *** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll *** WARNING: Unable to verify timestamp for XAudio2_6.dll *** WARNING: Unable to verify timestamp for nvd3dum.dll *** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll *** WARNING: Unable to verify timestamp for JContainers.dll *** ERROR: Module load completed but symbols could not be loaded for JContainers.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2 FAULTING_IP: TESV+a8ba 0040a8ba 8a0406 mov al,byte ptr [esi+eax] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 0040a8ba (TESV+0x0000a8ba) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: c1a7134d Attempt to read from address c1a7134d DEFAULT_BUCKET_ID: INVALID_POINTER_READ PROCESS_NAME: TESV.exe ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_PARAMETER1: 00000000 EXCEPTION_PARAMETER2: c1a7134d READ_ADDRESS: c1a7134d FOLLOWUP_IP: TESV+a8ba 0040a8ba 8a0406 mov al,byte ptr [esi+eax] FAULTING_THREAD: 00000f08 PRIMARY_PROBLEM_CLASS: INVALID_POINTER_READ BUGCHECK_STR: APPLICATION_FAULT_INVALID_POINTER_READ LAST_CONTROL_TRANSFER: from 010d1068 to 0040a8ba STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 0018e200 010d1068 161382d0 161382d0 0040d927 TESV+0xa8ba 0018e204 161382d0 161382d0 0040d927 0000002d TESV+0xcd1068 0018e208 161382d0 0040d927 0000002d 004d9516 0x161382d0 0018e20c 0040d927 0000002d 004d9516 15bb56b8 0x161382d0 0018e210 00000000 004d9516 15bb56b8 8a1d9378 TESV+0xd927 STACK_COMMAND: ~0s; .ecxr ; kb SYMBOL_STACK_INDEX: 0 SYMBOL_NAME: TESV+a8ba FOLLOWUP_NAME: MachineOwner MODULE_NAME: TESV IMAGE_NAME: TESV.exe DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5 FAILURE_BUCKET_ID: INVALID_POINTER_READ_c0000005_TESV.exe!Unknown BUCKET_ID: APPLICATION_FAULT_INVALID_POINTER_READ_TESV+a8ba WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/0000a8ba.htm?Retriage=1 Followup: MachineOwner --------- start end module name 003b0000 003c6000 XINPUT1_3 XINPUT1_3.dll 00400000 01e12000 TESV TESV.exe 02120000 02bbf000 d3d9 d3d9.dll 0b800000 0b86d000 SKSE_Elys_AltF4 SKSE_Elys_AltF4.dll 0bdf0000 0bed7000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll 10000000 10047000 binkw32 binkw32.dll 54050000 54a68000 steamclient steamclient.dll 57760000 57766000 d3d8thk d3d8thk.dll 58f60000 59b20000 hdtPhysicsExtensions hdtPhysicsExtensions.dll 59df0000 59e62000 dsound dsound.dll 59ea0000 59f2e000 XAudio2_6 XAudio2_6.dll 59f30000 5a049000 gameoverlayrenderer gameoverlayrenderer.dll 5a050000 5a311000 Steam2 Steam2.dll 5a320000 5a4e3000 d3d9_5a320000 d3d9.dll 5a5a0000 5a6d7000 Steam Steam.dll 5b7b0000 5b7df000 d3d9_smaa d3d9_smaa.dll 5b850000 5b921000 nioverride nioverride.dll 5b930000 5b954000 hmkHotKeys hmkHotKeys.dll 5b960000 5b9f6000 chargen chargen.dll 5ba00000 5baee000 StorageUtil StorageUtil.dll 5baf0000 5bb5e000 ShapeAtlasForMen ShapeAtlasForMen.dll 5bb60000 5bbf2000 SexLabUtil SexLabUtil.dll 5bc00000 5bc33000 SKSE_EnhancedCamera SKSE_EnhancedCamera.dll 5bc40000 5bc7c000 MfgConsole MfgConsole.dll 5bc80000 5bea7000 JContainers JContainers.dll 5beb0000 5bf11000 AHZmoreHUDPlugin AHZmoreHUDPlugin.dll 5bf20000 5bf43000 MemoryBlocksLog MemoryBlocksLog.dll 5bf50000 5bf85000 Fuz_Ro_D_oh Fuz Ro D'oh.dll 5bf90000 5c18f000 D3DX9_43 D3DX9_43.dll 5c190000 5c375000 D3DX9_42 D3DX9_42.dll 5c380000 5c46e000 msvcr120 msvcr120.dll 5ca90000 5cabf000 EnchantReloadFix EnchantReloadFix.dll 5cac0000 5caf0000 dinput8 dinput8.dll 60000000 60021000 CSERHelper CSERHelper.dll 60570000 605c5000 vstdlib_s vstdlib_s.dll 61dd0000 6221a000 D3DX9_40 D3DX9_40.dll 62270000 62381000 tier0_s tier0_s.dll 62ea0000 62eb8000 CrashFixPlugin CrashFixPlugin.dll 62ec0000 62ed2000 enbhelper enbhelper.dll 62ee0000 62fc5000 skse_1_9_32 skse_1_9_32.dll 62fd0000 63041000 hook hook.dll 63050000 630c1000 msvcp120 msvcp120.dll 632b0000 632d8000 steam_api steam_api.dll 632f0000 63316000 skse_steam_loader skse_steam_loader.dll 63320000 64093000 nvd3dum nvd3dum.dll 643f0000 643f7000 X3DAudio1_7 X3DAudio1_7.dll 64640000 646cd000 AcLayers AcLayers.dll 670f0000 671b1000 nvSCPAPI nvSCPAPI.dll 6d6e0000 6d764000 comctl32 comctl32.dll 6e5f0000 6e770000 nvspcap nvspcap.dll 6ecb0000 6eff8000 nvapi nvapi.dll 70680000 70700000 uxtheme uxtheme.dll 71860000 71892000 winmm winmm.dll 718a0000 718a8000 secur32 secur32.dll 71a70000 71aab000 rsaenh rsaenh.dll 71c60000 71c73000 dwmapi dwmapi.dll 71d20000 71d23000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL 720f0000 72107000 cryptsp cryptsp.dll 724d0000 7251c000 apphelp apphelp.dll 727a0000 7288b000 dbghelp dbghelp.dll 729f0000 72a3f000 webio webio.dll 72a40000 72a98000 winhttp winhttp.dll 72bc0000 72bdc000 IPHLPAPI IPHLPAPI.DLL 72c70000 72c82000 mpr mpr.dll 72e00000 72e25000 powrprof powrprof.dll 72e60000 72e67000 avrt avrt.dll 72ec0000 72ec7000 winnsi winnsi.dll 73ac0000 73ac7000 wsock32 wsock32.dll 740e0000 74116000 AudioSes AudioSes.dll 74120000 74215000 propsys propsys.dll 74220000 74259000 MMDevAPI MMDevAPI.dll 75090000 75099000 hid hid.dll 75490000 754e1000 winspool winspool.drv 754f0000 754f9000 version version.dll 75610000 7561c000 CRYPTBASE CRYPTBASE.dll 75620000 75680000 sspicli sspicli.dll 75680000 7568b000 profapi profapi.dll 75690000 75731000 advapi32 advapi32.dll 75750000 75769000 sechost sechost.dll 75770000 7580d000 usp10 usp10.dll 75810000 758dc000 msctf msctf.dll 758e0000 75a3c000 ole32 ole32.dll 75a50000 75b71000 crypt32 crypt32.dll 75b80000 75be0000 imm32 imm32.dll 75be0000 75c8c000 msvcrt msvcrt.dll 75ca0000 75ca6000 nsi nsi.dll 75cd0000 75dd0000 user32 user32.dll 75de0000 75e6f000 oleaut32 oleaut32.dll 75e70000 75ec7000 shlwapi shlwapi.dll 75f80000 75faf000 wintrust wintrust.dll 76100000 7610c000 msasn1 msasn1.dll 76110000 76157000 KERNELBASE KERNELBASE.dll 76160000 761db000 comdlg32 comdlg32.dll 76490000 764a7000 userenv userenv.dll 764b0000 76540000 gdi32 gdi32.dll 76780000 773cb000 shell32 shell32.dll 773d0000 7756d000 setupapi setupapi.dll 77570000 775f3000 clbcatq clbcatq.dll 77600000 77710000 kernel32 kernel32.dll 77710000 77737000 cfgmgr32 cfgmgr32.dll 77740000 77830000 rpcrt4 rpcrt4.dll 77830000 77865000 ws2_32 ws2_32.dll 77870000 7789b000 imagehlp imagehlp.dll 778a0000 778aa000 lpk lpk.dll 778b0000 778c2000 devobj devobj.dll 77ca0000 77ca5000 psapi psapi.dll 77cd0000 77e50000 ntdll ntdll.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2 *** WARNING: Unable to verify timestamp for d3d9.dll *** ERROR: Module load completed but symbols could not be loaded for d3d9.dll *** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll *** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll *** WARNING: Unable to verify timestamp for XAudio2_6.dll *** WARNING: Unable to verify timestamp for nvd3dum.dll *** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll *** WARNING: Unable to verify timestamp for JContainers.dll *** ERROR: Module load completed but symbols could not be loaded for JContainers.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2 FAULTING_IP: TESV+2e07c6 006e07c6 d904af fld dword ptr [edi+ebp*4] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 006e07c6 (TESV+0x002e07c6) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 73f5240c Attempt to read from address 73f5240c DEFAULT_BUCKET_ID: INVALID_POINTER_READ PROCESS_NAME: TESV.exe ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_PARAMETER1: 00000000 EXCEPTION_PARAMETER2: 73f5240c READ_ADDRESS: 73f5240c FOLLOWUP_IP: TESV+2e07c6 006e07c6 d904af fld dword ptr [edi+ebp*4] FAULTING_THREAD: 00001ef4 PRIMARY_PROBLEM_CLASS: INVALID_POINTER_READ BUGCHECK_STR: APPLICATION_FAULT_INVALID_POINTER_READ IP_ON_HEAP: 87146660 The fault address in not in any loaded module, please check your build's rebase log at \bin\build_logs\timebuild\ntrebase.log for module which may contain the address if it were loaded. FRAME_ONE_INVALID: 1 LAST_CONTROL_TRANSFER: from 87146660 to 006e07c6 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 6053fe5c 87146660 00000000 8e4aa2c0 0000001e TESV+0x2e07c6 6053fe60 00000000 8e4aa2c0 0000001e 0049522a 0x87146660 SYMBOL_STACK_INDEX: 0 SYMBOL_NAME: TESV+2e07c6 FOLLOWUP_NAME: MachineOwner MODULE_NAME: TESV IMAGE_NAME: TESV.exe DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5 STACK_COMMAND: ~22s; .ecxr ; kb FAILURE_BUCKET_ID: INVALID_POINTER_READ_c0000005_TESV.exe!Unknown BUCKET_ID: APPLICATION_FAULT_INVALID_POINTER_READ_TESV+2e07c6 WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/002e07c6.htm?Retriage=1 Followup: MachineOwner --------- start end module name 003b0000 003c6000 XINPUT1_3 XINPUT1_3.dll 00400000 01e12000 TESV TESV.exe 02040000 02adf000 d3d9 d3d9.dll 0d9c0000 0da2d000 SKSE_Elys_AltF4 SKSE_Elys_AltF4.dll 0e110000 0e1f7000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll 10000000 10047000 binkw32 binkw32.dll 54050000 54a68000 steamclient steamclient.dll 58a40000 58ab2000 dsound dsound.dll 58c80000 58caf000 d3d9_smaa d3d9_smaa.dll 59340000 59352000 enbhelper enbhelper.dll 59360000 593ee000 XAudio2_6 XAudio2_6.dll 593f0000 59509000 gameoverlayrenderer gameoverlayrenderer.dll 59510000 597d1000 Steam2 Steam2.dll 597e0000 59917000 Steam Steam.dll 59920000 599f1000 nioverride nioverride.dll 59a00000 59a24000 hmkHotKeys hmkHotKeys.dll 59a30000 5a5f0000 hdtPhysicsExtensions hdtPhysicsExtensions.dll 5a5f0000 5a6de000 StorageUtil StorageUtil.dll 5b790000 5b826000 chargen chargen.dll 5b830000 5b89e000 ShapeAtlasForMen ShapeAtlasForMen.dll 5b8a0000 5b932000 SexLabUtil SexLabUtil.dll 5b940000 5b973000 SKSE_EnhancedCamera SKSE_EnhancedCamera.dll 5b980000 5b9bc000 MfgConsole MfgConsole.dll 5b9c0000 5b9e3000 MemoryBlocksLog MemoryBlocksLog.dll 5b9f0000 5bc17000 JContainers JContainers.dll 5bc20000 5bd05000 skse_1_9_32 skse_1_9_32.dll 5bd10000 5bf0f000 D3DX9_43 D3DX9_43.dll 5bf10000 5c0f5000 D3DX9_42 D3DX9_42.dll 5c100000 5c1ee000 msvcr120 msvcr120.dll 5c820000 5c826000 d3d8thk d3d8thk.dll 5c830000 5c9f3000 d3d9_5c830000 d3d9.dll 5ca80000 5cab5000 Fuz_Ro_D_oh Fuz Ro D'oh.dll 5cac0000 5caf0000 dinput8 dinput8.dll 60000000 60021000 CSERHelper CSERHelper.dll 60570000 605c5000 vstdlib_s vstdlib_s.dll 61dd0000 6221a000 D3DX9_40 D3DX9_40.dll 62270000 62381000 tier0_s tier0_s.dll 62ea0000 62ecf000 EnchantReloadFix EnchantReloadFix.dll 62ed0000 62ee8000 CrashFixPlugin CrashFixPlugin.dll 62ef0000 62f51000 AHZmoreHUDPlugin AHZmoreHUDPlugin.dll 62f60000 62fd1000 msvcp120 msvcp120.dll 62fe0000 63051000 hook hook.dll 632b0000 632d6000 skse_steam_loader skse_steam_loader.dll 632f0000 63318000 steam_api steam_api.dll 63320000 64093000 nvd3dum nvd3dum.dll 64640000 646cd000 AcLayers AcLayers.dll 670f0000 671b1000 nvSCPAPI nvSCPAPI.dll 6c680000 6c687000 X3DAudio1_7 X3DAudio1_7.dll 6d6e0000 6d764000 comctl32 comctl32.dll 6e5f0000 6e770000 nvspcap nvspcap.dll 6ecb0000 6eff8000 nvapi nvapi.dll 70680000 70700000 uxtheme uxtheme.dll 71860000 71892000 winmm winmm.dll 718a0000 718a8000 secur32 secur32.dll 71a70000 71aab000 rsaenh rsaenh.dll 71c60000 71c73000 dwmapi dwmapi.dll 71d20000 71d23000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL 720f0000 72107000 cryptsp cryptsp.dll 724d0000 7251c000 apphelp apphelp.dll 727a0000 7288b000 dbghelp dbghelp.dll 729f0000 72a3f000 webio webio.dll 72a40000 72a98000 winhttp winhttp.dll 72bc0000 72bdc000 IPHLPAPI IPHLPAPI.DLL 72c70000 72c82000 mpr mpr.dll 72e00000 72e25000 powrprof powrprof.dll 72e60000 72e67000 avrt avrt.dll 72ec0000 72ec7000 winnsi winnsi.dll 73ac0000 73ac7000 wsock32 wsock32.dll 740e0000 74116000 AudioSes AudioSes.dll 74120000 74215000 propsys propsys.dll 74220000 74259000 MMDevAPI MMDevAPI.dll 75090000 75099000 hid hid.dll 75490000 754e1000 winspool winspool.drv 754f0000 754f9000 version version.dll 75610000 7561c000 CRYPTBASE CRYPTBASE.dll 75620000 75680000 sspicli sspicli.dll 75680000 7568b000 profapi profapi.dll 75690000 75731000 advapi32 advapi32.dll 75750000 75769000 sechost sechost.dll 75770000 7580d000 usp10 usp10.dll 75810000 758dc000 msctf msctf.dll 758e0000 75a3c000 ole32 ole32.dll 75a50000 75b71000 crypt32 crypt32.dll 75b80000 75be0000 imm32 imm32.dll 75be0000 75c8c000 msvcrt msvcrt.dll 75ca0000 75ca6000 nsi nsi.dll 75cd0000 75dd0000 user32 user32.dll 75de0000 75e6f000 oleaut32 oleaut32.dll 75e70000 75ec7000 shlwapi shlwapi.dll 75f80000 75faf000 wintrust wintrust.dll 76100000 7610c000 msasn1 msasn1.dll 76110000 76157000 KERNELBASE KERNELBASE.dll 76160000 761db000 comdlg32 comdlg32.dll 76490000 764a7000 userenv userenv.dll 764b0000 76540000 gdi32 gdi32.dll 76780000 773cb000 shell32 shell32.dll 773d0000 7756d000 setupapi setupapi.dll 77570000 775f3000 clbcatq clbcatq.dll 77600000 77710000 kernel32 kernel32.dll 77710000 77737000 cfgmgr32 cfgmgr32.dll 77740000 77830000 rpcrt4 rpcrt4.dll 77830000 77865000 ws2_32 ws2_32.dll 77870000 7789b000 imagehlp imagehlp.dll 778a0000 778aa000 lpk lpk.dll 778b0000 778c2000 devobj devobj.dll 77ca0000 77ca5000 psapi psapi.dll 77cd0000 77e50000 ntdll ntdll.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2 *** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll *** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll *** WARNING: Unable to verify timestamp for XAudio2_6.dll *** WARNING: Unable to verify timestamp for nvd3dum.dll *** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll *** WARNING: Unable to verify timestamp for JContainers.dll *** ERROR: Module load completed but symbols could not be loaded for JContainers.