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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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hi i just recently reinstalled the game, am wondering how WIP is this mod? On the complete guide i read that its unstable and might cause corruption, is this still true? what about features compared to woohooer? If this mod has a lot more feature, i do not mind crashes and such every now and then.

 

It's still very much a WIP.  That said, it has a LOT more features than WooHooer, and I haven't looked back since I first installed it some months ago.  The two mods shouldn't conflict (I have them both installed and haven't had any issues) but you do want to back up your game, and if you have one town that's particularly important to you, don't play it with this mod turned on.

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Hi guys, I am using the lates version (patreon) of this mod but I can't find the cannabis feature I read about a couple of months ago. Nothing about it on the wiki either. How does it work and can my sim smoke it or just sell

 

 

You cannot find it? The Filename is:

 

ONIKI_cannnabis.package

 

Your Sim can order Cannabis weed and / or cannabis seed via computer. Check next time the postbox, your sim can roll a joint with the weed or plant the seeds. Later you can sell the crop at the grocery.

 

The seeds, weeds and the rolled joint/s are in the sims inventar.

 

Sabs just smokes it:

 

post-1122810-0-54459500-1478864753_thumb.jpg

 

Ellie is a bit more professionell

 

post-1122810-0-97408400-1478865257_thumb.jpg

 

post-1122810-0-31335800-1478865301_thumb.jpg

 

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Why does this mod require you to convince married couples to have sex? 

 

Clearly you are not married. :)

 

Couples ARE much more likely to Woohoo... but the mod does need arousal and interactions to build up. At the start of a game, even married sims with six kids are treated as nervous virgins (this is part of the way the base game does it, no fault of KW). KW skills do help with this, but they have no romantic past until they interact. Once they have had some time to connect it can quickly move to them going at it like rabbits. KW builds on the base game's Romance interactions by default.

 

If you want to make them act like mindless puppets, you can set autonomy low and tweak some of the KW settings (such as "always accept woohoo"). Default, like the base game, assumes you're guiding your Sims.

I just noticed that when my married couple woohoo together, the husband's penis doesn't get erected. Everything else looks and works the way that it should (moodlets, animations) but the penis remained flaccid. Is there an option to correct this that I'm not seeing?

 

That can happen if his arousal is low. Normally low arousal means no WooHoo, but other factors can override that (no autonomy, rape etc). Let him rest up a bit, maybe watch some porn first, or do some foreplay.

 

If he IS aroused, you may have a problem with whatever penis mod you're using. KW doesn't have any penis mods built in, so I'd remove the files you are using and download new ones.

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If I get like all sims 3 expansion + packs ? and If I play one of them can I get the intrractions of the other ? ???

 

I mean If I play sims University do I get the interractions of World Adventure ???

 

 

You can select which EPs are in play from the launcher. These occasionally reset when offline, so it's usually best to spot check it before starting play. If you have University Life and Pets you can choose to play with University Life on its own, Pets on its own, or both.

 

You still have to install them first, though!

 

Also, be aware that running more than a few of them at once can be pretty demanding on a system. But depends on your setup.

 

 

Also, if you have several EPs installed (and enabled in the launcher), the launch screen shows whichever EP is the newest. University is newer than World Adventrues, so you see that splash screen. You still have all the features and interactions of every EP that is enabled. If your base game version is earlier than 1.69, you won't have the feature in the launcher that allows you to enable or disable EPs, you will just have all the installed EPs always enabled.

 

I do NOT recommend updating to 1.69 just to get that. If you do want to enable and disable EPs without upgrading, look for something called the Any Game Starter. Version 1.69 seems to identical to version 1.67, except it forces you to use the Origin app to launch, and it has the feature to enable or disable. Not worth it, if you can avoid the upgrade.

 

Some people have had success with installing all the latest versions and then installing 1.67 over that, but I have not been able to get it to work for me. :(

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If I get like all sims 3 expansion + packs ? and If I play one of them can I get the intrractions of the other ? ???

 

I mean If I play sims University do I get the interractions of World Adventure ???

 

 

You can select which EPs are in play from the launcher. These occasionally reset when offline, so it's usually best to spot check it before starting play. If you have University Life and Pets you can choose to play with University Life on its own, Pets on its own, or both.

 

You still have to install them first, though!

 

Also, be aware that running more than a few of them at once can be pretty demanding on a system. But depends on your setup.

