sen4mi Posted February 25, 2012 Posted February 25, 2012 I thought that perhaps some of you all here, that know how the internals of sexout work, would be interested in my perspective. I have installed a lot of sexout content that I have not exercised, yet. So some of my ideas might be off base, or already implemented. Still... First, SmallerTalk should have an option to trigger randomly without player initiation, just like other things can (theoretically) be triggered (but I have not seen any of those things yet). Second, in the loaded chit-chat options (which can lead up to sex) there should be influences from other parts of the system. If one approach works, people [that saw the event, or within the same faction, or just based on karma...] should start favoring that approach. If one approach consistently fails, people should start ignoring that approach (not entirely, but over time ...). Also, on a lot of these options, the player should have an option to set her or his "voice". Some of those comments seems like they should have a very different impact if taken sarcasticly, if spoken harshly, softly, dubiously, or whatever else... Finally... I have installed every mod except for a few which seemed too unfinished (and perhaps trite) and except for the pregnancy option. I really would like to try the pregnancy aspect, but it is changing every day which scares me, and I would have to sign up for yet another account just to download the clothes, and I do not feel like doing that right now. But I wanted to ask: does this seem like it's going to be a permanent state of affairs? (That people using that mod have to register for the download site?)
Guest Loogie Posted February 25, 2012 Posted February 25, 2012 If by the "download site" you mean Nexus, you only need the information from there if you ever plan on using those outfits when it comes to Sexout Common Resources. If you don't plan on using those outfits, then it won't affect you. One of the requirements to use your settings, though, is MCM. I don't know if it's small enough to download from the Nexus without signing in. We cannot host any of that content here because it isn't ours to host.
gregathit Posted February 25, 2012 Posted February 25, 2012 Not to mention that even though we love to "hate" on the nexus it is still one of the largest and best places to find mods - at least the non sex ones
prideslayer Posted February 25, 2012 Posted February 25, 2012 Adding automatic dialog to smallertalk isn't something that is ever going to happen, that's not at all the purpose of the mod. It just makes conversations with NPCs possible that they were previously impossible with, just like smalltalk. The "trigger randomly" thing you want is better suited to sexoutsex or something like that, that actually adds sexual dialog to NPCs and causes sexual encounters.
Halstrom Posted February 25, 2012 Posted February 25, 2012 Finally... I have installed every mod except for a few which seemed too unfinished (and perhaps trite) and except for the pregnancy option. I really would like to try the pregnancy aspect' date=' but it is changing every day which scares me, and I would have to sign up for yet another account just to download the clothes, and I do not feel like doing that right now. But I wanted to ask: does this seem like it's going to be a permanent state of affairs? (That people using that mod have to register for the download site?)[/quote']Nexus is a big community, und great resource for downloads, but unfortunatly the management there are too quick to ban people for mistakes, too adult orientated or being too outspoken. Still worth joining just for the downloads. Pregnancy changes every 2nd or third day because it's a huge project for one person, it's been pretty stable for a while now, it's come a long way since April, but if you want perfection you're better waiting a few years SCR is a bridge that allows us to use other peoples mods without altering them so getting around permissions, it also means a heck of a lot less esp's required and allows Sexout plugins to share assets and info better without getting too load order reliant.
saladboy21 Posted February 25, 2012 Posted February 25, 2012 Pregnancy is pretty reliable right now. If you have a concern, I recommend downloading it now while working and wait a bit on updates to see if problems are reported. Our group is very good at reporting bugs, and I and others will report anything that seems strange in order to help the modders.
sen4mi Posted February 25, 2012 Author Posted February 25, 2012 This is the link for the maternity clothes: http://www.4shared.com/archive/63XKxF4K/MaternityClothesFull.html It's not a nexus link. And it will not let me download, but I do not know if that is because I have something disabled in my browser of it's because I need to give them an email address before they will speak to me. And, maybe I could fork smallertalk to instigate chitchats? Edit: actually, it's probably "hookups" i need to change? I am just guessing name of mod that gives some of the behaviors I am seeing...
Guest Loogie Posted February 25, 2012 Posted February 25, 2012 All you should need to do at 4shared is click the "Download Now" button and wait.
sen4mi Posted February 25, 2012 Author Posted February 25, 2012 All you should need to do at 4shared is click the "Download Now" button and wait. How long do I need to wait? It should start within a couple minutes? Also, what should I be seeing when I click "download now"? For me it just refreshes the page (and then sits there, indefinitely).
prideslayer Posted February 25, 2012 Posted February 25, 2012 most of those sites use some kind of countdown thing. You'll need to temporarily allow javascript from them in order for them to work.
