iggypop1 Posted February 27, 2015 Posted February 27, 2015 Hi i wondering if its possible to share adjusted animations? To adjust every single animation (there are many..yes) is a big work( and pt i cant seem to store/save my adjusted animations even with a new profile). I mean i remember Ashal saying that to complete erase bad adjusted animations you got to wipe out ........?dont remember. Where do sex lab store the adjustments ? Ex. Having a North Female with xxx specifications........ if another got the same specs, and made good adjustments, why not share it?
Antonio121989 Posted March 4, 2015 Posted March 4, 2015 It is hard to make because it will al depend on the mods you have installed that change the body, one mod or other can make the adjustments useless.
Sailing Rebel Posted March 4, 2015 Posted March 4, 2015 Where do sex lab store the adjustments ? SL profiles exported through the export function in the Rebuild & Clean options page will appear here: Data\SKSE\Plugins\SexLab\AnimationProfile_1.json The number reflects the profile selected in the SL MCM.
Ashal Posted March 4, 2015 Posted March 4, 2015 Where do sex lab store the adjustments ? SL profiles exported through the export function in the Rebuild & Clean options page will appear here: Data\SKSE\Plugins\SexLab\AnimationProfile_1.json The number reflects the profile selected in the SL MCM. This is mostly correct. You actually don't have to run the export function to generate/update this file. The Export/Import functions from the Rebuild & Clean page only effects the SexlabConfig.json file, which only stores your SexLab MCM settings. The AnimationProfile_x.json files that contain the animation adjustments are exported automatically to your selected profile after any sexlab animation where you have made an adjustment. And that json file is also read from anytime you load a save game or change your selected profile number in the MCM. The animation profile stuff is perfectly safe to share, being able to share them is half the reason I started storing them this way. When sharing the profiles though, you'll probably want to make note of what skeleton, body mod, and if it's not a global, non-race specific profile, the race you used most while generating it.
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