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Posted

When I have version 1.2.0 of the mod on I lose some textures and when I try to end the Bannered Mare in Whiterun I get stuck in an endless load screen. It worked fine with the previous version. The only other thing I added was sexlab aroused and turned on the option to use arousal. Anything I can do to have it work?

 

I can confirm that 1.2.0 is not cause of your ELD.

Which Sexlab Aroused version you use?  Sexlab Aroused Redux also never cause such problem for me.

Posted

When I have version 1.2.0 of the mod on I lose some textures and when I try to end the Bannered Mare in Whiterun I get stuck in an endless load screen. It worked fine with the previous version. The only other thing I added was sexlab aroused and turned on the option to use arousal. Anything I can do to have it work?

I am sorry you are having problems, but are you sure it is caused by this mod? Because I do not know what would do that.

 

Posted

How do I substitute myself with my follower? I got stopped by a guard and the option never came up, the guard just used my PC. I have two followers and use EFF.

Posted

How do I substitute myself with my follower? I got stopped by a guard and the option never came up, the guard just used my PC. I have two followers and use EFF.

You should get the follower option if they are close enough. Checking for a follower can be a little slow, so if you do not get the option, try selecting the “changed my mind” option then make an offer again, if there is still no option the check failed for some reason.

Posted

It seems like it is possible to have multiple guards have their way with either the player character or the follower. Is it possible to have both the pc and the follower make one guard happy (or even make it a foursome, without telling one guard to use the follower and then walk to another guard for an act involving the pc)?

Posted

It seems like it is possible to have multiple guards have their way with either the player character or the follower. Is it possible to have both the pc and the follower make one guard happy (or even make it a foursome, without telling one guard to use the follower and then walk to another guard for an act involving the pc)?

I have not looked into foursomes, but I did try threesome with one guard, which did not have consistent results. I will look into possible options.

Posted

 

When I have version 1.2.0 of the mod on I lose some textures and when I try to end the Bannered Mare in Whiterun I get stuck in an endless load screen. It worked fine with the previous version. The only other thing I added was sexlab aroused and turned on the option to use arousal. Anything I can do to have it work?

 

I can confirm that 1.2.0 is not cause of your ELD.

Which Sexlab Aroused version you use?  Sexlab Aroused Redux also never cause such problem for me.

 

 

Im using redux newest vrs

 

 

When I have version 1.2.0 of the mod on I lose some textures and when I try to end the Bannered Mare in Whiterun I get stuck in an endless load screen. It worked fine with the previous version. The only other thing I added was sexlab aroused and turned on the option to use arousal. Anything I can do to have it work?

I am sorry you are having problems, but are you sure it is caused by this mod? Because I do not know what would do that.

 

 

I'm not completely sure i'm going through all my mods and doing my load order from the top so I'll come back with some more info.

Posted

 

It seems like it is possible to have multiple guards have their way with either the player character or the follower. Is it possible to have both the pc and the follower make one guard happy (or even make it a foursome, without telling one guard to use the follower and then walk to another guard for an act involving the pc)?

I have not looked into foursomes, but I did try threesome with one guard, which did not have consistent results. I will look into possible options.

 

I'm looking forward to it!

Posted

Hmm.. i got another issue.

My game freezes everytime i'm getting close to a cityguard. I've been trying to zero in on the problem, but no real success so far. It doesn't matter wich city the guard is from and every other place works fine with fast-travel / coc / walking... Quite strange... i also uninstalled the mod, cleaned the savegame, waited in-game and slept, started a new game.... nothing. It's freezing as soon as the guard is in range for a conversation.

 

There is no other mod in my loadlist that does something to the guards dialogs (to my knowledge...)

I am fiddling with a new worldspace atm, so i didn't recognize there was a problem earlier, ...sorry.

Any ideas? :unsure: 

Posted

Hmm.. i got another issue.

My game freezes everytime i'm getting close to a cityguard. I've been trying to zero in on the problem, but no real success so far. It doesn't matter wich city the guard is from and every other place works fine with fast-travel / coc / walking... Quite strange... i also uninstalled the mod, cleaned the savegame, waited in-game and slept, started a new game.... nothing. It's freezing as soon as the guard is in range for a conversation.

 

There is no other mod in my loadlist that does something to the guards dialogs (to my knowledge...)

I am fiddling with a new worldspace atm, so i didn't recognize there was a problem earlier, ...sorry.

Any ideas? :unsure:

I’m sorry you are having an issue. Does it only happen when running this mod?

Posted

well, yeah..kinda... it occured after using it. (no blame involved, i know about the risks of mods/modding!) I'm using a new game, cause i had to test if scripts were being executed correctly, and now i'm thinking maybe it's a problem that i don't have a bounty anywhere...

