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Help find the reason for CTD


ZetsuboSeishin

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Posted

Hello, I have been getting some CTDs, and I am not sure why. Though it started just when I was supposed to start the Dragonborn quest from the dragonborn DLC. My load order is fine as I did not have any CTDs before that and also have been playing it for a while. I do not think there are any incompatibilities, but I am not sure. I did triple check on everything from the mod pages and I can not find any reason for it to CTD and so I am asking for help here.

 

I also cannot decipher the Papyrus.log files. The 1, 2, and 3 log files were before I checked my load order with LOOT and the 0 is after I checked it with LOOT.

Any kind of help will be appreciated. So please help.

Thanks in advance.

Papyrus.3.log

Papyrus.0.log

Papyrus.1.log

Papyrus.2.log

Posted

Load order and what you have installed like SKSE version have you clean the mods.

 

Missing files alot script problems

 

Maybe installed a mod that needs HDT.

To many scripted mods?

 

No loadorder we can't tell whats wrong.

 

LOOT can still mess up things.

 

How many mods installed.

Posted

Here is the load order though I am in the middle of a new clean installation of skyrim. And installed this many mods so far and I am still gonna install 10 more I think, but I did get the first CTD already.

 

loadorder.txt

Also If you mean cleaning the mod with TEScleaner or any other cleaning softwares, I do not clean. And have not Installed HDT yet on this one.

And also on the previous log the CTDs did not even let me load into it once after making it go through, after I ran it through LOOT, before that I could at least load the file and go into the inn or any nearby house before it gave a CTD and sometimes even while loading. I am pretty confident about my load order but I am still new at this.

At the moment there are 50+ mods installed I think.

Posted

Those to makes the same thing and one of them is buggy i should skip it.

 

iNeed.esp
ZF Primary Needs.esp <=Remove buggy. And is basic the same as Ineed.

 

The little i did se of your load order, tells me that you need to fine tune it LOOT cant do that.

Put the animation pack before Sexlab.
I dont know if it do anything but you missing one HighResTexturePack01.esp
 

 

Posted

ZF primary needs is more immersive but I can see why you are saying its buggy, its been left alone by the modder for a long time. Also should I install all the mods using NMM, even the ones that the modders say nothing about installing with NMM?

 

New load order: loadorder.txt

 

The Highrestexturepacks were scrambled thanks to me manually installing the mods

Posted

ZF primary needs is more immersive but I can see why you are saying its buggy, its been left alone by the modder for a long time. Also should I install all the mods using NMM, even the ones that the modders say nothing about installing with NMM?

 

 

I would like to recommend Mod Organizer instead of NMM.

MO doesn't mess up your Skyrim folder, you can move mods up and down in priority (if something overwrites something otherwise) 

 

It is the easiest way to test mods without having to reinstall everything if something borks Skyrim up. (well, in my opinion :) )

Posted

Ahh thats the thing I never used anything else except NMM, just tried to use LOOT yesterday lol and you can see what happened. I am gonna give MO a try then.

Also wanted to try both as Ineed gives follower needs and ZF gives more immersive needs, sigh but its getting too complicated so gonna remove Ineed.

Posted

Ahh thats the thing I never used anything else except NMM, just tried to use LOOT yesterday lol and you can see what happened. I am gonna give MO a try then.

 

Also wanted to try both as Ineed gives follower needs and ZF gives more immersive needs, sigh but its getting too complicated so gonna remove Ineed.

 

I used NMM in the beginning, but after I had to reinstall Skyrim *again*, I switched to MO.

It takes a bit getting used to, but there is a good support thread here on LL.

(And it comes with a tutorial that helps a lot :) )

 

Support thread: http://www.loverslab.com/topic/20492-mod-organizer/

Posted

Well I am using that tutorial, but I still have a small question. Should I install FNIS using MO and then run it through MO or Install FNIS the normal way and then run it through MO? Also what is the use of binaries?  I did not give binary on any one of the stuffs I am running with MO, but all is working fine I think.

Edit 1: After installing FNIS using the MO and then run it through MO it gives files to the "overwrite". What to do with these? post-545343-0-82949800-1417010529_thumb.png

Posted

Install FNIS through Mod Organiser, run FNIS through Mod Organiser.

