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Crash upon loading any save after playing it for a while


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I have a strange problem that is now completely preventing me from playing Skyrim. Rather, I can play Skyrim and everything loads/runs just fine, but eventually any new saves made in a playthrough will reach some sort of critical mass and no longer be playable, effectively making playing the game pointless since no progress can be made or saved.

Here's how things go:

1. I start a new game.

2. I setup all my mods' settings the way I want them.

3. I begin playing the playthrough without any errors (I go to towns, I explore the wilderness and dungeons, I recruit followers, I buy and sell things, complete quests).

4. After an hour or so into the playthrough any new save I make will become unloadable. Upon loading the save it does its usual thing where it shows tips and what not, but then the moment it would finish loading, I hear the brief sound of ambience or misc. sound effects of spells etc., and then it will hard crash to desktop. No freeze, no unresponsiveness, just CTD in an instant.

5. I load a previous save where the game loaded, delete the "corrupt" save, continue playing, but any save made from that point on will not work.

 

It's like after playing for some amount of time, something eventually happens that messes up anything from that point on. I don't know if it's script related or somehow something happens that ruins the actual files being created for the saves, resulting in corrupt files or what.

 

I've defragged my computer, checked the disk for errors, and reinstalled Skyrim and all of my mods, but nothing. The file sizes of my saves aren't terribly bloated I don't think, ranging from 6.1mb to 6.8mb. 

 

Here's my load order:

 

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
mjoll.esm
AP Skyrim.esm
ApachiiHair.esm
ApachiiHairFemales.esm
ApachiiHairMales.esm
AzarHair.esm
ClimatesOfTamriel.esm
CRB.esm
CreatureFramework.esm
RaceCompatibility.esm
Draenei.esm
hdtHighHeel.esm
Schlongs of Skyrim - Core.esm
SexLab.esm
SexLabAroused.esm
ZaZAnimationPack.esm
3DMG.esp
EnhancedLightsandFX.esp
RelightingSkyrim.esp
SSv2.esp
AmazingFollowerTweaks.esp
ELFX - Exteriors.esp
ethereal_elven_overhaul.esp
Relighting Skyrim - Dawnguard.esp
RealShelter.esp
Remove Interior Fog V2 - Full Version.esp
SexLabNudeCreatures.esp
SexLabNudeCreaturesDB.esp
SexLabNudeCreaturesDG.esp
Skyrim Unbound.esp
HentaiCreatures.esp
Inconsequential NPCs.esp
UFO - Ultimate Follower Overhaul.esp
Abigail The Maid.esp
Aeri.esp
Arlana the Axe Maiden.esp
ASX_Spells.esp
AzarHair.esp
Brawl Bugs CE.esp
BVFE_Serana.esp
CalienteVanillaArmorTweaks.esp
CamillaValerius.esp
Relighting Skyrim - Dragonborn.esp
SMIM-Merged-All.esp
Relighting Skyrim - HearthFire.esp
Tame Beast.esp
Chesko_Frostfall.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
RealShelterFF.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Interiors-Warm.esp
dD - Realistic Ragdoll Force - Realistic.esp
dD-No Spinning Death Animation.esp
Deathhound+Gargoyle.esp
Delphine Makeover.esp
EstrusChaurus.esp
FNIS - Shocky Creature Sex Poses.esp.esp
FNIS - Shocky Poses Humans.esp
FNIS - Shocky Poses Misc.esp
FNIS EIS - Brainsperm.esp
FNIS EIS - Miscellaneous.esp
FNIS EIS - Oden.esp
FootIKOffSpell.esp
Ghost of Spriggan.esp
Giants.esp
hairundergearDB.esp
hairunderheadgear.esp
hairunderheadgearDG.esp
HDT Havok Object.esp
HDTTailsEquipable.esp
HirelingJenassa.esp
Schlongs of Skyrim.esp
SOS - Shop.esp
SexLab-AmorousAdventures.esp
SexLabDefeat.esp
Sweet&Sexy Lingerie.esp
SexLabAnimalSex.esp
HorsePenis.esp
HTD Tails Draenei Tail.esp
iHUD.esp
ImmersiveFP.esp
iNeed.esp
Review Studio.esp
HousecarlWhiterun.esp
Jenna.esp.esp
Lisette.esp
LykaiosRace.esp
MF_RadiantProstitution.esp
MF_SpectatorCrowds.esp
MoreNastyCritters.esp
nem-e5i5's RaceMenuPlugin.esp
NonSexLabAnimationPack.esp
NusbieVoices.esp
Osare Maid Outfit.esp
Pinup Poser.esp
ProperWeaponScale.esp
R18pn - lingerie Set.esp
FNISspells.esp
RaceCompatibilityUSKPOverride.esp
RaceMenu.esp
RaceMenuPlugin.esp
RaceMenuOverlays.esp
RaceMenuPluginXPMSE.esp
RagingHorse.esp
RevampedExteriorFog.esp
RosaFollower.esp
RSRainCOT.esp
RSRain.esp
SC07SexLabRandomAttack.esp
SexLab Aroused Creatures.esp
SexLab Cumshot.esp
SexLab Romance.esp
SexLab Sound FX Replacer.esp
SexLab Submit.esp
SexLabAnimalSexDawn.esp
SexLabAnimalSexTame.esp
SexLabArousedAnimations.esp
SexLabMatchMaker.esp
Werewolves.esp
SexLabWerewolves.esp
Sextoys Calyps Chest.esp
sextoys-calyps-2.esp
SkyUI.esp
SOS - B3lisario Horsecock Addon.esp
SOS - B3lisario UNP Addon.esp
SOS - Carloss32 Canine Addon.esp
SOS - GRworks HDT Willy Addon.esp
SOS - Male Vanila Armor Cloths Conversion Custom.esp
SOS - Revealing Armors.esp
SOS - Revealing DLC1 Conversion.esp
SOS - Revealing DLC2 Conversion.esp
SOS - Smurf Average Addon.esp
SOS - VectorPlexus Muscular Addon.esp
SOS - VectorPlexus Regular Addon.esp
SOS Equipable Schlong.esp
SOS_Ho.esp
SOSRaceMenu.esp
sr_ifpssl.esp
Sylgja.esp
tailed_dildo_FV20.esp
UFO - Dawnguard AddOn.esp
UFO - Dragonborn AddOn.esp
UFO - Heartfire AddOn.esp
Uthgerd Kriegswolfe.esp
werebeast+lurker+seeker+ashspawn+frostgiant.esp
WetandCold.esp
Ysgrette Follower Or Aela Replacer.esp
Ysolda.esp
zzEstrus.esp
RSPatch.esp