Guest Loogie Posted February 25, 2012 Posted February 25, 2012 It'll start a countdown, then the countdown will be replaced with another link to click that'll begin the download.
sen4mi Posted February 26, 2012 Author Posted February 26, 2012 most of those sites use some kind of countdown thing. You'll need to temporarily allow javascript from them in order for them to work. I have javascript enabled. Looking closer, I am getting "Access is Denied" error on line 1 of "maternityscripts.html" (which looks like a blank line -- the doctype declaration is not until something like line 39...) Edit: So... I tried it in chrome and I got a popup claiming "You should Sign Up or Login to download this file"
Matador Posted February 26, 2012 Posted February 26, 2012 First' date=' SmallerTalk should have an option to trigger randomly without player initiation, just like other things can (theoretically) be triggered (but I have not seen any of those things yet). [/quote'] Sexout Lust makes it so you can be randomly propositioned, but I haven't really tested it. Second, in the loaded chit-chat options (which can lead up to sex) there should be influences from other parts of the system. If one approach works, people [that saw the event, or within the same faction, or just based on karma...] should start favoring that approach. If one approach consistently fails, people should start ignoring that approach (not entirely, but over time ...). Also, on a lot of these options, the player should have an option to set her or his "voice". Some of those comments seems like they should have a very different impact if taken sarcasticly, if spoken harshly, softly, dubiously, or whatever else... Honestly, if this is something that interests you, try getting your hands dirty and make it happen! Dialog is mercifully simple to deal with compared to virtually everything else, and if you open some of the more-polished Sexout modules with dialog in the GECK (the Tryout modules come to mind), you will quickly grasp their structure and how to add your own stuff. The thing with sexualized content in the Fallout universe is that there a million good ideas, a billion fetishes, and only a handful of people working on content. Finally... I have installed every mod except for a few which seemed too unfinished (and perhaps trite) and except for the pregnancy option. I really would like to try the pregnancy aspect, but it is changing every day which scares me, and I would have to sign up for yet another account just to download the clothes, and I do not feel like doing that right now. But I wanted to ask: does this seem like it's going to be a permanent state of affairs? (That people using that mod have to register for the download site?) Yeah, you shouldn't need to register for that. It's a timer-based free downloading site akin to Megaupload (god rest its soul).
astymma Posted February 26, 2012 Posted February 26, 2012 most of those sites use some kind of countdown thing. You'll need to temporarily allow javascript from them in order for them to work. I have javascript enabled. Looking closer' date=' I am getting "Access is Denied" error on line 1 of "maternityscripts.html" (which looks like a blank line -- the doctype declaration is not until something like line 39...) Edit: So... I tried it in chrome and I got a popup claiming "You should Sign Up or Login to download this file" [/quote'] You may need to enable cookies. You'll get that type of response if a session managing website can't find its session variable in your cookies. Since the site is almost 100% guaranteed to require managing sessions via a session variable to know who and what to send, that could be your problem.
sen4mi Posted February 26, 2012 Author Posted February 26, 2012 Honestly' date=' if this is something that interests you, try getting your hands dirty and make it happen! Dialog is mercifully simple to deal with compared to virtually everything else, and if you open some of the more-polished Sexout modules with dialog in the GECK (the Tryout modules come to mind), you will quickly grasp their structure and how to add your own stuff. The thing with sexualized content in the Fallout universe is that there a million good ideas, a billion fetishes, and only a handful of people working on content.[/quote'] I usually do not like maintaining software, but I suppose I could try. But I would also want to touch quest scripts, and not only quest dialog, which means I will need to remember how to do that stuff. (I tried, today, and I was not able to save simple changes to quest scripts.) Yeah' date=' you shouldn't need to register for that. It's a timer-based free downloading site akin to Megaupload (god rest its soul). [/quote'] astymma's suggestion to enable cookies for that site made sense AND worked (Thank you astymma -- I feel stupid for not thinking of this myself, but I am glad that I am over that hurdle.). I have maternity clothes downloaded now.
Matador Posted February 26, 2012 Posted February 26, 2012 Honestly' date=' if this is something that interests you, try getting your hands dirty and make it happen! Dialog is mercifully simple to deal with compared to virtually everything else, and if you open some of the more-polished Sexout modules with dialog in the GECK (the Tryout modules come to mind), you will quickly grasp their structure and how to add your own stuff. The thing with sexualized content in the Fallout universe is that there a million good ideas, a billion fetishes, and only a handful of people working on content.[/quote'] I usually do not like maintaining software, but I suppose I could try. But I would also want to touch quest scripts, and not only quest dialog, which means I will need to remember how to do that stuff. (I tried, today, and I was not able to save simple changes to quest scripts.) As an addendum, be sure to grab GECK Powerup and NVSE Script Extender from FalloutNVNexus before editing stuff. Both make life MUCH easier, especially Powerup, since it mercifully tells you why your scripts aren't compiling.
