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BBButtock not working - Help with MB2


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Posted

Here's my daily share of support request (please, be patient, still trying to figure out how to get this LAPF wonder working at its best). I have two questions for you:

1. BBButtock not working, any ideas?
I have LAPF skeleton installed, Setbody.esp B.E. v1.44 + Loverjoystick.esp addon in charge of a few actors (PC included), femalelowerbody is the BBButtock version by default (in Setbody ini file). Do I need different mods for animation replacement?
At the moment I'm using only fore's NoMaaM v3.0, Woman's Move and Stylish Jump. Perhaps these  mod rely on an outdated BBB system: in that case, can you suggest me a different set of animator replacers?

Relevant section of the load order:

 


55  Bashed Patch, 0.esp

 ------------

62  LoversAdultPlayPlusforSSP.esp

63  LoversVoiceSSPplus.esp

64  LoversRaperS.esp

65  LoversBed.esp

66  LoversLight.esp

67  LoversHideMenus.esp

68  LoversBackup2.esp

69  LoversPayBandit.esp

6A  LoversPower.esp

6B  LoversBitch.esp

6C  BitchTattoo.esp

6D  LoversCreature.esp

6E  LoversEscapeRapeVPlayer.esp

6F  LoversRapeSlave.esp

70  SetBody.esp

71  Lovers with PK.esp  [Version 96v5]

72  LoversSlaveTrader.esp

73  LSTBravilUnderground.esp

74  LSTaddonInH.esp

75  LoversSpermSplashEx.esp

76  LoversSoundVolumeDown.esp

77  LoversJoystick.esp

78  Alternate Start Revamped.esp

79  No More Annoying Comments.esp

7A  Woman's Move - Animation Replacer.esp

7B  LoversMB2.esp

7C  LoversIdleAnimsPriority.esp

7D  LoversAnimObjectsPriority.esp

 



2. About MB2 animations
Casting Instill Lust on futa NPCs works as expected, provided that a couple of lines in LoversMB2.ini are edited properly. How to make Masturbate work the same way for futa player characters? I'm fooling around Tamriel as a shemale witch, never had so much fun playing Oblivion, that's why I ask.

 

Posted

 

 

At the moment I'm using only fore's NoMaaM v3.0, Woman's Move and Stylish Jump. Perhaps these  mod rely on an outdated BBB system: in that case, can you suggest me a different set of animator replacers?

 

Yes, they are based on the older BBB system that uses the OP3 bones to animate the butt section of the NIF. As far as I know their are no new animation replacers making use of the newer Buttock bones, at least not for your standard walk, run fighting animations.

Posted

 

At the moment I'm using only fore's NoMaaM v3.0, Woman's Move and Stylish Jump. Perhaps these  mod rely on an outdated BBB system: in that case, can you suggest me a different set of animator replacers?

 

Yes, they are based on the older BBB system that uses the OP3 bones to animate the butt section of the NIF. As far as I know their are no new animation replacers making use of the newer Buttock bones, at least not for your standard walk, run fighting animations.

 

Hi there.

 

Hi & @ Varenne.

 

Do you have a link ? Because i asked a few days ago to Movomo why he put the Buttock version at " That Site Over There " ...  as i know there is no animation using these new " bones " there...

 

I would like to compare animations using the BButt system ( so with OP3 bones ) and the new one , but i cannot found any at this moment , and i 'm too lazy to create one by myself , of course ... ;°)

 

Cheers.

Posted

2. About MB2 animations

Casting Instill Lust on futa NPCs works as expected, provided that a couple of lines in LoversMB2.ini are edited properly. How to make Masturbate work the same way for futa player characters? I'm fooling around Tamriel as a shemale witch, never had so much fun playing Oblivion, that's why I ask.

 

The laziest possible modification I can think of is to add a token, check if it's count is greater than or equal to 1 before a player animation.

If yes, play the male\futa\whatever animation. If not, play the female animation.

 

Add the token via console.

 

Now, if you want this to be expanded to NPCs (with you able to determine who is and isn't) you could create a spell that adds or removes the tokens to the inventory of it's target (via options menu, or two spells), and another for the player.

 

Add the spells via quest script or the console.

 

Again, this is the laziest possible modification, which means I didn't look at anything before I wrote it. It's very much possible that you could achieve it with an ini edit - but I don't see why would you even bother when it's so simple (and if you can edit ini files, you can do this simple CS(E) edit).

Posted

About MB2 animations...

 

There are two settings in the INI, but as far as I recall they are NPC only. I do remember a very long while back an LL member posted a way to have your futa PC also use male animations, just couldn't find that post or thread.

Posted

Thanks everyone.

So, no bouncing butt in the near future.

@ Vaelorian:

 

I don't see why would you even bother when it's so simple (and if you can edit ini files, you can do this simple CS(E) edit).

Because I am simple, perhaps? :)

No kidding, I only ever used the CS for some basic editing, and I have just a faint idea of what a token is.