 

 

Only thing of note I can think of out of the ordinary that I've done to my game is for the mod "Sexlab Submit". After installing it without any problems, every time it would activate in-game, as soon as the resulting animation finished I would CTD. After doing some research I found a patch by somebody here on LL that supposedly fixed it and added them to my scripts folder. After adding the files, the CTD's stopped and the mod worked great.  These crashes did not start happening immediately afterwards or anything, which makes me think that the added files are not the cause. 

 

Any help or insight would be appreciated.

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The sizie of your savegame is avarage, anyway its a common issue that savegames don't load while new games still work the usually used workaround (also used by me) is:

 

1. Create a new game and save right after character creation

2. Now you have your "kickstart" savegame you will load this savegame allways first

3. After loading your "kickstart" save you load your actual savegame in which you want to play

 

You need to load the kickstart savegame after every game start before you load your actual savegame if you have loaded your normal playtrough savegame other savegame loads should work without using the kickstart savegame its just for the first load

 

This process works for every user if its not working for you we have to look further since you have then some other issue

 

 

Edit: For your sexlab submit issue, submit is sadly outdated I personally can only recommand to use submit progression its not exactly submit, but it has all the features submit also has and works fine I use it because I wanted a daymoyl integration of submit which it provides

http://www.loverslab.com/files/file/867-submit-devious-devices-progression-daymoyl-mod/

 

Another little thing I cant say it often enough in most cases I would even say 90% of all cases it makes no sense to reinstall the whole game. Most issues are saved in the savegame and therefore a reinstall makes no sense, but just for info I would ask in the forum here before reinstalling way to much work for my taste

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It kinda sounds like you might have a mod conflict when two mods try to do something at the same time and fight for control.

