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Secret Sanctuary v1.69


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Secret Sanctuary v1.69

House mod for Oblivion by VexyRage

 

----Description----

This mod adds a hidden safe haven for the player character somewhere north-east of Chorrl (spoiler at end of text).

 

----Requirements----

Oblivion Shivering Isle Version.

Oblivion.esm, BBB Skeleton, HGEC Body

? OBSE ?

 

----Installation----

The SeSa69 Fix.7z only people who have downloaded the Mod before May 6 2015 !

( two meshes with fixed textures path, and one fixed mesh and one optimized script)

 

All other People download only

SeSa69 meshes sound and esp.7z

and SeSa69 textures.7z

( !!! NOT Secret Sanctuary v1.7z , Secret Sanctuary update.7z and Secret Sanctuary update2.7z !!! Old files !!! )

Drop the files in your oblivion\data folder ( or in an empty folder if you want to create a OMod)

Activate esp in Modmanager.

 

In the "eye replacer" folder are 4 eye textures for an NPC ( see picture and Readme )

 

Music in the cave and the bath: No sound files in the Mod ( copyright issues ) All wav files in the download folder are empty/silent.

You must add your own files

The cave music:

data\Sound\fx\Vexy\Song1.wav

data\Sound\fx\Vexy\Song2.wav

data\Sound\fx\Vexy\Song3.wav

The Bath music:

data\Sound\fx\Vexy\BathSong1.wav

data\Sound\fx\Vexy\BathSong2.wav

data\Sound\fx\Vexy\BathSong3.wav

 

! Warning / Info ! there is one vanilla mesh in the Folders. "LeyawiinBasement03.NIF"

The original mesh and the one in the Unofficial_Oblivion_Patch have a missing collision.

 

 

msg-3205-0-19497100-1415128141_thumb.jpg one Wall with no collision. I fixed it.

If you have your own fix or don't like overwrites of original meshes, detete (before installing) the "Architecture" Folder in the meshes Folder.

 

 

----Features----

You can find a note about the Secret Sanctuary in the boat just outside the sewer exit ( the exit after character creation/tutorial)

* Spell Making Alter

* Enchanting Alter

* Necromancer Altar(Black Soul Gems) works like the normal Necromancer Altar, you need a soul trap spell.

* Master Alchemy table and a hidden Master Alchemy set

* Containers for all your possessions

* A garbage for all your junk (a respawning barrel)

* A-cup piercings (tail amulet slot ) and bodies with piercings

* collars

* pictures ( most real Vexy)

* lights can be switched on and off

* Plus a couple of surprises ( teleport spell to the sanctuary, prison cells, a transportable Container to reduce your load, you can sit on 2 bed posts, a dildo machine, ... )

* Cesca Dialogs ( with voice files) , you have access to her inventory. She can follow you. She serves food and drink ( new custom meshes ! drop them from your inventory and watch. )

* a chest in the dungeon with one E-cup and 4 H-cup clothes.

* new prison rooms and cells. 12 Safes to store the belongings of your slaves, and collars and misc-items with numbers you can give your slaves, so you know in which Safe are their belongings.

* Torture Chamber ( only decoration. But two weapons you can use)

* a spell-scroll to create a skeleton guardain.

* a hidden treasure chamber ( NO SPOILER ! Get in and out yourself. Why not something secret in the Secret Sanctuary ? )

* a bath, you can swim (with rubber ducks)

* two diaries (335 and 386 pages)

* two porn magazines ( 18 and 50 pages), two books about anatomy ( 6 and 8 pages), Necronomicon (29 pages).

 

ALL containers inside the Sanctuary and cave are safe storage, with the exception of the garbage barrel, thus designed to "destroy" unwanted/unneeded items.

 

----SPOILER: Finding the key ! ----

 

 

(heeheeheee :P ) It is located inside the Muddy Clams under the outreach of rock the entrance is on, things are always best hidden in plain sight ;).

Once inside, behind the head of the bed is a trap door leading down into a small network of caves.

More, read the Spoiler.txt file

 

And full Spoiler with pics http://www.loverslab.com/topic/37102-secret-sanctuary-v169/page-2?do=findComment&comment=1169683

 

 

----Conflicts----

Mods which use the same World cell (-11,30 and 11,20)

The old Secret Sanctuary v0.04 Mod

May conflict with Castle Domrose

 

A note from fejeena.

 

 

I dissociate myself from the World of Warcraft background !

Vexy Rage wanted a WoW race in Oblivion with WoW background ,world and language.

I could not convince her that every intelligent Modder does integrate a new race without foreign background.

