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Posted

Oooops! I forgot to reply after trying this puppy out.

 

Yes! Do not get discouraged, this is a fantastic beginning to a mod desperately needed in the Sim world. Aside from some tweaking that you are already aware of, it has performed beautifully.

 

Thank you :)

Posted

this might look dumb, but what is the name of the package so i can add it to the animations list?!? :)

 

*edit* nvm, i was indeed dumb. its written in the name itself :P

 

Posted

I am confused now. Is the forced woohoo mod still up? Because I only see Kiwis (updated) animations for the animated woohoo-mod. And there are no "forced" sex animations nor will my sims get a negative moodled/relation after woohooing.

Posted

^

Kiwimisty took it down, because of some bug.

 

According to the report, targeted sims can walk away during the interaction, unable to stay until the animation finished playing.

 

If you know the solution, you can post the solution here or contact Kiwimisty.

  • 2 months later...
Posted

Hello, how can i add these animations to the list? or how do they work? Ive put the files in the mod/packages folder but they dont show up in kicker's interactions mod or anything, that is the name of the list i should add?

 

  • 3 weeks later...
Posted

Just hoping it'll align better. Last version I encountered many issues where they didn't align correctly no matter the location and actions before hand. It worked some times though. Oh well this mod helps with the murder mod to make sure there's no witnesses after the fun. >:D

Posted

@Darkening Demise: I'm having the most success by using a social interaction right before using the mod. That gets them both facing each other and the alignment is usually fine. Otherwise, the other sim may walk away, or as you've stated, the alignment will be off.

 

As for that murder mod, do you mean the pistol and sniper rifle by Desecrate on MTS, or is there another one that I'm unaware of?

Posted

@Kiwimisty

 

You should ask OnikiKay, I think he willingly to share some of the code. Or, according to @XTC88, use tool like Net Reflector or ILSpy, you can see the code.

 

 

Btw, I like the interaction like touch em and rape.   :heart:

 

 

Since this is a sexual harassment, the animation should short, like quick and dirty, grab and runaway. Touch Em seems to be way to long.

 

 

Sexual Harassment can be divided into two:

 

Man -> Woman

Man's sexual harassment is like dirty touching and grabbing. Undressing up and down with the eye stare, makes the woman shy/uncomfortable. Saying dirty words.

 

Woman -> Man

Woman's sexual harassment is like teasing, act sexy, flashing her body part to a man, and then leave the poor man.

Posted

Net Reflector and IlSpy are already on my computer... i use them to do get code i have..and i added more to it to make the mod.. The help i  was  receiveing got  frustrasted with me, so i just left as is.. However i do not have a problem with some downloading and using reflector to update this mod... so if they are great with coding i welcome them to add to it as much as they like.. :cool:  :cool:

 

I'm completely blank about programming...  :-/

 

I wonder if Net Reflector and IlSpy can open the code like the original script and easy to read?

 

 

If yes, how about if we clone from Passion and Romance mod at MTS? But give it a new ID and interaction. It's good for a start.

 

Just clone it 100%, see how it work, how it was done, so you can find anything you are missing.

  • 2 weeks later...
Posted

Was just wondering whether we can implement a crime consequence for this mod just like how dexter the bear mod does it. http://nraas.wikispaces.com/Dexter+The+Bearwhere there is a chance for the victim to call the police after (small chance) or a witness to call (big chance)

Also it might be more immersive for the sims to fight it out and forced woohoo is only committed if the attacker wins. After the fight, sims would be aligned which would prevent the current issue.

Lastly any chance of adding some sort of negative consequence to the victim like having them collapse on the floor for an hour or two while you make an escape?

These are just some of my suggestions. thank you for the great mod!

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