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Not sure how to describe this...


KainsChylde

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When I enter the Vikki and Vance casino in Primm, every NPC and every moveable piece of cutter in the room is sucked into a big pile right next to the door. I cannot escape this pile even with tcl, and can barely move out from the center enough to reach the door. Has anyone else experienced this? Any clue how to fix it?

 

 

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
jokristinascloset.esm
NVEC Complete.esm
Sexout.esm
SexoutCommonResources.esm
SexoutSlavery.esm
SexoutStore.esm
SexoutPregnancyV3.esm
SexoutLegion.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
Project Nevada - Extra Options.esm
ELECTRO-CITY - Highways and Byways.esm
ELECTRO-CITY - CompletedWorkorders.esm
MojaveReborn.esp
More Perks.esm
Novac Public Library.esm
Strangers Abroad.esm
NVWillow.esp
T6M Equipment Replacer NV.esm
Lings.esm
CoitoErgoSum.esm
KainsArmory.esm
NVR-Strip.esm
WillowRecipeIngredients.esp
PNxTestRoomAccess.esp
HighlyPopulatedFreeside.esp
NVFR-Version_2.esp
NVR-NPCs.esp
NVR-Version_10.esp
Project Nevada - Cyberware Additions.esp
Project Nevada - Rebalance Complete.esp
Project Nevada - All DLC.esp
Vurt's WFO.esp
LevelersHouse.esp
ELECTRO-CITY - Inventory Sorters Compatibility Patch - RegularCATEYEvalue.esp
ELECTRO-CITY - Darker Nights.esp
Lean Starting Gear - All-In-One.esp
NVR-ELECTRO-CTIY_Patch.esp
CASM with MCM.esp
DarNifiedUINV.esp
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
XFO - 4bb - Perks - Two per level.esp
Bulk Ammo For NVEC.esp
xatmosSkillPerks.esp
pipboy2500_edisleado.esp
Type 6.esp
1nivVSLArmors.esp
1nivPNSLPatch.esp
Distributed Necklaces and Chains Neck Seam Concealer.esp
SexoutCrowdsB.esp
SexoutFadeToBlack.esp
SexoutConsequences.esp
SexoutCompanions.esp
SexoutHookupsAlt.esp
Sexout- CES.esp
SexoutRapist.esp
SexoutSex.esp
SmallerTalk.esp
SexoutAffairs.esp
SexoutSpunk.esp
SexoutZAZ.esp
SexoutWillow.esp
SexoutLust.esp
NVEC-Expansion-ElectroCity.esp
NVEC Complete Lings Patch.esp
NVEC PN COMBO Patch.esp
New Vegas Error Corrections Extras.esp
MergePatch.esp

Total active plugins: 81
Total plugins: 81

 

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It was a "common" bug in FO3, inside a sewer tunnel in DC. You had to COC out because TCL wasn't working. I tried hard to see if there was a solution but I never managed to find it. I even tried to disable every single object (and it was a BIG pile :) ) but it didnt' change anything. It must be something pretty deep... god, I didn't think it could happen in NV too, first time I've heard of it in Mojave

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Sounds like the physics engine is just freaking out. Try coc'ing into the cell and using the console to MoveTo while both in the cell and outside it.

 

I've tried COC from outside to the same result. Have yet to try it from inside the vortex, and I'll need to look up MoveTo as I'm not sure how to use it.

It was a "common" bug in FO3, inside a sewer tunnel in DC. You had to COC out because TCL wasn't working. I tried hard to see if there was a solution but I never managed to find it. I even tried to disable every single object (and it was a BIG pile :) ) but it didnt' change anything. It must be something pretty deep... god, I didn't think it could happen in NV too, first time I've heard of it in Mojave

 

I've had it happen to me once before, don't remember how I fixed it.

I had this issue once, when using a "Realistic Interior Lighting" mod.

The one that added wall switches everywhere.

Victor's shack became a clingy, rattling nightmare.

Disabled mod. Everything back to normal.

Believe it or not.

 

I've never used Realistic Interior Lighting, as I usually use weather mods that can also change interior lighting.

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Well, I removed a few mods to see if I could find the culprit, and when I loaded the save I'm in the floor up to my chest and can't open my pip-boy. This save is clearly borked, so I've deleted it and started a new character. I'm gonna fast-track to Primm and see if the problem persists.

 

Thank you all for trying to help. I'll report back once I get to Primm and let you all know what happens.

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Ok, update time.

