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3dmax/skyrim nif related errors


nooblet123

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Posted

This is a list of annoying errors that I've encountered.

 

Error on export / no message / crash: too many vertices, reduce them or split mesh into multiple pieces and export only ONE at a time

 

Error on export / no message / crash: stack is too long, collapse to edit mesh/edit poly, then add skin + bsdism

 

Error on export / can't link to skeleton: temporarily delete everything except skeleton and the target mesh, and then export the whole scene as nif

 

Error on export / no message / crash: too many materials with bsdism, delete all materials    $.mat=null

 

UVW unwrap crashes - collapse stack to editable mesh

 

Rare : mesh loses rotation/position in max when you load a scene : use editable poly instead of editable mesh and collapse to it

 

Rare error on export / no message / crash: add smooth 2 modifier (WTF????)

 

 

Error on export / no message / crash: Removed polys from the mesh without removing the old BSDismemberSkin and adding a new one.

 

Error on Export / "Failed to find suitable skeleton root" / Add the spine (1/2) or pelvis to the list of bones in the skin modifier and export (they don't need to be assigned any weights)

 

 

--------------------------------

Mesh is rigged everywhere, but floats in game : enable SLSF1_skinned flag in lighting property in nifskope

 

Invisible mesh in game : set vertex colors in nifskope / wrong bsdism slots

 

 

 

Post more errors/ probable causes if you got some.

Posted

Error on export / no message / crash: Removed polys from the mesh without removing the old BSDismemberSkin and adding a new one.

 

Error on Export / "Failed to find suitable skeleton root" / Add the spine (1/2) or pelvis to the list of bones in the skin modifier and export (they don't need to be assigned any weights)

 

 

*edit*

 

Rare error on export / no message / crash: add smooth 2 modifier (WTF????)

 

How high was the poly/vertex count?

Posted

 

*edit*

 

Rare error on export / no message / crash: add smooth 2 modifier (WTF????)

 

How high was the poly/vertex count?

 

Maybe 15-20k faces/triangles

Posted

Maybe 15-20k faces/triangles

hmmm.. that is not high enough for what i thought might have caused the crash.

 

That is an odd crash, i can't think of anything else a smooth group could do to prevent a crash on export..

Posted

 

Maybe 15-20k faces/triangles

hmmm.. that is not high enough for what i thought might have caused the crash.

 

That is an odd crash, i can't think of anything else a smooth group could do to prevent a crash on export..

 

Yeah I had no idea either and started trying different things and after like 30 crashes and doing different things the smooth modifier helped.

Guest Ragna_Rok
Posted

quite frankly ive never had anything close to those crashes working with blender

Posted

quite frankly ive never had anything close to those crashes working with blender

 

It's probably the nif export/import plugin for max that's causing them

Guest Ragna_Rok
Posted

i thought they had implemented it already? ... makes sense, for armors you need to work with blender 2.49 and python / piffy, and new versions take forever because "never change a winning team" ... thx for info :)

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