Bazinga Posted July 22, 2015 Posted July 22, 2015 Got mine to work too. Had nothing to do with Defeat though, I also had Sanguine's Debauchery + installed and that somehow prevented enemies to calm down when I went on bleedout and also completely broke every single one of Defeat's functions, including submitting (enemies would just walk away without initiating dialogue). And also kinda screwed up Death Alternative (by not allowing enemies to calm down so no bleedout scenes were triggered, not even the SD+ ones). Dunno why that is so. Here's my load order from before uninstalling SD+ I'm using MO. # This file was automatically generated by Mod Organizer. Skyrim.esm Update.esm Unofficial Skyrim Patch.esp Dawnguard.esm Unofficial Dawnguard Patch.esp HearthFires.esm Unofficial Hearthfire Patch.esp Dragonborn.esm Unofficial Dragonborn Patch.esp CreatureFramework.esm SexLab.esm Devious Devices - Assets.esm soulgem-oven.esp Schlongs of Skyrim - Core.esm SexLabAroused.esm SharedSeranaDialogue.esm ZaZAnimationPack.esm Devious Devices - Integration.esm Devious Devices - Expansion.esm daymoyl.esm hdtHighHeel.esm HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp Unofficial High Resolution Patch.esp MiasLair.esp SSv2.esp NPC_Overhaul_V_3_.esp BTRH_Waifu.esp Brawl Bugs CE.esp Bijin Warmaidens.esp MF_SpectatorCrowds.esp Proper Aiming.esp NewmillerPiercings3.esp RaceMenu.esp FNISSexyMove.esp Apropos.esp SexLab Aroused Creatures.esp Babette.esp Marriable Serana.esp NonSexLabAnimationPack.esp NewmillerPiercings2.esp RaceMenuMimic.esp SOS - VectorPlexus Regular Addon.esp numenume Hair.esp Schlongs of Skyrim.esp RaceMenuPlugin.esp RaceMenuPluginXPMSE.esp Remodeled Armor - Underwear.esp Remodeled Armor - Vanilla Replacer - Dawnguard.esp MoreNastyCritters.esp SexLab Enchantress.esp Remodeled Armor - Vanilla Replacer - Dragonborn.esp Remodeled Armor - Vanilla Replacer.esp CalienteVanillaArmorTweaks.esp SGEyebrows.esp SOSRaceMenu.esp DeadlyMonsters.esp Marriable Serana HF.esp RaceMenuMorphsCBBE.esp SkyUI.esp Customizable Camera.esp SexLab Cumshot.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDG.esp SexLabNudeCreaturesDB.esp UIExtensions.esp SlaveTats.esp sanguinesDebauchery.esp OBIS.esp DeviouslyHelpless.esp Devious Devices - For the Masses II.esp DD - FtM - OBIS patch.esp OBIS DG Faction Patch.esp OBISDB.esp SexLab_DibellaCult.esp Captured Dreams.esp Cum Shot Brothel.esp SexLab-Stories.esp BFT Ships and Carriages.esp HentaiCreatures.esp SexLabSkoomaWhore.esp Run For Your Lives.esp Vampire Lord Serana Fixed.esp When Vampires Attack.esp dD - Realistic Ragdoll Force - Reduced.esp xazPrisonOverhaul.esp xazPrisonOverhaul - Patch.esp Immersive Patrols II.esp HeroineDistress.esp SimpleSlavery.esp SexLab-AmorousAdventures.esp Devious Cidhna.esp CollegeDaysWinterhold.esp Devious Deviants.esp SexLab_Dialogues.esp SexLab-StoriesDevious.esp SOS - Shop.esp FNISspells.esp SpousesEnhanced.esp SpousesEnhanced_Serana.esp TheEyesOfBeauty.esp HHairstyles.esp SexLab_SOS-Stapon.esp Convenient Horses.esp Horgasm.esp Toccata as Elisif.esp Chaconne.esp rk_Followers.esp SexLab Sound FX Replacer.esp SexLab Extra Voices.esp SexLabDangerousNights2.esp SexLab_PaySexCrime.esp DeadlyDragons.esp SexLabDefeat.esp mslDeviousCaptures.esp Alternate Start - Live Another Life.esp ImmerSlave.esp SexLabSolutions_PrisonOverhaul_and_LAL_Patch.esp Bashed Patch, 0.esp Most of it auto-generated by the latest Loot, but I moved down Defeat afterwards which did change nothing. Uninstalling SD+ did though, and I also got rid of that annoying spider egg cluster.
nightmare101 Posted October 1, 2016 Posted October 1, 2016 Hello, I apologise for necromancing this thread but I feel like my issue is similar to OP's, yet I haven't been able to solve it. Basically what I'm getting is, by disabling the knockdown methods in Defeat, the following happens: Scenario where my character enters the bandits fort located west of the western watchtower (near whiterun), she gets aggro'd and beaten to death, when out of HP the bleedout state triggers and she again keeps getting attacked until the bleedout bar runs out, then an event triggers (I've set it to be 20% prison overhaul and 80% simple slavery). After a few more attemts, nothing really changes, what I'm supposed to get is that my character would end up raped/gangbanged before triggering an after-assault event, then when simple slavery triggered, the only thing that happened was my character getting sold for 20 coins and then set free by a group that despises slavery. HP treshold in Defeat is disabled, so is stun and whatever else, HP treshold in DA is set to 0%. Defeat in DA is set to trigger at 99% and Necro-something is disabled completely. I apologise in advance as it's likely that I'm doing something wrong, yet I haven't found any clue of what it could be yet
TorpidTurtle Posted February 5, 2017 Posted February 5, 2017 My apologies for reviving an old thread, but I saw this thread while I was doing my own troubleshooting, so this could assist someone who is having trouble. For me, my issue was caused by having bessentialtakenodamage=0 in my skyrim.ini file. I think that this line can be added by mods that allow you to kill essential NPCs, and it prevents Death Alternative from being able to put your character into bleedout or blackout as opposed to the normal Skyrim death and reload. This issue was very hard to troubleshoot, because adding or removing mods had no effect on the problem. Mod Organizer users will need to check the .ini file in the profiles folder in the mod organizer file tree. For Nightmare's question from months ago, the issue is that Simple Slavery needs a compatible slavery mod that is installed and enabled in the Simple Slavery SKY UI menu to send the player character to. Without that, your character ends up being released.