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2 FAULTING_IP: TESV+959a35 00d59a35 8a4726 mov al,byte ptr [edi+26h] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00d59a35 (TESV+0x00959a35) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000026 Attempt to read from address 00000026 DEFAULT_BUCKET_ID: NULL_CLASS_PTR_READ PROCESS_NAME: TESV.exe ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_PARAMETER1: 00000000 EXCEPTION_PARAMETER2: 00000026 READ_ADDRESS: 00000026 FOLLOWUP_IP: TESV+959a35 00d59a35 8a4726 mov al,byte ptr [edi+26h] FAULTING_THREAD: 00000498 PRIMARY_PROBLEM_CLASS: NULL_CLASS_PTR_READ BUGCHECK_STR: APPLICATION_FAULT_NULL_CLASS_PTR_READ IP_ON_HEAP: 5cc02970 The fault address in not in any loaded module, please check your build's rebase log at \bin\build_logs\timebuild\ntrebase.log for module which may contain the address if it were loaded. FRAME_ONE_INVALID: 1 LAST_CONTROL_TRANSFER: from 5cc02970 to 00d59a35 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 631cfaf8 5cc02970 00d17a53 12d95ee0 00000000 TESV+0x959a35 631cfafc 00d17a53 12d95ee0 00000000 00000000 0x5cc02970 631cfb00 12d95ee0 00000000 00000000 18092070 TESV+0x917a53 631cfb04 00000000 00000000 18092070 00d36184 0x12d95ee0 SYMBOL_STACK_INDEX: 0 SYMBOL_NAME: TESV+959a35 FOLLOWUP_NAME: MachineOwner MODULE_NAME: TESV IMAGE_NAME: TESV.exe DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5 STACK_COMMAND: ~23s; .ecxr ; kb FAILURE_BUCKET_ID: NULL_CLASS_PTR_READ_c0000005_TESV.exe!Unknown BUCKET_ID: APPLICATION_FAULT_NULL_CLASS_PTR_READ_TESV+959a35 WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/00959a35.htm?Retriage=1 Followup: MachineOwner --------- start end module name 003b0000 003c6000 XINPUT1_3 XINPUT1_3.dll 00400000 01e12000 TESV TESV.exe 021e0000 02c7f000 d3d9 d3d9.dll 0d1d0000 0d23d000 SKSE_Elys_AltF4 SKSE_Elys_AltF4.dll 0e1e0000 0e2c7000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll 0fd10000 0fd3f000 d3d9_smaa d3d9_smaa.dll 10000000 10047000 binkw32 binkw32.dll 54050000 54a68000 steamclient steamclient.dll 592a0000 5932e000 XAudio2_6 XAudio2_6.dll 59330000 59449000 gameoverlayrenderer gameoverlayrenderer.dll 59450000 59711000 Steam2 Steam2.dll 59720000 59857000 Steam Steam.dll 59860000 59931000 nioverride nioverride.dll 59940000 5a500000 hdtPhysicsExtensions hdtPhysicsExtensions.dll 5a500000 5a5ee000 StorageUtil StorageUtil.dll 5a640000 5a6d6000 chargen chargen.dll 5b7c0000 5b82e000 ShapeAtlasForMen ShapeAtlasForMen.dll 5b830000 5b8c2000 SexLabUtil SexLabUtil.dll 5b8d0000 5b903000 SKSE_EnhancedCamera SKSE_EnhancedCamera.dll 5b910000 5b94c000 MfgConsole MfgConsole.dll 5b950000 5bb77000 JContainers JContainers.dll 5bb80000 5bd7f000 D3DX9_43 D3DX9_43.dll 5bd80000 5bf65000 D3DX9_42 D3DX9_42.dll 5c170000 5c1e2000 dsound dsound.dll 5c1f0000 5c214000 hmkHotKeys hmkHotKeys.dll 5c220000 5c243000 MemoryBlocksLog MemoryBlocksLog.dll 5c250000 5c285000 Fuz_Ro_D_oh Fuz Ro D'oh.dll 5c290000 5c375000 skse_1_9_32 skse_1_9_32.dll 5c380000 5c46e000 msvcr120 msvcr120.dll 5c820000 5c826000 d3d8thk d3d8thk.dll 5c830000 5c9f3000 d3d9_5c830000 d3d9.dll 5ca90000 5cabf000 EnchantReloadFix EnchantReloadFix.dll 5cac0000 5caf0000 dinput8 dinput8.dll 60000000 60021000 CSERHelper CSERHelper.dll 60570000 605c5000 vstdlib_s vstdlib_s.dll 61dd0000 6221a000 D3DX9_40 D3DX9_40.dll 62270000 62381000 tier0_s tier0_s.dll 62eb0000 62ec8000 CrashFixPlugin CrashFixPlugin.dll 62ed0000 62ee2000 enbhelper enbhelper.dll 62ef0000 62f61000 msvcp120 msvcp120.dll 62f70000 62fe1000 hook hook.dll 63060000 630c1000 AHZmoreHUDPlugin AHZmoreHUDPlugin.dll 632b0000 632d8000 steam_api steam_api.dll 632f0000 63316000 skse_steam_loader skse_steam_loader.dll 63320000 64093000 nvd3dum nvd3dum.dll 643f0000 643f7000 X3DAudio1_7 X3DAudio1_7.dll 64640000 646cd000 AcLayers AcLayers.dll 670f0000 671b1000 nvSCPAPI nvSCPAPI.dll 6d6e0000 6d764000 comctl32 comctl32.dll 6e5f0000 6e770000 nvspcap nvspcap.dll 6ecb0000 6eff8000 nvapi nvapi.dll 70680000 70700000 uxtheme uxtheme.dll 71860000 71892000 winmm winmm.dll 718a0000 718a8000 secur32 secur32.dll 71a70000 71aab000 rsaenh rsaenh.dll 71c60000 71c73000 dwmapi dwmapi.dll 71d20000 71d23000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL 720f0000 72107000 cryptsp cryptsp.dll 724d0000 7251c000 apphelp apphelp.dll 727a0000 7288b000 dbghelp dbghelp.dll 729f0000 72a3f000 webio webio.dll 72a40000 72a98000 winhttp winhttp.dll 72bc0000 72bdc000 IPHLPAPI IPHLPAPI.DLL 72c70000 72c82000 mpr mpr.dll 72e00000 72e25000 powrprof powrprof.dll 72e60000 72e67000 avrt avrt.dll 72ec0000 72ec7000 winnsi winnsi.dll 73ac0000 73ac7000 wsock32 wsock32.dll 740e0000 74116000 AudioSes AudioSes.dll 74120000 74215000 propsys propsys.dll 74220000 74259000 MMDevAPI MMDevAPI.dll 75090000 75099000 hid hid.dll 75490000 754e1000 winspool winspool.drv 754f0000 754f9000 version version.dll 75610000 7561c000 CRYPTBASE CRYPTBASE.dll 75620000 75680000 sspicli sspicli.dll 75680000 7568b000 profapi profapi.dll 75690000 75731000 advapi32 advapi32.dll 75750000 75769000 sechost sechost.dll 75770000 7580d000 usp10 usp10.dll 75810000 758dc000 msctf msctf.dll 758e0000 75a3c000 ole32 ole32.dll 75a50000 75b71000 crypt32 crypt32.dll 75b80000 75be0000 imm32 imm32.dll 75be0000 75c8c000 msvcrt msvcrt.dll 75ca0000 75ca6000 nsi nsi.dll 75cd0000 75dd0000 user32 user32.dll 75de0000 75e6f000 oleaut32 oleaut32.dll 75e70000 75ec7000 shlwapi shlwapi.dll 75f80000 75faf000 wintrust wintrust.dll 76100000 7610c000 msasn1 msasn1.dll 76110000 76157000 KERNELBASE KERNELBASE.dll 76160000 761db000 comdlg32 comdlg32.dll 76490000 764a7000 userenv userenv.dll 764b0000 76540000 gdi32 gdi32.dll 76780000 773cb000 shell32 shell32.dll 773d0000 7756d000 setupapi setupapi.dll 77570000 775f3000 clbcatq clbcatq.dll 77600000 77710000 kernel32 kernel32.dll 77710000 77737000 cfgmgr32 cfgmgr32.dll 77740000 77830000 rpcrt4 rpcrt4.dll 77830000 77865000 ws2_32 ws2_32.dll 77870000 7789b000 imagehlp imagehlp.dll 778a0000 778aa000 lpk lpk.dll 778b0000 778c2000 devobj devobj.dll 77ca0000 77ca5000 psapi psapi.dll 77cd0000 77e50000 ntdll ntdll.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2 *** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll *** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll *** WARNING: Unable to verify timestamp for XAudio2_6.dll *** WARNING: Unable to verify timestamp for nvd3dum.dll *** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll *** WARNING: Unable to verify timestamp for JContainers.dll *** ERROR: Module load completed but symbols could not be loaded for JContainers.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2 FAULTING_IP: TESV+64ebfe 00a4ebfe 8b5500 mov edx,dword ptr [ebp] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00a4ebfe (TESV+0x0064ebfe) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 4800046d Attempt to read from address 4800046d DEFAULT_BUCKET_ID: INVALID_POINTER_READ PROCESS_NAME: TESV.exe ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_PARAMETER1: 00000000 EXCEPTION_PARAMETER2: 4800046d READ_ADDRESS: 4800046d FOLLOWUP_IP: TESV+64ebfe 00a4ebfe 8b5500 mov edx,dword ptr [ebp] FAULTING_THREAD: 00001a50 PRIMARY_PROBLEM_CLASS: INVALID_POINTER_READ BUGCHECK_STR: APPLICATION_FAULT_INVALID_POINTER_READ IP_ON_HEAP: 0afd2e68 The fault address in not in any loaded module, please check your build's rebase log at \bin\build_logs\timebuild\ntrebase.log for module which may contain the address if it were loaded. FRAME_ONE_INVALID: 1 LAST_CONTROL_TRANSFER: from 0afd2e68 to 00a4ebfe STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 0018f830 0afd2e68 01b41af8 00000008 00000000 TESV+0x64ebfe 0018f834 01b41af8 00000008 00000000 00000008 0xafd2e68 0018f838 00000000 00000000 00000008 00000000 TESV+0x1741af8 STACK_COMMAND: ~0s; .ecxr ; kb SYMBOL_STACK_INDEX: 0 SYMBOL_NAME: TESV+64ebfe FOLLOWUP_NAME: MachineOwner MODULE_NAME: TESV IMAGE_NAME: TESV.exe DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5 FAILURE_BUCKET_ID: INVALID_POINTER_READ_c0000005_TESV.exe!Unknown BUCKET_ID: APPLICATION_FAULT_INVALID_POINTER_READ_TESV+64ebfe WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/0064ebfe.htm?Retriage=1 Followup: MachineOwner --------- start end module name 003b0000 003c6000 XINPUT1_3 XINPUT1_3.dll 00400000 01e12000 TESV TESV.exe 02180000 02c1f000 d3d9 d3d9.dll 0d9d0000 0da3d000 SKSE_Elys_AltF4 SKSE_Elys_AltF4.dll 0dcd0000 0ddb7000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll 0fb50000 0fb56000 d3d8thk d3d8thk.dll 10000000 10047000 binkw32 binkw32.dll 54050000 54a68000 steamclient steamclient.dll 58d10000 58d82000 dsound dsound.dll 58f60000 59b20000 hdtPhysicsExtensions hdtPhysicsExtensions.dll 5b8d0000 5b95e000 XAudio2_6 XAudio2_6.dll 5b960000 5ba79000 gameoverlayrenderer gameoverlayrenderer.dll 5ba80000 5bd41000 Steam2 Steam2.dll 5bd50000 5be87000 Steam Steam.dll 5be90000 5bf61000 nioverride nioverride.dll 5bf70000 5c006000 chargen chargen.dll 5c010000 5c237000 JContainers JContainers.dll 5c240000 5c26f000 d3d9_smaa d3d9_smaa.dll 5c270000 5c35e000 StorageUtil StorageUtil.dll 5c360000 5c3ce000 ShapeAtlasForMen ShapeAtlasForMen.dll 5c3d0000 5c462000 SexLabUtil SexLabUtil.dll 5ca90000 5cab4000 hmkHotKeys hmkHotKeys.dll 5cac0000 5caf0000 dinput8 dinput8.dll 60000000 60021000 CSERHelper CSERHelper.dll 60030000 601f3000 d3d9_60030000 d3d9.dll 60570000 605c5000 vstdlib_s vstdlib_s.dll 605d0000 61343000 nvd3dum nvd3dum.dll 62270000 62381000 tier0_s tier0_s.dll 62eb0000 62ee3000 SKSE_EnhancedCamera SKSE_EnhancedCamera.dll 62ef0000 62f2c000 MfgConsole MfgConsole.dll 62f30000 62f65000 Fuz_Ro_D_oh Fuz Ro D'oh.dll 62f70000 62fd1000 AHZmoreHUDPlugin AHZmoreHUDPlugin.dll 62fe0000 630c5000 skse_1_9_32 skse_1_9_32.dll 632b0000 632d3000 MemoryBlocksLog MemoryBlocksLog.dll 632f0000 6331f000 EnchantReloadFix EnchantReloadFix.dll 63ba0000 63fea000 D3DX9_40 D3DX9_40.dll 64640000 646cd000 AcLayers AcLayers.dll 66330000 6652f000 D3DX9_43 D3DX9_43.dll 66530000 66715000 D3DX9_42 D3DX9_42.dll 66720000 6680e000 msvcr120 msvcr120.dll 66810000 66881000 msvcp120 msvcp120.dll 670f0000 671b1000 nvSCPAPI nvSCPAPI.dll 6d6e0000 6d764000 comctl32 comctl32.dll 6e5f0000 6e770000 nvspcap nvspcap.dll 6ecb0000 6eff8000 nvapi nvapi.dll 702b0000 702c2000 enbhelper enbhelper.dll 702d0000 702f8000 steam_api steam_api.dll 70300000 70371000 hook hook.dll 70680000 70700000 uxtheme uxtheme.dll 70b70000 70b88000 CrashFixPlugin CrashFixPlugin.dll 712c0000 712e6000 skse_steam_loader skse_steam_loader.dll 712f0000 712f7000 X3DAudio1_7 X3DAudio1_7.dll 71860000 71892000 winmm winmm.dll 718a0000 718a8000 secur32 secur32.dll 71a70000 71aab000 rsaenh rsaenh.dll 71c60000 71c73000 dwmapi dwmapi.dll 71d20000 71d23000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL 720f0000 72107000 cryptsp cryptsp.dll 724d0000 7251c000 apphelp apphelp.dll 727a0000 7288b000 dbghelp dbghelp.dll 729f0000 72a3f000 webio webio.dll 72a40000 72a98000 winhttp winhttp.dll 72bc0000 72bdc000 IPHLPAPI IPHLPAPI.DLL 72c70000 72c82000 mpr mpr.dll 72e00000 72e25000 powrprof powrprof.dll 72e60000 72e67000 avrt avrt.dll 72ec0000 72ec7000 winnsi winnsi.dll 73ac0000 73ac7000 wsock32 wsock32.dll 740e0000 74116000 AudioSes AudioSes.dll 74120000 74215000 propsys propsys.dll 74220000 74259000 MMDevAPI MMDevAPI.dll 75090000 75099000 hid hid.dll 75490000 754e1000 winspool winspool.drv 754f0000 754f9000 version version.dll 75610000 7561c000 CRYPTBASE CRYPTBASE.dll 75620000 75680000 sspicli sspicli.dll 75680000 7568b000 profapi profapi.dll 75690000 75731000 advapi32 advapi32.dll 75750000 75769000 sechost sechost.dll 75770000 7580d000 usp10 usp10.dll 75810000 758dc000 msctf msctf.dll 758e0000 75a3c000 ole32 ole32.dll 75a50000 75b71000 crypt32 crypt32.dll 75b80000 75be0000 imm32 imm32.dll 75be0000 75c8c000 msvcrt msvcrt.dll 75ca0000 75ca6000 nsi nsi.dll 75cd0000 75dd0000 user32 user32.dll 75de0000 75e6f000 oleaut32 oleaut32.dll 75e70000 75ec7000 shlwapi shlwapi.dll 75f80000 75faf000 wintrust wintrust.dll 76100000 7610c000 msasn1 msasn1.dll 76110000 76157000 KERNELBASE KERNELBASE.dll 76160000 761db000 comdlg32 comdlg32.dll 76490000 764a7000 userenv userenv.dll 764b0000 76540000 gdi32 gdi32.dll 76780000 773cb000 shell32 shell32.dll 773d0000 7756d000 setupapi setupapi.dll 77570000 775f3000 clbcatq clbcatq.dll 77600000 77710000 kernel32 kernel32.dll 77710000 77737000 cfgmgr32 cfgmgr32.dll 77740000 77830000 rpcrt4 rpcrt4.dll 77830000 77865000 ws2_32 ws2_32.dll 77870000 7789b000 imagehlp imagehlp.dll 778a0000 778aa000 lpk lpk.dll 778b0000 778c2000 devobj devobj.dll 77ca0000 77ca5000 psapi psapi.dll 77cd0000 77e50000 ntdll ntdll.dll -- edit -- Another one, without the 'crash fix' module. This one happened right after animation end, I had just enough time to see weapons (sheathes) returned on character's back, before the CTD. Address is within TESV this time, and attempt to read from address is 00000000, would that suggest a possible attempt to read from null pointer? TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\guids.ini, error 2 *** WARNING: Unable to verify timestamp for hdtPhysicsExtensions.dll *** ERROR: Module load completed but symbols could not be loaded for hdtPhysicsExtensions.dll *** WARNING: Unable to verify timestamp for XAudio2_6.dll *** WARNING: Unable to verify timestamp for nvd3dum.dll *** ERROR: Module load completed but symbols could not be loaded for nvd3dum.dll *** WARNING: Unable to verify timestamp for JContainers.dll *** ERROR: Module load completed but symbols could not be loaded for JContainers.dll TRIAGER: Could not open triage file : e:\dump_analysis\program\triage\modclass.ini, error 2 FAULTING_IP: TESV+b8e9 0040b8e9 8b02 mov eax,dword ptr [edx] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 0040b8e9 (TESV+0x0000b8e9) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000000 Attempt to read from address 00000000 PROCESS_NAME: TESV.exe ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_PARAMETER1: 00000000 EXCEPTION_PARAMETER2: 00000000 READ_ADDRESS: 00000000 FOLLOWUP_IP: TESV+b8e9 0040b8e9 8b02 mov eax,dword ptr [edx] FAULTING_THREAD: 00001ee4 BUGCHECK_STR: APPLICATION_FAULT_NULL_POINTER_READ_BEFORE_CALL PRIMARY_PROBLEM_CLASS: NULL_POINTER_READ_BEFORE_CALL DEFAULT_BUCKET_ID: NULL_POINTER_READ_BEFORE_CALL IP_ON_HEAP: 8cb91630 The fault address in not in any loaded module, please check your build's rebase log at \bin\build_logs\timebuild\ntrebase.log for module which may contain the address if it were loaded. FRAME_ONE_INVALID: 1 LAST_CONTROL_TRANSFER: from 8cb91630 to 0040b8e9 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 5f0cfda4 8cb91630 8e6d1540 8ecd1310 00001e00 TESV+0xb8e9 5f0cfda8 8e6d1540 8ecd1310 00001e00 0040f4a7 0x8cb91630 5f0cfdac 8ecd1310 00001e00 0040f4a7 00000001 0x8e6d1540 5f0cfdb0 00000000 0040f4a7 00000001 004789cc 0x8ecd1310 SYMBOL_STACK_INDEX: 