zaira Posted December 23, 2014 Share Posted December 23, 2014 Hi, If I remove an esm dependency from my mod it gets inconsistent - all form IDs in properties and conditions that are related to other esm are invalid after that. Is there a workaround for this? cheers Zaira Link to comment
Heromaster Posted December 23, 2014 Share Posted December 23, 2014 Remove it in the CK when you open your plugin go back to the data window, select your mod and on the right side Ctrl + Del the master file you want to be removed. For fixing DialogueViews, follow to this post. Link to comment
zaira Posted December 23, 2014 Author Share Posted December 23, 2014 I know - but after that my mod is trash and I have to rebind every property and repair every condition that are related to other dependencies like zaz... Link to comment
Ashal Posted December 23, 2014 Share Posted December 23, 2014 As far as I know, so long as you aren't referencing any form from a esm/esp dependency, it won't resort in a dependency on your own esp file. Apart from saving the file within CK without the mod file being checked, you can edit the dependencies of a mod within Wrye Bash or TES5Edit. Link to comment
CGi Posted December 23, 2014 Share Posted December 23, 2014 Example:Dep #1: Skyrim.ESM Dep #2: Dawnguard.ESM Dep #3: SexLab.ESM Dependencie #1 will have index 00, #2 will have index 01 and #3 will have index 02. So if you now remove Dawnguard.ESM, dependencie #3 will become #2 and it's index will change from 02 to 01, breaking all aliases and other references to this dependencie. So even if you never used something from Dawnguard.ESM, removing a dependencie that's not the last index will break references to all dependencies the followed the removed dependencie. Unavoidable. Link to comment
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