mindgear Posted March 3, 2012 Posted March 3, 2012 There are two creatures whose heads. (clannfear and daedroth) This only seems to happen in the region created by Elsweyr Anequina regardless if those mods are above Lovers mods or below. I know Lovers does have some meshes and animations for these creatures. Another strange thing is that my console select stops working. If I go into console I can usually use the game pointer to select anything and see it's code. If these creatures are spawned that ability stops. I have the pointer but selecting anything draws a blank. My screen shot button doesn't work anymore either. If I leave the cell I get the select function back. Screen shots are still not working, it is enable in the ini file. Edit - I used coc to go to hawkhaven and spawn a clannfear there and now only the neck goes to infinity, I got my console select back however. Here is what I'm running Oblivion.esm Beautiful People 2ch-Ed.esm Cobl Main.esm Lovers with PK.esm TamagoClub.esm HiyokoClub.esm LoversCreature.esm x117race.esm EFGAddPose.esp Unlimited Amulets 1.0.esp Unlimited Rings 1.0.esp CTAddPose_Halo.esp CTAddPose_Chaos.esp CTAddPose SPB 02.esp CTAddPose_SPB_01.esp CTAddPose_glock3.esp CTAddPose_2ch_(Hentai).esp CTAddPose_OTpair2.esp CTAddPose_OTPair.esp CTAddPose_v_1.esp ActorsInEmotions.esp Maternity wear.esp LoversTamagoDresses.esp Cobl Races TNR.esp Cobl Races TNR SI.esp Unofficial Oblivion Patch.esp UOPS Additional Changes.esp UOP Vampire Aging & Face Fix.esp Oblivion Citadel Door Fix.esp DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp USIPS Additional Changes.esp ChaseCameraMod.esp VanityCameraSmoother.esp P1DseeYouSleep.esp CTEFastSaver.esp kuerteeCleanUp.esp Note to Self.esp MaleBodyReplacerV4.esp Slof's Boners! v5.esp Mounted_Spellcasting.esp Mounted Looting.esp Cobl Si.esp Knights.esp Knights - Unofficial Patch.esp MushroomManorCobl.esp SYS Patch-Mushroom Manor COBL.esp Shadowcrest_Vineyard_COBL.esp Shadowcrest_Vineyard_GuardCOBL.esp SYS Patch- Shadowcrest Vineyard Cobl.esp Highwood.esp Highwood-Cobl-Support.esp Woodcutters_Cabin_COBL.esp Highwood-SYS-Patch.esp Asara's Keep.esp SYS Patch-Asara's Keep.esp PersuasionOverhaul.esp MidasSpells.esp Beautiful People 2ch-Ed Vanilla Race.esp Beautiful People 2ch-Ed Merged Hair Modules.esp Beautiful People 2ch-Ed Merged Eye Modules.esp Beautiful People 2ch-Ed MS Elves - NoSc.esp AsharasSirensAndTritons.esp kuerteeEffectDrainShaderInitialGlowOnly.esp Cobl Silent Equip Misc.esp Fasttravelfromeverywhere.esp ScriptIcon_Replacer.esp Cobl Races.esp Colourwheels Sexy Oblivion OverHaul.esp Cobl Races - Balanced.esp SetBody.esp SWalk.esp MadCompanionshipSpells.esp MCS extension.esp TamagoBreak.esp LoversTamagoClub.esp TamagoPlayerHUD.esp HiyokoGenetics.esp HiyokoGenerator.esp TamagoSetBody.esp LoversFSE.esp LoversRaperS.esp Lovers with PK.esp LoversCreature.esp LoversCreature_SexualOrgans.esp LoversBitch.esp LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp ElsweyrAnequina.esp Unofficial Elsweyr Anequina Patch.esp ElsweyrAnequina - Races HGEC-Robert.esp Elsweyr plantations & co..esp Tales from Elsweyr Anequina.esp Elsweyr Walkabout.esp Reaper's Esmeralda's Desert Manor.esp SYS Patch-Anequina Manor.esp SYS Patch-Elsweyr Anequina.esp Elsweyr Color Map.esp
myuhinny Posted March 3, 2012 Posted March 3, 2012 I'm not sure on most loads but I do know 1 just from looking at the list and that is your DLCShiveringIsles.esp any dlc's need to be at the TOP of the list esm ones need to be the next ones in line under oblivion.esm if they are esp put them right at the end of the esm and having a dlc half way down in your load order list can and will cause problems if not now it will later.
Guest GingerTom Posted March 3, 2012 Posted March 3, 2012 My DCL Shivering Isles.esp is about 40 mods down--(and it's just fine)--depends on what you've got.
gregathit Posted March 4, 2012 Posted March 4, 2012 1. I would recommend grabbing BOSS (better oblivion sorting software) and running it. Boss will show you the best place for the shivering isles dlc. 2. Go to the link below and hand sort your Lovers plugins to match the example load order (click on the technical assistance spoiler and then the example load order spoiler): http://www.loverslab.com/showthread.php?tid=2810 The reason I say this is the bottom to esp's should generally be: LoversIdleAnimsPriority.esp LoversAnimObjectsPriority.esp If you want lovers to work correctly. 3. Make sure you have archive invalidated via bsa redirection: http://cs.elderscrolls.com/index.php/Oblivion_Mods_FAQ#Archive_Invalidation 4. Finally, if none of the above works reinstall Elsweyr Anequina and all its plugins/patches as something may not have been installed correctly and/or has become screwed up. EDIT: I noticed you have LoversCreature_SexualOrgans.esp - This plugin is not supposed to be enabled but rather merged into your bashed patch and left disabled.
Silvermetal Posted January 28, 2013 Posted January 28, 2013 You'll need NifSkope to fix that. Open Meshes/Creatures/Clannfear/clannfeararmor.nif and change "Bip01 Skull" to "Bip01 Head" in the second column of the left list, you just have to double click it and rename. The same goes for the Daedroth.
gerra6 Posted January 28, 2013 Posted January 28, 2013 This is due to a conflict with the unofficial oblivion patch and fcom. From the post: http://www.gameskyrim.com/fcom-setup-invisible-hungers-and-clanfear-head-tearing-t159006.html Go into Data\Meshes\Creatures and Clannfear and Daedroth respectively. Get rid of Clannfear/Daedroth.NIF and Skeleton.NIF in each one, or if they are in FCOM, overwrite them with the FCOM ones. silvermetal's fix sounds about right, so try that first. If it doesn't work, just delete the skeletons.
Silvermetal Posted January 28, 2013 Posted January 28, 2013 Actually, I think it's due to Lovers Creature or Cursed Armour since I never had fcom. Now, I realised that it fixes the stretching to infinity problem but it breaks head animations for sex (at least for LoversMotionNT). If this happens, leave the Bip01 Skull from the armor.nif and edit the skeleton.nif renaming the Bip01 Head to Bip01 Skull. This node is more difficult to find via list, so look at the 3D model and find a grey stick in the neck area, left clicking it should show you the node's place in the list.
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