0 SYMBOL_NAME: TESV+b8e9 FOLLOWUP_NAME: MachineOwner MODULE_NAME: TESV IMAGE_NAME: TESV.exe DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5 STACK_COMMAND: ~23s; .ecxr ; kb FAILURE_BUCKET_ID: NULL_POINTER_READ_BEFORE_CALL_c0000005_TESV.exe!Unknown BUCKET_ID: APPLICATION_FAULT_NULL_POINTER_READ_BEFORE_CALL_TESV+b8e9 WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/0000b8e9.htm?Retriage=1 Followup: MachineOwner --------- start end module name 003b0000 003c6000 XINPUT1_3 XINPUT1_3.dll 00400000 01e12000 TESV TESV.exe 020e0000 02b7f000 d3d9 d3d9.dll 0d850000 0d8bd000 SKSE_Elys_AltF4 SKSE_Elys_AltF4.dll 0e170000 0e257000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll 0f3c0000 0f3c6000 d3d8thk d3d8thk.dll 10000000 10047000 binkw32 binkw32.dll 54050000 54a68000 steamclient steamclient.dll 59730000 59849000 gameoverlayrenderer gameoverlayrenderer.dll 59850000 59b11000 Steam2 Steam2.dll 59b20000 5a6e0000 hdtPhysicsExtensions hdtPhysicsExtensions.dll 5b7a0000 5b8d7000 Steam Steam.dll 5b8e0000 5b9b1000 nioverride nioverride.dll 5b9c0000 5baae000 StorageUtil StorageUtil.dll 5cac0000 5caf0000 dinput8 dinput8.dll 5faa0000 5fb12000 dsound dsound.dll 5fb80000 5fd43000 d3d9_5fb80000 d3d9.dll 60000000 60021000 CSERHelper CSERHelper.dll 60570000 605c5000 vstdlib_s vstdlib_s.dll 605d0000 61343000 nvd3dum nvd3dum.dll 61d50000 6219a000 D3DX9_40 D3DX9_40.dll 62270000 62381000 tier0_s tier0_s.dll 62eb0000 62f3e000 XAudio2_6 XAudio2_6.dll 63630000 63857000 JContainers JContainers.dll 64640000 646cd000 AcLayers AcLayers.dll 66310000 6633f000 d3d9_smaa d3d9_smaa.dll 66340000 663d6000 chargen chargen.dll 663e0000 6644e000 ShapeAtlasForMen ShapeAtlasForMen.dll 66450000 664e2000 SexLabUtil SexLabUtil.dll 664f0000 666ef000 D3DX9_43 D3DX9_43.dll 666f0000 668d5000 D3DX9_42 D3DX9_42.dll 669b0000 669e3000 SKSE_EnhancedCamera SKSE_EnhancedCamera.dll 669f0000 66a2c000 MfgConsole MfgConsole.dll 66a30000 66b1e000 msvcr120 msvcr120.dll 66b20000 66c05000 skse_1_9_32 skse_1_9_32.dll 670f0000 671b1000 nvSCPAPI nvSCPAPI.dll 6d6e0000 6d764000 comctl32 comctl32.dll 6e5f0000 6e770000 nvspcap nvspcap.dll 6ecb0000 6eff8000 nvapi nvapi.dll 702b0000 702d4000 hmkHotKeys hmkHotKeys.dll 702e0000 70303000 MemoryBlocksLog MemoryBlocksLog.dll 70310000 70371000 AHZmoreHUDPlugin AHZmoreHUDPlugin.dll 70680000 70700000 uxtheme uxtheme.dll 70b80000 70bf1000 hook hook.dll 710b0000 710c2000 enbhelper enbhelper.dll 710d0000 71141000 msvcp120 msvcp120.dll 712d0000 71305000 Fuz_Ro_D_oh Fuz Ro D'oh.dll 71860000 71892000 winmm winmm.dll 718a0000 718a8000 secur32 secur32.dll 71a70000 71aab000 rsaenh rsaenh.dll 71c60000 71c73000 dwmapi dwmapi.dll 71d20000 71d23000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL 71d40000 71d6f000 EnchantReloadFix EnchantReloadFix.dll 71d70000 71d96000 skse_steam_loader skse_steam_loader.dll 71e20000 71e27000 X3DAudio1_7 X3DAudio1_7.dll 71e80000 71ea8000 steam_api steam_api.dll 720f0000 72107000 cryptsp cryptsp.dll 724d0000 7251c000 apphelp apphelp.dll 727a0000 7288b000 dbghelp dbghelp.dll 729f0000 72a3f000 webio webio.dll 72a40000 72a98000 winhttp winhttp.dll 72bc0000 72bdc000 IPHLPAPI IPHLPAPI.DLL 72c70000 72c82000 mpr mpr.dll 72e00000 72e25000 powrprof powrprof.dll 72e60000 72e67000 avrt avrt.dll 72ec0000 72ec7000 winnsi winnsi.dll 73ac0000 73ac7000 wsock32 wsock32.dll 740e0000 74116000 AudioSes AudioSes.dll 74120000 74215000 propsys propsys.dll 74220000 74259000 MMDevAPI MMDevAPI.dll 75090000 75099000 hid hid.dll 75490000 754e1000 winspool winspool.drv 754f0000 754f9000 version version.dll 75610000 7561c000 CRYPTBASE CRYPTBASE.dll 75620000 75680000 sspicli sspicli.dll 75680000 7568b000 profapi profapi.dll 75690000 75731000 advapi32 advapi32.dll 75750000 75769000 sechost sechost.dll 75770000 7580d000 usp10 usp10.dll 75810000 758dc000 msctf msctf.dll 758e0000 75a3c000 ole32 ole32.dll 75a50000 75b71000 crypt32 crypt32.dll 75b80000 75be0000 imm32 imm32.dll 75be0000 75c8c000 msvcrt msvcrt.dll 75ca0000 75ca6000 nsi nsi.dll 75cd0000 75dd0000 user32 user32.dll 75de0000 75e6f000 oleaut32 oleaut32.dll 75e70000 75ec7000 shlwapi shlwapi.dll 75f80000 75faf000 wintrust wintrust.dll 76100000 7610c000 msasn1 msasn1.dll 76110000 76157000 KERNELBASE KERNELBASE.dll 76160000 761db000 comdlg32 comdlg32.dll 76490000 764a7000 userenv userenv.dll 764b0000 76540000 gdi32 gdi32.dll 76780000 773cb000 shell32 shell32.dll 773d0000 7756d000 setupapi setupapi.dll 77570000 775f3000 clbcatq clbcatq.dll 77600000 77710000 kernel32 kernel32.dll 77710000 77737000 cfgmgr32 cfgmgr32.dll 77740000 77830000 rpcrt4 rpcrt4.dll 77830000 77865000 ws2_32 ws2_32.dll 77870000 7789b000 imagehlp imagehlp.dll 778a0000 778aa000 lpk lpk.dll 778b0000 778c2000 devobj devobj.dll 77ca0000 77ca5000 psapi psapi.dll 77cd0000 77e50000 ntdll ntdll.dll Link to comment
spambot3000 Posted March 29, 2016 Share Posted March 29, 2016 If that combination is working for you, then do what you will. I'm just pointing out possible issues. 220 plugins is still a lot, I thought I saw more active ones than that, but yeah, give the Merge plugins a go. Maybe get rid of those ones you aren't using, might help too. I've gotten the active plugins down to 192 and it hasn't made any difference so I'll try uninstalling mods instead. Link to comment
reikiri Posted March 30, 2016 Share Posted March 30, 2016 1. Upon game load, the player character is in T-pose (other NPCs are okay), if I press one of the WASD keys the game CTDs. EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00d573a8 (TESV+0x009573a8) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000000 Attempt to read from address 00000000 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 3805eee0 00bf2fb8 00000000 1892b300 3805fdbc TESV+0x9573a8 3805ef10 00000000 00000000 01b450c0 00a48e1e TESV+0x7f2fb8 start end module name 0c080000 0c25b000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll 68fe0000 69ba0000 hdtPhysicsExtensions hdtPhysicsExtensions.dll 6fed0000 6fef2000 showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll 6ff00000 6ff8d000 nioverride nioverride.dll 6ff90000 6ffd9000 hdtHighHeelNative hdtHighHeelNative.dll 6ffe0000 700a7000 StorageUtil StorageUtil.dll 700b0000 700db000 SexLabUtil SexLabUtil.dll 700e0000 7011c000 MfgConsole MfgConsole.dll 70120000 70142000 JaxonzConsolePlugIn JaxonzConsolePlugIn.dll 70150000 7037b000 JContainers JContainers.dll 70380000 703bd000 FirstPersonPlugin FirstPersonPlugin.dll 703c0000 70428000 CharacterMakingExtender_plugin CharacterMakingExtender_plugin.dll 70740000 70775000 Fuz_Ro_D_oh Fuz Ro D'oh.dll 70780000 7084a000 skse_1_9_32 skse_1_9_32.dll 709b0000 70a31000 hook hook.dll 70a90000 70ab3000 CFM_extensions CFM_extensions.dll Looks similar to this: Offset: 00d573a8 (TESV+0x009573a8) When: loading finished Cause: unknown Result: skeleton is used in one thread while it was just deleted in another Fix: unknown (may help to have less animations installed - guess only) Related: animation binding, skeleton, string cache 2. Here's another one. After updating to FNIS 5.5, the same save above CTDs on game load, but unlike the above it doesn't load successfully. EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00d822d8 (TESV+0x009822d8) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000048 Attempt to read from address 00000048 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 37f8f724 00d832df 00000024 00000003 275ff2c0 TESV+0x9822d8 37f8f780 00c21660 00000024 00000001 00000003 TESV+0x9832df 37f8f840 00c22697 273d8480 275ff2c0 37f8fb64 TESV+0x821660 37f8fb2c 00bfb0ad 273d8480 37f8fb64 275e78d0 TESV+0x822697 37f8fb30 273d8480 37f8fb64 275e78d0 37f8fee8 TESV+0x7fb0ad 37f8fb34 37f8fb64 275e78d0 37f8fee8 275e78d0 0x273d8480 37f8fb38 275e78d0 37f8fee8 275e78d0 1517bfb0 0x37f8fb64 37f8fb64 12919210 00000000 80000000 12919210 0x275e78d0 37f8fb68 00000000 80000000 12919210 00000000 0x12919210 Loaded modules are the same as above. It maybe important to note that this save loads just fine when loaded after another save, or after starting a new game.3. This is a CTD while attempting to save the game. FAULTING_IP: TESV+272f94 00672f94 8b07 mov eax,dword ptr [edi] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00672f94 (TESV+0x00272f94) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000001 Attempt to read from address 00000001 FOLLOWUP_IP: TESV+272f94 00672f94 8b07 mov eax,dword ptr [edi] LAST_CONTROL_TRANSFER: from 00000000 to 00672f94 STACK_TEXT: 00000000 00000000 00000000 00000000 00000000 TESV+0x272f94 (Modules are same as above) 4. CTD while approaching Lakeview Manor. FAULTING_IP: TESV+4b437c 008b437c 8b90ac000000 mov edx,dword ptr [eax+0ACh] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 008b437c (TESV+0x004b437c) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 000000ac Attempt to read from address 000000ac LAST_CONTROL_TRANSFER: from 265f5500 to 008b437c STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 37e1fa54 265f5500 6f6d38c0 37e1fa80 1b0321f0 TESV+0x4b437c 37e1fa58 6f6d38c0 37e1fa80 1b0321f0 6f655aea 0x265f5500 37e1fa5c 37e1fa80 1b0321f0 6f655aea 0000003d nioverride+0x838c0 37e1fa60 1b0321f0 6f655aea 0000003d 265f5500 0x37e1fa80 37e1fa80 6f674853 265f5500 44e2adb3 2810ca80 0x1b0321f0 37e1fadc 6f67476b 2810ca80 27073180 44e2ac2f nioverride+0x24853 37e1fb0c 6f6747ae 265f5500 1b0321f0 27072700 nioverride+0x2476b 37e1fb10 265f5500 1b0321f0 27072700 00000001 nioverride+0x247ae 37e1fb14 1b0321f0 27072700 00000001 3eda7800 0x265f5500 37e1fb18 27072700 00000001 3eda7800 00000000 0x1b0321f0 37e1fb1c 00000000 3eda7800 00000000 27073180 0x27072700 ...which looks like this, possibly related to nioverride: Offset: 008b437c (TESV+0x004b437c) [nioverride+0x838c0 in stack] When: loading save Cause: unknown Result: unknown Fix: unknown Related: script, nioverride, RaceMenu I don't use RaceMenu but I have the NetImmerse Override SKSE plugin.Don't know what it means but I've also noticed this in SKSE.LOG: Unhandled chunk type in Core_LoadCallback: 4E494E55 (UNIN) 5. CTD while exiting Lakeview Manor, again, looks like it's related to nioverride. FAULTING_IP: +24884 00000000 ?? ??? EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00000000 ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000000 Attempt to read from address 00000000 FOLLOWUP_IP: nioverride+24884 694a4884 ?? ??? FAILED_INSTRUCTION_ADDRESS: +24884 00000000 ?? ??? LAST_CONTROL_TRANSFER: from 694a4884 to 00000000 STACK_TEXT: WARNING: Frame IP not in any known module. Following frames may be wrong. 0018f6e0 694a4884 00000000 5802e41a 28583fc0 0x0 0018f738 694a476b 28583fc0 28726840 5802e582 nioverride+0x24884 0018f768 694a47ae 25f66c00 138a2c90 28726b40 nioverride+0x2476b 0018f76c 25f66c00 138a2c90 28726b40 00000001 nioverride+0x247ae 0018f770 138a2c90 28726b40 00000001 3f3e9800 0x25f66c00 0018f774 28726b40 00000001 3f3e9800 00000000 0x138a2c90 0018f778 00000000 3f3e9800 00000000 28726840 0x28726b40 I was having so many CTDs involving nioverride.dll so I finally decided to get rid of it. I think I can live without tattoos. I'm not sure if you solved this, but I seem to be getting a similar crash and mine's on a brand new game..I've got a few things here that may help. First, my Dump logs: FAULTING_IP: TESV+4b437c 008b437c 8b90ac000000 mov edx,dword ptr [eax+0ACh] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 008b437c (TESV+0x004b437c) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 000000ac Attempt to read from address 000000ac (One thing that stood out) FAULTING_THREAD: 00001760 FAULTING_IP: TESV+4b437c 008b437c 8b90ac000000 mov edx,dword ptr [eax+0ACh] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 008b437c (TESV+0x004b437c) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 000000ac Attempt to read from address 000000ac In this one the faulting thread is: FAULTING_THREAD: 00000e90 I don't really know code at all so that could be nothing.. Other than that, the dumps are exactly the same. Module List: DivLoaded Module List: start end module name 00020000 00029000 d3dx9_42 d3dx9_42.dll 00270000 00286000 XINPUT1_3 XINPUT1_3.dll 00400000 01d88000 TESV TESV.exe 10000000 10047000 binkw32 binkw32.dll 3b400000 3b41e000 steam_api steam_api.dll 63520000 63550000 dinput8 dinput8.dll 63640000 636b2000 dsound dsound.dll 69d80000 69d99000 atiu9pag atiu9pag.dll 6a7c0000 6a7c6000 d3d8thk d3d8thk.dll 6a7d0000 6a993000 d3d9 d3d9.dll 6b2b0000 6b2d5000 powrprof powrprof.dll 6b620000 6b623000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL 6c540000 6cab7000 atiumdag atiumdag.dll 6cc30000 6d036000 atiumdva atiumdva.dll 6d0d0000 6d15e000 XAudio2_6 XAudio2_6.dll 6d160000 6d182000 zzEstrusUtil zzEstrusUtil.dll 6d190000 6d233000 simplyknock simplyknock.dll 6d240000 6de00000 hdtPhysicsExtensions hdtPhysicsExtensions.dll 6de00000 6df1e000 fiss fiss.dll 6df30000 6df52000 showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll 6df60000 6e031000 nioverride nioverride.dll 6e080000 6e0a2000 mzinWaterUtil mzinWaterUtil.dll 6e0b0000 6e0f9000 hdtHighHeelNative hdtHighHeelNative.dll 6e100000 6e126000 ffutils ffutils.dll 6e130000 6e1c6000 chargen chargen.dll 6e1d0000 6e2be000 StorageUtil StorageUtil.dll 6e2c0000 6e2f5000 Smart_Souls Smart Souls.dll 6e300000 6e392000 SexLabUtil SexLabUtil.dll 6e3a0000 6e409000 SchlongsOfSkyrim SchlongsOfSkyrim.dll 6e410000 6e443000 SKSE_EnhancedCamera SKSE_EnhancedCamera.dll 6e450000 6e479000 PreventsAccidentPickUp PreventsAccidentPickUp.dll 6e480000 6e4bc000 MfgConsole MfgConsole.dll 6e4c0000 6e4e3000 MemoryBlocksLog MemoryBlocksLog.dll 6e4f0000 6e5d1000 MagExtender MagExtender.dll 6e5e0000 6e815000 JContainers JContainers.dll 6e820000 6e92d000 GrimyTools GrimyTools.dll 6e930000 6e965000 Fuz_Ro_D_oh Fuz Ro D'oh.dll 6e970000 6e9d7000 FirstPersonPlugin FirstPersonPlugin.dll 6e9e0000 6eae1000 DeviousDevices DeviousDevices.dll 6eaf0000 6eb20000 DP_Extender DP_Extender.dll 6eb20000 6eb81000 AHZmoreHUDPlugin AHZmoreHUDPlugin.dll 6eb90000 6ed8f000 D3DX9_43 D3DX9_43.dll 6edb0000 6ee95000 skse_1_9_32 skse_1_9_32.dll 6eea0000 6ef8e000 msvcr120 msvcr120.dll 