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Am I the only one who enjoys vanilla Skyrim?


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Guest Vendayn
Posted

I actually like vanilla Oblivion vastly more than Skyrim vanilla. Oblivion I can actually legit play without mods and still have a great time. The guild quests, the sewer prison you start in, the factions are all WAY better. Fallout 3 vanilla (and NV) I liked a lot more too. Skyrim is actually first Bethesda game I hopped on for an hour or two, went "liked oblivion more"...then got 200 random steam mods (that at least half were broken rofl) and had more fun than even Oblivion modded :P I thought the prison stuff was really short and not epic at all compared to Oblivion's sewers. I made it to Whiterun after leaving Riverwood. Tried the the thieves guild early on, and companions...but it was so lackluster compared to Oblivion lol. Oblivion wasn't even my first Elder Scrolls, that would go to Morrowind that I played for 3 years. But I actually liked Oblivion more than Morrowind even if I played Morrowind way before Oblivion.

 

Now, I use Hunterborn, Frostfall, iNeeds...SPERG/SkyTweak...bunch of other really hardcore mods. Lots of fun. I die a lot :P And with all the zombies (yup zombies from Draugnarok) around, there is no more Riverwood lol. And Whiterun is barely hanging in there. I also added in aliens and predators from...well that pretty much is in the name :P Mod called Predators The Lost Tribes.

 

Don't really care about Skyrim story to be honest. Ulfric is a used cars salesman charismatic douche. I hate charismatic cars salesman leaders. Imperials are the corrupt, lazy ass Romans from the fall of the Roman era. A few good imperials (like there were still a few good romans), but most are lazy and corrupt. Thalmor are bad ass at least and out to accomplish their goal, except they are douches too. The blades? Douchier than Ulfric and his band of sheeple, and far more of a bunch of assholes as a group than Thalmor. I kill them any chance I get and save the dragons.

 

Don't like the guilds either. Thieves guild is lame compared to Oblivion one and by the far the worst guild in Skyrim. Dark Brotherhood is probably the best guild, but nowhere near as good as Oblivion's dark brotherhood. Companions are okay I guess. Mages guild is kinda okay I guess as well. Oblivion did guilds better.

 

But with mods, its a lot of fun (more than Oblivion)...its like playing a GTA game or some random sandbox game where you just do kick ass random shit without doing any of the main story lol.

 

With hunterborn, frostfall and what not...it makes Skyrim an amazing sandbox survival game :D There is no game where you can make it as of a hardcore survival game than Skyrim. On top of the zombies you can add and other monsters and stuff. Just Skyrim's story is lame. The mods that add stories to their quests or new lands are awesome though, a lot better than Vanilla ones.

Guest Vendayn
Posted

Of course, the above is my opinion so don't get too offended. :P

Skyrim gameplay with mods is WAY better than anything Oblivion can do and is way more stable at it.

 

Just Skyrim stories, quests and guild are mostly rather lackluster compared to what I saw in Oblivion. There isn't even a real quest journal either which I laughed a lot at when I first started up Skyrim.

Posted

 

Depends on your tastes.

Number of things are done very poorly in my opinion - like difficulty settings for example. And what is worst is the feeling you get that those settings were made in 5 minutes by "lets change 2 variables and we will have a new difficulty setting!". Imo no one spent even a minute checking the results of this.

 

the only fail in the difficulty setting is that it boost the ennemies and nerf the player (it should only boost the ennemies)

But thats a serious problem dont you agree? i have no problem if legendary difficulty would be a hardcore mode - take 1 or two hits and you die IF it would be the same for your enemies.

But atm it looks like take 1-2 hits and die and before you die you need to hit that enemy 100 times before he dies.

And there is 5 of them...

WTF?

 

As an addition game difficulty raises too rapidly at low levels - lv 6 NPC (like saber cat) could be over 100% more powerful than lv 1 (wolf). Sorry but difference between lv 6 and lv 1 player is maybe 20%... Either this game wasn't beta tested at all or every single one of bethesdas beta testers should be fired - that's my honest opinion... 