Guest Posted September 14, 2017 Posted September 14, 2017 what is the best setting fro defeat and DA to work together
anghelos92 Posted November 21, 2017 Posted November 21, 2017 On 14/09/2017 at 9:19 PM, scivirus said: what is the best setting fro defeat and DA to work together I know this is super necro posting but I support this quest...Please someone post screenshots of MCM settings for Defeat and DA for best compatibility.
gonderglitch Posted February 29, 2020 Posted February 29, 2020 I can not slip the restraints in the Thalmor dungeon. I'd tried strafing and usine w-s-d-a. What gives?
Thomasblod047 Posted March 25, 2021 Posted March 25, 2021 for anyone who finds this, and is confused let me explain. As of 3/2021 in order for both mods to work together you must first activate them both in the mcm. After that disable all ways to be knocked down in SLD, DA will handle being knocked. Then in DA set your preferred knockdown method followed by registering external mods, I forget the exact terminology but it should be easy enough to find, then exit mcm and let it do its thing. After opening knockdown events in DA should have an added SLD option, disable all others. Then in SLD I forget if you need to register external mods for that as well, but either way look and there should be a DA option I believe it overwrites all others but I set it to be the only one for safety. So the course of events should play out like this you meet DA's knockdown requirements -> SLD then does its thing according to the options you set -> if you have the option for allowing DA events activated it will have a DA event happen. Think of it as each mod taking turns deciding what to do with your very naughty dragonborn *edit clarification, accuracy
UrFaveComrade Posted June 24, 2021 Posted June 24, 2021 On 3/26/2021 at 8:54 AM, Thomasblod047 said: for anyone who finds this, and is confused let me explain. As of 3/2021 in order for both mods to work together you must first activate them both in the mcm. After that disable all ways to be knocked down in SLD, DA will handle being knocked. Then in DA set your preferred knockdown method followed by registering external mods, I forget the exact terminology but it should be easy enough to find, then exit mcm and let it do its thing. After opening knockdown events in DA should have an added SLD option, disable all others. Then in SLD I forget if you need to register external mods for that as well, but either way look and there should be a DA option I believe it overwrites all others but I set it to be the only one for safety. So the course of events should play out like this you meet DA's knockdown requirements -> SLD then does its thing according to the options you set -> if you have the option for allowing DA events activated it will have a DA event happen. Think of it as each mod taking turns deciding what to do with your very naughty dragonborn *edit clarification, accuracy I’m having trouble, I can’t seem to find any of the options you’re referring to beyond disabling knockdown in SLD. I have the latest editions of both mods, but nothing is working.
moosss Posted December 31, 2021 Posted December 31, 2021 On 6/24/2021 at 8:28 AM, UrFaveComrade said: I’m having trouble, I can’t seem to find any of the options you’re referring to beyond disabling knockdown in SLD. I have the latest editions of both mods, but nothing is working. Many months later I was having this same problem and read this post. I have figured out how to get DA to register SLDefeat. In the DA MCM go to player settings then there is an option that says " Manual registration Register Quests NOW" click on that it will say to exit the MCM and let it load. once that is done go back into DA MCM and in the on Bleedout and on Blackout settings you should now see new options for SL defeat, it may just say defeat. I hope this helps anyone else that comes across this thread and is confused.
Sorok17 Posted January 21, 2022 Posted January 21, 2022 On 3/25/2021 at 5:54 PM, Thomasblod047 said: for anyone who finds this, and is confused let me explain. As of 3/2021 in order for both mods to work together you must first activate them both in the mcm. After that disable all ways to be knocked down in SLD, DA will handle being knocked. Then in DA set your preferred knockdown method followed by registering external mods, I forget the exact terminology but it should be easy enough to find, then exit mcm and let it do its thing. After opening knockdown events in DA should have an added SLD option, disable all others. Then in SLD I forget if you need to register external mods for that as well, but either way look and there should be a DA option I believe it overwrites all others but I set it to be the only one for safety. So the course of events should play out like this you meet DA's knockdown requirements -> SLD then does its thing according to the options you set -> if you have the option for allowing DA events activated it will have a DA event happen. Think of it as each mod taking turns deciding what to do with your very naughty dragonborn *edit clarification, accuracy I was struggling to figure out why the hell I couldn't get SLD to trigger, and this solved it. Thank you for taking the time to explain it!
imtdb Posted May 8, 2022 Posted May 8, 2022 My death alternative MCM looks like this, but apparently it should look like this. I have Defeat active and it works fine by itself, so why isn't DA's MCM recognizing it?
BurtAnderson Posted May 9, 2022 Posted May 9, 2022 3 hours ago, imtdb said: My death alternative MCM looks like this, but apparently it should look like this. I have Defeat active and it works fine by itself, so why isn't DA's MCM recognizing it? Have you registered quests under the Player Settings tab of DA? ScreenShot0.bmp
imtdb Posted May 9, 2022 Posted May 9, 2022 4 hours ago, BurtAnderson said: Have you registered quests under the Player Settings tab of DA? ScreenShot0.bmp 5.93 MB · 1 download oh wow I guess I hadn't. It shows there now, ty
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