Marshall Posted October 10, 2014 Posted October 10, 2014 So I just started using MO, trying to get FNIS to work but having some trouble. Â I've installed the FNIS GenerateFNISforUsers in both the Data folder of Skyrim, as in my MO folder. Tried running both trough MO and they regocnise the mods I have installed, and seem to register them all without any problems, but when I go in-game and try to trigger them, nothing happens. I've moved the overwrite files into a mod and activated that, but it doesn't work either. Â Anyone able to help me? I would post my load order but I'm not sure how to easily show it from MO. Â
Content Consumer Posted October 10, 2014 Posted October 10, 2014 This might help out: http://www.loverslab.com/topic/37422-fnis-error/
Marshall Posted October 10, 2014 Author Posted October 10, 2014 Thanks for your reply, I tried that and got this message in FNIS: Â Â FNIS Behavior V5.1.1 Â 10/10/2014 6:32:54 PM Skyrim: 1.9.32.0 - G:\Program Files (x86)\SteamLibrary\steamapps\common\Skyrim (Steam) Â Skeleton female: Unknown (123 bones) Â male: Unknown (123 bones) Patch: "GENDER Specific Animations"Â Patch: "SKELETON Arm Fix"Â Â Reading BeeingFemale V0.4b ... Reading DeviousDevices V2.8.1 ... Reading FNIS V5.1.1 ... Reading FNISBase V5.1.1 ... Reading FNISCreatureVersion V5.1 ... Reading FNISSexyMove V1.2 Â ( 0 furniture, 0 offset, 0 paired, 0 kill, 9 alternate animations) ... Reading MNC V?.? ... Reading SexLab V1.59c ... Reading SexLabCreature V1.59c ... Reading SexLabDefeat V?.? ... Reading SexLabTDFAggressiveProstitution V?.? ... Reading ZaZAnimationPack V5.62 Â ( 6 furniture, 29 offset, 0 paired, 0 kill, 0 alternate animations) ... Reading sanguinesDebauchery V?.? ... Reading zzEstrus V1.05 ... Â All Anim Lists scanned. Generating Behavior Files ... Â 18 GENDER modifications for Animations\male\ Â 26 GENDER modifications for Animations\female\ Â Create Creature Behaviors ... Reading MNC V?.? ... Reading SexLabCreature V1.59c ... Â mt_behavior usage: 8.4 % Â ( 6 furniture, 29 offset, 9 alternate animations) Â 1932 animations for 14 mods successfully included (character) Â 490 animations for 2 mods and 22 creatures successfully included. Â Â Â Â Seems fine right? Â I then placed all the files in the overwrite folder in a mod called "FNIS - Patch" and activated it at the bottom of my mod list. Â In-game the same thing happens, when trying to trigger an animation nothing happens.
Mister X Posted October 10, 2014 Posted October 10, 2014 Did you forget to activate one of the patches in the lower area? They are needed if you have installed one of the mods, mentioned by the links, got installed. Second, I would suggest you just try the "Consistence Check", maybe there will appear a warning.
Marshall Posted October 10, 2014 Author Posted October 10, 2014 Using the Gender Specific, and Arm-fix patches, as far as I could tell those are all I need, ran a consistence check and FNIS reported 0 possible errors.
Storms of Superior Posted October 10, 2014 Posted October 10, 2014 You have to launch all of your tools through MO. SKSE, CK , FNIS, TES5edit, etc. You will have to add some tools manually to be ran through MO, but it is worth the time it takes to learn.
Marshall Posted October 10, 2014 Author Posted October 10, 2014 I am running everything trough MO, TES5EDIT, SKSE and FNIS, it's just not starting the animations ingame for some reason.
Marshall Posted October 10, 2014 Author Posted October 10, 2014 Starting a new game seems to have fixed the issue, although I'm still getting FNIS popping-up with the FNIS checker enabled.
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