Besides, I feel more comfortable editing a simple text file rather than introduce a permanent modification to the esp.

Posted

About MB2 animations...

 

There are two settings in the INI, but as far as I recall they are NPC only. I do remember a very long while back an LL member posted a way to have your futa PC also use male animations, just couldn't find that post or thread.

 

Certainly you're referring to MB2 animations, or consensual sex.

I found that for rape this is easily achieved trough WappyOne's LoversRapers (Chaos, Default or Custom) ini file, the one in use, or all three.

 

; Reverses roles in animations when raper == female

; 0 = off, 1 = on for males, 2 = always on, 3 = random

; Default 1

set xLoversRaperSQuest.femaleReverse to 0

 

The menu in-game uses a different phrasing, to avoid any confusion "reverse rape" must be intended as "female raper in female position".

Posted

 

 

 

Certainly you're referring to MB2 animations, or consensual sex.

I found that for rape this is easily achieved trough WappyOne's LoversRapers (Chaos, Default or Custom) ini file, the one in use, or all three.

 

; Reverses roles in animations when raper == female

; 0 = off, 1 = on for males, 2 = always on, 3 = random

; Default 1

set xLoversRaperSQuest.femaleReverse to 0

 

The menu in-game uses a different phrasing, to avoid any confusion "reverse rape" must be intended as "female raper in female position".

 

That are rape Settings no Masturbation.

 

Futa you set in game with "Sexual Exploits LoversSettings" spell, and "Settings for Body and (Un)dressing" the "attacking women grow penis" Setting . But that is not for masturbation.

 

MB2: ini

; allow female gets boner. if you want allow , set to 1

; default: 0

set xLoversMB2Quest.sAllowFutanari to 1  ( allow futa)

; random percentage of of female NPC are Futanari. work only if you allow Futanari.

; default: 5.0

set xLoversMB2Quest.fFutanariRatio to 100  ( 100% = all female NPCs are futa )

 

But a female player will still use the female Masturbation animations without futa lowerbody.

 

So you need a script change if your Player charater should use futa Body during Masturbation.

But which script...don't know.

Posted

What feejena said. (I was just feeling a bit lazy and didn't get as specific.)

 

MB2 and WappyOne's RaperS are two distinctly separate MODs; MB2 for masturbate/lust and RaperS for as it states in the name, rape, with MB2 I believe having added some additional masturbate animations to the mix when you install it.

 

And yes again to what fejeena said above, if you want your futa PC to use male animations it requires a script change and/or ESP idle/special animation edits. If I ever find that post by another LL member on how to do that I'll post a link to it.

 

 

 

The menu in-game uses a different phrasing, to avoid any confusion "reverse rape" must be intended as "female raper in female position".

Yes, that's to allow for a bit more choice in how your PC and NPCs interact during rape.

Posted

 

 

 

At the moment I'm using only fore's NoMaaM v3.0, Woman's Move and Stylish Jump. Perhaps these  mod rely on an outdated BBB system: in that case, can you suggest me a different set of animator replacers?

 

Yes, they are based on the older BBB system that uses the OP3 bones to animate the butt section of the NIF. As far as I know their are no new animation replacers making use of the newer Buttock bones, at least not for your standard walk, run fighting animations.

 

 

 

Hi there.

 

Hi & @ Varenne.

 

Do you have a link ? Because i asked a few days ago to Movomo why he put the Buttock version at " That Site Over There " ...  as i know there is no animation using these new " bones " there...

 

I would like to compare animations using the BButt system ( so with OP3 bones ) and the new one , but i cannot found any at this moment , and i 'm too lazy to create one by myself , of course ... ;°)

 

Cheers.

 

 

@ AnnaFly - I'm not sure what you are asking for here; a link to what?

 

I have no idea why movomo posted that there either...

 

The only animations that I am aware of that make use of the new buttock bones are the Lovers animations reworked by gregathit and others for PC/NPCs. They may be doing the same for the Lovers creature animations too, but since I don't use those animations (yet) I haven't been following those threads.

 

As a side note, I did have a very brief conversation with gerra6 a while back on developing a simple tool that would allow us to fairly quickly change fore's and other existing animation sets to make use of the buttock bone. (I have absolutely no desire or motivation to open each individual fore animation in Blender or 3dsMax just to change the OP3s to Buttock. Way too much work IMO.) That is on the back burner as gerra6 is busy with other stuff and RL.

Posted

 

So you need a script change if your Player charater should use futa Body during Masturbation.

But which script...don't know.

 

 

I am looking at LoversMB2.esp right now, and I'm fairly sure it is xLoversMB2SpellSelfSC. I have made a backup copy of the plugin and I intend to play around with the script. Should I come up with something, I'll be glad to share the information.

Posted

 

 

So you need a script change if your Player charater should use futa Body during Masturbation.

But which script...don't know.

