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Creation kit crash on save


Carabosse

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Posted

Recently, when trying to save my mod in the creation kit, it crashes the creation kit after a short period of showing the "not responding" message.

I can load my mod fine and work on it. There are no errors when I load it (except for one related to calypstrapon something from sexlab.esm(i think), but that's been there since I began modding and was never an issue).

When I try to save my mod, a file with the same name but the extension .tes is output to the data folder. Thinking this is probably a temporary save file I decided to rename it to .esp extension and load it in the creation kit, out of curiosity. It loads but gives this error. It's worth pointing out that the tes file is ~200KB smaller than the normal esp file.

 

 

 

Form counts don't match

File = BesEss.esp

Forms loaded = 3567

Forms in file = 4101

 

Do you want to correct the file header?

To which I picked no and it carried on to load and open the esp, which can then be worked on. Except that it complains about a number of things missing from certain cells (added by my mod).

I tried reverting to an esp from a few days ago. This loads and can be saved once. Any subsequent attempt to save the esp leads to the crash on save.

 

  • I have checked permissions are correct for the files in the skyrim data folder.
  • I have tried running steam and the creation kit with an admin account.
  • I have verified my files with steam. I have reinstalled the skse files after verifying.
  • I can create a completely new esp and work on that without problems saving. So I guess that may rule out an issue with the creation kit.
  • The only masters loaded for my esp are Skyrim and Sexlab.
  • There is no useful information in the windows application error log (quelle surprise).

 

Does anyone have any suggestions as to what I might try next? Or any indication of what the problem may be?

 

I feel like I'm about to lose months of work. :lol:

Thanks!

Posted

Open your esp with TES5Edit, be sure to open only your mod (the dependencies will be loaded by default).

Do a right click and then "Check for errors"

 

If you find something you can try to analyze it directly in TES5Edit (complex but possible) and maybe removing the bad nodes if any.

 

Then save it and open it again in CK.

 

 

You can try also more deep analyses with TES5Edit, but usually the first one will point out the bad errors.

 

 

Posted

Open your esp with TES5Edit, be sure to open only your mod (the dependencies will be loaded by default).

Do a right click and then "Check for errors"

 

If you find something you can try to analyze it directly in TES5Edit (complex but possible) and maybe removing the bad nodes if any.

 

Then save it and open it again in CK.

 

 

You can try also more deep analyses with TES5Edit, but usually the first one will point out the bad errors.

 

Thanks! I did the check for errors and it pointed at a dialogue topic. In the creation kit I saw that an info in that dialogue had walk away set (to none) but was linked to another topic. It should never have been set. Unchecked that and I can save again (and breath again).

 

Thanks very much!

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