badcock Posted February 15, 2012 Posted February 15, 2012 What Do You Use to Manage Mods? I have been using the Nexus Mod Manager, but I must say it's not even close to beta software. It's really terrible. Do you repackage the files? For the same mod, I have been combining the optional files with the base package. For example, hairs, I downloaded the base, then added the textures I want to use. Then I repackage those files and drop into my Mods folder. The Mods folder is separate from the folder where I keep all the downloads. I also prefix the filenames with HAIR, NPC, WORLD, ITEM, etc. Just looking to see what others are doing and if there is a better way to organize all the files. Thanks
dewguru Posted February 15, 2012 Posted February 15, 2012 I use this: http://skyrim.nexusmods.com/downloads/file.php?id=5010 Some took the more robust Oblivion Mod Manager and made it where it works with Skyrim now as well. imo, Nexus Mod Manager doesn't come close in functionality.
Alyss Posted February 16, 2012 Posted February 16, 2012 I have been using the Nexus Mod Manager' date=' but I must say it's not even close to beta software. It's really terrible. [/quote'] How so? Not trolling, just curious.
shedidwhat Posted February 16, 2012 Posted February 16, 2012 I prefer Wrye Bash http://skyrim.nexusmods.com/downloads/file.php?id=1840 it has a slight learning curve but only because it looks different.
Rosewind Posted February 16, 2012 Posted February 16, 2012 I prefer Wrye Bash http://skyrim.nexusmods.com/downloads/file.php?id=1840 it has a slight learning curve but only because it looks different. I like Wrye Bash it tells you if a mod missing a master file and even what order those master files should be in.
galgat Posted February 16, 2012 Posted February 16, 2012 yes I use both of those [Wrye Bash & OBMM], something I have noticed is that if I use OBMM it disables the in game data file support ( or launcher data support). I go to the editor and only find mods that I have activated in OBMM, if I disable all mods in OBMM. its like my mods have disappeared in the CK editor. It's actually kind of Kool, not having to wade through all my mods to look for the one I am actually working on..LOL
ToJKa Posted February 16, 2012 Posted February 16, 2012 I use Wrye Bash exclusively. BAIN makes managing mods foolproof, but it's learning curve means fools can't use it
blacklord9 Posted February 16, 2012 Posted February 16, 2012 I am using NMM because it features something that other mod managers lack and that is the ability to install zip/rar as if they were omods. So when I uninstall a mod it also removes it's textures and meshes. In oblivion Wrye Bash&OBMME where my tools of choice but I think NMM will come to surpass those 2.
Glugg Posted February 16, 2012 Posted February 16, 2012 I've been using NMM as well. It gets the job done with minimal fuss, so at present I've no reason to switch.
galgat Posted February 17, 2012 Posted February 17, 2012 I have always preferred to install my games manually, I have never liked OMOD versions, but I have used some of them out of necessity. NMM may be okay, but it takes some control away from me, and makes internet connections that I don't control, and for the most part I just don't like anything that removes me in any way from the driver seat. Omods did the same thing, that is why I never liked them. This is just a personal quirk. I am sure it is a fine piece of software for those that need it. I will surely try it sometime if it becomes needed, but for now i will stick with OBMM, and wrye Bash, and manual control.
5teF4n Posted February 17, 2012 Posted February 17, 2012 Am i the only one here who prefers Mod Organizer over anything else? It has mod isolation that basically works like this: It extracts the selected mod and puts it into it's own directory inside the Mod Organizer folder. ex: nude.7z goes into ModOrganizer/mods/nude. After that it uses some magic to load skyrim/wrye_bash/boss/whatever and pretends the contents of ModOrganizer/mods/nude is the Data directory. If more mods are used it throws them together and makes one big virtual data directory... that actually doesn't exist. If some mods have conflicting files, like texture mods tend to have, then you can simply sort the mods in the main window to which mod takes priority. I can finally use massive textureoverhauls and gameoverhauls together and test things out without reinstalling every single mod again in case something fucks up like i did so many times with oblivion/fallout. The only downside is that it has problems with wryes auto-ghosting, it can fuck up esm/esp pretty bad. Hmm... my first post sound like an advert. Hope you guys will forgive me for that.
EtchySketchy Posted February 18, 2012 Posted February 18, 2012 I use NMM, mainly because it's constantly connected to the Nexus, where I get 99% of my mods at. Thus it lets me see if any of my mods are outdated or not. I'm constantly aware of new updates for all my mods... At one point I had stopped updating. About a month later, I went down the list of all my mods and was able to update each and every one with just a few clicks. I liked that. Though I DO agree that NMM is lacking in some essentials, that particular ability it has sealed the deal for me. Hopefully they'll update it to be more versatile though.
badcock Posted February 19, 2012 Author Posted February 19, 2012 I have been using the Nexus Mod Manager' date=' but I must say it's not even close to beta software. It's really terrible. [/quote'] How so? Not trolling, just curious. I find that it doesn't completely unload mods. Sometimes it just gets in a continuous error loop when starting the app. You can't read some of the error messages because the label isn't tall enough and it doesn't resize for long messages. Files are all over the place; application is in program files, config is in C:\games, cache is under the mod folder you specify.
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