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How do I remove a custom body from NPC?


Pfactor

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Posted

There are some mods I use where the follower uses a custom body that I don't like. Where in the CK can I remove this? I tried this last night when I loaded Kitiara in the CK but the program could not find any of the .nif files so all I saw was a set of teeth in the preview.

Posted

Open up the mod's zip file and browse through the directory.

 

Sounds like it uses a specific path for models, so once you find where the body is located, overwrite it with whatever body model you want.

Posted

Open up the mod's zip file and browse through the directory.

 

Sounds like it uses a specific path for models, so once you find where the body is located, overwrite it with whatever body model you want.

What if I just erase it? I'm using a custom CBBE model. Will that fix it?

Posted

Just make a copy of the femalebody_0 and femalebody_1 of the body that want the person to have and drop it into their folder to overwrite their files be sure that if the body has BBP/TBBP that you also change out their skeleton as well or they will cause you to CTD when you get close to them/in the same cell as they are. You may also have to change out their hands and feet as well as there maybe seams and depending on what body you changed to you might also have to change their texture files as well to match the body you change it to.

Posted

Just make a copy of the femalebody_0 and femalebody_1 of the body that want the person to have and drop it into their folder to overwrite their files be sure that if the body has BBP/TBBP that you also change out their skeleton as well or they will cause you to CTD when you get close to them/in the same cell as they are. You may also have to change out their hands and feet as well as there maybe seams and depending on what body you changed to you might also have to change their texture files as well to match the body you change it to.

I don't know how to do any of that.

 

Looks like everything might be hidden inside of a .bsa: something else I don't know how to touch. :(

Posted

Use this tool to open the BSA and check directory structure to find femalebody_0 and femalebody_1 as myuhinny mentioned.

Once you find it, create the same directory structure in your DATA folder and just put your femalebody_0 and femalebody_1 of choice there.

Posted

Replacing the body nifs in the NPC's folder structure would certainly work. If you still wanted to do it in the CK:

 

I'm not sure if there are different ways of setting up custom bodies for NPCs, but the way I learned to do it was by creating a body "armour" consisting of body, hand and feet parts that were pointed to the skin textures I wanted the character to use. If the NPC you want to change is done the same way, then that armour would be applied in their Traits tab in the CK.

 

Look at where their race is set towards the top right of the Traits tab. Beneath it should be a "Skin" box. If that box reads anything other than NONE then that's where the custom body is applied. Setting that to NONE will mean the NPC uses whatever body and body textures your game uses generally.

 

One thing to bear in mind, though, is that this won't remove custom face textures, so you may end up with a mismatch there. To put that right you'd need to open up the NPC's facegendata nif in NifSkope and re-path the head texture to the ones you use in your game.

Posted

Replacing the body nifs in the NPC's folder structure would certainly work. If you still wanted to do it in the CK:

 

I'm not sure if there are different ways of setting up custom bodies for NPCs, but the way I learned to do it was by creating a body "armour" consisting of body, hand and feet parts that were pointed to the skin textures I wanted the character to use. If the NPC you want to change is done the same way, then that armour would be applied in their Traits tab in the CK.

 

Look at where their race is set towards the top right of the Traits tab. Beneath it should be a "Skin" box. If that box reads anything other than NONE then that's where the custom body is applied. Setting that to NONE will mean the NPC uses whatever body and body textures your game uses generally.

 

One thing to bear in mind, though, is that this won't remove custom face textures, so you may end up with a mismatch there. To put that right you'd need to open up the NPC's facegendata nif in NifSkope and re-path the head texture to the ones you use in your game.

That did it. A face and body that doesn't match isn't as big a deal to me as a body that doesn't change size.

Posted

Well for BSA files I just use FOMM to extract what is needed it is located on LL here. FOMM is the fallout mod manager and it has a built in BSA extractor. You do not need fallout NV to be able to use it. You might have to use the open with to select it but once that is done it will extract any BSA from fallout NV oblivion or skyrim. Then when you extract them to a folder that you want to extract them to they will already be in the correct folders and folder path then you can just switch out what you need and then drag and drop the folder where it needs to be. These files become what is called loose files and loose files will trump anything in a BSA so that when the game loads up it will load up the files that you extracted from it instead of loading up the files from the BSA.

Posted

 

That did it. A face and body that doesn't match isn't as big a deal to me as a body that doesn't change size.

 

 

in armor addon in tesedit there's the bodie parts path of the custom npc

494306tes.jpg

it's a waste of ram to load x time the same file, instead of copy pasting what's in character\character asset to your npc folder, just make it load that

 

you go talk to custom aela with sofia and serana, you copy paste your texture x (100 mo) on their textures

instead of 100 mo (it's the same textures), you need 400 mo

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