I played Tolkien based Mods ( race and quest) nice integrated into Oblivion. A Hobbit race has the cultural background ( they live in Hobbit holes ) but no word about Middle-earth,the Shire,Baranduin or ME Gods (Eru/Valar/Maiar)

 

But Vexy says about the WoW Race "It is WoW and must be WoW such a race can not exist in Oblivion ! "There can be only one" " ( perhaps WoW has a copyright to the race name :P )

The only thing I was able to negotiate was the shit "missing Textures" eyes are not used in this Mod-version.

So... For the WoW background in this Mod I am not responsible !

You should complain to Vexy !

 

 

 

Permissions:

No permission to use the pictures or voice files in this Mod is given! Unless, after contacting Vexy & Cesca, they decide to allow it. (Don't get your hopes up)

All other custom meshes & textures permissions required from their respective creators as listed in the Credits section.

All other things in the mod, only for free Mods! No paid Mods! Otherwise feel free to use in whichever way you wish, just remember to credit us for the initial work.

More infos in the readme.

 

Credits:

Bethesda for an awesome Game!

avebrave for the statue mesh in the bath

kingkong for some E and H-cup clothes , the guild lecterns/altars and the moving dicks.

Order of the Dragon team.

MrPwner's Marihuana plants

mrsiika

lazarus

Cesca for her sexy voice & pics

And all those I have forgotten.

~ Vexy Rage

 

Vexy told me I had to add this Link to the main page or... msg-3205-0-17104400-1430889200.gif

http://www.loverslab.com/topic/37102-secret-sanctuary-v169/page-2?do=findComment&comment=1165860

_________________________________________________________________________________________________________________________

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

 

 

 

 

 

Old Version

Secret Sanctuary v1

with update 1 and 2

House mod for Oblivion by VexyRage

 

 

Old Version description:

 

 

A updated version of Secret Sanctuary v0.04 http://www.loverslab.com/topic/25658-secret-santuary/

 

----Description----

This mod adds a hidden safe haven for the player character somewhere north-east of Chorrl (spoiler at end of text).

 

----Requirements----

Oblivion Shivering Isle Version.

Oblivion.esm, BBB Skeleton, HGEC Body

Secret Sanctuary v1.7z , Secret Sanctuary update.7z and Secret Sanctuary update2.7z

----Installation----

Drop the files in your oblivion\data folder ( or in an empty folder if you want to create a OMod)

First the Secret Sanctuary v1.7z meshes and textures folder, then Secret Sanctuary update.7z meshes and textures folder.

And then the Secret Sanctuary update2.7z meshes, textures and sound folder and ONE Secret Sanctuary v1.esp (with or without Cesca dialogs)

Activate esp in Modmanager.

 

----Features----

You can find a note about the Secret Sanctuary in the boat just outside the sewer exit ( the exit after character creation/tutorial)

 

 

Features in the Sanctuary

* Spell Making Alter

* Enchanting Alter

* Necromancer Altar(Black Soul Gems) works like the normal Necromancer Altar, you need a soul trap spell.

* Master Alchemy table and a hidden Master Alchemy set

* Containers for all your possessions

* A garbage for all your junk (a respawning barrel)

* A cup piercings (tail amulet slot ) and bodies with piercings (HGEC A Cup BBB)

* collars

* pussy pictures

* lights can be switched on and off

* It is follower friendly

* Plus a couple of surprises ( teleport spell to the sanctuary, prison cells, a transportable Container to reduce your load, you can sit on 2 bed posts, a dildo machine, ... )

* you can talk to Cesca and can choose between 8 clothes/piercings she should wear. Not only A cup, also E and H cup.

* a chest in the dungeon with one E and 4 H cup clothes. (HGEC BBB)

* new prison rooms and cells. BOSSSS = Better Oblivion Slave Stuff Sorting System: 12 Safes to store the belongings of your slaves, and collars and misc-items with numbers you can give your slaves ( with Lovers SlaveTrade Dialog or MCS trade spell ), so you know in which Safe are their belongings.

* a spell-scroll to create a skeleton guardain. Cast the spell on the skeleton next to you (in the catacombs). Elsewhere the spell is senseless.

* new ayleid statue mesh

* a hidden treasure chamber ( NO SPOILER ! Get in and out yourself. Why not something secret in the Secret Sanctuary ? )

TWO esp Version: one only with a new chest with E and H cup clothes, the other with the new chest and dialogs to tell Cesca to put on 8 different clothes/piercing.

 

 

ALL containers inside the Sanctuary and cave are safe storage, with the exception of the garbage barrel, thus designed to "destroy" unwanted/unneeded items.

 

----SPOILER: Finding the key ! ----

 

 

(heeheeheee :P ) It is located inside the Muddy Clams under the outreach of rock the entrance is on, things are always best hidden in plain sight ;).

Once inside, behind the head of the bed is a trap door leading down into a small network of caves.