 

I am no expert but having a crash always and then the save not working. That would be my guess. You can run TES5Edit and see if any errors show up.

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It kinda sounds like you might have a mod conflict when two mods try to do something at the same time and fight for control.

 

I am no expert but having a crash always and then the save not working. That would be my guess. You can run TES5Edit and see if any errors show up.

 

he is not crashing then the save is not working he crashes on load and the savegames before allways loaded up fine as I described this is a common issue

 

any new save I make will become unloadable. Upon loading the save it does its usual thing where it shows tips and what not, but then the moment it would finish loading, I hear the brief sound of ambience or misc. sound effects of spells etc., and then it will hard crash to desktop. No freeze, no unresponsiveness, just CTD in an instant.

 

 

 

 

Safety load-mod from nexus might help but instant ctd does sound strange.

This might help also as my method for the op use whatever works for you

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Thank you all for the assistance; sorry it took me all day to respond, I honestly didn't expect anyone to notice this thread so I didn't bother checking up on it. 

 

I'll try out the Submit Progression mod, i'm not terribly attached to Submit as of now. I also use Sexlab Defeat which effectively accomplishes the same thing, so if I have to ditch Submit entirely it probably won't be the end of the world. 

 

As for the "kickstart save" trick, I sort of knew about it and have done it before, but if I recall correctly it didn't work consistently. Regardless, now that I've been advised to do it on a regular basis, I most certainly will. Hopefully it works. I'll start a new playthrough with this all in mind and report whether or not things work out. Thanks again.

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Unfortunately using the "kickstart save" trick does not work for me. Started a new playthrough and got just under an hour in and then any further saves no longer work. I load the kickstart save and then load one of the latest saves, and it still doesn't work. It's strange, because the trick has worked for me in the past with other saves before this started happening. It's like my saves are just too far gone, and perhaps my computer isn't powerful enough to load it without crashing. 

 

Any other advice? 

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How big is your save-files? usually found in C:\Users\[userName]\Documents\My Games\Skyrim\Saves

its stated in the description and its fine

 

The file sizes of my saves aren't terribly bloated I don't think, ranging from 6.1mb to 6.8mb.

 

 

 

Unfortunately using the "kickstart save" trick does not work for me. Started a new playthrough and got just under an hour in and then any further saves no longer work. I load the kickstart save and then load one of the latest saves, and it still doesn't work. It's strange, because the trick has worked for me in the past with other saves before this started happening. It's like my saves are just too far gone, and perhaps my computer isn't powerful enough to load it without crashing. 

 

Any other advice?

Well thats weird the only thing could be indeed to much load does it work when you load a savegame in a interior cell? anyway you can try to improve the performance with enb boost and another thing that can increase stability is shesons memory patch which could also be it helps with loading savegames and fast traveling ctd's so I put some hope in shesons memory patch

 

1. Download and install SKSE 1.7.1 (or newer)

2. Go to Steam/steamapps/common/Skyrim/Data and see if you have a SKSE folder with an SKSE.ini file inside. If you do, add these values to SKSE.ini:

 

[General]

ClearInvalidRegistrations=1

[Display]

iTintTextureResolution=2048

[Memory]

defaultHeapInitialAllocMB=768

scrapHeapSizeMB=256

 

If you don't have an SKSE.ini file, create one using the editor

 

Anyway take a look into enb boost also

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I installed ENBoost and SSME, and added the skse.ini to my SKSE folder and loaded up a few of the latest saves in the playthrough that didn't work, but unfortunately they still didn't load. So I've no idea what's going on with that. But, good news! I upgraded from SKSE 1.7.1 to 1.7.2, and with all of the performance enhancements installed from the get-go, I started a new playthrough once again. I've made it almost exactly 2 hours in so far without all the saves bugging out on me, which is twice the amount of playtime before the last time, so that's a good sign. I did have to use the kickstart save trick to load back in after restarting Skyrim one time, but the trick worked.

 

Perhaps the performance enhancements manage things that accrue in my game that prevent it from being loaded, perhaps it was an SKSE thing, who knows, but for now I've got a good feeling about this playthrough. When I have more time to play i'll spend more time in it and see if these changes I've made have fixed the problem entirely, or just made it more manageable and just delayed the final destination. 