 

that's how it is supposed to be, a giant level 1 is much stronger than a rabbit level 1, and a rabbit level 50 isn't supposed to be as strong as a alduin level 50

Problem i see here is at level 1 legendary difficulty game is hard but playable. But as soon you get to level 6-8 it becomes unplayable because every single enemy of lv 6 would kill you in 1 hit. Its simply ridiculous.

If your damage got increased by 20% and enemy's hp by 100% then it makes it a lot harder to kill that enemy.

And thats not an end of it.

Lv 12 you're doing maybe 3 times more damage than what you did on level 1 and then you meet a bear - 300 of god damn hp - 10 times more than a wolf...

If you make a graph of game difficulty it should be a straight line that is slowly going up with level progression..

Instead you got a hyperbola that rapidly breaks down when you finish training your crafting skills...

 

Class balance in imo very poor as well. Insanely overpowered dual wield assassin on one side - seriously underpowered mage on the other. Difference in damage done is more than 10x...

 

never had that problem, but i don't use the alchi potion to create enchant potion to enchant alchi to make stronger alchi potion to enchant forge and make stronger forge potion

spells don't get stronger with that so if you are a mage, you can't get as cheaty

Thats a vanilla game mechanics. I fail to see any kind of cheat in this as it is obviously intended.

Why should I? It was working like that since the very beginning and in dragonborn DLC they made it possible to "abuse" it even more. Sorry but either it is intended or game devs are completely clueless...

 

In my opinion for example archer gets rather decently balanced by using this. Same with 2 handed warrior.

For one handed... dont you agree that it is plain stupid that 1 handed sword is maybe 10% weaker than 2 handed sword?

Especially when you can dual wield those one handed swords and pretty much double the damage output?

1h weapon damage iks way too high compared to 2h and dual wield should be possible only with daggers. Then it would be somewhat balanced.

 

Problem of a mage is that this is the only class that can increase its damage only through perks while others have a lot more of possibilities.

Also mage is the only class that cannot crit, sneak attack or attack from a horse and on top of that they are the only class that have a limit on your main attack (magicka that disappears in insanely short time). There is an archer but since its no problem at all to carry 10000 arrows on your back which to me pretty much results in unlimited ammo.

All this is making mages seriously underpowered in vanilla game.

 

Things like behavior of vanilla horses is some kind of a very bad joke to me... This made me start modding my game. i just couldnt stand this idiocy...

Economy is a joke - money is worthless in this game.

 

only thing i can do with mods is making money harder to get, venders give you less, making house or horse cost more to sink all that gold

this don't change anything

money would be less useless if blessing were costing 500 gold, you want that?

a habitation tax can be add too, 1000 gold for the jarl each month

a salary for your huscarl

how are those kids able to survive when you are sunbathing in solsthein? adding a coffer where you have to put gold, and each kid take 50 from it each day for food, if the coffer get empty, they die (now you have a reason to make gold)

how about a maid that clean your house, with a salary too

 

Training professions would be a great money sink. But wait... Merchants stock is next to non existent in this game so even if you would want to buy ingredients no one is selling them...

What kind of joke is that?

For things like leather, iron, wheat or garlic etc i would expect to speak to a trader, name how much of them do i need and hear "here you go".

Instead we got blacksmiths in major cities that sell 1 leather hide and 2 ingots of iron... No comment.

 

All sort of magic equipment that you find in dungeons are just vendor items on top with deadric artifacts which are good only to be displayed on weapon racks in your home... What the hell should i use them for if i can craft myself something that would be 20 times more powerful?

you are able to craft something 20 time more powerful because of the thing above

many mods make this worse since it allow you to get your forge to 200 (npc don't get those boosts), recycle the armors you loot (and you loot much more when there's more to kill), and put new cheaty items only for you in the game

requiem is the other side, crafting is useless in requiem, by the time you are able to craft something nice, you probably got something better from dungeons, you can't craft something as cheaty as those uniques items

Again - i fail to see anything "cheaty" in using game mechanics that are obviously intended.

And even if they would not be intended then it only shows how messed up skyrim is...

 

As for requiem - tried it. Mostly in hope that mage gameplay would be improved. It wasn't. Quite otherwise actually...

Got attacked by 2 stormcloak soldiers in helgen - managed to kill one before run out of magicka an then i had to spend 3 minutes (literally) kiting remaining one before my magicka regenerated enough to kill him...

