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any rape mods that do this?


Daedric Prince of Lust

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Posted

ok so there are a lot of different rape mods for sexlab, great, but are there any mods that do this - when someone rapes your character, it tears off your clothing, meaning it is removed from your inventory permanently? or are there any mods that add this? i know there are rape mods that allow the bandit to strip/steal things from you but it would be nice to have an option in rape mods that would make something like a message on the top left corner of the screen say something like "[rapist] tore off your/mine/her [lower body clothing]!" because i think that would make mods like dangerous nights add a lot to immersion and make the game more difficult, while making you think twice before sleeping in dangerous places

Posted

defeat has a bit where the more armour you have the longer you have to resist rape, and options to have it just throw the armour on the ground, which means there is a chance it will glitch and get kicked off to who knows where or stuck in the ground where you cannnot get to it.

 

Posted

A BU system for Skyrim is never going to be efficiently realized.

 

Too many body variants. To many sub-variants of main variants even, really, if you want to be frank and honest about it. If any one single BU system is ever realized it will likely be realized under CBBE/BodySlide 2 using CT77's mesh base and while that will be fine its sort of unfortunate because BS2 and CT77's idea of what is "sexy" isn't really representative of everyones tastes as far as mesh design goes.

 

Regardless of that, the physical removal of armor happens in Defeat but it can be extremely immersion breaking because of Skyrim's wild havok environment occasionally deciding that items dropped from inventory have enough kinetic energy to reach escape velocity.

 

I'd prefer a BU system that leads to eventual defenselessness but it just can't ever be done because there hasn't been a unified body for a Bethesda game since Better Bodies for Morrowind.

Posted

I thought the BU challenge is there's no way good for the game to keep track of which armor you had on that was broken especially if you have multiple of the same armor in your inventory and transferring said piece of equipment into a container then getting it back.

 

BU armor technically exist in a form when they are based on the wearer's health using some sort of script to switch between different visual.

 

I mean technically just the destruction the idea isn't bad, it could add flavor to those who want it, and base on how gear dependent the game is broken/loss equipment could definitely add a layer of challenge, with smithing improvement and enchantment we are looking at a quite a severe set back for a character if equipment gets destroy opt to carrying extra set of equipment also adds another layer of gameplay...if the player like the concept and choose to engage with it.

Posted

A BU system for Skyrim is never going to be efficiently realized.

 

Too many body variants. To many sub-variants of main variants even, really, if you want to be frank and honest about it. If any one single BU system is ever realized it will likely be realized under CBBE/BodySlide 2 using CT77's mesh base and while that will be fine its sort of unfortunate because BS2 and CT77's idea of what is "sexy" isn't really representative of everyones tastes as far as mesh design goes.

 

Regardless of that, the physical removal of armor happens in Defeat but it can be extremely immersion breaking because of Skyrim's wild havok environment occasionally deciding that items dropped from inventory have enough kinetic energy to reach escape velocity.

 

I'd prefer a BU system that leads to eventual defenselessness but it just can't ever be done because there hasn't been a unified body for a Bethesda game since Better Bodies for Morrowind.

 

It's ridiculously simple to do, just time consuming. Because of that you'd have to write macros and scripts.

 

Make a bunch of shapes in 3ds max that you'll use as "cutouts" and position them so they intersect with the armor. You'll use boolean subtract later... For example if a sword intersects with the armor, and you subtract the sword from the armor, the armor will have a hole of the same shape as the intersection. Then you make a script A for 3dsmax that will pick "cutouts" with some rudimentary algorithm that'll make random and incremental holes, cuts, tears,etc in the armor

 

 

A macro that'll do this:

For every ARMOR

Get rid of ARMOR_0, ARMOR_1 becomes ARMOR... might as well pick the most FAT armor replacer

Get rid of the body mesh from the ARMOR

Change slot to 46

Add a keyword X to the ARMOR item

Run script A on ARMOR and you get 10 progressively damaged ARMORs

Create 10 amrors in CK and assign nifs,etc

Whatever else is needed for BU

 

A script in game unequips the BODY slot (slot 32) when it sees keyword X so you don't have 2 armors equipped at the same time.

 

This will work for UNP, 7B, CBBE, NOTYETMADESEXYBODY or whatever as long as it's large enough so there's no clipping

Posted

Yeah, the op isn't even asking for a BU system, he just wants his armor stolen, and yeah, defeat has an option to set it so bandits just straight up steal your stuff. The only problem with the setting to steal is that bandits will steal your stuff fine, but creatures are set to the strip behavior automatically when you do that, so your armor still gets dropped to the ground when it comes to creatures. It would be nice if you could set up creatures and NPCs independently on defeat.

 

As for a BU system, Loot and Degradation is a mod that uses skyrim's default tempering of equipment to achieve something similar to oblivion's armor maintenance stuff, to the point that untempered stuff can break off entirely. It's not a proper BU system, but I imagine it's possible to bootstrap a BU system to it by changing the armor models depending on tempering, like the untempered model would be nearly completely broken, "fine" less so and "flawless" to "legendary" would be in the best possible shape.

Posted

A BU system for Skyrim is never going to be efficiently realized.

 

Too many body variants. To many sub-variants of main variants even, really, if you want to be frank and honest about it. If any one single BU system is ever realized it will likely be realized under CBBE/BodySlide 2 using CT77's mesh base and while that will be fine its sort of unfortunate because BS2 and CT77's idea of what is "sexy" isn't really representative of everyones tastes as far as mesh design goes.

...

 

I'd prefer a BU system that leads to eventual defenselessness but it just can't ever be done because there hasn't been a unified body for a Bethesda game since Better Bodies for Morrowind.

 

THAT.

 

For crying out loud, CBBE, UNP, and SevenBase together represent over a dozen sub-variants, and then you've got a range of lesser known bodies such as LadyBody, TBD, Gaya,  etc.. 

 

While variety is good, this has made armor-conversion a real pain in the neck, and has likely contributed to male bodies being essentially ignored except for SOS.

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