 

First off, my updated load order:

 

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
jokristinascloset.esm
NVEC Complete.esm
Sexout.esm
SexoutCommonResources.esm
SexoutSlavery.esm
SexoutStore.esm
SexoutPregnancyV3.esm
SexoutLegion.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
Project Nevada - Extra Options.esm
ELECTRO-CITY - Highways and Byways.esm
ELECTRO-CITY - CompletedWorkorders.esm
MojaveReborn.esp
More Perks.esm
Novac Public Library.esm
NVWillow.esp
T6M Equipment Replacer NV.esm
Lings.esm
KainsArmory.esm
NVR-Strip.esm
CoitoErgoSum.esm
Strangers Abroad.esm
WillowRecipeIngredients.esp
PNxTestRoomAccess.esp
HighlyPopulatedFreeside.esp
NVFR-Version_2.esp
NVR-NPCs.esp
NVR-Version_10.esp
Project Nevada - Cyberware Additions.esp
Project Nevada - Rebalance Complete.esp
Project Nevada - All DLC.esp
Vurt's WFO.esp
LevelersHouse.esp
ELECTRO-CITY - Inventory Sorters Compatibility Patch - RegularCATEYEvalue.esp
ELECTRO-CITY - Darker Nights.esp
Lean Starting Gear - All-In-One.esp
NVR-ELECTRO-CTIY_Patch.esp
CASM with MCM.esp
DarNifiedUINV.esp
The Mod Configuration Menu.esp
The Weapon Mod Menu.esp
XFO - 4bb - Perks - Two per level.esp
Bulk Ammo For NVEC.esp
xatmosSkillPerks.esp
pipboy2500_edisleado.esp
Type 6.esp
1nivVSLArmors.esp
1nivPNSLPatch.esp
Distributed Necklaces and Chains Neck Seam Concealer.esp
SexoutCrowdsB.esp
SexoutFadeToBlack.esp
SexoutConsequences.esp
SexoutCompanions.esp
SexoutHookupsAlt.esp
Sexout- CES.esp
SexoutRapist.esp
SexoutSex.esp
SmallerTalk.esp
SexoutAffairs.esp
SexoutSpunk.esp
SexoutZAZ.esp
SexoutWillow.esp
SexoutLust.esp
NVEC-Expansion-ElectroCity.esp
NVEC Complete Lings Patch.esp
NVEC PN COMBO Patch.esp
New Vegas Error Corrections Extras.esp
MergePatch.esp

Total active plugins: 81
Total plugins: 81

 

 

The problem persists in a new character. I've tried coc from both inside and outside the building. As for moveto, nothing I click on is acceptable. Console just spits out something along the lines of unacceptable parameter.

 

And as promised, a screenshot.

post-46305-0-10497800-1413525418_thumb.jpg

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can you tfc around? what can you see in the rest of the room?

EDIT: if you reload and you are on the floor (couple of messages above), your height is zero. That could be a consequence of a custom race, are you using a custom race?

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Attached is the dogpile from the outside with TFC. Searching the room with free cam, nothing not static is left in the room. All the garbage, all the cups and glasses, random weapons, everything is in the dogpile.

 

post-46305-0-67400900-1413588533_thumb.jpg

 

I think those things at the foot of the pile are the speakers from the walls.

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Ok, so I didn't completely remove all mods but just unchecked them. I was able to finally enter V&V with all NPCs wandering about as they should... but oh my god I've gotta share this.

 

post-46305-0-38248200-1413596534_thumb.jpg

 

That's every clutter item (including the wall speakers) still in a pile in front of the door. I laughed so hard at that I almost choked.

 

Now to start re-checking mods one at a time until I find the culprit. This is gonna take a while.

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Didn't take that long after all. The culprit was this bad boy right here:

 

MojaveReborn.esp

 

That is a merged mod I made of several location overhauls. There are 3 "reborn" mods on nexus; Goodsprings, Primm, and Novac. I merged the three of them together with another plugin that cleans up the Mojave Outpost and the road leading up to it. Either one of those had an issue I never noticed or I screwed up the merge.

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it is somewhat charming, that "dogpile" :)

I asked about tfc because I didn't understand in the description what was happening, but I supposed creatures and miscs were spawned in the same location. nice to know it was your merge, because probably in my FO3 the cause was the same, I was playing with a merged patch of all the mods and surely I screwed something... And, speaking of what... even if OT... check on FO3 nexus, home page, Fallout Zero... now that seems really interesting

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The navMesh being deleted sounds pretty logical, but it could also be that someone changed the navmesh, and did not finalize it.  I would go for mod cleaning with FNVEdit, and maybe some load order changes.

 

Pretty funny I guess if it is not happening to YOu!

 

I hope I never run into that problem.  I try never to merge anything, but if I did I think I would make really sure they were clean mods.

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