0.5 point of magicka regeneration in combat. And you need 100 to kill lv 1 enemy. Uninstalled it as soon as that fight was over...

Seriously i have no idea what kind of ideas its creator had but lets just say that i do not agree with them...

If every single fight would look like "i kill one enemy and then waste 5 minutes before my magicka would regenerate enough to kill another" then i have no ******* idea what kind of masochist you have to be to use that mod...

Either way it hard to call requiem a vanilla game.

 

And on top of it skyrim is the only RPG i know that at some point you dont want your character to level up anymore - because from some point on (around level 55) further leveling actually makes you weaker... And in my book if an RPG game has such mechanics then its a huge ROTFL...

 

that's because you are powerleveling

the npc you are facing at level 30 are tweak to be killable by a level 30 that have 50 in one hand, 50 in light armor, 50 in lockping, 50 in pickpocket, 50 in speech, 30 in conjuration/restauration/destruction...

if you are level 30 with 90 in one hand, 90 in light armor, and 90 in forge, and are abusing the alchy/enchant/forge cheat, those npc don't stand a chance

but if you continue leveling with skills that no longer boost your char (since you already got all your boost), you will face npc that are tweak to be killable by a level 50 that have 80 in one hand, 80 in light armor, 70 in lockpicking, 70 in pickpoket, 70 in speech, 60 in conjuration/restauration/destruction...

those npc are getting stronger, while you don't, because you are already at your max

 

So what? Should i limit myself to not skill my smiting above 50 for example because i would get overpowered? Sorry but that would be even more of a joke...

Or should i feel obliged to level up skills that i find useless?

 

Point is your combat prowess or defensive abilities does not depend on your level AT ALL.

Around level 50 you reach like 90+% of maximum possible combat prowess (that depend of your playstyle but thats how i do it).

If you level up more enemies would still be becoming stronger while you do not because you are already as powerful as possible.

So by leveling further you just become weaker compared to your enemies.

 

 

Posted

 

 

But thats a serious problem dont you agree?

 

i don't care i play on normal, and the npc are able to kill me

 

Lv 12 you're doing maybe 3 times more damage than what you did on level 1 and then you meet a bear - 300 of god damn hp - 10 times more than a wolf...

 

it don't work like that

 

Thats a vanilla game mechanics. I fail to see any kind of cheat in this as it is obviously intended.

the game is made so a dumbass that have one offense perk, one defense perk, and one craft perk can finish it even if he suck

so if you follow some guide and powerlevel, of course it's easy

 

 

For one handed... dont you agree that it is plain stupid that 1 handed sword is maybe 10% weaker than 2 handed sword?

 

iron sword 7 damages

iron greatsword 15 damages

 

did you really play vanilla skyrim?

 

Instead we got blacksmiths in major cities that sell 1 leather hide and 2 ingots of iron... No comment.

 

if you want them to sell high level stuff, you have to be high level

 

If every single fight would look like "i kill one enemy and then waste 5 minutes before my magicka would regenerate enough to kill another" then i have no ******* idea what kind of masochist you have to be to use that mod...

Either way it hard to cal requiem a vanilla game.

 

requiem is easy, you just failed to read a guide on how to become a god that fear nothing

i removed that, a bandit with a 2 hand weapon that can 2 shot me at level 10, will probably still two shot me at level 40, bye bye easy mode

 

If you level up more enemies would still be becoming stronger while you do not because you are already as powerful as possible.

So by leveling further you just become weaker compared to your enemies.

 

npc don't get stronger, some get 5 more hp when you level, that's all (you need that on all low level npc or they get one shot later)

 

when you get level 30, some level 30 npc will be able to spawn

if you avoid using unecessary skills to not get level 50, you won't face level 50 npc

 

if you know what are you doing, why are avoiding leveling useless skills? those npc can't be stronger than you

 

 

 

 

Posted

iron sword 7 damages

iron greatsword 15 damages

 

did you really play vanilla skyrim? 

Then apparently something is wrong with my vanilla skyrim

My 2 handed berseker char Nord lv 59, ultimate quality gear, 100 two handed weapon skill

 

 

My dual wield assasin charr that i've made to check how overpowered you can be in skyrim

lv 51 Breton, ultimate quality gear 100 one handed weapon skill

Used every single trick i know to make it stronger

 

Result? Quite fragile but as long as she stays undetected shes a god damn angel of death. 