 

Yes I got it thanks :D

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Is there a help site for KWI can go to get my question answered? I don't know why positions don't automatically switch. I also have a lot of error logs.

 

Basically this thread IS the help site, so you've come to the right spot! There is a wiki (see top of thread).

 

Change position still needs the current animation loop to finish. If the current loop is the last one queued (i.e. the WooHoo is about to finish) you won't see a position change.

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Do EA LTR like "fertility treatment" or "Eye candy" or the genie lamp "wished for beauty" have any effect under KW?

 

I have a sim couple. The woohoo and the male gets +60 for 24 hours, and the female gets +60 for 12 hours. They're identical in traits and woohoo level. Is that a glitch or by intent?

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Question for experts: has anyone found which traits are conductive to a total NPC scumbag?

 

While I like having burglars go about town raping and pillaging, I'd like to have resident sims be a public menace. I was thinking evil, rapist, mean, hot-headed, athletic (they'd need some muscle not to get their teeth knocked in, I'd think).

 

Any suggestions?

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Question for experts: has anyone found which traits are conductive to a total NPC scumbag?

 

While I like having burglars go about town raping and pillaging, I'd like to have resident sims be a public menace. I was thinking evil, rapist, mean, hot-headed, athletic (they'd need some muscle not to get their teeth knocked in, I'd think).

 

Any suggestions?

 

While I do have rape enabled I don't have the service enabled for burglars to rape. But I do have a few residents that have done some rapes

Evil, Mean Spirited and Insane sims except for those that have the Good or Friendly traits ie A Mean Spirited, Good sim won't rape and I found the same with a sim that is Evil, Friendly.

I've given some sims the Rapist trait but they never seem too do anything at least for me anyway

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Is there a help site for KWI can go to get my question answered? I don't know why positions don't automatically switch. I also have a lot of error logs.

 

Basically this thread IS the help site, so you've come to the right spot! There is a wiki (see top of thread).

 

Change position still needs the current animation loop to finish. If the current loop is the last one queued (i.e. the WooHoo is about to finish) you won't see a position change.

 

 

But that doesn't explain when I started KW in a new world for the first time the sims went through several positions, but only that first time. Also I get "Woohoo: Bad Output" after each one-off session.

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Question for experts: has anyone found which traits are conductive to a total NPC scumbag?

 

While I like having burglars go about town raping and pillaging, I'd like to have resident sims be a public menace. I was thinking evil, rapist, mean, hot-headed, athletic (they'd need some muscle not to get their teeth knocked in, I'd think).

 

Any suggestions?

While I do have rape enabled I don't have the service enabled for burglars to rape. But I do have a few residents that have done some rapes

Evil, Mean Spirited and Insane sims except for those that have the Good or Friendly traits ie A Mean Spirited, Good sim won't rape and I found the same with a sim that is Evil, Friendly.

I've given some sims the Rapist trait but they never seem too do anything at least for me anyway

I've had a sim who is a rapist, flirty, rebellious, athletic, inappropriate and he's raped my sim before and they were best friends. I make,my rapists various traits. What I've noticed, is as long as they have the rapist trait they do rape. However, depending on the corresponding traits with each sim, some,may not rape very often. Now I do have a couple who specifically want raping. Their traits are rapist, hot headed, evil, athletic. Inappropriate helps with the raping bc they do interactions that are mean but they don't think so. 2 traits not to have is any that are opposite to rape like good and friendly. I also use woohooer to make them horny easier and masochist to use rough positions. Just keep in mind, don't expect any of those traits to have them save a sim on their own. Experiment and put your sim in situations and see what each variation does :)

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Alright, I figured it out now how Cannabis and Smoking weed works.Thanks! I've still two more things I'd like to know as well, though. :P

 

1) What do you guys prefer as a lot type for a brother kind of gameplay? I play a whore and build her a house to welcome her guests but the system only spawns her, eh, 'guests' when the lot is accessable for all. Problem is: Not only her guests visit that particular lot but also everybody else which breaks the immersion a little bit.

 

2) Can I have npc whores work there too (with my whore)? If so: How can I do it?

 

Yeah, that's about it. Thank you in advance.

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Do EA LTR like "fertility treatment" or "Eye candy" or the genie lamp "wished for beauty" have any effect under KW?

 

I have a sim couple. The woohoo and the male gets +60 for 24 hours, and the female gets +60 for 12 hours. They're identical in traits and woohoo level. Is that a glitch or by intent?

