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[IDEA] No Boring Enslavement


GECK.O

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Posted

The idea of being enslaved is great, but after you get captured it's kinda boring.

 

As the whole time you just sit on the ground, waiting and doing the boring thing.

 

 

I prefer to be a fast paced enslavement events, that is like a huge reward for the player to watch and memorable consequence.

 

Every time your character get enslaved, you will be rewarded with interesting sex scenes, something that you never find it at normal event.

 

 

Like: 

 

1. Being gangbanged soon on the location by entire enemy, multiple threesome, foursome, your character just drenched with cum.

 

2. You are being breed out, as the scene show your breeding scene, then jump to pregnancy, birthing scene, and repeat.

 

3. Sacrificed and offered to animal or creature, then the multiple sex scenes.

 

4. Force marriage to random person as it seem like you have being sold out, it show your fast wedding scene, first night scene, birthing first child, second child, etc until you gain control over yourself.

 

5. You have been sold as prostitute in one of the tavern or bandit camp. Your character wear wench cloth, doing sex scene with customers a lot.

 

6. etc. <-- Do you have more ideas?

 

 

It last fast, only take less than 5-10 minutes, so you can soon play again, but with memorable consequences.

 

Like womb full sperms from multiple persons, already half way pregnancy, babies in your inventory, being a skoma addict, big debt for freedom, etc.

 

 

There will also text explanation of the scene to explain what happened and the humiliation, like Sexout Apropos.

 

 

To make it fast, it will skip the waiting time but with text explanation about what happen during the blank period and how many days/weeks/months it pass, but not the sex scenes as that is the interesting part to watch.

 

You feel less than 5-10 minutes, but the game time already past several days, weeks or months.

 

 

At the last blank scene, it will tell you how you escape and then you regain control your character.

Posted

This had been brought up before.

Conceptually those scenes typically have limited time appeal also. They eventually get old as well, 10 minutes is actually a pretty long time, even 5 might be pushing it on repeat.

In terms of technical aspect, each could take a lot of effort for the modder to make and you will need a lot to keep things somewhat fresh.

A modular approached was brought up before with some degree of player agency, but then it could risk turning the game into a scene hunt.

A Death Alternative blackout add on might work, and I think there are ways to limit the number of events/quests to triggers.

 

Consequences are difficult to do also. Lasting status effects are more of a nuisance. Eventually the game has to return the control and move on with gameplay, so everything feels more like a speed bump after a while with no consequence. Thematic and personal (psychological?) consequences are difficult to implement and probably requires a matrix of conditions and triggers checks across a lot of things.

Posted

The thing with enslavement (as I see it by now) is two different ways to approach it: One kind of people maybe desire a kind of "enslavement-simulator", thta is as close to reality as possible? And let's face it: Life as a slave is kinda boring. You either work at mundane tasks, or get abused, or both, and rince and repeat. A slave is no adventuring hero after all.

 

The other thing is to make enslavement only short and quest-themed. Oblivion had those with 2Player Slave Encounter", smaller and some larger episodes where your PC gets enslaved for a while, with lots of dialogue and strange circumstances (evil creatures from the depths, a ghost, two sisters in a feud taking advantage of you etc)

 

Personally, I am firmly in camp two. I am not really interested in the slave-frameworks. I rather have slave-scenarios, with pre-written characters, dialogues and small plotlines instead of random bandits than leash you and have you walk around ten minutes before something else happens.

 

Because for me its the interaction between master and slave, the dialogue, the agenda of an NPC, the little story that might be connected to this etc that might make it interesting.

Posted

We have a couple mods that cover getting raped after the player loses combat, and those include multiple people being involved as well as animals. Sexlab Defeat even includes some dialogue, which to me makes the whole thing a bit cooler because it feels like my character is negotiating her ass for her life... though of course like anything else, it does become a bit repetitive since the dialogue is always the same. It's still a very nice touch.

