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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Posted
29 minutes ago, Neriman said:

Okay I decided to come back to play Sims 3 now that my PC is "decent" what did I miss ? I see Oniki's links are all down... I asume its not longer under development then. Unless someone decided to pick the mod back ?

Not sure what links are down. Build 409 can be found by following the link on my old page here

Posted

Hi, just wanted to ask for some help. I keep trying to register a venue as a high school but keep getting a no.board command. How would I fix this?

Posted
On 10/07/2022 at 12:31, FreakyRufus said:

Tem certeza de que precisa redefini-los? Sempre que meus sims chegam a esse estado, posso cancelar a ação clicando nele no canto superior esquerdo da tela, e eles param em alguns momentos.

 

Como@Rei Federicodisse, eles só fazem isso quando estão com tesão ou super tesão. Você pode diminuir o nível de tesão deles fazendo-os dominar ou tomar um banho frio.

 

Se isso está acontecendo com moradores da cidade ou sims que você não controla, então não há muito o que fazer sobre isso, exceto talvez fazer com que eles se conectem com outro sim (ou faça com que seu sim se conecte com eles).

So when they're masturbating using the bathroom, I click to stop the interaction and they just freeze, stand there for hours and hours, is there any way to fix this? That they didn't masturbate in the bathroom?

Posted
13 hours ago, Grace S A said:

didn't masturbate in the bathroom?

1. find a mate for them (lol).

2. In the settings of the KW, set the autonomy level to Low.

3. try to "cut" all single animations, but it's a very long way, I tried, but gave it up.

Posted (edited)
On 7/12/2022 at 4:05 PM, Grace S A said:

So when they're masturbating using the bathroom, I click to stop the interaction and they just freeze, stand there for hours and hours, is there any way to fix this? That they didn't masturbate in the bathroom?

Enable debug under the KW settings. When a sim gets stuck doing that, or really doing anything at all, not just KW stuff, then click on them, choose the Kinky World menu, then debug, then click on More... until you find the option to "Unlock" the sim. That will cancel all actions without resetting them. So, they will not be sent back to a safe location, they will just stay relatively close to where they currently are and all their actions will be cleared.

 

To enable debug, it is under Kinky World > Settings > Miscellaneous > Debug Interaction

image.png.f0fea763c9daaec2b4355ef254c3867f.png

Edited by FreakyRufus
Posted

I'm having a strange issue, I have 13 animation packs enabled but it seems like most of the animations don't show up, and there's only 2 bestiality animations I can choose from.

Is some setting keeping animations locked?

Posted
4 hours ago, FilthyWeaboo said:

I'm having a strange issue

KW or Passion?

4 hours ago, FilthyWeaboo said:

only 2 bestiality animations

what animation author? if bestiality, then pavka ?? should be then 139 animation. this link has instructions for installation, which needs to be fulfilled.

also, to reproduce the animation, objects specified by the author (floor, bed, chair, etc.) and actors specified by the author - people, animals are required.

 

Posted

hi everyone, does this mod affect anything related to celebrities? (features or bugs...), im playing in starlight shore and i haven't seen any celebrity and my sim isn't gaining any celebrity points with his career (singer), im also using nraas story progression too but looking throught differents results in google i have all the options for celebrities enabled (and my sim isn't excluded from the celebrity system). im using the 409 vesion of kinkyworld

Posted
9 hours ago, sim333 said:

KW or Passion?

what animation author? if bestiality, then pavka ?? should be then 139 animation. this link has instructions for installation, which needs to be fulfilled.

also, to reproduce the animation, objects specified by the author (floor, bed, chair, etc.) and actors specified by the author - people, animals are required.

 

Kinky world, and all features aside from pregnancy are enabled. I put screenshots of the packages I have and the only animation I seem to get with dogs in the spoiler below, if I try anything with horses it just doesn't start at all. I might be wrong but it seems like I'm not getting as many human on human interactions either, but maybe the furniture is just very specific. I did just notice after posting this that I forgot to enable a l666 package, though.