6f9e0000 6fa3a000 BeeingFemale BeeingFemale.dll 6fd60000 6fd8f000 EnchantReloadFix EnchantReloadFix.dll 6fd90000 6fe01000 msvcp120 msvcp120.dll 6fe10000 6fe81000 hook hook.dll 6fea0000 6ff8f000 aticfx32 aticfx32.dll 70780000 70787000 avrt avrt.dll 70830000 70866000 AudioSes AudioSes.dll 70870000 708a9000 MMDevAPI MMDevAPI.dll 72210000 72294000 comctl32 comctl32.dll 72590000 725a3000 dwmapi dwmapi.dll 725b0000 72630000 uxtheme uxtheme.dll 729b0000 729e2000 winmm winmm.dll 729f0000 729f7000 wsock32 wsock32.dll 73fa0000 73fa9000 hid hid.dll 73fc0000 73fc7000 X3DAudio1_7 X3DAudio1_7.dll 74500000 745f5000 propsys propsys.dll 746c0000 746fb000 rsaenh rsaenh.dll 74700000 74717000 cryptsp cryptsp.dll 74c50000 74c59000 version version.dll 74f60000 7504b000 dbghelp dbghelp.dll 75110000 7511c000 CRYPTBASE CRYPTBASE.dll 75120000 75180000 sspicli sspicli.dll 75180000 751d7000 shlwapi shlwapi.dll 751e0000 75215000 ws2_32 ws2_32.dll 75220000 75e6b000 shell32 shell32.dll 75f00000 76010000 kernel32 kernel32.dll 76010000 76015000 psapi psapi.dll 76240000 76246000 nsi nsi.dll 76250000 7627f000 wintrust wintrust.dll 762e0000 76307000 cfgmgr32 cfgmgr32.dll 76310000 763a0000 gdi32 gdi32.dll 76500000 76583000 clbcatq clbcatq.dll 76590000 7662d000 usp10 usp10.dll 76630000 766d1000 advapi32 advapi32.dll 766e0000 767d0000 rpcrt4 rpcrt4.dll 767d0000 76817000 KERNELBASE KERNELBASE.dll 76820000 768cc000 msvcrt msvcrt.dll 768e0000 768ea000 lpk lpk.dll 768f0000 76950000 imm32 imm32.dll 76960000 76979000 sechost sechost.dll 769d0000 769e2000 devobj devobj.dll 769f0000 76abc000 msctf msctf.dll 76ac0000 76bc0000 user32 user32.dll 76bc0000 76d1c000 ole32 ole32.dll 76d60000 76ddb000 comdlg32 comdlg32.dll 76de0000 76dec000 msasn1 msasn1.dll 76df0000 76f8d000 setupapi setupapi.dll 76f90000 7701f000 oleaut32 oleaut32.dll 77050000 77171000 crypt32 crypt32.dll 777d0000 77950000 ntdll ntdll.dll First thing that comes to mind from "T-poses" is that you haven't run FNIS Generate For Users Tool, make sure you run it and use every patch that you need (skeleton arm fix, if you use a skeleton, PCEA if you use that etc). If that doesn't fix it, then it's a skeleton issue which I say get the latest version and reinstall, which also means you need to get the latest version of FNIS. I'll also add that if you're using a skeleton it most likely means you're using HDT, so make sure you have HDT Physics extensions too, again latest version. I believe on my reinstall I used the most up-to-date skeleton, HDT physics, and FNIS. I don't have a t-pose issue, though. My issue is that the game will go through character creation and then crash after about 3 minutes of finishing the character. It's always at a certain time and I can't seem to figure out what it is. mod conflict simple as that. that time at the begging is when mods are loading there mcm for first time so its either a conflict or u overloading your game and dont have skse memory set right I second the SKSE memory check, personally I have mine set to max both values which has reduced the amount of crashes I have now to practically zero, unless something goes a bit weird but that's always something to do with other things and not SKSE itself. If you're experiencing crashes while you're creating your character, If you don't already have Showracemenu precache killer, I suggest you get it. Solves a lot of problems if you have a decent amount of mods that add to racemenu such as hair mods, custom races etc. EDIT: Sorry, misread what you said. Not gonna remove what I said earlier because that does help. As for crashing after you start, it usually means one or two things, you've got too much running and it needs more memory (Setting both values to max in SKSE should fix it unless that's not enough either for what you're running, if so you'll just have to take some stuff out.) OR you've got some mods that don't play nicely with eachother. Give TesVEdit a run with all mods active, see if it complains about any mods, Usually things can be sorted out through running LOOT, if it doesn't pick up anything and giving LOOT another run doesn't fix it, then I really can't say without knowing the load order. Thanks for the replies guys. I will check it but the weird thing is that I've been running pretty much the same setup on another character just fine, although I believe I added some more mods on this new playthrough. I've checked the mods on Tes5Edit and there's no "critical conflicts" except what's in Campfire and CCO, and I'm under the impression that's perfectly normal for those mods as they are designed to run together. I'm also familiar with LOOT and WyreBash and everything seems to be in order with those. I'd consider myself pretty experienced with modding and those were all the first things I checked. Specifically what values are you referring to with SKSE? the SKSE.ini? The lines I have in that are: [General] ClearInvalidRegistrations=1 [Memory] Enable=1 MemBlock1=512 MemBlock2=256 [Debug] WriteMinidumps=1 I've even tried it with: [General] ClearInvalidRegistrations=1 [Display] iTintTextureResolution=2048 [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 ;Enable=1 ;MemBlock1=512 ;MemBlock2=256 [Debug] WriteMinidumps=1 I think I have Sheson's memory patch which adds the "Memoryblockslog.ini," but I don't think that affects the SKSE.ini because it's still creating crash dumps. I thought it might be helpful to share my mod list.. Maybe there's something there that you guys know as buggy? Active Mod Files: 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 Skyrim Project Optimization.esm 06 Falskaar.esm 07 Wyrmstooth.esp [Version 1.16] 08 ApachiiHair.esm 09 RSkyrimChildren.esm 0A BeeingFemale.esm [Version 2.7] 0B Unofficial Skyrim Legendary Edition Patch.esp [Version 3.0.0] 0C Campfire.esm 0D Inn Girls Resources.esm 0E ClimatesOfTamriel.esm 0F SexLab.esm [Version 1.61] 10 Devious Devices - Assets.esm [Version 2.8.3] 11 SexLabAroused.esm [Version 2.6] 12 notice board.esp 13 Gray Fox Cowl.esm 14 ZaZAnimationPack.esm 15 Devious Devices - Integration.esm 16 Devious Devices - Expansion.esm 17 Heels Sound.esm 18 Malise - A Companion By Joseph Anthony.esm 19 Schlongs of Skyrim - Core.esm 1A TERAArmors.esm 1B WM Flora Fixes.esp 1C hdtHighHeel.esm 1D SkyrimBordersDisabled.esm 1E CreatureFramework.esm [Version 1.0.0] 1F ApachiiHairFemales.esm 20 Cutting Room Floor.esp [Version 2.0.0] 21 RSChildren_NonPlayableOverride.esp 22 Patch - Falskaar - RS kids.esp 23 ClimatesOfTamriel Falskaar.esp 24 Patch - Wyrm - RS kids.esp 25 BeeingFemaleBasicAddOn.esp 26 ClimatesOfTamriel-Dawnguard-Patch.esp 27 ClimatesOfTamriel-Dragonborn-Patch.esp 28 ClimatesOfTamriel-Nights-Level-2.esp 29 SexLabNudeCreatures.esp 2A SexLabNudeCreaturesDB.esp 2B SexLabNudeCreaturesDG.esp 2C Devious Devices - Gags+.esp 2D K2 HDT Boots.esp 2E SOS - VectorPlexus Regular Addon.esp 2F EnhancedLightsandFX.esp 30 3DNPC.esp [Version 3.16] 31 Patch - Interesting NPCs - RS kids.esp 32 ELFXEnhancer.esp 33 ClimatesOfTamriel-Dungeons-Hazardous.esp 34 Skyrim Immersive Creatures.esp [Version v6.5.2a] 35 Hothtrooper44_Armor_Ecksstra.esp 36 BetterQuestObjectives.esp [Version 1.5.6] 37 Helgen Reborn.esp [Version 105.3] 38 SkyFalls + SkyMills + DG + DB + FS + WT.esp 39 ESFCompanions.esp [Version 0.3.8] 3A BeeingFemale_RS_Patch.esp 3B Devious Devices - For the Masses II.esp 3C Hothtrooper44_ArmorCompilation.esp 3D Guard Dialogue Overhaul.esp 3E Weapons & Armor Fixes_Remade.esp 3F WAF_CCF_SIC Patch.esp 40 Clothing & Clutter Fixes.esp 41 TERAArmors_CBBE.esp 42 Sovngarde Steel TBBP.esp 43 CollegeOfWinterholdImmersive.esp 44 Complete Crafting Overhaul_Remade.esp ++ Weapons & Armor_TrueWeaponsLvlLists.esp 45 Complete Alchemy & Cooking Overhaul.esp ++ CACO_CCOR_Patch.esp 46 EstrusChaurus.esp 47 CACO_Wyrmstooth_Patch.esp 48 CACO_GrayCowl_Patch.esp 49 CACO_AlternateNames.esp 4A CACO_USLEEP_Patch.esp 4B BetterQuestObjectives-DBForevertoMisc.esp 4C AmazingFollowerTweaks.esp 4D BetterQuestObjectives-AFTPatch.esp 4E Book Covers Skyrim.esp 4F RealisticRoomRental-Basic.esp 50 Point The Way.esp [Version 1.0.8] 51 WATER Plants.esp 52 RealisticWaterTwo.esp 53 RealisticWaterTwo - Wyrmstooth.esp 54 Helsmyrr.esp 55 Immersive Wenches.esp 56 OBIS.esp 57 Skyrim Immersive Creatures - DLC2.esp [Version v6.5.2a] 58 OBISDB.esp 59 SexLab_DibellaCult.esp 5A RSChildren_CompleteUSKP.esp 5B BarenziahQuestMarkers.esp 5C CWIELnFXPatch.esp 5D Captured Dreams.esp 5E Skyrim Project Optimization.esp 5F WATER DG + DB.esp 60 HentaiCreatures.esp 61 Immersive Weapons.esp 62 Schlongs of Skyrim.esp 63 WeaponsArmorFixes_ImmersiveWeapons_Patch.esp 64 SexLab-Stories.esp 65 smfArena1.8.esp 66 WayshrinesIFT.esp 67 RealisticWaterTwo - Legendary.esp 68 Cloaks.esp 69 Malise - A Companion By Joseph Anthony.esp 6A Remodeled Armor - Vanilla Replacer.esp 6B Tera Armor Level List.esp 6C SkyUI.esp 6D TradeBarter.esp 6E CFTO.esp 6F SexLabSkoomaWhore.esp 70 DD - FtM - OBIS patch.esp 71 DeadlyMutilation.esp 72 SMIM-Merged-All.esp 73 ZaFromTheDeepsV2.esp 74 RealisticWaterTwo - Waves.esp 75 Atlas Legendary.esp 76 NorthernCardinal.esp 77 DeviousRegulations.esp 78 BesEss.esp 79 Devious Cidhna.esp 7A Frostfall.esp 7B CollegeDaysWinterhold.esp 7C Devious Deviants.esp 7D BetterQuestObjectives-CRFPatch.esp 7E SofiaFollower.esp 7F Provincial Courier Service.esp [Version 1.2.5] 80 ForgottenCity.esp 81 FtM Cloaks CCO.esp 82 SexLab-StoriesDevious.esp 83 WheelsOfLull.esp 84 NorthernCardinal_Falskaar.esp 85 RealisticWaterTwo - Falskaar.esp 86 1nivWICCloaks.esp [Version 2.3] 87 1nivWICSkyCloaksPatch.esp [Version 2.3] 88 WayshrinesIFTFalskaar.esp 89 Bathing in Skyrim - Main.esp ++ CACO_Bathing in Skyrim.esp 8A TGLNordArmor.esp 8B FISS.esp 8C AMatterOfTime.esp [Version 2.00] 8D Remodeled Armor - Vanilla Replacer - Dawnguard.esp 8E Remodeled Armor - Vanilla Replacer - Dragonborn.esp 8F NorthernCardinal_Wyrmstooth.esp 90 WayshrinesIFTWyrmstooth.esp 91 Succubus Queen Attire.esp 92 83Willows_101BUGS_V4_LowerRes_HighSpawn.esp 93 ABT - Kevkas All-in-One.esp 94 AHZmoreHUD.esp [Version 2.1.3] 95 AchieveThat.esp 96 Aradia Snake Rogue.esp 97 Auto Unequip Ammo.esp 98 BAMM.esp 99 Beards.esp 9A Better Vampires.esp 9B Cloaks - Dawnguard.esp 9C VL No AoE Drain.esp 9D BlitzConsoleCommandsMCM.esp 9E Brevi_MoonlightTalesEssentials.esp 9F zzEstrus.esp A0 EstrusSpider.esp A1 Convenient Horses.esp A2 CraftableLinenWrap Reduced.esp A3 CrimeDecay.esp A4 CrimsonTwilightArmor.esp A5 MoreNastyCritters.esp A6 DandelionArmor.esp A7 DeadlySpellImpacts.esp A8 Devious Devices For Him.esp A9 PetCollar.esp AA Dragonbone Marauder armor Addon.esp AB Dragonbone Marauder armor.esp AC MilkModNEW.esp AD The Paarthurnax Dilemma.esp [Version 1.2.9] AE BetterQuestObjectives-PaarDilemmaPatch.esp AF MilkModNEW HF.esp B0 HoldBorderBanners.esp B1 PaladinArtifactsAndArmor.esp B2 DragonboneBarbarianArmor.esp B3 FNIS.esp B4 Female Barbarian.esp B5 Footprints.esp B6 Footprints - Ash.esp B7 AgehaArmor.esp B8 Argent Iron Armor.esp B9 Heights Corrected by Erundil.esp BA Iron Armor and Chainmail Replacer - Oblivion.esp BB Lady of Death.esp BC LearnAlchemyFromRecipes.esp BD LootandDegradation.esp BE LostGrimoire.esp BF MIDFollowMeCloser.esp C0 Milker Movil Armor.esp C1 NPC Bartering.esp C2 Northgirl.esp C3 DSerArcheryGameplayOverhaul.esp C4 RaceMenu.esp C5 RaceMenuPlugin.esp C6 SexLab Aroused Creatures.esp C7 SexLabDefeat.esp C8 SimplyKnock.esp C9 SkyTweak.esp CA SlaveTats.esp CB The Eyes Of Beauty - Elves Edition.esp CC Tembtra Thief Armor.esp CD TheEyesOfBeauty.esp [Version 9] CE Thieves Guild Requirements.esp CF Traps Are Dangerous.esp D0 XPMSE.esp D1 GagSFX.esp D2 GagSFXDragonborn.esp D3 GagSFXDawnguard.esp D4 GagSFXHearthfires.esp D5 dD - Realistic Ragdoll Force - Reduced.esp D6 iHUD.esp D7 wizDynamicThings.esp D8 Apocalypse - The Spell Package.esp D9 FunctionalBags.esp DA Emfy Cleric Robes.esp DB PreventsAccidentPickUp.esp DC Moss Rocks - Legendary.esp DD WATER Falskaar.esp DE ApachiiHelmetWigs.esp DF RaceMenuMorphsCBBE.esp E0 Alternate Start - Live Another Life.esp [Version 3.1.2] E1 Immersive Citizens - AI Overhaul.esp E2 Immersive Citizens - CRF patch.esp E3 BetterQuestObjectives-AlternateStartPatch.esp E4 Immersive Citizens - ELFXEnhancer patch.esp E5 Rigmor.esp E6 Bashed Patch, 0.esp Again, thanks for the responses guys. Two things I can see, firstly, DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 You can set these higher, like I said, both of mine are maxed out, 1024 for each. It runs just fine as long as your system has the memory to spare. Do you run an ENB? If so, how much total RAM do you have and how much is assigned to your ENB? MemBlock1=512 MemBlock2=256 I've never really bothered to use this method, the one I listed above seemed to work much better. Get rid of this and just use what I used above. Also, [Display] iTintTextureResolution=2048 Should always be in your skse.ini. Secondly, I see you're using captured dreams. I have NEVER been able to get a stable game running with that in my load order no matter what I do. Try taking that out and running a new game again, if my experience with it says anything, that should fix your problem. If that doesn't fix it, which I highly doubt it wont, OBIS and Helgen Reborn have caused me a few problems in the past also. But it's been a while since I've used them so hopefully they've been updated and whatever problem they had then has been fixed, but still keep it in mind. Give this a go, see how things run. I'll try to address these things in the order you've said them. I haven't maxed out those values because I'm under the impression it can do just as much bad with the values too high than too low. The value it is at is the 'recommended value' The MemBlock1=512 MemBlock2=256 are disabled, hence the " ; " you will notice before the code. It's simply there to enable if needed. The entire code I posted is actually my SKSE.ini. I take it I might have placed some items there that shouldn't be? Finally, I've removed all the mods in question and ran a new game. Still having a crash so I am considering removing my entire