Ive never tried any if the LTR's with kinky before but I have had my sim watch kids tv and radio after she found out she was pregnant and had 2-4 bavies so I'm going to assume as of right now after your sim is pregnant it doesn't do anything with the pregnancies and any mod/or game actions you use to affect the pregnancy will. Now if your trying to increase your chances to get pregnant that would be KW. Just have to watch your sims cycles and if you get her while she's fertile you will almost always be successful. Your second part I'm not sure I know what your getting at. Is it a moodlet that has different happiness points?
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Question for experts: has anyone found which traits are conductive to a total NPC scumbag?

 

While I like having burglars go about town raping and pillaging, I'd like to have resident sims be a public menace. I was thinking evil, rapist, mean, hot-headed, athletic (they'd need some muscle not to get their teeth knocked in, I'd think).

 

Any suggestions?

 

I have noticed the service sims that run the bars or work in the food stands on festival lots will rape sims.  I think Oniki set that scenario up in the coding, but I don't know that for sure.  You could increase that by adding traits to service NPCs or appointing them to certain jobs using Nraas's Register mod. 

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Question for experts: has anyone found which traits are conductive to a total NPC scumbag?

 

While I like having burglars go about town raping and pillaging, I'd like to have resident sims be a public menace. I was thinking evil, rapist, mean, hot-headed, athletic (they'd need some muscle not to get their teeth knocked in, I'd think).

 

Any suggestions?

 

I have noticed the service sims that run the bars or work in the food stands on festival lots will rape sims.  I think Oniki set that scenario up in the coding, but I don't know that for sure.  You could increase that by adding traits to service NPCs or appointing them to certain jobs using Nraas's Register mod. 

 

 

Nraas Register and Kinky World are not compatible they conflict with each other

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Evil, Mean Spirited and Insane sims except for those that have the Good or Friendly traits ie A Mean Spirited, Good sim won't rape and I found the same with a sim that is Evil, Friendly.

I've given some sims the Rapist trait but they never seem too do anything at least for me anyway

 

While I do have rape enabled I don't have the service enabled for burglars to rape. But I do have a few residents that have done some rapes

 

Thanks for the reply! Yeah, I suppose rapists can in no way fall under the "affably evil" umbrella.

 

 

I've had a sim who is a rapist, flirty, rebellious, athletic, inappropriate and he's raped my sim before and they were best friends. I make,my rapists various traits. What I've noticed, is as long as they have the rapist trait they do rape. However, depending on the corresponding traits with each sim, some,may not rape very often. Now I do have a couple who specifically want raping. Their traits are rapist, hot headed, evil, athletic. Inappropriate helps with the raping bc they do interactions that are mean but they don't think so. 2 traits not to have is any that are opposite to rape like good and friendly. I also use woohooer to make them horny easier and masochist to use rough positions. Just keep in mind, don't expect any of those traits to have them save a sim on their own. Experiment and put your sim in situations and see what each variation does :)

 

 

Wait, I thought Woohooer just bolstered the corresponding skill learning ratio. Personally, I thought a high woohoo skill translated into higher libido, thus making sims more active. Inappropriate... I should have thought of that!

 

Thank you both. :shy:

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What are the pills avaliable at the store, the Viagra I know but the other two no clue. Triposim and simione?

 

Triposim is used to cure AIDS and the simoinum stuff is coke (cocainum).

 

Does anyone know how to prevent Sims 3 game from producing pregnancies/kids?

I only want pregnancies to happen when Sims woohoo through Kinky World mod.

 

Pregnancy settings, turn off non-kw-pregnancies and place condom dispensers in all the public places;

reduces population growth by around 70%.

 

 

 

 

Question for experts: has anyone found which traits are conductive to a total NPC scumbag?

 

While I like having burglars go about town raping and pillaging, I'd like to have resident sims be a public menace. I was thinking evil, rapist, mean, hot-headed, athletic (they'd need some muscle not to get their teeth knocked in, I'd think).

 

Any suggestions?

 

I have noticed the service sims that run the bars or work in the food stands on festival lots will rape sims.  I think Oniki set that scenario up in the coding, but I don't know that for sure.  You could increase that by adding traits to service NPCs or appointing them to certain jobs using Nraas's Register mod. 

 

 

Nraas Register and Kinky World are not compatible they conflict with each other

 

 

KW now works with Register again, I`m running it with no problems.

 

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