Spoiler

1178517011_Screenshot2022-07-18181506.jpg.5605ca4f0b944371bd5c5b08da6e332e.jpg407604975_Screenshot2022-07-18181442.jpg.0150a7cce3cfa0a95f19dccfde283ef9.jpg

 

Posted (edited)
10 hours ago, FilthyWeaboo said:

Kinky world, and all

hmm, theoretically it should work, I can't check, I don't have animals in ts3.

10 hours ago, FilthyWeaboo said:

maybe the furniture is just very specific

on the floor and rug there should be a lot of animations from pavka (Human+Dog).

Try Debug-alwaysAccept  and  set the autonomy level to Low...

And!!  each position in your first picture should correspond to 2 files in the pack folder - KW_xxx.package and OKW_xxx.package -  necessarily both, check it presence!

Edited by sim333
Posted (edited)
16 hours ago, sim333 said:

hmm, theoretically it should work, I can't check, I don't have animals in ts3.

on the floor and rug there should be a lot of animations from pavka (Human+Dog).

Try Debug-alwaysAccept  and  set the autonomy level to Low...

And!!  each position in your first picture should correspond to 2 files in the pack folder - KW_xxx.package and OKW_xxx.package -  necessarily both, check it presence!

I was able to fix the problem, and in hindsight I feel like a moron. I didn't realize the version of KinkyWorld here was outdated and the newest release was on Patreon, updating and re-enabling every animation package fixed everything.

Edited by FilthyWeaboo
Posted

It won't recognize any animations packages.

Posted

Hello there,  I installed KW and animations but my sims just go the woohoo place and stand there, nothing happened. Anyone knows how to fix that?

Posted

in my opinion it should be mentioned that putting this mod in your game is a irreversible process to your game files. 

it would be more convenient for people in the future 

Posted
On 7/27/2022 at 8:24 AM, prg13 said:

Hello there,  I installed KW and animations but my sims just go the woohoo place and stand there, nothing happened. Anyone knows how to fix that?

Try the search box, or even your browser search, as it's been covered several times.

11 hours ago, DoobaleDable said:

in my opinion it should be mentioned that putting this mod in your game is a irreversible process to your game files. 

it would be more convenient for people in the future 

Been mentioned several times, you are somewhat wrong, as safe KW removal procedure has been posted on a KW tech help page. 

Posted (edited)
On 8/2/2022 at 1:22 AM, GammaXai said:

Does anyone remember details for how to make a sim a dom or make another sim a submissive?

For the dominant sim: One way is to ask others to do things, like ask to show boobs / pussy / dick or ask to woohoo with, ask to give panties etc. After some successful atempts you will get the "order to" interaction. Start using order to commands and with each succesfull order you will get more and more interactions unlocked until you can even order to woohoo.
To shortcut this process you can get the commanding presence trait, which unlocks all the order to commands


For the submissive Sim: If a sim gets raped 10 times, he/she will get the masochist trait. Not sure if you can achieve the same level of submission with the order to command, but if you rape a different non-masochist sim, and a masochist sees that, the maso will not call the police or interfere, but instead you will see a "submissive ignore reaction" in the upper right notification bubble.
Also the maso-sim will enjoy getting raped, gaining positive relation with the rapist and will tell others to ignore the rape. Nobody will call the police when a maso sim gets raped.
 

Edited by toragor
Posted

this is a final plea for help with a suddenly non-functioning allow multiple accessories option in Master Controller before I finally junk both Sims 3 and wonderful Kinky World

 

I am an otherwise very experienced Sims 3 player who has painfully but successfully struggled to run the programme with Kinky World on my laptop without lags or crashing

 

I have repeatedly completely uninstalled and reinstalled both Sims 3 and even Origin without success to try and cure the problem including deleting all references to Origin in c:/program files (x86) and even my Windows 10 registry

 

the Master Controller option to allow multiple accessories appears and I check it as true but to no effect

 

Origen confirms the success of my game installation and its repair has no effect

 

I have researched the internet for references to the issue which others have had but I found no solution

 

has anyone experienced the issue but successfully resolved it beyond what I have done?

Posted
9 hours ago, slps said:

non-functioning allow multiple accessories option in Master Controller

Do not have an issue with that in my game. Do not think that is caused by KW. But may be you have other mods installed what collide with this function in MC.