If You are asking about Binaries in setting an Executable to be run through Mod Organiser, Binary is the file path to the Executable.

My FNIS Executable is in F:\SteamLibrary\SteamApps\common\Skyrim\ModOrganiser\mods\FNIS Behavior V5 2 -- ALWAYS necessary\tools\GenerateFNIS_for_Users\

My TES5Edit Executable is in F:\SteamLibrary\SteamApps\common\Skyrim\

My LOOT (Version 6) is in F:\LOOT\

I do not use the LOOT version included with MO, because it is based on an older version of LOOT.

Many of the binaries are in the Skyrim folder, and are set up to have the correct filepath when MO is installed.

EDIT Skyrim, Skyrim Launcher, Creation Kit and SKSE are the Executables MO does not need a binary for.

Posted

Well I am using that tutorial, but I still have a small question. Should I install FNIS using MO and then run it through MO or Install FNIS the normal way and then run it through MO? Also what is the use of binaries?  I did not give binary on any one of the stuffs I am running with MO, but all is working fine I think.

 

Edit 1: After installing FNIS using the MO and then run it through MO it gives files to the "overwrite". What to do with these? attachicon.gifUntitled.png

Create a Mod with the files FNIS places into the overwrite. I name My FNIS output Mod after the Profile Name, FNIS "Profile Name" (FNIS Default, FNIS Testing, FNIS UNPB, etc...) when I add a new Mod and rerun FNIS I just drag the output from the overwrite and place them into My FNIS "Profile Name" Mod.

Posted

Thanks you helped me out :)
 

EDIT 1: When should I load Brawl Bugs Compatibility Edition? On the mod page it says to load as early as possible whereas on some other forums it said to let it load as low as possible so that other mods does not overwrite it.

Posted

I trust jonwd7, and keep Brawl Bugs as one of My first Mods that is installed. I might move it if moving the Mod was advised in STEP (or a similiar guide).

Posted

Thanks for the help.

 

Also Can anybody tell me the proper procedure for installing UFO (Ultimate Follower Overhaul)? Do I need to install Heartfire and Dawnguard Addon if I install the compatibility patch 1.2j.b15. And even after installing that patch do I need to install Dragon Addon?

 

Is UFO compatible with Interesting NPCs?

Posted

Thanks for the help.

 

Also Can anybody tell me the proper procedure for installing UFO (Ultimate Follower Overhaul)? Do I need to install Heartfire and Dawnguard Addon if I install the compatibility patch 1.2j.b15. And even after installing that patch do I need to install Dragon Addon?

 

Is UFO compatible with Interesting NPCs?

 

I don't use UFO, I had too many problems with it when I tried it. I use AFT instead. 

 

Edit: The papyrus log is at C:\Users\Username\Documents\My Games\Skyrim\Logs\Script (Windows 7)

 

 

Should I load XP32SE before or after schlong?

 

I have my Skeleton after SOS and it works fine that way.

Posted

E:\Program Files (x86)\TSEV Skyrim LE\skse_loader.exe

 

Skyrim must be installed through Steam. All instructions and advice found here are based on Steam-controlled install.

 

ya I moved it back from that directory and I got SKSE to work no worries.

Posted

 

Thanks for the help.

 

Also Can anybody tell me the proper procedure for installing UFO (Ultimate Follower Overhaul)? Do I need to install Heartfire and Dawnguard Addon if I install the compatibility patch 1.2j.b15. And even after installing that patch do I need to install Dragon Addon?

 

Is UFO compatible with Interesting NPCs?

 

I don't use UFO, I had too many problems with it when I tried it. I use AFT instead. 

 

Edit: The papyrus log is at C:\Users\Username\Documents\My Games\Skyrim\Logs\Script (Windows 7)

 

 

Should I load XP32SE before or after schlong?

 

I have my Skeleton after SOS and it works fine that way.

 

 

Ya I used to have that when I used to use NMM, but with MO I cant. There is no log folder on that location.

 

Posted

Yeah found it and the papyrus.log files are appearing now. Also AFT is far better than UFO to me at the moment :) And the CTDs has stopped after I moved the XP32SE before SOS, weird :|

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