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DOA5LR MOD videos


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Posted
2 hours ago, LGMODS said:

This is super what you do Dogcookie, your progress make you having unique motion :)

Thanks Lola, it's a working progress and there are still a lot bugs need to be fixed.

  • 2 weeks later...
Posted

dogcookie    I want these models please body and dance
Suggest an edit

Posted

I am still working my MMD project and I finally figured out a way to smooth those fast moving dances. I haven't completed hands and face animation yet. But I might change my priority and finish my other projects first before tackle those, because the face animation is very complicated.  Here is the example of a fast moving animation: https://www.youtube.com/watch?v=-yDgSYUu6G8

 

As for the body, I still need to finish up 3D dynamic pussy and dick. Here are the examples of my previous work and I want to finish those before go back animations.

 

 

 

 

 

game 2017-01-01 13-50-22-452.jpg

game 2017-01-02 02-04-02-032.jpg

game 2017-01-02 02-05-39-695.jpg

game 2017-01-02 02-09-38-911.jpg

game 2017-01-02 02-11-39-277.jpg

game 2017-01-02 02-17-57-488.jpg

game 2017-04-23 05-41-14-779.jpg

game 2017-04-23 05-42-40-991.jpg

game 2017-04-23 06-44-47-009.jpg

game 2017-06-18 09-49-05-776.jpg

game 2017-06-18 09-49-46-203.jpg

game 2017-06-18 09-52-51-924.jpg

Posted
On 12/7/2017 at 1:05 PM, dogcookie said:

I am still working my MMD project and I finally figured out a way to smooth those fast moving dances. I haven't completed hands and face animation yet. But I might change my priority and finish my other projects first before tackle those, because the face animation is very complicated.  Here is the example of a fast moving animation: https://www.youtube.com/watch?v=-yDgSYUu6G8

 

As for the body, I still need to finish up 3D dynamic pussy and dick. Here are the examples of my previous work and I want to finish those before go back animations.

 

 

 

 

 

game 2017-01-01 13-50-22-452.jpg

game 2017-01-02 02-04-02-032.jpg

game 2017-01-02 02-05-39-695.jpg

game 2017-01-02 02-09-38-911.jpg

game 2017-01-02 02-11-39-277.jpg

game 2017-01-02 02-17-57-488.jpg

game 2017-04-23 05-41-14-779.jpg

game 2017-04-23 05-42-40-991.jpg

game 2017-04-23 06-44-47-009.jpg

game 2017-06-18 09-49-05-776.jpg

game 2017-06-18 09-49-46-203.jpg

game 2017-06-18 09-52-51-924.jpg

That looks very promising!
but sadly the video has been blocked. :(

Posted

I made another one by using a different song. It's pretty hard to match the animation with the music. I have to adjust the speed for some parts of animation to match the song.

 

https://www.youtube.com/watch?v=X5BBnzT4zDA 

 

I realized the faster the animation, the more difficult to make it smooth. I am working on a shuffle dance animation right now and it's hard. 

 

Here is another one for animation speed testing 

 

https://www.youtube.com/watch?v=KCr7uU0kb6E

  • 2 weeks later...
Posted

Those costumes come from:

 

My First Mod by alixandrd https://www.loverslab.com/topic/62872-doa5lr-my-first-mod/?page=1 

Lisa DOAX3 Xtreme Sexy V by tantrave https://www.loverslab.com/topic/71487-doa5lr-tantrave-mods-update-914-lisa-doax3-xtreme-sexy-v/

 

I just made a little modification. Here are another two dances based on those customs: 

 

ShakiraA.JPG

https://www.youtube.com/watch?v=aVn2aKay0Kg

 

HiFiRaver.JPG

https://www.youtube.com/watch?v=YrzGJZEjAJE

Posted
20 hours ago, dogcookie said:

Here is the Misaki pose video. I am going to create a new body type and make her little bit younger. 

 

 

Hello, dogcookie! I congratulate you on moving forward. You and Priss do not sit idle. :-) WOW!

It is a pity that I was not here!

Posted
2 hours ago, Cabbas said:

 

Hello, dogcookie! I congratulate you on moving forward. You and Priss do not sit idle. :-) WOW!

It is a pity that I was not here!

I am glad you are back. :blush: I heard lot of genius programmers are in the bitcoin mining rush right now.  Yes Priss made big progress on DOAP, but I am still stuck with hands and face animation of my MMD project. :frown:

Posted
3 hours ago, dogcookie said:

I am glad you are back. :blush: I heard lot of genius programmers are in the bitcoin mining rush right now.  Yes Priss made big progress on DOAP, but I am still stuck with hands and face animation of my MMD project. :frown:

 

dogcookie, i saw your videos on Youtube. They look wonderful. Really. The only thing that I would change, it made a variety in the stages that you use. The beach is already boring and DOA has many other beautiful places.

 

Posted
10 hours ago, dogcookie said:

Trying to make a body type based on MakeHuman model for Misaki, but I have to figure out how to make shorter model inside DOA5LR.  It seems like the only way to make shorter model is to alter the game engine itself. Let me know if your guys have any ideas.

I do not know, as in Blender, but you can try to change the growth of the model through the OBJ-file. There everything is elementary at the level of arithmetic operations. You work like with a CSV table, only of numbers are much smaller and everything is arranged easier than in animation.

 

Posted
6 hours ago, priss10 said:

I do not know, as in Blender, but you can try to change the growth of the model through the OBJ-file. There everything is elementary at the level of arithmetic operations. You work like with a CSV table, only of numbers are much smaller and everything is arranged easier than in animation.

 

Thanks for the advise. I never tried editing OBJ-file directly, is that working inside DOA5LR?  In addition to the body, I also want to do some face editing. I tried long time ago and I think I can make some famous celebrity faces. By the way, how is your face editing project?  

 

P.S. I am off this week, so I want accomplish something in addiction to my bitcoin hobby 

 

Posted
2 hours ago, dogcookie said:

Thanks for the advise. I never tried editing OBJ-file directly, is that working inside DOA5LR?  In addition to the body, I also want to do some face editing. I tried long time ago and I think I can make some famous celebrity faces. By the way, how is your face editing project?

 

Yes, of course, it works in DOA5. If you remember, I once gave an examples of the simplest plastic operations on the faces of models. They required very little effort on my part.

If you already have ready-made modules for working with animation, then they can be very quickly reconfigure to work with OBJ-files. You just need to understand the logic of building a model inside this file. For example, if you change all the coordinates along the Y axis by a certain amount, then the height (or growth) of the model will change.

This is the simplest arithmetic.
After a more or less significant movement of the head, difficulty may arise due to the position of the eyes. I solved it by trial and error.

 

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