sen4mi Posted February 26, 2012 Author Posted February 26, 2012 As an addendum' date=' be sure to grab GECK Powerup and NVSE Script Extender from FalloutNVNexus before editing stuff. Both make life MUCH easier, especially Powerup, since it mercifully tells you why your scripts aren't compiling. [/quote'] Thank you! I think I should be using that powerup with "a fork" http://newvegas.nexusmods.com/downloads/file.php?id=41642 (and not http://newvegas.nexusmods.com/downloads/file.php?id=36290#) since that seems to be where script warnings get displayed? And I probably can get away with using the 1.7 beta (2011-12) instead of the 1.6 stable (2011-07)? Edit: I am still struggling... When I edit a script that I think has NVSE commends, I cannot (or probably should not) save changes. But when I load the editor using nvse-loader.exe -editor I cannot load plugins with multiple master files. (Further edit, here's how I needed to deal with that: http://geck.bethsoft.com/index.php/FAQ#How_do_I_load_multiple_masters_in_the_GECK.3F ) Is there any good documentation on how to edit nvse scripts?
prideslayer Posted February 26, 2012 Posted February 26, 2012 I use the forked powerup download myself, but the stable version. It works fine for me, no issues here. Some people edit right in the geck editor, but I don't; I'm too used to the features I have in the editor I use daily for everything else, so I edit all my scripts in that and then copy/paste them into the geck. I keep all the sexout scripts saved as .txt files, with filenames matching the script names. My modding "pattern" when working on scripts is generally this: 1. Open (or create) the script in my text editor. 2. Make the changes that need to be made. 3. Copy and paste the script into the GECK. 4. Click save in the GECK. If it saves with no errors, save the ESP and then save the text file (keeps them in sync, prevents errors being saved in the .txt files). Since I'm not using the beta powerup, I can't edit ESMs directly in the geck, so I work on Sexout.esp and even test with the esp and the console. When everything is working there, I copy the ESP, rename the copy to ESM, and then turn it into an ESM and raise the version number (description) in FNVEdit. This also gives me a chance to make sure the ESM is "clean" in FNVEdit, which I do often.
prideslayer Posted February 26, 2012 Posted February 26, 2012 Oh I also use the NVSE plugin version of the powerup, not the standalone version. This means no special configuration for the geck is required beyond the normal shortcut to launch it with NVSE. NVSE then loads all its plugins automatically.
sen4mi Posted February 26, 2012 Author Posted February 26, 2012 Thank you! I actually have no clue about how you test (or even work) when you "work on Sexout.esp and even test with the esp and the console" but this helps.
prideslayer Posted February 26, 2012 Posted February 26, 2012 I have two "versions" of Sexout installed, Sexout.esp, and Sexout.esm. I do all my editing in the GECK on Sexout.esp. When it's time to test a new feature, I disable all the sexout mods in FOMM including Sexout.esm, enable Sexout.esp, and start the game. From there I use the game console (tilde key) to test whatever I've added, changed, or fixed (or broken). When I am satisfied that it's working right at this basic level, I convert the ESP to an ESM and test again, either via the console, or with a "throw away" ESP I create just for the purpose of testing the functionality. If that test passes, I mark it as 'done' in the second post in the sexoutNG thread (my todo list), and move on to the next thing. Eventually after this cycle repeats a few times for new features or bug fixes, a new sexout plugins download is released.
astymma Posted February 27, 2012 Posted February 27, 2012 I have two "versions" of Sexout installed' date=' Sexout.esp, and Sexout.esm. I do all my editing in the GECK on Sexout.esp. When it's time to test a new feature, I disable all the sexout mods in FOMM including Sexout.esm, enable Sexout.esp, and start the game. From there I use the game console (tilde key) to test whatever I've added, changed, or fixed (or broken). When I am satisfied that it's working right at this basic level, I convert the ESP to an ESM and test again, either via the console, or with a "throw away" ESP I create just for the purpose of testing the functionality. If that test passes, I mark it as 'done' in the second post in the sexoutNG thread (my todo list), and move on to the next thing. Eventually after this cycle repeats a few times for new features or bug fixes, a new sexout plugins download is released. [/quote'] And on that note remember if you're going to use Prideslayer's method you can't just rename an esm to esp or esp to esm to convert them. The file header contains a flag bit for whether the file is an esp or an esm that you should set/unset. And yes, that's annoying hehe.
prideslayer Posted February 27, 2012 Posted February 27, 2012 Yeah it's annoying, but I need to go into FNVEdit anyway to up the version string in the description, so it's not really any extra work. Some flag to tell FNVEdit to stop warning me and putting up that goddamn delay when I edit something would be nice.
astymma Posted February 27, 2012 Posted February 27, 2012 Yeah it's annoying' date=' but I need to go into FNVEdit anyway to up the version string in the description, so it's not really any extra work. Some flag to tell FNVEdit to stop warning me and putting up that goddamn delay when I edit something would be nice. [/quote'] God yeah I've begged for an ini file for ages through each iteration for each game.
prideslayer Posted February 27, 2012 Posted February 27, 2012 Wonder where Elminster ran off to.. would be nice to get the source. It needs updating in a bad way, and it's only going to get worse with skyrim; everyone over there is using FOMM (for TESSnip) and FNVEdit. That or a community project to come up with a nice set of libs (with source) for adding BSA, ESP, and ESM support to your own apps.
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