 

 

I am looking at LoversMB2.esp right now, and I'm fairly sure it is xLoversMB2SpellSelfSC. I have made a backup copy of the plugin and I intend to play around with the script. Should I come up with something, I'll be glad to share the information.

 

 

You can also copy & paste a copy of the script code in a post in this thread, preferably in a set of spoiler and code tags so we can review it together.

Posted

You mean, the script with my modifications? I had attached the original script before deleting the post. I don't think you're interested in that. I tried this:

 

;line 244    
;if(rPlayerBoners) && (player.GetIsSex Male)
;changed to
if(rPlayerBoners)

 

I opened the esp launching obse_editor dll (just in case), saved the plugin. Deactivated the plugin, saved the game, reactivated the plugin in nthe same load order as before. No, animation is still the female one. I will keep looking at it. 

 

Posted

I've actually started posting the script code itself in a post, instead of as an attachment. That way newer LL members with less experience can learn from it, and those wanting to make use of it can simply copy and paste the text when they choose to.

 

And I meant the original, something I could have easily done but was letting you take the lead on it. The final script is just as good too.

Posted

So? Ok, let me take care of it. I will open a new post "Scripting help for MB2 Masturbate animation". Sounds good? That is, sounds awful enough? :D

I opted for "Adapting Masturbate lesser power script for futa PC".

Posted

Think you must also change something in the idle Animations

There are  male and female....

post-3205-0-73166900-1426014844_thumb.jpg

You see an female can not use a male Animation because of the conditions.

Posted

Greetings .

 

Hi & Varenne ,

 

Uhmmm, beutiful idea you got there , from your post N° 10 :

 

 

As a side note, I did have a very brief conversation with gerra6 a while back on developing a simple tool that would allow us to fairly quickly change fore's and other existing animation sets to make use of the buttock bone. (I have absolutely no desire or motivation to open each individual fore animation in Blender or 3dsMax just to change the OP3s to Buttock. Way too much work IMO.) That is on the back burner as gerra6 is busy with other stuff and RL.

 

"... why " each "  , i just want ( or need ) one animation , no more to compare them : the Mur_Zik/Fore " SexyWalk01 " ( Fore version of course because the Mur_zik's version use other bones , those from the " old " Moving Breast System introduced by WanderDryad )  ) ?

 

Cheers.
 

Posted

@ AnnaFly - I would post that one animation request to the Modders Resources forum, and/or ping via PM a specific Oblivion animator. I am not as yet quick and proficient with either Blender or 3dsMax in regards to animations. It's been on my To-do List for years now...

 

That is why I inquired if gerra6 could at some future point produce a tool that would en masse convert a set of .kf files from OP3 to Buttock.

Posted

While Gerra6 is quite the wizard.....I don't think it is possible to convert animation files from using one bone to another and preserve the animation.  Unfortunately I think you are going to be stuck doing it the old fashioned way.....one animation at a time in blender.

Posted

HA! :P

 

Yeah, I kind of knew that. Just couldn't pass up a chance to harass Somebody and insert some humor every now and then.  ;)

 

I know how busy gerra6 gets with RL and modding projects, which is why I suggested AnnaFly ask an animator for that one converted animation she needs. I could do it, but it would be comparable to me crocheting a bedspread; it'll get done but certainly not quickly.  :lol:

Posted

Hi there .

 

Pas mal ce sens de l' humour ! ...  :°)

 

Compris je vais donc devoir le faire par moi-même ... ce n'est pas un gros problème , c'est juste que me connaissant , une fois que je serai dans "des animationsé , je risque m'y attarder longtemps , ce qui veut dire , que du coup , je risque tout simplement abandonner bien des projets en cours.

 

Idem avec Skyrim , si je recommence " à jouer " avec des mods pour Skyrim , je vais laisser à l'abandon tous ceux commencés pour Oblivion , et le retour sera pénible une fois de plus .

 

Basculer de Skyrim à Oblivion est trop pénible et source d'une grande perte de temps , car on oublie vite les différences entre ces deux jeux et l'on commet donc des erreurs .

 

Les " Buttock bones/nodes  " attendront donc mon bon vouloir.

 

Bonne soirée.

 

Bises.

 

 

*********************************************************************************

"BING " translation ... not corrected  , sorry i'm tired today.

 

Hi there.



 

Quite the sense of humor! ... :°)



 

Included so I will have to do it by myself... This is not a big problem, it's just that knowing me, once that I will be in "animationse, I may dwell there long, which means, that at the time, I might just abandon well ongoing projects."



 

Ditto with Skyrim, if I start again "playing" with mods for Skyrim, I'll leave to abandon all those started to Oblivion, and the return will be painful once more.



 

Tip of Skyrim to Oblivion is too painful and source a big waste of time, because we quickly forget the differences between these two games and it therefore makes mistakes.



 

The "Buttock bones/nodes" therefore await my good will.



 

Good evening.


 

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