Remove mod by mod, always clear your cache files, start the game and test. But at very first I would run the delphi dash board from MTS hunting for file conflicts inside the mod folder.

Posted

thank you so much for your kind sensible response, Clydie; sadly already repeatedly "tested"  by removal of all mods except Master Controller and a deliberately varied  mere couple of previously compatible same-location accessories; select one and the other visually disappears from the sim although still check-mark indicated selected; and despite activating and deactivating and then reactivating the multiple accessories option; already tried Delphi but it gave no further insight; all after repeatedly re-installing only the basic game for test purposes; even tried totally wiping Origin itself from my laptop and rejoining the website after appropriate re-boot to re-install only the basic game...

Posted
2 hours ago, slps said:

thank you so much for your kind sensible response, Clydie; sadly already repeatedly "tested"  by removal of all mods except Master Controller and a deliberately varied  mere couple of previously compatible same-location accessories; select one and the other visually disappears from the sim although still check-mark indicated selected; and despite activating and deactivating and then reactivating the multiple accessories option; already tried Delphi but it gave no further insight; all after repeatedly re-installing only the basic game for test purposes; even tried totally wiping Origin itself from my laptop and rejoining the website after appropriate re-boot to re-install only the basic game...

First, be sure to have all of the latest updates from Nraas. Next, do you start a new game? I usually need to import all Nraas settings to a new game, and sometimes, to a new world as I travel. After that, do not know.

Posted

I'm curious about the attraction system in KW. I've tried searching for info but it doesn't seem like there's really been much discussion on it, or I'm just bad at searching.

 

The base game has it's own attraction system. Is the system added by KW completely overriding this, or are they both in play? If the base game attraction system is still being used, does anyone know if Retuned Attraction System is compatible with KW?

 

I started a new game using the "Variety Attraction" version of that mod and KW together and played for several hours, did multiple university terms, and while my sim became friends with many other sims there and hooked up with several of them, I never once got the "Attractive Company" moodlet or any calls for dates from the base game system. I've tested removing Retuned Attraction System in a new game and just running with KW, and I started getting the Attractive Company moodlets again occasionally.

 

This leads me to believe that either: Retuned Attraction System is broken which doesn't seem apparent based on the comments on MTS for it, there's a conflict with KW, or the mod just made it extremely difficult for sims to find each other attractive.

 

TLDR: Does KW completely override the base game's attraction system? If not, then is the Retuned Attraction System mod compatible with KW?

Posted
22 hours ago, Omicr0n said:

I'm curious about the attraction system in KW. I've tried searching for info but it doesn't seem like there's really been much discussion on it, or I'm just bad at searching.

 

The base game has it's own attraction system. Is the system added by KW completely overriding this, or are they both in play? If the base game attraction system is still being used, does anyone know if Retuned Attraction System is compatible with KW?

 

I started a new game using the "Variety Attraction" version of that mod and KW together and played for several hours, did multiple university terms, and while my sim became friends with many other sims there and hooked up with several of them, I never once got the "Attractive Company" moodlet or any calls for dates from the base game system. I've tested removing Retuned Attraction System in a new game and just running with KW, and I started getting the Attractive Company moodlets again occasionally.

 

This leads me to believe that either: Retuned Attraction System is broken which doesn't seem apparent based on the comments on MTS for it, there's a conflict with KW, or the mod just made it extremely difficult for sims to find each other attractive.

 

TLDR: Does KW completely override the base game's attraction system? If not, then is the Retuned Attraction System mod compatible with KW?

KW uses the base game attraction, but then adds more factors on top of it. I'm unsure what happens if you have a second attraction system running - it may either conflict or KW might fully ignore it.

 

So aside from the normal trait/zodiac/celebrity level attractions, KW also has a base physical attractiveness that starts at 5 and can change from 0 to 10 - though I'm not entirely sure how as fitness, weight, and age don't seem to factor in. Submissive Sims (a KW trait) also may be attracted via acts of domination. Additionally, disabling incest doesn't fully zero out attraction, it instead adds a giant penalty that two very horny/hot relatives can possibly overcome.  

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