Aydoo Posted February 13, 2015 Posted February 13, 2015 I have a MashUp I've been working on teaching myself more about NifSkope. I'm pretty sure I broke something along the way, but I can't figure out how to at least check what might be missing that is causing the CK to implode when it tries to read the mesh. If anyone with NifSkope knowledge feels like it, Id appreciate someone taking a look and giving feed back on what might be the issue. I hosted the file's current version here on my Mega.
b3lisario Posted February 13, 2015 Posted February 13, 2015 First find the wrong mesh. Delete the last nitrishape from your nif, then try loading it in CK. If still ctd, repeat until it works.
Aydoo Posted February 13, 2015 Author Posted February 13, 2015 After checking each piece it seems it was several causing it. So what causes this, and is it possible to fix them?
Aydoo Posted February 13, 2015 Author Posted February 13, 2015 Using my naming scheme in the nif key amulet<--crasheskey necklace<--crashesknee socks <--crasheswaist belt<-crashskirt<--crashjacket<-crashjacket silver<--crashthighbottles <--crashSafe List:TorsobelttorsogemsTokeiscrollKanaguKabannshimpanExtreme fearcheckered bagbookbagtopbodynecklace I'm fairly sure a couple at least could be a bone issue. I'm also looking to see if any of the offending pieces copied over with bad shader settings (since I've read that can be an issue too). Oh yeah the hosted file does also have a typo on one of the NiNodes, I had spelled it Tiwst instead of Twist. I fixed it before I tested but hadn't fixed the uploaded one.
b3lisario Posted February 13, 2015 Posted February 13, 2015 On wrong meshes NiTriShape \ BSDismemberSkinInstance "Block Details" panel, "Skeleton Root" property. Change "None" to "0".
Aydoo Posted February 13, 2015 Author Posted February 13, 2015 On wrong meshes NiTriShape \ BSDismemberSkinInstance "Block Details" panel, "Skeleton Root" property. Change "None" to "0". Well that covers most of them but Jacket/Jacket Silver/ Skirt which were already set that way. I'll run some tests again. Edit: Yeah that definitely fixed them except for those 3 above.
b3lisario Posted February 13, 2015 Posted February 13, 2015 Mmm no idea how are they so bugged. Did you modify the skin info? the skirt has NiTriShape - BSDismemberSkinInstance - Num Bones property = 6 and NiTriShape - BSDismemberSkinInstance - NiSkinData - Num Bones property = 9 Change that 9 to 6, and on the "Bone List" property, mouse right click -> array -> update This fixes the ctd CK. Test it also in game because it might not deform fine.
Aydoo Posted February 13, 2015 Author Posted February 13, 2015 Mmm no idea how are they so bugged. Did you modify the skin info? the skirt has NiTriShape - BSDismemberSkinInstance - Num Bones property = 6 and NiTriShape - BSDismemberSkinInstance - NiSkinData - Num Bones property = 9 Change that 9 to 6, and on the "Bone List" property, mouse right click -> array -> update This fixes the ctd CK. Test it also in game because it might not deform fine. The "Top" was missing some texture paths (it wasnt a bsdismemberskininstance but a normal) so I ran a conversion then the batch spells, but otherwise hadn't messed much outside of setting the texture paths and resetting all the name strings to declutter the unused ones. I also changed the body part table (so they use the correct slot. Partition->Partition->BodyPart ->32) Using what you just mentioned I noticed the Jacket is the same with 18 / 20. I think this was an error from when I was copying the branch tbh. Ill run some more tests now. Edit: Replaced another mesh and tested it in game, since the CK loads it, no crash but the skirt and jacket both stretch out into oblivion (the poor daedra.) This would indicate those vertices not being rigged to an actual bone no?
b3lisario Posted February 13, 2015 Posted February 13, 2015 No idea, it looks that the skin info is wrong. Check the original nifs where you got the meshes.
Aydoo Posted February 13, 2015 Author Posted February 13, 2015 Attached them here in case you wanted to see for yourself. Looks like the originals were pretty derped up too. Edit: I see the extra bones the originals had before I butchered them. I copied those over too into the new mashup (Rb01/Rb01/belly/Lbutt/Rbutt.) This solved the infinite stretching, though the jacket/skirt are invisible but I belIeve I know how to fix this. Jacket_1.nif lower_1.nif
b3lisario Posted February 13, 2015 Posted February 13, 2015 No, skirt is fine. It uses bones your nif lacks, for example NPC L Butt
Aydoo Posted February 13, 2015 Author Posted February 13, 2015 Was copying the bones over bad? Well it shows up in game now, I'll just have to remesh some of it to stop the clipping. Any other advice?
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