nooblet123 Posted April 29, 2015 Posted April 29, 2015 This is a list of annoying errors that I've encountered and solutions to them.  Error on export / no message / crash: too many vertices, reduce them or split mesh into multiple pieces and export only ONE at a time  Error on export / no message / crash: stack is too long, collapse everything to edit mesh/edit poly, then add skin + bsdism  Error on export / can't link to skeleton: temporarily delete everything except skeleton and the target mesh, and then export the whole scene as nif  Error on export / no message / crash: too many materials with bsdism, delete all materials   $.mat=null  UVW unwrap crashes - collapse stack to editable mesh  Rare : mesh loses rotation/position in max when you load a scene : use editable poly instead of editable mesh and collapse to it  Rare error on export / no message / crash: add smooth 2 modifier (WTF????)   Error on export / no message / crash: Removed polys from the mesh without removing the old BSDismemberSkin and adding a new one.  Error on Export / "Failed to find suitable skeleton root" / Add the spine (1/2) or pelvis to the list of bones in the skin modifier and export (they don't need to be assigned any weights)   -------------------------------- Mesh is rigged everywhere, but floats in game : enable SLSF1_skinned flag in lighting property in nifskope  Invisible mesh in game : verify vertex colors flags in nifskope / wrong bsdism slots    A new one: Armor/mesh is fine in 3dsmax, even works with animations, but explodes in nifskope: export bare mesh (without skin, bsdism) as obj from 3dsmax, create new scene w/ a skeleton/body to which you were trying to rig. then import obj and re-rig it.    Post more errors if you got some.  old thread http://www.loverslab.com/topic/26268-3dmaxskyrim-nif-related-errors/
nooblet123 Posted May 7, 2015 Author Posted May 7, 2015 bump post bugs related to max / nifskope / ck and combinations of
nooblet123 Posted October 18, 2015 Author Posted October 18, 2015 max can freeze if you import your exported mesh with skin+bsdismember and try to convert it to edit poly. So delete bsdismember and skin and then convert to poly.
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