skyrim installation and just starting from scratch again, although I just did that this week. Thank you for the input but it seems my problem is deeper than I had originally imagined. I did notice that they were disabled, I just suggested you remove them seeing as it keeps things clean, because enabled or not it's still being parsed. And no, high values do not do just as much bad as low I have no idea where you're getting that from. The recommended value is a suggestion made to people are aren't running a tonne of scripted mods. If you are still getting crashes then it's even more so a reason to give it a go. Trust me, give the maxed values a try and if I'm wrong, I'm wrong, but I feel like it would help. (I can't seem to be able to manage the quote/spoilers on the previous posts, the quote tree has probably grown too complex) The thing that adds memory blocks log is the MemoryBlockLog.dll What comes to sheson's memory patch, it's integrated into SKSE since some time ago, so hopefully you aren't running it separately in addition to what's in SKSE. As for the Default Heap and Scrap Heap, they work a bit differently in SKSE integrate memory patch, from how things were set up in original sheson's patch. To the best of my knowledge, there's never a reason to set ScrapHeapSizeMB higher than 256 (and setting it any higher will give me instant CTD on load). DefaultHeapInitialAllocMB can go up to 1280 with ScrapHeapSizeMB set to 256 but to push it any higher than 768 (if I remember right), you MUST set ExpandSystemMemoryX64=falsein your enblocal.ini under [MEMORY] section - otherwise you'll get a CTD as well. Also doublecheck that you have: ReduceSystemMemoryUsage=true in [MEMORY] section of enblocal.ini. If DefaultHeap 1280 gives you issues, drop it down to 1024 - or even 768. Use MemoryBlockLog to keep track of how much you actually use - the important value is the Block1 column. The first number will tell you how much is reserved (1024 if you use 1280/256 values, 768 if you use 1024/256 values). The rows after that keep track of maximum spent. If it ever breaks past the first number, you'll get a freeze. More on this here: http://forums.nexusmods.com/index.php?/topic/2442319-maximum-skse-heap-memory-size/ So for SKSE.ini: [General] ClearInvalidRegistrations=1 [Memory] DefaultHeapInitialAllocMB=1280 ScrapHeapSizeMB=256 [Display] iTintTextureResolution=2048 [Debug] WriteMinidumps=1 The idea that too high values will cause you problems, comes from the fact that Skyrim (TESV.exe) can't really handle more memory spent than around 3G - and allocating memory to heap will obviously prevent that memory from being used for other things. Break past the 3G total, and you'll get a CTD. In practice though, as long as you use ReduceSystemMemoryUsage=true in enblocal.ini, you'll offload textures to separate process (enbhost.exe), which should free enough resources for TESV.exe that it won't break the 3G limit. As for texture / graphics memory, if you are running on win8 or win10, that's a whole different can of worms.. win10 (and I think win8 too.. win7 doesn't have this issue) is broken, and won't be able to use more than.. I think 4G as graphics memory for directX9 games, no matter what - but that's likely not related to issues here, just something that's good to know. For more on this, look up http://enbdev.com/download_vramsizetest.htm you can use that tool to check your real available graphics memoroy. For more info on setting up enblocal.ini look up http://wiki.step-project.com/Guide:ENBlocal_INI - and check the MEMORY guide in particular. Link to comment
Yuuen Posted March 30, 2016 Share Posted March 30, 2016 1. Upon game load, the player character is in T-pose (other NPCs are okay), if I press one of the WASD keys the game CTDs. EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00d573a8 (TESV+0x009573a8) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000000 Attempt to read from address 00000000 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 3805eee0 00bf2fb8 00000000 1892b300 3805fdbc TESV+0x9573a8 3805ef10 00000000 00000000 01b450c0 00a48e1e TESV+0x7f2fb8 start end module name 0c080000 0c25b000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll 68fe0000 69ba0000 hdtPhysicsExtensions hdtPhysicsExtensions.dll 6fed0000 6fef2000 showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll 6ff00000 6ff8d000 nioverride nioverride.dll 6ff90000 6ffd9000 hdtHighHeelNative hdtHighHeelNative.dll 6ffe0000 700a7000 StorageUtil StorageUtil.dll 700b0000 700db000 SexLabUtil SexLabUtil.dll 700e0000 7011c000 MfgConsole MfgConsole.dll 70120000 70142000 JaxonzConsolePlugIn JaxonzConsolePlugIn.dll 70150000 7037b000 JContainers JContainers.dll 70380000 703bd000 FirstPersonPlugin FirstPersonPlugin.dll 703c0000 70428000 CharacterMakingExtender_plugin CharacterMakingExtender_plugin.dll 70740000 70775000 Fuz_Ro_D_oh Fuz Ro D'oh.dll 70780000 7084a000 skse_1_9_32 skse_1_9_32.dll 709b0000 70a31000 hook hook.dll 70a90000 70ab3000 CFM_extensions CFM_extensions.dll Looks similar to this: Offset: 00d573a8 (TESV+0x009573a8) When: loading finished Cause: unknown Result: skeleton is used in one thread while it was just deleted in another Fix: unknown (may help to have less animations installed - guess only) Related: animation binding, skeleton, string cache 2. Here's another one. After updating to FNIS 5.5, the same save above CTDs on game load, but unlike the above it doesn't load successfully. EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00d822d8 (TESV+0x009822d8) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000048 Attempt to read from address 00000048 STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 37f8f724 00d832df 00000024 00000003 275ff2c0 TESV+0x9822d8 37f8f780 00c21660 00000024 00000001 00000003 TESV+0x9832df 37f8f840 00c22697 273d8480 275ff2c0 37f8fb64 TESV+0x821660 37f8fb2c 00bfb0ad 273d8480 37f8fb64 275e78d0 TESV+0x822697 37f8fb30 273d8480 37f8fb64 275e78d0 37f8fee8 TESV+0x7fb0ad 37f8fb34 37f8fb64 275e78d0 37f8fee8 275e78d0 0x273d8480 37f8fb38 275e78d0 37f8fee8 275e78d0 1517bfb0 0x37f8fb64 37f8fb64 12919210 00000000 80000000 12919210 0x275e78d0 37f8fb68 00000000 80000000 12919210 00000000 0x12919210 Loaded modules are the same as above. It maybe important to note that this save loads just fine when loaded after another save, or after starting a new game.3. This is a CTD while attempting to save the game. FAULTING_IP: TESV+272f94 00672f94 8b07 mov eax,dword ptr [edi] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00672f94 (TESV+0x00272f94) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000001 Attempt to read from address 00000001 FOLLOWUP_IP: TESV+272f94 00672f94 8b07 mov eax,dword ptr [edi] LAST_CONTROL_TRANSFER: from 00000000 to 00672f94 STACK_TEXT: 00000000 00000000 00000000 00000000 00000000 TESV+0x272f94 (Modules are same as above) 4. CTD while approaching Lakeview Manor. FAULTING_IP: TESV+4b437c 008b437c 8b90ac000000 mov edx,dword ptr [eax+0ACh] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 008b437c (TESV+0x004b437c) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 000000ac Attempt to read from address 000000ac LAST_CONTROL_TRANSFER: from 265f5500 to 008b437c STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 37e1fa54 265f5500 6f6d38c0 37e1fa80 1b0321f0 TESV+0x4b437c 37e1fa58 6f6d38c0 37e1fa80 1b0321f0 6f655aea 0x265f5500 37e1fa5c 37e1fa80 1b0321f0 6f655aea 0000003d nioverride+0x838c0 37e1fa60 1b0321f0 6f655aea 0000003d 265f5500 0x37e1fa80 37e1fa80 6f674853 265f5500 44e2adb3 2810ca80 0x1b0321f0 37e1fadc 6f67476b 2810ca80 27073180 44e2ac2f nioverride+0x24853 37e1fb0c 6f6747ae 265f5500 1b0321f0 27072700 nioverride+0x2476b 37e1fb10 265f5500 1b0321f0 27072700 00000001 nioverride+0x247ae 37e1fb14 1b0321f0 27072700 00000001 3eda7800 0x265f5500 37e1fb18 27072700 00000001 3eda7800 00000000 0x1b0321f0 37e1fb1c 00000000 3eda7800 00000000 27073180 0x27072700 ...which looks like this, possibly related to nioverride: Offset: 008b437c (TESV+0x004b437c) [nioverride+0x838c0 in stack] When: loading save Cause: unknown Result: unknown Fix: unknown Related: script, nioverride, RaceMenu I don't use RaceMenu but I have the NetImmerse Override SKSE plugin.Don't know what it means but I've also noticed this in SKSE.LOG: Unhandled chunk type in Core_LoadCallback: 4E494E55 (UNIN) 5. CTD while exiting Lakeview Manor, again, looks like it's related to nioverride. FAULTING_IP: +24884 00000000 ?? ??? EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00000000 ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 00000000 Attempt to read from address 00000000 FOLLOWUP_IP: nioverride+24884 694a4884 ?? ??? FAILED_INSTRUCTION_ADDRESS: +24884 00000000 ?? ??? LAST_CONTROL_TRANSFER: from 694a4884 to 00000000 STACK_TEXT: WARNING: Frame IP not in any known module. Following frames may be wrong. 0018f6e0 694a4884 00000000 5802e41a 28583fc0 0x0 0018f738 694a476b 28583fc0 28726840 5802e582 nioverride+0x24884 0018f768 694a47ae 25f66c00 138a2c90 28726b40 nioverride+0x2476b 0018f76c 25f66c00 138a2c90 28726b40 00000001 nioverride+0x247ae 0018f770 138a2c90 28726b40 00000001 3f3e9800 0x25f66c00 0018f774 28726b40 00000001 3f3e9800 00000000 0x138a2c90 0018f778 00000000 3f3e9800 00000000 28726840 0x28726b40 I was having so many CTDs involving nioverride.dll so I finally decided to get rid of it. I think I can live without tattoos. I'm not sure if you solved this, but I seem to be getting a similar crash and mine's on a brand new game..I've got a few things here that may help. First, my Dump logs: FAULTING_IP: TESV+4b437c 008b437c 8b90ac000000 mov edx,dword ptr [eax+0ACh] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 008b437c (TESV+0x004b437c) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 000000ac Attempt to read from address 000000ac (One thing that stood out) FAULTING_THREAD: 00001760 FAULTING_IP: TESV+4b437c 008b437c 8b90ac000000 mov edx,dword ptr [eax+0ACh] EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 008b437c (TESV+0x004b437c) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000000 Parameter[1]: 000000ac Attempt to read from address 000000ac In this one the faulting thread is: FAULTING_THREAD: 00000e90 I don't really know code at all so that could be nothing.. Other than that, the dumps are exactly the same. Module List: DivLoaded Module List: start end module name 00020000 00029000 d3dx9_42 d3dx9_42.dll 00270000 00286000 XINPUT1_3 XINPUT1_3.dll 00400000 01d88000 TESV TESV.exe 10000000 10047000 binkw32 binkw32.dll 3b400000 3b41e000 steam_api steam_api.dll 63520000 63550000 dinput8 dinput8.dll 63640000 636b2000 dsound dsound.dll 69d80000 69d99000 atiu9pag atiu9pag.dll 6a7c0000 6a7c6000 d3d8thk d3d8thk.dll 6a7d0000 6a993000 d3d9 d3d9.dll 6b2b0000 6b2d5000 powrprof powrprof.dll 6b620000 6b623000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL 6c540000 6cab7000 atiumdag atiumdag.dll 6cc30000 6d036000 atiumdva atiumdva.dll 6d0d0000 6d15e000 XAudio2_6 XAudio2_6.dll 6d160000 6d182000 zzEstrusUtil zzEstrusUtil.dll 6d190000 6d233000 simplyknock simplyknock.dll 6d240000 6de00000 hdtPhysicsExtensions hdtPhysicsExtensions.dll 6de00000 6df1e000 fiss fiss.dll 6df30000 6df52000 showRaceMenu_preCacheKiller showRaceMenu_preCacheKiller.dll 6df60000 6e031000 nioverride nioverride.dll 6e080000 6e0a2000 mzinWaterUtil mzinWaterUtil.dll 6e0b0000 6e0f9000 hdtHighHeelNative hdtHighHeelNative.dll 6e100000 6e126000 ffutils ffutils.dll 6e130000 6e1c6000 chargen chargen.dll 6e1d0000 6e2be000 StorageUtil StorageUtil.dll 6e2c0000 6e2f5000 Smart_Souls Smart Souls.dll 6e300000 6e392000 SexLabUtil SexLabUtil.dll 6e3a0000 6e409000 SchlongsOfSkyrim SchlongsOfSkyrim.dll 6e410000 6e443000 SKSE_EnhancedCamera SKSE_EnhancedCamera.dll 6e450000 6e479000 PreventsAccidentPickUp PreventsAccidentPickUp.dll 6e480000 6e4bc000 MfgConsole MfgConsole.dll 6e4c0000 6e4e3000 MemoryBlocksLog MemoryBlocksLog.dll 6e4f0000 6e5d1000 MagExtender MagExtender.dll 6e5e0000 6e815000 JContainers JContainers.dll 6e820000 6e92d000 GrimyTools GrimyTools.dll 6e930000 6e965000 Fuz_Ro_D_oh Fuz Ro D'oh.dll 6e970000 6e9d7000 FirstPersonPlugin FirstPersonPlugin.dll 6e9e0000 6eae1000 DeviousDevices DeviousDevices.dll 6eaf0000 6eb20000 DP_Extender DP_Extender.dll 6eb20000 6eb81000 AHZmoreHUDPlugin AHZmoreHUDPlugin.dll 6eb90000 6ed8f000 D3DX9_43 D3DX9_43.dll 6edb0000 6ee95000 skse_1_9_32 skse_1_9_32.dll 6eea0000 6ef8e000 msvcr120 msvcr120.dll 6f9e0000 6fa3a000 BeeingFemale BeeingFemale.dll 6fd60000 6fd8f000 EnchantReloadFix EnchantReloadFix.dll 6fd90000 6fe01000 msvcp120 msvcp120.dll 6fe10000 6fe81000 hook hook.dll 6fea0000 6ff8f000 aticfx32 aticfx32.dll 70780000 70787000 avrt avrt.dll 70830000 70866000 AudioSes AudioSes.dll 70870000 708a9000 MMDevAPI MMDevAPI.dll 72210000 72294000 comctl32 comctl32.dll 72590000 725a3000 dwmapi dwmapi.dll 725b0000 72630000 uxtheme uxtheme.dll 729b0000 729e2000 winmm winmm.dll 729f0000 729f7000 wsock32 wsock32.dll 73fa0000 73fa9000 hid hid.dll 73fc0000 73fc7000 X3DAudio1_7 X3DAudio1_7.dll 74500000 745f5000 propsys propsys.dll 746c0000 746fb000 rsaenh rsaenh.dll 74700000 74717000 cryptsp cryptsp.dll 74c50000 74c59000 version version.dll 74f60000 7504b000 dbghelp dbghelp.dll 75110000 7511c000 CRYPTBASE CRYPTBASE.dll 75120000 75180000 sspicli sspicli.dll 75180000 751d7000 shlwapi shlwapi.dll 751e0000 75215000 ws2_32 ws2_32.dll 75220000 75e6b000 shell32 shell32.dll 75f00000 76010000 kernel32 kernel32.dll 76010000 76015000 psapi psapi.dll 76240000 76246000 nsi nsi.dll 76250000 7627f000 wintrust wintrust.dll 762e0000 76307000 cfgmgr32 cfgmgr32.dll 76310000 763a0000 gdi32 gdi32.dll 76500000 76583000 clbcatq clbcatq.dll 76590000 7662d000 usp10 usp10.dll 76630000 766d1000 advapi32 advapi32.dll 766e0000 767d0000 rpcrt4 rpcrt4.dll 767d0000 76817000 KERNELBASE KERNELBASE.dll 76820000 768cc000 msvcrt msvcrt.dll 768e0000 768ea000 lpk lpk.dll 768f0000 76950000 imm32 imm32.dll 76960000 76979000 sechost sechost.dll 769d0000 769e2000 devobj devobj.dll 769f0000 76abc000 msctf msctf.dll 76ac0000 76bc0000 user32 