Most likely it's a conflict with another mod that fiddles with the guards and i don't know about it...

Since i'm the only one with that problem, the error is most likely caused on my side.

 

thanks for the fast reply Mr.Sinister !

Posted

well, yeah..kinda... it occured after using it. (no blame involved, i know about the risks of mods/modding!) I'm using a new game, cause i had to test if scripts were being executed correctly, and now i'm thinking maybe it's a problem that i don't have a bounty anywhere...

Most likely it's a conflict with another mod that fiddles with the guards and i don't know about it...

Since i'm the only one with that problem, the error is most likely caused on my side.

 

thanks for the fast reply Mr.Sinister !

If the problem stops when the mod is uninstalled and immediately starts when installed, I have to think it is somehow related to this mod. I do not know how because nothing should happen before talking to a guard.

Why do you think it is to do with not having a bounty?

Posted

hmm, terribly sorry for stirring things up! :blush:

It only looked looked like the guards were responsible.... The main error was elsewhere.... Everything is working fine now.

Nooby mistake to jump to conclusions and post them. My bad....

;)

Posted

hmm, terribly sorry for stirring things up! :blush:

It only looked looked like the guards were responsible.... The main error was elsewhere.... Everything is working fine now.

Nooby mistake to jump to conclusions and post them. My bad....

;)

Don’t worry about it.

Thanks for letting me know, I’m happy you got it working.

Posted

Released an update that fixes a small issue with the “while pardoned” dialogue, where you couldn’t get rejected if using “bounty based” rejection.

You only need this if you use “bounty based” rejection and go to guards for more.

 

Changelog

1.2.1 (June, 10, 2015)

- Fixed issue with while pardoned bounty based rejections.

 

 

Also I am working on a new version but it will not be ready for a few weeks.

  • 2 weeks later...
Posted

Released 1.2.2, just a small fix.

 

Changelog

1.2.2 (June, 20, 2015)

- Fixed error with while pardoned follower oral dialogue not cancelling previous pardon.

 

 

Also I will be moving next week, and will not be able to work on the mod for a few weeks.

I have finished some things for the next version, like moving the scene for privacy, and added 2 new scenes were the pc and follower team up with 1 or 2 guards. However I have not been able to do much testing, but if anyone wants to help test it or just wants to have it, I could release it as an alpha with the understanding that it may contain bugs.

  • 4 weeks later...
Posted

Hi Mr. Sinister,

 

I noticed when using your mod with the latest SexLab Framework 1.60 Beta 1 that it complains about an outdated PapyrusUtils function:

SEXLAB -- sslUtility.StringArray -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.

 

would you mind reviewing your mod at some point to make it compatible with the next SL generation?

 

thanks for the hard work. I like the options you provide :)

Posted

Hi Mr. Sinister,

 

I noticed when using your mod with the latest SexLab Framework 1.60 Beta 1 that it complains about an outdated PapyrusUtils function:

SEXLAB -- sslUtility.StringArray -- DEVELOPMENT DEPRECATION, MOTHER FUCKER - Check PapyrusUtil.psc alternative.

 

would you mind reviewing your mod at some point to make it compatible with the next SL generation?

 

thanks for the hard work. I like the options you provide :)

Thanks for letting me know. I am working on an update which should be ready soon, so I will look into it.

  • 2 weeks later...
Posted

Sorry it took so long but, 1.3.0 has been released as an alpha as it has only had limited testing, use only if you accept that there may be bugs.

 

Changelog

1.3.0 (July, 28, 2015) Alpha

- Added ability to change location.

- Added two new options involving the player and a follower.

- Added feature where guards approach the player and make demands.

- Changed some scripts structure.

 

Let me know about any issues or feedback.

Posted

Great to see that you included the option to go to a more private place!

 

Is the option that guards approach the player configurable in MCM? I could not find any settings related to it ...

Posted

Great to see that you included the option to go to a more private place!

 

Is the option that guards approach the player configurable in MCM? I could not find any settings related to it ...

There should be a third page in the MCM named extra which contains settings for the guard approach.

Also because I did not mention it, a clean save is probably needed for 1.3.0.

Posted

 

Also because I did not mention it, a clean save is probably needed for 1.3.0.

 

 

You can cross out the "probably", you definitely need a clean save. Without it, you get a massive save game bloat (roughly +300kb papyrus size per minute (real-life) in my case).

Posted

Yes, I also realized that as my save game reached 75 MB after 3 hours playtime ;).

 

Now I removed the mod and installed the new version and it works so far.

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