 

Only "mod" that was involved was Dragonborn DLC.

 

Told you - imo 2 handed warrior is decently balanced.

 

Archer should be corrected to be more dependent on what kind of arrows are you using.

Arrows should multiply your damage instead of adding flat 10-20 points as they do now.

So you would have 450 dmg on your bow with enchants perks, 100 skill etc etc. If you use ebony arrow you should be able to hit for 900 while if you use iron arrow it should be 450.

So archer would be able to do a lot of damage only if hes using very expensive arrows.

 

Upgraded 1h weapons are way too powerful compared to 2h. 500-600 should be absolute max of what you could possibly squeeze out of them. Also it should not be possible to dual wield with 2 swords. 2 daggers or a sword + dagger.

 

And mage is simply broken imo... It needs to be made anew...

 

If you would see any mod like that let me know.

 

 

if you want them to sell high level stuff, you have to be high level

in case you did not uinderstand i dont want them to sell ebony ingots while i'm level one.

I say that i should be able to buy even god damn 100000 leather hides if i would feel like it.

 
 

requiem is easy, you just failed to read a guide on how to become a god that fear nothing

i removed that, a bandit with a 2 hand weapon that can 2 shot me at level 10, will probably still two shot me at level 40, bye bye easy mode

Then i fail to see why you need requiem as in vanilla game, legendary difficulty, without your "abuse" every single 2-handed enemy would 1 shot you unless there would be a huge level difference in your favor...

Got any idea how much damage Daugr Deathlord can do with ebony bow? I've seen hits for 500+ going through my "abused" 2000 armor rating.

 

Posted

I tend to stear clear of Combat Overhaul mods because for one they do tend to be masochistic.  I find a lot of them like to make severe changes but mostly its just more of the same I have to hit the badie 10 to 1 times.  I'd rather the blows be more fair trade.  Also as I've gotten older I don't really care for the auto aim being turned off anymore.

 

Then there's script load, with all the mods I want to use I'd rather just stick with vanilla on combat.

 

One thing that bothers me I really like the creative costumes ppl make but its like everysingle one of those authors wants their costume to be the uber armor of Badassitude +1K.

Seriously there's a pair of stripper heels that have the combined value of a full set of Daedirc Armor and you can bust those out at the forge for 1 leather ><

 

I'd really like a mod that would nerf the stats on player made god items rather than having to patch it all by hand myself.

 

----------------------------------------------------------

 

Other than that, I'm an adult and I want mature content in my game and in my stories. 

 

So I'm going to mod in a lot of mature content that offers adult situations too bad vanilla.

 

I did like those survival mods too.

Posted

I tend to stear clear of Combat Overhaul mods because for one they do tend to be masochistic.  I find a lot of them like to make severe changes but mostly its just more of the same I have to hit the badie 10 to 1 times.  I'd rather the blows be more fair trade.  Also as I've gotten older I don't really care for the auto aim being turned off anymore.

 

Then there's script load, with all the mods I want to use I'd rather just stick with vanilla on combat.

 

You might like Deadly combat, i say that because it increases damage and decreeses mitigation. It gives more bonus to the NPC's but not a lot. Since the PC tends to be better than NPC's of the same level. But the best part of Deadly Combat is it has a MCM menu and you can change all the values it changes in the game and even tells you what the default vanilla values are. So you can change them back to default and then tweak them yourself to get the desire result after playing it.

Posted

 

requiem is easy, you just failed to read a guide on how to become a god that fear nothing

i removed that, a bandit with a 2 hand weapon that can 2 shot me at level 10, will probably still two shot me at level 40, bye bye easy mode

Then i fail to see why you need requiem as in vanilla game, legendary difficulty, without your "abuse" every single 2-handed enemy would 1 shot you unless there would be a huge level difference in your favor...

Got any idea how much damage Daugr Deathlord can do with ebony bow? I've seen hits for 500+ going through my "abused" 2000 armor rating.