user32.dll 76bc0000 76d1c000 ole32 ole32.dll 76d60000 76ddb000 comdlg32 comdlg32.dll 76de0000 76dec000 msasn1 msasn1.dll 76df0000 76f8d000 setupapi setupapi.dll 76f90000 7701f000 oleaut32 oleaut32.dll 77050000 77171000 crypt32 crypt32.dll 777d0000 77950000 ntdll ntdll.dll First thing that comes to mind from "T-poses" is that you haven't run FNIS Generate For Users Tool, make sure you run it and use every patch that you need (skeleton arm fix, if you use a skeleton, PCEA if you use that etc). If that doesn't fix it, then it's a skeleton issue which I say get the latest version and reinstall, which also means you need to get the latest version of FNIS. I'll also add that if you're using a skeleton it most likely means you're using HDT, so make sure you have HDT Physics extensions too, again latest version. I believe on my reinstall I used the most up-to-date skeleton, HDT physics, and FNIS. I don't have a t-pose issue, though. My issue is that the game will go through character creation and then crash after about 3 minutes of finishing the character. It's always at a certain time and I can't seem to figure out what it is. mod conflict simple as that. that time at the begging is when mods are loading there mcm for first time so its either a conflict or u overloading your game and dont have skse memory set right I second the SKSE memory check, personally I have mine set to max both values which has reduced the amount of crashes I have now to practically zero, unless something goes a bit weird but that's always something to do with other things and not SKSE itself. If you're experiencing crashes while you're creating your character, If you don't already have Showracemenu precache killer, I suggest you get it. Solves a lot of problems if you have a decent amount of mods that add to racemenu such as hair mods, custom races etc. EDIT: Sorry, misread what you said. Not gonna remove what I said earlier because that does help. As for crashing after you start, it usually means one or two things, you've got too much running and it needs more memory (Setting both values to max in SKSE should fix it unless that's not enough either for what you're running, if so you'll just have to take some stuff out.) OR you've got some mods that don't play nicely with eachother. Give TesVEdit a run with all mods active, see if it complains about any mods, Usually things can be sorted out through running LOOT, if it doesn't pick up anything and giving LOOT another run doesn't fix it, then I really can't say without knowing the load order. Thanks for the replies guys. I will check it but the weird thing is that I've been running pretty much the same setup on another character just fine, although I believe I added some more mods on this new playthrough. I've checked the mods on Tes5Edit and there's no "critical conflicts" except what's in Campfire and CCO, and I'm under the impression that's perfectly normal for those mods as they are designed to run together. I'm also familiar with LOOT and WyreBash and everything seems to be in order with those. I'd consider myself pretty experienced with modding and those were all the first things I checked. Specifically what values are you referring to with SKSE? the SKSE.ini? The lines I have in that are: [General] ClearInvalidRegistrations=1 [Memory] Enable=1 MemBlock1=512 MemBlock2=256 [Debug] WriteMinidumps=1 I've even tried it with: [General] ClearInvalidRegistrations=1 [Display] iTintTextureResolution=2048 [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 ;Enable=1 ;MemBlock1=512 ;MemBlock2=256 [Debug] WriteMinidumps=1 I think I have Sheson's memory patch which adds the "Memoryblockslog.ini," but I don't think that affects the SKSE.ini because it's still creating crash dumps. I thought it might be helpful to share my mod list.. Maybe there's something there that you guys know as buggy? Active Mod Files: 00 Skyrim.esm 01 Update.esm 02 Dawnguard.esm 03 HearthFires.esm 04 Dragonborn.esm 05 Skyrim Project Optimization.esm 06 Falskaar.esm 07 Wyrmstooth.esp [Version 1.16] 08 ApachiiHair.esm 09 RSkyrimChildren.esm 0A BeeingFemale.esm [Version 2.7] 0B Unofficial Skyrim Legendary Edition Patch.esp [Version 3.0.0] 0C Campfire.esm 0D Inn Girls Resources.esm 0E ClimatesOfTamriel.esm 0F SexLab.esm [Version 1.61] 10 Devious Devices - Assets.esm [Version 2.8.3] 11 SexLabAroused.esm [Version 2.6] 12 notice board.esp 13 Gray Fox Cowl.esm 14 ZaZAnimationPack.esm 15 Devious Devices - Integration.esm 16 Devious Devices - Expansion.esm 17 Heels Sound.esm 18 Malise - A Companion By Joseph Anthony.esm 19 Schlongs of Skyrim - Core.esm 1A TERAArmors.esm 1B WM Flora Fixes.esp 1C hdtHighHeel.esm 1D SkyrimBordersDisabled.esm 1E CreatureFramework.esm [Version 1.0.0] 1F ApachiiHairFemales.esm 20 Cutting Room Floor.esp [Version 2.0.0] 21 RSChildren_NonPlayableOverride.esp 22 Patch - Falskaar - RS kids.esp 23 ClimatesOfTamriel Falskaar.esp 24 Patch - Wyrm - RS kids.esp 25 BeeingFemaleBasicAddOn.esp 26 ClimatesOfTamriel-Dawnguard-Patch.esp 27 ClimatesOfTamriel-Dragonborn-Patch.esp 28 ClimatesOfTamriel-Nights-Level-2.esp 29 SexLabNudeCreatures.esp 2A SexLabNudeCreaturesDB.esp 2B SexLabNudeCreaturesDG.esp 2C Devious Devices - Gags+.esp 2D K2 HDT Boots.esp 2E SOS - VectorPlexus Regular Addon.esp 2F EnhancedLightsandFX.esp 30 3DNPC.esp [Version 3.16] 31 Patch - Interesting NPCs - RS kids.esp 32 ELFXEnhancer.esp 33 ClimatesOfTamriel-Dungeons-Hazardous.esp 34 Skyrim Immersive Creatures.esp [Version v6.5.2a] 35 Hothtrooper44_Armor_Ecksstra.esp 36 BetterQuestObjectives.esp [Version 1.5.6] 37 Helgen Reborn.esp [Version 105.3] 38 SkyFalls + SkyMills + DG + DB + FS + WT.esp 39 ESFCompanions.esp [Version 0.3.8] 3A BeeingFemale_RS_Patch.esp 3B Devious Devices - For the Masses II.esp 3C Hothtrooper44_ArmorCompilation.esp 3D Guard Dialogue Overhaul.esp 3E Weapons & Armor Fixes_Remade.esp 3F WAF_CCF_SIC Patch.esp 40 Clothing & Clutter Fixes.esp 41 TERAArmors_CBBE.esp 42 Sovngarde Steel TBBP.esp 43 CollegeOfWinterholdImmersive.esp 44 Complete Crafting Overhaul_Remade.esp ++ Weapons & Armor_TrueWeaponsLvlLists.esp 45 Complete Alchemy & Cooking Overhaul.esp ++ CACO_CCOR_Patch.esp 46 EstrusChaurus.esp 47 CACO_Wyrmstooth_Patch.esp 48 CACO_GrayCowl_Patch.esp 49 CACO_AlternateNames.esp 4A CACO_USLEEP_Patch.esp 4B BetterQuestObjectives-DBForevertoMisc.esp 4C AmazingFollowerTweaks.esp 4D BetterQuestObjectives-AFTPatch.esp 4E Book Covers Skyrim.esp 4F RealisticRoomRental-Basic.esp 50 Point The Way.esp [Version 1.0.8] 51 WATER Plants.esp 52 RealisticWaterTwo.esp 53 RealisticWaterTwo - Wyrmstooth.esp 54 Helsmyrr.esp 55 Immersive Wenches.esp 56 OBIS.esp 57 Skyrim Immersive Creatures - DLC2.esp [Version v6.5.2a] 58 OBISDB.esp 59 SexLab_DibellaCult.esp 5A RSChildren_CompleteUSKP.esp 5B BarenziahQuestMarkers.esp 5C CWIELnFXPatch.esp 5D Captured Dreams.esp 5E Skyrim Project Optimization.esp 5F WATER DG + DB.esp 60 HentaiCreatures.esp 61 Immersive Weapons.esp 62 Schlongs of Skyrim.esp 63 WeaponsArmorFixes_ImmersiveWeapons_Patch.esp 64 SexLab-Stories.esp 65 smfArena1.8.esp 66 WayshrinesIFT.esp 67 RealisticWaterTwo - Legendary.esp 68 Cloaks.esp 69 Malise - A Companion By Joseph Anthony.esp 6A Remodeled Armor - Vanilla Replacer.esp 6B Tera Armor Level List.esp 6C SkyUI.esp 6D TradeBarter.esp 6E CFTO.esp 6F SexLabSkoomaWhore.esp 70 DD - FtM - OBIS patch.esp 71 DeadlyMutilation.esp 72 SMIM-Merged-All.esp 73 ZaFromTheDeepsV2.esp 74 RealisticWaterTwo - Waves.esp 75 Atlas Legendary.esp 76 NorthernCardinal.esp 77 DeviousRegulations.esp 78 BesEss.esp 79 Devious Cidhna.esp 7A Frostfall.esp 7B CollegeDaysWinterhold.esp 7C Devious Deviants.esp 7D BetterQuestObjectives-CRFPatch.esp 7E SofiaFollower.esp 7F Provincial Courier Service.esp [Version 1.2.5] 80 ForgottenCity.esp 81 FtM Cloaks CCO.esp 82 SexLab-StoriesDevious.esp 83 WheelsOfLull.esp 84 NorthernCardinal_Falskaar.esp 85 RealisticWaterTwo - Falskaar.esp 86 1nivWICCloaks.esp [Version 2.3] 87 1nivWICSkyCloaksPatch.esp [Version 2.3] 88 WayshrinesIFTFalskaar.esp 89 Bathing in Skyrim - Main.esp ++ CACO_Bathing in Skyrim.esp 8A TGLNordArmor.esp 8B FISS.esp 8C AMatterOfTime.esp [Version 2.00] 8D Remodeled Armor - Vanilla Replacer - Dawnguard.esp 8E Remodeled Armor - Vanilla Replacer - Dragonborn.esp 8F NorthernCardinal_Wyrmstooth.esp 90 WayshrinesIFTWyrmstooth.esp 91 Succubus Queen Attire.esp 92 83Willows_101BUGS_V4_LowerRes_HighSpawn.esp 93 ABT - Kevkas All-in-One.esp 94 AHZmoreHUD.esp [Version 2.1.3] 95 AchieveThat.esp 96 Aradia Snake Rogue.esp 97 Auto Unequip Ammo.esp 98 BAMM.esp 99 Beards.esp 9A Better Vampires.esp 9B Cloaks - Dawnguard.esp 9C VL No AoE Drain.esp 9D BlitzConsoleCommandsMCM.esp 9E Brevi_MoonlightTalesEssentials.esp 9F zzEstrus.esp A0 EstrusSpider.esp A1 Convenient Horses.esp A2 CraftableLinenWrap Reduced.esp A3 CrimeDecay.esp A4 CrimsonTwilightArmor.esp A5 MoreNastyCritters.esp A6 DandelionArmor.esp A7 DeadlySpellImpacts.esp A8 Devious Devices For Him.esp A9 PetCollar.esp AA Dragonbone Marauder armor Addon.esp AB Dragonbone Marauder armor.esp AC MilkModNEW.esp AD The Paarthurnax Dilemma.esp [Version 1.2.9] AE BetterQuestObjectives-PaarDilemmaPatch.esp AF MilkModNEW HF.esp B0 HoldBorderBanners.esp B1 PaladinArtifactsAndArmor.esp B2 DragonboneBarbarianArmor.esp B3 FNIS.esp B4 Female Barbarian.esp B5 Footprints.esp B6 Footprints - Ash.esp B7 AgehaArmor.esp B8 Argent Iron Armor.esp B9 Heights Corrected by Erundil.esp BA Iron Armor and Chainmail Replacer - Oblivion.esp BB Lady of Death.esp BC LearnAlchemyFromRecipes.esp BD LootandDegradation.esp BE LostGrimoire.esp BF MIDFollowMeCloser.esp C0 Milker Movil Armor.esp C1 NPC Bartering.esp C2 Northgirl.esp C3 DSerArcheryGameplayOverhaul.esp C4 RaceMenu.esp C5 RaceMenuPlugin.esp C6 SexLab Aroused Creatures.esp C7 SexLabDefeat.esp C8 SimplyKnock.esp C9 SkyTweak.esp CA SlaveTats.esp CB The Eyes Of Beauty - Elves Edition.esp CC Tembtra Thief Armor.esp CD TheEyesOfBeauty.esp [Version 9] CE Thieves Guild Requirements.esp CF Traps Are Dangerous.esp D0 XPMSE.esp D1 GagSFX.esp D2 GagSFXDragonborn.esp D3 GagSFXDawnguard.esp D4 GagSFXHearthfires.esp D5 dD - Realistic Ragdoll Force - Reduced.esp D6 iHUD.esp D7 wizDynamicThings.esp D8 Apocalypse - The Spell Package.esp D9 FunctionalBags.esp DA Emfy Cleric Robes.esp DB PreventsAccidentPickUp.esp DC Moss Rocks - Legendary.esp DD WATER Falskaar.esp DE ApachiiHelmetWigs.esp DF RaceMenuMorphsCBBE.esp E0 Alternate Start - Live Another Life.esp [Version 3.1.2] E1 Immersive Citizens - AI Overhaul.esp E2 Immersive Citizens - CRF patch.esp E3 BetterQuestObjectives-AlternateStartPatch.esp E4 Immersive Citizens - ELFXEnhancer patch.esp E5 Rigmor.esp E6 Bashed Patch, 0.esp Again, thanks for the responses guys. Two things I can see, firstly, DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 You can set these higher, like I said, both of mine are maxed out, 1024 for each. It runs just fine as long as your system has the memory to spare. Do you run an ENB? If so, how much total RAM do you have and how much is assigned to your ENB? MemBlock1=512 MemBlock2=256 I've never really bothered to use this method, the one I listed above seemed to work much better. Get rid of this and just use what I used above. Also, [Display] iTintTextureResolution=2048 Should always be in your skse.ini. Secondly, I see you're using captured dreams. I have NEVER been able to get a stable game running with that in my load order no matter what I do. Try taking that out and running a new game again, if my experience with it says anything, that should fix your problem. If that doesn't fix it, which I highly doubt it wont, OBIS and Helgen Reborn have caused me a few problems in the past also. But it's been a while since I've used them so hopefully they've been updated and whatever problem they had then has been fixed, but still keep it in mind. Give this a go, see how things run. I'll try to address these things in the order you've said them. I haven't maxed out those values because I'm under the impression it can do just as much bad with the values too high than too low. The value it is at is the 'recommended value' The MemBlock1=512 MemBlock2=256 are disabled, hence the " ; " you will notice before the code. It's simply there to enable if needed. The entire code I posted is actually my SKSE.ini. I take it I might have placed some items there that shouldn't be? Finally, I've removed all the mods in question and ran a new game. Still having a crash so I am considering removing my entire skyrim installation and just starting from scratch again, although I just did that this week. Thank you for the input but it seems my problem is deeper than I had originally imagined. I did notice that they were disabled, I just suggested you remove them seeing as it keeps things clean, because enabled or not it's still being parsed. And no, high values do not do just as much bad as low I have no idea where you're getting that from. The recommended value is a suggestion made to people are aren't running a tonne of scripted mods. If you are still getting crashes then it's even more so a reason to give it a go. Trust me, give the maxed values a try and if I'm wrong, I'm wrong, but I feel like it would help. (I can't seem to be able to manage the quote/spoilers on the previous posts, the quote tree has probably grown too complex) The thing that adds memory blocks log is the MemoryBlockLog.dll What comes to sheson's memory patch, it's integrated into SKSE since some time ago, so hopefully you aren't running it separately in addition to what's in SKSE. As for the Default Heap and Scrap Heap, they work a bit differently in SKSE integrate memory patch, from how things were set up in original sheson's patch. To the best of my knowledge, there's never a reason to set ScrapHeapSizeMB higher than 256 (and setting it any higher will give me instant CTD on load). DefaultHeapInitialAllocMB can go up to 1280 with ScrapHeapSizeMB set to 256 but to push it any higher than 768 (if I remember right), you MUST set ExpandSystemMemoryX64=falsein your enblocal.ini under [MEMORY] section - otherwise you'll get a CTD as well. Also doublecheck that you have: ReduceSystemMemoryUsage=true in [MEMORY] section of enblocal.ini. If DefaultHeap 1280 gives you issues, drop it down to 1024 - or even 768. Use MemoryBlockLog to keep track of how much you actually use - the important value is the Block1 column. The first number will tell you how much is reserved (1024 if you use 1280/256 values, 768 if you use 1024/256 values). The rows after that keep track of maximum spent. If it ever breaks past the first number, you'll get a freeze. More on this here: http://forums.nexusmods.com/index.php?