WanderLustRedux Posted December 6, 2014 Posted December 6, 2014 When I use the succubus race, I select the TBBP body type and it works fine. I do have XP32 installed, as well as HDT physics extensions, and TBBP with collisions. It works fine on succubus characters, but any standard races there are no physics. I'm pretty confused, and the only answers I can find on the internet are for the opposite situation.
myuhinny Posted December 6, 2014 Posted December 6, 2014 That is because most custom races especially ones that come with their own set up use their own skeleton or need things added to them manually for it to work with them. So the reason it works for your custom race and not anyone else is because the skeleton and body mesh is added to their folder and not anyone else's folder. If you want it to work for everyone you have to replace the default race skeletons with a TBBP/BBP body and skeleton.
Starless Aeon Posted December 6, 2014 Posted December 6, 2014 Not entirely sure, but I guess if you are using PC Exclusive Animation Path all animations are assigned to custom race.
WanderLustRedux Posted December 6, 2014 Author Posted December 6, 2014 That is because most custom races especially ones that come with their own set up use their own skeleton or need things added to them manually for it to work with them. So the reason it works for your custom race and not anyone else is because the skeleton and body mesh is added to their folder and not anyone else's folder. If you want it to work for everyone you have to replace the default race skeletons with a TBBP/BBP body and skeleton. I used NMM to install the XP32 skeleton. Are you saying I need to replace each races skeleton manually?
TnTTnT Posted December 6, 2014 Posted December 6, 2014 You have to use Body replacer and Skeleton that support TBBP to have TBBP on your PC and any vanilla NPC. Choose any Body replacer that has TBBP support and use XPMSE 2.14 skeleton.
myuhinny Posted December 6, 2014 Posted December 6, 2014 Your custom race installs everything it needs for itself and no one else to get everyone else in game to have the same thing as your custom race you need to install a body replacer that supports TBBP and a skeleton that supports it.
blabba Posted December 6, 2014 Posted December 6, 2014 I used NMM to install the XP32 skeleton. Are you saying I need to replace each races skeleton manually? Their's only 1 pair of skeletons for all vanilla races. Since you used NMM there's literally a 1000% chance that you installed some other mod after XPMSE and that mod had a shitty skeleton in it for whatever reason and completely overwrote your XPMSE install. So basically you need to re-install XPMSE to overwrite the mod that overwrote XPMSE in the first place. Isn't NMM great? Or better yet, learn to use MO so you know exactly what mods overwrite where.
WanderLustRedux Posted December 29, 2014 Author Posted December 29, 2014 Okay, so I migrated all 200 of my mods over to MO. Now how would I replace a custom races skeleton with the xp32 inside of MO's data directory?
gvman3670 Posted December 29, 2014 Posted December 29, 2014 Go to where MO is installed (it's portable and can be installed virtually anywhere) and open the "mods" folder to see all the installed mods. Go to your custom race, follow the file path to its skeleton and copy/paste/overwrite the new one in there. If it doesn't work how you want it to simply reinstall the mod to return it to its normal state. Your custom race had everything it needed. You apparently didn't install a TBBP body replacer, though. When you "normally" install a skeleton and body you are giving that to all default vanilla races (not to the custom races). For example, I have a profile with Ningheim, Demonica and SkyKids races in it. They all work well, but I had to install UNP HDT-PE and the XPMSE skeleton for all the NPCs to also have TBBP/HDT effects. I also had to pick and install a texture for the vanilla races.
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