 

 

nope because you have played requiem in your imagination

 

 

 

Got attacked by 2 stormcloak soldiers in helgen - managed to kill one before run out of magicka an then i had to spend 3 minutes (literally) kiting remaining one before my magicka regenerated enough to kill him...

0.5 point of magicka regeneration in combat. And you need 100 to kill lv 1 enemy. Uninstalled it as soon as that fight was over...

 

you can't kill something with spells when you start requiem, prisoner don't have spells

these stormcloks are low levels, and you have a cheaty bodyguard with you that destroy them in seconds

and 2000 armor rating... i don't even know if you can get that in tempered daedric armor, but heavy armor don't take much from arrows

Posted

>you can't kill something with spells when you start requiem, prisoner don't have spells

funny that i had them then...

 

>and you have a cheaty bodyguard with you that destroy them in seconds

funny that my "cheaty bodyguard" WAS destroyed in seconds... but well, i did set it to highest difficulty straight from the start...

 

 

But tbh - this was a discussion about vanilla game.

I don't give a **** about Requiem. Tried it. Didn't like it. Removed it.

I have no idea if game is harder or easier with this mod as i get rid of it after like 15 minutes of play.

There was some good ideas. And some that in my opinion are quite bad. Maybe if it would be split into several pieces i would pick what i like from there and ignore the rest but as a whole i don't intend to ever give it another try.

Posted

>you can't kill something with spells when you start requiem, prisoner don't have spells

funny that i had them then...

 

that's because you only played requiem in your imagination

 

 

hsklOmt.jpg

 

 

and its probably the same for vanilla

 

 

>and you have a cheaty bodyguard with you that destroy them in seconds

funny that my "cheaty bodyguard" WAS destroyed in seconds... but well, i did set it to highest difficulty straight from the start...

 

difficulty settings are disabled in requiem, you can only edit your damage done or damage taken

 

and if those settngs were enabled, it would boost that npc and nerf you... the thing you were whining about earlier

Posted

Wow people are still arguing about how op you can be in Skyrim ? C'mon it's 2015, no one plays Skyrim long enough to cry about combat stats anymore lol. 

 

How is it to be OP? How it does feels? Tell me pls, I couldn't get to it because combat was so crappy and clunky.

 

And game felt so boring , I would rather replay Dragon Age Origins once more.

 

 

 

3D8T4Se.png

 

 

Posted

What, I resemble that remark only when Im fapping.  The rest of the time I'm either modding the game or actually advancing my character level!

Posted

most peeps don't even play the game, the only thing they do is look at the moving/jiggeling boobs/asses, animations and start fapping

 

btw vanila the hole way, using only some textures and a self made smash up(fitting the lore/world) back when i really played this game to the end

 

You surely mean those horny kids and teens that ask on the various forusms "nude mods where, help download XDDD"

Or some random dude that posts his naked character with no enb and UI on.

 

A lot of screenshots , made by a more mature people are like a art. Be it landscapes, pinups or sex scenes.

 

Also a boob jiggle ( HDT ) is a huge modding work, for such crappy game engine that Skyrim runs on. Its an amazing achievement. It just shows what community is capable of.

Posted

Nah dude, I'm not the type you described "horny kid" whatever, and I still only carry on playing skyrim to check how huge my next boner will be with my new mods. Played Skyrim through and through for 3 years I'm pretty much done with the vanilla thing lol. 

Posted

I always liked the vanilla Skyrim, but after you finish the main quest 5 times it gets boring. That said you can increase your difficulty. But don't increase it too much because you'll get bored from dying unless you're really good. Or the alternative is to download bullshit, funny, logicless, dumb, random mods like Crimes Against Nature, Really Useful Trains, Spooky Scary Skeletons and tons of other shit like that Extra Apple mod.

Posted

Nah dude, I'm not the type you described "horny kid" whatever, and I still only carry on playing skyrim to check how huge my next boner will be with my new mods. Played Skyrim through and through for 3 years I'm pretty much done with the vanilla thing lol. 

 

I didn't aimed that post at you.

Posted

 

I tend to stear clear of Combat Overhaul mods because for one they do tend to be masochistic.  I find a lot of them like to make severe changes but mostly its just more of the same I have to hit the badie 10 to 1 times.  I'd rather the blows be more fair trade.  Also as I've gotten older I don't really care for the auto aim being turned off anymore.