/topic/2442319-maximum-skse-heap-memory-size/ So for SKSE.ini: [General] ClearInvalidRegistrations=1 [Memory] DefaultHeapInitialAllocMB=1280 ScrapHeapSizeMB=256 [Display] iTintTextureResolution=2048 [Debug] WriteMinidumps=1 The idea that too high values will cause you problems, comes from the fact that Skyrim (TESV.exe) can't really handle more memory spent than around 3G - and allocating memory to heap will obviously prevent that memory from being used for other things. Break past the 3G total, and you'll get a CTD. In practice though, as long as you use ReduceSystemMemoryUsage=true in enblocal.ini, you'll offload textures to separate process (enbhost.exe), which should free enough resources for TESV.exe that it won't break the 3G limit. As for texture / graphics memory, if you are running on win8 or win10, that's a whole different can of worms.. win10 (and I think win8 too.. win7 doesn't have this issue) is broken, and won't be able to use more than.. I think 4G as graphics memory for directX9 games, no matter what - but that's likely not related to issues here, just something that's good to know. For more on this, look up http://enbdev.com/download_vramsizetest.htm you can use that tool to check your real available graphics memoroy. For more info on setting up enblocal.ini look up http://wiki.step-project.com/Guide:ENBlocal_INI - and check the MEMORY guide in particular. The information you've posted here doesn't work out, I've got ExpandSystemMemoryX64=true, both SKSE values set to 1024. The guide you are referencing is over a year old, which means the information in it is outdated. SKSE has been updated a few times since posting that. Your advice not the make the 2nd value any higher is specific to your system, which to me looks like your specs can't handle it, instead of an accepted "no no". Please look into the advice you're giving, seeing as how me and a lot of others are using exactly what you're saying not to. Trying to format this giant reply post is getting painful...Can we stop quoting the text wall now. Link to comment
reikiri Posted March 30, 2016 Share Posted March 30, 2016 The information you've posted here doesn't work out, I've got ExpandSystemMemoryX64=true, both SKSE values set to 1024. The guide you are referencing is over a year old, which means the information in it is outdated. SKSE has been updated a few times since posting that. Your advice not the make the 2nd value any higher is specific to your system, which to me looks like your specs can't handle it, instead of an accepted "no no". Please look into the advice you're giving, seeing as how me and a lot of others are using exactly what you're saying not to. Trying to format this giant reply post is getting painful...Can we stop quoting the text wall now. Really? Some posts of the thread may be a year old, but the latest SKSE (which I'm running) is 1.7.3. which was out 12 August 2015 already ( http://forums.bethsoft.com/topic/1530780-wipz-skyrim-script-extender-skse/ ). 1.7.3. changelog doesn't mention any changes to the mem patch, so I have to assume it was unchanged since 1.7.2 - and probably earlier. What does your memory blocks log say about your Block1 and Block2 sizes when you run it with 1024/1024 settings? Does it actually set your Block2 to 1024? Or perhaps to 512? Then try setting the values to 1024 and 512 and see if you actually get any difference in the effective values? CTD in this case may be specific to system, yes, but it's still related to SKSE settings. I'm honestly not sure what exactly happens if you set both values to 1024. From mem blocks log it seems that second value is hard capped to 512. First value.. seems like it gets 256 substracted, and then gets hard capped to 1024. I've never heard of any true benefits of increasing scrapheapsize past 256, but have both read and experienced negative results from increasing it. -- edit -- My best guess would be that you'll get performance similar to if you had used values 1024/256 or 756/256 (giving you effective block1 of 756 or 512 and effective block2 of 256), but I can't say this for sure. Since 1024 DefaultHeapInitialAllocMB would count as 756 for block1 on SKSE, and based on the post I linked the 256 from the block 2 would be wasted.. the effective values would be similar to 1024/256. I'm not sure if block 2 is allocated within space of block 1, if it is this would further cut it to similar to 756/256 since an extra 256 of block 1 would be wasted - but I have no idea if that's how it works. -- end edit -- As for the ExpandSystemMemoryX64 setting - apparently it doesn't cause CTD for everyone in every situation. STEP enblocal guide has this to say: (I'm assuming the 'EnableUnsafeMemoryHacks=true' is typo and should read 'ExpandSystemMemoryX64=true' seeing the header it's under, and the content of the article linked) ExpandSystemMemoryX64 Warning:It has been reported that this feature can conflict with "Sheson's Memory Patch 3.0" (now included with SKSE) by causing Skyrim to crash if the memory patch fix is used to increase Skyrim's initial heap allocation (Block 1 or DefaultHeapInitialAllocMB in skse.ini) higher than 512 in Sheson's Memory Patch or 768MB in SKSE. Therefore, if using the Sheson Memory Patch fix (either standalone or with SKSE), it is recommended to set ExpandSystemMemoryX64 to false. While this warning does not apply to everyone under all circumstances (me for example, running DefaultHeapInitialAllocMB=768), credible testing here on STEP supports the notion that setting EnableUnsafeMemoryHacks=true can contribute to Skyrim CTD at startup when using sheson's memory patch. ~z929669 Talk 23:19, January 17, 2015 (EST) The link from that page further points to here: http://forum.step-project.com/topic/710-enb-guide/?p=109854 Hey Tech - alt3rn1ty was actually referring to a recent post by me on the thread about Sheson's Memory Blocks Log and despite what I've said before regarding ExpandSystemMemoryX64, I now believe that the STEP ENB Guide's recommendation should be to set it to false. The reason for this is that STEP also recommends increasing the "Block 1" heap allocation in the SKSE.ini, and with help from hishtup, I have confirmed there is direct relationship between the ExpandSystemMemoryX64 setting and using Sheson's Memory Patch fix (with either implementation - SSME or SKSE) to increase the "Block 1" allocation. If ExpandSystemMemoryX64 is set to true, after the "Block 1" allocation is set above a certain number, Skyrim will crash just before the main menu. For me, this happens when "Block 1" is over 512MB, though I've read user reports of it happening closer to or just past 768MB. Before hishtup told me about his findings, the only way that I knew of to allow Skyrim to run after the "Block 1" allocation causes it to crash is to increase the "Block 2" allocation to 512MB. However, using Sheson's Memory Blocks Log and other tools, I and other people have observed Skyrim still never actually uses over 256MB for "Block 2". So that additional 256MB allocated to Block 2 is essentially wasted. Then, after I posted an explanation of how the Memory Blocks Log tool works with a bit of history regarding Sheson's Memory Patch Fix, hishtup told me that if ExpandSystemMemoryX64 is set to false then Skyrim won't crash based on the "Block 1" allocation. From this, I realized that increasing the "Block 2" allocation should not be necessary. So, I did some tests and can confirm that this is correct. With ExpandSystemMemoryX64, set to false, I can set my Block 1 allocation even over 1GB, and Skyrim doesn't crash when started, and I do not need to increase the "Block 2" allocation. In retrospect, this make complete sense, because based on the source code of the ExpandSystemMemoryX64 feature that Boris posted on the ENB forums, it uses a system memory allocation function call (MEM_TOP_DOWN) to change the allocation of memory from the "bottom" of the memory space of a program to the "top" of its memory space. The MEM_TOP_DOWN call is intended to be used for testing when converting a 32-bit application to 64-bit. I did quite a bit of research about MEM_TOP_DOWN, and although my findings were inconclusive, I never found any evidence to fully support the idea that it would allow memory to be used more efficiently. For an enlightening and interesting article on MEM_TOP_DOWN, you can check out this blog post by Bruce Dawnson, a programmer at Google (who used to work for Valve). Scroll down to the bottom of the page, and you will see my questions to him that I asked back in March last year. So I highly recommend changing the ENB Guide to suggest setting ExpandSystemMemoryX64=false in enblocal.ini as the default, and adding an explanation about its effects on the Sheson Memory Patch fix. As for the system specs, I'm running win7 (64bit ultimate) with 32G of RAM, and GeForce GTX 980 4G factory OC. Link to comment
bjornk Posted March 30, 2016 Share Posted March 30, 2016 Stop quoting unnecessary posts FFS! Link to comment
Yuuen Posted March 30, 2016 Share Posted March 30, 2016 The STEP guide is too bloated with patches of out of date information, never used it and never had to. I don't CTD at all with both values at 1024, I've been using that setting as soon as I started to CTD more often as I added more mods, with both of them maxed out in the patch, I get zero random crashes, crashes under heavy load or basically any crashes at all. Hard capped or not, if I set the values in SKSE any lower, the game becomes noticeably more unstable, certain things don't function as well and I start getting large delays on almost any scripted action. Link to comment
reikiri Posted March 30, 2016 Share Posted March 30, 2016 The STEP guide is too bloated with patches of out of date information, never used it and never had to. I don't CTD at all with both values at 1024, I've been using that setting as soon as I started to CTD more often as I added more mods, with both of them maxed out in the patch, I get zero random crashes, crashes under heavy load or basically any crashes at all. Hard capped or not, if I set the values in SKSE any lower, the game becomes noticeably more unstable, certain things don't function as well and I start getting large delays on almost any scripted action. Well, if that works for you, then good. It wouldn't work for me - and I've given an alternative that does work for me, along with a few links to some more info on topic.. including reasons why expand x64 = true should basically never be used (I did use it as a band aid to an issue with SMP and ENB running together, but ultimately that lead to more problems down the road). Since running Skyrim with 1024/1024 will cause a CTD for me, but 1280/256 runs fine, I'm certain there's others who'll have similar results, and for them at least this should be useful. As long as I don't trigger too many creature framework animations, I can keep the game running stable for 6+ hours.. so I'd say it's pretty stable for 230+ plugins (originally closer to 300 but I merged lots of stuff). Actually as I recall Sheson wrote at some point that there's several places in Skyrim's code that prevent it from ever using more than 256M on Stack2, regardless of what's set on the mem patch. From there on it's pure speculation on my part, but I imagine since this leaves a sizable unused reserved area, it's possible the unused extra memory that's reserved on Stack 2 might pad the memory space so that when the expand X64 pushes allocations to upper end of memory (which according to article at https://randomascii.wordpress.com/2011/08/05/making-virtualalloc-arbitrarily-slower/ can become ridiculously inefficient over time), it won't get mixed with heap usage. However that's dependent on too many variables I don't know anything about - so I repeat it's pure speculation. Would be interesting to actually know though. Link to comment