 

 

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Update, and disheartening news. Got 5 hours and 34 minutes into my playthrough without any problems, and then I died (which shouldn't be possible considering what mods I have, btw, so I'm also having problems with Defeat, Submit Progression and Death Alternative. Uninstalling Death Alternative makes all of my saves containing it unloadable) which prompted the game to reload the last save, which I made just seconds before dying. Unfortunately it crashed when trying to do this, and starting up Skyrim again to try and load back in I found that a large portion of my latest saves did not work. The last working save I have was 3 hours and 52 minutes into the playthrough. That means I successfully played the game for 1 hour and 42 minutes with no issues in-game. It ran fine, and everything functioned, but something secretly was going on in the background that meant that saving would be ineffective. Interestingly enough, using the kickstart trick to load into the 3 hrs 52 mins save, I can then load into the next most recent save which is 4 more minutes into the playthrough, but only if I do it in that order. Disappointingly, I can't do the same to just systematically load all of my saves in a linear fashion until I reach the most recent, because the next save after the 3 hrs 56 minutes one is 22 minutes later, which I presume too much has happened in between saves for it to easily transition to it or something (which doesn't make sense when you consider when I died I was in the same spot as when I had just saved, so the game wouldn't have had to load too many things at all when it loaded it, and it still crashed). It's just all very strange, and I don't understand what's going on. 

 

Edit: I mentioned I had problems with Death Alternative, but in my op it wasn't in my load order. I added it afterwards, of course.

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I've had a similar issue in my recent days of heavy modding, and I finally found the fix for the issue of not being able to load a save after a certain point.  I tried everything, but I'm EXTREMELY notorious for completely fucking up my meshes and skeletons.  Meshes and skeletons are some of the only tweaks/mods you can apply that doesn't require a fresh character, so hear me out on this one.

 

I had a save that was about ~20 hours of gameplay that refused to load.  I tried everything (since I didn't want to lose my awesome 2-handed slayer chick I had going).  The only thing that allowed me to load that particular save was my skeleton files.  I manually install EVERYTHING.  The only thing that I have used a mod organizer on is a UNPB body mod from the Nexus.  I get quite a bit of flak for manually installing my mods, but I'm apparently the only person in the world that has MO or NMM completely fuck up my install.  So let me explain what I did.

 

First, I downloaded a metric fuckton of different skeletons (XPMS, XPMSE, etc).  What I did was manually install each skeleton, load up the game, and let it sit on the main menu for at least 30-45 seconds.  I found that if I loaded my save game too quickly, things would wig the fuck out.  So after trying a ton of different skeletons (trying to fix TBBP/Belly Nodes), I finally found one that worked.  The issue is (and i'm just speculating on what I've experienced) that somewhere within the grid you're loading is an armor/skeleton issue preventing you from completely loading the save.  I didn't have these issues until I started messing with animations and Milk Mod Economy.  I finally found a skeleton (XPMSE, I forget which version) that allowed me to load my saved game.

 

I've had nothing but trouble with UNPB and CBBE.  The only 2 body mods that work for me 100% is ADEC and SevenBase.  I don't even have belly scaling on my current SevenBase body mod, and I'm not even going to try to fix it, because fuck matching up skeletons.  I install a body mod/skeleton and it tells me something different every time I run FINIS.  Sometimes it's 115 bones, sometimes is 142 bones, somtimes it 190 bones, and then at one point I had an 'UNKNOWN' skeleton with 242 bones.  I give up trying to understand this shit and I'm just sticking with what works.

 

TL;DR:  Try different skeletons.

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I've had a similar issue in my recent days of heavy modding, and I finally found the fix for the issue of not being able to load a save after a certain point.  I tried everything, but I'm EXTREMELY notorious for completely fucking up my meshes and skeletons.  Meshes and skeletons are some of the only tweaks/mods you can apply that doesn't require a fresh character, so hear me out on this one.