 

Then there's script load, with all the mods I want to use I'd rather just stick with vanilla on combat.

 

You might like Deadly combat, i say that because it increases damage and decreeses mitigation. It gives more bonus to the NPC's but not a lot. Since the PC tends to be better than NPC's of the same level. But the best part of Deadly Combat is it has a MCM menu and you can change all the values it changes in the game and even tells you what the default vanilla values are. So you can change them back to default and then tweak them yourself to get the desire result after playing it.

 

+1. Of all the combat mods I've used, Deadly Combat is by far my favourite, also one of the most broadly compatible.

 

For the last few months I've been running DC with Combat Evolved and Revenge of the Enemies. All fights are brief but really brutal affairs and combat has that firm but fair Demon's Souls vibe.  It's the stuff of nightmares for those 'dead is dead' guys. 

 

Just added Action Combat to the mix and I heartily recommend it. Loving the ability to parry arrows, and loss of stamina drastically reducing your damage is something that really should have been in vanilla. Brilliant mod. 

Posted

 

+1. Of all the combat mods I've used, Deadly Combat is by far my favourite, also one of the most broadly compatible.

 

For the last few months I've been running DC with Combat Evolved and Revenge of the Enemies. All fights are brief but really brutal affairs and combat has that firm but fair Demon's Souls vibe.  It's the stuff of nightmares for those 'dead is dead' guys. 

 

Just added Action Combat to the mix and I heartily recommend it. Loving the ability to parry arrows, and loss of stamina drastically reducing your damage is something that really should have been in vanilla. Brilliant mod. 

 

I run the same three combat mods and agree, the other thing I run is the SIC level uncapper so levels keep going up with the PC and a mod that adds better weapons to NPC's at higher levels.

Posted

 

 

+1. Of all the combat mods I've used, Deadly Combat is by far my favourite, also one of the most broadly compatible.

 

For the last few months I've been running DC with Combat Evolved and Revenge of the Enemies. All fights are brief but really brutal affairs and combat has that firm but fair Demon's Souls vibe.  It's the stuff of nightmares for those 'dead is dead' guys. 

 

Just added Action Combat to the mix and I heartily recommend it. Loving the ability to parry arrows, and loss of stamina drastically reducing your damage is something that really should have been in vanilla. Brilliant mod. 

 

I run the same three combat mods and agree, the other thing I run is the SIC level uncapper so levels keep going up with the PC and a mod that adds better weapons to NPC's at higher levels.

 

Yeah, my only issue with that otherwise golden setup is that average open world  npcs are still a pushover but  dungeon mobs are rock hard, so upping the difficulty isn't really an option like it is with vanilla. I think I need to go unleveled, that should sort the disparity? 

Posted

people PLAY skyrim?

 

its a dressing sim and screenshot taking game isn't it?

Yes, people play Skyrim, believe it or not. People play Oblivion, some even play Morrowind. I'm sure there's someone, somewhere, who's playing through Daggerfall's main quest right now.

Twisted, deranged individuals, I know, but what can you do?

 

Just kidding. I play Skyrim for what it is, too. Never been into dress-up sims.

Posted

 

 

 

+1. Of all the combat mods I've used, Deadly Combat is by far my favourite, also one of the most broadly compatible.

 

For the last few months I've been running DC with Combat Evolved and Revenge of the Enemies. All fights are brief but really brutal affairs and combat has that firm but fair Demon's Souls vibe.  It's the stuff of nightmares for those 'dead is dead' guys. 

 

Just added Action Combat to the mix and I heartily recommend it. Loving the ability to parry arrows, and loss of stamina drastically reducing your damage is something that really should have been in vanilla. Brilliant mod. 

 

I run the same three combat mods and agree, the other thing I run is the SIC level uncapper so levels keep going up with the PC and a mod that adds better weapons to NPC's at higher levels.

 

Yeah, my only issue with that otherwise golden setup is that average open world  npcs are still a pushover but  dungeon mobs are rock hard, so upping the difficulty isn't really an option like it is with vanilla. I think I need to go unleveled, that should sort the disparity? 

 

 

If you go unleveled it helps since the bandits and stuff level with you much better then.

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