Forgemaster Posted March 31, 2016 Share Posted March 31, 2016 Had about enough of this same crash happening randomly on some occasions in a lot of dungeons, especially the ones with Falmer in them. Subroutine F818D0 isn't showing me anything I understand in the decompiler and it doesn't seem to point to any other places to find some meaningful information. Here's other places that seem to crash in a similar fashion. TESV+b80fd7-f80fd7 TESV+b816a1-f816a1 TESV+b816e9-f816e9 TESV+b81903-f81903 I haven't tried disabling any mods yet. But most recently I only got a tip from the OP that my issues could be related to mods that edit the camera and/or crosshair. Sometimes I can get past an area that induces a CTD, other times, no. Most recent crash happened at the Raven Rock mine in Dragonborn DLC, where there are some boards that have to be smashed in order to go any further. When looking at some other subroutines using a decompiler, the only place that I could read clearly was "EnterCriticalSection" whatever that means, and whatever Skyrim uses this trigger for. I have absolutely no idea what other pieces of code do if they don't have any naming that makes sense. Exception: FAULTING_IP: TESV+b8190e 00f8190e 894a04 mov dword ptr [edx+4],ecx EXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff) ExceptionAddress: 00f8190e (TESV+0x00b8190e) ExceptionCode: c0000005 (Access violation) ExceptionFlags: 00000000 NumberParameters: 2 Parameter[0]: 00000001 Parameter[1]: 6f6f7254 Attempt to write to address 6f6f7254 DEFAULT_BUCKET_ID: INVALID_POINTER_WRITE PROCESS_NAME: TESV.exe ERROR_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_CODE: (NTSTATUS) 0xc0000005 - The instruction at "0x%08lx" referenced memory at "0x%08lx". The memory could not be "%s". EXCEPTION_PARAMETER1: 00000001 EXCEPTION_PARAMETER2: 6f6f7254 WRITE_ADDRESS: 6f6f7254 FOLLOWUP_IP: TESV+b8190e 00f8190e 894a04 mov dword ptr [edx+4],ecx FAULTING_THREAD: 00000670 PRIMARY_PROBLEM_CLASS: INVALID_POINTER_WRITE BUGCHECK_STR: APPLICATION_FAULT_INVALID_POINTER_WRITE LAST_CONTROL_TRANSFER: from 00f81a46 to 00f8190e STACK_TEXT: WARNING: Stack unwind information not available. Following frames may be wrong. 0019e344 00f81a46 18f122b0 0019e3ac 18f11fb0 TESV+0xb8190e 0019e348 18f122b0 0019e3ac 18f11fb0 000000b8 TESV+0xb81a46 0019e34c 0019e3ac 18f11fb0 000000b8 18f12140 0x18f122b0 0019e350 18f11fb0 000000b8 18f12140 441d88bc 0x19e3ac 0019e3ac 18f12000 18f11fb0 18f11730 18f12730 0x18f11fb0 0019e3b0 18f11fb0 18f11730 18f12730 18f12000 0x18f12000 0019e3b4 18f11730 18f12730 18f12000 2133ea00 0x18f11fb0 0019e3b8 18f12730 18f12000 2133ea00 00f7ba5f 0x18f11730 0019e3bc 18f12000 2133ea00 00f7ba5f 2133ea00 0x18f12730 0019e3c0 2133ea00 00f7ba5f 2133ea00 00000170 0x18f12000 0019e3c4 00f7ba5f 2133ea00 00000170 18f12140 0x2133ea00 0019e3c8 2133ea00 00000170 18f12140 00000058 TESV+0xb7ba5f 0019e3cc 00000000 18f12140 00000058 00000001 0x2133ea00 STACK_COMMAND: ~0s; .ecxr ; kb SYMBOL_STACK_INDEX: 0 SYMBOL_NAME: TESV+b8190e FOLLOWUP_NAME: MachineOwner MODULE_NAME: TESV IMAGE_NAME: TESV.exe DEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5 FAILURE_BUCKET_ID: INVALID_POINTER_WRITE_c0000005_TESV.exe!Unknown BUCKET_ID: APPLICATION_FAULT_INVALID_POINTER_WRITE_TESV+b8190e WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000005/00b8190e.htm?Retriage=1 Followup: MachineOwner --------- Loaded Module List: start end module name 00400000 01d88000 TESV TESV.exe 02470000 02486000 XINPUT1_3 XINPUT1_3.dll 02490000 02f2f000 d3d9 d3d9.dll 0d810000 0d8f7000 SKSE_Elys_Uncapper SKSE_Elys_Uncapper.dll 10000000 10047000 binkw32 binkw32.dll 33240000 33aa5000 atiumdva atiumdva.dll 3b400000 3b41e000 steam_api steam_api.dll 6de10000 6de3d000 fwbase fwbase.dll 6e590000 6e67e000 msvcr120 msvcr120.dll 6e680000 6e6f1000 msvcp120 msvcp120.dll 6e700000 6e771000 hook hook.dll 6f560000 6f9aa000 D3DX9_40 D3DX9_40.dll 70220000 7093a000 atiumdag atiumdag.dll 70c00000 70d32000 aticfx32 aticfx32.dll 70d40000 70e8b000 propsys propsys.dll 70ea0000 70f26000 dsound dsound.dll 70f30000 70f46000 usp10 usp10.dll 70f50000 70f6c000 atiu9pag atiu9pag.dll 70f70000 7113b000 d3d9_70f70000 d3d9.dll 71140000 71152000 enbhelper enbhelper.dll 71160000 711c8000 AudioSes AudioSes.dll 711d0000 7125e000 XAudio2_6 XAudio2_6.dll 71260000 71277000 towConversation towConversation.dll 71280000 712a1000 norestrictions norestrictions.dll 712b0000 71381000 nioverride nioverride.dll 71390000 71466000 msvcr110 msvcr110.dll 71470000 714f5000 msvcp110 msvcp110.dll 71500000 720c0000 hdtPhysicsExtensions hdtPhysicsExtensions.dll 720c0000 72156000 chargen chargen.dll 72160000 7224e000 StorageUtil StorageUtil.dll 72250000 72285000 Smart_Souls Smart Souls.dll 72290000 722cc000 MfgConsole MfgConsole.dll 722d0000 72505000 JContainers JContainers.dll 72510000 72545000 Fuz_Ro_D_oh Fuz Ro D'oh.dll 72550000 7268f000 dbghelp dbghelp.dll 72690000 72775000 skse_1_9_32 skse_1_9_32.dll 72780000 7297f000 D3DX9_43 D3DX9_43.dll 72980000 72b65000 D3DX9_42 D3DX9_42.dll 737c0000 73815000 MMDevAPI MMDevAPI.dll 73820000 738e8000 WinTypes WinTypes.dll 73900000 73909000 avrt avrt.dll 73910000 7391f000 hdtSkyrimMemPatch hdtSkyrimMemPatch.dll 73920000 73987000 FirstPersonPlugin FirstPersonPlugin.dll 739b0000 739d9000 PreventsAccidentPickUp PreventsAccidentPickUp.dll 739e0000 73a41000 AHZmoreHUDPlugin AHZmoreHUDPlugin.dll 73c10000 73c1b000 davhlpr davhlpr.dll 73c20000 73c38000 CrashFixPlugin CrashFixPlugin.dll 73c40000 73c56000 AutoLockpickPlugin AutoLockpickPlugin.dll 73d00000 73d21000 dbgcore dbgcore.dll 73d30000 73d56000 skse_steam_loader skse_steam_loader.dll 73d60000 73d67000 X3DAudio1_7 X3DAudio1_7.dll 73d70000 73d7a000 hid hid.dll 73d80000 73db6000 dinput8 dinput8.dll 74720000 74742000 devobj devobj.dll 74750000 7476d000 dwmapi dwmapi.dll 74770000 747e5000 uxtheme uxtheme.dll 747f0000 74813000 WINMMBASE WINMMBASE.dll 74820000 74844000 winmm winmm.dll 74850000 74858000 wsock32 wsock32.dll 748d0000 74962000 comctl32 comctl32.dll 74970000 74978000 version version.dll 74a40000 74a4a000 CRYPTBASE CRYPTBASE.dll 74a50000 74a6e000 sspicli sspicli.dll 74a80000 74b04000 clbcatq clbcatq.dll 74b10000 74b9d000 SHCore SHCore.dll 74c10000 74c16000 psapi psapi.dll 74c40000 74ced000 rpcrt4 rpcrt4.dll 74cf0000 74ddb000 ole32 ole32.dll 74de0000 74e3f000 ws2_32 ws2_32.dll 74e40000 74e53000 netapi32 netapi32.dll 74e60000 74e8b000 imm32 imm32.dll 74e90000 74f4e000 msvcrt msvcrt.dll 74f50000 74f5f000 profapi profapi.dll 74f60000 750a7000 user32 user32.dll 75110000 7650e000 shell32 shell32.dll 76510000 76602000 comdlg32 comdlg32.dll 76610000 76647000 cfgmgr32 cfgmgr32.dll 76650000 767ce000 KERNELBASE KERNELBASE.dll 767d0000 76814000 sechost sechost.dll 76820000 76862000 wintrust wintrust.dll 76870000 7687e000 msasn1 msasn1.dll 76880000 7688c000 kernel_appcore kernel.appcore.dll 76890000 768ee000 FirewallAPI FirewallAPI.dll 768f0000 76a68000 crypt32 crypt32.dll 76a70000 76b02000 oleaut32 oleaut32.dll 76b70000 7706a000 windows_storage windows.storage.dll 77070000 770b4000 powrprof powrprof.dll 77160000 771b8000 bcryptPrimitives bcryptPrimitives.dll 771c0000 7730f000 gdi32 gdi32.dll 77310000 774cd000 combase combase.dll 77640000 7775f000 msctf msctf.dll 77760000 77840000 kernel32 kernel32.dll 77840000 77885000 shlwapi shlwapi.dll 77890000 7790b000 advapi32 advapi32.dll 77910000 77d1b000 setupapi setupapi.dll 77d20000 77e9b000 ntdll ntdll.dll Link to comment
SepticSpoon Posted March 31, 2016 Share Posted March 31, 2016 Is it just me that thinks when i load a game if i mess around with the 3d model enough (loading screen) moving it around/BUT only for a little bit it stops me from crashing. lmao XD Because i would crash lots of times when i don't touch the 3d model loading screen thing. Yet when i mess around with it for like 5 seconds my game seems to load.... <Insert Doctor Who theme tune> Link to comment
sidfu Posted March 31, 2016 Share Posted March 31, 2016 Is it just me that thinks when i load a game if i mess around with the 3d model enough (loading screen) moving it around/BUT only for a little bit it stops me from crashing. lmao XD Because i would crash lots of times when i don't touch the 3d model loading screen thing. Yet when i mess around with it for like 5 seconds my game seems to load.... <Insert Doctor Who theme tune> its just placebo effect. most people ctd loading save is due to the footik crash haveing a safe save to load first helps bypass that. if u useing alternate start. start a new game and save it after all the mod load messages stop(dont open mcm or anything just wait till messages stop then save). now everytime u wantn to play load that save first then load your play save and u shoouldnt ctd so much. if u dont use alernate start from main menu do coc whiterun and save there then do same wait for mod loads and save and use that for base for loading before u load your play game. Link to comment
ff7legend Posted April 1, 2016 Share Posted April 1, 2016 Just had Skyrim CTD on me just outside of the Sleeping Giant Inn with an exception code I've never seen before. Dump analysis: FAULTING_IP: TESV+b522e300f522e3 83c414 add esp,14hEXCEPTION_RECORD: ffffffff -- (.exr 0xffffffffffffffff)ExceptionAddress: 00f522e3 (TESV+0x00b522e3)ExceptionCode: c0000417ExceptionFlags: 00000001NumberParameters: 0PROCESS_NAME: TESV.exeERROR_CODE: (NTSTATUS) 0xc0000417 -EXCEPTION_CODE: (NTSTATUS) 0xc0000417 -FAULTING_THREAD: 000029f4BUGCHECK_STR: APPLICATION_FAULT_STATUS_INVALID_CRUNTIME_PARAMETER_AFTER_CALLPRIMARY_PROBLEM_CLASS: STATUS_INVALID_CRUNTIME_PARAMETER_AFTER_CALLDEFAULT_BUCKET_ID: STATUS_INVALID_CRUNTIME_PARAMETER_AFTER_CALLLAST_CONTROL_TRANSFER: from 00a49d34 to 00f522e3STACK_TEXT:WARNING: Stack unwind information not available. Following frames may be wrong.0018ed30 00a49d34 0f46fe60 00000100 00000000 TESV+0xb522e30018ed34 0f46fe60 00000100 00000000 00000100 TESV+0x649d340018ed38 00000000 00000000 00000100 00000004 0xf46fe60STACK_COMMAND: ~0s; .ecxr ; kbFOLLOWUP_IP:TESV+b522e300f522e3 83c414 add esp,14hSYMBOL_STACK_INDEX: 0SYMBOL_NAME: TESV+b522e3FOLLOWUP_NAME: MachineOwnerMODULE_NAME: TESVIMAGE_NAME: TESV.exeDEBUG_FLR_IMAGE_TIMESTAMP: 51437ce5FAILURE_BUCKET_ID: STATUS_INVALID_CRUNTIME_PARAMETER_AFTER_CALL_c0000417_TESV.exe!UnknownBUCKET_ID: APPLICATION_FAULT_STATUS_INVALID_CRUNTIME_PARAMETER_AFTER_CALL_TESV+b522e3WATSON_STAGEONE_URL: http://watson.microsoft.com/StageOne/TESV_exe/1_9_32_0/51437ce5/TESV_exe/1_9_32_0/51437ce5/c0000417/00b522e3.htm?Retriage=1Followup: MachineOwner Loaded Modules: start end module name 00310000 00326000 XINPUT1_3 XINPUT1_3.dll00400000 01e12000 TESV TESV.exe01ff0000 02a8f000 d3d9 d3d9.dll0c3d0000 0cdf2000 steamclient steamclient.dll10000000 10047000 binkw32 binkw32.dll60000000 60021000 CSERHelper CSERHelper.dll693d0000 6a144000 nvd3dum nvd3dum.dll6c7c0000 6c7fb000 rsaenh rsaenh.dll6c800000 6c817000 cryptsp cryptsp.dll6d8f0000 6dc39000 nvapi nvapi.dll6dc40000 6e08a000 D3DX9_40 D3DX9_40.dll6e090000 6e151000 nvSCPAPI nvSCPAPI.dll6e160000 6e1ee000 XAudio2_6 XAudio2_6.dll6e1f0000 6e309000 gameoverlayrenderer gameoverlayrenderer.dll6e310000 6e5d1000 Steam2 Steam2.dll6e5e0000 6e717000 Steam Steam.dll6e720000 6e753000 SKSE_EnhancedCamera SKSE_EnhancedCamera.dll6e760000 6e7a1000 RandomIdleAnimationPlugin RandomIdleAnimationPlugin.dll6e7b0000 6e7d1000 norestrictions norestrictions.dll6e7e0000 6e8b1000 nioverride nioverride.dll6e8c0000 6e8fc000 MfgConsole MfgConsole.dll6e900000 6e949000 hdtHighHeelNative hdtHighHeelNative.dll6e950000 6e9e6000 chargen chargen.dll6ec80000 6ee7f000 D3DX9_43 D3DX9_43.dll6ee80000 6f065000 D3DX9_42 D3DX9_42.dll6f9a0000 6f9d5000 Fuz_Ro_D_oh Fuz Ro D'oh.dll701e0000 70252000 dsound dsound.dll70300000 703eb000 dbghelp dbghelp.dll70980000 709ae000 EnchantReloadFix EnchantReloadFix.dll709b0000 70a95000 skse_1_9_32 skse_1_9_32.dll70f80000 70f93000 dwmapi dwmapi.dll71690000 716c2000 winmm winmm.dll717e0000 71806000 skse_steam_loader skse_steam_loader.dll72650000 72659000 hid hid.dll72670000 726a0000 dinput8 dinput8.dll726a0000 726f5000 vstdlib_s vstdlib_s.dll72780000 7279c000 IPHLPAPI IPHLPAPI.DLL727a0000 727c5000 powrprof powrprof.dll72850000 72857000 avrt avrt.dll72d20000 72d32000 enbhelper enbhelper.dll72d40000 72d68000 steam_api steam_api.dll73060000 73078000 CrashFixPlugin CrashFixPlugin.dll73180000 73343000 d3d9_73180000 d3d9.dll73ca0000 73db1000 tier0_s tier0_s.dll749e0000 749e3000 api_ms_win_core_synch_l1_2_0 api-ms-win-core-synch-l1-2-0.DLL74ad0000 74ad7000 X3DAudio1_7 X3DAudio1_7.dll74ae0000 74ae6000 d3d8thk d3d8thk.dll74b30000 74b37000 winnsi winnsi.dll74b70000 74b78000 secur32 secur32.dll74b90000 74bc6000 AudioSes AudioSes.dll74bd0000 74cc5000 propsys propsys.dll74cd0000 74d09000 MMDevAPI MMDevAPI.dll74da0000 74e24000 comctl32 comctl32.dll74e30000 74e7c000 apphelp apphelp.dll75090000 75097000 wsock32 wsock32.dll750a0000 750a9000 version version.dll75180000 7518c000 CRYPTBASE CRYPTBASE.dll75190000 751f0000 sspicli sspicli.dll75410000 7543b000 imagehlp imagehlp.dll75440000 754c3000 clbcatq clbcatq.dll754d0000 754f7000 cfgmgr32 cfgmgr32.dll755a0000 75641000 advapi32 advapi32.dll75650000 756ed000 usp10 usp10.dll75730000 75851000 crypt32 crypt32.dll75860000 7586a000 lpk lpk.dll75870000 75882000 devobj devobj.dll75890000 7589c000 msasn1 msasn1.dll758c0000 758c5000 psapi psapi.dll75930000 75987000 shlwapi shlwapi.dll75990000 75a0b000 comdlg32 comdlg32.dll75a10000 75a29000 sechost sechost.dll75a30000 75b40000 kernel32 kernel32.dll75c90000 75cbf000 wintrust wintrust.dll75cc0000 75d8c000 msctf msctf.dll75d90000 75e3c000 msvcrt msvcrt.dll75e40000 75f30000 rpcrt4 rpcrt4.dll75f30000 7608c000 ole32 ole32.dll76090000 76190000 user32 user32.dll76190000 761f0000 imm32 imm32.dll761f0000 76237000 KERNELBASE KERNELBASE.dll76290000 76edb000 shell32 shell32.dll76ee0000 76ee6000 nsi nsi.dll77130000 771c0000 gdi32 gdi32.dll771c0000 7735d000 setupapi setupapi.dll77370000 773ff000 oleaut32 oleaut32.dll77400000 77435000 ws2_32 ws2_32.dll77840000 779c0000 ntdll ntdll.dll Any input as to what may have caused this particular CTD would be most appreciated since it's one I've never seen reported here before. Thanks. P.S: This is a fresh playthrough on a fresh install of Skyrim, for the record. Link to comment
reikiri Posted April 3, 2016 Share Posted April 3, 2016 Is it just me that thinks when i load a game if i mess around with the 3d model enough (loading screen) moving it around/BUT only for a little bit it stops me from crashing. lmao XD Because i would crash lots of times when i don't touch the 3d model loading screen thing. Yet when i mess around with it for like 5 seconds my game seems to load.... <Insert Doctor Who theme tune> its just placebo effect. most people ctd loading save is due to the footik crash haveing a safe save to load first helps bypass that. if u useing alternate start. start a new game and save it after all the mod load messages stop(dont open mcm or anything just wait till messages stop then save). now everytime u wantn to play load that save first then load your play save and u shoouldnt ctd so much. if u dont use alernate start from main menu do coc whiterun and save there then do same wait for mod loads and save and use that for base for loading before u load your play game. Whiterun is a bit too big and busy for that for my taste, especially so if you have mods that add NPCs. Instead of 'coc whiterun' you could do: coc qasmoke and do the 'safety save' there. It's small and quiet place which should load pretty fast - with no NPCs around. Link to comment
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