 

I had a save that was about ~20 hours of gameplay that refused to load.  I tried everything (since I didn't want to lose my awesome 2-handed slayer chick I had going).  The only thing that allowed me to load that particular save was my skeleton files.  I manually install EVERYTHING.  The only thing that I have used a mod organizer on is a UNPB body mod from the Nexus.  I get quite a bit of flak for manually installing my mods, but I'm apparently the only person in the world that has MO or NMM completely fuck up my install.  So let me explain what I did.

 

First, I downloaded a metric fuckton of different skeletons (XPMS, XPMSE, etc).  What I did was manually install each skeleton, load up the game, and let it sit on the main menu for at least 30-45 seconds.  I found that if I loaded my save game too quickly, things would wig the fuck out.  So after trying a ton of different skeletons (trying to fix TBBP/Belly Nodes), I finally found one that worked.  The issue is (and i'm just speculating on what I've experienced) that somewhere within the grid you're loading is an armor/skeleton issue preventing you from completely loading the save.  I didn't have these issues until I started messing with animations and Milk Mod Economy.  I finally found a skeleton (XPMSE, I forget which version) that allowed me to load my saved game.

 

I've had nothing but trouble with UNPB and CBBE.  The only 2 body mods that work for me 100% is ADEC and SevenBase.  I don't even have belly scaling on my current SevenBase body mod, and I'm not even going to try to fix it, because fuck matching up skeletons.  I install a body mod/skeleton and it tells me something different every time I run FINIS.  Sometimes it's 115 bones, sometimes is 142 bones, somtimes it 190 bones, and then at one point I had an 'UNKNOWN' skeleton with 242 bones.  I give up trying to understand this shit and I'm just sticking with what works.

 

TL;DR:  Try different skeletons.

 

What you are explaining makes zero sense seriously all body replacers contain the same files so makes no sense that some work and some not.

Only thing that changes the amount of bones is if you use a hdt body or not since if you have belly butt boobs physics you use more bones.

Also next thing is especially when you say you had trouble with unpb, but 7base works they belong to the same family and are both build on the unp body so dosen't make any sense sounds more like you don't know what you are doing especially when you have trouble with NMM and MO again here a example NMM does nothing else then copy pasting the stuff in like you do it on manual install from your description it just sounds as you don't know what you are doing having leftovers from other mods etc.

Just my opinion

 

For the op if you want to try the theorie from Striferazor open TESV edit and let it load all plugins what it does now is the same as if you would start your game so if there where any issues preventing from loading you would get warnings or errors here

 

I have no ideas anymore what would help you the last resort would be to get yourself a clean install and reinstall your mods I don't recommand this often, but I'm out of ideas also if you do this start a new game or you just continue the errors in the savegame.

 

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I was having issues myself with game CDTs (on loading, zoning, etc..) and infinite loading screens until recently.

 

Have you used TESedit to clean your main files? Have you cleaned dirty edits from some mods? It is critical you do this if you plan to use lots of mods. I highly recommend you do so.

 

http://www.skyrim-beautification-project.com/cleaning/index.htm

 

What is your computer spec? Did you run LOOT to get the load order sorted?

 

If your machine just meets spec tweak it for timing of cell updates.

 

http://www.skyrim-beautification-project.com/tweaks/index.htm

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I was having issues myself with game CDTs (on loading, zoning, etc..) and infinite loading screens until recently.

 

Have you used TESedit to clean your main files? Have you cleaned dirty edits from some mods? It is critical you do this if you plan to use lots of mods. I highly recommend you do so.

 

http://www.skyrim-beautification-project.com/cleaning/index.htm

 

What is your computer spec? Did you run LOOT to get the load order sorted?

 

If your machine just meets spec tweak it for timing of cell updates.

 

http://www.skyrim-beautification-project.com/tweaks/index.htm

 

please read the topic properly his game works fine until he reaches a critical mass he has no ils no ctd while zoning etc..... his error is nothing like yours cleaning main files is also completly unnecessary I have far over 300 mods running without ever cleaning anything yes he does use loot as you can see his load order is properly sorted

 

all of the tweaks in the link are basic settings every enb has enb boost has all of them also by default

 

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Bummer. I suppose my only option now is to start clean and systematically add mods until stuff starts going wrong, which is going to be very time consuming because the problems don't begin immediately, rather after potentially hours of progress. Oh, Skyrim; the best and the worst thing of all time. 