 

I think most everyone would prefer enslavement to come with bits of story that keep things moving forward, but that always comes along with the problem of their being limited numbers of people with limited time on their hands to create this story content, so lots of it is just left to the game mechanics and player imagination to handle.  Great mods that are technical marvels such as Sanguine's Debauchery Plus still tend to feel a bit stale after a short while, because without specific story content to move things forward, we are left with the same ol' boring Skyrim NPCs who have basically nothing to do, and we either talk to them constantly to make stuff happen, or wait for random events to fire. It's still by far the most comprehensive attempt to simulate sex slavery while also providing progress and entertainment, but it goes to show that there's only so much even the best modders can do.

 

I never played the Oblivion slavery mod that so many people seem fond of, but it does sound like something that would be right up my alley... more of a quest mod with slavery content, where the situations change and tend to be for limited amounts of time. For any who haven't tried it, Captured Dreams does have some content like this, where the player comes under the sway of a very dominant shop owner, and does a variety of jobs which entail adventure, bondage, and the like. It's very good, but ultimately pretty short, because that sorta content just takes so much time to create.

Posted

I think a quest mod is fine, but it might deviate from the slavery aspects. It then becomes a quest mod that is based on slavery. Which logically speaking would most likely be a quest to regain freedom.

Posted

I tend to agree the content is rather limited even though the framework has developed to a competent level, but it was not to far back when the sex framework was in the same situation and once Ashal developed Sexlab content exploded. I think we are at the point with the slavery framework, with Maria Eden and SD able to provide framework content will start to be developed. Thats if everyone does not compete to be the Bees Nees of framework. The mods talked about in Oblivion and Fallout were not developed for many years after the game came out and Skyrim is not going to be any different. Skyrim is much harder to mod and the learning curve is higher so content is slower to come out. I tend to go back and forth between all 3 games, for once one runs out of content I switch to another and enough content has been developed in it to make it interesting again. Also the framework has been developed to a higher level.

Posted

No offense meant, OP, but the scenarios you list are in my mind the very definition of boring slavery. Yay, I'm being gangbanged by twenty bandits, or stuck in a cage for breeding, how fascinating... I guess I'll make myself a nice cup of tea and hope to get to the part where I've got something to do by the time I'm done. If I wanted to watch BDSM porn, I'd visit one of the numerous websites that play such content for free instead of firing up Skyrim. In Skyrim, I want to play a game - a perverted one, judging by my mods list, but a game nonetheless. And games need to be interactive.

 

At this point, the "slavery" mod I'm having the most fun with is DD - More Devious Quest, in particular it's Devious Worker functionality. It's still pretty basic, as far as quests go, but unlike most other mods, it keeps the player engaged throughout the "enslavement" - yeah, the jobs are menial and repetitive, but you get to keep controlling your character and the results are varied, which are the two cornerstones of playing a game if you ask me.

 

I'd love it if the more developed slavery mods went in this direction as well - giving the player things to do, then applying rewards and/or punishments based on how one performed, rather than playing one non-interactive scene after another (these certainly have their place, and some mods have really awesome scripted scenes/quests - Captured Dreams, Trapped in Rubber, Devious Cidhna, to name just a couple, but the more non-interactive content you get, the less replayable your mod is).

 

I don't care how shallow the things I'm doing are - even if all I do is approach an NPC and ask him to spank me or fuck me or whatever, it's still much better than having the very same scenario just play out in front of my eyes. More immersive this way, more engaging.

Posted

The real problem is that different people have different definitions on what's fun for content like this.  Some want to be a part of it and demand something, others want to be along for the ride with things happening based on the authors idea.  So it's difficult to appeal to everyone, in a case like that it's easier to make your own mod to do what you want and people will enjoy it for said content.  See some of the slavery related stuff in FO:NV(kennel, legion camp stuff via msex and so on), or Oblivion with Ichabod's stuff.

  • 2 weeks later...
Posted

I tried to reach a good balance between repetitive/boring slave tasks and the chance of something new happening in SD+ 3.0

 

I am not quite there yet, but it is a lot closer to that goal than with the previous version.

 

That said, the OP should check out Wolfclub. 

If the scripts in that mod can be fixed, this is the closest I have seen of getting enslaved and helpless quickly with clear tasks.

 

Another option is Death Alternative: Captured with Forsworn, Thalmor, Falmer and Vampire enslavements/

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