More, read the Spoiler.txt file

 

 

---------------------------------------------------------------------------------------------------------------------------------------------------------------------

! Warning / Info ! there is one vanilla mesh in the Folders. "LeyawiinBasement03.NIF"

The original mesh and the one in the Unofficial_Oblivion_Patch have a missing collision.!

 

 

msg-3205-0-19497100-1415128141_thumb.jpg one Wall with no collision. I fixed it.

If you have your own fix or don't like overwrites of original meshes, detete (before installing) the "Architecture" Folder in the meshes Folder.

 

 

----------------------------------------------------------------------------------------------------------------------------------------------------------------------

----Conflicts----

Mods which use the same World cell (-11,30 and 11,20)

The old Secret Sanctuary v0.04 Mod

May conflict with Castle Domrose

 

----Permissions----

Only for free Mods!

Feel free to use My mod in whatever you wish, just please remember to credit Me for the initial work, thanx. :D

You create Mods for money = no permission !

 

----Credits----

Bethesda For An Awesome Game!

avebrave for the statue mesh in the bath

kingkong for some E and H cup clothes

~ Vexy Rage

 

 


  • Submitter
  • Submitted
    09/20/2014
  • Category
  • Requires

 

Link to comment

sorry,invisible Mountain lion. :blush: 
The 12 people who have downloaded the Mod can fix it:
open Data\meshes\creatures\mountain loin and copy the 4 meshes/nif files.
Paste them in data\meshes\creatures\mountainlion

(yes the bug is the space between the mountain and the Lion)

 

New fixed version uploaded.

Link to comment
  • 2 weeks later...
  • 3 weeks later...

Yes there is a treasure chamber.

BUT the Switch to open the secret door is not displayed when you are searching with the mouse/Cursor. Yes that's mean, the switch can be anywhere.

run around and press the activate key (Space-key)

 

OK a Spoiler: the Switch and the secret door is in the catacombs/cave (not in the Sanctuary Living room or the Prision), the switch is not far away from the secret door.

Link to comment

I looked all over in the caves the teddy key opens, and the cave with the tub behind the teddy and still can't find the rock with the recall spell...  Anyone want to toss me a hint here?  

 

Also, I had a really weird issue,  on 2 of my reloads the teddy wasn't where he was supposed to be.  The only reason I knew he was on the shelf was on first entrance he was there, then I had java tell me there was an update, so I had to kill the oblivion task as it froze, upon re-entry the teddy was missing, I reloaded a couple more times and he was back?  I even went into wireframe mode to try and locate him and couldn't.  

 

It's working now, but just thought I would pass that along.

Link to comment

Found the door to the treasure room.

Now I have my "mean as fuck" Orc locked in a room eating some damn puzzle paper.

He has closed Obliv gates with a rusted dagger.

He destroyed Jiggalig and all of Shivering isles with a leg of dead wench.

And now he's trapped in a treasure box looking at a cypher paper.

I pity the poor slave that he see's when he finally gets out of there.

 

 

This is a really good player home. I'll keep it. Well done mate. Well done.

Link to comment
  • 1 month later...

You want to get out of the chamber ? You must find 4 Switches and press/use them in the right order.

 

Or you can use the Secret Sanctuary teleport spell ( if you have it. Scroll below the loose rock)

 

The last ( 4th) Trigger has a "nice" Sound.  ;) 

Link to comment
  • 1 month later...
  • 2 months later...
  • 3 weeks later...

 

Very nice mod.  I really enjoyed exploring it looking for all the hidden areas and objects :D

I'm glad you like the mod 

I hope you enjoy the diaries as well ;)

 

~ Vexy

 

 

Yes they were a very nice touch, gives the whole place its own sort of life and feeling of it being more than just a place. ^_^

Link to comment

 

 

Very nice mod.  I really enjoyed exploring it looking for all the hidden areas and objects :D

I'm glad you like the mod 

I hope you enjoy the diaries as well ;)

 

~ Vexy

 

 

Yes they were a very nice touch, gives the whole place its own sort of life and feeling of it being more than just a place. ^_^

 

I'm happy you like them :)

I had to stop in the middle of writing Mine at some points as I was getting to turned on to focus properly :blush:

 

~ Vexy

Link to comment

 

 

 

Very nice mod.  I really enjoyed exploring it looking for all the hidden areas and objects :D

I'm glad you like the mod 

I hope you enjoy the diaries as well ;)

 

~ Vexy

 

 

Yes they were a very nice touch, gives the whole place its own sort of life and feeling of it being more than just a place. ^_^

 

I'm happy you like them :)

I had to stop in the middle of writing Mine at some points as I was getting to turned on to focus properly :blush:

 

~ Vexy

 

:blush:  I can understand why, they were *ahem* quite good.

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