 

Thank you all very much for your help, I do appreciate it. I may update this in the future, but playing Skyrim has become a chore and that's not how i'd prefer to spend my free time. 

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 I've recently had similar problems, i play Skyrim from two different drives one is a SSD my main play through the other on a traditional HDD- after trying to figure out whats wrong using the usual tools, i decided to check that HDD for fragmentation, found out it was very bad especially amoung my Skyrim Mo directory. I'd checked your hard drive for fragmentation, the SSD has me spoiled rotten lol.

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I defragged just a few days ago, it was 4% fragmented. I've also checked my drive for errors a few weeks ago, nothing was wrong with it. I've run LOOT a million times and I run it after I make any changes to my installed mods, probably even when I don't have to. I've cleaned all of my mods' dirty edits that LOOT told me to, (backed up the files prior to cleaning, of course) and tried both the dirty versions and the cleaned versions. TES5edit says everything is fine, and it should be because I can start Skyrim, start a new game and load the kickstart save just fine. The only issue is with certain saves after a certain point.

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Ah, I think I know, whenever I use pinup poser, I crash on any save load.

 

It sucks hard but I have to disable it when I'm not using it.

 

I thought it was FNIS maybe, like maybe it had a limit to animations but that's not the case, it's something with Pinup Poser.

 

Try disabling it then using coc qasmoke and loading your save from there, then make a new save and see if you can load that without a crash.

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You got my hopes up, good sir. Probably because the idea of a "super convenient, fix all problems with one simple step" answer sounded like a godsend to me. Alas, it did not work. Uninstalled Pinup Poser, ran loot, ran FNIS, started Skyrim, coc qasmoke, loaded the last save I made that didn't work, and it still crashes. No difference at all. Tried a second time because double-checking and all that, this time loaded the kickstart save after coc qasmoke, then loaded the latest save, and nada. 

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I have new, potentially helpful information on what could possibly be causing it, or be part of the problem. I loaded up the last working save I had and walked for a bit, and found a wandering adventurer. Using Sexlab Solutions, I chose to learn about the secret location that way ("Adventurer on the road - Convince an adventurer to give away information about a secret location"). Immediately afterwards I saved, as i'm prone to do after doing anything in-game these days. All I did between the working save and the failed save was use Sexlab Solutions to interact with that npc. After saving, I stopped to eat some food because of the mod iNeed. iNeed has an option to play eating and drinking animations when you eat or drink. But, instead of playing the correct eating/drinking animation, it played the animation for moving a lever on the ground, or incidentally the animation for removing clothes via one of the mods I have that enable that sort of thing (i.e. Submit or Defeat, i'm not sure which. Maybe both). After seeing the incorrect animation I tried to reload to see if I could fix it, and that's when I discovered the new saves didn't work. This could mean several things: either that there's some sort of issue with Sexlab Solutions that leaves problems hanging around within my game after using it to solve a problem, or there's a problem with Sexlab Solutions and Sexlab Submit/Defeat, and they don't play nice together. Or both. Or none of these, but something else. 

I hope this can help solve the problem. I may try uninstalling these mods first when I start the new playthrough of elimination. 

 

Edit: Just tried to recreate the problem, and succeeded. I loaded the save just before the adventurer, used Sexlab Solutions, waited until I saw the completion message in the top left saying I succeeded is solving the problem via the mod, and then saved. The save didn't work. I also ate to play the animation before the adventurer and once again afterwards. Both times the correct eating animation played, so i'm not sure what caused the incorrect animation to player before, but I couldn't recreate it. At this point to think that it wasn't Sexlab Solutions causing the problem, but something else happening at the exact same moment, is way too highly coincidental for me. I'll try a new playthrough without Sexlab Solutions. It may be worth noting that on Sexlab Solutions' file page it says it is incompatible with Prison Overhaul, which I now use. As you can see from the op I was having this issue before I installed that mod, as it is not in my load order, so I think it's safe to say it's unrelated. 

 

Edit #2: Sexlab Solutions is probably completely fine. See recent posts. 

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You got my hopes up, good sir. Probably because the idea of a "super convenient, fix all problems with one simple step" answer sounded like a godsend to me. Alas, it did not work. Uninstalled Pinup Poser, ran loot, ran FNIS, started Skyrim, coc qasmoke, loaded the last save I made that didn't work, and it still crashes. No difference at all. Tried a second time because double-checking and all that, this time loaded the kickstart save after coc qasmoke, then loaded the latest save, and nada. 

 

Darn, I thought for sure it would work. (It's reproducible on my end every time)

 

I noticed you're using two incompatible lighting mods, but surely you've been using them for a long time now without issue.

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It may be worth noting that on Sexlab Solutions' file page it says it is incompatible with Prison Overhaul, which I now use. As you can see from the op I was having this issue before I installed that mod, as it is not in my load order, so I think it's safe to say it's unrelated.

 

Great to see you make some progress I also had times where I struggled, but I have a stable game for a very long time because of the expierence I gain while searching and looking for errors you learn a lot that way.

So just for information whenever a mod says its incompatible with XXX that dosent really mean they create gamebreaking errors thats very rare most likley the conflicts are that one mod is overwriting the other so only the "dominating" mod works and the other mod simply don't work there are of course some mods that create real problems like having submit and defeat both handling the death scenario which leads to a endless staying on the knee error, but even with such a hard conflict you will highly unlikley expierence that 2 conflicting mods create a crash or something else.

Also as I said before I would not clean mods you have a backup of the mods so its ok I guess I use really a lot of mods never expierenced any performance improvements on cleaned mods or bugs that got fixed, but this is just from my expierience

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I have new, potentially helpful information on what could possibly be causing it, or be part of the problem. I loaded up the last working save I had and walked for a bit, and found a wandering adventurer. Using Sexlab Solutions, I chose to learn about the secret location that way ("Adventurer on the road - Convince an adventurer to give away information about a secret location"). Immediately afterwards I saved, as i'm prone to do after doing anything in-game these days. All I did between the working save and the failed save was use Sexlab Solutions to interact with that npc. After saving, I stopped to eat some food because of the mod iNeed. iNeed has an option to play eating and drinking animations when you eat or drink. But, instead of playing the correct eating/drinking animation, it played the animation for moving a lever on the ground, or incidentally the animation for removing clothes via one of the mods I have that enable that sort of thing (i.e. Submit or Defeat, i'm not sure which. Maybe both). After seeing the incorrect animation I tried to reload to see if I could fix it, and that's when I discovered the new saves didn't work. This could mean several things: either that there's some sort of issue with Sexlab Solutions that leaves problems hanging around within my game after using it to solve a problem, or there's a problem with Sexlab Solutions and Sexlab Submit/Defeat, and they don't play nice together. Or both. Or none of these, but something else. 

I hope this can help solve the problem. I may try uninstalling these mods first when I start the new playthrough of elimination. 

 

Edit: Just tried to recreate the problem, and succeeded. I loaded the save just before the adventurer, used Sexlab Solutions, waited until I saw the completion message in the top left saying I succeeded is solving the problem via the mod, and then saved. The save didn't work. I also ate to play the animation before the adventurer and once again afterwards. Both times the correct eating animation played, so i'm not sure what caused the incorrect animation to player before, but I couldn't recreate it. At this point to think that it wasn't Sexlab Solutions causing the problem, but something else happening at the exact same moment, is way too highly coincidental for me. I'll try a new playthrough without Sexlab Solutions. It may be worth noting that on Sexlab Solutions' file page it says it is incompatible with Prison Overhaul, which I now use. As you can see from the op I was having this issue before I installed that mod, as it is not in my load order, so I think it's safe to say it's unrelated.

Here is a possible solution. I ran into an issue myself last night even after cleaning and tweaking it Friday night.

 

The game file always does a CDT when I try to access it directly with continue or load. I started a new game, went to the point where initial save happens then exited to main menu. I then loaded the game file that was crashing and it worked. It will not work however even if I resave it. I tried another save from before the mod was installed and it still crashes unless I load my fresh game first.

 

Now this leads me to believe I have somehow corrupted the saves because I installed a mod in middle of the game play.

 

OK so I removed all of SexLabs stuff and I noticed I had version 1.59c written over the top of version 157. :/

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